/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */ /* hack.mklev.c - version 1.0.3 */ /* $FreeBSD: src/games/hack/hack.mklev.c,v 1.6 1999/11/16 10:26:36 marcel Exp $ */ /* $DragonFly: src/games/hack/hack.mklev.c,v 1.4 2006/08/21 19:45:32 pavalos Exp $ */ #include "hack.h" #define somex() ((random()%(croom->hx-croom->lx+1))+croom->lx) #define somey() ((random()%(croom->hy-croom->ly+1))+croom->ly) #define XLIM 4 /* define minimum required space around a room */ #define YLIM 3 boolean secret; /* TRUE while making a vault: increase [XY]LIM */ struct mkroom rooms[MAXNROFROOMS+1]; int smeq[MAXNROFROOMS+1]; coord doors[DOORMAX]; int doorindex; struct rm zerorm; schar nxcor; boolean goldseen; int nroom; xchar xdnstair, xupstair, ydnstair, yupstair; /* Definitions used by makerooms() and addrs() */ #define MAXRS 50 /* max lth of temp rectangle table - arbitrary */ struct rectangle { xchar rlx, rly, rhx, rhy; } rs[MAXRS + 1]; int rscnt, rsmax; /* 0..rscnt-1: currently under consideration */ /* rscnt..rsmax: discarded */ static bool makerooms(void); static void addrs(int, int, int, int); static void addrsx(int, int, int, int, bool); static int comp(const void *, const void *); static coord finddpos(int, int, int, int); static bool okdoor(int, int); static void dodoor(int, int, struct mkroom *); static void dosdoor(int, int, struct mkroom *, int); static bool maker(schar, schar, schar, schar); static void makecorridors(void); static void join(int, int); static void make_niches(void); static void makevtele(void); static void makeniche(bool); void makelevel(void) { struct mkroom *croom, *troom; unsigned tryct; int x, y; nroom = 0; doorindex = 0; rooms[0].hx = -1; /* in case we are in a maze */ for (x = 0; x < COLNO; x++) for (y = 0; y < ROWNO; y++) levl[x][y] = zerorm; oinit(); /* assign level dependent obj probabilities */ if (dlevel >= rn1(3, 26)) { /* there might be several mazes */ makemaz(); return; } /* construct the rooms */ nroom = 0; secret = FALSE; makerooms(); /* construct stairs (up and down in different rooms if possible) */ croom = &rooms[rn2(nroom)]; xdnstair = somex(); ydnstair = somey(); levl[xdnstair][ydnstair].scrsym = '>'; levl[xdnstair][ydnstair].typ = STAIRS; if (nroom > 1) { troom = croom; croom = &rooms[rn2(nroom - 1)]; if (croom >= troom) croom++; } xupstair = somex(); /* %% < and > might be in the same place */ yupstair = somey(); levl[xupstair][yupstair].scrsym = '<'; levl[xupstair][yupstair].typ = STAIRS; /* for each room: put things inside */ for (croom = rooms; croom->hx > 0; croom++) { /* put a sleeping monster inside */ /* * Note: monster may be on the stairs. This cannot be * avoided: maybe the player fell through a trapdoor while a * monster was on the stairs. Conclusion: we have to check * for monsters on the stairs anyway. */ if (!rn2(3)) makemon(NULL, somex(), somey()); /* put traps and mimics inside */ goldseen = FALSE; while (!rn2(8 - (dlevel / 6))) mktrap(0, 0, croom); if (!goldseen && !rn2(3)) mkgold(0L, somex(), somey()); if (!rn2(3)) { mkobj_at(0, somex(), somey()); tryct = 0; while (!rn2(5)) { if (++tryct > 100) { printf("tryct overflow4\n"); break; } mkobj_at(0, somex(), somey()); } } } qsort((char *)rooms, nroom, sizeof(struct mkroom), comp); makecorridors(); make_niches(); /* make a secret treasure vault, not connected to the rest */ if (nroom <= (2 * MAXNROFROOMS / 3)) if (rn2(3)) { troom = &rooms[nroom]; secret = TRUE; if (makerooms()) { troom->rtype = VAULT; /* treasure vault */ for (x = troom->lx; x <= troom->hx; x++) for (y = troom->ly; y <= troom->hy; y++) mkgold((long)(rnd(dlevel * 100) + 50), x, y); if (!rn2(3)) makevtele(); } } #ifndef QUEST #ifdef WIZARD if (wizard && getenv("SHOPTYPE")) mkshop(); else #endif /* WIZARD */ if (dlevel > 1 && dlevel < 20 && rn2(dlevel) < 3) mkshop(); else if (dlevel > 6 && !rn2(7)) mkzoo(ZOO); else if (dlevel > 9 && !rn2(5)) mkzoo(BEEHIVE); else if (dlevel > 11 && !rn2(6)) mkzoo(MORGUE); else if (dlevel > 18 && !rn2(6)) mkswamp(); #endif /* QUEST */ } static bool makerooms(void) { struct rectangle *rsp; int lx, ly, hx, hy, lowx, lowy, hix, hiy, dx, dy; int tryct = 0, xlim, ylim; /* init */ xlim = XLIM + secret; ylim = YLIM + secret; if (nroom == 0) { rsp = rs; rsp->rlx = rsp->rly = 0; rsp->rhx = COLNO - 1; rsp->rhy = ROWNO - 1; rsmax = 1; } rscnt = rsmax; /* make rooms until satisfied */ while (rscnt > 0 && nroom < MAXNROFROOMS - 1) { if (!secret && nroom > (MAXNROFROOMS / 3) && !rn2((MAXNROFROOMS - nroom) * (MAXNROFROOMS - nroom))) return (0); /* pick a rectangle */ rsp = &rs[rn2(rscnt)]; hx = rsp->rhx; hy = rsp->rhy; lx = rsp->rlx; ly = rsp->rly; /* find size of room */ if (secret) dx = dy = 1; else { dx = 2 + rn2((hx - lx - 8 > 20) ? 12 : 8); dy = 2 + rn2(4); if (dx * dy > 50) dy = 50 / dx; } /* look whether our room will fit */ if (hx - lx < dx + dx / 2 + 2 * xlim || hy - ly < dy + dy / 3 + 2 * ylim) { /* no, too small */ /* maybe we throw this area out */ if (secret || !rn2(MAXNROFROOMS + 1 - nroom - tryct)) { rscnt--; rs[rsmax] = *rsp; *rsp = rs[rscnt]; rs[rscnt] = rs[rsmax]; tryct = 0; } else tryct++; continue; } lowx = lx + xlim + rn2(hx - lx - dx - 2 * xlim + 1); lowy = ly + ylim + rn2(hy - ly - dy - 2 * ylim + 1); hix = lowx + dx; hiy = lowy + dy; if (maker(lowx, dx, lowy, dy)) { if (secret) return (1); addrs(lowx - 1, lowy - 1, hix + 1, hiy + 1); tryct = 0; } else if (tryct++ > 100) break; } return (0); /* failed to make vault - very strange */ } static void addrs(int lowx, int lowy, int hix, int hiy) { struct rectangle *rsp; int lx, ly, hx, hy, xlim, ylim; boolean discarded; xlim = XLIM + secret; ylim = YLIM + secret; /* walk down since rscnt and rsmax change */ for (rsp = &rs[rsmax - 1]; rsp >= rs; rsp--) { if ((lx = rsp->rlx) > hix || (ly = rsp->rly) > hiy || (hx = rsp->rhx) < lowx || (hy = rsp->rhy) < lowy) continue; if ((discarded = (rsp >= &rs[rscnt]))) { *rsp = rs[--rsmax]; } else { rsmax--; rscnt--; *rsp = rs[rscnt]; if (rscnt != rsmax) rs[rscnt] = rs[rsmax]; } if (lowy - ly > 2 * ylim + 4) addrsx(lx, ly, hx, lowy - 2, discarded); if (lowx - lx > 2 * xlim + 4) addrsx(lx, ly, lowx - 2, hy, discarded); if (hy - hiy > 2 * ylim + 4) addrsx(lx, hiy + 2, hx, hy, discarded); if (hx - hix > 2 * xlim + 4) addrsx(hix + 2, ly, hx, hy, discarded); } } /* discarded: piece of a discarded area */ static void addrsx(int lx, int ly, int hx, int hy, bool discarded) { struct rectangle *rsp; /* check inclusions */ for (rsp = rs; rsp < &rs[rsmax]; rsp++) { if (lx >= rsp->rlx && hx <= rsp->rhx && ly >= rsp->rly && hy <= rsp->rhy) return; } /* make a new entry */ if (rsmax >= MAXRS) { #ifdef WIZARD if (wizard) pline("MAXRS may be too small."); #endif /* WIZARD */ return; } rsmax++; if (!discarded) { *rsp = rs[rscnt]; rsp = &rs[rscnt]; rscnt++; } rsp->rlx = lx; rsp->rly = ly; rsp->rhx = hx; rsp->rhy = hy; } static int comp(const void *vx, const void *vy) { const struct mkroom *x, *y; x = vx; y = vy; if (x->lx < y->lx) return (-1); return (x->lx > y->lx); } static coord finddpos(int xl, int yl, int xh, int yh) { coord ff; int x, y; x = (xl == xh) ? xl : (xl + rn2(xh - xl + 1)); y = (yl == yh) ? yl : (yl + rn2(yh - yl + 1)); if (okdoor(x, y)) goto gotit; for (x = xl; x <= xh; x++) for (y = yl; y <= yh; y++) if (okdoor(x, y)) goto gotit; for (x = xl; x <= xh; x++) for (y = yl; y <= yh; y++) if (levl[x][y].typ == DOOR || levl[x][y].typ == SDOOR) goto gotit; /* cannot find something reasonable -- strange */ x = xl; y = yh; gotit: ff.x = x; ff.y = y; return (ff); } /* see whether it is allowable to create a door at [x,y] */ static bool okdoor(int x, int y) { if (levl[x - 1][y].typ == DOOR || levl[x + 1][y].typ == DOOR || levl[x][y + 1].typ == DOOR || levl[x][y - 1].typ == DOOR || levl[x - 1][y].typ == SDOOR || levl[x + 1][y].typ == SDOOR || levl[x][y - 1].typ == SDOOR || levl[x][y + 1].typ == SDOOR || (levl[x][y].typ != HWALL && levl[x][y].typ != VWALL) || doorindex >= DOORMAX) return (0); return (1); } static void dodoor(int x, int y, struct mkroom *aroom) { if (doorindex >= DOORMAX) { impossible("DOORMAX exceeded?"); return; } if (!okdoor(x, y) && nxcor) return; dosdoor(x, y, aroom, rn2(8) ? DOOR : SDOOR); } static void dosdoor(int x, int y, struct mkroom *aroom, int type) { struct mkroom *broom; int tmp; if (!IS_WALL(levl[x][y].typ)) /* avoid SDOORs with '+' as scrsym */ type = DOOR; levl[x][y].typ = type; if (type == DOOR) levl[x][y].scrsym = '+'; aroom->doorct++; broom = aroom + 1; if (broom->hx < 0) tmp = doorindex; else for (tmp = doorindex; tmp > broom->fdoor; tmp--) doors[tmp] = doors[tmp - 1]; doorindex++; doors[tmp].x = x; doors[tmp].y = y; for (; broom->hx >= 0; broom++) broom->fdoor++; } /* Only called from makerooms() */ static bool maker(schar lowx, schar ddx, schar lowy, schar ddy) { struct mkroom *croom; int x, y, hix = lowx + ddx, hiy = lowy + ddy; int xlim = XLIM + secret, ylim = YLIM + secret; if (nroom >= MAXNROFROOMS) return (0); if (lowx < XLIM) lowx = XLIM; if (lowy < YLIM) lowy = YLIM; if (hix > COLNO - XLIM - 1) hix = COLNO - XLIM - 1; if (hiy > ROWNO - YLIM - 1) hiy = ROWNO - YLIM - 1; chk: if (hix <= lowx || hiy <= lowy) return (0); /* check area around room (and make room smaller if necessary) */ for (x = lowx - xlim; x <= hix + xlim; x++) { for (y = lowy - ylim; y <= hiy + ylim; y++) { if (levl[x][y].typ) { #ifdef WIZARD if (wizard && !secret) pline("Strange area [%d,%d] in maker().", x, y); #endif /* WIZARD */ if (!rn2(3)) return (0); if (x < lowx) lowx = x + xlim + 1; else hix = x - xlim - 1; if (y < lowy) lowy = y + ylim + 1; else hiy = y - ylim - 1; goto chk; } } } croom = &rooms[nroom]; /* on low levels the room is lit (usually) */ /* secret vaults are always lit */ if ((rnd(dlevel) < 10 && rn2(77)) || (ddx == 1 && ddy == 1)) { for (x = lowx - 1; x <= hix + 1; x++) for (y = lowy - 1; y <= hiy + 1; y++) levl[x][y].lit = 1; croom->rlit = 1; } else croom->rlit = 0; croom->lx = lowx; croom->hx = hix; croom->ly = lowy; croom->hy = hiy; croom->rtype = croom->doorct = croom->fdoor = 0; for (x = lowx - 1; x <= hix + 1; x++) for (y = lowy - 1; y <= hiy + 1; y += (hiy - lowy + 2)) { levl[x][y].scrsym = '-'; levl[x][y].typ = HWALL; } for (x = lowx - 1; x <= hix + 1; x += (hix - lowx + 2)) for (y = lowy; y <= hiy; y++) { levl[x][y].scrsym = '|'; levl[x][y].typ = VWALL; } for (x = lowx; x <= hix; x++) for (y = lowy; y <= hiy; y++) { levl[x][y].scrsym = '.'; levl[x][y].typ = ROOM; } smeq[nroom] = nroom; croom++; croom->hx = -1; nroom++; return (1); } static void makecorridors(void) { int a, b; nxcor = 0; for (a = 0; a < nroom - 1; a++) join(a, a + 1); for (a = 0; a < nroom - 2; a++) if (smeq[a] != smeq[a + 2]) join(a, a + 2); for (a = 0; a < nroom; a++) for (b = 0; b < nroom; b++) if (smeq[a] != smeq[b]) join(a, b); if (nroom > 2) for (nxcor = rn2(nroom) + 4; nxcor; nxcor--) { a = rn2(nroom); b = rn2(nroom - 2); if (b >= a) b += 2; join(a, b); } } static void join(int a, int b) { coord cc, tt; int tx, ty, xx, yy; struct rm *crm; struct mkroom *croom, *troom; int dx, dy, dix, diy, cct; croom = &rooms[a]; troom = &rooms[b]; /* * find positions cc and tt for doors in croom and troom and * direction for a corridor between them */ if (troom->hx < 0 || croom->hx < 0 || doorindex >= DOORMAX) return; if (troom->lx > croom->hx) { dx = 1; dy = 0; xx = croom->hx + 1; tx = troom->lx - 1; cc = finddpos(xx, croom->ly, xx, croom->hy); tt = finddpos(tx, troom->ly, tx, troom->hy); } else if (troom->hy < croom->ly) { dy = -1; dx = 0; yy = croom->ly - 1; cc = finddpos(croom->lx, yy, croom->hx, yy); ty = troom->hy + 1; tt = finddpos(troom->lx, ty, troom->hx, ty); } else if (troom->hx < croom->lx) { dx = -1; dy = 0; xx = croom->lx - 1; tx = troom->hx + 1; cc = finddpos(xx, croom->ly, xx, croom->hy); tt = finddpos(tx, troom->ly, tx, troom->hy); } else { dy = 1; dx = 0; yy = croom->hy + 1; ty = troom->ly - 1; cc = finddpos(croom->lx, yy, croom->hx, yy); tt = finddpos(troom->lx, ty, troom->hx, ty); } xx = cc.x; yy = cc.y; tx = tt.x - dx; ty = tt.y - dy; if (nxcor && levl[xx + dx][yy + dy].typ) return; dodoor(xx, yy, croom); cct = 0; while (xx != tx || yy != ty) { xx += dx; yy += dy; /* loop: dig corridor at [xx,yy] and find new [xx,yy] */ if (cct++ > 500 || (nxcor && !rn2(35))) return; if (xx == COLNO - 1 || xx == 0 || yy == 0 || yy == ROWNO - 1) return; /* impossible */ crm = &levl[xx][yy]; if (!(crm->typ)) { if (rn2(100)) { crm->typ = CORR; crm->scrsym = CORR_SYM; if (nxcor && !rn2(50)) mkobj_at(ROCK_SYM, xx, yy); } else { crm->typ = SCORR; crm->scrsym = ' '; } } else if (crm->typ != CORR && crm->typ != SCORR) { /* strange ... */ return; } /* find next corridor position */ dix = abs(xx - tx); diy = abs(yy - ty); /* do we have to change direction ? */ if (dy && dix > diy) { int ddx = (xx > tx) ? -1 : 1; crm = &levl[xx + ddx][yy]; if (!crm->typ || crm->typ == CORR || crm->typ == SCORR) { dx = ddx; dy = 0; continue; } } else if (dx && diy > dix) { int ddy = (yy > ty) ? -1 : 1; crm = &levl[xx][yy + ddy]; if (!crm->typ || crm->typ == CORR || crm->typ == SCORR) { dy = ddy; dx = 0; continue; } } /* continue straight on? */ crm = &levl[xx + dx][yy + dy]; if (!crm->typ || crm->typ == CORR || crm->typ == SCORR) continue; /* no, what must we do now?? */ if (dx) { dx = 0; dy = (ty < yy) ? -1 : 1; crm = &levl[xx + dx][yy + dy]; if (!crm->typ || crm->typ == CORR || crm->typ == SCORR) continue; dy = -dy; continue; } else { dy = 0; dx = (tx < xx) ? -1 : 1; crm = &levl[xx + dx][yy + dy]; if (!crm->typ || crm->typ == CORR || crm->typ == SCORR) continue; dx = -dx; continue; } } /* we succeeded in digging the corridor */ dodoor(tt.x, tt.y, troom); if (smeq[a] < smeq[b]) smeq[b] = smeq[a]; else smeq[a] = smeq[b]; } static void make_niches(void) { int ct = rnd(nroom / 2 + 1); while (ct--) makeniche(FALSE); } static void makevtele(void) { makeniche(TRUE); } static void makeniche(bool with_trap) { struct mkroom *aroom; struct rm *rm; int vct = 8; coord dd; int dy, xx, yy; struct trap *ttmp; if (doorindex < DOORMAX) while (vct--) { aroom = &rooms[rn2(nroom - 1)]; if (aroom->rtype != 0) /* not an ordinary room */ continue; if (aroom->doorct == 1 && rn2(5)) continue; if (rn2(2)) { dy = 1; dd = finddpos(aroom->lx, aroom->hy + 1, aroom->hx, aroom->hy + 1); } else { dy = -1; dd = finddpos(aroom->lx, aroom->ly - 1, aroom->hx, aroom->ly - 1); } xx = dd.x; yy = dd.y; if ((rm = &levl[xx][yy + dy])->typ) continue; if (with_trap || !rn2(4)) { rm->typ = SCORR; rm->scrsym = ' '; if (with_trap) { ttmp = maketrap(xx, yy + dy, TELEP_TRAP); ttmp->once = 1; make_engr_at(xx, yy - dy, "ad ae?ar um"); } dosdoor(xx, yy, aroom, SDOOR); } else { rm->typ = CORR; rm->scrsym = CORR_SYM; if (rn2(7)) dosdoor(xx, yy, aroom, rn2(5) ? SDOOR : DOOR); else { mksobj_at(SCR_TELEPORTATION, xx, yy + dy); if (!rn2(3)) mkobj_at(0, xx, yy + dy); } } return; } } /* make a trap somewhere (in croom if mazeflag = 0) */ void mktrap(int num, int mazeflag, struct mkroom *croom) { struct trap *ttmp; int kind, nopierc, nomimic, fakedoor, fakegold, tryct = 0; xchar mx, my; if (!num || num >= TRAPNUM) { nopierc = (dlevel < 4) ? 1 : 0; nomimic = (dlevel < 9 || goldseen) ? 1 : 0; if (strchr(fut_geno, 'M')) nomimic = 1; kind = rn2(TRAPNUM - nopierc - nomimic); /* note: PIERC = 7, MIMIC = 8, TRAPNUM = 9 */ } else kind = num; if (kind == MIMIC) { struct monst *mtmp; fakedoor = (!rn2(3) && !mazeflag); fakegold = (!fakedoor && !rn2(2)); if (fakegold) goldseen = TRUE; do { if (++tryct > 200) return; if (fakedoor) { /* note: fakedoor maybe on actual door */ if (rn2(2)) { if (rn2(2)) mx = croom->hx + 1; else mx = croom->lx - 1; my = somey(); } else { if (rn2(2)) my = croom->hy + 1; else my = croom->ly - 1; mx = somex(); } } else if (mazeflag) { coord mm; mm = mazexy(); mx = mm.x; my = mm.y; } else { mx = somex(); my = somey(); } } while (m_at(mx, my) || levl[mx][my].typ == STAIRS); if ((mtmp = makemon(PM_MIMIC, mx, my)) != NULL) { mtmp->mimic = 1; mtmp->mappearance = fakegold ? '$' : fakedoor ? '+' : (mazeflag && rn2(2)) ? AMULET_SYM : "=/)%?![<>"[rn2(9)]; } return; } do { if (++tryct > 200) return; if (mazeflag) { coord mm; mm = mazexy(); mx = mm.x; my = mm.y; } else { mx = somex(); my = somey(); } } while (t_at(mx, my) || levl[mx][my].typ == STAIRS); ttmp = maketrap(mx, my, kind); if (mazeflag && !rn2(10) && ttmp->ttyp < PIERC) ttmp->tseen = 1; }