/* scores.c Larn is copyrighted 1986 by Noah Morgan. * $FreeBSD: src/games/larn/scores.c,v 1.6 1999/11/16 02:57:24 billf Exp $ * $DragonFly: src/games/larn/scores.c,v 1.2 2003/06/17 04:25:24 dillon Exp $ * * Functions in this file are: * * readboard() Function to read in the scoreboard into a static buffer * writeboard() Function to write the scoreboard from readboard()'s buffer * makeboard() Function to create a new scoreboard (wipe out old one) * hashewon() Function to return 1 if player has won a game before, else 0 * long paytaxes(x) Function to pay taxes if any are due * winshou() Subroutine to print out the winning scoreboard * shou(x) Subroutine to print out the non-winners scoreboard * showscores() Function to show the scoreboard on the terminal * showallscores() Function to show scores and the iven lists that go with them * sortboard() Function to sort the scoreboard * newscore(score, whoo, whyded, winner) Function to add entry to scoreboard * new1sub(score,i,whoo,taxes) Subroutine to put player into a * new2sub(score,i,whoo,whyded) Subroutine to put player into a * died(x) Subroutine to record who played larn, and what the score was * diedsub(x) Subroutine to print out a line showing player when he is killed * diedlog() Subroutine to read a log file and print it out in ascii format * getplid(name) Function to get players id # from id file * */ #include #include #include #include "header.h" struct scofmt /* This is the structure for the scoreboard */ { long score; /* the score of the player */ long suid; /* the user id number of the player */ short what; /* the number of the monster that killed player */ short level; /* the level player was on when he died */ short hardlev; /* the level of difficulty player played at */ short order; /* the relative ordering place of this entry */ char who[40]; /* the name of the character */ char sciv[26][2]; /* this is the inventory list of the character */ }; struct wscofmt /* This is the structure for the winning scoreboard */ { long score; /* the score of the player */ long timeused; /* the time used in mobuls to win the game */ long taxes; /* taxes he owes to LRS */ long suid; /* the user id number of the player */ short hardlev; /* the level of difficulty player played at */ short order; /* the relative ordering place of this entry */ char who[40]; /* the name of the character */ }; struct log_fmt /* 102 bytes struct for the log file */ { long score; /* the players score */ time_t diedtime; /* time when game was over */ short cavelev; /* level in caves */ short diff; /* difficulty player played at */ #ifdef EXTRA long elapsedtime; /* real time of game in seconds */ long bytout; /* bytes input and output */ long bytin; long moves; /* number of moves made by player */ short ac; /* armor class of player */ short hp,hpmax; /* players hitpoints */ short cputime; /* cpu time needed in seconds */ short killed,spused;/* monsters killed and spells cast */ short usage; /* usage of the cpu in % */ short lev; /* player level */ #endif char who[12]; /* player name */ char what[46]; /* what happened to player */ }; static struct scofmt sco[SCORESIZE]; /* the structure for the scoreboard */ static struct wscofmt winr[SCORESIZE]; /* struct for the winning scoreboard */ static struct log_fmt logg; /* structure for the log file */ static char *whydead[] = { "quit", "suspended", "self - annihilated", "shot by an arrow", "hit by a dart", "fell into a pit", "fell into a bottomless pit", "a winner", "trapped in solid rock", "killed by a missing save file", "killed by an old save file", "caught by the greedy cheater checker trap", "killed by a protected save file","killed his family and committed suicide", "erased by a wayward finger", "fell through a bottomless trap door", "fell through a trap door", "drank some poisonous water", "fried by an electric shock", "slipped on a volcano shaft", "killed by a stupid act of frustration", "attacked by a revolting demon", "hit by his own magic", "demolished by an unseen attacker", "fell into the dreadful sleep", "killed by an exploding chest", /*26*/ "killed by a missing maze data file", "annihilated in a sphere", "died a post mortem death","wasted by a malloc() failure" }; /* * readboard() Function to read in the scoreboard into a static buffer * * returns -1 if unable to read in the scoreboard, returns 0 if all is OK */ readboard() { if (lopen(scorefile)<0) { lprcat("Can't read scoreboard\n"); lflush(); return(-1); } lrfill((char*)sco,sizeof(sco)); lrfill((char*)winr,sizeof(winr)); lrclose(); lcreat((char*)0); return(0); } /* * writeboard() Function to write the scoreboard from readboard()'s buffer * * returns -1 if unable to write the scoreboard, returns 0 if all is OK */ writeboard() { set_score_output(); if (lcreat(scorefile)<0) { lprcat("Can't write scoreboard\n"); lflush(); return(-1); } lwrite((char*)sco,sizeof(sco)); lwrite((char*)winr,sizeof(winr)); lwclose(); lcreat((char*)0); return(0); } /* * makeboard() Function to create a new scoreboard (wipe out old one) * * returns -1 if unable to write the scoreboard, returns 0 if all is OK */ makeboard() { int i; for (i=0; i 0) { c[HARDGAME]=winr[i].hardlev+1; outstanding_taxes=winr[i].taxes; return(1); } return(0); } /* * long paytaxes(x) Function to pay taxes if any are due * * Enter with the amount (in gp) to pay on the taxes. * Returns amount actually paid. */ long paytaxes(x) long x; { int i; long amt; if (x<0) return(0L); if (readboard()<0) return(0L); for (i=0; i0) /* search for a winning entry for the player */ { amt = winr[i].taxes; if (x < amt) amt=x; /* don't overpay taxes (Ughhhhh) */ winr[i].taxes -= amt; outstanding_taxes -= amt; if (writeboard()<0) return(0); return(amt); } return(0L); /* couldn't find user on winning scoreboard */ } /* * winshou() Subroutine to print out the winning scoreboard * * Returns the number of players on scoreboard that were shown */ winshou() { struct wscofmt *p; int i,j,count; for (count=j=i=0; iorder == i) { if (p->score) { count++; lprintf("%10d %2d %5d Mobuls %s \n", (long)p->score,(long)p->hardlev,(long)p->timeused,p->who); } break; } } } return(count); /* return number of people on scoreboard */ } /* * shou(x) Subroutine to print out the non-winners scoreboard * int x; * * Enter with 0 to list the scores, enter with 1 to list inventories too * Returns the number of players on scoreboard that were shown */ shou(x) int x; { int i,j,n,k; int count; for (count=j=i=0; i= jdat)) { j=i; jdat=sco[i].score; } sco[j].order = pos++; } pos=0; while (pos < SCORESIZE) { jdat=0; for (i=0; i= jdat)) { j=i; jdat=winr[i].score; } winr[j].order = pos++; } return(1); } /* * newscore(score, whoo, whyded, winner) Function to add entry to scoreboard * int score, winner, whyded; * char *whoo; * * Enter with the total score in gp in score, players name in whoo, * died() reason # in whyded, and TRUE/FALSE in winner if a winner * ex. newscore(1000, "player 1", 32, 0); */ newscore(score, whoo, whyded, winner) long score; int winner, whyded; char *whoo; { int i; long taxes; if (readboard() < 0) return; /* do the scoreboard */ /* if a winner then delete all non-winning scores */ if (cheat) winner=0; /* if he cheated, don't let him win */ if (winner) { for (i=0; itaxes += taxes; if ((score >= p->score) || (c[HARDGAME] > p->hardlev)) { strcpy(p->who,whoo); p->score=score; p->hardlev=c[HARDGAME]; p->suid=userid; p->timeused=gtime/100; } } /* * new2sub(score,i,whoo,whyded) Subroutine to put player into a * int score,i,whyded,taxes; non-winning scoreboard entry if his * char *whoo; score is high enough * * Enter with the total score in gp in score, players name in whoo, * died() reason # in whyded, and slot in scoreboard in i. * Returns nothing of value */ new2sub(score,i,whoo,whyded) long score; int i,whyded; char *whoo; { int j; struct scofmt *p; p = &sco[i]; if ((score >= p->score) || (c[HARDGAME] > p->hardlev)) { strcpy(p->who,whoo); p->score=score; p->what=whyded; p->hardlev=c[HARDGAME]; p->suid=userid; p->level=level; for (j=0; j<26; j++) { p->sciv[j][0]=iven[j]; p->sciv[j][1]=ivenarg[j]; } } } /* * died(x) Subroutine to record who played larn, and what the score was * int x; * * if x < 0 then don't show scores * died() never returns! (unless c[LIFEPROT] and a reincarnatable death!) * * < 256 killed by the monster number * 256 quit * 257 suspended * 258 self - annihilated * 259 shot by an arrow * 260 hit by a dart * 261 fell into a pit * 262 fell into a bottomless pit * 263 a winner * 264 trapped in solid rock * 265 killed by a missing save file * 266 killed by an old save file * 267 caught by the greedy cheater checker trap * 268 killed by a protected save file * 269 killed his family and killed himself * 270 erased by a wayward finger * 271 fell through a bottomless trap door * 272 fell through a trap door * 273 drank some poisonous water * 274 fried by an electric shock * 275 slipped on a volcano shaft * 276 killed by a stupid act of frustration * 277 attacked by a revolting demon * 278 hit by his own magic * 279 demolished by an unseen attacker * 280 fell into the dreadful sleep * 281 killed by an exploding chest * 282 killed by a missing maze data file * 283 killed by a sphere of annihilation * 284 died a post mortem death * 285 malloc() failure * 300 quick quit -- don't put on scoreboard */ static int scorerror; died(x) int x; { int f,win; char ch,*mod; time_t zzz; long i; struct tms cputime; if (c[LIFEPROT]>0) /* if life protection */ { switch((x>0) ? x : -x) { case 256: case 257: case 262: case 263: case 265: case 266: case 267: case 268: case 269: case 271: case 282: case 284: case 285: case 300: goto invalid; /* can't be saved */ }; --c[LIFEPROT]; c[HP]=1; --c[CONSTITUTION]; cursors(); lprcat("\nYou feel wiiieeeeerrrrrd all over! "); beep(); lflush(); sleep(4); return; /* only case where died() returns */ } invalid: clearvt100(); lflush(); f=0; if (ckpflag) unlink(ckpfile); /* remove checkpoint file if used */ if (x<0) { f++; x = -x; } /* if we are not to display the scores */ if ((x == 300) || (x == 257)) exit(0); /* for quick exit or saved game */ if (x == 263) win = 1; else win = 0; c[GOLD] += c[BANKACCOUNT]; c[BANKACCOUNT] = 0; /* now enter the player at the end of the scoreboard */ newscore(c[GOLD], logname, x, win); diedsub(x); /* print out the score line */ lflush(); set_score_output(); if ((wizard == 0) && (c[GOLD] > 0)) /* wizards can't score */ { #ifndef NOLOG if (lappend(logfile)<0) /* append to file */ { if (lcreat(logfile)<0) /* and can't create new log file */ { lcreat((char*)0); lprcat("\nCan't open record file: I can't post your score.\n"); sncbr(); resetscroll(); lflush(); exit(1); } chmod(logfile,0660); } strcpy(logg.who,loginname); logg.score = c[GOLD]; logg.diff = c[HARDGAME]; if (x < 256) { ch = *monster[x].name; if (ch=='a' || ch=='e' || ch=='i' || ch=='o' || ch=='u') mod="an"; else mod="a"; sprintf(logg.what,"killed by %s %s",mod,monster[x].name); } else sprintf(logg.what,"%s",whydead[x - 256]); logg.cavelev=level; time(&zzz); /* get cpu time -- write out score info */ logg.diedtime=zzz; #ifdef EXTRA times(&cputime); /* get cpu time -- write out score info */ logg.cputime = i = (cputime.tms_utime + cputime.tms_stime)/60 + c[CPUTIME]; logg.lev=c[LEVEL]; logg.ac=c[AC]; logg.hpmax=c[HPMAX]; logg.hp=c[HP]; logg.elapsedtime=(zzz-initialtime+59)/60; logg.usage=(10000*i)/(zzz-initialtime); logg.bytin=c[BYTESIN]; logg.bytout=c[BYTESOUT]; logg.moves=c[MOVESMADE]; logg.spused=c[SPELLSCAST]; logg.killed=c[MONSTKILLED]; #endif lwrite((char*)&logg,sizeof(struct log_fmt)); lwclose(); #endif NOLOG /* now for the scoreboard maintenance -- not for a suspended game */ if (x != 257) { if (sortboard()) scorerror = writeboard(); } } if ((x==256) || (x==257) || (f != 0)) exit(0); if (scorerror == 0) showscores(); /* if we updated the scoreboard */ if (x == 263) mailbill(); exit(0); } /* * diedsub(x) Subroutine to print out the line showing the player when he is killed * int x; */ diedsub(x) int x; { char ch,*mod; lprintf("Score: %d, Diff: %d, %s ",(long)c[GOLD],(long)c[HARDGAME],logname); if (x < 256) { ch = *monster[x].name; if (ch=='a' || ch=='e' || ch=='i' || ch=='o' || ch=='u') mod="an"; else mod="a"; lprintf("killed by %s %s",mod,monster[x].name); } else lprintf("%s",whydead[x - 256]); if (x != 263) lprintf(" on %s\n",levelname[level]); else lprc('\n'); } /* * diedlog() Subroutine to read a log file and print it out in ascii format */ diedlog() { int n; char *p; struct stat stbuf; lcreat((char*)0); if (lopen(logfile)<0) { lprintf("Can't locate log file <%s>\n",logfile); return; } if (fstat(fd,&stbuf) < 0) { lprintf("Can't stat log file <%s>\n",logfile); return; } for (n=stbuf.st_size/sizeof(struct log_fmt); n>0; --n) { lrfill((char*)&logg,sizeof(struct log_fmt)); p = ctime(&logg.diedtime); p[16]='\n'; p[17]=0; lprintf("Score: %d, Diff: %d, %s %s on %d at %s",(long)(logg.score),(long)(logg.diff),logg.who,logg.what,(long)(logg.cavelev),p+4); #ifdef EXTRA if (logg.moves<=0) logg.moves=1; lprintf(" Experience Level: %d, AC: %d, HP: %d/%d, Elapsed Time: %d minutes\n",(long)(logg.lev),(long)(logg.ac),(long)(logg.hp),(long)(logg.hpmax),(long)(logg.elapsedtime)); lprintf(" CPU time used: %d seconds, Machine usage: %d.%02d%%\n",(long)(logg.cputime),(long)(logg.usage/100),(long)(logg.usage%100)); lprintf(" BYTES in: %d, out: %d, moves: %d, deaths: %d, spells cast: %d\n",(long)(logg.bytin),(long)(logg.bytout),(long)(logg.moves),(long)(logg.killed),(long)(logg.spused)); lprintf(" out bytes per move: %d, time per move: %d ms\n",(long)(logg.bytout/logg.moves),(long)((logg.cputime*1000)/logg.moves)); #endif } lflush(); lrclose(); return; } #ifndef UIDSCORE /* * getplid(name) Function to get players id # from id file * * Enter with the name of the players character in name. * Returns the id # of the players character, or -1 if failure. * This routine will try to find the name in the id file, if its not there, * it will try to make a new entry in the file. Only returns -1 if can't * find him in the file, and can't make a new entry in the file. * Format of playerids file: * Id # in ascii \n character name \n */ static int havepid= -1; /* playerid # if previously done */ getplid(nam) char *nam; { int fd7,high=999,no; char *p,*p2; char name[80]; if (havepid != -1) return(havepid); /* already did it */ lflush(); /* flush any pending I/O */ sprintf(name,"%s\n",nam); /* append a \n to name */ if (lopen(playerids) < 0) /* no file, make it */ { if ((fd7=creat(playerids,0666)) < 0) return(-1); /* can't make it */ close(fd7); goto addone; /* now append new playerid record to file */ } for (;;) /* now search for the name in the player id file */ { p = lgetl(); if (p==NULL) break; /* EOF? */ no = atoi(p); /* the id # */ p2= lgetl(); if (p2==NULL) break; /* EOF? */ if (no>high) high=no; /* accumulate highest id # */ if (strcmp(p2,name)==0) /* we found him */ { return(no); /* his id number */ } } lrclose(); /* if we get here, we didn't find him in the file -- put him there */ addone: if (lappend(playerids) < 0) return(-1); /* can't open file for append */ lprintf("%d\n%s",(long)++high,name); /* new id # and name */ lwclose(); lcreat((char*)0); /* re-open terminal channel */ return(high); } #endif UIDSCORE