Remove some more unused headers.
[dragonfly.git] / games / battlestar / command2.c
1 /*-
2  * Copyright (c) 1983, 1993
3  *      The Regents of the University of California.  All rights reserved.
4  *
5  * Redistribution and use in source and binary forms, with or without
6  * modification, are permitted provided that the following conditions
7  * are met:
8  * 1. Redistributions of source code must retain the above copyright
9  *    notice, this list of conditions and the following disclaimer.
10  * 2. Redistributions in binary form must reproduce the above copyright
11  *    notice, this list of conditions and the following disclaimer in the
12  *    documentation and/or other materials provided with the distribution.
13  * 3. Neither the name of the University nor the names of its contributors
14  *    may be used to endorse or promote products derived from this software
15  *    without specific prior written permission.
16  *
17  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
18  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
19  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
20  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
21  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
22  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
23  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
24  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
25  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
26  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
27  * SUCH DAMAGE.
28  *
29  * @(#)com2.c   8.1 (Berkeley) 5/31/93
30  * $FreeBSD: src/games/battlestar/com2.c,v 1.8.2.2 2002/05/01 09:17:16 roam Exp $
31  * $DragonFly: src/games/battlestar/com2.c,v 1.3 2006/08/08 16:47:20 pavalos Exp $
32  */
33
34 #include "externs.h"
35
36 int
37 wearit(void)            /* synonyms = {sheathe, sheath} */
38 {
39         int n;
40         int firstnumber, value;
41
42         firstnumber = wordnumber;
43         while(wordtype[++wordnumber] == ADJS)
44                 ; /* nothing */
45         while(wordnumber <= wordcount) {
46                 value = wordvalue[wordnumber];
47                 if (value == -1) {
48                         puts("Wear what?");
49                         return (firstnumber);
50                 }
51                 for (n = 0; objsht[value][n]; n++);
52                 switch (value) {
53                 default:
54                         printf("You can't wear%s%s!\n",
55                             (objsht[value][n-1] == 's' ? " " : " a "), objsht[value]);
56                         return(firstnumber);
57
58                 case KNIFE:
59                         /* case SHIRT: */
60                 case ROBE:
61                 case LEVIS:     /* wearable things */
62                 case SWORD:
63                 case MAIL:
64                 case HELM:
65                 case SHOES:
66                 case PAJAMAS:
67                 case COMPASS:
68                 case LASER:
69                 case AMULET:
70                 case TALISMAN:
71                 case MEDALION:
72                 case ROPE:
73                 case RING:
74                 case BRACELET:
75                 case GRENADE:
76
77                         if (testbit(inven, value)) {
78                                 clearbit(inven, value);
79                                 setbit(wear, value);
80                                 carrying -= objwt[value];
81                                 encumber -= objcumber[value];
82                                 gtime++;
83                                 printf("You are now wearing %s %s.\n",
84                                     (objsht[value][n-1] == 's' ? "the" : "a"), objsht[value]);
85                         } else {
86                                 if (testbit(wear, value))
87                                         printf("You are already wearing the %s.\n", objsht[value]);
88                                 else
89                                         printf("You aren't holding the %s.\n", objsht[value]);
90                         }
91                         if (wordnumber < wordcount - 1 &&
92                             wordvalue[++wordnumber] == AND)
93                                 wordnumber++;
94                         else
95                                 return (firstnumber);
96                 }               /* end switch */
97         }                       /* end while */
98         puts("Don't be ridiculous.");
99         return (firstnumber);
100 }
101
102 int
103 put(void)       /* synonyms = {buckle, strap, tie} */
104 {
105         if (wordvalue[wordnumber + 1] == ON) {
106                 wordvalue[++wordnumber] = PUTON;
107                 return (cypher());
108         }
109         if (wordvalue[wordnumber + 1] == DOWN) {
110                 wordvalue[++wordnumber] = DROP;
111                 return (cypher());
112         }
113         puts("I don't understand what you want to put.");
114         return(-1);
115
116 }
117
118 int
119 draw(void)              /* synonyms = {pull, carry} */
120 {
121         return (take(wear));
122 }
123
124 int
125 use(void)
126 {
127         while (wordtype[++wordnumber] == ADJS && wordnumber < wordcount)
128                 ; /* nothing */
129         if (wordvalue[wordnumber] == AMULET && testbit(inven, AMULET) &&
130             position != FINAL) {
131                 puts("The amulet begins to glow.");
132                 if (testbit(inven, MEDALION)) {
133                         puts("The medallion comes to life too.");
134                         if (position == 114) {
135                                 location[position].down = 160;
136                                 whichway(location[position]);
137                                 puts("The waves subside and it is possible to descend to the sea cave now.");
138                                 gtime++;
139                                 return (-1);
140                         }
141                 }
142                 puts("A light mist falls over your eyes and the sound of purling water trickles in");
143                 puts("your ears.   When the mist lifts you are standing beside a cool stream.");
144                 if (position == 229)
145                         position = 224;
146                 else
147                         position = 229;
148                 gtime++;
149                 notes[CANTSEE] = 0;
150                 return(0);
151         } else if (position == FINAL)
152                 puts("The amulet won't work in here.");
153         else if (wordvalue[wordnumber] == COMPASS && testbit(inven, COMPASS))
154                 printf("Your compass points %s.\n", truedirec(NORTH, '-'));
155         else if (wordvalue[wordnumber] == COMPASS)
156                 puts("You aren't holding the compass.");
157         else if (wordvalue[wordnumber] == AMULET)
158                 puts("You aren't holding the amulet.");
159         else
160                 puts("There is no apparent use.");
161         return (-1);
162 }
163
164 void
165 murder(void)
166 {
167         int n;
168
169         for (n = 0;
170             !((n == SWORD || n == KNIFE || n == TWO_HANDED || n == MACE ||
171                 n == CLEAVER || n == BROAD || n == CHAIN || n == SHOVEL ||
172                 n == HALBERD) && testbit(inven, n)) && n < NUMOFOBJECTS;
173             n++);
174         if (n == NUMOFOBJECTS) {
175                 puts("You don't have suitable weapons to kill.");
176         } else {
177                 printf("Your %s should do the trick.\n", objsht[n]);
178                 while (wordtype[++wordnumber] == ADJS)
179                         ; /* nothing */
180                 switch (wordvalue[wordnumber]) {
181                 case NORMGOD:
182                         if (testbit(location[position].objects, BATHGOD)) {
183                                 puts("The goddess's head slices off.  Her corpse floats in the water.");
184                                 clearbit(location[position].objects, BATHGOD);
185                                 setbit(location[position].objects, DEADGOD);
186                                 power += 5;
187                                 notes[JINXED]++;
188                         } else if (testbit(location[position].objects, NORMGOD)) {
189                                 puts("The goddess pleads but you strike her mercilessly.  Her broken body lies in a\npool of blood.");
190                                 clearbit(location[position].objects, NORMGOD);
191                                 setbit(location[position].objects, DEADGOD);
192                                 power += 5;
193                                 notes[JINXED]++;
194                                 if (wintime)
195                                         live();
196                         } else
197                                 puts("I dont see her anywhere.");
198                         break;
199                 case TIMER:
200                         if (testbit(location[position].objects, TIMER)) {
201                                 puts("The old man offers no resistance.");
202                                 clearbit(location[position].objects, TIMER);
203                                 setbit(location[position].objects, DEADTIME);
204                                 power++;
205                                 notes[JINXED]++;
206                         } else
207                                 puts("Who?");
208                         break;
209                 case NATIVE:
210                         if (testbit(location[position].objects, NATIVE)) {
211                                 puts("The girl screams as you cut her body to shreds.  She is dead.");
212                                 clearbit(location[position].objects, NATIVE);
213                                 setbit(location[position].objects, DEADNATIVE);
214                                 power += 5;
215                                 notes[JINXED]++;
216                         } else
217                                 puts("What girl?");
218                         break;
219                 case MAN:
220                         if (testbit(location[position].objects, MAN)) {
221                                 puts("You strike him to the ground, and he coughs up blood.");
222                                 puts("Your fantasy is over.");
223                                 die(0);
224                         }
225                 case -1:
226                         puts("Kill what?");
227                         break;
228
229                 default:
230                         if (wordtype[wordnumber] != NOUNS)
231                                 puts("Kill what?");
232                         else
233                                 printf("You can't kill the %s!\n",
234                                     objsht[wordvalue[wordnumber]]);
235                 }
236         }
237 }
238
239 void
240 ravage(void)
241 {
242         while (wordtype[++wordnumber] != NOUNS && wordnumber <= wordcount)
243                 ; /* nothing */
244         if (wordtype[wordnumber] == NOUNS &&
245             testbit(location[position].objects, wordvalue[wordnumber])) {
246                 gtime++;
247                 switch (wordvalue[wordnumber]) {
248                 case NORMGOD:
249                         puts("You attack the goddess, and she screams as you beat her.  She falls down");
250                         puts("crying and tries to hold her torn and bloodied dress around her.");
251                         power += 5;
252                         pleasure += 8;
253                         ego -= 10;
254                         wordnumber--;
255                         godready = -30000;
256                         murder();
257                         bs_win = -30000;
258                         break;
259                 case NATIVE:
260                         puts("The girl tries to run, but you catch her and throw her down.  Her face is");
261                         puts("bleeding, and she screams as you tear off her clothes.");
262                         power += 3;
263                         pleasure += 5;
264                         ego -= 10;
265                         wordnumber--;
266                         murder();
267                         if (rnd(100) < 50) {
268                                 puts("Her screams have attracted attention.  I think we are surrounded.");
269                                 setbit(location[ahead].objects, WOODSMAN);
270                                 setbit(location[ahead].objects, DEADWOOD);
271                                 setbit(location[ahead].objects, MALLET);
272                                 setbit(location[back].objects, WOODSMAN);
273                                 setbit(location[back].objects, DEADWOOD);
274                                 setbit(location[back].objects, MALLET);
275                                 setbit(location[left].objects, WOODSMAN);
276                                 setbit(location[left].objects, DEADWOOD);
277                                 setbit(location[left].objects, MALLET);
278                                 setbit(location[right].objects, WOODSMAN);
279                                 setbit(location[right].objects, DEADWOOD);
280                                 setbit(location[right].objects, MALLET);
281                         }
282                         break;
283                 default:
284                         puts("You are perverted.");
285                 }
286         } else
287                 puts("Who?");
288 }
289
290 int
291 follow(void)
292 {
293         if (followfight == gtime) {
294                 puts("The Dark Lord leaps away and runs down secret tunnels and corridors.");
295                 puts("You chase him through the darkness and splash in pools of water.");
296                 puts("You have cornered him.  His laser sword extends as he steps forward.");
297                 position = FINAL;
298                 fight(DARK, 75);
299                 setbit(location[position].objects, TALISMAN);
300                 setbit(location[position].objects, AMULET);
301                 return (0);
302         } else
303                 if (followgod == gtime) {
304                         puts("The goddess leads you down a steamy tunnel and into a high, wide chamber.");
305                         puts("She sits down on a throne.");
306                         position = 268;
307                         setbit(location[position].objects, NORMGOD);
308                         notes[CANTSEE] = 1;
309                         return (0);
310                 } else
311                         puts("There is no one to follow.");
312         return (-1);
313 }