// Copyright (c) 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef SKIA_EXT_PLATFORM_CANVAS_H_ #define SKIA_EXT_PLATFORM_CANVAS_H_ #include #include #include "build/build_config.h" #if defined(OS_WIN) #include #endif // The platform-specific device will include the necessary platform headers // to get the surface type. #include "third_party/skia/include/core/SkBitmap.h" #include "third_party/skia/include/core/SkCanvas.h" // A PlatformCanvas is a software-rasterized SkCanvas which is *also* // addressable by the platform-specific drawing API (GDI, Core Graphics, // Cairo...). namespace skia { // // Note about error handling. // // Creating a canvas can fail at times, most often because we fail to allocate // the backing-store (pixels). This can be from out-of-memory, or something // more opaque, like GDI or cairo reported a failure. // // To allow the caller to handle the failure, every Create... factory takes an // enum as its last parameter. The default value is kCrashOnFailure. If the // caller passes kReturnNullOnFailure, then the caller is responsible to check // the return result. // enum OnFailureType { CRASH_ON_FAILURE, RETURN_NULL_ON_FAILURE }; #if defined(WIN32) // The shared_section parameter is passed to gfx::PlatformDevice::create. // See it for details. SK_API std::unique_ptr CreatePlatformCanvasWithSharedSection( int width, int height, bool is_opaque, HANDLE shared_section, OnFailureType failure_type); // Returns the NativeDrawingContext to use for native platform drawing calls. SK_API HDC GetNativeDrawingContext(SkCanvas* canvas); #elif defined(__linux__) || defined(__FreeBSD__) || defined(__OpenBSD__) || \ defined(__sun) || defined(ANDROID) || defined(__APPLE__) || \ defined(__Fuchsia__) || defined(__DragonFly__) // Construct a canvas from the given memory region. The memory is not cleared // first. @data must be, at least, @height * StrideForWidth(@width) bytes. SK_API std::unique_ptr CreatePlatformCanvasWithPixels( int width, int height, bool is_opaque, uint8_t* data, OnFailureType failure_type); #endif static inline std::unique_ptr CreatePlatformCanvas(int width, int height, bool is_opaque) { #if defined(WIN32) return CreatePlatformCanvasWithSharedSection(width, height, is_opaque, 0, CRASH_ON_FAILURE); #else return CreatePlatformCanvasWithPixels(width, height, is_opaque, nullptr, CRASH_ON_FAILURE); #endif } static inline std::unique_ptr TryCreateBitmapCanvas(int width, int height, bool is_opaque) { #if defined(WIN32) return CreatePlatformCanvasWithSharedSection(width, height, is_opaque, 0, RETURN_NULL_ON_FAILURE); #else return CreatePlatformCanvasWithPixels(width, height, is_opaque, nullptr, RETURN_NULL_ON_FAILURE); #endif } // Return the stride (length of a line in bytes) for the given width. Because // we use 32-bits per pixel, this will be roughly 4*width. However, for // alignment reasons we may wish to increase that. SK_API size_t PlatformCanvasStrideForWidth(unsigned width); // Copies pixels from the SkCanvas into an SkBitmap, fetching pixels from // GPU memory if necessary. // // The bitmap will remain empty if we can't allocate enough memory for a copy // of the pixels. SK_API SkBitmap ReadPixels(SkCanvas* canvas); // Gives the pixmap passed in *writable* access to the pixels backing this // canvas. All writes to the pixmap should be visible if the canvas is // raster-backed. // // Returns false on failure: if either argument is nullptr, or if the // pixels can not be retrieved from the canvas. In the latter case resets // the pixmap to empty. SK_API bool GetWritablePixels(SkCanvas* canvas, SkPixmap* pixmap); } // namespace skia #endif // SKIA_EXT_PLATFORM_CANVAS_H_