1 /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
2 /* hack.vault.c - version 1.0.2 */
3 /* $FreeBSD: src/games/hack/hack.vault.c,v 1.4 1999/11/16 10:26:38 marcel Exp $ */
4 /* $DragonFly: src/games/hack/hack.vault.c,v 1.4 2006/08/21 19:45:32 pavalos Exp $ */
20 gddead(struct monst *mtmp __unused)
25 replgd(struct monst *mtmp __unused, struct monst *mtmp2 __unused)
36 #define FCSIZ (ROWNO + COLNO)
42 int fcbeg, fcend; /* fcend: first unused pos */
43 xchar gdx, gdy; /* goal of guard's walk */
45 struct fakecorridor fakecorr[FCSIZ];
48 static struct permonst pm_guard =
49 { "guard", '@', 12, 12, -1, 4, 10, sizeof(struct egd) };
51 static struct monst *guard;
53 #define EGD ((struct egd *)(&(guard->mextra[0])))
55 static void restfakecorr(void);
56 static bool goldincorridor(void);
64 while ((fcbeg = EGD->fcbeg) < EGD->fcend) {
65 fcx = EGD->fakecorr[fcbeg].fx;
66 fcy = EGD->fakecorr[fcbeg].fy;
67 if ((u.ux == fcx && u.uy == fcy) || cansee(fcx, fcy) ||
70 crm = &levl[fcx][fcy];
71 crm->typ = EGD->fakecorr[fcbeg].ftyp;
77 /* it seems he left the corridor - let the guard disappear */
87 for (fci = EGD->fcbeg; fci < EGD->fcend; fci++)
88 if (g_at(EGD->fakecorr[fci].fx, EGD->fakecorr[fci].fy))
98 for (mtmp = fmon; mtmp; mtmp = mtmp->nmon)
110 int tmp = inroom(u.ux, u.uy);
112 if (tmp < 0 || rooms[tmp].rtype != VAULT) {
116 if (++u.uinvault % 50 == 0 && (!guard || gdlevel != dlevel)) {
118 int x, y, dd, gx, gy;
120 /* first find the goal for the guard */
121 for (dd = 1; (dd < ROWNO || dd < COLNO); dd++) {
122 for (y = u.uy - dd; y <= u.uy + dd; y++) {
123 if (y < 0 || y > ROWNO - 1)
125 for (x = u.ux - dd; x <= u.ux + dd; x++) {
126 if (y != u.uy - dd && y != u.uy + dd && x != u.ux - dd)
128 if (x < 0 || x > COLNO - 1)
130 if (levl[x][y].typ == CORR)
135 impossible("Not a single corridor on this level??");
142 /* next find a good place for a door in the wall */
145 while (levl[x][y].typ == ROOM) {
148 dx = (gx > x) ? 1 : (gx < x) ? -1 : 0;
149 dy = (gy > y) ? 1 : (gy < y) ? -1 : 0;
150 if (abs(gx - x) >= abs(gy - y))
156 /* make something interesting happen */
157 if (!(guard = makemon(&pm_guard, x, y)))
159 guard->isgd = guard->mpeaceful = 1;
162 if (!cansee(guard->mx, guard->my)) {
168 pline("Suddenly one of the Vault's guards enters!");
171 pline("\"Hello stranger, who are you?\" - ");
173 } while (!letter(buf[0]));
175 if (!strcmp(buf, "Croesus") || !strcmp(buf, "Kroisos")) {
176 pline("\"Oh, yes - of course. Sorry to have disturbed you.\"");
182 pline("\"I don't know you.\"");
184 pline("\"Please follow me.\"");
186 pline("\"Most likely all that gold was stolen from this vault.\"");
187 pline("\"Please drop your gold (say d$ ) and follow me.\"");
192 EGD->fakecorr[0].fx = x;
193 EGD->fakecorr[0].fy = y;
194 EGD->fakecorr[0].ftyp = levl[x][y].typ;
195 levl[x][y].typ = DOOR;
203 int x, y, dx, dy, gx, gy, nx, ny, typ;
204 struct fakecorridor *fcp;
207 if (!guard || gdlevel != dlevel) {
208 impossible("Where is the guard?");
209 return (2); /* died */
211 if (u.ugold || goldincorridor())
212 return (0); /* didnt move */
213 if (dist(guard->mx, guard->my) > 1 || EGD->gddone) {
215 return (0); /* didnt move */
219 /* look around (hor & vert only) for accessible places */
220 for (nx = x - 1; nx <= x + 1; nx++)
221 for (ny = y - 1; ny <= y + 1; ny++) {
222 if (nx == x || ny == y)
223 if (nx != x || ny != y)
225 if (!IS_WALL(typ = (crm = &levl[nx][ny])->typ) && typ != POOL) {
227 for (i = EGD->fcbeg; i < EGD->fcend; i++)
228 if (EGD->fakecorr[i].fx == nx &&
229 EGD->fakecorr[i].fy == ny)
231 if ((i = inroom(nx, ny)) >= 0 && rooms[i].rtype == VAULT)
233 /* seems we found a good place to leave him alone */
237 crm->typ = (typ == SCORR) ? CORR : DOOR;
246 dx = (gx > x) ? 1 : (gx < x) ? -1 : 0;
247 dy = (gy > y) ? 1 : (gy < y) ? -1 : 0;
248 if (abs(gx - x) >= abs(gy - y))
253 while ((typ = (crm = &levl[nx][ny])->typ) != 0) {
254 /* in view of the above we must have IS_WALL(typ) or typ == POOL */
255 /* must be a wall here */
256 if (isok(nx + nx - x, ny + ny - y) && typ != POOL &&
257 ZAP_POS(levl[nx + nx - x][ny + ny - y].typ)) {
272 /* I don't like this, but ... */
278 if (cansee(nx, ny)) {
282 fcp = &(EGD->fakecorr[EGD->fcend]);
283 if (EGD->fcend++ == FCSIZ)
284 panic("fakecorr overflow");
305 replgd(struct monst *mtmp, struct monst *mtmp2)