/*- * Copyright (c) 1983-2003, Regents of the University of California. * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * 3. Neither the name of the University of California, San Francisco nor * the names of its contributors may be used to endorse or promote * products derived from this software without specific prior written * permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS * IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A * PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * $OpenBSD: makemaze.c,v 1.6 2003/06/11 08:45:33 pjanzen Exp $ * $NetBSD: makemaze.c,v 1.2 1997/10/10 16:33:43 lukem Exp $ * $DragonFly: src/games/hunt/huntd/makemaze.c,v 1.2 2008/09/04 16:12:51 swildner Exp $ */ #include #include "hunt.h" #include "server.h" #include "conf.h" # define ISCLEAR(y,x) (Maze[y][x] == SPACE) # define ODD(n) ((n) & 01) static void dig_maze(int, int); static void remap(void); void makemaze(void) { char *sp; int y, x; /* * fill maze with walls */ sp = &Maze[0][0]; while (sp < &Maze[HEIGHT - 1][WIDTH]) *sp++ = DOOR; x = rand_num(WIDTH / 2) * 2 + 1; y = rand_num(HEIGHT / 2) * 2 + 1; dig_maze(x, y); remap(); } # define NPERM 24 # define NDIR 4 int dirs[NPERM][NDIR] = { {0,1,2,3}, {3,0,1,2}, {0,2,3,1}, {0,3,2,1}, {1,0,2,3}, {2,3,0,1}, {0,2,1,3}, {2,3,1,0}, {1,0,3,2}, {1,2,0,3}, {3,1,2,0}, {2,0,3,1}, {1,3,0,2}, {0,3,1,2}, {1,3,2,0}, {2,0,1,3}, {0,1,3,2}, {3,1,0,2}, {2,1,0,3}, {1,2,3,0}, {2,1,3,0}, {3,0,2,1}, {3,2,0,1}, {3,2,1,0} }; int incr[NDIR][2] = { {0, 1}, {1, 0}, {0, -1}, {-1, 0} }; static void dig_maze(int x, int y) { int tx, ty; int i, j; int order[4]; #define MNORTH 0x1 #define MSOUTH 0x2 #define MEAST 0x4 #define MWEST 0x8 tx = ty = 0; Maze[y][x] = SPACE; order[0] = MNORTH; for (i = 1; i < 4; i++) { j = rand_num(i + 1); order[i] = order[j]; order[j] = 0x1 << i; } for (i = 0; i < 4; i++) { switch (order[i]) { case MNORTH: tx = x; ty = y - 2; break; case MSOUTH: tx = x; ty = y + 2; break; case MEAST: tx = x + 2; ty = y; break; case MWEST: tx = x - 2; ty = y; break; } if (tx < 0 || ty < 0 || tx >= WIDTH || ty >= HEIGHT) continue; if (Maze[ty][tx] == SPACE) continue; Maze[(y + ty) / 2][(x + tx) / 2] = SPACE; dig_maze(tx, ty); } } static void remap(void) { int y, x; char *sp; int stat; for (y = 0; y < HEIGHT; y++) for (x = 0; x < WIDTH; x++) { sp = &Maze[y][x]; if (*sp == SPACE) continue; /* Find occupied adjacent cells. */ stat = 0; if (y - 1 >= 0 && Maze[y - 1][x] != SPACE) stat |= NORTH; if (y + 1 < HEIGHT && Maze[y + 1][x] != SPACE) stat |= SOUTH; if (x + 1 < WIDTH && Maze[y][x + 1] != SPACE) stat |= EAST; if (x - 1 >= 0 && Maze[y][x - 1] != SPACE) stat |= WEST; switch (stat) { case WEST | EAST: case EAST: case WEST: *sp = WALL1; /* - */ break; case NORTH | SOUTH: case NORTH: case SOUTH: *sp = WALL2; /* | */ break; case 0: if (conf_random) *sp = DOOR; if (conf_reflect) *sp = rand_num(2) ? WALL4 : WALL5; break; default: *sp = WALL3; /* + */ break; } } memcpy(Orig_maze, Maze, sizeof Orig_maze); }