@c Copyright 2005, 2006, 2009, 2010, 2011 @c Free Software Foundation, Inc. @c This is part of the GAS manual. @c For copying conditions, see the file as.texinfo. @c man end @ifset GENERIC @page @node Blackfin-Dependent @chapter Blackfin Dependent Features @end ifset @ifclear GENERIC @node Machine Dependencies @chapter Blackfin Dependent Features @end ifclear @cindex Blackfin support @menu * Blackfin Options:: Blackfin Options * Blackfin Syntax:: Blackfin Syntax * Blackfin Directives:: Blackfin Directives @end menu @node Blackfin Options @section Options @cindex Blackfin options (none) @cindex options for Blackfin (none) @c man begin OPTIONS @table @gcctabopt @cindex @code{-mcpu=} command line option, Blackfin @item -mcpu=@var{processor}@r{[}-@var{sirevision}@r{]} This option specifies the target processor. The optional @var{sirevision} is not used in assembler. It's here such that GCC can easily pass down its @code{-mcpu=} option. The assembler will issue an error message if an attempt is made to assemble an instruction which will not execute on the target processor. The following processor names are recognized: @code{bf504}, @code{bf506}, @code{bf512}, @code{bf514}, @code{bf516}, @code{bf518}, @code{bf522}, @code{bf523}, @code{bf524}, @code{bf525}, @code{bf526}, @code{bf527}, @code{bf531}, @code{bf532}, @code{bf533}, @code{bf534}, @code{bf535} (not implemented yet), @code{bf536}, @code{bf537}, @code{bf538}, @code{bf539}, @code{bf542}, @code{bf542m}, @code{bf544}, @code{bf544m}, @code{bf547}, @code{bf547m}, @code{bf548}, @code{bf548m}, @code{bf549}, @code{bf549m}, @code{bf561}, and @code{bf592}. @cindex @code{-mfdpic} command line option, Blackfin @item -mfdpic Assemble for the FDPIC ABI. @cindex @code{-mno-fdpic} command line option, Blackfin @cindex @code{-mnopic} command line option, Blackfin @item -mno-fdpic @itemx -mnopic Disable -mfdpic. @end table @c man end @node Blackfin Syntax @section Syntax @cindex Blackfin syntax @cindex syntax, Blackfin @table @code @item Special Characters Assembler input is free format and may appear anywhere on the line. One instruction may extend across multiple lines or more than one instruction may appear on the same line. White space (space, tab, comments or newline) may appear anywhere between tokens. A token must not have embedded spaces. Tokens include numbers, register names, keywords, user identifiers, and also some multicharacter special symbols like "+=", "/*" or "||". Comments are introduced by the @samp{#} character and extend to the end of the current line. If the @samp{#} appears as the first character of a line, the whole line is treated as a comment, but in this case the line can also be a logical line number directive (@pxref{Comments}) or a preprocessor control command (@pxref{Preprocessing}). @item Instruction Delimiting A semicolon must terminate every instruction. Sometimes a complete instruction will consist of more than one operation. There are two cases where this occurs. The first is when two general operations are combined. Normally a comma separates the different parts, as in @smallexample a0= r3.h * r2.l, a1 = r3.l * r2.h ; @end smallexample The second case occurs when a general instruction is combined with one or two memory references for joint issue. The latter portions are set off by a "||" token. @smallexample a0 = r3.h * r2.l || r1 = [p3++] || r4 = [i2++]; @end smallexample Multiple instructions can occur on the same line. Each must be terminated by a semicolon character. @item Register Names The assembler treats register names and instruction keywords in a case insensitive manner. User identifiers are case sensitive. Thus, R3.l, R3.L, r3.l and r3.L are all equivalent input to the assembler. Register names are reserved and may not be used as program identifiers. Some operations (such as "Move Register") require a register pair. Register pairs are always data registers and are denoted using a colon, eg., R3:2. The larger number must be written firsts. Note that the hardware only supports odd-even pairs, eg., R7:6, R5:4, R3:2, and R1:0. Some instructions (such as --SP (Push Multiple)) require a group of adjacent registers. Adjacent registers are denoted in the syntax by the range enclosed in parentheses and separated by a colon, eg., (R7:3). Again, the larger number appears first. Portions of a particular register may be individually specified. This is written with a dot (".") following the register name and then a letter denoting the desired portion. For 32-bit registers, ".H" denotes the most significant ("High") portion. ".L" denotes the least-significant portion. The subdivisions of the 40-bit registers are described later. @item Accumulators The set of 40-bit registers A1 and A0 that normally contain data that is being manipulated. Each accumulator can be accessed in four ways. @table @code @item one 40-bit register The register will be referred to as A1 or A0. @item one 32-bit register The registers are designated as A1.W or A0.W. @item two 16-bit registers The registers are designated as A1.H, A1.L, A0.H or A0.L. @item one 8-bit register The registers are designated as A1.X or A0.X for the bits that extend beyond bit 31. @end table @item Data Registers The set of 32-bit registers (R0, R1, R2, R3, R4, R5, R6 and R7) that normally contain data for manipulation. These are abbreviated as D-register or Dreg. Data registers can be accessed as 32-bit registers or as two independent 16-bit registers. The least significant 16 bits of each register is called the "low" half and is designated with ".L" following the register name. The most significant 16 bits are called the "high" half and is designated with ".H" following the name. @smallexample R7.L, r2.h, r4.L, R0.H @end smallexample @item Pointer Registers The set of 32-bit registers (P0, P1, P2, P3, P4, P5, SP and FP) that normally contain byte addresses of data structures. These are abbreviated as P-register or Preg. @smallexample p2, p5, fp, sp @end smallexample @item Stack Pointer SP The stack pointer contains the 32-bit address of the last occupied byte location in the stack. The stack grows by decrementing the stack pointer. @item Frame Pointer FP The frame pointer contains the 32-bit address of the previous frame pointer in the stack. It is located at the top of a frame. @item Loop Top LT0 and LT1. These registers contain the 32-bit address of the top of a zero overhead loop. @item Loop Count LC0 and LC1. These registers contain the 32-bit counter of the zero overhead loop executions. @item Loop Bottom LB0 and LB1. These registers contain the 32-bit address of the bottom of a zero overhead loop. @item Index Registers The set of 32-bit registers (I0, I1, I2, I3) that normally contain byte addresses of data structures. Abbreviated I-register or Ireg. @item Modify Registers The set of 32-bit registers (M0, M1, M2, M3) that normally contain offset values that are added and subtracted to one of the index registers. Abbreviated as Mreg. @item Length Registers The set of 32-bit registers (L0, L1, L2, L3) that normally contain the length in bytes of the circular buffer. Abbreviated as Lreg. Clear the Lreg to disable circular addressing for the corresponding Ireg. @item Base Registers The set of 32-bit registers (B0, B1, B2, B3) that normally contain the base address in bytes of the circular buffer. Abbreviated as Breg. @item Floating Point The Blackfin family has no hardware floating point but the .float directive generates ieee floating point numbers for use with software floating point libraries. @item Blackfin Opcodes For detailed information on the Blackfin machine instruction set, see the Blackfin(r) Processor Instruction Set Reference. @end table @node Blackfin Directives @section Directives @cindex Blackfin directives @cindex directives, Blackfin The following directives are provided for compatibility with the VDSP assembler. @table @code @item .byte2 Initializes a two byte data object. This maps to the @code{.short} directive. @item .byte4 Initializes a four byte data object. This maps to the @code{.int} directive. @item .db Initializes a single byte data object. This directive is a synonym for @code{.byte}. @item .dw Initializes a two byte data object. This directive is a synonym for @code{.byte2}. @item .dd Initializes a four byte data object. This directive is a synonym for @code{.byte4}. @item .var Define and initialize a 32 bit data object. @end table