games: Massive style(9) cleanup commit. Reduces differences to NetBSD.
[dragonfly.git] / games / trek / play.c
1 /*-
2  * Copyright (c) 1980, 1993
3  *      The Regents of the University of California.  All rights reserved.
4  *
5  * Redistribution and use in source and binary forms, with or without
6  * modification, are permitted provided that the following conditions
7  * are met:
8  * 1. Redistributions of source code must retain the above copyright
9  *    notice, this list of conditions and the following disclaimer.
10  * 2. Redistributions in binary form must reproduce the above copyright
11  *    notice, this list of conditions and the following disclaimer in the
12  *    documentation and/or other materials provided with the distribution.
13  * 3. Neither the name of the University nor the names of its contributors
14  *    may be used to endorse or promote products derived from this software
15  *    without specific prior written permission.
16  *
17  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
18  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
19  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
20  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
21  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
22  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
23  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
24  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
25  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
26  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
27  * SUCH DAMAGE.
28  *
29  * @(#)play.c   8.1 (Berkeley) 5/31/93
30  * $FreeBSD: src/games/trek/play.c,v 1.2 1999/11/30 03:49:52 billf Exp $
31  * $DragonFly: src/games/trek/play.c,v 1.3 2006/09/07 21:19:44 pavalos Exp $
32  */
33
34 #include "trek.h"
35 #include "getpar.h"
36
37 static void myreset(int);
38 /*
39 **  INSTRUCTION READ AND MAIN PLAY LOOP
40 **
41 **      Well folks, this is it.  Here we have the guts of the game.
42 **      This routine executes moves.  It sets up per-move variables,
43 **      gets the command, and executes the command.  After the command,
44 **      it calls events() to use up time, attack() to have Klingons
45 **      attack if the move was not free, and checkcond() to check up
46 **      on how we are doing after the move.
47 */
48
49 struct cvntab Comtab[] = {
50         { "abandon",            "",                     abandon,        0 },
51         { "ca",                 "pture",                capture,        0 },
52         { "cl",                 "oak",                  shield,         -1 },
53         { "c",                  "omputer",              computer,       0 },
54         { "da",                 "mages",                dcrept,         0 },
55         { "destruct",           "",                     destruct,       0 },
56         { "do",                 "ck",                   dock,           0 },
57         { "help",               "",                     help,           0 },
58         { "i",                  "mpulse",               impulse,        0 },
59         { "l",                  "rscan",                lrscan,         0 },
60         { "m",                  "ove",                  dowarp,         0 },
61         { "p",                  "hasers",               phaser,         0 },
62         { "ram",                "",                     dowarp,         1 },
63         { "dump",               "",                     dumpgame,       0 },
64         { "r",                  "est",                  rest,           0 },
65         { "sh",                 "ield",                 shield,         0 },
66         { "s",                  "rscan",                srscan,         0 },
67         { "st",                 "atus",                 srscan,         -1 },
68         { "terminate",          "",                     myreset,        0 },
69         { "t",                  "orpedo",               torped,         0 },
70         { "u",                  "ndock",                undock,         0 },
71         { "v",                  "isual",                visual,         0 },
72         { "w",                  "arp",                  setwarp,        0 },
73         { NULL,                 NULL,                   NULL,           0 }
74 };
75
76 static void
77 myreset(int v __unused)
78 {
79         longjmp(env, 1);
80 }
81
82 void
83 play(void)
84 {
85         struct cvntab           *r;
86
87         while (1) {
88                 Move.free = 1;
89                 Move.time = 0.0;
90                 Move.shldchg = 0;
91                 Move.newquad = 0;
92                 Move.resting = 0;
93                 skiptonl(0);
94                 r = getcodpar("\nCommand", Comtab);
95                 (*r->value)(r->value2);
96                 events(0);
97                 attack(0);
98                 checkcond();
99         }
100 }