/** * Copyright (c) 2016-present, Facebook, Inc. * All rights reserved. * * This source code is licensed under the BSD-style license found in the * LICENSE file in the root directory of this source tree. An additional grant * of patent rights can be found in the PATENTS file in the same directory. */ #ifndef POOL_H #define POOL_H #if defined (__cplusplus) extern "C" { #endif #include /* size_t */ typedef struct POOL_ctx_s POOL_ctx; /*! POOL_create() : Create a thread pool with at most `numThreads` threads. `numThreads` must be at least 1. The maximum number of queued jobs before blocking is `queueSize`. `queueSize` must be at least 1. @return : The POOL_ctx pointer on success else NULL. */ POOL_ctx *POOL_create(size_t numThreads, size_t queueSize); /*! POOL_free() : Free a thread pool returned by POOL_create(). */ void POOL_free(POOL_ctx *ctx); /*! POOL_function : The function type that can be added to a thread pool. */ typedef void (*POOL_function)(void *); /*! POOL_add_function : The function type for a generic thread pool add function. */ typedef void (*POOL_add_function)(void *, POOL_function, void *); /*! POOL_add() : Add the job `function(opaque)` to the thread pool. Possibly blocks until there is room in the queue. Note : The function may be executed asynchronously, so `opaque` must live until the function has been completed. */ void POOL_add(void *ctx, POOL_function function, void *opaque); #if defined (__cplusplus) } #endif #endif