43bcc3b9937d8204ecb880979a19088a916ca3fb
[dragonfly.git] / games / sail / dr_1.c
1 /*-
2  * Copyright (c) 1983, 1993
3  *      The Regents of the University of California.  All rights reserved.
4  *
5  * Redistribution and use in source and binary forms, with or without
6  * modification, are permitted provided that the following conditions
7  * are met:
8  * 1. Redistributions of source code must retain the above copyright
9  *    notice, this list of conditions and the following disclaimer.
10  * 2. Redistributions in binary form must reproduce the above copyright
11  *    notice, this list of conditions and the following disclaimer in the
12  *    documentation and/or other materials provided with the distribution.
13  * 3. Neither the name of the University nor the names of its contributors
14  *    may be used to endorse or promote products derived from this software
15  *    without specific prior written permission.
16  *
17  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
18  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
19  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
20  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
21  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
22  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
23  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
24  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
25  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
26  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
27  * SUCH DAMAGE.
28  *
29  * @(#)dr_1.c   8.1 (Berkeley) 5/31/93
30  * $FreeBSD: src/games/sail/dr_1.c,v 1.7 1999/11/30 03:49:32 billf Exp $
31  * $DragonFly: src/games/sail/dr_1.c,v 1.4 2006/09/03 17:33:13 pavalos Exp $
32  */
33
34 #include "driver.h"
35
36 static int fightitout(struct ship *, struct ship *, int);
37
38 void
39 unfoul(void)
40 {
41         struct ship *sp;
42         struct ship *to;
43         int nat;
44         int i;
45
46         foreachship(sp) {
47                 if (sp->file->captain[0])
48                         continue;
49                 nat = capship(sp)->nationality;
50                 foreachship(to) {
51                         if (nat != capship(to)->nationality &&
52                             !toughmelee(sp, to, 0, 0))
53                                 continue;
54                         for (i = fouled2(sp, to); --i >= 0;)
55                                 if (die() <= 2)
56                                         cleanfoul(sp, to, 0);
57                 }
58         }
59 }
60
61 void
62 boardcomp(void)
63 {
64         int crew[3];
65         struct ship *sp, *sq;
66
67         foreachship(sp) {
68                 if (*sp->file->captain)
69                         continue;
70                 if (sp->file->dir == 0)
71                         continue;
72                 if (sp->file->struck || sp->file->captured != 0)
73                         continue;
74                 if (!snagged(sp))
75                         continue;
76                 crew[0] = sp->specs->crew1 != 0;
77                 crew[1] = sp->specs->crew2 != 0;
78                 crew[2] = sp->specs->crew3 != 0;
79                 foreachship(sq) {
80                         if (!Xsnagged2(sp, sq))
81                                 continue;
82                         if (meleeing(sp, sq))
83                                 continue;
84                         if (!sq->file->dir
85                                 || sp->nationality == capship(sq)->nationality)
86                                 continue;
87                         switch (sp->specs->class - sq->specs->class) {
88                         case -3: case -4: case -5:
89                                 if (crew[0]) {
90                                         /* OBP */
91                                         sendbp(sp, sq, crew[0]*100, 0);
92                                         crew[0] = 0;
93                                 } else if (crew[1]) {
94                                         /* OBP */
95                                         sendbp(sp, sq, crew[1]*10, 0);
96                                         crew[1] = 0;
97                                 }
98                                 break;
99                         case -2:
100                                 if (crew[0] || crew[1]) {
101                                         /* OBP */
102                                         sendbp(sp, sq, crew[0]*100+crew[1]*10,
103                                                 0);
104                                         crew[0] = crew[1] = 0;
105                                 }
106                                 break;
107                         case -1: case 0: case 1:
108                                 if (crew[0]) {
109                                         /* OBP */
110                                         sendbp(sp, sq, crew[0]*100+crew[1]*10,
111                                                 0);
112                                         crew[0] = crew[1] = 0;
113                                 }
114                                 break;
115                         case 2: case 3: case 4: case 5:
116                                 /* OBP */
117                                 sendbp(sp, sq, crew[0]*100+crew[1]*10+crew[2],
118                                         0);
119                                 crew[0] = crew[1] = crew[2] = 0;
120                                 break;
121                         }
122                 }
123         }
124 }
125
126 static int
127 fightitout(struct ship *from, struct ship *to, int key)
128 {
129         struct ship *fromcap, *tocap;
130         int crewfrom[3], crewto[3], menfrom, mento;
131         int pcto, pcfrom, fromstrength, strengthto, frominjured, toinjured;
132         int topoints;
133         int idx, totalfrom = 0, totalto = 0;
134         int count;
135         char message[60];
136
137         menfrom = mensent(from, to, crewfrom, &fromcap, &pcfrom, key);
138         mento = mensent(to, from, crewto, &tocap, &pcto, 0);
139         if (fromcap == 0)
140                 fromcap = from;
141         if (tocap == 0)
142                 tocap = to;
143         if (key) {
144                 if (!menfrom) {          /* if crew surprised */
145                         if (fromcap == from)
146                                 menfrom = from->specs->crew1
147                                         + from->specs->crew2
148                                         + from->specs->crew3;
149                         else
150                                 menfrom = from->file->pcrew;
151                 } else {
152                         menfrom *= 2;   /* DBP's fight at an advantage */
153                 }
154         }
155         fromstrength = menfrom * fromcap->specs->qual;
156         strengthto = mento * tocap->specs->qual;
157         for (count = 0;
158              ((fromstrength < strengthto * 3 && strengthto < fromstrength * 3)
159               || fromstrength == -1) && count < 4;
160              count++) {
161                 idx = fromstrength/10;
162                 if (idx > 8)
163                         idx = 8;
164                 toinjured = MT[idx][2 - die() / 3];
165                 totalto += toinjured;
166                 idx = strengthto/10;
167                 if (idx > 8)
168                         idx = 8;
169                 frominjured = MT[idx][2 - die() / 3];
170                 totalfrom += frominjured;
171                 menfrom -= frominjured;
172                 mento -= toinjured;
173                 fromstrength = menfrom * fromcap->specs->qual;
174                 strengthto = mento * tocap->specs->qual;
175         }
176         if (fromstrength >= strengthto * 3 || count == 4) {
177                 unboard(to, from, 0);
178                 subtract(from, totalfrom, crewfrom, fromcap, pcfrom);
179                 subtract(to, totalto, crewto, tocap, pcto);
180                 makesignal(from, "boarders from %s repelled", to);
181                 sprintf(message, "killed in melee: %d.  %s: %d",
182                         totalto, from->shipname, totalfrom);
183                 Writestr(W_SIGNAL, to, message);
184                 if (key)
185                         return 1;
186         } else if (strengthto >= fromstrength * 3) {
187                 unboard(from, to, 0);
188                 subtract(from, totalfrom, crewfrom, fromcap, pcfrom);
189                 subtract(to, totalto, crewto, tocap, pcto);
190                 if (key) {
191                         if (fromcap != from)
192                                 Write(W_POINTS, fromcap,
193                                         fromcap->file->points -
194                                                 from->file->struck
195                                                 ? from->specs->pts
196                                                 : 2 * from->specs->pts,
197                                         0, 0, 0);
198
199 /* ptr1 points to the shipspec for the ship that was just unboarded.
200    I guess that what is going on here is that the pointer is multiplied
201    or something. */
202
203                         Write(W_CAPTURED, from, to->file->index, 0, 0, 0);
204                         topoints = 2 * from->specs->pts + to->file->points;
205                         if (from->file->struck)
206                                 topoints -= from->specs->pts;
207                         Write(W_POINTS, to, topoints, 0, 0, 0);
208                         mento = crewto[0] ? crewto[0] : crewto[1];
209                         if (mento) {
210                                 subtract(to, mento, crewto, tocap, pcto);
211                                 subtract(from, - mento, crewfrom, to, 0);
212                         }
213                         sprintf(message, "captured by the %s!",
214                                 to->shipname);
215                         Writestr(W_SIGNAL, from, message);
216                         sprintf(message, "killed in melee: %d.  %s: %d",
217                                 totalto, from->shipname, totalfrom);
218                         Writestr(W_SIGNAL, to, message);
219                         mento = 0;
220                         return 0;
221                 }
222         }
223         return 0;
224 }
225
226 void
227 resolve(void)
228 {
229         int thwart;
230         struct ship *sp, *sq;
231
232         foreachship(sp) {
233                 if (sp->file->dir == 0)
234                         continue;
235                 for (sq = sp + 1; sq < ls; sq++)
236                         if (sq->file->dir && meleeing(sp, sq) &&
237                             meleeing(sq, sp))
238                                 fightitout(sp, sq, 0);
239                 thwart = 2;
240                 foreachship(sq) {
241                         if (sq->file->dir && meleeing(sq, sp))
242                                 thwart = fightitout(sp, sq, 1);
243                         if (!thwart)
244                                 break;
245                 }
246                 if (!thwart) {
247                         foreachship(sq) {
248                                 if (sq->file->dir && meleeing(sq, sp))
249                                         unboard(sq, sp, 0);
250                                 unboard(sp, sq, 0);
251                         }
252                         unboard(sp, sp, 1);
253                 } else if (thwart == 2)
254                         unboard(sp, sp, 1);
255         }
256 }
257
258 void
259 compcombat(void)
260 {
261         int n;
262         struct ship *sp;
263         struct ship *closest;
264         int crew[3], men = 0, target, temp;
265         int r, guns, ready, load, car;
266         int idx, rakehim, sternrake;
267         int shootat, hit;
268
269         foreachship(sp) {
270                 if (sp->file->captain[0] || sp->file->dir == 0)
271                         continue;
272                 crew[0] = sp->specs->crew1;
273                 crew[1] = sp->specs->crew2;
274                 crew[2] = sp->specs->crew3;
275                 for (n = 0; n < 3; n++) {
276                         if (sp->file->OBP[n].turnsent)
277                                 men += sp->file->OBP[n].mensent;
278                 }
279                 for (n = 0; n < 3; n++) {
280                         if (sp->file->DBP[n].turnsent)
281                                 men += sp->file->DBP[n].mensent;
282                 }
283                 if (men) {
284                         crew[0] = men/100 ? 0 : crew[0] != 0;
285                         crew[1] = (men%100)/10 ? 0 : crew[1] != 0;
286                         crew[2] = men%10 ? 0 : crew[2] != 0;
287                 }
288                 for (r = 0; r < 2; r++) {
289                         if (!crew[2])
290                                 continue;
291                         if (sp->file->struck)
292                                 continue;
293                         if (r) {
294                                 ready = sp->file->readyR;
295                                 guns = sp->specs->gunR;
296                                 car = sp->specs->carR;
297                         } else {
298                                 ready = sp->file->readyL;
299                                 guns = sp->specs->gunL;
300                                 car = sp->specs->carL;
301                         }
302                         if (!guns && !car)
303                                 continue;
304                         if ((ready & R_LOADED) == 0)
305                                 continue;
306                         closest = closestenemy(sp, r ? 'r' : 'l', 0);
307                         if (closest == 0)
308                                 continue;
309                         if (range(closest, sp) >
310                             range(sp, closestenemy(sp, r ? 'r' : 'l', 1)))
311                                 continue;
312                         if (closest->file->struck)
313                                 continue;
314                         target = range(sp, closest);
315                         if (target > 10)
316                                 continue;
317                         if (!guns && target >= 3)
318                                 continue;
319                         load = L_ROUND;
320                         if (target == 1 && sp->file->loadwith == L_GRAPE)
321                                 load = L_GRAPE;
322                         if (target <= 3 && closest->file->FS)
323                                 load = L_CHAIN;
324                         if (target == 1 && load != L_GRAPE)
325                                 load = L_DOUBLE;
326                         if (load > L_CHAIN && target < 6)
327                                 shootat = HULL;
328                         else
329                                 shootat = RIGGING;
330                         rakehim = gunsbear(sp, closest)
331                                 && !gunsbear(closest, sp);
332                         temp = portside(closest, sp, 1)
333                                 - closest->file->dir + 1;
334                         if (temp < 1)
335                                 temp += 8;
336                         if (temp > 8)
337                                 temp -= 8;
338                         sternrake = temp > 4 && temp < 6;
339                         idx = guns;
340                         if (target < 3)
341                                 idx += car;
342                         idx = (idx - 1) / 3;
343                         idx = idx > 8 ? 8 : idx;
344                         if (!rakehim)
345                                 hit = HDT[idx][target-1];
346                         else
347                                 hit = HDTrake[idx][target-1];
348                         if (rakehim && sternrake)
349                                 hit++;
350                         hit += QUAL[idx][capship(sp)->specs->qual - 1];
351                         for (n = 0; n < 3 && sp->file->captured == 0; n++) {
352                                 if (!crew[n]) {
353                                         if (idx <= 5)
354                                                 hit--;
355                                         else
356                                                 hit -= 2;
357                                 }
358                         }
359                         if (ready & R_INITIAL) {
360                                 if (!r)
361                                         sp->file->readyL &= ~R_INITIAL;
362                                 else
363                                         sp->file->readyR &= ~R_INITIAL;
364                                 if (idx <= 3)
365                                         hit++;
366                                 else
367                                         hit += 2;
368                         }
369                         if (sp->file->captured != 0) {
370                                 if (idx <= 1)
371                                         hit--;
372                                 else
373                                         hit -= 2;
374                         }
375                         hit += AMMO[idx][load - 1];
376                         temp = sp->specs->class;
377                         if ((temp >= 5 || temp == 1) && windspeed == 5)
378                                 hit--;
379                         if (windspeed == 6 && temp == 4)
380                                 hit -= 2;
381                         if (windspeed == 6 && temp <= 3)
382                                 hit--;
383                         if (hit >= 0) {
384                                 if (load != L_GRAPE)
385                                         hit = hit > 10 ? 10 : hit;
386                                 table(shootat, load, hit, closest, sp, die());
387                         }
388                 }
389         }
390 }
391
392 int
393 next(void)
394 {
395         if (++turn % 55 == 0) {
396                 if (alive)
397                         alive = 0;
398                 else
399                         people = 0;
400         }
401         if (people <= 0 || windspeed == 7) {
402                 struct ship *s;
403                 struct ship *bestship = NULL;
404                 float net, best = 0.0;
405                 foreachship(s) {
406                         if (*s->file->captain)
407                                 continue;
408                         net = (float)s->file->points / s->specs->pts;
409                         if (net > best) {
410                                 best = net;
411                                 bestship = s;
412                         }
413                 }
414                 if (best > 0.0) {
415                         char *p = getenv("WOTD");
416                         if (p == 0) {
417                                 char buf[6] = "Driver";
418                                 p = buf;
419                         }
420                         if (islower(*p))
421                                 *p = toupper(*p);
422                         strncpy(bestship->file->captain, p,
423                                 sizeof bestship->file->captain);
424                         bestship->file->captain
425                                 [sizeof bestship->file->captain - 1] = 0;
426                         write_log(bestship);
427                 }
428                 return -1;
429         }
430         Write(W_TURN, SHIP(0), turn, 0, 0, 0);
431         if (turn % 7 == 0 && (die() >= cc->windchange || !windspeed)) {
432                 switch (die()) {
433                 case 1:
434                         winddir = 1;
435                         break;
436                 case 2:
437                         break;
438                 case 3:
439                         winddir++;
440                         break;
441                 case 4:
442                         winddir--;
443                         break;
444                 case 5:
445                         winddir += 2;
446                         break;
447                 case 6:
448                         winddir -= 2;
449                         break;
450                 }
451                 if (winddir > 8)
452                         winddir -= 8;
453                 if (winddir < 1)
454                         winddir += 8;
455                 if (windspeed)
456                         switch (die()) {
457                         case 1:
458                         case 2:
459                                 windspeed--;
460                                 break;
461                         case 5:
462                         case 6:
463                                 windspeed++;
464                                 break;
465                         }
466                 else
467                         windspeed++;
468                 Write(W_WIND, SHIP(0), winddir, windspeed, 0, 0);
469         }
470         return 0;
471 }