Merge from vendor branch SENDMAIL:
[dragonfly.git] / sys / sys / tree.h
1 /*      $NetBSD: tree.h,v 1.8 2004/03/28 19:38:30 provos Exp $  */
2 /*      $OpenBSD: tree.h,v 1.7 2002/10/17 21:51:54 art Exp $    */
3 /*      $DragonFly: src/sys/sys/tree.h,v 1.3 2006/03/03 20:25:46 dillon Exp $ */
4 /*
5  * Copyright 2002 Niels Provos <provos@citi.umich.edu>
6  * All rights reserved.
7  *
8  * Redistribution and use in source and binary forms, with or without
9  * modification, are permitted provided that the following conditions
10  * are met:
11  * 1. Redistributions of source code must retain the above copyright
12  *    notice, this list of conditions and the following disclaimer.
13  * 2. Redistributions in binary form must reproduce the above copyright
14  *    notice, this list of conditions and the following disclaimer in the
15  *    documentation and/or other materials provided with the distribution.
16  *
17  * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
18  * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
19  * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
20  * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
21  * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
22  * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
23  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
24  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
25  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
26  * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
27  */
28
29 #ifndef _SYS_TREE_H_
30 #define _SYS_TREE_H_
31
32 /*
33  * This file defines data structures for different types of trees:
34  * splay trees and red-black trees.
35  *
36  * A splay tree is a self-organizing data structure.  Every operation
37  * on the tree causes a splay to happen.  The splay moves the requested
38  * node to the root of the tree and partly rebalances it.
39  *
40  * This has the benefit that request locality causes faster lookups as
41  * the requested nodes move to the top of the tree.  On the other hand,
42  * every lookup causes memory writes.
43  *
44  * The Balance Theorem bounds the total access time for m operations
45  * and n inserts on an initially empty tree as O((m + n)lg n).  The
46  * amortized cost for a sequence of m accesses to a splay tree is O(lg n);
47  *
48  * A red-black tree is a binary search tree with the node color as an
49  * extra attribute.  It fulfills a set of conditions:
50  *      - every search path from the root to a leaf consists of the
51  *        same number of black nodes,
52  *      - each red node (except for the root) has a black parent,
53  *      - each leaf node is black.
54  *
55  * Every operation on a red-black tree is bounded as O(lg n).
56  * The maximum height of a red-black tree is 2lg (n+1).
57  */
58
59 #define SPLAY_HEAD(name, type)                                          \
60 struct name {                                                           \
61         struct type *sph_root; /* root of the tree */                   \
62 }
63
64 #define SPLAY_INITIALIZER(root)                                         \
65         { NULL }
66
67 #define SPLAY_INIT(root) do {                                           \
68         (root)->sph_root = NULL;                                        \
69 } while (/*CONSTCOND*/ 0)
70
71 #define SPLAY_ENTRY(type)                                               \
72 struct {                                                                \
73         struct type *spe_left; /* left element */                       \
74         struct type *spe_right; /* right element */                     \
75 }
76
77 #define SPLAY_LEFT(elm, field)          (elm)->field.spe_left
78 #define SPLAY_RIGHT(elm, field)         (elm)->field.spe_right
79 #define SPLAY_ROOT(head)                (head)->sph_root
80 #define SPLAY_EMPTY(head)               (SPLAY_ROOT(head) == NULL)
81
82 /* SPLAY_ROTATE_{LEFT,RIGHT} expect that tmp hold SPLAY_{RIGHT,LEFT} */
83 #define SPLAY_ROTATE_RIGHT(head, tmp, field) do {                       \
84         SPLAY_LEFT((head)->sph_root, field) = SPLAY_RIGHT(tmp, field);  \
85         SPLAY_RIGHT(tmp, field) = (head)->sph_root;                     \
86         (head)->sph_root = tmp;                                         \
87 } while (/*CONSTCOND*/ 0)
88         
89 #define SPLAY_ROTATE_LEFT(head, tmp, field) do {                        \
90         SPLAY_RIGHT((head)->sph_root, field) = SPLAY_LEFT(tmp, field);  \
91         SPLAY_LEFT(tmp, field) = (head)->sph_root;                      \
92         (head)->sph_root = tmp;                                         \
93 } while (/*CONSTCOND*/ 0)
94
95 #define SPLAY_LINKLEFT(head, tmp, field) do {                           \
96         SPLAY_LEFT(tmp, field) = (head)->sph_root;                      \
97         tmp = (head)->sph_root;                                         \
98         (head)->sph_root = SPLAY_LEFT((head)->sph_root, field);         \
99 } while (/*CONSTCOND*/ 0)
100
101 #define SPLAY_LINKRIGHT(head, tmp, field) do {                          \
102         SPLAY_RIGHT(tmp, field) = (head)->sph_root;                     \
103         tmp = (head)->sph_root;                                         \
104         (head)->sph_root = SPLAY_RIGHT((head)->sph_root, field);        \
105 } while (/*CONSTCOND*/ 0)
106
107 #define SPLAY_ASSEMBLE(head, node, left, right, field) do {             \
108         SPLAY_RIGHT(left, field) = SPLAY_LEFT((head)->sph_root, field); \
109         SPLAY_LEFT(right, field) = SPLAY_RIGHT((head)->sph_root, field);\
110         SPLAY_LEFT((head)->sph_root, field) = SPLAY_RIGHT(node, field); \
111         SPLAY_RIGHT((head)->sph_root, field) = SPLAY_LEFT(node, field); \
112 } while (/*CONSTCOND*/ 0)
113
114 /* Generates prototypes and inline functions */
115
116 #define SPLAY_PROTOTYPE(name, type, field, cmp)                         \
117 void name##_SPLAY(struct name *, struct type *);                        \
118 void name##_SPLAY_MINMAX(struct name *, int);                           \
119 struct type *name##_SPLAY_INSERT(struct name *, struct type *);         \
120 struct type *name##_SPLAY_REMOVE(struct name *, struct type *);         \
121                                                                         \
122 /* Finds the node with the same key as elm */                           \
123 static __inline struct type *                                           \
124 name##_SPLAY_FIND(struct name *head, struct type *elm)                  \
125 {                                                                       \
126         if (SPLAY_EMPTY(head))                                          \
127                 return(NULL);                                           \
128         name##_SPLAY(head, elm);                                        \
129         if ((cmp)(elm, (head)->sph_root) == 0)                          \
130                 return (head->sph_root);                                \
131         return (NULL);                                                  \
132 }                                                                       \
133                                                                         \
134 static __inline struct type *                                           \
135 name##_SPLAY_NEXT(struct name *head, struct type *elm)                  \
136 {                                                                       \
137         name##_SPLAY(head, elm);                                        \
138         if (SPLAY_RIGHT(elm, field) != NULL) {                          \
139                 elm = SPLAY_RIGHT(elm, field);                          \
140                 while (SPLAY_LEFT(elm, field) != NULL) {                \
141                         elm = SPLAY_LEFT(elm, field);                   \
142                 }                                                       \
143         } else                                                          \
144                 elm = NULL;                                             \
145         return (elm);                                                   \
146 }                                                                       \
147                                                                         \
148 static __inline struct type *                                           \
149 name##_SPLAY_MIN_MAX(struct name *head, int val)                        \
150 {                                                                       \
151         name##_SPLAY_MINMAX(head, val);                                 \
152         return (SPLAY_ROOT(head));                                      \
153 }
154
155 /* Main splay operation.
156  * Moves node close to the key of elm to top
157  */
158 #define SPLAY_GENERATE(name, type, field, cmp)                          \
159 struct type *                                                           \
160 name##_SPLAY_INSERT(struct name *head, struct type *elm)                \
161 {                                                                       \
162     if (SPLAY_EMPTY(head)) {                                            \
163             SPLAY_LEFT(elm, field) = SPLAY_RIGHT(elm, field) = NULL;    \
164     } else {                                                            \
165             int __comp;                                                 \
166             name##_SPLAY(head, elm);                                    \
167             __comp = (cmp)(elm, (head)->sph_root);                      \
168             if(__comp < 0) {                                            \
169                     SPLAY_LEFT(elm, field) = SPLAY_LEFT((head)->sph_root, field);\
170                     SPLAY_RIGHT(elm, field) = (head)->sph_root;         \
171                     SPLAY_LEFT((head)->sph_root, field) = NULL;         \
172             } else if (__comp > 0) {                                    \
173                     SPLAY_RIGHT(elm, field) = SPLAY_RIGHT((head)->sph_root, field);\
174                     SPLAY_LEFT(elm, field) = (head)->sph_root;          \
175                     SPLAY_RIGHT((head)->sph_root, field) = NULL;        \
176             } else                                                      \
177                     return ((head)->sph_root);                          \
178     }                                                                   \
179     (head)->sph_root = (elm);                                           \
180     return (NULL);                                                      \
181 }                                                                       \
182                                                                         \
183 struct type *                                                           \
184 name##_SPLAY_REMOVE(struct name *head, struct type *elm)                \
185 {                                                                       \
186         struct type *__tmp;                                             \
187         if (SPLAY_EMPTY(head))                                          \
188                 return (NULL);                                          \
189         name##_SPLAY(head, elm);                                        \
190         if ((cmp)(elm, (head)->sph_root) == 0) {                        \
191                 if (SPLAY_LEFT((head)->sph_root, field) == NULL) {      \
192                         (head)->sph_root = SPLAY_RIGHT((head)->sph_root, field);\
193                 } else {                                                \
194                         __tmp = SPLAY_RIGHT((head)->sph_root, field);   \
195                         (head)->sph_root = SPLAY_LEFT((head)->sph_root, field);\
196                         name##_SPLAY(head, elm);                        \
197                         SPLAY_RIGHT((head)->sph_root, field) = __tmp;   \
198                 }                                                       \
199                 return (elm);                                           \
200         }                                                               \
201         return (NULL);                                                  \
202 }                                                                       \
203                                                                         \
204 void                                                                    \
205 name##_SPLAY(struct name *head, struct type *elm)                       \
206 {                                                                       \
207         struct type __node, *__left, *__right, *__tmp;                  \
208         int __comp;                                                     \
209 \
210         SPLAY_LEFT(&__node, field) = SPLAY_RIGHT(&__node, field) = NULL;\
211         __left = __right = &__node;                                     \
212 \
213         while ((__comp = (cmp)(elm, (head)->sph_root)) != 0) {          \
214                 if (__comp < 0) {                                       \
215                         __tmp = SPLAY_LEFT((head)->sph_root, field);    \
216                         if (__tmp == NULL)                              \
217                                 break;                                  \
218                         if ((cmp)(elm, __tmp) < 0){                     \
219                                 SPLAY_ROTATE_RIGHT(head, __tmp, field); \
220                                 if (SPLAY_LEFT((head)->sph_root, field) == NULL)\
221                                         break;                          \
222                         }                                               \
223                         SPLAY_LINKLEFT(head, __right, field);           \
224                 } else if (__comp > 0) {                                \
225                         __tmp = SPLAY_RIGHT((head)->sph_root, field);   \
226                         if (__tmp == NULL)                              \
227                                 break;                                  \
228                         if ((cmp)(elm, __tmp) > 0){                     \
229                                 SPLAY_ROTATE_LEFT(head, __tmp, field);  \
230                                 if (SPLAY_RIGHT((head)->sph_root, field) == NULL)\
231                                         break;                          \
232                         }                                               \
233                         SPLAY_LINKRIGHT(head, __left, field);           \
234                 }                                                       \
235         }                                                               \
236         SPLAY_ASSEMBLE(head, &__node, __left, __right, field);          \
237 }                                                                       \
238                                                                         \
239 /* Splay with either the minimum or the maximum element                 \
240  * Used to find minimum or maximum element in tree.                     \
241  */                                                                     \
242 void name##_SPLAY_MINMAX(struct name *head, int __comp) \
243 {                                                                       \
244         struct type __node, *__left, *__right, *__tmp;                  \
245 \
246         SPLAY_LEFT(&__node, field) = SPLAY_RIGHT(&__node, field) = NULL;\
247         __left = __right = &__node;                                     \
248 \
249         while (1) {                                                     \
250                 if (__comp < 0) {                                       \
251                         __tmp = SPLAY_LEFT((head)->sph_root, field);    \
252                         if (__tmp == NULL)                              \
253                                 break;                                  \
254                         if (__comp < 0){                                \
255                                 SPLAY_ROTATE_RIGHT(head, __tmp, field); \
256                                 if (SPLAY_LEFT((head)->sph_root, field) == NULL)\
257                                         break;                          \
258                         }                                               \
259                         SPLAY_LINKLEFT(head, __right, field);           \
260                 } else if (__comp > 0) {                                \
261                         __tmp = SPLAY_RIGHT((head)->sph_root, field);   \
262                         if (__tmp == NULL)                              \
263                                 break;                                  \
264                         if (__comp > 0) {                               \
265                                 SPLAY_ROTATE_LEFT(head, __tmp, field);  \
266                                 if (SPLAY_RIGHT((head)->sph_root, field) == NULL)\
267                                         break;                          \
268                         }                                               \
269                         SPLAY_LINKRIGHT(head, __left, field);           \
270                 }                                                       \
271         }                                                               \
272         SPLAY_ASSEMBLE(head, &__node, __left, __right, field);          \
273 }
274
275 #define SPLAY_NEGINF    -1
276 #define SPLAY_INF       1
277
278 #define SPLAY_INSERT(name, x, y)        name##_SPLAY_INSERT(x, y)
279 #define SPLAY_REMOVE(name, x, y)        name##_SPLAY_REMOVE(x, y)
280 #define SPLAY_FIND(name, x, y)          name##_SPLAY_FIND(x, y)
281 #define SPLAY_NEXT(name, x, y)          name##_SPLAY_NEXT(x, y)
282 #define SPLAY_MIN(name, x)              (SPLAY_EMPTY(x) ? NULL  \
283                                         : name##_SPLAY_MIN_MAX(x, SPLAY_NEGINF))
284 #define SPLAY_MAX(name, x)              (SPLAY_EMPTY(x) ? NULL  \
285                                         : name##_SPLAY_MIN_MAX(x, SPLAY_INF))
286
287 #define SPLAY_FOREACH(x, name, head)                                    \
288         for ((x) = SPLAY_MIN(name, head);                               \
289              (x) != NULL;                                               \
290              (x) = SPLAY_NEXT(name, head, x))
291
292 /* Macros that define a red-black tree */
293
294 #define RB_SCAN_INFO(name, type)                                        \
295 struct name##_scan_info {                                               \
296         struct name##_scan_info *link;                                  \
297         struct type     *node;                                          \
298 }
299
300 #define RB_HEAD(name, type)                                             \
301 struct name {                                                           \
302         struct type *rbh_root;               /* root of the tree */     \
303         struct name##_scan_info *rbh_inprog; /* scans in progress */    \
304 }
305
306 #define RB_INITIALIZER(root)                                            \
307         { NULL, NULL }
308
309 #define RB_INIT(root) do {                                              \
310         (root)->rbh_root = NULL;                                        \
311         (root)->rbh_inprog = NULL;                                      \
312 } while (/*CONSTCOND*/ 0)
313
314 #define RB_BLACK        0
315 #define RB_RED          1
316 #define RB_ENTRY(type)                                                  \
317 struct {                                                                \
318         struct type *rbe_left;          /* left element */              \
319         struct type *rbe_right;         /* right element */             \
320         struct type *rbe_parent;        /* parent element */            \
321         int rbe_color;                  /* node color */                \
322 }
323
324 #define RB_LEFT(elm, field)             (elm)->field.rbe_left
325 #define RB_RIGHT(elm, field)            (elm)->field.rbe_right
326 #define RB_PARENT(elm, field)           (elm)->field.rbe_parent
327 #define RB_COLOR(elm, field)            (elm)->field.rbe_color
328 #define RB_ROOT(head)                   (head)->rbh_root
329 #define RB_INPROG(head)                 (head)->rbh_inprog
330 #define RB_EMPTY(head)                  (RB_ROOT(head) == NULL)
331
332 #define RB_SET(elm, parent, field) do {                                 \
333         RB_PARENT(elm, field) = parent;                                 \
334         RB_LEFT(elm, field) = RB_RIGHT(elm, field) = NULL;              \
335         RB_COLOR(elm, field) = RB_RED;                                  \
336 } while (/*CONSTCOND*/ 0)
337
338 #define RB_SET_BLACKRED(black, red, field) do {                         \
339         RB_COLOR(black, field) = RB_BLACK;                              \
340         RB_COLOR(red, field) = RB_RED;                                  \
341 } while (/*CONSTCOND*/ 0)
342
343 #ifndef RB_AUGMENT
344 #define RB_AUGMENT(x)
345 #endif
346
347 #define RB_ROTATE_LEFT(head, elm, tmp, field) do {                      \
348         (tmp) = RB_RIGHT(elm, field);                                   \
349         if ((RB_RIGHT(elm, field) = RB_LEFT(tmp, field)) != NULL) {     \
350                 RB_PARENT(RB_LEFT(tmp, field), field) = (elm);          \
351         }                                                               \
352         RB_AUGMENT(elm);                                                \
353         if ((RB_PARENT(tmp, field) = RB_PARENT(elm, field)) != NULL) {  \
354                 if ((elm) == RB_LEFT(RB_PARENT(elm, field), field))     \
355                         RB_LEFT(RB_PARENT(elm, field), field) = (tmp);  \
356                 else                                                    \
357                         RB_RIGHT(RB_PARENT(elm, field), field) = (tmp); \
358         } else                                                          \
359                 (head)->rbh_root = (tmp);                               \
360         RB_LEFT(tmp, field) = (elm);                                    \
361         RB_PARENT(elm, field) = (tmp);                                  \
362         RB_AUGMENT(tmp);                                                \
363         if ((RB_PARENT(tmp, field)))                                    \
364                 RB_AUGMENT(RB_PARENT(tmp, field));                      \
365 } while (/*CONSTCOND*/ 0)
366
367 #define RB_ROTATE_RIGHT(head, elm, tmp, field) do {                     \
368         (tmp) = RB_LEFT(elm, field);                                    \
369         if ((RB_LEFT(elm, field) = RB_RIGHT(tmp, field)) != NULL) {     \
370                 RB_PARENT(RB_RIGHT(tmp, field), field) = (elm);         \
371         }                                                               \
372         RB_AUGMENT(elm);                                                \
373         if ((RB_PARENT(tmp, field) = RB_PARENT(elm, field)) != NULL) {  \
374                 if ((elm) == RB_LEFT(RB_PARENT(elm, field), field))     \
375                         RB_LEFT(RB_PARENT(elm, field), field) = (tmp);  \
376                 else                                                    \
377                         RB_RIGHT(RB_PARENT(elm, field), field) = (tmp); \
378         } else                                                          \
379                 (head)->rbh_root = (tmp);                               \
380         RB_RIGHT(tmp, field) = (elm);                                   \
381         RB_PARENT(elm, field) = (tmp);                                  \
382         RB_AUGMENT(tmp);                                                \
383         if ((RB_PARENT(tmp, field)))                                    \
384                 RB_AUGMENT(RB_PARENT(tmp, field));                      \
385 } while (/*CONSTCOND*/ 0)
386
387 /* Generates prototypes and inline functions */
388 #define RB_PROTOTYPE(name, type, field, cmp)                            \
389 struct type *name##_RB_REMOVE(struct name *, struct type *);            \
390 struct type *name##_RB_INSERT(struct name *, struct type *);            \
391 struct type *name##_RB_FIND(struct name *, struct type *);              \
392 int name##_RB_SCAN(struct name *, int (*)(struct type *, void *),       \
393                         int (*)(struct type *, void *), void *);        \
394 struct type *name##_RB_NEXT(struct type *);                             \
395 struct type *name##_RB_MINMAX(struct name *, int);                      \
396 RB_SCAN_INFO(name, type)                                                \
397
398 #define RB_PROTOTYPE2(name, type, field, cmp, datatype, datacmp)        \
399 RB_PROTOTYPE(name, type, field, cmp);                                   \
400 struct type *name##_RB_LOOKUP(struct name *, datatype value)            \
401
402 /* Main rb operation.
403  * Moves node close to the key of elm to top
404  */
405 #define RB_GENERATE(name, type, field, cmp)                             \
406 static void                                                             \
407 name##_RB_INSERT_COLOR(struct name *head, struct type *elm)             \
408 {                                                                       \
409         struct type *parent, *gparent, *tmp;                            \
410         while ((parent = RB_PARENT(elm, field)) != NULL &&              \
411             RB_COLOR(parent, field) == RB_RED) {                        \
412                 gparent = RB_PARENT(parent, field);                     \
413                 if (parent == RB_LEFT(gparent, field)) {                \
414                         tmp = RB_RIGHT(gparent, field);                 \
415                         if (tmp && RB_COLOR(tmp, field) == RB_RED) {    \
416                                 RB_COLOR(tmp, field) = RB_BLACK;        \
417                                 RB_SET_BLACKRED(parent, gparent, field);\
418                                 elm = gparent;                          \
419                                 continue;                               \
420                         }                                               \
421                         if (RB_RIGHT(parent, field) == elm) {           \
422                                 RB_ROTATE_LEFT(head, parent, tmp, field);\
423                                 tmp = parent;                           \
424                                 parent = elm;                           \
425                                 elm = tmp;                              \
426                         }                                               \
427                         RB_SET_BLACKRED(parent, gparent, field);        \
428                         RB_ROTATE_RIGHT(head, gparent, tmp, field);     \
429                 } else {                                                \
430                         tmp = RB_LEFT(gparent, field);                  \
431                         if (tmp && RB_COLOR(tmp, field) == RB_RED) {    \
432                                 RB_COLOR(tmp, field) = RB_BLACK;        \
433                                 RB_SET_BLACKRED(parent, gparent, field);\
434                                 elm = gparent;                          \
435                                 continue;                               \
436                         }                                               \
437                         if (RB_LEFT(parent, field) == elm) {            \
438                                 RB_ROTATE_RIGHT(head, parent, tmp, field);\
439                                 tmp = parent;                           \
440                                 parent = elm;                           \
441                                 elm = tmp;                              \
442                         }                                               \
443                         RB_SET_BLACKRED(parent, gparent, field);        \
444                         RB_ROTATE_LEFT(head, gparent, tmp, field);      \
445                 }                                                       \
446         }                                                               \
447         RB_COLOR(head->rbh_root, field) = RB_BLACK;                     \
448 }                                                                       \
449                                                                         \
450 static void                                                             \
451 name##_RB_REMOVE_COLOR(struct name *head, struct type *parent,          \
452                         struct type *elm)                               \
453 {                                                                       \
454         struct type *tmp;                                               \
455         while ((elm == NULL || RB_COLOR(elm, field) == RB_BLACK) &&     \
456             elm != RB_ROOT(head)) {                                     \
457                 if (RB_LEFT(parent, field) == elm) {                    \
458                         tmp = RB_RIGHT(parent, field);                  \
459                         if (RB_COLOR(tmp, field) == RB_RED) {           \
460                                 RB_SET_BLACKRED(tmp, parent, field);    \
461                                 RB_ROTATE_LEFT(head, parent, tmp, field);\
462                                 tmp = RB_RIGHT(parent, field);          \
463                         }                                               \
464                         if ((RB_LEFT(tmp, field) == NULL ||             \
465                             RB_COLOR(RB_LEFT(tmp, field), field) == RB_BLACK) &&\
466                             (RB_RIGHT(tmp, field) == NULL ||            \
467                             RB_COLOR(RB_RIGHT(tmp, field), field) == RB_BLACK)) {\
468                                 RB_COLOR(tmp, field) = RB_RED;          \
469                                 elm = parent;                           \
470                                 parent = RB_PARENT(elm, field);         \
471                         } else {                                        \
472                                 if (RB_RIGHT(tmp, field) == NULL ||     \
473                                     RB_COLOR(RB_RIGHT(tmp, field), field) == RB_BLACK) {\
474                                         struct type *oleft;             \
475                                         if ((oleft = RB_LEFT(tmp, field)) \
476                                             != NULL)                    \
477                                                 RB_COLOR(oleft, field) = RB_BLACK;\
478                                         RB_COLOR(tmp, field) = RB_RED;  \
479                                         RB_ROTATE_RIGHT(head, tmp, oleft, field);\
480                                         tmp = RB_RIGHT(parent, field);  \
481                                 }                                       \
482                                 RB_COLOR(tmp, field) = RB_COLOR(parent, field);\
483                                 RB_COLOR(parent, field) = RB_BLACK;     \
484                                 if (RB_RIGHT(tmp, field))               \
485                                         RB_COLOR(RB_RIGHT(tmp, field), field) = RB_BLACK;\
486                                 RB_ROTATE_LEFT(head, parent, tmp, field);\
487                                 elm = RB_ROOT(head);                    \
488                                 break;                                  \
489                         }                                               \
490                 } else {                                                \
491                         tmp = RB_LEFT(parent, field);                   \
492                         if (RB_COLOR(tmp, field) == RB_RED) {           \
493                                 RB_SET_BLACKRED(tmp, parent, field);    \
494                                 RB_ROTATE_RIGHT(head, parent, tmp, field);\
495                                 tmp = RB_LEFT(parent, field);           \
496                         }                                               \
497                         if ((RB_LEFT(tmp, field) == NULL ||             \
498                             RB_COLOR(RB_LEFT(tmp, field), field) == RB_BLACK) &&\
499                             (RB_RIGHT(tmp, field) == NULL ||            \
500                             RB_COLOR(RB_RIGHT(tmp, field), field) == RB_BLACK)) {\
501                                 RB_COLOR(tmp, field) = RB_RED;          \
502                                 elm = parent;                           \
503                                 parent = RB_PARENT(elm, field);         \
504                         } else {                                        \
505                                 if (RB_LEFT(tmp, field) == NULL ||      \
506                                     RB_COLOR(RB_LEFT(tmp, field), field) == RB_BLACK) {\
507                                         struct type *oright;            \
508                                         if ((oright = RB_RIGHT(tmp, field)) \
509                                             != NULL)                    \
510                                                 RB_COLOR(oright, field) = RB_BLACK;\
511                                         RB_COLOR(tmp, field) = RB_RED;  \
512                                         RB_ROTATE_LEFT(head, tmp, oright, field);\
513                                         tmp = RB_LEFT(parent, field);   \
514                                 }                                       \
515                                 RB_COLOR(tmp, field) = RB_COLOR(parent, field);\
516                                 RB_COLOR(parent, field) = RB_BLACK;     \
517                                 if (RB_LEFT(tmp, field))                \
518                                         RB_COLOR(RB_LEFT(tmp, field), field) = RB_BLACK;\
519                                 RB_ROTATE_RIGHT(head, parent, tmp, field);\
520                                 elm = RB_ROOT(head);                    \
521                                 break;                                  \
522                         }                                               \
523                 }                                                       \
524         }                                                               \
525         if (elm)                                                        \
526                 RB_COLOR(elm, field) = RB_BLACK;                        \
527 }                                                                       \
528                                                                         \
529 struct type *                                                           \
530 name##_RB_REMOVE(struct name *head, struct type *elm)                   \
531 {                                                                       \
532         struct type *child, *parent, *old;                              \
533         struct name##_scan_info *inprog;                                \
534         int color;                                                      \
535                                                                         \
536         for (inprog = RB_INPROG(head); inprog; inprog = inprog->link) { \
537                 if (inprog->node == elm)                                \
538                         inprog->node = RB_NEXT(name, head, elm);        \
539         }                                                               \
540                                                                         \
541         old = elm;                                                      \
542         if (RB_LEFT(elm, field) == NULL)                                \
543                 child = RB_RIGHT(elm, field);                           \
544         else if (RB_RIGHT(elm, field) == NULL)                          \
545                 child = RB_LEFT(elm, field);                            \
546         else {                                                          \
547                 struct type *left;                                      \
548                 elm = RB_RIGHT(elm, field);                             \
549                 while ((left = RB_LEFT(elm, field)) != NULL)            \
550                         elm = left;                                     \
551                 child = RB_RIGHT(elm, field);                           \
552                 parent = RB_PARENT(elm, field);                         \
553                 color = RB_COLOR(elm, field);                           \
554                 if (child)                                              \
555                         RB_PARENT(child, field) = parent;               \
556                 if (parent) {                                           \
557                         if (RB_LEFT(parent, field) == elm)              \
558                                 RB_LEFT(parent, field) = child;         \
559                         else                                            \
560                                 RB_RIGHT(parent, field) = child;        \
561                         RB_AUGMENT(parent);                             \
562                 } else                                                  \
563                         RB_ROOT(head) = child;                          \
564                 if (RB_PARENT(elm, field) == old)                       \
565                         parent = elm;                                   \
566                 (elm)->field = (old)->field;                            \
567                 if (RB_PARENT(old, field)) {                            \
568                         if (RB_LEFT(RB_PARENT(old, field), field) == old)\
569                                 RB_LEFT(RB_PARENT(old, field), field) = elm;\
570                         else                                            \
571                                 RB_RIGHT(RB_PARENT(old, field), field) = elm;\
572                         RB_AUGMENT(RB_PARENT(old, field));              \
573                 } else                                                  \
574                         RB_ROOT(head) = elm;                            \
575                 RB_PARENT(RB_LEFT(old, field), field) = elm;            \
576                 if (RB_RIGHT(old, field))                               \
577                         RB_PARENT(RB_RIGHT(old, field), field) = elm;   \
578                 if (parent) {                                           \
579                         left = parent;                                  \
580                         do {                                            \
581                                 RB_AUGMENT(left);                       \
582                         } while ((left = RB_PARENT(left, field)) != NULL); \
583                 }                                                       \
584                 goto color;                                             \
585         }                                                               \
586         parent = RB_PARENT(elm, field);                                 \
587         color = RB_COLOR(elm, field);                                   \
588         if (child)                                                      \
589                 RB_PARENT(child, field) = parent;                       \
590         if (parent) {                                                   \
591                 if (RB_LEFT(parent, field) == elm)                      \
592                         RB_LEFT(parent, field) = child;                 \
593                 else                                                    \
594                         RB_RIGHT(parent, field) = child;                \
595                 RB_AUGMENT(parent);                                     \
596         } else                                                          \
597                 RB_ROOT(head) = child;                                  \
598 color:                                                                  \
599         if (color == RB_BLACK)                                          \
600                 name##_RB_REMOVE_COLOR(head, parent, child);            \
601         return (old);                                                   \
602 }                                                                       \
603                                                                         \
604 /* Inserts a node into the RB tree */                                   \
605 struct type *                                                           \
606 name##_RB_INSERT(struct name *head, struct type *elm)                   \
607 {                                                                       \
608         struct type *tmp;                                               \
609         struct type *parent = NULL;                                     \
610         int comp = 0;                                                   \
611         tmp = RB_ROOT(head);                                            \
612         while (tmp) {                                                   \
613                 parent = tmp;                                           \
614                 comp = (cmp)(elm, parent);                              \
615                 if (comp < 0)                                           \
616                         tmp = RB_LEFT(tmp, field);                      \
617                 else if (comp > 0)                                      \
618                         tmp = RB_RIGHT(tmp, field);                     \
619                 else                                                    \
620                         return(tmp);                                    \
621         }                                                               \
622         RB_SET(elm, parent, field);                                     \
623         if (parent != NULL) {                                           \
624                 if (comp < 0)                                           \
625                         RB_LEFT(parent, field) = elm;                   \
626                 else                                                    \
627                         RB_RIGHT(parent, field) = elm;                  \
628                 RB_AUGMENT(parent);                                     \
629         } else                                                          \
630                 RB_ROOT(head) = elm;                                    \
631         name##_RB_INSERT_COLOR(head, elm);                              \
632         return (NULL);                                                  \
633 }                                                                       \
634                                                                         \
635 /* Finds the node with the same key as elm */                           \
636 struct type *                                                           \
637 name##_RB_FIND(struct name *head, struct type *elm)                     \
638 {                                                                       \
639         struct type *tmp = RB_ROOT(head);                               \
640         int comp;                                                       \
641         while (tmp) {                                                   \
642                 comp = cmp(elm, tmp);                                   \
643                 if (comp < 0)                                           \
644                         tmp = RB_LEFT(tmp, field);                      \
645                 else if (comp > 0)                                      \
646                         tmp = RB_RIGHT(tmp, field);                     \
647                 else                                                    \
648                         return (tmp);                                   \
649         }                                                               \
650         return (NULL);                                                  \
651 }                                                                       \
652                                                                         \
653 /*                                                                      \
654  * Issue a callback for all matching items.  The scan function must     \
655  * return < 0 for items below the desired range, 0 for items within     \
656  * the range, and > 0 for items beyond the range.   Any item may be     \
657  * deleted while the scan is in progress.                               \
658  */                                                                     \
659 static int                                                              \
660 name##_SCANCMP_ALL(struct type *type, void *data)                       \
661 {                                                                       \
662         return(0);                                                      \
663 }                                                                       \
664                                                                         \
665 int                                                                     \
666 name##_RB_SCAN(struct name *head,                                       \
667                 int (*scancmp)(struct type *, void *),                  \
668                 int (*callback)(struct type *, void *),                 \
669                 void *data)                                             \
670 {                                                                       \
671         struct name##_scan_info info;                                   \
672         struct name##_scan_info **infopp;                               \
673         struct type *best;                                              \
674         struct type *tmp;                                               \
675         int count;                                                      \
676         int comp;                                                       \
677                                                                         \
678         if (scancmp == NULL)                                            \
679                 scancmp = name##_SCANCMP_ALL;                           \
680                                                                         \
681         /*                                                              \
682          * Locate the first element.                                    \
683          */                                                             \
684         tmp = RB_ROOT(head);                                            \
685         best = NULL;                                                    \
686         while (tmp) {                                                   \
687                 comp = scancmp(tmp, data);                              \
688                 if (comp < 0) {                                         \
689                         tmp = RB_RIGHT(tmp, field);                     \
690                 } else if (comp > 0) {                                  \
691                         tmp = RB_LEFT(tmp, field);                      \
692                 } else {                                                \
693                         best = tmp;                                     \
694                         if (RB_LEFT(tmp, field) == NULL)                \
695                                 break;                                  \
696                         tmp = RB_LEFT(tmp, field);                      \
697                 }                                                       \
698         }                                                               \
699         count = 0;                                                      \
700         if (best) {                                                     \
701                 info.node = RB_NEXT(name, head, best);                  \
702                 info.link = RB_INPROG(head);                            \
703                 RB_INPROG(head) = &info;                                \
704                 while ((comp = callback(best, data)) >= 0) {            \
705                         count += comp;                                  \
706                         best = info.node;                               \
707                         if (best == NULL || scancmp(best, data) != 0)   \
708                                 break;                                  \
709                         info.node = RB_NEXT(name, head, best);          \
710                 }                                                       \
711                 if (comp < 0)   /* error or termination */              \
712                         count = comp;                                   \
713                 infopp = &RB_INPROG(head);                              \
714                 while (*infopp != &info)                                \
715                         infopp = &(*infopp)->link;                      \
716                 *infopp = info.link;                                    \
717         }                                                               \
718         return(count);                                                  \
719 }                                                                       \
720                                                                         \
721 /* ARGSUSED */                                                          \
722 struct type *                                                           \
723 name##_RB_NEXT(struct type *elm)                                        \
724 {                                                                       \
725         if (RB_RIGHT(elm, field)) {                                     \
726                 elm = RB_RIGHT(elm, field);                             \
727                 while (RB_LEFT(elm, field))                             \
728                         elm = RB_LEFT(elm, field);                      \
729         } else {                                                        \
730                 if (RB_PARENT(elm, field) &&                            \
731                     (elm == RB_LEFT(RB_PARENT(elm, field), field)))     \
732                         elm = RB_PARENT(elm, field);                    \
733                 else {                                                  \
734                         while (RB_PARENT(elm, field) &&                 \
735                             (elm == RB_RIGHT(RB_PARENT(elm, field), field)))\
736                                 elm = RB_PARENT(elm, field);            \
737                         elm = RB_PARENT(elm, field);                    \
738                 }                                                       \
739         }                                                               \
740         return (elm);                                                   \
741 }                                                                       \
742                                                                         \
743 struct type *                                                           \
744 name##_RB_MINMAX(struct name *head, int val)                            \
745 {                                                                       \
746         struct type *tmp = RB_ROOT(head);                               \
747         struct type *parent = NULL;                                     \
748         while (tmp) {                                                   \
749                 parent = tmp;                                           \
750                 if (val < 0)                                            \
751                         tmp = RB_LEFT(tmp, field);                      \
752                 else                                                    \
753                         tmp = RB_RIGHT(tmp, field);                     \
754         }                                                               \
755         return (parent);                                                \
756 }
757
758 /*
759  * This extended version implements a fast LOOKUP function given
760  * a numeric data type.
761  *
762  * The element whos index/offset field is exactly the specified value
763  * will be returned, or NULL.
764  */
765 #define RB_GENERATE2(name, type, field, cmp, datatype, indexfield)      \
766 RB_GENERATE(name, type, field, cmp)                                     \
767                                                                         \
768 struct type *                                                           \
769 name##_RB_LOOKUP(struct name *head, datatype value)                     \
770 {                                                                       \
771         struct type *tmp;                                               \
772                                                                         \
773         tmp = RB_ROOT(head);                                            \
774         while (tmp) {                                                   \
775                 if (value > tmp->indexfield)                            \
776                         tmp = RB_RIGHT(tmp, field);                     \
777                 else if (value < tmp->indexfield)                       \
778                         tmp = RB_LEFT(tmp, field);                      \
779                 else                                                    \
780                         return(tmp);                                    \
781         }                                                               \
782         return(NULL);                                                   \
783 }                                                                       \
784
785 /*
786  * This extended version implements a fast ranged-based LOOKUP function
787  * given a numeric data type, for data types with a beginning and end
788  * (end non-inclusive).
789  *
790  * The element whos range contains the specified value is returned, or NULL
791  */
792 #define RB_GENERATE3(name, type, field, cmp, datatype, begfield, endfield) \
793 RB_GENERATE2(name, type, field, cmp, datatype, begfield)                \
794                                                                         \
795 struct type *                                                           \
796 name##_RB_RANGED_LOOKUP(struct name *head, datatype value)              \
797 {                                                                       \
798         struct type *tmp;                                               \
799                                                                         \
800         tmp = RB_ROOT(head);                                            \
801         while (tmp) {                                                   \
802                 if (value >= tmp->begfield && value < tmp->endfield)    \
803                         return(tmp);                                    \
804                 if (value > tmp->begfield)                              \
805                         tmp = RB_RIGHT(tmp, field);                     \
806                 else                                                    \
807                         tmp = RB_LEFT(tmp, field);                      \
808         }                                                               \
809         return(NULL);                                                   \
810 }                                                                       \
811
812 #define RB_NEGINF       -1
813 #define RB_INF  1
814
815 #define RB_INSERT(name, x, y)   name##_RB_INSERT(x, y)
816 #define RB_REMOVE(name, x, y)   name##_RB_REMOVE(x, y)
817 #define RB_FIND(name, x, y)     name##_RB_FIND(x, y)
818 #define RB_SCAN(name, root, cmp, callback, data)                \
819                                 name##_RB_SCAN(root, cmp, callback, data)
820 #define RB_NEXT(name, x, y)     name##_RB_NEXT(y)
821 #define RB_MIN(name, x)         name##_RB_MINMAX(x, RB_NEGINF)
822 #define RB_MAX(name, x)         name##_RB_MINMAX(x, RB_INF)
823
824 #define RB_FOREACH(x, name, head)                                       \
825         for ((x) = RB_MIN(name, head);                                  \
826              (x) != NULL;                                               \
827              (x) = name##_RB_NEXT(x))
828
829 #endif  /* _SYS_TREE_H_ */