1 --- src/lib/lmathlib.c.orig Tue Mar 11 21:30:37 2003
2 +++ src/lib/lmathlib.c Fri May 9 02:32:59 2003
4 static int math_random (lua_State *L) {
5 /* the `%' avoids the (rare) case of r==1, and is needed also because on
6 some systems (SunOS!) `rand()' may return a value larger than RAND_MAX */
7 - lua_Number r = (lua_Number)(rand()%RAND_MAX) / (lua_Number)RAND_MAX;
8 + lua_Number r = (lua_Number)(random()%RAND_MAX) / (lua_Number)RAND_MAX;
9 switch (lua_gettop(L)) { /* check number of arguments */
10 case 0: { /* no arguments */
11 lua_pushnumber(L, r); /* Number between 0 and 1 */
15 static int math_randomseed (lua_State *L) {
16 - srand(luaL_checkint(L, 1));
17 + srandom(luaL_checkint(L, 1));