| 1 | /* |
| 2 | * Copyright (c) 1983, 1993 |
| 3 | * The Regents of the University of California. All rights reserved. |
| 4 | * |
| 5 | * Redistribution and use in source and binary forms, with or without |
| 6 | * modification, are permitted provided that the following conditions |
| 7 | * are met: |
| 8 | * 1. Redistributions of source code must retain the above copyright |
| 9 | * notice, this list of conditions and the following disclaimer. |
| 10 | * 2. Redistributions in binary form must reproduce the above copyright |
| 11 | * notice, this list of conditions and the following disclaimer in the |
| 12 | * documentation and/or other materials provided with the distribution. |
| 13 | * 3. All advertising materials mentioning features or use of this software |
| 14 | * must display the following acknowledgement: |
| 15 | * This product includes software developed by the University of |
| 16 | * California, Berkeley and its contributors. |
| 17 | * 4. Neither the name of the University nor the names of its contributors |
| 18 | * may be used to endorse or promote products derived from this software |
| 19 | * without specific prior written permission. |
| 20 | * |
| 21 | * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND |
| 22 | * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| 23 | * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE |
| 24 | * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE |
| 25 | * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL |
| 26 | * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS |
| 27 | * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) |
| 28 | * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT |
| 29 | * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY |
| 30 | * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF |
| 31 | * SUCH DAMAGE. |
| 32 | * |
| 33 | * @(#)com3.c 8.1 (Berkeley) 5/31/93 |
| 34 | * $FreeBSD: src/games/battlestar/com3.c,v 1.8.2.1 2001/03/05 11:45:35 kris Exp $ |
| 35 | * $DragonFly: src/games/battlestar/com3.c,v 1.3 2006/08/08 16:47:20 pavalos Exp $ |
| 36 | */ |
| 37 | |
| 38 | #include "externs.h" |
| 39 | |
| 40 | void |
| 41 | dig(void) |
| 42 | { |
| 43 | if (testbit(inven,SHOVEL)){ |
| 44 | puts("OK"); |
| 45 | gtime++; |
| 46 | switch(position){ |
| 47 | case 144: /* copse near beach */ |
| 48 | if (!notes[DUG]){ |
| 49 | setbit(location[position].objects,DEADWOOD); |
| 50 | setbit(location[position].objects,COMPASS); |
| 51 | setbit(location[position].objects,KNIFE); |
| 52 | setbit(location[position].objects,MACE); |
| 53 | notes[DUG] = 1; |
| 54 | } |
| 55 | break; |
| 56 | |
| 57 | default: |
| 58 | puts("Nothing happens."); |
| 59 | } |
| 60 | } |
| 61 | else |
| 62 | puts("You don't have a shovel."); |
| 63 | } |
| 64 | |
| 65 | int |
| 66 | jump(void) |
| 67 | { |
| 68 | int n; |
| 69 | |
| 70 | switch(position){ |
| 71 | default: |
| 72 | puts("Nothing happens."); |
| 73 | return(-1); |
| 74 | |
| 75 | case 242: |
| 76 | position = 133; |
| 77 | break; |
| 78 | case 214: |
| 79 | case 215: |
| 80 | case 162: |
| 81 | case 159: |
| 82 | position = 145; |
| 83 | break; |
| 84 | case 232: |
| 85 | position = 275; |
| 86 | break; |
| 87 | case 3: |
| 88 | position = 1; |
| 89 | break; |
| 90 | case 172: |
| 91 | position = 201; |
| 92 | } |
| 93 | puts("Ahhhhhhh..."); |
| 94 | injuries[12] = injuries[8] = injuries[7] = injuries[6] = 1; |
| 95 | for (n=0; n < NUMOFOBJECTS; n++) |
| 96 | if (testbit(inven,n)){ |
| 97 | clearbit(inven,n); |
| 98 | setbit(location[position].objects,n); |
| 99 | } |
| 100 | carrying = 0; |
| 101 | encumber = 0; |
| 102 | return(0); |
| 103 | } |
| 104 | |
| 105 | void |
| 106 | bury(void) |
| 107 | { |
| 108 | int value; |
| 109 | |
| 110 | if (testbit(inven,SHOVEL)){ |
| 111 | while(wordtype[++wordnumber] != OBJECT && wordtype[wordnumber] != NOUNS && wordnumber < wordcount); |
| 112 | value = wordvalue[wordnumber]; |
| 113 | if (wordtype[wordnumber] == NOUNS && (testbit(location[position].objects,value) || value == BODY)) |
| 114 | switch(value){ |
| 115 | case BODY: |
| 116 | wordtype[wordnumber] = OBJECT; |
| 117 | if (testbit(inven,MAID) || testbit(location[position].objects,MAID)) |
| 118 | value = MAID; |
| 119 | if (testbit(inven,DEADWOOD) || testbit(location[position].objects,DEADWOOD)) |
| 120 | value = DEADWOOD; |
| 121 | if (testbit(inven,DEADGOD) || testbit(location[position].objects,DEADGOD)) |
| 122 | value = DEADGOD; |
| 123 | if (testbit(inven,DEADTIME) || testbit(location[position].objects,DEADTIME)) |
| 124 | value = DEADTIME; |
| 125 | if (testbit(inven,DEADNATIVE) || testbit(location[position].objects,DEADNATIVE)) |
| 126 | value = DEADNATIVE; |
| 127 | break; |
| 128 | |
| 129 | case NATIVE: |
| 130 | case NORMGOD: |
| 131 | puts("She screams as you wrestle her into the hole."); |
| 132 | case TIMER: |
| 133 | power += 7; |
| 134 | ego -= 10; |
| 135 | case AMULET: |
| 136 | case MEDALION: |
| 137 | case TALISMAN: |
| 138 | wordtype[wordnumber] = OBJECT; |
| 139 | break; |
| 140 | |
| 141 | default: |
| 142 | puts("Wha..?"); |
| 143 | } |
| 144 | if (wordtype[wordnumber] == OBJECT && position > 88 && (testbit(inven,value) || testbit(location[position].objects,value))){ |
| 145 | puts("Buried."); |
| 146 | if (testbit(inven,value)){ |
| 147 | clearbit(inven,value); |
| 148 | carrying -= objwt[value]; |
| 149 | encumber -= objcumber[value]; |
| 150 | } |
| 151 | clearbit(location[position].objects,value); |
| 152 | switch(value){ |
| 153 | case MAID: |
| 154 | case DEADWOOD: |
| 155 | case DEADNATIVE: |
| 156 | case DEADTIME: |
| 157 | case DEADGOD: |
| 158 | ego += 2; |
| 159 | printf("The %s should rest easier now.\n",objsht[value]); |
| 160 | } |
| 161 | } |
| 162 | else |
| 163 | puts("It doesn't seem to work."); |
| 164 | } |
| 165 | else |
| 166 | puts("You aren't holding a shovel."); |
| 167 | } |
| 168 | |
| 169 | void |
| 170 | drink(void) |
| 171 | { |
| 172 | int n; |
| 173 | |
| 174 | if (testbit(inven,POTION)){ |
| 175 | puts("The cool liquid runs down your throat but turns to fire and you choke."); |
| 176 | puts("The heat reaches your limbs and tingles your spirit. You feel like falling"); |
| 177 | puts("asleep."); |
| 178 | clearbit(inven, POTION); |
| 179 | WEIGHT = MAXWEIGHT; |
| 180 | CUMBER = MAXCUMBER; |
| 181 | for (n=0; n < NUMOFINJURIES; n++) |
| 182 | injuries[n] = 0; |
| 183 | gtime++; |
| 184 | zzz(); |
| 185 | } |
| 186 | else |
| 187 | puts("I'm not thirsty."); |
| 188 | } |
| 189 | |
| 190 | int |
| 191 | shoot(void) |
| 192 | { |
| 193 | int firstnumber, value; |
| 194 | int n; |
| 195 | |
| 196 | firstnumber = wordnumber; |
| 197 | if (!testbit(inven,LASER)) |
| 198 | puts("You aren't holding a blaster."); |
| 199 | else { |
| 200 | while(wordtype[++wordnumber] == ADJS); |
| 201 | while(wordnumber<=wordcount && wordtype[wordnumber] == OBJECT){ |
| 202 | value = wordvalue[wordnumber]; |
| 203 | printf("%s:\n", objsht[value]); |
| 204 | for (n=0; objsht[value][n]; n++); |
| 205 | if (testbit(location[position].objects,value)){ |
| 206 | clearbit(location[position].objects,value); |
| 207 | gtime++; |
| 208 | printf("The %s explode%s\n",objsht[value],(objsht[value][n-1]=='s' ? (objsht[value][n-2]=='s' ? "s." : ".") : "s.")); |
| 209 | if (value == BOMB) |
| 210 | die(0); |
| 211 | } |
| 212 | else |
| 213 | printf("I dont see any %s around here.\n", objsht[value]); |
| 214 | if (wordnumber < wordcount - 1 && wordvalue[++wordnumber] == AND) |
| 215 | wordnumber++; |
| 216 | else |
| 217 | return(firstnumber); |
| 218 | } |
| 219 | /* special cases with their own return()'s */ |
| 220 | |
| 221 | if (wordnumber <= wordcount && wordtype[wordnumber] == NOUNS){ |
| 222 | gtime++; |
| 223 | switch(wordvalue[wordnumber]){ |
| 224 | |
| 225 | case DOOR: |
| 226 | switch(position){ |
| 227 | case 189: |
| 228 | case 231: |
| 229 | puts("The door is unhinged."); |
| 230 | location[189].north = 231; |
| 231 | location[231].south = 189; |
| 232 | whichway(location[position]); |
| 233 | break; |
| 234 | case 30: |
| 235 | puts("The wooden door splinters."); |
| 236 | location[30].west = 25; |
| 237 | whichway(location[position]); |
| 238 | break; |
| 239 | case 31: |
| 240 | puts("The laser blast has no effect on the door."); |
| 241 | break; |
| 242 | case 20: |
| 243 | puts("The blast hits the door and it explodes into flame. The magnesium burns"); |
| 244 | puts("so rapidly that we have no chance to escape."); |
| 245 | die(0); |
| 246 | default: |
| 247 | puts("Nothing happens."); |
| 248 | } |
| 249 | break; |
| 250 | |
| 251 | case NORMGOD: |
| 252 | if (testbit(location[position].objects,BATHGOD)){ |
| 253 | puts("The goddess is hit in the chest and splashes back against the rocks."); |
| 254 | puts("Dark blood oozes from the charred blast hole. Her naked body floats in the"); |
| 255 | puts("pools and then off downstream."); |
| 256 | clearbit(location[position].objects,BATHGOD); |
| 257 | setbit(location[180].objects,DEADGOD); |
| 258 | power += 5; |
| 259 | ego -= 10; |
| 260 | notes[JINXED]++; |
| 261 | } else if (testbit(location[position].objects,NORMGOD)){ |
| 262 | puts("The blast catches the goddess in the stomach, knocking her to the ground."); |
| 263 | puts("She writhes in the dirt as the agony of death taunts her."); |
| 264 | puts("She has stopped moving."); |
| 265 | clearbit(location[position].objects,NORMGOD); |
| 266 | setbit(location[position].objects,DEADGOD); |
| 267 | power += 5; |
| 268 | ego -= 10; |
| 269 | notes[JINXED]++; |
| 270 | if (wintime) |
| 271 | live(); |
| 272 | break; |
| 273 | } else |
| 274 | puts("I don't see any goddess around here."); |
| 275 | break; |
| 276 | |
| 277 | case TIMER: |
| 278 | if (testbit(location[position].objects,TIMER)){ |
| 279 | puts("The old man slumps over the bar."); |
| 280 | power++; |
| 281 | ego -= 2; |
| 282 | notes[JINXED]++; |
| 283 | clearbit(location[position].objects,TIMER); |
| 284 | setbit(location[position].objects,DEADTIME); |
| 285 | } |
| 286 | else puts("What old timer?"); |
| 287 | break; |
| 288 | case MAN: |
| 289 | if (testbit(location[position].objects,MAN)){ |
| 290 | puts("The man falls to the ground with blood pouring all over his white suit."); |
| 291 | puts("Your fantasy is over."); |
| 292 | die(0); |
| 293 | } |
| 294 | else puts("What man?"); |
| 295 | break; |
| 296 | case NATIVE: |
| 297 | if (testbit(location[position].objects,NATIVE)){ |
| 298 | puts("The girl is blown backwards several feet and lies in a pool of blood."); |
| 299 | clearbit(location[position].objects,NATIVE); |
| 300 | setbit(location[position].objects,DEADNATIVE); |
| 301 | power += 5; |
| 302 | ego -= 2; |
| 303 | notes[JINXED]++; |
| 304 | } else puts("There is no girl here."); |
| 305 | break; |
| 306 | case -1: |
| 307 | puts("Shoot what?"); |
| 308 | break; |
| 309 | |
| 310 | default: |
| 311 | printf("You can't shoot the %s.\n",objsht[wordvalue[wordnumber]]); |
| 312 | } |
| 313 | } |
| 314 | else puts("You must be a looney."); |
| 315 | } |
| 316 | return(firstnumber); |
| 317 | } |