/*- * Copyright (c) 1988, 1993 * The Regents of the University of California. All rights reserved. * * This code is derived from software contributed to Berkeley by * Timothy C. Stoehr. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * 3. Neither the name of the University nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF * SUCH DAMAGE. * * @(#)save.c 8.1 (Berkeley) 5/31/93 * $FreeBSD: src/games/rogue/save.c,v 1.6 1999/11/30 03:49:27 billf Exp $ * $DragonFly: src/games/rogue/save.c,v 1.4 2006/09/02 19:31:07 pavalos Exp $ */ /* * save.c * * This source herein may be modified and/or distributed by anybody who * so desires, with the following restrictions: * 1.) No portion of this notice shall be removed. * 2.) Credit shall not be taken for the creation of this source. * 3.) This code is not to be traded, sold, or used for personal * gain or profit. * */ #include #include #include "rogue.h" extern short cur_level, max_level; extern short party_room; extern short foods; extern boolean is_wood[]; extern short cur_room; extern boolean being_held; extern short bear_trap; extern short halluc; extern short blind; extern short confused; extern short levitate; extern short haste_self; extern boolean see_invisible; extern boolean detect_monster; extern boolean wizard; extern boolean score_only; extern short m_moves; extern boolean msg_cleared; static boolean has_been_touched(const struct rogue_time *, const struct rogue_time *); static void del_save_file(void); static void r_read(FILE *, char *, int); static void r_write(FILE *, const char *, int); static void read_pack(object *, FILE *, boolean); static void read_string(char *, FILE *, size_t); static void rw_dungeon(FILE *, boolean); static void rw_id(struct id *, FILE *, int, boolean); static void rw_rooms(FILE *, boolean); static void write_pack(const object *, FILE *); static void write_string(char *, FILE *); short write_failed = 0; char *save_file = NULL; static char save_name[80]; void save_game(void) { char fname[64]; if (!get_input_line("file name?", save_file, fname, "game not saved", 0, 1)) { return; } check_message(); message(fname, 0); save_into_file(fname); } void save_into_file(const char *sfile) { FILE *fp; int file_id; char *name_buffer; size_t len; char *hptr; struct rogue_time rt_buf; if (sfile[0] == '~') { if ((hptr = md_getenv("HOME")) != NULL) { len = strlen(hptr) + strlen(sfile); name_buffer = md_malloc(len); if (name_buffer == NULL) { message("out of memory for save file name", 0); sfile = error_file; } else { strcpy(name_buffer, hptr); strcat(name_buffer, sfile+1); sfile = name_buffer; } } } /* revoke */ setgid(getgid()); if ( ((fp = fopen(sfile, "w")) == NULL) || ((file_id = md_get_file_id(sfile)) == -1)) { message("problem accessing the save file", 0); return; } md_ignore_signals(); write_failed = 0; xxx(1); r_write(fp, (char *) &detect_monster, sizeof(detect_monster)); r_write(fp, (char *) &cur_level, sizeof(cur_level)); r_write(fp, (char *) &max_level, sizeof(max_level)); write_string(hunger_str, fp); write_string(login_name, fp); r_write(fp, (char *) &party_room, sizeof(party_room)); write_pack(&level_monsters, fp); write_pack(&level_objects, fp); r_write(fp, (char *) &file_id, sizeof(file_id)); rw_dungeon(fp, 1); r_write(fp, (char *) &foods, sizeof(foods)); r_write(fp, (char *) &rogue, sizeof(fighter)); write_pack(&rogue.pack, fp); rw_id(id_potions, fp, POTIONS, 1); rw_id(id_scrolls, fp, SCROLS, 1); rw_id(id_wands, fp, WANDS, 1); rw_id(id_rings, fp, RINGS, 1); r_write(fp, (char *) traps, (MAX_TRAPS * sizeof(trap))); r_write(fp, (char *) is_wood, (WANDS * sizeof(boolean))); r_write(fp, (char *) &cur_room, sizeof(cur_room)); rw_rooms(fp, 1); r_write(fp, (char *) &being_held, sizeof(being_held)); r_write(fp, (char *) &bear_trap, sizeof(bear_trap)); r_write(fp, (char *) &halluc, sizeof(halluc)); r_write(fp, (char *) &blind, sizeof(blind)); r_write(fp, (char *) &confused, sizeof(confused)); r_write(fp, (char *) &levitate, sizeof(levitate)); r_write(fp, (char *) &haste_self, sizeof(haste_self)); r_write(fp, (char *) &see_invisible, sizeof(see_invisible)); r_write(fp, (char *) &detect_monster, sizeof(detect_monster)); r_write(fp, (char *) &wizard, sizeof(wizard)); r_write(fp, (char *) &score_only, sizeof(score_only)); r_write(fp, (char *) &m_moves, sizeof(m_moves)); md_gct(&rt_buf); rt_buf.second += 10; /* allow for some processing time */ r_write(fp, (char *) &rt_buf, sizeof(rt_buf)); fclose(fp); if (write_failed) { md_df(sfile); /* delete file */ } else { if (strcmp(sfile, save_name) == 0) save_name[0] = 0; clean_up(""); } } static void del_save_file(void) { if (!save_name[0]) return; /* revoke */ setgid(getgid()); md_df(save_name); } void restore(const char *fname) { FILE *fp = NULL; struct rogue_time saved_time, mod_time; char buf[4]; char tbuf[40]; int new_file_id, saved_file_id; if ( ((new_file_id = md_get_file_id(fname)) == -1) || ((fp = fopen(fname, "r")) == NULL)) { clean_up("cannot open file"); } if (md_link_count(fname) > 1) { clean_up("file has link"); } xxx(1); r_read(fp, (char *) &detect_monster, sizeof(detect_monster)); r_read(fp, (char *) &cur_level, sizeof(cur_level)); r_read(fp, (char *) &max_level, sizeof(max_level)); read_string(hunger_str, fp, sizeof hunger_str); strlcpy(tbuf, login_name, sizeof tbuf); read_string(login_name, fp, sizeof login_name); if (strcmp(tbuf, login_name)) { clean_up("you're not the original player"); } r_read(fp, (char *) &party_room, sizeof(party_room)); read_pack(&level_monsters, fp, 0); read_pack(&level_objects, fp, 0); r_read(fp, (char *) &saved_file_id, sizeof(saved_file_id)); if (new_file_id != saved_file_id) { clean_up("sorry, saved game is not in the same file"); } rw_dungeon(fp, 0); r_read(fp, (char *) &foods, sizeof(foods)); r_read(fp, (char *) &rogue, sizeof(fighter)); read_pack(&rogue.pack, fp, 1); rw_id(id_potions, fp, POTIONS, 0); rw_id(id_scrolls, fp, SCROLS, 0); rw_id(id_wands, fp, WANDS, 0); rw_id(id_rings, fp, RINGS, 0); r_read(fp, (char *) traps, (MAX_TRAPS * sizeof(trap))); r_read(fp, (char *) is_wood, (WANDS * sizeof(boolean))); r_read(fp, (char *) &cur_room, sizeof(cur_room)); rw_rooms(fp, 0); r_read(fp, (char *) &being_held, sizeof(being_held)); r_read(fp, (char *) &bear_trap, sizeof(bear_trap)); r_read(fp, (char *) &halluc, sizeof(halluc)); r_read(fp, (char *) &blind, sizeof(blind)); r_read(fp, (char *) &confused, sizeof(confused)); r_read(fp, (char *) &levitate, sizeof(levitate)); r_read(fp, (char *) &haste_self, sizeof(haste_self)); r_read(fp, (char *) &see_invisible, sizeof(see_invisible)); r_read(fp, (char *) &detect_monster, sizeof(detect_monster)); r_read(fp, (char *) &wizard, sizeof(wizard)); r_read(fp, (char *) &score_only, sizeof(score_only)); r_read(fp, (char *) &m_moves, sizeof(m_moves)); r_read(fp, (char *) &saved_time, sizeof(saved_time)); if (fread(buf, sizeof(char), 1, fp) > 0) { clear(); clean_up("extra characters in file"); } md_gfmt(fname, &mod_time); /* get file modification time */ if (has_been_touched(&saved_time, &mod_time)) { clear(); clean_up("sorry, file has been touched"); } if ((!wizard)) { strcpy(save_name, fname); atexit(del_save_file); } msg_cleared = 0; ring_stats(0); fclose(fp); } static void write_pack(const object *pack, FILE *fp) { object t; while ((pack = pack->next_object) != NULL) { r_write(fp, (const char *) pack, sizeof(object)); } t.ichar = t.what_is = 0; r_write(fp, (const char *) &t, sizeof(object)); } static void read_pack(object *pack, FILE *fp, boolean is_rogue) { object read_obj, *new_obj; for (;;) { r_read(fp, (char *) &read_obj, sizeof(object)); if (read_obj.ichar == 0) { pack->next_object = NULL; break; } new_obj = alloc_object(); *new_obj = read_obj; if (is_rogue) { if (new_obj->in_use_flags & BEING_WORN) { do_wear(new_obj); } else if (new_obj->in_use_flags & BEING_WIELDED) { do_wield(new_obj); } else if (new_obj->in_use_flags & (ON_EITHER_HAND)) { do_put_on(new_obj, ((new_obj->in_use_flags & ON_LEFT_HAND) ? 1 : 0)); } } pack->next_object = new_obj; pack = new_obj; } } static void rw_dungeon(FILE *fp, boolean rw) { short i, j; char buf[DCOLS]; for (i = 0; i < DROWS; i++) { if (rw) { r_write(fp, (char *) dungeon[i], (DCOLS * sizeof(dungeon[0][0]))); for (j = 0; j < DCOLS; j++) { buf[j] = mvinch(i, j); } r_write(fp, buf, DCOLS); } else { r_read(fp, (char *) dungeon[i], (DCOLS * sizeof(dungeon[0][0]))); r_read(fp, buf, DCOLS); for (j = 0; j < DCOLS; j++) { mvaddch(i, j, buf[j]); } } } } static void rw_id(struct id id_table[], FILE *fp, int n, boolean wr) { short i; for (i = 0; i < n; i++) { if (wr) { r_write(fp, (const char *) &(id_table[i].value), sizeof(short)); r_write(fp, (const char *) &(id_table[i].id_status), sizeof(unsigned short)); write_string(id_table[i].title, fp); } else { r_read(fp, (char *) &(id_table[i].value), sizeof(short)); r_read(fp, (char *) &(id_table[i].id_status), sizeof(unsigned short)); read_string(id_table[i].title, fp, MAX_ID_TITLE_LEN); } } } static void write_string(char *s, FILE *fp) { short n; n = strlen(s) + 1; xxxx(s, n); r_write(fp, (char *) &n, sizeof(short)); r_write(fp, s, n); } static void read_string(char *s, FILE *fp, size_t len) { short n; r_read(fp, (char *) &n, sizeof(short)); if (n > (short)len) clean_up("read_string: corrupt game file"); r_read(fp, s, n); xxxx(s, n); } static void rw_rooms(FILE *fp, boolean rw) { short i; for (i = 0; i < MAXROOMS; i++) { rw ? r_write(fp, (char *) (rooms + i), sizeof(room)) : r_read(fp, (char *) (rooms + i), sizeof(room)); } } static void r_read(FILE *fp, char *buf, int n) { if (fread(buf, sizeof(char), n, fp) != (unsigned)n) { clean_up("read() failed, don't know why"); } } static void r_write(FILE *fp, const char *buf, int n) { if (!write_failed) { if (fwrite(buf, sizeof(char), n, fp) != (unsigned)n) { message("write() failed, don't know why", 0); sound_bell(); write_failed = 1; } } } static boolean has_been_touched(const struct rogue_time *saved_time, const struct rogue_time *mod_time) { if (saved_time->year < mod_time->year) { return(1); } else if (saved_time->year > mod_time->year) { return(0); } if (saved_time->month < mod_time->month) { return(1); } else if (saved_time->month > mod_time->month) { return(0); } if (saved_time->day < mod_time->day) { return(1); } else if (saved_time->day > mod_time->day) { return(0); } if (saved_time->hour < mod_time->hour) { return(1); } else if (saved_time->hour > mod_time->hour) { return(0); } if (saved_time->minute < mod_time->minute) { return(1); } else if (saved_time->minute > mod_time->minute) { return(0); } if (saved_time->second < mod_time->second) { return(1); } return(0); }