Remove some more unused headers.
[dragonfly.git] / games / battlestar / init.c
1 /*-
2  * Copyright (c) 1983, 1993
3  *      The Regents of the University of California.  All rights reserved.
4  *
5  * Redistribution and use in source and binary forms, with or without
6  * modification, are permitted provided that the following conditions
7  * are met:
8  * 1. Redistributions of source code must retain the above copyright
9  *    notice, this list of conditions and the following disclaimer.
10  * 2. Redistributions in binary form must reproduce the above copyright
11  *    notice, this list of conditions and the following disclaimer in the
12  *    documentation and/or other materials provided with the distribution.
13  * 3. Neither the name of the University nor the names of its contributors
14  *    may be used to endorse or promote products derived from this software
15  *    without specific prior written permission.
16  *
17  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
18  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
19  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
20  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
21  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
22  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
23  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
24  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
25  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
26  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
27  * SUCH DAMAGE.
28  *
29  * @(#)init.c   8.1 (Berkeley) 5/31/93
30  * $FreeBSD: src/games/battlestar/init.c,v 1.7.2.1 2001/03/05 11:45:36 kris Exp $
31  * $DragonFly: src/games/battlestar/init.c,v 1.4 2006/08/08 16:47:20 pavalos Exp $
32  */
33
34 #include <pwd.h>
35 #include "externs.h"
36
37 static int checkout(const char *);
38 static void getutmp(char *);
39 static int wizard(const char *);
40
41 void
42 initialize(int startup)
43 {
44         const struct objs *p;
45
46         puts("Version 4.2, fall 1984.");
47         puts("First Adventure game written by His Lordship, the honorable");
48         puts("Admiral D.W. Riggle\n");
49         srandomdev();
50         getutmp(uname);
51         if (startup)
52                 location = dayfile;
53         wiz = wizard(uname);
54         wordinit();
55         if (startup) {
56                 direction = NORTH;
57                 gtime = 0;
58                 snooze = CYCLE * 1.5;
59                 position = 22;
60                 setbit(wear, PAJAMAS);
61                 fuel = TANKFULL;
62                 torps = TORPEDOES;
63                 for (p = dayobjs; p->room != 0; p++)
64                         setbit(location[p->room].objects, p->obj);
65         } else
66                 restore();
67         signal(SIGINT, die);
68 }
69
70 static void
71 getutmp(char *battlestar_uname)
72 {
73         struct passwd *ptr;
74
75         ptr = getpwuid(getuid());
76         strcpy(battlestar_uname, ptr ? ptr->pw_name : "");
77 }
78
79 const char *const list[] = {    /* hereditary wizards */
80         "riggle",
81         "chris",
82         "edward",
83         "comay",
84         "yee",
85         "dmr",
86         "ken",
87         0
88 };
89
90 const char *const badguys[] = {
91         "wnj",
92         "root",
93         "ted",
94         0
95 };
96
97 static int
98 wizard(const char *battlestar_uname)
99 {
100         char flag;
101
102         if ((flag = checkout(battlestar_uname)) > 0)
103                 printf("You are the Great wizard %s.\n", battlestar_uname);
104         return flag;
105 }
106
107 static int
108 checkout(const char *battlestar_uname)
109 {
110         const char *const *ptr;
111
112         for (ptr = list; *ptr; ptr++)
113                 if (strcmp(*ptr, battlestar_uname) == 0)
114                         return 1;
115         for (ptr = badguys; *ptr; ptr++)
116                 if (strcmp(*ptr, battlestar_uname) == 0) {
117                         printf("You are the Poor anti-wizard %s.  Good Luck!\n",
118                                 battlestar_uname);
119                         if (location != NULL) {
120                                 CUMBER = 3;
121                                 WEIGHT = 9;     /* that'll get him! */
122                                 gclock = 10;
123                                 setbit(location[7].objects, WOODSMAN);  /* viper room */
124                                 setbit(location[20].objects, WOODSMAN); /* laser " */
125                                 setbit(location[13].objects, DARK);     /* amulet " */
126                                 setbit(location[8].objects, ELF);       /* closet */
127                         }
128                         return 0;       /* anything else, Chris? */
129                 }
130         return 0;
131 }