Make this compile with gcc40: rename variables so that they don't collide
[dragonfly.git] / games / larn / object.c
1 /*      object.c                Larn is copyrighted 1986 by Noah Morgan. */
2 /* $FreeBSD: src/games/larn/object.c,v 1.4 1999/11/16 02:57:23 billf Exp $ */
3 /* $DragonFly: src/games/larn/object.c,v 1.2 2003/06/17 04:25:24 dillon Exp $ */
4 #include "header.h"
5
6 /*
7         ***************
8         LOOK_FOR_OBJECT
9         ***************
10
11         subroutine to look for an object and give the player his options
12         if an object was found.
13  */
14 lookforobject()
15 {
16 int i,j;
17 if (c[TIMESTOP])  return;       /* can't find objects is time is stopped        */
18 i=item[playerx][playery];       if (i==0) return;
19 showcell(playerx,playery);  cursors();  yrepcount=0;
20 switch(i)
21         {
22         case OGOLDPILE: case OMAXGOLD:
23         case OKGOLD:    case ODGOLD:    lprcat("\n\nYou have found some gold!");        ogold(i);       break;
24
25         case OPOTION:   lprcat("\n\nYou have found a magic potion");
26                                 i = iarg[playerx][playery];
27                                 if (potionname[i][0]) lprintf(" of %s",&potionname[i][1]);  opotion(i);  break;
28
29         case OSCROLL:   lprcat("\n\nYou have found a magic scroll");
30                                 i = iarg[playerx][playery];
31                                 if (scrollname[i][0])   lprintf(" of %s",&scrollname[i][1]);
32                                 oscroll(i);  break;
33
34         case OALTAR:    if (nearbymonst()) return;
35                                         lprcat("\n\nThere is a Holy Altar here!"); oaltar(); break;
36
37         case OBOOK:     lprcat("\n\nYou have found a book."); obook(); break;
38
39         case OCOOKIE:   lprcat("\n\nYou have found a fortune cookie."); ocookie(); break;
40
41         case OTHRONE:   if (nearbymonst()) return;
42                                         lprintf("\n\nThere is %s here!",objectname[i]); othrone(0); break;
43
44         case OTHRONE2:  if (nearbymonst()) return;
45                                         lprintf("\n\nThere is %s here!",objectname[i]); othrone(1); break;
46
47         case ODEADTHRONE: lprintf("\n\nThere is %s here!",objectname[i]); odeadthrone(); break;
48
49         case OORB:              lprcat("\n\nYou have found the Orb!!!!!"); oorb(); break;
50
51         case OPIT:              lprcat("\n\nYou're standing at the top of a pit."); opit(); break;
52
53         case OSTAIRSUP:         lprcat("\n\nThere is a circular staircase here"); ostairs(1);  /* up */ break;
54
55         case OELEVATORUP:       lprcat("\n\nYou feel heavy for a moment, but the feeling disappears");
56                                 oelevator(1);  /*  up  */  break;
57
58         case OFOUNTAIN: if (nearbymonst()) return;
59                                         lprcat("\n\nThere is a fountain here"); ofountain(); break;
60
61         case OSTATUE:   if (nearbymonst()) return;
62                                         lprcat("\n\nYou are standing in front of a statue"); ostatue(); break;
63
64         case OCHEST:    lprcat("\n\nThere is a chest here");  ochest();  break;
65
66         case OIVTELETRAP:       if (rnd(11)<6) return;
67                                                 item[playerx][playery] = OTELEPORTER;
68                                                 know[playerx][playery] = 1;
69
70         case OTELEPORTER:       lprcat("\nZaaaappp!  You've been teleported!\n");
71                                                 beep(); nap(3000); oteleport(0);
72                                                 break;
73
74         case OSCHOOL:   if (nearbymonst()) return;
75                                 lprcat("\n\nYou have found the College of Larn.");
76                                 lprcat("\nDo you (g) go inside, or (i) stay here? ");
77                                 i=0; while ((i!='g') && (i!='i') && (i!='\33')) i=getchar();
78                                 if (i == 'g') { oschool();  /*  the college of larn     */ }
79                                 else    lprcat(" stay here");
80                                 break;
81
82         case OMIRROR:   if (nearbymonst()) return;
83                                         lprcat("\n\nThere is a mirror here");   omirror();      break;
84
85         case OBANK2:
86         case OBANK:     if (nearbymonst()) return;
87                                 if (i==OBANK) lprcat("\n\nYou have found the bank of Larn.");
88                                 else lprcat("\n\nYou have found a branch office of the bank of Larn.");
89                                 lprcat("\nDo you (g) go inside, or (i) stay here? ");
90                                 j=0; while ((j!='g') && (j!='i') && (j!='\33')) j=getchar();
91                                 if (j == 'g') {  if (i==OBANK) obank(); else obank2(); /*  the bank of larn  */  }
92                                 else   lprcat(" stay here");
93                                 break;
94
95         case ODEADFOUNTAIN:     if (nearbymonst()) return;
96                                                 lprcat("\n\nThere is a dead fountain here"); break;
97
98         case ODNDSTORE: if (nearbymonst()) return;
99                                         lprcat("\n\nThere is a DND store here.");
100                                         lprcat("\nDo you (g) go inside, or (i) stay here? ");
101                                         i=0; while ((i!='g') && (i!='i') && (i!='\33')) i=getchar();
102                                         if (i == 'g')
103                                                 dndstore();  /*  the dnd adventurers store  */
104                                         else  lprcat(" stay here");
105                                         break;
106
107         case OSTAIRSDOWN:       lprcat("\n\nThere is a circular staircase here"); ostairs(-1); /* down */ break;
108
109         case OELEVATORDOWN:     lprcat("\n\nYou feel light for a moment, but the feeling disappears");
110                                 oelevator(-1);  /*      down    */
111                                 break;
112
113         case OOPENDOOR:         lprintf("\n\nYou have found %s",objectname[i]);
114                                                 lprcat("\nDo you (c) close it"); iopts();
115                                                 i=0; while ((i!='c') && (i!='i') && (i!='\33')) i=getchar();
116                                                 if ((i=='\33') || (i=='i')) { ignore();  break; }
117                                                 lprcat("close");  forget();
118                                                 item[playerx][playery]=OCLOSEDDOOR;
119                                                 iarg[playerx][playery]=0;
120                                                 playerx = lastpx;  playery = lastpy;
121                                                 break;
122
123         case OCLOSEDDOOR:       lprintf("\n\nYou have found %s",objectname[i]);
124                                                 lprcat("\nDo you (o) try to open it"); iopts();
125                                                 i=0; while ((i!='o') && (i!='i') && (i!='\33')) i=getchar();
126                                                 if ((i=='\33') || (i=='i'))
127                                                         { ignore();  playerx = lastpx;
128                                                         playery = lastpy; break; }
129                                                 else
130                                                 {
131                                                 lprcat("open");
132                                                 if (rnd(11)<7)
133                                                   {
134                                                   switch(iarg[playerx][playery])
135                                                         {
136                                                         case 6: c[AGGRAVATE] += rnd(400);       break;
137
138                                                         case 7: lprcat("\nYou are jolted by an electric shock ");
139                                                                         lastnum=274; losehp(rnd(20));  bottomline();  break;
140
141                                                         case 8: loselevel();  break;
142
143                                                         case 9: lprcat("\nYou suddenly feel weaker ");
144                                                                         if (c[STRENGTH]>3) c[STRENGTH]--;
145                                                                         bottomline();  break;
146
147                                                         default:        break;
148                                                         }
149                                                   playerx = lastpx;  playery = lastpy;
150                                                   }
151                                                 else
152                                                   {
153                                                   forget();  item[playerx][playery]=OOPENDOOR;
154                                                   }
155                                                 }
156                                                 break;
157
158         case OENTRANCE: lprcat("\nYou have found "); lprcat(objectname[OENTRANCE]);
159                                         lprcat("\nDo you (g) go inside"); iopts();
160                                         i=0; while ((i!='g') && (i!='i') && (i!='\33')) i=getchar();
161                                         if (i == 'g')
162                                                 {
163                                                 newcavelevel(1); playerx=33; playery=MAXY-2;
164                                                 item[33][MAXY-1]=know[33][MAXY-1]=mitem[33][MAXY-1]=0;
165                                                 draws(0,MAXX,0,MAXY); bot_linex(); return;
166                                                 }
167                                         else   ignore();
168                                         break;
169
170         case OVOLDOWN:  lprcat("\nYou have found "); lprcat(objectname[OVOLDOWN]);
171                                                 lprcat("\nDo you (c) climb down"); iopts();
172                                                 i=0; while ((i!='c') && (i!='i') && (i!='\33')) i=getchar();
173                                                 if ((i=='\33') || (i=='i')) { ignore();  break; }
174                                         if (level!=0) { lprcat("\nThe shaft only extends 5 feet downward!"); return; }
175                                         if (packweight() > 45+3*(c[STRENGTH]+c[STREXTRA])) { lprcat("\nYou slip and fall down the shaft"); beep();
176                                                                                           lastnum=275;  losehp(30+rnd(20)); bottomhp(); }
177
178                                         else lprcat("climb down");  nap(3000);  newcavelevel(MAXLEVEL);
179                                         for (i=0; i<MAXY; i++)  for (j=0; j<MAXX; j++) /* put player near volcano shaft */
180                                                 if (item[j][i]==OVOLUP) { playerx=j; playery=i; j=MAXX; i=MAXY; positionplayer(); }
181                                         draws(0,MAXX,0,MAXY); bot_linex(); return;
182
183         case OVOLUP:    lprcat("\nYou have found "); lprcat(objectname[OVOLUP]);
184                                                 lprcat("\nDo you (c) climb up"); iopts();
185                                                 i=0; while ((i!='c') && (i!='i') && (i!='\33')) i=getchar();
186                                                 if ((i=='\33') || (i=='i')) { ignore();  break; }
187                                         if (level!=11) { lprcat("\nThe shaft only extends 8 feet upwards before you find a blockage!"); return; }
188                                         if (packweight() > 45+5*(c[STRENGTH]+c[STREXTRA])) { lprcat("\nYou slip and fall down the shaft"); beep();
189                                                                                           lastnum=275; losehp(15+rnd(20)); bottomhp(); return; }
190                                         lprcat("climb up"); lflush(); nap(3000); newcavelevel(0);
191                                         for (i=0; i<MAXY; i++)  for (j=0; j<MAXX; j++) /* put player near volcano shaft */
192                                                 if (item[j][i]==OVOLDOWN) { playerx=j; playery=i; j=MAXX; i=MAXY; positionplayer(); }
193                                         draws(0,MAXX,0,MAXY); bot_linex(); return;
194
195         case OTRAPARROWIV:      if (rnd(17)<13) return; /* for an arrow trap */
196                                                 item[playerx][playery] = OTRAPARROW;
197                                                 know[playerx][playery] = 0;
198
199         case OTRAPARROW:        lprcat("\nYou are hit by an arrow"); beep();    /* for an arrow trap */
200                                                 lastnum=259;    losehp(rnd(10)+level);
201                                                 bottomhp();     return;
202
203         case OIVDARTRAP:        if (rnd(17)<13) return;         /* for a dart trap */
204                                                 item[playerx][playery] = ODARTRAP;
205                                                 know[playerx][playery] = 0;
206
207         case ODARTRAP:          lprcat("\nYou are hit by a dart"); beep();      /* for a dart trap */
208                                                 lastnum=260;    losehp(rnd(5));
209                                                 if ((--c[STRENGTH]) < 3) c[STRENGTH] = 3;
210                                                 bottomline();   return;
211
212         case OIVTRAPDOOR:       if (rnd(17)<13) return;         /* for a trap door */
213                                                 item[playerx][playery] = OTRAPDOOR;
214                                                 know[playerx][playery] = 1;
215
216         case OTRAPDOOR:         lastnum = 272; /* a trap door */
217                                                 if ((level==MAXLEVEL-1) || (level==MAXLEVEL+MAXVLEVEL-1))
218                                                         { lprcat("\nYou fell through a bottomless trap door!"); beep();  nap(3000);  died(271); }
219                                                 lprcat("\nYou fall through a trap door!"); beep();      /* for a trap door */
220                                                 losehp(rnd(5+level));
221                                                 nap(2000);  newcavelevel(level+1);  draws(0,MAXX,0,MAXY); bot_linex();
222                                                 return;
223
224
225         case OTRADEPOST:        if (nearbymonst()) return;
226                                 lprcat("\nYou have found the Larn trading Post.");
227                                 lprcat("\nDo you (g) go inside, or (i) stay here? ");
228                                 i=0; while ((i!='g') && (i!='i') && (i!='\33')) i=getchar();
229                                 if (i == 'g')  otradepost();  else  lprcat("stay here");
230                                 return;
231
232         case OHOME:     if (nearbymonst()) return;
233                                 lprcat("\nYou have found your way home.");
234                                 lprcat("\nDo you (g) go inside, or (i) stay here? ");
235                                 i=0; while ((i!='g') && (i!='i') && (i!='\33')) i=getchar();
236                                 if (i == 'g')  ohome();  else  lprcat("stay here");
237                                 return;
238
239         case OWALL:     break;
240
241         case OANNIHILATION:     died(283); return;      /* annihilated by sphere of annihilation */
242
243         case OLRS:      if (nearbymonst()) return;
244                                 lprcat("\n\nThere is an LRS office here.");
245                                 lprcat("\nDo you (g) go inside, or (i) stay here? ");
246                                 i=0; while ((i!='g') && (i!='i') && (i!='\33')) i=getchar();
247                                 if (i == 'g')
248                                         olrs();  /*  the larn revenue service */
249                                 else  lprcat(" stay here");
250                                 break;
251
252         default:        finditem(i); break;
253         };
254 }
255
256 /*
257         function to say what object we found and ask if player wants to take it
258  */
259 finditem(itm)
260         int itm;
261         {
262         int tmp,i;
263         lprintf("\n\nYou have found %s ",objectname[itm]);
264         tmp=iarg[playerx][playery];
265         switch(itm)
266                 {
267                 case ODIAMOND:          case ORUBY:                     case OEMERALD:
268                 case OSAPPHIRE:         case OSPIRITSCARAB:     case OORBOFDRAGON:
269                 case OCUBEofUNDEAD:     case ONOTHEFT:  break;
270
271                 default:
272                 if (tmp>0) lprintf("+ %d",(long)tmp); else if (tmp<0) lprintf(" %d",(long)tmp);
273                 }
274         lprcat("\nDo you want to (t) take it"); iopts();
275         i=0; while (i!='t' && i!='i' && i!='\33') i=getchar();
276         if (i == 't')
277                 {       lprcat("take");  if (take(itm,tmp)==0)  forget();       return; }
278         ignore();
279         }
280
281 \f
282 /*
283         *******
284         OSTAIRS
285         *******
286
287         subroutine to process the stair cases
288         if dir > 0 the up else down
289  */
290 ostairs(dir)
291         int dir;
292         {
293         int k;
294         lprcat("\nDo you (s) stay here  ");
295         if (dir > 0)    lprcat("(u) go up  ");  else    lprcat("(d) go down  ");
296         lprcat("or (f) kick stairs? ");
297
298         while (1) switch(getchar())
299                 {
300                 case '\33':
301                 case 's':       case 'i':       lprcat("stay here");    return;
302
303                 case 'f':       lprcat("kick stairs");
304                                         if (rnd(2) == 1)
305                                                 lprcat("\nI hope you feel better.  Showing anger rids you of frustration.");
306                                         else
307                                                 {
308                                                 k=rnd((level+1)<<1);
309                                                 lprintf("\nYou hurt your foot dumb dumb!  You suffer %d hit points",(long)k);
310                                                 lastnum=276;  losehp(k);  bottomline();
311                                                 }
312                                         return;
313
314                 case 'u':       lprcat("go up");
315                                         if (dir < 0)    lprcat("\nThe stairs don't go up!");
316                                         else
317                                           if (level>=2 && level!=11)
318                                                 {
319                                                 k = level;  newcavelevel(level-1);
320                                                 draws(0,MAXX,0,MAXY); bot_linex();
321                                                 }
322                                           else lprcat("\nThe stairs lead to a dead end!");
323                                         return;
324
325                 case 'd':       lprcat("go down");
326                                         if (dir > 0)    lprcat("\nThe stairs don't go down!");
327                                         else
328                                           if (level!=0 && level!=10 && level!=13)
329                                                 {
330                                                 k = level;  newcavelevel(level+1);
331                                                 draws(0,MAXX,0,MAXY); bot_linex();
332                                                 }
333                                           else lprcat("\nThe stairs lead to a dead end!");
334                                         return;
335                 };
336         }
337
338 \f
339 /*
340         *********
341         OTELEPORTER
342         *********
343
344         subroutine to handle a teleport trap +/- 1 level maximum
345  */
346 oteleport(err)
347         int err;
348         {
349         int tmp;
350         if (err) if (rnd(151)<3)  died(264);  /*        stuck in a rock */
351         c[TELEFLAG]=1;  /*      show ?? on bottomline if been teleported        */
352         if (level==0) tmp=0;
353         else if (level < MAXLEVEL)
354                 { tmp=rnd(5)+level-3; if (tmp>=MAXLEVEL) tmp=MAXLEVEL-1;
355                         if (tmp<1) tmp=1; }
356         else
357                 { tmp=rnd(3)+level-2; if (tmp>=MAXLEVEL+MAXVLEVEL) tmp=MAXLEVEL+MAXVLEVEL-1;
358                         if (tmp<MAXLEVEL) tmp=MAXLEVEL; }
359         playerx = rnd(MAXX-2);  playery = rnd(MAXY-2);
360         if (level != tmp)       newcavelevel(tmp);  positionplayer();
361         draws(0,MAXX,0,MAXY); bot_linex();
362         }
363 \f
364 /*
365         *******
366         OPOTION
367         *******
368
369         function to process a potion
370  */
371 opotion(pot)
372         int pot;
373         {
374         lprcat("\nDo you (d) drink it, (t) take it"); iopts();
375         while (1) switch(getchar())
376                 {
377                 case '\33':
378                 case 'i':       ignore();  return;
379
380                 case 'd':       lprcat("drink\n");      forget();       /*      destroy potion  */
381                                         quaffpotion(pot);               return;
382
383                 case 't':       lprcat("take\n");       if (take(OPOTION,pot)==0)  forget();
384                                         return;
385                 };
386         }
387
388 /*
389         function to drink a potion
390  */
391 quaffpotion(pot)
392         int pot;
393         {
394         int i,j,k;
395         if (pot<0 || pot>=MAXPOTION) return; /* check for within bounds */
396         potionname[pot][0] = ' ';
397         switch(pot)
398                 {
399                 case 9: lprcat("\nYou feel greedy . . .");   nap(2000);
400                                 for (i=0; i<MAXY; i++)  for (j=0; j<MAXX; j++)
401                                   if ((item[j][i]==OGOLDPILE) || (item[j][i]==OMAXGOLD))
402                                         {
403                                         know[j][i]=1; show1cell(j,i);
404                                         }
405                                 showplayer();  return;
406
407                 case 19: lprcat("\nYou feel greedy . . .");   nap(2000);
408                                 for (i=0; i<MAXY; i++)  for (j=0; j<MAXX; j++)
409                                         {
410                                         k=item[j][i];
411                                         if ((k==ODIAMOND) || (k==ORUBY) || (k==OEMERALD) || (k==OMAXGOLD)
412                                                  || (k==OSAPPHIRE) || (k==OLARNEYE) || (k==OGOLDPILE))
413                                                  {
414                                                  know[j][i]=1; show1cell(j,i);
415                                                  }
416                                         }
417                                 showplayer();  return;
418
419                 case 20: c[HP] = c[HPMAX]; break;       /* instant healing */
420
421                 case 1: lprcat("\nYou feel better");
422                                 if (c[HP] == c[HPMAX])  raisemhp(1);
423                                 else if ((c[HP] += rnd(20)+20+c[LEVEL]) > c[HPMAX]) c[HP]=c[HPMAX];  break;
424
425                 case 2: lprcat("\nSuddenly, you feel much more skillful!");
426                                 raiselevel();  raisemhp(1); return;
427
428                 case 3: lprcat("\nYou feel strange for a moment");
429                                 c[rund(6)]++;  break;
430
431                 case 4: lprcat("\nYou feel more self confident!");
432                                 c[WISDOM] += rnd(2);  break;
433
434                 case 5: lprcat("\nWow!  You feel great!");
435                                 if (c[STRENGTH]<12) c[STRENGTH]=12; else c[STRENGTH]++;  break;
436
437                 case 6: lprcat("\nYour charm went up by one!");  c[CHARISMA]++;  break;
438
439                 case 8: lprcat("\nYour intelligence went up by one!");
440                                 c[INTELLIGENCE]++;  break;
441
442                 case 10: for (i=0; i<MAXY; i++)  for (j=0; j<MAXX; j++)
443                                    if (mitem[j][i])
444                                         {
445                                         know[j][i]=1; show1cell(j,i);
446                                         }
447                                  /*     monster detection       */  return;
448
449                 case 12: lprcat("\nThis potion has no taste to it");  return;
450
451                 case 15: lprcat("\nWOW!!!  You feel Super-fantastic!!!");
452                                  if (c[HERO]==0) for (i=0; i<6; i++) c[i] += 11;
453                                         c[HERO] += 250;  break;
454
455                 case 16: lprcat("\nYou have a greater intestinal constitude!");
456                                  c[CONSTITUTION]++;  break;
457
458                 case 17: lprcat("\nYou now have incredibly bulging muscles!!!");
459                                  if (c[GIANTSTR]==0) c[STREXTRA] += 21;
460                                  c[GIANTSTR] += 700;  break;
461
462                 case 18: lprcat("\nYou feel a chill run up your spine!");
463                                  c[FIRERESISTANCE] += 1000;  break;
464
465                 case 0: lprcat("\nYou fall asleep. . .");
466                                 i=rnd(11)-(c[CONSTITUTION]>>2)+2;  while(--i>0) { parse2();  nap(1000); }
467                                 cursors();  lprcat("\nYou woke up!");  return;
468
469                 case 7: lprcat("\nYou become dizzy!");
470                                 if (--c[STRENGTH] < 3) c[STRENGTH]=3;  break;
471
472                 case 11: lprcat("\nYou stagger for a moment . .");
473                                  for (i=0; i<MAXY; i++)  for (j=0; j<MAXX; j++)
474                                         know[j][i]=0;
475                                  nap(2000);     draws(0,MAXX,0,MAXY); /* potion of forgetfulness */  return;
476
477                 case 13: lprcat("\nYou can't see anything!");  /* blindness */
478                                  c[BLINDCOUNT]+=500;  return;
479
480                 case 14: lprcat("\nYou feel confused"); c[CONFUSE]+= 20+rnd(9); return;
481
482                 case 21: lprcat("\nYou don't seem to be affected");  return; /* cure dianthroritis */
483
484                 case 22: lprcat("\nYou feel a sickness engulf you"); /* poison */
485                                  c[HALFDAM] += 200 + rnd(200);  return;
486
487                 case 23: lprcat("\nYou feel your vision sharpen");      /* see invisible */
488                                  c[SEEINVISIBLE] += rnd(1000)+400;
489                                  monstnamelist[INVISIBLESTALKER] = 'I';  return;
490                 };
491         bottomline();           /*      show new stats          */  return;
492         }
493 \f
494 /*
495         *******
496         OSCROLL
497         *******
498
499         function to process a magic scroll
500  */
501 oscroll(typ)
502         int typ;
503         {
504         lprcat("\nDo you ");
505         if (c[BLINDCOUNT]==0) lprcat("(r) read it, "); lprcat("(t) take it"); iopts();
506         while (1) switch(getchar())
507                 {
508                 case '\33':
509                 case 'i':       ignore();  return;
510
511                 case 'r':       if (c[BLINDCOUNT]) break;
512                                         lprcat("read"); forget();
513                                         if (typ==2 || typ==15)  { show1cell(playerx,playery); cursors(); }
514                                         /*      destroy it      */      read_scroll(typ);  return;
515
516                 case 't':       lprcat("take"); if (take(OSCROLL,typ)==0)       forget();       /*      destroy it      */
517                                         return;
518                 };
519         }
520
521 /*
522         data for the function to read a scroll
523  */
524 static int xh,yh,yl,xl;
525 static char curse[] = { BLINDCOUNT, CONFUSE, AGGRAVATE, HASTEMONST, ITCHING,
526         LAUGHING, DRAINSTRENGTH, CLUMSINESS, INFEEBLEMENT, HALFDAM };
527 static char exten[] = { PROTECTIONTIME, DEXCOUNT, STRCOUNT, CHARMCOUNT,
528         INVISIBILITY, CANCELLATION, HASTESELF, GLOBE, SCAREMONST, HOLDMONST, TIMESTOP };
529 char time_change[] = { HASTESELF,HERO,ALTPRO,PROTECTIONTIME,DEXCOUNT,
530         STRCOUNT,GIANTSTR,CHARMCOUNT,INVISIBILITY,CANCELLATION,
531         HASTESELF,AGGRAVATE,SCAREMONST,STEALTH,AWARENESS,HOLDMONST,HASTEMONST,
532         FIRERESISTANCE,GLOBE,SPIRITPRO,UNDEADPRO,HALFDAM,SEEINVISIBLE,
533         ITCHING,CLUMSINESS, WTW };
534 /*
535  *      function to adjust time when time warping and taking courses in school
536  */
537 adjtime(tim)
538         long tim;
539         {
540         int j;
541         for (j=0; j<26; j++)    /* adjust time related parameters */
542                 if (c[time_change[j]])
543                         if ((c[time_change[j]] -= tim) < 1) c[time_change[j]]=1;
544         regen();
545         }
546
547 /*
548         function to read a scroll
549  */
550 read_scroll(typ)
551         int typ;
552         {
553         int i,j;
554         if (typ<0 || typ>=MAXSCROLL) return;  /* be sure we are within bounds */
555         scrollname[typ][0] = ' ';
556         switch(typ)
557           {
558           case 0:       lprcat("\nYour armor glows for a moment");  enchantarmor(); return;
559
560           case 1:       lprcat("\nYour weapon glows for a moment"); enchweapon(); return;  /* enchant weapon */
561
562           case 2:       lprcat("\nYou have been granted enlightenment!");
563                                 yh = min(playery+7,MAXY);       xh = min(playerx+25,MAXX);
564                                 yl = max(playery-7,0);          xl = max(playerx-25,0);
565                                 for (i=yl; i<yh; i++) for (j=xl; j<xh; j++)  know[j][i]=1;
566                                 nap(2000);      draws(xl,xh,yl,yh);     return;
567
568           case 3:       lprcat("\nThis scroll seems to be blank");      return;
569
570           case 4:       createmonster(makemonst(level+1));  return;  /*  this one creates a monster  */
571
572           case 5:       something(level);       /*      create artifact         */  return;
573
574           case 6:       c[AGGRAVATE]+=800; return; /* aggravate monsters */
575
576           case 7:       gtime += (i = rnd(1000) - 850); /* time warp */
577                                 if (i>=0) lprintf("\nYou went forward in time by %d mobuls",(long)((i+99)/100));
578                                 else lprintf("\nYou went backward in time by %d mobuls",(long)(-(i+99)/100));
579                                 adjtime((long)i);       /* adjust time for time warping */
580                                 return;
581
582           case 8:       oteleport(0);     return;       /*      teleportation */
583
584           case 9:       c[AWARENESS] += 1800;  return;  /* expanded awareness   */
585
586           case 10:      c[HASTEMONST] += rnd(55)+12; return;    /* haste monster */
587
588           case 11:      for (i=0; i<MAXY; i++)  for (j=0; j<MAXX; j++)
589                                         if (mitem[j][i])
590                                                 hitp[j][i] = monster[mitem[j][i]].hitpoints;
591                                 return; /* monster healing */
592           case 12:      c[SPIRITPRO] += 300 + rnd(200); bottomline(); return; /* spirit protection */
593
594           case 13:      c[UNDEADPRO] += 300 + rnd(200); bottomline(); return; /* undead protection */
595
596           case 14:      c[STEALTH] += 250 + rnd(250);  bottomline(); return; /* stealth */
597
598           case 15:      lprcat("\nYou have been granted enlightenment!"); /* magic mapping */
599                                 for (i=0; i<MAXY; i++) for (j=0; j<MAXX; j++)  know[j][i]=1;
600                                 nap(2000);      draws(0,MAXX,0,MAXY);   return;
601
602           case 16:      c[HOLDMONST] += 30; bottomline(); return; /* hold monster */
603
604           case 17:      for (i=0; i<26; i++)    /* gem perfection */
605                                         switch(iven[i])
606                                                 {
607                                                 case ODIAMOND:  case ORUBY:
608                                                 case OEMERALD:  case OSAPPHIRE:
609                                                         j = ivenarg[i];  j &= 255;  j <<= 1;
610                                                         if (j  > 255) j=255; /* double value */
611                                                         ivenarg[i] = j; break;
612                                                 }
613                                 break;
614
615           case 18:      for (i=0; i<11; i++)    c[exten[i]] <<= 1; /* spell extension */
616                                 break;
617
618           case 19:      for (i=0; i<26; i++)    /* identify */
619                                         {
620                                         if (iven[i]==OPOTION)  potionname[ivenarg[i]][0] = ' ';
621                                         if (iven[i]==OSCROLL)  scrollname[ivenarg[i]][0] = ' ';
622                                         }
623                                 break;
624
625           case 20:      for (i=0; i<10; i++)    /* remove curse */
626                                         if (c[curse[i]]) c[curse[i]] = 1;
627                                 break;
628
629           case 21:      annihilate();   break;  /* scroll of annihilation */
630
631           case 22:      godirect(22,150,"The ray hits the %s",0,' ');   /* pulverization */
632                                 break;
633           case 23:  c[LIFEPROT]++;  break; /* life protection */
634           };
635         }
636
637 \f
638 oorb()
639         {
640         }
641
642 opit()
643         {
644         int i;
645         if (rnd(101)<81)
646           if (rnd(70) > 9*c[DEXTERITY]-packweight() || rnd(101)<5)
647                 if (level==MAXLEVEL-1) obottomless(); else
648                 if (level==MAXLEVEL+MAXVLEVEL-1) obottomless(); else
649                         {
650                         if (rnd(101)<20)
651                                 {
652                                 i=0; lprcat("\nYou fell into a pit!  Your fall is cushioned by an unknown force\n");
653                                 }
654                         else
655                                 {
656                                 i = rnd(level*3+3);
657                                 lprintf("\nYou fell into a pit!  You suffer %d hit points damage",(long)i);
658                                 lastnum=261;    /*      if he dies scoreboard will say so */
659                                 }
660                         losehp(i); nap(2000);  newcavelevel(level+1);  draws(0,MAXX,0,MAXY);
661                         }
662         }
663
664 obottomless()
665         {
666         lprcat("\nYou fell into a bottomless pit!");  beep(); nap(3000);  died(262);
667         }
668 oelevator(dir)
669         int dir;
670         {
671 #ifdef lint
672         int x;
673         x=dir;
674         dir=x;
675 #endif lint
676         }
677
678 ostatue()
679         {
680         }
681
682 omirror()
683         {
684         }
685
686 obook()
687         {
688         lprcat("\nDo you ");
689         if (c[BLINDCOUNT]==0) lprcat("(r) read it, "); lprcat("(t) take it"); iopts();
690         while (1) switch(getchar())
691                 {
692                 case '\33':
693                 case 'i':       ignore();       return;
694
695                 case 'r':       if (c[BLINDCOUNT]) break;
696                                         lprcat("read");
697                                         /* no more book */      readbook(iarg[playerx][playery]);  forget(); return;
698
699                 case 't':       lprcat("take");  if (take(OBOOK,iarg[playerx][playery])==0)  forget();  /* no more book */
700                                         return;
701                 };
702         }
703
704 /*
705         function to read a book
706  */
707 readbook(lev)
708         int lev;
709         {
710         int i,tmp;
711         if (lev<=3) i = rund((tmp=splev[lev])?tmp:1); else
712                 i = rnd((tmp=splev[lev]-9)?tmp:1) + 9;
713         spelknow[i]=1;
714         lprintf("\nSpell \"%s\":  %s\n%s",spelcode[i],spelname[i],speldescript[i]);
715         if (rnd(10)==4)
716          { lprcat("\nYour int went up by one!"); c[INTELLIGENCE]++; bottomline(); }
717         }
718
719 ocookie()
720         {
721         char *p;
722         lprcat("\nDo you (e) eat it, (t) take it"); iopts();
723         while (1) switch(getchar())
724                 {
725                 case '\33':
726                 case 'i':       ignore();       return;
727
728                 case 'e':       lprcat("eat\nThe cookie tasted good.");
729                                         forget(); /* no more cookie     */
730                                         if (c[BLINDCOUNT]) return;
731                                         if (!(p=fortune(fortfile))) return;
732                                         lprcat("  A message inside the cookie reads:\n"); lprcat(p);
733                                         return;
734
735                 case 't':       lprcat("take");  if (take(OCOOKIE,0)==0) forget();      /* no more book */
736                                         return;
737                 };
738         }
739
740
741 /* routine to pick up some gold -- if arg==OMAXGOLD then the pile is worth 100* the argument */
742 ogold(arg)
743         int arg;
744         {
745         long i;
746         i = iarg[playerx][playery];
747         if (arg==OMAXGOLD) i *= 100;
748                 else if (arg==OKGOLD) i *= 1000;
749                         else if (arg==ODGOLD) i *= 10;
750         lprintf("\nIt is worth %d!",(long)i);   c[GOLD] += i;  bottomgold();
751         item[playerx][playery] = know[playerx][playery] = 0; /* destroy gold    */
752         }
753
754 ohome()
755         {
756         int i;
757         nosignal = 1;   /* disable signals */
758         for (i=0; i<26; i++) if (iven[i]==OPOTION) if (ivenarg[i]==21)
759                 {
760                 iven[i]=0;      /* remove the potion of cure dianthroritis from inventory */
761                 clear(); lprcat("Congratulations.  You found a potion of cure dianthroritis.\n");
762                 lprcat("\nFrankly, No one thought you could do it.  Boy!  Did you surprise them!\n");
763                 if (gtime>TIMELIMIT)
764                         {
765                         lprcat("\nThe doctor has the sad duty to inform you that your daughter died!\n");
766                         lprcat("You didn't make it in time.  In your agony, you kill the doctor,\nyour wife, and yourself!  Too bad!\n");
767                         nap(5000); died(269);
768                         }
769                 else
770                         {
771                         lprcat("\nThe doctor is now administering the potion, and in a few moments\n");
772                         lprcat("Your daughter should be well on her way to recovery.\n");
773                         nap(6000);
774                         lprcat("\nThe potion is"); nap(3000); lprcat(" working!  The doctor thinks that\n");
775                         lprcat("your daughter will recover in a few days.  Congratulations!\n");
776                         beep(); nap(5000); died(263);
777                         }
778                 }
779
780         while (1)
781                 {
782                 clear(); lprintf("Welcome home %s.  Latest word from the doctor is not good.\n",logname);
783
784                 if (gtime>TIMELIMIT)
785                         {
786                         lprcat("\nThe doctor has the sad duty to inform you that your daughter died!\n");
787                         lprcat("You didn't make it in time.  In your agony, you kill the doctor,\nyour wife, and yourself!  Too bad!\n");
788                         nap(5000); died(269);
789                         }
790
791                 lprcat("\nThe diagnosis is confirmed as dianthroritis.  He guesses that\n");
792                 lprintf("your daughter has only %d mobuls left in this world.  It's up to you,\n",(long)((TIMELIMIT-gtime+99)/100));
793                 lprintf("%s, to find the only hope for your daughter, the very rare\n",logname);
794                 lprcat("potion of cure dianthroritis.  It is rumored that only deep in the\n");
795                 lprcat("depths of the caves can this potion be found.\n\n\n");
796                 lprcat("\n     ----- press "); standout("return");
797                 lprcat(" to continue, "); standout("escape");
798                 lprcat(" to leave ----- ");
799                 i=getchar();  while (i!='\33' && i!='\n') i=getchar();
800                 if (i=='\33') { drawscreen(); nosignal = 0; /* enable signals */ return; }
801                 }
802         }
803
804 /*      routine to save program space   */
805 iopts()
806         {       lprcat(", or (i) ignore it? "); }
807 ignore()
808         {       lprcat("ignore\n");     }
809