#endif does not take an argument, comment it out.
[dragonfly.git] / games / hack / hack.mkshop.c
1 /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
2 /* hack.mkshop.c - version 1.0.3 */
3 /* $FreeBSD: src/games/hack/hack.mkshop.c,v 1.4 1999/11/16 10:26:37 marcel Exp $ */
4 /* $DragonFly: src/games/hack/hack.mkshop.c,v 1.3 2004/11/06 12:29:17 eirikn Exp $ */
5
6 #ifndef QUEST
7 #include "hack.h"
8 #include "def.mkroom.h"
9 #include "def.eshk.h"
10 #include <stdlib.h>
11 #define ESHK    ((struct eshk *)(&(shk->mextra[0])))
12 extern struct monst *makemon();
13 extern struct obj *mkobj_at();
14 extern int nroom;
15 extern char shtypes[];  /* = "=/)%?!["; 8 types: 7 specialized, 1 mixed */
16 schar shprobs[] = { 3,3,5,5,10,10,14,50 };      /* their probabilities */
17
18 mkshop(){
19 struct mkroom *sroom;
20 int sh,sx,sy,i = -1;
21 char let;
22 int roomno;
23 struct monst *shk;
24 #ifdef WIZARD
25         /* first determine shoptype */
26         if(wizard){
27                 char *ep = getenv("SHOPTYPE");
28                 if(ep){
29                         if(*ep == 'z' || *ep == 'Z'){
30                                 mkzoo(ZOO);
31                                 return;
32                         }
33                         if(*ep == 'm' || *ep == 'M'){
34                                 mkzoo(MORGUE);
35                                 return;
36                         }
37                         if(*ep == 'b' || *ep == 'B'){
38                                 mkzoo(BEEHIVE);
39                                 return;
40                         }
41                         if(*ep == 's' || *ep == 'S'){
42                                 mkswamp();
43                                 return;
44                         }
45                         for(i=0; shtypes[i]; i++)
46                                 if(*ep == shtypes[i]) break;
47                         goto gottype;
48                 }
49         }
50 gottype:
51 #endif /* WIZARD */
52         for(sroom = &rooms[0], roomno = 0; ; sroom++, roomno++){
53                 if(sroom->hx < 0) return;
54                 if(sroom - rooms >= nroom) {
55                         pline("rooms not closed by -1?");
56                         return;
57                 }
58                 if(sroom->rtype) continue;
59                 if(!sroom->rlit || has_dnstairs(sroom) || has_upstairs(sroom))
60                         continue;
61                 if(
62 #ifdef WIZARD
63                    (wizard && getenv("SHOPTYPE") && sroom->doorct != 0) ||
64 #endif /* WIZARD */
65                         sroom->doorct <= 2 && sroom->doorct > 0) break;
66         }
67
68         if(i < 0) {                     /* shoptype not yet determined */
69             int j;
70
71             for(j = rn2(100), i = 0; (j -= shprobs[i])>= 0; i++)
72                 if(!shtypes[i]) break;                  /* superfluous */
73             if(isbig(sroom) && i + SHOPBASE == WANDSHOP)
74                 i = GENERAL-SHOPBASE;
75         }
76         sroom->rtype = i + SHOPBASE;
77         let = shtypes[i];
78         sh = sroom->fdoor;
79         sx = doors[sh].x;
80         sy = doors[sh].y;
81         if(sx == sroom->lx-1) sx++; else
82         if(sx == sroom->hx+1) sx--; else
83         if(sy == sroom->ly-1) sy++; else
84         if(sy == sroom->hy+1) sy--; else {
85 #ifdef WIZARD
86             /* This is said to happen sometimes, but I've never seen it. */
87             if(wizard) {
88                 int j = sroom->doorct;
89                 extern int doorindex;
90
91                 pline("Where is shopdoor?");
92                 pline("Room at (%d,%d),(%d,%d).", sroom->lx, sroom->ly,
93                         sroom->hx, sroom->hy);
94                 pline("doormax=%d doorct=%d fdoor=%d",
95                         doorindex, sroom->doorct, sh);
96                 while(j--) {
97                         pline("door [%d,%d]", doors[sh].x, doors[sh].y);
98                         sh++;
99                 }
100                 more();
101             }
102 #endif /* WIZARD */
103             return;
104         }
105         if(!(shk = makemon(PM_SHK,sx,sy))) return;
106         shk->isshk = shk->mpeaceful = 1;
107         shk->msleep = 0;
108         shk->mtrapseen = ~0;    /* we know all the traps already */
109         ESHK->shoproom = roomno;
110         ESHK->shoplevel = dlevel;
111         ESHK->shd = doors[sh];
112         ESHK->shk.x = sx;
113         ESHK->shk.y = sy;
114         ESHK->robbed = 0;
115         ESHK->visitct = 0;
116         ESHK->following = 0;
117         shk->mgold = 1000 + 30*rnd(100);        /* initial capital */
118         ESHK->billct = 0;
119         findname(ESHK->shknam, let);
120         for(sx = sroom->lx; sx <= sroom->hx; sx++)
121         for(sy = sroom->ly; sy <= sroom->hy; sy++){
122                 struct monst *mtmp;
123                 if((sx == sroom->lx && doors[sh].x == sx-1) ||
124                    (sx == sroom->hx && doors[sh].x == sx+1) ||
125                    (sy == sroom->ly && doors[sh].y == sy-1) ||
126                    (sy == sroom->hy && doors[sh].y == sy+1)) continue;
127                 if(rn2(100) < dlevel && !m_at(sx,sy) &&
128                    (mtmp = makemon(PM_MIMIC, sx, sy))){
129                         mtmp->mimic = 1;
130                         mtmp->mappearance =
131                             (let && rn2(10) < dlevel) ? let : ']';
132                         continue;
133                 }
134                 (void) mkobj_at(let, sx, sy);
135         }
136 }
137
138 mkzoo(type)
139 int type;
140 {
141         struct mkroom *sroom;
142         struct monst *mon;
143         int sh,sx,sy,i;
144         int goldlim = 500 * dlevel;
145         int moct = 0;
146         struct permonst *morguemon();
147
148         i = nroom;
149         for(sroom = &rooms[rn2(nroom)]; ; sroom++) {
150                 if(sroom == &rooms[nroom])
151                         sroom = &rooms[0];
152                 if(!i-- || sroom->hx < 0)
153                         return;
154                 if(sroom->rtype)
155                         continue;
156                 if(type == MORGUE && sroom->rlit)
157                         continue;
158                 if(has_upstairs(sroom) || (has_dnstairs(sroom) && rn2(3)))
159                         continue;
160                 if(sroom->doorct == 1 || !rn2(5))
161                         break;
162         }
163         sroom->rtype = type;
164         sh = sroom->fdoor;
165         for(sx = sroom->lx; sx <= sroom->hx; sx++)
166         for(sy = sroom->ly; sy <= sroom->hy; sy++){
167                 if((sx == sroom->lx && doors[sh].x == sx-1) ||
168                    (sx == sroom->hx && doors[sh].x == sx+1) ||
169                    (sy == sroom->ly && doors[sh].y == sy-1) ||
170                    (sy == sroom->hy && doors[sh].y == sy+1)) continue;
171                 mon = makemon(
172                    (type == MORGUE) ? morguemon() :
173                    (type == BEEHIVE) ? PM_KILLER_BEE : (struct permonst *) 0,
174                    sx, sy);
175                 if(mon) mon->msleep = 1;
176                 switch(type) {
177                 case ZOO:
178                    i = sq(dist2(sx,sy,doors[sh].x,doors[sh].y));
179                    if(i >= goldlim) i = 5*dlevel;
180                    goldlim -= i;
181                    mkgold((long)(10 + rn2(i)), sx, sy);
182                    break;
183                 case MORGUE:
184                    /* Usually there is one dead body in the morgue */
185                    if(!moct && rn2(3)) {
186                         mksobj_at(CORPSE, sx, sy);
187                         moct++;
188                    }
189                    break;
190                 case BEEHIVE:
191                    if(!rn2(3)) mksobj_at(LUMP_OF_ROYAL_JELLY, sx, sy);
192                    break;
193                 }
194         }
195 }
196
197 struct permonst *
198 morguemon()
199 {
200         extern struct permonst pm_ghost;
201         int i = rn2(100), hd = rn2(dlevel);
202
203         if(hd > 10 && i < 10) return(PM_DEMON);
204         if(hd > 8 && i > 85) return(PM_VAMPIRE);
205         return((i < 40) ? PM_GHOST : (i < 60) ? PM_WRAITH : PM_ZOMBIE);
206 }
207
208 mkswamp()       /* Michiel Huisjes & Fred de Wilde */
209 {
210         struct mkroom *sroom;
211         int sx,sy,i,eelct = 0;
212         extern struct permonst pm_eel;
213
214         for(i=0; i<5; i++) {            /* 5 tries */
215                 sroom = &rooms[rn2(nroom)];
216                 if(sroom->hx < 0 || sroom->rtype ||
217                    has_upstairs(sroom) || has_dnstairs(sroom))
218                         continue;
219
220                 /* satisfied; make a swamp */
221                 sroom->rtype = SWAMP;
222                 for(sx = sroom->lx; sx <= sroom->hx; sx++)
223                 for(sy = sroom->ly; sy <= sroom->hy; sy++)
224                 if((sx+sy)%2 && !o_at(sx,sy) && !t_at(sx,sy)
225                              && !m_at(sx,sy) && !nexttodoor(sx,sy)){
226                         levl[sx][sy].typ = POOL;
227                         levl[sx][sy].scrsym = POOL_SYM;
228                         if(!eelct || !rn2(4)) {
229                                 (void) makemon(PM_EEL, sx, sy);
230                                 eelct++;
231                         }
232                 }
233         }
234 }
235
236 nexttodoor(sx,sy)
237 int sx,sy;
238 {
239         int dx,dy;
240         struct rm *lev;
241         for(dx = -1; dx <= 1; dx++) for(dy = -1; dy <= 1; dy++)
242                 if((lev = &levl[sx+dx][sy+dy])->typ == DOOR ||
243                     lev->typ == SDOOR || lev->typ == LDOOR)
244                         return(1);
245         return(0);
246 }
247
248 has_dnstairs(sroom)
249 struct mkroom *sroom;
250 {
251         return(sroom->lx <= xdnstair && xdnstair <= sroom->hx &&
252                    sroom->ly <= ydnstair && ydnstair <= sroom->hy);
253 }
254
255 has_upstairs(sroom)
256 struct mkroom *sroom;
257 {
258         return(sroom->lx <= xupstair && xupstair <= sroom->hx &&
259                    sroom->ly <= yupstair && yupstair <= sroom->hy);
260 }
261
262 isbig(sroom)
263 struct mkroom *sroom;
264 {
265         int area = (sroom->hx - sroom->lx) * (sroom->hy - sroom->ly);
266         return( area > 20 );
267 }
268
269 dist2(x0,y0,x1,y1){
270         return((x0-x1)*(x0-x1) + (y0-y1)*(y0-y1));
271 }
272
273 sq(a) int a; {
274         return(a*a);
275 }
276 #endif /* QUEST */