sail(6): Sync with NetBSD.
[dragonfly.git] / games / sail / dr_3.c
1 /*      $NetBSD: dr_3.c,v 1.19 2009/03/14 22:52:52 dholland Exp $       */
2
3 /*
4  * Copyright (c) 1983, 1993
5  *      The Regents of the University of California.  All rights reserved.
6  *
7  * Redistribution and use in source and binary forms, with or without
8  * modification, are permitted provided that the following conditions
9  * are met:
10  * 1. Redistributions of source code must retain the above copyright
11  *    notice, this list of conditions and the following disclaimer.
12  * 2. Redistributions in binary form must reproduce the above copyright
13  *    notice, this list of conditions and the following disclaimer in the
14  *    documentation and/or other materials provided with the distribution.
15  * 3. Neither the name of the University nor the names of its contributors
16  *    may be used to endorse or promote products derived from this software
17  *    without specific prior written permission.
18  *
19  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
20  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
21  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
22  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
23  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
24  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
25  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
26  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
27  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
28  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
29  * SUCH DAMAGE.
30  */
31
32 #include <sys/cdefs.h>
33 #ifndef lint
34 #if 0
35 static char sccsid[] = "@(#)dr_3.c      8.1 (Berkeley) 5/31/93";
36 #else
37 __RCSID("$NetBSD: dr_3.c,v 1.19 2009/03/14 22:52:52 dholland Exp $");
38 #endif
39 #endif /* not lint */
40
41 #include <stdlib.h>
42 #include <string.h>
43 #include "extern.h"
44 #include "driver.h"
45
46 static int stillmoving(int);
47 static int is_isolated(struct ship *);
48 static int push(struct ship *, struct ship *);
49 static void step(struct ship *, int, char *);
50
51 /* move all comp ships */
52 void
53 moveall(void)
54 {
55         struct ship *sp, *sq;
56         int n;
57         int k, l;
58         int row[NSHIP], col[NSHIP], dir[NSHIP], drift[NSHIP];
59         char moved[NSHIP];
60
61         /*
62          * first try to create moves for OUR ships
63          */
64         foreachship(sp) {
65                 struct ship *closest;
66                 int ma, ta;
67                 bool af;
68
69                 if (sp->file->captain[0] || sp->file->dir == 0)
70                         continue;
71                 if (!sp->file->struck && windspeed && !snagged(sp)
72                     && sp->specs->crew3) {
73                         ta = maxturns(sp, &af);
74                         ma = maxmove(sp, sp->file->dir, 0);
75                         closest = closestenemy(sp, 0, 0);
76                         if (closest == 0)
77                                 *sp->file->movebuf = '\0';
78                         else
79                                 closeon(sp, closest, sp->file->movebuf,
80                                         sizeof(sp->file->movebuf),
81                                         ta, ma, af);
82                 } else
83                         *sp->file->movebuf = '\0';
84         }
85         /*
86          * Then execute the moves for ALL ships (dead ones too),
87          * checking for collisions and snags at each step.
88          * The old positions are saved in row[], col[], dir[].
89          * At the end, we compare and write out the changes.
90          */
91         n = 0;
92         foreachship(sp) {
93                 if (snagged(sp))
94                         strcpy(sp->file->movebuf, "d");
95                 else
96                         if (*sp->file->movebuf != 'd')
97                                 strcat(sp->file->movebuf, "d");
98                 row[n] = sp->file->row;
99                 col[n] = sp->file->col;
100                 dir[n] = sp->file->dir;
101                 drift[n] = sp->file->drift;
102                 moved[n] = 0;
103                 n++;
104         }
105         /*
106          * Now resolve collisions.
107          * This is the tough part.
108          */
109         for (k = 0; stillmoving(k); k++) {
110                 /*
111                  * Step once.
112                  * And propagate the nulls at the end of sp->file->movebuf.
113                  */
114                 n = 0;
115                 foreachship(sp) {
116                         if (!sp->file->movebuf[k])
117                                 sp->file->movebuf[k+1] = '\0';
118                         else if (sp->file->dir)
119                                 step(sp, sp->file->movebuf[k], &moved[n]);
120                         n++;
121                 }
122                 /*
123                  * The real stuff.
124                  */
125                 n = 0;
126                 foreachship(sp) {
127                         if (sp->file->dir == 0 || is_isolated(sp))
128                                 goto cont1;
129                         l = 0;
130                         foreachship(sq) {
131                                 char snap = 0;
132
133                                 if (sp == sq)
134                                         goto cont2;
135                                 if (sq->file->dir == 0)
136                                         goto cont2;
137                                 if (!push(sp, sq))
138                                         goto cont2;
139                                 if (snagged2(sp, sq) && range(sp, sq) > 1)
140                                         snap++;
141                                 if (!range(sp, sq) && !fouled2(sp, sq)) {
142                                         makesignal(sp, "collision with $$", sq);
143                                         if (dieroll() < 4) {
144                                                 makesignal(sp, "fouled with $$",
145                                                     sq);
146                                                 send_foul(sp, l);
147                                                 send_foul(sq, n);
148                                         }
149                                         snap++;
150                                 }
151                                 if (snap) {
152                                         sp->file->movebuf[k + 1] = 0;
153                                         sq->file->movebuf[k + 1] = 0;
154                                         sq->file->row = sp->file->row - 1;
155                                         if (sp->file->dir == 1
156                                             || sp->file->dir == 5)
157                                                 sq->file->col =
158                                                         sp->file->col - 1;
159                                         else
160                                                 sq->file->col = sp->file->col;
161                                         sq->file->dir = sp->file->dir;
162                                 }
163                         cont2:
164                                 l++;
165                         }
166                 cont1:
167                         n++;
168                 }
169         }
170         /*
171          * Clear old moves.  And write out new pos.
172          */
173         n = 0;
174         foreachship(sp) {
175                 if (sp->file->dir != 0) {
176                         *sp->file->movebuf = 0;
177                         if (row[n] != sp->file->row)
178                                 send_row(sp, sp->file->row);
179                         if (col[n] != sp->file->col)
180                                 send_col(sp, sp->file->col);
181                         if (dir[n] != sp->file->dir)
182                                 send_dir(sp, sp->file->dir);
183                         if (drift[n] != sp->file->drift)
184                                 send_drift(sp, sp->file->drift);
185                 }
186                 n++;
187         }
188 }
189
190 static int
191 stillmoving(int k)
192 {
193         struct ship *sp;
194
195         foreachship(sp)
196                 if (sp->file->movebuf[k])
197                         return 1;
198         return 0;
199 }
200
201 static int
202 is_isolated(struct ship *ship)
203 {
204         struct ship *sp;
205
206         foreachship(sp) {
207                 if (ship != sp && range(ship, sp) <= 10)
208                         return 0;
209         }
210         return 1;
211 }
212
213 static int
214 push(struct ship *from, struct ship *to)
215 {
216         int bs, sb;
217
218         sb = to->specs->guns;
219         bs = from->specs->guns;
220         if (sb > bs)
221                 return 1;
222         if (sb < bs)
223                 return 0;
224         return from < to;
225 }
226
227 static void
228 step(struct ship *sp, int com, char *moved)
229 {
230         int dist;
231
232         switch (com) {
233         case 'r':
234                 if (++sp->file->dir == 9)
235                         sp->file->dir = 1;
236                 break;
237         case 'l':
238                 if (--sp->file->dir == 0)
239                         sp->file->dir = 8;
240                 break;
241                 case '0': case '1': case '2': case '3':
242                 case '4': case '5': case '6': case '7':
243                 if (sp->file->dir % 2 == 0)
244                         dist = dtab[com - '0'];
245                 else
246                         dist = com - '0';
247                 sp->file->row -= dr[sp->file->dir] * dist;
248                 sp->file->col -= dc[sp->file->dir] * dist;
249                 *moved = 1;
250                 break;
251         case 'b':
252                 break;
253         case 'd':
254                 if (!*moved) {
255                         if (windspeed != 0 && ++sp->file->drift > 2 &&
256                             ((sp->specs->class >= 3 && !snagged(sp))
257                              || (turn & 1) == 0)) {
258                                 sp->file->row -= dr[winddir];
259                                 sp->file->col -= dc[winddir];
260                         }
261                 } else {
262                         sp->file->drift = 0;
263                 }
264                 break;
265         }
266 }
267
268 void
269 sendbp(struct ship *from, struct ship *to, int sections, int isdefense)
270 {
271         int n;
272         struct BP *bp;
273
274         bp = isdefense ? from->file->DBP : from->file->OBP;
275         for (n = 0; n < NBP && bp[n].turnsent; n++)
276                 ;
277         if (n < NBP && sections) {
278                 if (isdefense) {
279                         send_dbp(from, n, turn, to->file->index, sections);
280                 } else {
281                         send_obp(from, n, turn, to->file->index, sections);
282                 }
283                 if (isdefense)
284                         makemsg(from, "repelling boarders");
285                 else
286                         makesignal(from, "boarding the $$", to);
287         }
288 }
289
290 int
291 is_toughmelee(struct ship *ship, struct ship *to, int isdefense, int count)
292 {
293         struct BP *bp;
294         int obp = 0;
295         int n, OBP = 0, DBP = 0, dbp = 0;
296         int qual;
297
298         qual = ship->specs->qual;
299         bp = isdefense ? ship->file->DBP : ship->file->OBP;
300         for (n = 0; n < NBP; n++, bp++) {
301                 if (bp->turnsent && (to == bp->toship || isdefense)) {
302                         obp += bp->mensent / 100
303                                 ? ship->specs->crew1 * qual : 0;
304                         obp += (bp->mensent % 100)/10
305                                 ? ship->specs->crew2 * qual : 0;
306                         obp += bp->mensent % 10
307                                 ? ship->specs->crew3 * qual : 0;
308                 }
309         }
310         if (count || isdefense)
311                 return obp;
312         OBP = is_toughmelee(to, ship, 0, count + 1);
313         dbp = is_toughmelee(ship, to, 1, count + 1);
314         DBP = is_toughmelee(to, ship, 1, count + 1);
315         if (OBP > obp + 10 || OBP + DBP >= obp + dbp + 10)
316                 return 1;
317         else
318                 return 0;
319 }
320
321 void
322 reload(void)
323 {
324         struct ship *sp;
325
326         foreachship(sp) {
327                 sp->file->loadwith = 0;
328         }
329 }
330
331 void
332 checksails(void)
333 {
334         struct ship *sp;
335         int rig, full;
336         struct ship *close;
337
338         foreachship(sp) {
339                 if (sp->file->captain[0] != 0)
340                         continue;
341                 rig = sp->specs->rig1;
342                 if (windspeed == 6 || (windspeed == 5 && sp->specs->class > 4))
343                         rig = 0;
344                 if (rig && sp->specs->crew3) {
345                         close = closestenemy(sp, 0, 0);
346                         if (close != 0) {
347                                 if (range(sp, close) > 9)
348                                         full = 1;
349                                 else
350                                         full = 0;
351                         } else {
352                                 full = 0;
353                         }
354                 } else {
355                         full = 0;
356                 }
357                 if ((sp->file->FS != 0) != full)
358                         send_fs(sp, full);
359         }
360 }