/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */ /* hack.Decl.c - version 1.0.3 */ #include "hack.h" char nul[40]; /* contains zeros */ char plname[PL_NSIZ]; /* player name */ char lock[PL_NSIZ + 4] = "1lock"; /* long enough for login name .99 */ boolean in_mklev, restoring; struct rm levl[COLNO][ROWNO]; /* level map */ #ifndef QUEST struct mkroom rooms[MAXNROFROOMS + 1]; coord doors[DOORMAX]; #endif /* QUEST */ struct monst *fmon = NULL; struct trap *ftrap = NULL; struct gold *fgold = NULL; struct obj *fobj = NULL, *fcobj = NULL, *invent = NULL, *uwep = NULL, *uarm = NULL, *uarm2 = NULL, *uarmh = NULL, *uarms = NULL, *uarmg = NULL, *uright = NULL, *uleft = NULL, *uchain = NULL, *uball = NULL; struct flag flags; struct you u; struct monst youmonst; /* dummy; used as return value for boomhit */ xchar dlevel = 1; xchar xupstair, yupstair, xdnstair, ydnstair; const char *save_cm, *killer, *nomovemsg; long moves = 1; long wailmsg = 0; int multi = 0; char genocided[60]; char fut_geno[60]; xchar curx, cury; xchar seelx, seehx, seely, seehy; /* corners of lit room */ coord bhitpos; char quitchars[] = " \r\n\033";