Merge from vendor branch HEIMDAL:
[dragonfly.git] / games / trek / setup.c
1 /*
2  * Copyright (c) 1980, 1993
3  *      The Regents of the University of California.  All rights reserved.
4  *
5  * Redistribution and use in source and binary forms, with or without
6  * modification, are permitted provided that the following conditions
7  * are met:
8  * 1. Redistributions of source code must retain the above copyright
9  *    notice, this list of conditions and the following disclaimer.
10  * 2. Redistributions in binary form must reproduce the above copyright
11  *    notice, this list of conditions and the following disclaimer in the
12  *    documentation and/or other materials provided with the distribution.
13  * 3. All advertising materials mentioning features or use of this software
14  *    must display the following acknowledgement:
15  *      This product includes software developed by the University of
16  *      California, Berkeley and its contributors.
17  * 4. Neither the name of the University nor the names of its contributors
18  *    may be used to endorse or promote products derived from this software
19  *    without specific prior written permission.
20  *
21  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
22  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
23  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
24  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
25  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
26  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
27  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
28  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
29  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
30  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
31  * SUCH DAMAGE.
32  *
33  * @(#)setup.c  8.1 (Berkeley) 5/31/93
34  * $FreeBSD: src/games/trek/setup.c,v 1.6 1999/11/30 03:49:54 billf Exp $
35  * $DragonFly: src/games/trek/setup.c,v 1.2 2003/06/17 04:25:25 dillon Exp $
36  */
37
38 # include       <stdlib.h>
39 # include       "trek.h"
40 # include       "getpar.h"
41
42 /*
43 **  INITIALIZE THE GAME
44 **
45 **      The length, skill, and password are read, and the game
46 **      is initialized.  It is far too difficult to describe all
47 **      that goes on in here, but it is all straight-line code;
48 **      give it a look.
49 **
50 **      Game restart and tournament games are handled here.
51 */
52
53 struct cvntab   Lentab[] =
54 {
55         "s",            "hort",                 (int (*)())1,           0,
56         "m",            "edium",                (int (*)())2,           0,
57         "l",            "ong",                  (int (*)())4,           0,
58         "restart",      "",                     0,              0,
59         0
60 };
61
62 struct cvntab   Skitab[] =
63 {
64         "n",            "ovice",                (int (*)())1,           0,
65         "f",            "air",                  (int (*)())2,           0,
66         "g",            "ood",                  (int (*)())3,           0,
67         "e",            "xpert",                (int (*)())4,           0,
68         "c",            "ommodore",             (int (*)())5,           0,
69         "i",            "mpossible",            (int (*)())6,           0,
70         0
71 };
72
73 setup()
74 {
75         struct cvntab           *r;
76         int             i, j;
77         double                  f;
78         int                     d;
79         int                     fd;
80         int                     klump;
81         int                     ix, iy;
82         struct quad     *q;
83         struct event            *e;
84
85         while (1)
86         {
87                 r = getcodpar("What length game", Lentab);
88                 Game.length = (long) r->value;
89                 if (Game.length == 0)
90                 {
91                         if (restartgame())
92                                 continue;
93                         return;
94                 }
95                 break;
96         }
97         r = getcodpar("What skill game", Skitab);
98         Game.skill = (long) r->value;
99         Game.tourn = 0;
100         getstrpar("Enter a password", Game.passwd, 14, 0);
101         if (sequal(Game.passwd, "tournament"))
102         {
103                 getstrpar("Enter tournament code", Game.passwd, 14, 0);
104                 Game.tourn = 1;
105                 d = 0;
106                 for (i = 0; Game.passwd[i]; i++)
107                         d += Game.passwd[i] << i;
108                 srandom(d);
109         }
110         Param.bases = Now.bases = ranf(6 - Game.skill) + 2;
111         if (Game.skill == 6)
112                 Param.bases = Now.bases = 1;
113         Param.time = Now.time = 6.0 * Game.length + 2.0;
114         i = Game.skill;
115         j = Game.length;
116         Param.klings = Now.klings = i * j * 3.5 * (franf() + 0.75);
117         if (Param.klings < i * j * 5)
118                 Param.klings = Now.klings = i * j * 5;
119         if (Param.klings <= i)          /* numerical overflow problems */
120                 Param.klings = Now.klings = 127;
121         Param.energy = Ship.energy = 5000;
122         Param.torped = Ship.torped = 10;
123         Ship.ship = ENTERPRISE;
124         Ship.shipname = "Enterprise";
125         Param.shield = Ship.shield = 1500;
126         Param.resource = Now.resource = Param.klings * Param.time;
127         Param.reserves = Ship.reserves = (6 - Game.skill) * 2.0;
128         Param.crew = Ship.crew = 387;
129         Param.brigfree = Ship.brigfree = 400;
130         Ship.shldup = 1;
131         Ship.cond = GREEN;
132         Ship.warp = 5.0;
133         Ship.warp2 = 25.0;
134         Ship.warp3 = 125.0;
135         Ship.sinsbad = 0;
136         Ship.cloaked = 0;
137         Param.date = Now.date = (ranf(20) + 20) * 100;
138         f = Game.skill;
139         f = log(f + 0.5);
140         for (i = 0; i < NDEV; i++)
141                 if (Device[i].name[0] == '*')
142                         Param.damfac[i] = 0;
143                 else
144                         Param.damfac[i] = f;
145         /* these probabilities must sum to 1000 */
146         Param.damprob[WARP] = 70;       /* warp drive            7.0% */
147         Param.damprob[SRSCAN] = 110;    /* short range scanners 11.0% */
148         Param.damprob[LRSCAN] = 110;    /* long range scanners  11.0% */
149         Param.damprob[PHASER] = 125;    /* phasers              12.5% */
150         Param.damprob[TORPED] = 125;    /* photon torpedoes     12.5% */
151         Param.damprob[IMPULSE] = 75;    /* impulse engines       7.5% */
152         Param.damprob[SHIELD] = 150;    /* shield control       15.0% */
153         Param.damprob[COMPUTER] = 20;   /* computer              2.0% */
154         Param.damprob[SSRADIO] = 35;    /* subspace radio        3.5% */
155         Param.damprob[LIFESUP] = 30;    /* life support          3.0% */
156         Param.damprob[SINS] = 20;       /* navigation system     2.0% */
157         Param.damprob[CLOAK] = 50;      /* cloaking device       5.0% */
158         Param.damprob[XPORTER] = 80;    /* transporter           8.0% */
159         /* check to see that I didn't blow it */
160         for (i = j = 0; i < NDEV; i++)
161                 j += Param.damprob[i];
162         if (j != 1000)
163                 syserr("Device probabilities sum to %d", j);
164         Param.dockfac = 0.5;
165         Param.regenfac = (5 - Game.skill) * 0.05;
166         if (Param.regenfac < 0.0)
167                 Param.regenfac = 0.0;
168         Param.warptime = 10;
169         Param.stopengy = 50;
170         Param.shupengy = 40;
171         i = Game.skill;
172         Param.klingpwr = 100 + 150 * i;
173         if (i >= 6)
174                 Param.klingpwr += 150;
175         Param.phasfac = 0.8;
176         Param.hitfac = 0.5;
177         Param.klingcrew = 200;
178         Param.srndrprob = 0.0035;
179         Param.moveprob[KM_OB] = 45;
180         Param.movefac[KM_OB] = .09;
181         Param.moveprob[KM_OA] = 40;
182         Param.movefac[KM_OA] = -0.05;
183         Param.moveprob[KM_EB] = 40;
184         Param.movefac[KM_EB] = 0.075;
185         Param.moveprob[KM_EA] = 25 + 5 * Game.skill;
186         Param.movefac[KM_EA] = -0.06 * Game.skill;
187         Param.moveprob[KM_LB] = 0;
188         Param.movefac[KM_LB] = 0.0;
189         Param.moveprob[KM_LA] = 10 + 10 * Game.skill;
190         Param.movefac[KM_LA] = 0.25;
191         Param.eventdly[E_SNOVA] = 0.5;
192         Param.eventdly[E_LRTB] = 25.0;
193         Param.eventdly[E_KATSB] = 1.0;
194         Param.eventdly[E_KDESB] = 3.0;
195         Param.eventdly[E_ISSUE] = 1.0;
196         Param.eventdly[E_SNAP] = 0.5;
197         Param.eventdly[E_ENSLV] = 0.5;
198         Param.eventdly[E_REPRO] = 2.0;
199         Param.navigcrud[0] = 1.50;
200         Param.navigcrud[1] = 0.75;
201         Param.cloakenergy = 1000;
202         Param.energylow = 1000;
203         for (i = 0; i < MAXEVENTS; i++)
204         {
205                 e = &Event[i];
206                 e->date = 1e50;
207                 e->evcode = 0;
208         }
209         xsched(E_SNOVA, 1, 0, 0, 0);
210         xsched(E_LRTB, Param.klings, 0, 0, 0);
211         xsched(E_KATSB, 1, 0, 0, 0);
212         xsched(E_ISSUE, 1, 0, 0, 0);
213         xsched(E_SNAP, 1, 0, 0, 0);
214         Ship.sectx = ranf(NSECTS);
215         Ship.secty = ranf(NSECTS);
216         Game.killk = Game.kills = Game.killb = 0;
217         Game.deaths = Game.negenbar = 0;
218         Game.captives = 0;
219         Game.killinhab = 0;
220         Game.helps = 0;
221         Game.killed = 0;
222         Game.snap = 0;
223         Move.endgame = 0;
224
225         /* setup stars */
226         for (i = 0; i < NQUADS; i++)
227                 for (j = 0; j < NQUADS; j++)
228                 {
229                         q = &Quad[i][j];
230                         q->klings = q->bases = 0;
231                         q->scanned = -1;
232                         q->stars = ranf(9) + 1;
233                         q->holes = ranf(3) - q->stars / 5;
234                         q->qsystemname = 0;
235                 }
236
237         /* select inhabited starsystems */
238         for (d = 1; d < NINHAB; d++)
239         {
240                 do
241                 {
242                         i = ranf(NQUADS);
243                         j = ranf(NQUADS);
244                         q = &Quad[i][j];
245                 } while (q->qsystemname);
246                 q->qsystemname = d;
247         }
248
249         /* position starbases */
250         for (i = 0; i < Param.bases; i++)
251         {
252                 while (1)
253                 {
254                         ix = ranf(NQUADS);
255                         iy = ranf(NQUADS);
256                         q = &Quad[ix][iy];
257                         if (q->bases > 0)
258                                 continue;
259                         break;
260                 }
261                 q->bases = 1;
262                 Now.base[i].x = ix;
263                 Now.base[i].y = iy;
264                 q->scanned = 1001;
265                 /* start the Enterprise near starbase */
266                 if (i == 0)
267                 {
268                         Ship.quadx = ix;
269                         Ship.quady = iy;
270                 }
271         }
272
273         /* position klingons */
274         for (i = Param.klings; i > 0; )
275         {
276                 klump = ranf(4) + 1;
277                 if (klump > i)
278                         klump = i;
279                 while (1)
280                 {
281                         ix = ranf(NQUADS);
282                         iy = ranf(NQUADS);
283                         q = &Quad[ix][iy];
284                         if (q->klings + klump > MAXKLQUAD)
285                                 continue;
286                         q->klings += klump;
287                         i -= klump;
288                         break;
289                 }
290         }
291
292         /* initialize this quadrant */
293         printf("%d Klingons\n%d starbase", Param.klings, Param.bases);
294         if (Param.bases > 1)
295                 printf("s");
296         printf(" at %d,%d", Now.base[0].x, Now.base[0].y);
297         for (i = 1; i < Param.bases; i++)
298                 printf(", %d,%d", Now.base[i].x, Now.base[i].y);
299         printf("\nIt takes %d units to kill a Klingon\n", Param.klingpwr);
300         Move.free = 0;
301         initquad(0);
302         srscan(1);
303         attack(0);
304 }