Make this compile with gcc40: rename variables so that they don't collide
[dragonfly.git] / games / phantasia / phantglobs.c
CommitLineData
984263bc
MD
1/*
2 * phantglobs.c - globals for Phantasia
3 */
4
5#include "include.h"
6
7double Circle; /* which circle player is in */
8double Shield; /* force field thrown up in monster battle */
9
10bool Beyond; /* set if player is beyond point of no return */
11bool Marsh; /* set if player is in dead marshes */
12bool Throne; /* set if player is on throne */
13bool Changed; /* set if important player stats have changed */
14bool Wizard; /* set if player is the 'wizard' of the game */
15bool Timeout; /* set if short timeout waiting for input */
16bool Windows; /* set if we are set up for curses stuff */
17bool Luckout; /* set if we have tried to luck out in fight */
18bool Foestrikes; /* set if foe gets a chance to hit in battleplayer() */
19bool Echo; /* set if echo input to terminal */
20
21int Users; /* number of users currently playing */
22int Whichmonster; /* which monster we are fighting */
23int Lines; /* line on screen counter for fight routines */
24
25jmp_buf Fightenv; /* used to jump into fight routine */
26jmp_buf Timeoenv; /* used for timing out waiting for input */
27
28long Fileloc; /* location in file of player statistics */
29
30char *Login; /* pointer to login of player */
31char *Enemyname; /* pointer name of monster/player we are battling*/
32
33struct player Player; /* stats for player */
34struct player Other; /* stats for another player */
35
36struct monster Curmonster;/* stats for current monster */
37
38struct energyvoid Enrgyvoid;/* energy void buffer */
39
40struct charstats *Statptr;/* pointer into Stattable[] */
41
42/* lookup table for character type dependent statistics */
43struct charstats Stattable[7] =
44 {
45 /* MAGIC USER */
46 /* max brains, max mana, weakness, gold tote, ring duration */
47 15.0, 200.0, 18.0, 175.0, 10,
48 /* quickness strength mana energy brains magic lvl */
49 30, 6, 0.0, 10, 6, 2.0, 50,51,75.0, 30,16,20.0, 60,26, 6.0, 5, 5,2.75,
50
51 /* FIGHTER */
52 /* max brains, max mana, weakness, gold tote, ring duration */
53 10.0, 110.0, 15.0, 220.0, 20,
54 /* quickness strength mana energy brains magic lvl */
55 30, 6, 0.0, 40,16, 3.0, 30,21,40.0, 45,26,30.0, 25,21, 3.0, 3, 4, 1.5,
56
57 /* ELF */
58 /* max brains, max mana, weakness, gold tote, ring duration */
59 12.0, 150.0, 17.0, 190.0, 13,
60 /* quickness strength mana energy brains magic lvl */
61 32, 7, 0.0, 35,11, 2.5, 45,46,65.0, 30,21,25.0, 40,26, 4.0, 4, 4, 2.0,
62
63 /* DWARF */
64 /* max brains, max mana, weakness, gold tote, ring duration */
65 7.0, 80.0, 13.0, 255.0, 25,
66 /* quickness strength mana energy brains magic lvl */
67 25, 6, 0.0, 50,21, 5.0, 25,21,30.0, 60,41,35.0, 20,21, 2.5, 2, 4, 1.0,
68
69 /* HALFLING */
70 /* max brains, max mana, weakness, gold tote, ring duration */
71 11.0, 80.0, 10.0, 125.0, 40,
72 /* quickness strength mana energy brains magic lvl */
73 34, 0, 0.0, 20, 6, 2.0, 25,21,30.0, 55,36,30.0, 40,36, 4.5, 1, 4, 1.0,
74
75 /* EXPERIMENTO */
76 /* max brains, max mana, weakness, gold tote, ring duration */
77 9.0, 90.0, 16.0, 160.0, 20,
78 /* quickness strength mana energy brains magic lvl */
79 27, 0, 0.0, 25, 0, 0.0, 100,0, 0.0, 35, 0, 0.0, 25, 0, 0.0, 2, 0, 0.0,
80
81 /* SUPER */
82 /* max brains, max mana, weakness, gold tote, ring duration */
83 15.0, 200.0, 10.0, 225.0, 40,
84 /* quickness strength mana energy brains magic lvl */
85 38, 0, 0.0, 65, 0, 5.0, 100,0,75.0, 80, 0,35.0, 85, 0, 6.0, 9, 0,2.75
86 };
87
88/* menu of items for purchase */
89struct menuitem Menu[] =
90 {
91 "Mana", 1,
92 "Shield", 5,
93 "Book", 200,
94 "Sword", 500,
95 "Charm", 1000,
96 "Quicksilver", 2500,
97 "Blessing", 1000,
98 };
99
100FILE *Playersfp; /* pointer to open player file */
101FILE *Monstfp; /* pointer to open monster file */
102FILE *Messagefp; /* pointer to open message file */
103FILE *Energyvoidfp; /* pointer to open energy void file */
104
105char Databuf[SZ_DATABUF]; /* a place to read data into */
106
107/* some canned strings for messages */
108char Illcmd[] = "Illegal command.\n";
109char Illmove[] = "Too far.\n";
110char Illspell[] = "Illegal spell.\n";
111char Nomana[] = "Not enought mana for that spell.\n";
112char Somebetter[] = "But you already have something better.\n";
113char Nobetter[] = "That's no better than what you already have.\n";