Initial import of binutils 2.22 on the new vendor branch
[dragonfly.git] / games / hack / hack.wizard.c
1 /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
2 /* hack.wizard.c - version 1.0.3 */
3 /* $FreeBSD: src/games/hack/hack.wizard.c,v 1.3 1999/11/16 02:57:14 billf Exp $ */
4 /* $DragonFly: src/games/hack/hack.wizard.c,v 1.3 2006/08/21 19:45:32 pavalos Exp $ */
5
6 /* wizard code - inspired by rogue code from Merlyn Leroy (digi-g!brian) */
7
8 #include "hack.h"
9 extern struct permonst pm_wizard;
10
11 #define WIZSHOT     6   /* one chance in WIZSHOT that wizard will try magic */
12 #define BOLT_LIM    8   /* from this distance D and 1 will try to hit you */
13
14 char wizapp[] = "@DNPTUVXcemntx";
15
16 static void aggravate(void);
17 static void clonewiz(struct monst *);
18
19 /* If he has found the Amulet, make the wizard appear after some time */
20 void
21 amulet(void)
22 {
23         struct obj *otmp;
24         struct monst *mtmp;
25
26         if (!flags.made_amulet || !flags.no_of_wizards)
27                 return;
28         /* find wizard, and wake him if necessary */
29         for (mtmp = fmon; mtmp; mtmp = mtmp->nmon)
30                 if (mtmp->data->mlet == '1' && mtmp->msleep && !rn2(40))
31                         for (otmp = invent; otmp; otmp = otmp->nobj)
32                                 if (otmp->olet == AMULET_SYM && !otmp->spe) {
33                                         mtmp->msleep = 0;
34                                         if (dist(mtmp->mx, mtmp->my) > 2)
35                                                 pline("You get the creepy feeling that somebody noticed your taking the Amulet.");
36                                         return;
37                                 }
38 }
39
40 bool
41 wiz_hit(struct monst *mtmp)
42 {
43         /* if we have stolen or found the amulet, we disappear */
44         if (mtmp->minvent && mtmp->minvent->olet == AMULET_SYM &&
45             mtmp->minvent->spe == 0) {
46                 /* vanish -- very primitive */
47                 fall_down(mtmp);
48                 return (1);
49         }
50
51         /* if it is lying around someplace, we teleport to it */
52         if (!carrying(AMULET_OF_YENDOR)) {
53                 struct obj *otmp;
54
55                 for (otmp = fobj; otmp; otmp = otmp->nobj)
56                         if (otmp->olet == AMULET_SYM && !otmp->spe) {
57                                 if ((u.ux != otmp->ox || u.uy != otmp->oy) &&
58                                     !m_at(otmp->ox, otmp->oy)) {
59                                         /* teleport to it and pick it up */
60                                         mtmp->mx = otmp->ox;
61                                         mtmp->my = otmp->oy;
62                                         freeobj(otmp);
63                                         mpickobj(mtmp, otmp);
64                                         pmon(mtmp);
65                                         return (0);
66                                 }
67                                 goto hithim;
68                         }
69                 return (0);     /* we don't know where it is */
70         }
71 hithim:
72         if (rn2(2)) {           /* hit - perhaps steal */
73                 /*
74                  * if hit 1/20 chance of stealing amulet & vanish
75                  *  - amulet is on level 26 again.
76                  */
77                 if (hitu(mtmp, d(mtmp->data->damn, mtmp->data->damd))
78                     && !rn2(20) && stealamulet(mtmp))
79                         return (0);
80         } else
81                 inrange(mtmp);          /* try magic */
82         return (0);
83 }
84
85 void
86 inrange(struct monst *mtmp)
87 {
88         schar tx, ty;
89
90         /* do nothing if cancelled (but make '1' say something) */
91         if (mtmp->data->mlet != '1' && mtmp->mcan)
92                 return;
93
94         /* spit fire only when both in a room or both in a corridor */
95         if (inroom(u.ux, u.uy) != inroom(mtmp->mx, mtmp->my))
96                 return;
97         tx = u.ux - mtmp->mx;
98         ty = u.uy - mtmp->my;
99         if ((!tx && abs(ty) < BOLT_LIM) || (!ty && abs(tx) < BOLT_LIM)
100             || (abs(tx) == abs(ty) && abs(tx) < BOLT_LIM)) {
101                 switch (mtmp->data->mlet) {
102                 case 'D':
103                         /* spit fire in the direction of @ (not nec. hitting) */
104                         buzz(-1, mtmp->mx, mtmp->my, sgn(tx), sgn(ty));
105                         break;
106                 case '1':
107                         if (rn2(WIZSHOT))
108                                 break;
109                         /*
110                          * if you zapped wizard with wand of cancellation, he
111                          * has to shake off the effects before he can throw
112                          * spells successfully.  1/2 the time they fail anyway
113                          */
114                         if (mtmp->mcan || rn2(2)) {
115                                 if (canseemon(mtmp))
116                                         pline("%s makes a gesture, then curses.",
117                                             Monnam(mtmp));
118                                 else
119                                         pline("You hear mumbled cursing.");
120                                 if (!rn2(3)) {
121                                         mtmp->mspeed = 0;
122                                         mtmp->minvis = 0;
123                                 }
124                                 if (!rn2(3))
125                                         mtmp->mcan = 0;
126                         } else {
127                                 if (canseemon(mtmp)) {
128                                         if (!rn2(6) && !Invis) {
129                                                 pline("%s hypnotizes you.", Monnam(mtmp));
130                                                 nomul(rn2(3) + 3);
131                                                 break;
132                                         } else
133                                                 pline("%s chants an incantation.",
134                                                     Monnam(mtmp));
135                                 } else
136                                         pline("You hear a mumbled incantation.");
137                                 switch (rn2(Invis ? 5 : 6)) {
138                                 case 0:
139                                         /* create a nasty monster from a deep level */
140                                         /* (for the moment, 'nasty' is not implemented) */
141                                         makemon(NULL, u.ux, u.uy);
142                                         break;
143                                 case 1:
144                                         pline("\"Destroy the thief, my pets!\"");
145                                         aggravate(); /* aggravate all the monsters */
146                                         /* fall into next case */
147                                 case 2:
148                                         if (flags.no_of_wizards == 1 && rnd(5) == 0)
149                                                 /* if only 1 wizard, clone himself */
150                                                 clonewiz(mtmp);
151                                         break;
152                                 case 3:
153                                         if (mtmp->mspeed == MSLOW)
154                                                 mtmp->mspeed = 0;
155                                         else
156                                                 mtmp->mspeed = MFAST;
157                                         break;
158                                 case 4:
159                                         mtmp->minvis = 1;
160                                         break;
161                                 case 5:
162                                         /* Only if not Invisible */
163                                         pline("You hear a clap of thunder!");
164                                         /* shoot a bolt of fire or cold, or a sleep ray */
165                                         buzz(-rnd(3), mtmp->mx, mtmp->my, sgn(tx), sgn(ty));
166                                         break;
167                                 }
168                         }
169                 }
170                 if (u.uhp < 1)
171                         done_in_by(mtmp);
172         }
173 }
174
175 static void
176 aggravate(void)
177 {
178         struct monst *mtmp;
179
180         for (mtmp = fmon; mtmp; mtmp = mtmp->nmon) {
181                 mtmp->msleep = 0;
182                 if (mtmp->mfroz && !rn2(5))
183                         mtmp->mfroz = 0;
184         }
185 }
186
187 static void
188 clonewiz(struct monst *mtmp)
189 {
190         struct monst *mtmp2;
191
192         if ((mtmp2 = makemon(PM_WIZARD, mtmp->mx, mtmp->my)) != NULL) {
193                 flags.no_of_wizards = 2;
194                 unpmon(mtmp2);
195                 mtmp2->mappearance = wizapp[rn2(sizeof(wizapp) - 1)];
196                 pmon(mtmp);
197         }
198 }