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984263bc MD |
1 | .\" Copyright (c) 1983, 1993 |
2 | .\" The Regents of the University of California. All rights reserved. | |
3 | .\" | |
4 | .\" Redistribution and use in source and binary forms, with or without | |
5 | .\" modification, are permitted provided that the following conditions | |
6 | .\" are met: | |
7 | .\" 1. Redistributions of source code must retain the above copyright | |
8 | .\" notice, this list of conditions and the following disclaimer. | |
9 | .\" 2. Redistributions in binary form must reproduce the above copyright | |
10 | .\" notice, this list of conditions and the following disclaimer in the | |
11 | .\" documentation and/or other materials provided with the distribution. | |
6693db17 | 12 | .\" 3. Neither the name of the University nor the names of its contributors |
984263bc MD |
13 | .\" may be used to endorse or promote products derived from this software |
14 | .\" without specific prior written permission. | |
15 | .\" | |
16 | .\" THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND | |
17 | .\" ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | |
18 | .\" IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE | |
19 | .\" ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE | |
20 | .\" FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL | |
21 | .\" DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS | |
22 | .\" OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) | |
23 | .\" HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT | |
24 | .\" LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY | |
25 | .\" OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF | |
26 | .\" SUCH DAMAGE. | |
27 | .\" | |
28 | .\" @(#)mille.6 8.2 (Berkeley) 12/30/93 | |
29 | .\" $FreeBSD: src/games/mille/mille.6,v 1.4.2.1 2001/07/22 11:01:22 dd Exp $ | |
30 | .\" | |
32b6b050 SW |
31 | .Dd December 30, 1993 |
32 | .Dt MILLE 6 | |
33 | .Os | |
34 | .Sh NAME | |
35 | .Nm mille | |
36 | .Nd play Mille Bornes | |
37 | .Sh SYNOPSIS | |
38 | .Nm | |
39 | .Op Ar file | |
40 | .Sh DESCRIPTION | |
41 | .Nm Mille | |
984263bc MD |
42 | plays a two-handed game reminiscent of |
43 | the Parker Brother's game of Mille Bornes with you. | |
44 | The rules are described below. | |
45 | If a file name is given on the command line, | |
46 | the game saved in that file is started. | |
32b6b050 | 47 | .Pp |
984263bc MD |
48 | When a game is started up, |
49 | the bottom of the score window will contain a list of commands. | |
50 | They are: | |
32b6b050 SW |
51 | .Bl -tag -width "xxxxxx" -offset indent |
52 | .It Ic P | |
984263bc MD |
53 | Pick a card from the deck. |
54 | This card is placed in the `P' slot in your hand. | |
32b6b050 | 55 | .It Ic D |
984263bc | 56 | Discard a card from your hand. |
32b6b050 SW |
57 | To indicate which card, type the number of the card in the hand (or |
58 | .Ic P | |
59 | for the just-picked card) followed by a <RETURN> or <SPACE>. | |
6eaa5a33 | 60 | The <RETURN> or <SPACE> is required to allow recovery from typos |
984263bc | 61 | which can be very expensive, like discarding safeties. |
32b6b050 | 62 | .It Ic U |
984263bc MD |
63 | Use a card. |
64 | The card is again indicated by its number, followed by a <RETURN> or <SPACE>. | |
32b6b050 | 65 | .It Ic O |
984263bc MD |
66 | Toggle ordering the hand. |
67 | By default off, if turned on it will sort the cards in your hand appropriately. | |
68 | This is not recommended for the impatient on slow terminals. | |
32b6b050 | 69 | .It Ic Q |
984263bc MD |
70 | Quit the game. |
71 | This will ask for confirmation, just to be sure. | |
72 | Hitting <DELETE> (or <RUBOUT>) is equivalent. | |
32b6b050 | 73 | .It Ic S |
984263bc MD |
74 | Save the game in a file. |
75 | If the game was started from a file, | |
76 | you will be given an opportunity to save it on the same file. | |
77 | If you don't wish to, or you did not start from a file, | |
78 | you will be asked for the file name. | |
79 | If you type a <RETURN> without a name, | |
80 | the save will be terminated and the game resumed. | |
32b6b050 | 81 | .It Ic R |
984263bc MD |
82 | Redraw the screen from scratch. |
83 | The command ^L (control `L') will also work. | |
32b6b050 | 84 | .It Ic W |
984263bc MD |
85 | Toggle window type. |
86 | This switches the score window between the startup window | |
87 | (with all the command names) and the end-of-game window. | |
88 | Using the end-of-game window | |
89 | saves time by eliminating the switch at the end of the game | |
90 | to show the final score. | |
91 | Recommended for hackers and other miscreants. | |
32b6b050 SW |
92 | .El |
93 | .Pp | |
984263bc MD |
94 | If you make a mistake, an error message will be printed |
95 | on the last line of the score window, and a bell will beep. | |
32b6b050 | 96 | .Pp |
984263bc MD |
97 | At the end of each hand or game, |
98 | you will be asked if you wish to play another. | |
99 | If not, it will ask you if you want to save the game. | |
100 | If you do, and the save is unsuccessful, | |
101 | play will be resumed as if you had said you wanted to play another hand/game. | |
102 | This allows you to use the | |
32b6b050 | 103 | .Ic S |
984263bc | 104 | command to reattempt the save. |
32b6b050 | 105 | .Sh CARDS |
984263bc MD |
106 | Here is some useful information. |
107 | The number in parentheses after the card name | |
108 | is the number of that card in the deck: | |
1b5b166a | 109 | .Bl -column "Speed Limit (3)" "End of Limit (6)" "Puncture Proof (1)" |
32b6b050 | 110 | .It Sy Hazard Ta Sy Repair Ta Sy Safety |
1b5b166a FF |
111 | .It "Out of Gas (2)" Ta "Gasoline (6)" Ta "Extra Tank (1)" |
112 | .It "Flat Tire (2)" Ta "Spare Tire (6)" Ta "Puncture Proof (1)" | |
113 | .It "Accident (2)" Ta "Repairs (6)" Ta "Driving Ace (1)" | |
114 | .It "Stop (4)" Ta "Go (14)" Ta "Right of Way (1)" | |
115 | .It "Speed Limit (3)" Ta "End of Limit (6)" Ta "" | |
32b6b050 | 116 | .El |
1b5b166a FF |
117 | .Pp |
118 | .Sy Mileage | |
119 | .br | |
984263bc | 120 | 25 \- (10), 50 \- (10), 75 \- (10), 100 \- (12), 200 \- (4) |
32b6b050 SW |
121 | .Sh RULES |
122 | .Ss Object | |
984263bc MD |
123 | The point of this game is to get a total of 5000 points in several hands. |
124 | Each hand is a race to put down exactly 700 miles before your opponent does. | |
125 | Beyond the points gained by putting down milestones, | |
126 | there are several other ways of making points. | |
32b6b050 | 127 | .Ss Overview |
984263bc | 128 | The game is played with a deck of 101 cards. |
32b6b050 | 129 | .Em Distance |
984263bc MD |
130 | cards represent a number of miles traveled. |
131 | They come in denominations of 25, 50, 75, 100, and 200. | |
132 | When one is played, | |
133 | it adds that many miles to the player's trip so far this hand. | |
32b6b050 | 134 | .Em Hazard |
984263bc MD |
135 | cards are used to prevent your opponent from putting down Distance cards. |
136 | They can only be played if your opponent has a | |
32b6b050 | 137 | .Em Go |
984263bc MD |
138 | card on top of the Battle pile. |
139 | The cards are | |
32b6b050 SW |
140 | .Sq Out of Gas , |
141 | .Sq Accident , | |
142 | .Sq Flat Tire , | |
143 | .Sq Speed Limit , | |
984263bc | 144 | and |
32b6b050 SW |
145 | .Sq Stop . |
146 | .Em Remedy | |
984263bc MD |
147 | cards fix problems caused by Hazard cards played on you by your opponent. |
148 | The cards are | |
32b6b050 SW |
149 | .Sq Gasoline , |
150 | .Sq Repairs , | |
151 | .Sq Spare Tire , | |
152 | .Sq End of Limit , | |
984263bc | 153 | and |
32b6b050 SW |
154 | .Sq Go . |
155 | .Em Safety | |
984263bc MD |
156 | cards prevent your opponent from putting specific Hazard cards on you |
157 | in the first place. | |
158 | They are | |
32b6b050 SW |
159 | .Sq Extra Tank , |
160 | .Sq Driving Ace , | |
161 | .Sq Puncture Proof , | |
984263bc | 162 | and |
32b6b050 | 163 | .Sq Right of Way , |
984263bc | 164 | and there are only one of each in the deck. |
32b6b050 | 165 | .Ss Board Layout |
984263bc MD |
166 | The board is split into several areas. |
167 | From top to bottom, they are: | |
32b6b050 | 168 | .Sy SAFETY AREA |
984263bc | 169 | (unlabeled): This is where the safeties will be placed as they are played. |
32b6b050 | 170 | .Sy HAND : |
984263bc | 171 | These are the cards in your hand. |
32b6b050 | 172 | .Sy BATTLE : |
984263bc MD |
173 | This is the Battle pile. |
174 | All the Hazard and Remedy Cards are played here, except the | |
32b6b050 | 175 | .Sq Speed Limit |
984263bc | 176 | and |
32b6b050 | 177 | .Sq End of Limit |
984263bc | 178 | cards. Only the top card is displayed, as it is the only effective one. |
32b6b050 | 179 | .Sy SPEED : |
984263bc | 180 | The Speed pile. The |
32b6b050 | 181 | .Sq Speed Limit |
984263bc | 182 | and |
32b6b050 | 183 | .Sq End of Limit |
984263bc MD |
184 | cards are played here |
185 | to control the speed at which the player is allowed to put down miles. | |
32b6b050 | 186 | .Sy MILEAGE : |
984263bc MD |
187 | Miles are placed here. |
188 | The total of the numbers shown here is the distance traveled so far. | |
32b6b050 | 189 | .Ss Play |
984263bc MD |
190 | The first pick alternates between the two players. |
191 | Each turn usually starts with a pick from the deck. | |
192 | The player then plays a card, or if this is not possible or desirable, | |
32b6b050 SW |
193 | discards one. |
194 | Normally, a play or discard of a single card constitutes a turn. | |
195 | If the card played is a safety, however, | |
984263bc | 196 | the same player takes another turn immediately. |
32b6b050 | 197 | .Pp |
984263bc MD |
198 | This repeats until one of the players reaches 700 points or the deck runs out. |
199 | If someone reaches 700, they have the option of going for an | |
32b6b050 | 200 | .Dq Extension , |
984263bc | 201 | which means that the play continues until someone reaches 1000 miles. |
32b6b050 | 202 | .Ss Hazard and Remedy Cards |
984263bc MD |
203 | Hazard Cards are played on your opponent's Battle and Speed piles. |
204 | Remedy Cards are used for undoing the effects of your opponent's nastiness. | |
32b6b050 SW |
205 | .Bl -tag -width ".Sq Go (Green Light)" -offset indent |
206 | .It Sq Go (Green Light) | |
984263bc MD |
207 | must be the top card on your Battle pile for you to play any mileage, |
208 | unless you have played the | |
32b6b050 | 209 | .Sq Right of Way |
984263bc | 210 | card (see below). |
32b6b050 | 211 | .It Sq Stop |
984263bc | 212 | is played on your opponent's |
32b6b050 | 213 | .Sq Go |
984263bc | 214 | card to prevent them from playing mileage until they play a |
32b6b050 | 215 | .Sq Go |
984263bc | 216 | card. |
32b6b050 | 217 | .It Sq Speed Limit |
984263bc MD |
218 | is played on your opponent's Speed pile. |
219 | Until they play an | |
32b6b050 | 220 | .Sq End of Limit |
984263bc | 221 | they can only play 25 or 50 mile cards, presuming their |
32b6b050 | 222 | .Sq Go |
984263bc | 223 | card allows them to do even that. |
32b6b050 | 224 | .It Sq End of Limit |
984263bc | 225 | is played on your Speed pile to nullify a |
32b6b050 | 226 | .Sq Speed Limit |
984263bc | 227 | played by your opponent. |
32b6b050 | 228 | .It Sq Out of Gas |
984263bc | 229 | is played on your opponent's |
32b6b050 SW |
230 | .Sq Go |
231 | card. | |
232 | They must then play a | |
233 | .Sq Gasoline | |
984263bc | 234 | card, and then a |
32b6b050 | 235 | .Sq Go |
984263bc | 236 | card before they can play any more mileage. |
32b6b050 | 237 | .It Sq Flat Tire |
984263bc | 238 | is played on your opponent's |
32b6b050 SW |
239 | .Sq Go |
240 | card. | |
241 | They must then play a | |
242 | .Sq Spare Tire | |
984263bc | 243 | card, and then a |
32b6b050 | 244 | .Sq Go |
984263bc | 245 | card before they can play any more mileage. |
32b6b050 | 246 | .It Sq Accident |
984263bc | 247 | is played on your opponent's |
32b6b050 SW |
248 | .Sq Go |
249 | card. | |
250 | They must then play a | |
251 | .Sq Repairs | |
984263bc | 252 | card, and then a |
32b6b050 | 253 | .Sq Go |
984263bc | 254 | card before they can play any more mileage. |
32b6b050 SW |
255 | .El |
256 | .Ss Safety Cards | |
984263bc MD |
257 | Safety cards prevent your opponent |
258 | from playing the corresponding Hazard cards on you for the rest of the hand. | |
259 | It cancels an attack in progress, and | |
32b6b050 SW |
260 | .Em always entitles the player to an extra turn . |
261 | .Bl -tag -width ".Sq Puncture Proof" -offset indent | |
262 | .It Sq Right of Way | |
984263bc | 263 | prevents your opponent from playing both |
32b6b050 | 264 | .Sq Stop |
984263bc | 265 | and |
32b6b050 SW |
266 | .Sq Speed Limit |
267 | cards on you. | |
268 | It also acts as a permanent | |
269 | .Sq Go | |
984263bc MD |
270 | card for the rest of the hand, so you can play mileage |
271 | as long as there is not a Hazard card on top of your Battle pile. | |
32b6b050 SW |
272 | In this case only, your opponent can play Hazard cards directly on a |
273 | Remedy card other than a Go card. | |
274 | .It Sq Extra Tank | |
984263bc | 275 | When played, your opponent cannot play an |
32b6b050 | 276 | .Sq Out of Gas |
984263bc | 277 | on your Battle Pile. |
32b6b050 | 278 | .It Sq Puncture Proof |
984263bc | 279 | When played, your opponent cannot play a |
32b6b050 | 280 | .Sq Flat Tire |
984263bc | 281 | on your Battle Pile. |
32b6b050 | 282 | .It Sq Driving Ace |
984263bc | 283 | When played, your opponent cannot play an |
32b6b050 | 284 | .Sq Accident |
984263bc | 285 | on your Battle Pile. |
32b6b050 SW |
286 | .El |
287 | .Ss Distance Cards | |
984263bc | 288 | Distance cards are played when you have a |
32b6b050 | 289 | .Sq Go |
984263bc MD |
290 | card on your Battle pile, |
291 | or a Right of Way in your Safety area and are not stopped by a Hazard Card. | |
292 | They can be played in any combination that totals exactly 700 miles, | |
293 | except that | |
32b6b050 | 294 | .Em you cannot play more than two 200 mile cards in one hand . |
984263bc MD |
295 | A hand ends whenever one player gets exactly 700 miles or the deck runs out. |
296 | In that case, play continues until neither someone reaches 700, | |
297 | or neither player can use any cards in their hand. | |
298 | If the trip is completed after the deck runs out, this is called | |
32b6b050 | 299 | .Dq Delayed Action . |
a69174ce | 300 | .Ss Coup Fourr\['e] |
984263bc MD |
301 | This is a French fencing term for a counter-thrust move as part of a parry |
302 | to an opponent's attack. | |
303 | In current French colloquial language it means a sneaky, underhanded blow. | |
304 | In Mille Bornes, it is used as follows: | |
305 | If an opponent plays a Hazard card, | |
306 | and you have the corresponding Safety in your hand, | |
307 | you play it immediately, even | |
32b6b050 SW |
308 | .Em before |
309 | you draw. | |
310 | This immediately removes the Hazard card from your Battle pile, | |
984263bc | 311 | and protects you from that card for the rest of the game. This |
32b6b050 SW |
312 | gives you more points (see |
313 | .Sx Scoring | |
314 | below). | |
315 | .Ss Scoring : | |
984263bc MD |
316 | Scores are totaled at the end of each hand, |
317 | whether or not anyone completed the trip. | |
318 | The terms used in the Score window have the following meanings: | |
32b6b050 SW |
319 | .Bl -tag -width ".Sy Milestones Played" -offset indent |
320 | .It Sy Milestones Played | |
984263bc | 321 | Each player scores as many miles as they played before the trip ended. |
32b6b050 | 322 | .It Sy Each Safety |
984263bc | 323 | 100 points for each safety in the Safety area. |
32b6b050 | 324 | .It Sy All 4 Safeties |
984263bc | 325 | 300 points if all four safeties are played. |
a69174ce SW |
326 | .It Sy Each Coup Fourr\['e] |
327 | 300 points for each Coup Fourr\['e] accomplished. | |
32b6b050 SW |
328 | .El |
329 | .Pp | |
984263bc | 330 | The following bonus scores can apply only to the winning player. |
32b6b050 SW |
331 | .Bl -tag -width ".Sy Trip Completed" -offset indent |
332 | .It Sy Trip Completed | |
984263bc | 333 | 400 points bonus for completing the trip to 700 or 1000. |
32b6b050 | 334 | .It Sy Safe Trip |
984263bc | 335 | 300 points bonus for completing the trip without using any 200 mile cards. |
32b6b050 | 336 | .It Sy Delayed Action |
984263bc | 337 | 300 points bonus for finishing after the deck was exhausted. |
32b6b050 | 338 | .It Sy Extension |
984263bc | 339 | 200 points bonus for completing a 1000 mile trip. |
32b6b050 | 340 | .It Sy Shut-Out |
984263bc MD |
341 | 500 points bonus for completing the trip |
342 | before your opponent played any mileage cards. | |
32b6b050 SW |
343 | .El |
344 | .Pp | |
984263bc MD |
345 | Running totals are also kept for the current score for each player |
346 | for the hand | |
32b6b050 | 347 | .Sy ( Hand Total ) , |
984263bc | 348 | the game |
32b6b050 | 349 | .Sy ( Overall Total ) , |
984263bc | 350 | and number of games won |
32b6b050 SW |
351 | .Sy ( Games ) . |
352 | .Sh SEE ALSO | |
353 | .Xr curses 3 | |
32b6b050 SW |
354 | .Rs |
355 | .%T "Screen Updating and Cursor Movement Optimization: A Library Package" | |
356 | .%A Ken Arnold | |
357 | .Re | |
358 | .Sh AUTHORS | |
63e03116 SW |
359 | .An -nosplit |
360 | .An Ken Arnold | |
32b6b050 | 361 | .Pp |
63e03116 SW |
362 | The game itself is a product of |
363 | .An Parker Brothers, Inc. |