/* * Copyright (c) 1980, 1993 * The Regents of the University of California. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * 3. All advertising materials mentioning features or use of this software * must display the following acknowledgement: * This product includes software developed by the University of * California, Berkeley and its contributors. * 4. Neither the name of the University nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF * SUCH DAMAGE. * * @(#)play.c 8.1 (Berkeley) 5/31/93 * $FreeBSD: src/games/trek/play.c,v 1.2 1999/11/30 03:49:52 billf Exp $ * $DragonFly: src/games/trek/play.c,v 1.2 2003/06/17 04:25:25 dillon Exp $ */ # include "trek.h" # include "getpar.h" # include /* ** INSTRUCTION READ AND MAIN PLAY LOOP ** ** Well folks, this is it. Here we have the guts of the game. ** This routine executes moves. It sets up per-move variables, ** gets the command, and executes the command. After the command, ** it calls events() to use up time, attack() to have Klingons ** attack if the move was not free, and checkcond() to check up ** on how we are doing after the move. */ extern int abandon(), capture(), shield(), computer(), dcrept(), destruct(), dock(), help(), impulse(), lrscan(), warp(), dumpgame(), rest(), srscan(), myreset(), torped(), visual(), setwarp(), undock(), phaser(); struct cvntab Comtab[] = { "abandon", "", abandon, 0, "ca", "pture", capture, 0, "cl", "oak", shield, -1, "c", "omputer", computer, 0, "da", "mages", dcrept, 0, "destruct", "", destruct, 0, "do", "ck", dock, 0, "help", "", help, 0, "i", "mpulse", impulse, 0, "l", "rscan", lrscan, 0, "m", "ove", warp, 0, "p", "hasers", phaser, 0, "ram", "", warp, 1, "dump", "", dumpgame, 0, "r", "est", rest, 0, "sh", "ield", shield, 0, "s", "rscan", srscan, 0, "st", "atus", srscan, -1, "terminate", "", myreset, 0, "t", "orpedo", torped, 0, "u", "ndock", undock, 0, "v", "isual", visual, 0, "w", "arp", setwarp, 0, 0 }; myreset() { extern jmp_buf env; longjmp(env, 1); } play() { struct cvntab *r; while (1) { Move.free = 1; Move.time = 0.0; Move.shldchg = 0; Move.newquad = 0; Move.resting = 0; skiptonl(0); r = getcodpar("\nCommand", Comtab); (*r->value)(r->value2); events(0); attack(0); checkcond(); } }