Remove some more unused headers.
[dragonfly.git] / games / battlestar / command7.c
1 /*-
2  * Copyright (c) 1983, 1993
3  *      The Regents of the University of California.  All rights reserved.
4  *
5  * Redistribution and use in source and binary forms, with or without
6  * modification, are permitted provided that the following conditions
7  * are met:
8  * 1. Redistributions of source code must retain the above copyright
9  *    notice, this list of conditions and the following disclaimer.
10  * 2. Redistributions in binary form must reproduce the above copyright
11  *    notice, this list of conditions and the following disclaimer in the
12  *    documentation and/or other materials provided with the distribution.
13  * 3. Neither the name of the University nor the names of its contributors
14  *    may be used to endorse or promote products derived from this software
15  *    without specific prior written permission.
16  *
17  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
18  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
19  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
20  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
21  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
22  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
23  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
24  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
25  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
26  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
27  * SUCH DAMAGE.
28  *
29  * @(#)com7.c   8.1 (Berkeley) 5/31/93
30  * $FreeBSD: src/games/battlestar/com7.c,v 1.4.2.1 2001/03/05 11:45:36 kris Exp $
31  * $DragonFly: src/games/battlestar/com7.c,v 1.3 2006/08/08 16:47:20 pavalos Exp $
32  */
33
34 #include "externs.h"
35
36 int
37 fight(int enemy, int strength)
38 {
39         int lifeline;
40         int hurt;
41         char auxbuf[LINELENGTH];
42         char *next;
43         int i;
44         int exhaustion;
45
46         exhaustion = lifeline = 0;
47 fighton:
48         gtime++;
49         snooze -= 5;
50         if (snooze > gtime)
51                 exhaustion = CYCLE / (snooze - gtime);
52         else {
53                 puts("You collapse exhausted, and he pulverizes your skull.");
54                 die(0);
55         }
56         if (snooze - gtime < 20)
57                 puts("You look tired! I hope you're able to fight.");
58         next = getcom(auxbuf, LINELENGTH, "<fight!>-: ", 0);
59         for (i = 0; next && i < 10; i++)
60                 next = getword(next, words[i], -1);
61         parse();
62         switch (wordvalue[wordnumber]) {
63         case KILL:
64         case SMITE:
65                 if (testbit(inven, TWO_HANDED))
66                         hurt = rnd(70) - 2 * card(injuries, NUMOFINJURIES) -
67                             ucard(wear) - exhaustion;
68                 else if (testbit(inven, SWORD) || testbit(inven, BROAD))
69                         hurt = rnd(50) % (WEIGHT - carrying) -
70                             card(injuries, NUMOFINJURIES) - encumber -
71                             exhaustion;
72                 else if (testbit(inven, KNIFE) || testbit(inven, MALLET) ||
73                     testbit(inven, CHAIN) || testbit(inven, MACE) ||
74                     testbit(inven, HALBERD))
75                         hurt = rnd(15) - card(injuries, NUMOFINJURIES) -
76                             exhaustion;
77                 else
78                         hurt = rnd(7) - encumber;
79                 if (hurt < 5)
80                         switch (rnd(3)) {
81                         case 0:
82                                 puts("You swung wide and missed.");
83                                 break;
84                         case 1:
85                                 puts("He checked your blow. CLASH! CLANG!");
86                                 break;
87                         case 2:
88                                 puts("His filthy tunic hangs by one less thread.");
89                                 break;
90                         }
91                 else if (hurt < 10) {
92                         switch (rnd(3)) {
93                         case 0:
94                                 puts("He's bleeding.");
95                                 break;
96                         case 1:
97                                 puts("A trickle of blood runs down his face.");
98                                 break;
99                         case 2:
100                                 puts("A huge purple bruise is forming on the side of his face.");
101                                 break;
102                         }
103                         lifeline++;
104                 } else if (hurt < 20) {
105                         switch (rnd(3)) {
106                         case 0:
107                                 puts("He staggers back quavering.");
108                                 break;
109                         case 1:
110                                 puts("He jumps back with his hand over the wound.");
111                                 break;
112                         case 2:
113                                 puts("His shirt falls open with a swath across the chest.");
114                                 break;
115                         }
116                         lifeline += 5;
117                 } else if (hurt < 30) {
118                         switch (rnd(3)) {
119                         case 0:
120                                 printf("A bloody gash opens up on his %s side.\n",
121                                     (rnd(2) ? "left" : "right"));
122                                 break;
123                         case 1:
124                                 puts("The steel bites home and scrapes along his ribs.");
125                                 break;
126                         case 2:
127                                 puts("You pierce him, and his breath hisses through clenched teeth.");
128                                 break;
129                         }
130                         lifeline += 10;
131                 } else if (hurt < 40) {
132                         switch (rnd(3)) {
133                         case 0:
134                                 puts("You smite him to the ground.");
135                                 if (strength - lifeline > 20)
136                                         puts("But in a flurry of steel he regains his feet!");
137                                 break;
138                         case 1:
139                                 puts("The force of your blow sends him to his knees.");
140                                 puts("His arm swings lifeless at his side.");
141                                 break;
142                         case 2:
143                                 puts("Clutching his blood drenched shirt, he collapses stunned.");
144                                 break;
145                         }
146                         lifeline += 20;
147                 } else {
148                         switch (rnd(3)) {
149                         case 0:
150                                 puts("His ribs crack under your powerful swing, flooding his lungs with blood.");
151                                 break;
152                         case 1:
153                                 puts("You shatter his upheld arm in a spray of blood.  The blade continues deep");
154                                 puts("into his back, severing the spinal cord.");
155                                 lifeline += 25;
156                                 break;
157                         case 2:
158                                 puts("With a mighty lunge the steel slides in, and gasping, he falls to the ground.");
159                                 lifeline += 25;
160                                 break;
161                         }
162                         lifeline += 30;
163                 }
164                 break;
165
166         case BACK:
167                 if (enemy == DARK && lifeline > strength * 0.33) {
168                         puts("He throws you back against the rock and pummels your face.");
169                         if (testbit(inven, AMULET) || testbit(wear, AMULET)) {
170                                 printf("Lifting the amulet from you, ");
171                                 if (testbit(inven, MEDALION) ||
172                                     testbit(wear, MEDALION)) {
173                                         puts("his power grows and the walls of\nthe earth tremble.");
174                                         puts("When he touches the medallion, your chest explodes and the foundations of the\nearth collapse.");
175                                         puts("The planet is consumed by darkness.");
176                                         die(0);
177                                 }
178                                 if (testbit(inven, AMULET)) {
179                                         clearbit(inven, AMULET);
180                                         carrying -= objwt[AMULET];
181                                         encumber -= objcumber[AMULET];
182                                 } else
183                                         clearbit(wear, AMULET);
184                                 puts("he flees down the dark caverns.");
185                                 clearbit(location[position].objects, DARK);
186                                 injuries[SKULL] = 1;
187                                 followfight = gtime;
188                                 return (0);
189                         } else {
190                                 puts("I'm afraid you have been killed.");
191                                 die(0);
192                         }
193                 } else {
194                         puts("You escape stunned and disoriented from the fight.");
195                         puts("A victorious bellow echoes from the battlescene.");
196                         if (back && position != back)
197                                 battlestar_move(back, BACK);
198                         else if (ahead && position != ahead)
199                                 battlestar_move(ahead, AHEAD);
200                         else if (left && position != left)
201                                 battlestar_move(left, LEFT);
202                         else if (right && position != right)
203                                 battlestar_move(right, RIGHT);
204                         else
205                                 battlestar_move(location[position].down, AHEAD);
206                         return (0);
207                 }
208
209         case SHOOT:
210                 if (testbit(inven, LASER)) {
211                         if (strength - lifeline <= 50) {
212                                 printf("The %s took a direct hit!\n",
213                                     objsht[enemy]);
214                                 lifeline += 50;
215                         } else {
216                                 puts("With his bare hand he deflects the laser blast and whips the pistol from you!");
217                                 clearbit(inven, LASER);
218                                 setbit(location[position].objects, LASER);
219                                 carrying -= objwt[LASER];
220                                 encumber -= objcumber[LASER];
221                         }
222                 } else
223                         puts("Unfortunately, you don't have a blaster handy.");
224                 break;
225
226         case DROP:
227         case DRAW:
228                 cypher();
229                 gtime--;
230                 break;
231
232         default:
233                 puts("You don't have a chance, he is too quick.");
234                 break;
235         }
236         if (lifeline >= strength) {
237                 printf("You have killed the %s.\n", objsht[enemy]);
238                 if (enemy == ELF || enemy == DARK)
239                         puts("A watery black smoke consumes his body and then vanishes with a peal of thunder!");
240                 clearbit(location[position].objects, enemy);
241                 power += 2;
242                 notes[JINXED]++;
243                 return (0);
244         }
245         puts("He attacks...");
246         /* Some embellishments. */
247         hurt = rnd(NUMOFINJURIES) - (testbit(inven, SHIELD) != 0) -
248             (testbit(wear, MAIL) != 0) - (testbit(wear, HELM) != 0);
249         hurt += (testbit(wear, AMULET) != 0) +
250             (testbit(wear, MEDALION) != 0) + (testbit(wear, TALISMAN) != 0);
251         hurt = hurt < 0 ? 0 : hurt;
252         hurt = hurt >= NUMOFINJURIES ? NUMOFINJURIES - 1 : hurt;
253         if (!injuries[hurt]) {
254                 injuries[hurt] = 1;
255                 printf("I'm afraid you have suffered %s.\n", ouch[hurt]);
256         } else
257                 puts("You emerge unscathed.");
258         if (injuries[SKULL] && injuries[INCISE] && injuries[NECK]) {
259                 puts("I'm afraid you have suffered fatal injuries.");
260                 die(0);
261         }
262         goto fighton;
263 }