2 * Copyright (c) 1983, 1993
3 * The Regents of the University of California. All rights reserved.
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions
8 * 1. Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer.
10 * 2. Redistributions in binary form must reproduce the above copyright
11 * notice, this list of conditions and the following disclaimer in the
12 * documentation and/or other materials provided with the distribution.
13 * 3. Neither the name of the University nor the names of its contributors
14 * may be used to endorse or promote products derived from this software
15 * without specific prior written permission.
17 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
18 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
19 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
20 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
21 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
22 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
23 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
24 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
25 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
26 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
29 * @(#)move.c 8.1 (Berkeley) 5/31/93
30 * $FreeBSD: src/games/mille/move.c,v 1.6 1999/12/12 06:17:24 billf Exp $
40 * @(#)move.c 1.2 (Berkeley) 3/28/83
44 #define CTRL(c) (c - 'A' + 1)
46 static void check_go(void);
47 static void getmove(void);
48 static int haspicked(PLAY *);
49 static bool playcard(PLAY *);
68 if (pp->hand[Card_no] == C_INIT) {
72 error("no card there");
74 if (issafety(pp->hand[Card_no])) {
75 error("discard a safety?");
79 Discard = pp->hand[Card_no];
80 pp->hand[Card_no] = C_INIT;
87 error("must pick first");
90 goodplay = playcard(pp);
95 error("no more cards");
96 else if (haspicked(pp))
97 error("already picked");
99 pp->hand[0] = *--Topcard;
102 fprintf(outf, "DOMOVE: Draw %s\n", C_name[*Topcard]);
107 if (issafety(*Topcard))
108 pp->safety[*Topcard-S_CONV] = S_IN_HAND;
110 if (pp->hand[1] == C_INIT && Topcard > Deck) {
112 pp->hand[1] = *--Topcard;
115 fprintf(outf, "DOMOVE: Draw %s\n", C_name[*Topcard]);
119 pp->new_battle = FALSE;
120 pp->new_speed = FALSE;
128 * move blank card to top by one of two methods. If the
129 * computer's hand was sorted, the randomness for picking
130 * between equally valued cards would be lost
132 if (Order && Movetype != M_DRAW && goodplay && pp == &Player[PLAYER])
135 for (i = 1; i < HAND_SZ; i++)
136 if (pp->hand[i] == C_INIT) {
137 for (j = 0; pp->hand[j] == C_INIT; j++)
138 if (j == HAND_SZ - 1) {
142 pp->hand[i] = pp->hand[j];
143 pp->hand[j] = C_INIT;
152 * Check and see if either side can go. If they cannot,
162 for (pp = Player; pp < &Player[2]; pp++) {
163 op = (pp == &Player[COMP] ? &Player[PLAYER] : &Player[COMP]);
164 for (i = 0; i < HAND_SZ; i++) {
166 if (issafety(card) || canplay(pp, op, card)) {
169 fprintf(outf, "CHECK_GO: can play %s (%d), ", C_name[card], card);
170 fprintf(outf, "issafety(card) = %d, ", issafety(card));
171 fprintf(outf, "canplay(pp, op, card) = %d\n", canplay(pp, op, card));
178 fprintf(outf, "CHECK_GO: cannot play %s\n",
194 * check and see if player has picked
196 switch (pp->hand[Card_no]) {
200 return error("must pick first");
201 case C_GAS_SAFE: case C_SPARE_SAFE:
202 case C_DRIVE_SAFE: case C_RIGHT_WAY:
206 card = pp->hand[Card_no];
209 fprintf(outf, "PLAYCARD: Card = %s\n", C_name[card]);
214 if (pp->nummiles[C_200] == 2)
215 return error("only two 200's per hand");
217 case C_100: case C_75:
218 if (pp->speed == C_LIMIT)
219 return error("limit of 50");
222 if (pp->mileage + Value[card] > End)
223 return error("puts you over %d", End);
227 return error("cannot move now");
228 pp->nummiles[card]++;
232 if ((pp->mileage += v) == End)
236 case C_GAS: case C_SPARE: case C_REPAIRS:
237 if (pp->battle != opposite(card))
238 return error("can't play \"%s\"", C_name[card]);
240 if (pp->safety[S_RIGHT_WAY] == S_PLAYED)
245 if (pp->battle != C_INIT && pp->battle != C_STOP
246 && !isrepair(pp->battle))
247 return error("cannot play \"Go\" on a \"%s\"",
254 if (pp->speed != C_LIMIT)
255 return error("not limited");
256 pp->speed = C_END_LIMIT;
259 case C_EMPTY: case C_FLAT: case C_CRASH:
261 pp = &Player[other(Play)];
263 return error("opponent cannot go");
264 else if (pp->safety[safety(card) - S_CONV] == S_PLAYED)
266 return error("opponent is protected");
268 pp->new_battle = TRUE;
274 pp = &Player[other(Play)];
275 if (pp->speed == C_LIMIT)
276 return error("opponent has limit");
277 if (pp->safety[S_RIGHT_WAY] == S_PLAYED)
280 pp->new_speed = TRUE;
284 case C_GAS_SAFE: case C_SPARE_SAFE:
285 case C_DRIVE_SAFE: case C_RIGHT_WAY:
286 if (pp->battle == opposite(card)
287 || (card == C_RIGHT_WAY && pp->speed == C_LIMIT)) {
288 if (!(card == C_RIGHT_WAY && !isrepair(pp->battle))) {
292 if (card == C_RIGHT_WAY && pp->speed == C_LIMIT)
295 || (pp->new_speed && card == C_RIGHT_WAY)) {
296 pp->coups[card - S_CONV] = TRUE;
297 pp->total += SC_COUP;
298 pp->hand_tot += SC_COUP;
299 pp->coupscore += SC_COUP;
303 * if not coup, must pick first
305 else if (pp->hand[0] == C_INIT && Topcard > Deck)
307 pp->safety[card - S_CONV] = S_PLAYED;
308 pp->total += SC_SAFETY;
309 pp->hand_tot += SC_SAFETY;
310 if ((pp->safescore += SC_SAFETY) == NUM_SAFE * SC_SAFETY) {
311 pp->total += SC_ALL_SAFE;
312 pp->hand_tot += SC_ALL_SAFE;
314 if (card == C_RIGHT_WAY) {
315 if (pp->speed == C_LIMIT)
317 if (pp->battle == C_STOP || pp->battle == C_INIT) {
321 if (!pp->can_go && isrepair(pp->battle))
328 error("no card there");
332 if (pp == &Player[PLAYER])
334 pp->hand[Card_no] = C_INIT;
347 static bool last_ex = FALSE; /* set if last command was E */
357 leaveok(Board, FALSE);
359 while ((c = readch()) == killchar() || c == erasechar())
363 if (isprint(c) && !isspace(c)) {
371 case 'U': /* Use Card */
372 case 'D': /* Discard Card */
373 if ((Card_no = getcard()) < 0)
375 Movetype = (c == 'U' ? M_PLAY : M_DISCARD);
377 case 'O': /* Order */
379 if (Window == W_SMALL) {
381 mvwaddstr(Score, 12, 21,
384 mvwaddstr(Score, 12, 21,
391 rub(0); /* Same as a rubout */
393 case 'W': /* Window toggle */
394 Window = nextwin(Window);
399 case 'R': /* Redraw screen */
403 case 'S': /* Save game */
407 case 'E': /* Extrapolate */
412 if (Window != W_FULL)
419 error("%c: command not implemented", c);
422 case '\r': /* Ignore RETURNs and */
423 case '\n': /* Line Feeds */
424 case ' ': /* Spaces */
425 case '\0': /* and nulls */
428 case 'Z': /* Debug code */
429 if (!Debug && outf == NULL) {
430 char buf[MAXPATHLEN];
433 leaveok(Board, FALSE);
436 while ((*sp = readch()) != '\n') {
437 if (*sp == killchar())
439 else if (*sp == erasechar()) {
450 addstr(unctrl(*sp++));
454 leaveok(Board, TRUE);
455 if ((outf = fopen(buf, "w")) == NULL)
463 error("unknown command: %s", unctrl(c));
468 leaveok(Board, TRUE);
472 * return whether or not the player has picked
481 switch (pp->hand[Card_no]) {
482 case C_GAS_SAFE: case C_SPARE_SAFE:
483 case C_DRIVE_SAFE: case C_RIGHT_WAY:
490 return (pp->hand[card] != C_INIT);
506 oppos = opposite(card);
507 Numgos += Numcards[oppos] - Numseen[oppos];
521 static const char *const names[] = {
532 static int last_prompt = -1;
534 if (promptno == last_prompt)
535 move(MOVE_Y, MOVE_X + strlen(names[promptno]) + 1);
537 move(MOVE_Y, MOVE_X);
538 if (promptno == MOVEPROMPT)
540 addstr(names[promptno]);
541 if (promptno == MOVEPROMPT)
544 last_prompt = promptno;
557 for ( ; cp < &hand[-1]; cp++)
558 for (tp = cp + 1; tp < hand; tp++)