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|---|---|---|
| 82a5c12e MD |
1 | /* |
| 2 | * Copyright (c) 1983-2003, Regents of the University of California. | |
| 3 | * All rights reserved. | |
| 4 | * | |
| 5 | * Redistribution and use in source and binary forms, with or without | |
| 6 | * modification, are permitted provided that the following conditions are | |
| 7 | * met: | |
| 8 | * | |
| 9 | * + Redistributions of source code must retain the above copyright | |
| 10 | * notice, this list of conditions and the following disclaimer. | |
| 11 | * + Redistributions in binary form must reproduce the above copyright | |
| 12 | * notice, this list of conditions and the following disclaimer in the | |
| 13 | * documentation and/or other materials provided with the distribution. | |
| 14 | * + Neither the name of the University of California, San Francisco nor | |
| 15 | * the names of its contributors may be used to endorse or promote | |
| 16 | * products derived from this software without specific prior written | |
| 17 | * permission. | |
| 18 | * | |
| 19 | * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS | |
| 20 | * IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED | |
| 21 | * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A | |
| 22 | * PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT | |
| 23 | * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, | |
| 24 | * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT | |
| 25 | * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, | |
| 26 | * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY | |
| 27 | * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | |
| 28 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | |
| 29 | * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
| 30 | * | |
| 31 | * $OpenBSD: makemaze.c,v 1.6 2003/06/11 08:45:33 pjanzen Exp $ | |
| 32 | * $NetBSD: makemaze.c,v 1.2 1997/10/10 16:33:43 lukem Exp $ | |
| 6beb426b | 33 | * $DragonFly: src/games/hunt/huntd/makemaze.c,v 1.2 2008/09/04 16:12:51 swildner Exp $ |
| 82a5c12e MD |
34 | */ |
| 35 | ||
| 36 | #include <string.h> | |
| 37 | ||
| 38 | #include "hunt.h" | |
| 39 | #include "server.h" | |
| 40 | #include "conf.h" | |
| 41 | ||
| 42 | # define ISCLEAR(y,x) (Maze[y][x] == SPACE) | |
| 43 | # define ODD(n) ((n) & 01) | |
| 44 | ||
| 82a5c12e MD |
45 | static void dig_maze(int, int); |
| 46 | static void remap(void); | |
| 47 | ||
| 48 | void | |
| 6beb426b | 49 | makemaze(void) |
| 82a5c12e MD |
50 | { |
| 51 | char *sp; | |
| 52 | int y, x; | |
| 53 | ||
| 54 | /* | |
| 55 | * fill maze with walls | |
| 56 | */ | |
| 57 | sp = &Maze[0][0]; | |
| 58 | while (sp < &Maze[HEIGHT - 1][WIDTH]) | |
| 59 | *sp++ = DOOR; | |
| 60 | ||
| 61 | x = rand_num(WIDTH / 2) * 2 + 1; | |
| 62 | y = rand_num(HEIGHT / 2) * 2 + 1; | |
| 63 | dig_maze(x, y); | |
| 64 | remap(); | |
| 65 | } | |
| 66 | ||
| 67 | # define NPERM 24 | |
| 68 | # define NDIR 4 | |
| 69 | ||
| 70 | int dirs[NPERM][NDIR] = { | |
| 71 | {0,1,2,3}, {3,0,1,2}, {0,2,3,1}, {0,3,2,1}, | |
| 72 | {1,0,2,3}, {2,3,0,1}, {0,2,1,3}, {2,3,1,0}, | |
| 73 | {1,0,3,2}, {1,2,0,3}, {3,1,2,0}, {2,0,3,1}, | |
| 74 | {1,3,0,2}, {0,3,1,2}, {1,3,2,0}, {2,0,1,3}, | |
| 75 | {0,1,3,2}, {3,1,0,2}, {2,1,0,3}, {1,2,3,0}, | |
| 76 | {2,1,3,0}, {3,0,2,1}, {3,2,0,1}, {3,2,1,0} | |
| 77 | }; | |
| 78 | ||
| 79 | int incr[NDIR][2] = { | |
| 80 | {0, 1}, {1, 0}, {0, -1}, {-1, 0} | |
| 81 | }; | |
| 82 | ||
| 83 | static void | |
| 6beb426b | 84 | dig_maze(int x, int y) |
| 82a5c12e MD |
85 | { |
| 86 | int tx, ty; | |
| 87 | int i, j; | |
| 88 | int order[4]; | |
| 89 | #define MNORTH 0x1 | |
| 90 | #define MSOUTH 0x2 | |
| 91 | #define MEAST 0x4 | |
| 92 | #define MWEST 0x8 | |
| 93 | ||
| 94 | tx = ty = 0; | |
| 95 | Maze[y][x] = SPACE; | |
| 96 | order[0] = MNORTH; | |
| 97 | for (i = 1; i < 4; i++) { | |
| 98 | j = rand_num(i + 1); | |
| 99 | order[i] = order[j]; | |
| 100 | order[j] = 0x1 << i; | |
| 101 | } | |
| 102 | for (i = 0; i < 4; i++) { | |
| 103 | switch (order[i]) { | |
| 104 | case MNORTH: | |
| 105 | tx = x; | |
| 106 | ty = y - 2; | |
| 107 | break; | |
| 108 | case MSOUTH: | |
| 109 | tx = x; | |
| 110 | ty = y + 2; | |
| 111 | break; | |
| 112 | case MEAST: | |
| 113 | tx = x + 2; | |
| 114 | ty = y; | |
| 115 | break; | |
| 116 | case MWEST: | |
| 117 | tx = x - 2; | |
| 118 | ty = y; | |
| 119 | break; | |
| 120 | } | |
| 121 | if (tx < 0 || ty < 0 || tx >= WIDTH || ty >= HEIGHT) | |
| 122 | continue; | |
| 123 | if (Maze[ty][tx] == SPACE) | |
| 124 | continue; | |
| 125 | Maze[(y + ty) / 2][(x + tx) / 2] = SPACE; | |
| 126 | dig_maze(tx, ty); | |
| 127 | } | |
| 128 | } | |
| 129 | ||
| 130 | static void | |
| 6beb426b | 131 | remap(void) |
| 82a5c12e MD |
132 | { |
| 133 | int y, x; | |
| 134 | char *sp; | |
| 135 | int stat; | |
| 136 | ||
| 137 | for (y = 0; y < HEIGHT; y++) | |
| 138 | for (x = 0; x < WIDTH; x++) { | |
| 139 | sp = &Maze[y][x]; | |
| 140 | if (*sp == SPACE) | |
| 141 | continue; | |
| 142 | /* Find occupied adjacent cells. */ | |
| 143 | stat = 0; | |
| 144 | if (y - 1 >= 0 && Maze[y - 1][x] != SPACE) | |
| 145 | stat |= NORTH; | |
| 146 | if (y + 1 < HEIGHT && Maze[y + 1][x] != SPACE) | |
| 147 | stat |= SOUTH; | |
| 148 | if (x + 1 < WIDTH && Maze[y][x + 1] != SPACE) | |
| 149 | stat |= EAST; | |
| 150 | if (x - 1 >= 0 && Maze[y][x - 1] != SPACE) | |
| 151 | stat |= WEST; | |
| 152 | switch (stat) { | |
| 153 | case WEST | EAST: | |
| 154 | case EAST: | |
| 155 | case WEST: | |
| 156 | *sp = WALL1; /* - */ | |
| 157 | break; | |
| 158 | case NORTH | SOUTH: | |
| 159 | case NORTH: | |
| 160 | case SOUTH: | |
| 161 | *sp = WALL2; /* | */ | |
| 162 | break; | |
| 163 | case 0: | |
| 164 | if (conf_random) | |
| 165 | *sp = DOOR; | |
| 166 | if (conf_reflect) | |
| 167 | *sp = rand_num(2) ? WALL4 : WALL5; | |
| 168 | break; | |
| 169 | default: | |
| 170 | *sp = WALL3; /* + */ | |
| 171 | break; | |
| 172 | } | |
| 173 | } | |
| 174 | memcpy(Orig_maze, Maze, sizeof Orig_maze); | |
| 175 | } |