Initial import from FreeBSD RELENG_4:
[dragonfly.git] / games / mille / move.c
1 /*
2  * Copyright (c) 1983, 1993
3  *      The Regents of the University of California.  All rights reserved.
4  *
5  * Redistribution and use in source and binary forms, with or without
6  * modification, are permitted provided that the following conditions
7  * are met:
8  * 1. Redistributions of source code must retain the above copyright
9  *    notice, this list of conditions and the following disclaimer.
10  * 2. Redistributions in binary form must reproduce the above copyright
11  *    notice, this list of conditions and the following disclaimer in the
12  *    documentation and/or other materials provided with the distribution.
13  * 3. All advertising materials mentioning features or use of this software
14  *    must display the following acknowledgement:
15  *      This product includes software developed by the University of
16  *      California, Berkeley and its contributors.
17  * 4. Neither the name of the University nor the names of its contributors
18  *    may be used to endorse or promote products derived from this software
19  *    without specific prior written permission.
20  *
21  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
22  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
23  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
24  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
25  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
26  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
27  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
28  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
29  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
30  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
31  * SUCH DAMAGE.
32  */
33
34 #ifndef lint
35 #if 0
36 static char sccsid[] = "@(#)move.c      8.1 (Berkeley) 5/31/93";
37 #endif
38 static const char rcsid[] =
39  "$FreeBSD: src/games/mille/move.c,v 1.6 1999/12/12 06:17:24 billf Exp $";
40 #endif /* not lint */
41
42 #include <termios.h>
43
44 #include        "mille.h"
45 #include        <unctrl.h>
46
47 # ifdef attron
48 #       include <term.h>
49 #       define  _tty    cur_term->Nttyb
50 # endif attron
51
52 /*
53  * @(#)move.c   1.2 (Berkeley) 3/28/83
54  */
55
56 #undef  CTRL
57 #define CTRL(c)         (c - 'A' + 1)
58
59 const char      *Movenames[] = {
60                 "M_DISCARD", "M_DRAW", "M_PLAY", "M_ORDER"
61         };
62
63 static void check_go __P((void));
64 static void getmove __P((void));
65 static int haspicked __P((PLAY *));
66 static bool playcard __P((PLAY *));
67
68 void
69 domove()
70 {
71         PLAY    *pp;
72         int             i, j;
73         bool    goodplay;
74
75         pp = &Player[Play];
76         if (Play == PLAYER)
77                 getmove();
78         else
79                 calcmove();
80         Next = FALSE;
81         goodplay = TRUE;
82         switch (Movetype) {
83           case M_DISCARD:
84                 if (haspicked(pp)) {
85                         if (pp->hand[Card_no] == C_INIT)
86                                 if (Card_no == 6)
87                                         Finished = TRUE;
88                                 else
89                                         error("no card there");
90                         else {
91                                 if (issafety(pp->hand[Card_no])) {
92                                         error("discard a safety?");
93                                         goodplay = FALSE;
94                                         break;
95                                 }
96                                 Discard = pp->hand[Card_no];
97                                 pp->hand[Card_no] = C_INIT;
98                                 Next = TRUE;
99                                 if (Play == PLAYER)
100                                         account(Discard);
101                         }
102                 }
103                 else
104                         error("must pick first");
105                 break;
106           case M_PLAY:
107                 goodplay = playcard(pp);
108                 break;
109           case M_DRAW:
110                 Card_no = 0;
111                 if (Topcard <= Deck)
112                         error("no more cards");
113                 else if (haspicked(pp))
114                         error("already picked");
115                 else {
116                         pp->hand[0] = *--Topcard;
117 #ifdef DEBUG
118                         if (Debug)
119                                 fprintf(outf, "DOMOVE: Draw %s\n", C_name[*Topcard]);
120 #endif
121 acc:
122                         if (Play == COMP) {
123                                 account(*Topcard);
124                                 if (issafety(*Topcard))
125                                         pp->safety[*Topcard-S_CONV] = S_IN_HAND;
126                         }
127                         if (pp->hand[1] == C_INIT && Topcard > Deck) {
128                                 Card_no = 1;
129                                 pp->hand[1] = *--Topcard;
130 #ifdef DEBUG
131                                 if (Debug)
132                                         fprintf(outf, "DOMOVE: Draw %s\n", C_name[*Topcard]);
133 #endif
134                                 goto acc;
135                         }
136                         pp->new_battle = FALSE;
137                         pp->new_speed = FALSE;
138                 }
139                 break;
140
141           case M_ORDER:
142                 break;
143         }
144         /*
145          * move blank card to top by one of two methods.  If the
146          * computer's hand was sorted, the randomness for picking
147          * between equally valued cards would be lost
148          */
149         if (Order && Movetype != M_DRAW && goodplay && pp == &Player[PLAYER])
150                 sort(pp->hand);
151         else
152                 for (i = 1; i < HAND_SZ; i++)
153                         if (pp->hand[i] == C_INIT) {
154                                 for (j = 0; pp->hand[j] == C_INIT; j++)
155                                         if (j >= HAND_SZ) {
156                                                 j = 0;
157                                                 break;
158                                         }
159                                 pp->hand[i] = pp->hand[j];
160                                 pp->hand[j] = C_INIT;
161                         }
162         if (Topcard <= Deck)
163                 check_go();
164         if (Next)
165                 nextplay();
166 }
167
168 /*
169  *      Check and see if either side can go.  If they cannot,
170  * the game is over
171  */
172 static void
173 check_go() {
174
175         CARD    card;
176         PLAY    *pp, *op;
177         int             i;
178
179         for (pp = Player; pp < &Player[2]; pp++) {
180                 op = (pp == &Player[COMP] ? &Player[PLAYER] : &Player[COMP]);
181                 for (i = 0; i < HAND_SZ; i++) {
182                         card = pp->hand[i];
183                         if (issafety(card) || canplay(pp, op, card)) {
184 #ifdef DEBUG
185                                 if (Debug) {
186                                         fprintf(outf, "CHECK_GO: can play %s (%d), ", C_name[card], card);
187                                         fprintf(outf, "issafety(card) = %d, ", issafety(card));
188                                         fprintf(outf, "canplay(pp, op, card) = %d\n", canplay(pp, op, card));
189                                 }
190 #endif
191                                 return;
192                         }
193 #ifdef DEBUG
194                         else if (Debug)
195                                 fprintf(outf, "CHECK_GO: cannot play %s\n",
196                                     C_name[card]);
197 #endif
198                 }
199         }
200         Finished = TRUE;
201 }
202
203 static bool
204 playcard(pp)
205 PLAY    *pp;
206 {
207         int             v;
208         CARD    card;
209
210         /*
211          * check and see if player has picked
212          */
213         switch (pp->hand[Card_no]) {
214           default:
215                 if (!haspicked(pp))
216 mustpick:
217                         return error("must pick first");
218           case C_GAS_SAFE:      case C_SPARE_SAFE:
219           case C_DRIVE_SAFE:    case C_RIGHT_WAY:
220                 break;
221         }
222
223         card = pp->hand[Card_no];
224 #ifdef DEBUG
225         if (Debug)
226                 fprintf(outf, "PLAYCARD: Card = %s\n", C_name[card]);
227 #endif
228         Next = FALSE;
229         switch (card) {
230           case C_200:
231                 if (pp->nummiles[C_200] == 2)
232                         return error("only two 200's per hand");
233           case C_100:   case C_75:
234                 if (pp->speed == C_LIMIT)
235                         return error("limit of 50");
236           case C_50:
237                 if (pp->mileage + Value[card] > End)
238                         return error("puts you over %d", End);
239           case C_25:
240                 if (!pp->can_go)
241                         return error("cannot move now");
242                 pp->nummiles[card]++;
243                 v = Value[card];
244                 pp->total += v;
245                 pp->hand_tot += v;
246                 if ((pp->mileage += v) == End)
247                         check_ext(FALSE);
248                 break;
249
250           case C_GAS:   case C_SPARE:   case C_REPAIRS:
251                 if (pp->battle != opposite(card))
252                         return error("can't play \"%s\"", C_name[card]);
253                 pp->battle = card;
254                 if (pp->safety[S_RIGHT_WAY] == S_PLAYED)
255                         pp->can_go = TRUE;
256                 break;
257
258           case C_GO:
259                 if (pp->battle != C_INIT && pp->battle != C_STOP
260                     && !isrepair(pp->battle))
261                         return error("cannot play \"Go\" on a \"%s\"",
262                             C_name[pp->battle]);
263                 pp->battle = C_GO;
264                 pp->can_go = TRUE;
265                 break;
266
267           case C_END_LIMIT:
268                 if (pp->speed != C_LIMIT)
269                         return error("not limited");
270                 pp->speed = C_END_LIMIT;
271                 break;
272
273           case C_EMPTY: case C_FLAT:    case C_CRASH:
274           case C_STOP:
275                 pp = &Player[other(Play)];
276                 if (!pp->can_go)
277                         return error("opponent cannot go");
278                 else if (pp->safety[safety(card) - S_CONV] == S_PLAYED)
279 protected:
280                         return error("opponent is protected");
281                 pp->battle = card;
282                 pp->new_battle = TRUE;
283                 pp->can_go = FALSE;
284                 pp = &Player[Play];
285                 break;
286
287           case C_LIMIT:
288                 pp = &Player[other(Play)];
289                 if (pp->speed == C_LIMIT)
290                         return error("opponent has limit");
291                 if (pp->safety[S_RIGHT_WAY] == S_PLAYED)
292                         goto protected;
293                 pp->speed = C_LIMIT;
294                 pp->new_speed = TRUE;
295                 pp = &Player[Play];
296                 break;
297
298           case C_GAS_SAFE:      case C_SPARE_SAFE:
299           case C_DRIVE_SAFE:    case C_RIGHT_WAY:
300                 if (pp->battle == opposite(card)
301                     || (card == C_RIGHT_WAY && pp->speed == C_LIMIT)) {
302                         if (!(card == C_RIGHT_WAY && !isrepair(pp->battle))) {
303                                 pp->battle = C_GO;
304                                 pp->can_go = TRUE;
305                         }
306                         if (card == C_RIGHT_WAY && pp->speed == C_LIMIT)
307                                 pp->speed = C_INIT;
308                         if (pp->new_battle
309                             || (pp->new_speed && card == C_RIGHT_WAY)) {
310                                 pp->coups[card - S_CONV] = TRUE;
311                                 pp->total += SC_COUP;
312                                 pp->hand_tot += SC_COUP;
313                                 pp->coupscore += SC_COUP;
314                         }
315                 }
316                 /*
317                  * if not coup, must pick first
318                  */
319                 else if (pp->hand[0] == C_INIT && Topcard > Deck)
320                         goto mustpick;
321                 pp->safety[card - S_CONV] = S_PLAYED;
322                 pp->total += SC_SAFETY;
323                 pp->hand_tot += SC_SAFETY;
324                 if ((pp->safescore += SC_SAFETY) == NUM_SAFE * SC_SAFETY) {
325                         pp->total += SC_ALL_SAFE;
326                         pp->hand_tot += SC_ALL_SAFE;
327                 }
328                 if (card == C_RIGHT_WAY) {
329                         if (pp->speed == C_LIMIT)
330                                 pp->speed = C_INIT;
331                         if (pp->battle == C_STOP || pp->battle == C_INIT) {
332                                 pp->can_go = TRUE;
333                                 pp->battle = C_INIT;
334                         }
335                         if (!pp->can_go && isrepair(pp->battle))
336                                 pp->can_go = TRUE;
337                 }
338                 Next = -1;
339                 break;
340
341           case C_INIT:
342                 error("no card there");
343                 Next = -1;
344                 break;
345         }
346         if (pp == &Player[PLAYER])
347                 account(card);
348         pp->hand[Card_no] = C_INIT;
349         Next = (Next == -1 ? FALSE : TRUE);
350         return TRUE;
351 }
352
353 static void
354 getmove()
355 {
356         char    c;
357 #ifdef DEBUG
358         char    *sp;
359 #endif
360 #ifdef EXTRAP
361         static bool     last_ex = FALSE;        /* set if last command was E */
362
363         if (last_ex) {
364                 undoex();
365                 prboard();
366                 last_ex = FALSE;
367         }
368 #endif
369         for (;;) {
370                 prompt(MOVEPROMPT);
371                 leaveok(Board, FALSE);
372                 refresh();
373                 while ((c = readch()) == killchar() || c == erasechar())
374                         continue;
375                 if (islower(c))
376                         c = toupper(c);
377                 if (isprint(c) && !isspace(c)) {
378                         addch(c);
379                         refresh();
380                 }
381                 switch (c) {
382                   case 'P':             /* Pick */
383                         Movetype = M_DRAW;
384                         goto ret;
385                   case 'U':             /* Use Card */
386                   case 'D':             /* Discard Card */
387                         if ((Card_no = getcard()) < 0)
388                                 break;
389                         Movetype = (c == 'U' ? M_PLAY : M_DISCARD);
390                         goto ret;
391                   case 'O':             /* Order */
392                         Order = !Order;
393                         if (Window == W_SMALL) {
394                                 if (!Order)
395                                         mvwaddstr(Score, 12, 21,
396                                                   "o: order hand");
397                                 else
398                                         mvwaddstr(Score, 12, 21,
399                                                   "o: stop ordering");
400                                 wclrtoeol(Score);
401                         }
402                         Movetype = M_ORDER;
403                         goto ret;
404                   case 'Q':             /* Quit */
405                         rub(0);         /* Same as a rubout */
406                         break;
407                   case 'W':             /* Window toggle */
408                         Window = nextwin(Window);
409                         newscore();
410                         prscore(TRUE);
411                         wrefresh(Score);
412                         break;
413                   case 'R':             /* Redraw screen */
414                   case CTRL('L'):
415                         wrefresh(curscr);
416                         break;
417                   case 'S':             /* Save game */
418                         On_exit = FALSE;
419                         save();
420                         break;
421                   case 'E':             /* Extrapolate */
422 #ifdef EXTRAP
423                         if (last_ex)
424                                 break;
425                         Finished = TRUE;
426                         if (Window != W_FULL)
427                                 newscore();
428                         prscore(FALSE);
429                         wrefresh(Score);
430                         last_ex = TRUE;
431                         Finished = FALSE;
432 #else
433                         error("%c: command not implemented", c);
434 #endif
435                         break;
436                   case '\r':            /* Ignore RETURNs and   */
437                   case '\n':            /* Line Feeds           */
438                   case ' ':             /* Spaces               */
439                   case '\0':            /* and nulls            */
440                         break;
441 #ifdef DEBUG
442                   case 'Z':             /* Debug code */
443                         if (!Debug && outf == NULL) {
444                                 char    buf[MAXPATHLEN];
445
446                                 prompt(FILEPROMPT);
447                                 leaveok(Board, FALSE);
448                                 refresh();
449                                 sp = buf;
450                                 while ((*sp = readch()) != '\n') {
451                                         if (*sp == killchar())
452                                                 goto over;
453                                         else if (*sp == erasechar()) {
454                                                 if (--sp < buf)
455                                                         sp = buf;
456                                                 else {
457                                                         addch('\b');
458                                                         if (*sp < ' ')
459                                                             addch('\b');
460                                                         clrtoeol();
461                                                 }
462                                         }
463                                         else
464                                                 addstr(unctrl(*sp++));
465                                         refresh();
466                                 }
467                                 *sp = '\0';
468                                 leaveok(Board, TRUE);
469                                 if ((outf = fopen(buf, "w")) == NULL)
470                                         perror(buf);
471                                 setbuf(outf, (char *)NULL);
472                         }
473                         Debug = !Debug;
474                         break;
475 #endif
476                   default:
477                         error("unknown command: %s", unctrl(c));
478                         break;
479                 }
480         }
481 ret:
482         leaveok(Board, TRUE);
483 }
484 /*
485  * return whether or not the player has picked
486  */
487 static int
488 haspicked(pp)
489 PLAY    *pp; {
490
491         int     card;
492
493         if (Topcard <= Deck)
494                 return TRUE;
495         switch (pp->hand[Card_no]) {
496           case C_GAS_SAFE:      case C_SPARE_SAFE:
497           case C_DRIVE_SAFE:    case C_RIGHT_WAY:
498                 card = 1;
499                 break;
500           default:
501                 card = 0;
502                 break;
503         }
504         return (pp->hand[card] != C_INIT);
505 }
506
507 void
508 account(card)
509 CARD    card; {
510
511         CARD    oppos;
512
513         if (card == C_INIT)
514                 return;
515         ++Numseen[card];
516         if (Play == COMP)
517                 switch (card) {
518                   case C_GAS_SAFE:
519                   case C_SPARE_SAFE:
520                   case C_DRIVE_SAFE:
521                         oppos = opposite(card);
522                         Numgos += Numcards[oppos] - Numseen[oppos];
523                         break;
524                   case C_CRASH:
525                   case C_FLAT:
526                   case C_EMPTY:
527                   case C_STOP:
528                         Numgos++;
529                         break;
530                 }
531 }
532
533 void
534 prompt(promptno)
535 int     promptno;
536 {
537         static char     *names[] = {
538                                 ">>:Move:",
539                                 "Really?",
540                                 "Another hand?",
541                                 "Another game?",
542                                 "Save game?",
543                                 "Same file?",
544                                 "file:",
545                                 "Extension?",
546                                 "Overwrite file?",
547                         };
548         static int      last_prompt = -1;
549
550         if (promptno == last_prompt)
551                 move(MOVE_Y, MOVE_X + strlen(names[promptno]) + 1);
552         else {
553                 move(MOVE_Y, MOVE_X);
554                 if (promptno == MOVEPROMPT)
555                         standout();
556                 addstr(names[promptno]);
557                 if (promptno == MOVEPROMPT)
558                         standend();
559                 addch(' ');
560                 last_prompt = promptno;
561         }
562         clrtoeol();
563 }
564
565 void
566 sort(hand)
567 CARD    *hand;
568 {
569         CARD    *cp, *tp;
570         CARD    temp;
571
572         cp = hand;
573         hand += HAND_SZ;
574         for ( ; cp < &hand[-1]; cp++)
575                 for (tp = cp + 1; tp < hand; tp++)
576                         if (*cp > *tp) {
577                                 temp = *cp;
578                                 *cp = *tp;
579                                 *tp = temp;
580                         }
581 }