/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */ /* hack.zap.c - version 1.0.3 */ /* $FreeBSD: src/games/hack/hack.zap.c,v 1.4 1999/11/16 10:26:38 marcel Exp $ */ /* $DragonFly: src/games/hack/hack.zap.c,v 1.4 2005/05/22 03:37:05 y0netan1 Exp $ */ #include "hack.h" extern struct obj *mkobj_at(); extern struct monst *makemon(), *mkmon_at(), youmonst; struct monst *bhit(); static const char *fl[]= { "magic missile", "bolt of fire", "sleep ray", "bolt of cold", "death ray" }; /* Routines for IMMEDIATE wands. */ /* bhitm: monster mtmp was hit by the effect of wand otmp */ bhitm(mtmp, otmp) struct monst *mtmp; struct obj *otmp; { wakeup(mtmp); switch(otmp->otyp) { case WAN_STRIKING: if(u.uswallow || rnd(20) < 10+mtmp->data->ac) { int tmp = d(2,12); hit("wand", mtmp, exclam(tmp)); mtmp->mhp -= tmp; if(mtmp->mhp < 1) killed(mtmp); } else miss("wand", mtmp); break; case WAN_SLOW_MONSTER: mtmp->mspeed = MSLOW; break; case WAN_SPEED_MONSTER: mtmp->mspeed = MFAST; break; case WAN_UNDEAD_TURNING: if(index(UNDEAD,mtmp->data->mlet)) { mtmp->mhp -= rnd(8); if(mtmp->mhp < 1) killed(mtmp); else mtmp->mflee = 1; } break; case WAN_POLYMORPH: if( newcham(mtmp,&mons[rn2(CMNUM)]) ) objects[otmp->otyp].oc_name_known = 1; break; case WAN_CANCELLATION: mtmp->mcan = 1; break; case WAN_TELEPORTATION: rloc(mtmp); break; case WAN_MAKE_INVISIBLE: mtmp->minvis = 1; break; #ifdef WAN_PROBING case WAN_PROBING: mstatusline(mtmp); break; #endif /* WAN_PROBING */ default: impossible("What an interesting wand (%u)", otmp->otyp); } } bhito(obj, otmp) /* object obj was hit by the effect of wand otmp */ struct obj *obj, *otmp; /* returns TRUE if sth was done */ { int res = TRUE; if(obj == uball || obj == uchain) res = FALSE; else switch(otmp->otyp) { case WAN_POLYMORPH: /* preserve symbol and quantity, but turn rocks into gems */ mkobj_at((obj->otyp == ROCK || obj->otyp == ENORMOUS_ROCK) ? GEM_SYM : obj->olet, obj->ox, obj->oy) -> quan = obj->quan; delobj(obj); break; case WAN_STRIKING: if(obj->otyp == ENORMOUS_ROCK) fracture_rock(obj); else res = FALSE; break; case WAN_CANCELLATION: if(obj->spe && obj->olet != AMULET_SYM) { obj->known = 0; obj->spe = 0; } break; case WAN_TELEPORTATION: rloco(obj); break; case WAN_MAKE_INVISIBLE: obj->oinvis = 1; break; case WAN_UNDEAD_TURNING: res = revive(obj); break; case WAN_SLOW_MONSTER: /* no effect on objects */ case WAN_SPEED_MONSTER: #ifdef WAN_PROBING case WAN_PROBING: #endif /* WAN_PROBING */ res = FALSE; break; default: impossible("What an interesting wand (%u)", otmp->otyp); } return(res); } dozap() { struct obj *obj; xchar zx,zy; obj = getobj("/", "zap"); if(!obj) return(0); if(obj->spe < 0 || (obj->spe == 0 && rn2(121))) { pline("Nothing Happens."); return(1); } if(obj->spe == 0) pline("You wrest one more spell from the worn-out wand."); if(!(objects[obj->otyp].bits & NODIR) && !getdir(1)) return(1); /* make him pay for knowing !NODIR */ obj->spe--; if(objects[obj->otyp].bits & IMMEDIATE) { if(u.uswallow) bhitm(u.ustuck, obj); else if(u.dz) { if(u.dz > 0) { struct obj *otmp = o_at(u.ux, u.uy); if(otmp) (void) bhito(otmp, obj); } } else (void) bhit(u.dx,u.dy,rn1(8,6),0,bhitm,bhito,obj); } else { switch(obj->otyp){ case WAN_LIGHT: litroom(TRUE); break; case WAN_SECRET_DOOR_DETECTION: if(!findit()) return(1); break; case WAN_CREATE_MONSTER: { int cnt = 1; if(!rn2(23)) cnt += rn2(7) + 1; while(cnt--) (void) makemon((struct permonst *) 0, u.ux, u.uy); } break; case WAN_WISHING: { char buf[BUFSZ]; struct obj *otmp; extern struct obj *readobjnam(), *addinv(); if(u.uluck + rn2(5) < 0) { pline("Unfortunately, nothing happens."); break; } pline("You may wish for an object. What do you want? "); getlin(buf); if(buf[0] == '\033') buf[0] = 0; otmp = readobjnam(buf); otmp = addinv(otmp); prinv(otmp); break; } case WAN_DIGGING: /* Original effect (approximately): * from CORR: dig until we pierce a wall * from ROOM: piece wall and dig until we reach * an ACCESSIBLE place. * Currently: dig for digdepth positions; * also down on request of Lennart Augustsson. */ { struct rm *room; int digdepth; if(u.uswallow) { struct monst *mtmp = u.ustuck; pline("You pierce %s's stomach wall!", monnam(mtmp)); mtmp->mhp = 1; /* almost dead */ unstuck(mtmp); mnexto(mtmp); break; } if(u.dz) { if(u.dz < 0) { pline("You loosen a rock from the ceiling."); pline("It falls on your head!"); losehp(1, "falling rock"); mksobj_at(ROCK, u.ux, u.uy); fobj->quan = 1; stackobj(fobj); if(Invisible) newsym(u.ux, u.uy); } else { dighole(); } break; } zx = u.ux+u.dx; zy = u.uy+u.dy; digdepth = 8 + rn2(18); Tmp_at(-1, '*'); /* open call */ while(--digdepth >= 0) { if(!isok(zx,zy)) break; room = &levl[zx][zy]; Tmp_at(zx,zy); if(!xdnstair){ if(zx < 3 || zx > COLNO-3 || zy < 3 || zy > ROWNO-3) break; if(room->typ == HWALL || room->typ == VWALL){ room->typ = ROOM; break; } } else if(room->typ == HWALL || room->typ == VWALL || room->typ == SDOOR || room->typ == LDOOR){ room->typ = DOOR; digdepth -= 2; } else if(room->typ == SCORR || !room->typ) { room->typ = CORR; digdepth--; } mnewsym(zx,zy); zx += u.dx; zy += u.dy; } mnewsym(zx,zy); /* not always necessary */ Tmp_at(-1,-1); /* closing call */ break; } default: buzz((int) obj->otyp - WAN_MAGIC_MISSILE, u.ux, u.uy, u.dx, u.dy); break; } if(!objects[obj->otyp].oc_name_known) { objects[obj->otyp].oc_name_known = 1; more_experienced(0,10); } } return(1); } const char * exclam(int force) { /* force == 0 occurs e.g. with sleep ray */ /* note that large force is usual with wands so that !! would require information about hand/weapon/wand */ return( (force < 0) ? "?" : (force <= 4) ? "." : "!" ); } hit(str,mtmp,force) char *str; struct monst *mtmp; char *force; /* usually either "." or "!" */ { if(!cansee(mtmp->mx,mtmp->my)) pline("The %s hits it.", str); else pline("The %s hits %s%s", str, monnam(mtmp), force); } miss(str,mtmp) char *str; struct monst *mtmp; { if(!cansee(mtmp->mx,mtmp->my)) pline("The %s misses it.",str); else pline("The %s misses %s.",str,monnam(mtmp)); } /* bhit: called when a weapon is thrown (sym = obj->olet) or when an IMMEDIATE wand is zapped (sym = 0); the weapon falls down at end of range or when a monster is hit; the monster is returned, and bhitpos is set to the final position of the weapon thrown; the ray of a wand may affect several objects and monsters on its path - for each of these an argument function is called. */ /* check !u.uswallow before calling bhit() */ struct monst * bhit(ddx,ddy,range,sym,fhitm,fhito,obj) int ddx,ddy,range; /* direction and range */ char sym; /* symbol displayed on path */ int (*fhitm)(), (*fhito)(); /* fns called when mon/obj hit */ struct obj *obj; /* 2nd arg to fhitm/fhito */ { struct monst *mtmp; struct obj *otmp; int typ; bhitpos.x = u.ux; bhitpos.y = u.uy; if(sym) tmp_at(-1, sym); /* open call */ while(range-- > 0) { bhitpos.x += ddx; bhitpos.y += ddy; typ = levl[bhitpos.x][bhitpos.y].typ; if(mtmp = m_at(bhitpos.x,bhitpos.y)){ if(sym) { tmp_at(-1, -1); /* close call */ return(mtmp); } (*fhitm)(mtmp, obj); range -= 3; } if(fhito && (otmp = o_at(bhitpos.x,bhitpos.y))){ if((*fhito)(otmp, obj)) range--; } if(!ZAP_POS(typ)) { bhitpos.x -= ddx; bhitpos.y -= ddy; break; } if(sym) tmp_at(bhitpos.x, bhitpos.y); } /* leave last symbol unless in a pool */ if(sym) tmp_at(-1, (levl[bhitpos.x][bhitpos.y].typ == POOL) ? -1 : 0); return(0); } struct monst * boomhit(dx,dy) { int i, ct; struct monst *mtmp; char sym = ')'; extern schar xdir[], ydir[]; bhitpos.x = u.ux; bhitpos.y = u.uy; for(i=0; i<8; i++) if(xdir[i] == dx && ydir[i] == dy) break; tmp_at(-1, sym); /* open call */ for(ct=0; ct<10; ct++) { if(i == 8) i = 0; sym = ')' + '(' - sym; tmp_at(-2, sym); /* change let call */ dx = xdir[i]; dy = ydir[i]; bhitpos.x += dx; bhitpos.y += dy; if(mtmp = m_at(bhitpos.x, bhitpos.y)){ tmp_at(-1,-1); return(mtmp); } if(!ZAP_POS(levl[bhitpos.x][bhitpos.y].typ)) { bhitpos.x -= dx; bhitpos.y -= dy; break; } if(bhitpos.x == u.ux && bhitpos.y == u.uy) { /* ct == 9 */ if(rn2(20) >= 10+u.ulevel){ /* we hit ourselves */ (void) thitu(10, rnd(10), "boomerang"); break; } else { /* we catch it */ tmp_at(-1,-1); pline("Skillfully, you catch the boomerang."); return(&youmonst); } } tmp_at(bhitpos.x, bhitpos.y); if(ct % 5 != 0) i++; } tmp_at(-1, -1); /* do not leave last symbol */ return(0); } char dirlet(dx,dy) int dx,dy; { return (dx == dy) ? '\\' : (dx && dy) ? '/' : dx ? '-' : '|'; } /* type == -1: monster spitting fire at you */ /* type == -1,-2,-3: bolts sent out by wizard */ /* called with dx = dy = 0 with vertical bolts */ buzz(type,sx,sy,dx,dy) int type; xchar sx,sy; int dx,dy; { int abstype = abs(type); const char *fltxt = (type == -1) ? "blaze of fire" : fl[abstype]; struct rm *lev; xchar range; struct monst *mon; if(u.uswallow) { int tmp; if(type < 0) return; tmp = zhit(u.ustuck, type); pline("The %s rips into %s%s", fltxt, monnam(u.ustuck), exclam(tmp)); return; } if(type < 0) pru(); range = rn1(7,7); Tmp_at(-1, dirlet(dx,dy)); /* open call */ while(range-- > 0) { sx += dx; sy += dy; if((lev = &levl[sx][sy])->typ) Tmp_at(sx,sy); else { int bounce = 0; if(cansee(sx-dx,sy-dy)) pline("The %s bounces!", fltxt); if(ZAP_POS(levl[sx][sy-dy].typ)) bounce = 1; if(ZAP_POS(levl[sx-dx][sy].typ)) { if(!bounce || rn2(2)) bounce = 2; } switch(bounce){ case 0: dx = -dx; dy = -dy; continue; case 1: dy = -dy; sx -= dx; break; case 2: dx = -dx; sy -= dy; break; } Tmp_at(-2,dirlet(dx,dy)); continue; } if(lev->typ == POOL && abstype == 1 /* fire */) { range -= 3; lev->typ = ROOM; if(cansee(sx,sy)) { mnewsym(sx,sy); pline("The water evaporates."); } else pline("You hear a hissing sound."); } if((mon = m_at(sx,sy)) && (type != -1 || mon->data->mlet != 'D')) { wakeup(mon); if(rnd(20) < 18 + mon->data->ac) { int tmp = zhit(mon,abstype); if(mon->mhp < 1) { if(type < 0) { if(cansee(mon->mx,mon->my)) pline("%s is killed by the %s!", Monnam(mon), fltxt); mondied(mon); } else killed(mon); } else hit(fltxt, mon, exclam(tmp)); range -= 2; } else miss(fltxt,mon); } else if(sx == u.ux && sy == u.uy) { nomul(0); if(rnd(20) < 18+u.uac) { int dam = 0; range -= 2; pline("The %s hits you!",fltxt); switch(abstype) { case 0: dam = d(2,6); break; case 1: if(Fire_resistance) pline("You don't feel hot!"); else dam = d(6,6); if(!rn2(3)) burn_scrolls(); break; case 2: nomul(-rnd(25)); /* sleep ray */ break; case 3: if(Cold_resistance) pline("You don't feel cold!"); else dam = d(6,6); break; case 4: u.uhp = -1; } losehp(dam,fltxt); } else pline("The %s whizzes by you!",fltxt); stop_occupation(); } if(!ZAP_POS(lev->typ)) { int bounce = 0, rmn; if(cansee(sx,sy)) pline("The %s bounces!",fltxt); range--; if(!dx || !dy || !rn2(20)){ dx = -dx; dy = -dy; } else { if(ZAP_POS(rmn = levl[sx][sy-dy].typ) && (IS_ROOM(rmn) || ZAP_POS(levl[sx+dx][sy-dy].typ))) bounce = 1; if(ZAP_POS(rmn = levl[sx-dx][sy].typ) && (IS_ROOM(rmn) || ZAP_POS(levl[sx-dx][sy+dy].typ))) if(!bounce || rn2(2)) bounce = 2; switch(bounce){ case 0: dy = -dy; dx = -dx; break; case 1: dy = -dy; break; case 2: dx = -dx; break; } Tmp_at(-2, dirlet(dx,dy)); } } } Tmp_at(-1,-1); } zhit(mon,type) /* returns damage to mon */ struct monst *mon; int type; { int tmp = 0; switch(type) { case 0: /* magic missile */ tmp = d(2,6); break; case -1: /* Dragon blazing fire */ case 1: /* fire */ if(index("Dg", mon->data->mlet)) break; tmp = d(6,6); if(index("YF", mon->data->mlet)) tmp += 7; break; case 2: /* sleep*/ mon->mfroz = 1; break; case 3: /* cold */ if(index("YFgf", mon->data->mlet)) break; tmp = d(6,6); if(mon->data->mlet == 'D') tmp += 7; break; case 4: /* death*/ if(index(UNDEAD, mon->data->mlet)) break; tmp = mon->mhp+1; break; } mon->mhp -= tmp; return(tmp); } #define CORPSE_I_TO_C(otyp) (char) ((otyp >= DEAD_ACID_BLOB)\ ? 'a' + (otyp - DEAD_ACID_BLOB)\ : '@' + (otyp - DEAD_HUMAN)) revive(obj) struct obj *obj; { struct monst *mtmp; if(obj->olet == FOOD_SYM && obj->otyp > CORPSE) { /* do not (yet) revive shopkeepers */ /* Note: this might conceivably produce two monsters at the same position - strange, but harmless */ mtmp = mkmon_at(CORPSE_I_TO_C(obj->otyp),obj->ox,obj->oy); delobj(obj); } return(!!mtmp); /* TRUE if some monster created */ } rloco(obj) struct obj *obj; { int tx,ty,otx,oty; otx = obj->ox; oty = obj->oy; do { tx = rn1(COLNO-3,2); ty = rn2(ROWNO); } while(!goodpos(tx,ty)); obj->ox = tx; obj->oy = ty; if(cansee(otx,oty)) newsym(otx,oty); } fracture_rock(obj) /* fractured by pick-axe or wand of striking */ struct obj *obj; /* no texts here! */ { /* unpobj(obj); */ obj->otyp = ROCK; obj->quan = 7 + rn2(60); obj->owt = weight(obj); obj->olet = WEAPON_SYM; if(cansee(obj->ox,obj->oy)) prl(obj->ox,obj->oy); } burn_scrolls() { struct obj *obj, *obj2; int cnt = 0; for(obj = invent; obj; obj = obj2) { obj2 = obj->nobj; if(obj->olet == SCROLL_SYM) { cnt++; useup(obj); } } if(cnt > 1) { pline("Your scrolls catch fire!"); losehp(cnt, "burning scrolls"); } else if(cnt) { pline("Your scroll catches fire!"); losehp(1, "burning scroll"); } }