Merge from vendor branch SENDMAIL:
[dragonfly.git] / games / sail / dr_1.c
1 /*
2  * Copyright (c) 1983, 1993
3  *      The Regents of the University of California.  All rights reserved.
4  *
5  * Redistribution and use in source and binary forms, with or without
6  * modification, are permitted provided that the following conditions
7  * are met:
8  * 1. Redistributions of source code must retain the above copyright
9  *    notice, this list of conditions and the following disclaimer.
10  * 2. Redistributions in binary form must reproduce the above copyright
11  *    notice, this list of conditions and the following disclaimer in the
12  *    documentation and/or other materials provided with the distribution.
13  * 3. All advertising materials mentioning features or use of this software
14  *    must display the following acknowledgement:
15  *      This product includes software developed by the University of
16  *      California, Berkeley and its contributors.
17  * 4. Neither the name of the University nor the names of its contributors
18  *    may be used to endorse or promote products derived from this software
19  *    without specific prior written permission.
20  *
21  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
22  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
23  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
24  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
25  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
26  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
27  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
28  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
29  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
30  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
31  * SUCH DAMAGE.
32  *
33  * @(#)dr_1.c   8.1 (Berkeley) 5/31/93
34  * $FreeBSD: src/games/sail/dr_1.c,v 1.7 1999/11/30 03:49:32 billf Exp $
35  * $DragonFly: src/games/sail/dr_1.c,v 1.4 2006/09/03 17:33:13 pavalos Exp $
36  */
37
38 #include "driver.h"
39
40 static int      fightitout(struct ship *, struct ship *, int);
41
42 void
43 unfoul(void)
44 {
45         struct ship *sp;
46         struct ship *to;
47         int nat;
48         int i;
49
50         foreachship(sp) {
51                 if (sp->file->captain[0])
52                         continue;
53                 nat = capship(sp)->nationality;
54                 foreachship(to) {
55                         if (nat != capship(to)->nationality &&
56                             !toughmelee(sp, to, 0, 0))
57                                 continue;
58                         for (i = fouled2(sp, to); --i >= 0;)
59                                 if (die() <= 2)
60                                         cleanfoul(sp, to, 0);
61                 }
62         }
63 }
64
65 void
66 boardcomp(void)
67 {
68         int crew[3];
69         struct ship *sp, *sq;
70
71         foreachship(sp) {
72                 if (*sp->file->captain)
73                         continue;
74                 if (sp->file->dir == 0)
75                         continue;
76                 if (sp->file->struck || sp->file->captured != 0)
77                         continue;
78                 if (!snagged(sp))
79                         continue;
80                 crew[0] = sp->specs->crew1 != 0;
81                 crew[1] = sp->specs->crew2 != 0;
82                 crew[2] = sp->specs->crew3 != 0;
83                 foreachship(sq) {
84                         if (!Xsnagged2(sp, sq))
85                                 continue;
86                         if (meleeing(sp, sq))
87                                 continue;
88                         if (!sq->file->dir
89                                 || sp->nationality == capship(sq)->nationality)
90                                 continue;
91                         switch (sp->specs->class - sq->specs->class) {
92                         case -3: case -4: case -5:
93                                 if (crew[0]) {
94                                         /* OBP */
95                                         sendbp(sp, sq, crew[0]*100, 0);
96                                         crew[0] = 0;
97                                 } else if (crew[1]){
98                                         /* OBP */
99                                         sendbp(sp, sq, crew[1]*10, 0);
100                                         crew[1] = 0;
101                                 }
102                                 break;
103                         case -2:
104                                 if (crew[0] || crew[1]) {
105                                         /* OBP */
106                                         sendbp(sp, sq, crew[0]*100+crew[1]*10,
107                                                 0);
108                                         crew[0] = crew[1] = 0;
109                                 }
110                                 break;
111                         case -1: case 0: case 1:
112                                 if (crew[0]) {
113                                         /* OBP */
114                                         sendbp(sp, sq, crew[0]*100+crew[1]*10,
115                                                 0);
116                                         crew[0] = crew[1] = 0;
117                                 }
118                                 break;
119                         case 2: case 3: case 4: case 5:
120                                 /* OBP */
121                                 sendbp(sp, sq, crew[0]*100+crew[1]*10+crew[2],
122                                         0);
123                                 crew[0] = crew[1] = crew[2] = 0;
124                                 break;
125                         }
126                 }
127         }
128 }
129
130 static int
131 fightitout(struct ship *from, struct ship *to, int key)
132 {
133         struct ship *fromcap, *tocap;
134         int crewfrom[3], crewto[3], menfrom, mento;
135         int pcto, pcfrom, fromstrength, strengthto, frominjured, toinjured;
136         int topoints;
137         int idx, totalfrom = 0, totalto = 0;
138         int count;
139         char message[60];
140
141         menfrom = mensent(from, to, crewfrom, &fromcap, &pcfrom, key);
142         mento = mensent(to, from, crewto, &tocap, &pcto, 0);
143         if (fromcap == 0)
144                 fromcap = from;
145         if (tocap == 0)
146                 tocap = to;
147         if (key) {
148                 if (!menfrom) {          /* if crew surprised */
149                         if (fromcap == from)
150                                 menfrom = from->specs->crew1
151                                         + from->specs->crew2
152                                         + from->specs->crew3;
153                         else
154                                 menfrom = from->file->pcrew;
155                 } else {
156                         menfrom *= 2;   /* DBP's fight at an advantage */
157                 }
158         }
159         fromstrength = menfrom * fromcap->specs->qual;
160         strengthto = mento * tocap->specs->qual;
161         for (count = 0;
162              ((fromstrength < strengthto * 3 && strengthto < fromstrength * 3)
163               || fromstrength == -1) && count < 4;
164              count++) {
165                 idx = fromstrength/10;
166                 if (idx > 8)
167                         idx = 8;
168                 toinjured = MT[idx][2 - die() / 3];
169                 totalto += toinjured;
170                 idx = strengthto/10;
171                 if (idx > 8)
172                         idx = 8;
173                 frominjured = MT[idx][2 - die() / 3];
174                 totalfrom += frominjured;
175                 menfrom -= frominjured;
176                 mento -= toinjured;
177                 fromstrength = menfrom * fromcap->specs->qual;
178                 strengthto = mento * tocap->specs->qual;
179         }
180         if (fromstrength >= strengthto * 3 || count == 4) {
181                 unboard(to, from, 0);
182                 subtract(from, totalfrom, crewfrom, fromcap, pcfrom);
183                 subtract(to, totalto, crewto, tocap, pcto);
184                 makesignal(from, "boarders from %s repelled", to);
185                 sprintf(message, "killed in melee: %d.  %s: %d",
186                         totalto, from->shipname, totalfrom);
187                 Write(W_SIGNAL, to, 1, (long) message, 0, 0, 0);
188                 if (key)
189                         return 1;
190         } else if (strengthto >= fromstrength * 3) {
191                 unboard(from, to, 0);
192                 subtract(from, totalfrom, crewfrom, fromcap, pcfrom);
193                 subtract(to, totalto, crewto, tocap, pcto);
194                 if (key) {
195                         if (fromcap != from)
196                                 Write(W_POINTS, fromcap, 0,
197                                         fromcap->file->points -
198                                                 from->file->struck
199                                                 ? from->specs->pts
200                                                 : 2 * from->specs->pts,
201                                         0, 0, 0);
202
203 /* ptr1 points to the shipspec for the ship that was just unboarded.
204    I guess that what is going on here is that the pointer is multiplied
205    or something. */
206
207                         Write(W_CAPTURED, from, 0, to->file->index, 0, 0, 0);
208                         topoints = 2 * from->specs->pts + to->file->points;
209                         if (from->file->struck)
210                                 topoints -= from->specs->pts;
211                         Write(W_POINTS, to, 0, topoints, 0, 0, 0);
212                         mento = crewto[0] ? crewto[0] : crewto[1];
213                         if (mento) {
214                                 subtract(to, mento, crewto, tocap, pcto);
215                                 subtract(from, - mento, crewfrom, to, 0);
216                         }
217                         sprintf(message, "captured by the %s!",
218                                 to->shipname);
219                         Write(W_SIGNAL, from, 1, (long) message, 0, 0, 0);
220                         sprintf(message, "killed in melee: %d.  %s: %d",
221                                 totalto, from->shipname, totalfrom);
222                         Write(W_SIGNAL, to, 1, (long) message, 0, 0, 0);
223                         mento = 0;
224                         return 0;
225                 }
226         }
227         return 0;
228 }
229
230 void
231 resolve(void)
232 {
233         int thwart;
234         struct ship *sp, *sq;
235
236         foreachship(sp) {
237                 if (sp->file->dir == 0)
238                         continue;
239                 for (sq = sp + 1; sq < ls; sq++)
240                         if (sq->file->dir && meleeing(sp, sq) && meleeing(sq, sp))
241                                 fightitout(sp, sq, 0);
242                 thwart = 2;
243                 foreachship(sq) {
244                         if (sq->file->dir && meleeing(sq, sp))
245                                 thwart = fightitout(sp, sq, 1);
246                         if (!thwart)
247                                 break;
248                 }
249                 if (!thwart) {
250                         foreachship(sq) {
251                                 if (sq->file->dir && meleeing(sq, sp))
252                                         unboard(sq, sp, 0);
253                                 unboard(sp, sq, 0);
254                         }
255                         unboard(sp, sp, 1);
256                 } else if (thwart == 2)
257                         unboard(sp, sp, 1);
258         }
259 }
260
261 void
262 compcombat(void)
263 {
264         int n;
265         struct ship *sp;
266         struct ship *closest;
267         int crew[3], men = 0, target, temp;
268         int r, guns, ready, load, car;
269         int idx, rakehim, sternrake;
270         int shootat, hit;
271
272         foreachship(sp) {
273                 if (sp->file->captain[0] || sp->file->dir == 0)
274                         continue;
275                 crew[0] = sp->specs->crew1;
276                 crew[1] = sp->specs->crew2;
277                 crew[2] = sp->specs->crew3;
278                 for (n = 0; n < 3; n++) {
279                         if (sp->file->OBP[n].turnsent)
280                                 men += sp->file->OBP[n].mensent;
281                 }
282                 for (n = 0; n < 3; n++) {
283                         if (sp->file->DBP[n].turnsent)
284                                 men += sp->file->DBP[n].mensent;
285                 }
286                 if (men){
287                         crew[0] = men/100 ? 0 : crew[0] != 0;
288                         crew[1] = (men%100)/10 ? 0 : crew[1] != 0;
289                         crew[2] = men%10 ? 0 : crew[2] != 0;
290                 }
291                 for (r = 0; r < 2; r++) {
292                         if (!crew[2])
293                                 continue;
294                         if (sp->file->struck)
295                                 continue;
296                         if (r) {
297                                 ready = sp->file->readyR;
298                                 guns = sp->specs->gunR;
299                                 car = sp->specs->carR;
300                         } else {
301                                 ready = sp->file->readyL;
302                                 guns = sp->specs->gunL;
303                                 car = sp->specs->carL;
304                         }
305                         if (!guns && !car)
306                                 continue;
307                         if ((ready & R_LOADED) == 0)
308                                 continue;
309                         closest = closestenemy(sp, r ? 'r' : 'l', 0);
310                         if (closest == 0)
311                                 continue;
312                         if (range(closest, sp) > range(sp, closestenemy(sp, r ? 'r' : 'l', 1)))
313                                 continue;
314                         if (closest->file->struck)
315                                 continue;
316                         target = range(sp, closest);
317                         if (target > 10)
318                                 continue;
319                         if (!guns && target >= 3)
320                                 continue;
321                         load = L_ROUND;
322                         if (target == 1 && sp->file->loadwith == L_GRAPE)
323                                 load = L_GRAPE;
324                         if (target <= 3 && closest->file->FS)
325                                 load = L_CHAIN;
326                         if (target == 1 && load != L_GRAPE)
327                                 load = L_DOUBLE;
328                         if (load > L_CHAIN && target < 6)
329                                 shootat = HULL;
330                         else
331                                 shootat = RIGGING;
332                         rakehim = gunsbear(sp, closest)
333                                 && !gunsbear(closest, sp);
334                         temp = portside(closest, sp, 1)
335                                 - closest->file->dir + 1;
336                         if (temp < 1)
337                                 temp += 8;
338                         if (temp > 8)
339                                 temp -= 8;
340                         sternrake = temp > 4 && temp < 6;
341                         idx = guns;
342                         if (target < 3)
343                                 idx += car;
344                         idx = (idx - 1) / 3;
345                         idx = idx > 8 ? 8 : idx;
346                         if (!rakehim)
347                                 hit = HDT[idx][target-1];
348                         else
349                                 hit = HDTrake[idx][target-1];
350                         if (rakehim && sternrake)
351                                 hit++;
352                         hit += QUAL[idx][capship(sp)->specs->qual - 1];
353                         for (n = 0; n < 3 && sp->file->captured == 0; n++)
354                                 if (!crew[n]) {
355                                         if (idx <= 5)
356                                                 hit--;
357                                         else
358                                                 hit -= 2;
359                                 }
360                         if (ready & R_INITIAL) {
361                                 if (!r)
362                                         sp->file->readyL &= ~R_INITIAL;
363                                 else
364                                         sp->file->readyR &= ~R_INITIAL;
365                                 if (idx <= 3)
366                                         hit++;
367                                 else
368                                         hit += 2;
369                         }
370                         if (sp->file->captured != 0) {
371                                 if (idx <= 1)
372                                         hit--;
373                                 else
374                                         hit -= 2;
375                         }
376                         hit += AMMO[idx][load - 1];
377                         temp = sp->specs->class;
378                         if ((temp >= 5 || temp == 1) && windspeed == 5)
379                                 hit--;
380                         if (windspeed == 6 && temp == 4)
381                                 hit -= 2;
382                         if (windspeed == 6 && temp <= 3)
383                                 hit--;
384                         if (hit >= 0) {
385                                 if (load != L_GRAPE)
386                                         hit = hit > 10 ? 10 : hit;
387                                 table(shootat, load, hit, closest, sp, die());
388                         }
389                 }
390         }
391 }
392
393 int
394 next(void)
395 {
396         if (++turn % 55 == 0) {
397                 if (alive)
398                         alive = 0;
399                 else
400                         people = 0;
401         }
402         if (people <= 0 || windspeed == 7) {
403                 struct ship *s;
404                 struct ship *bestship = NULL;
405                 float net, best = 0.0;
406                 foreachship(s) {
407                         if (*s->file->captain)
408                                 continue;
409                         net = (float)s->file->points / s->specs->pts;
410                         if (net > best) {
411                                 best = net;
412                                 bestship = s;
413                         }
414                 }
415                 if (best > 0.0) {
416                         char *p = getenv("WOTD");
417                         if (p == 0) {
418                                 char buf[6] = "Driver";
419                                 p = buf;
420                         }
421                         if (islower(*p))
422                                 *p = toupper(*p);
423                         strncpy(bestship->file->captain, p,
424                                 sizeof bestship->file->captain);
425                         bestship->file->captain
426                                 [sizeof bestship->file->captain - 1] = 0;
427                         write_log(bestship);
428                 }
429                 return -1;
430         }
431         Write(W_TURN, SHIP(0), 0, turn, 0, 0, 0);
432         if (turn % 7 == 0 && (die() >= cc->windchange || !windspeed)) {
433                 switch (die()) {
434                 case 1:
435                         winddir = 1;
436                         break;
437                 case 2:
438                         break;
439                 case 3:
440                         winddir++;
441                         break;
442                 case 4:
443                         winddir--;
444                         break;
445                 case 5:
446                         winddir += 2;
447                         break;
448                 case 6:
449                         winddir -= 2;
450                         break;
451                 }
452                 if (winddir > 8)
453                         winddir -= 8;
454                 if (winddir < 1)
455                         winddir += 8;
456                 if (windspeed)
457                         switch (die()) {
458                         case 1:
459                         case 2:
460                                 windspeed--;
461                                 break;
462                         case 5:
463                         case 6:
464                                 windspeed++;
465                                 break;
466                         }
467                 else
468                         windspeed++;
469                 Write(W_WIND, SHIP(0), 0, winddir, windspeed, 0, 0);
470         }
471         return 0;
472 }