sakamoto [Mon, 3 Apr 2000 15:50:53 +0000 (15:50 +0000)]
Merge from vendor branch FREEBSD:
Import FreeBSD's "xengine" port:
Reciprocating engine for X
sakamoto [Mon, 3 Apr 2000 15:50:53 +0000 (15:50 +0000)]
Import FreeBSD's "xengine" port:
Reciprocating engine for X
sakamoto [Mon, 3 Apr 2000 15:37:56 +0000 (15:37 +0000)]
Add and enable ruby-gl.
sakamoto [Mon, 3 Apr 2000 15:35:41 +0000 (15:35 +0000)]
Merge from vendor branch TNF:
Initial import of ruby-gl-0.31.
Ruby interface to OpenGL
sakamoto [Mon, 3 Apr 2000 15:35:41 +0000 (15:35 +0000)]
Initial import of ruby-gl-0.31.
Ruby interface to OpenGL
pooka [Mon, 3 Apr 2000 14:52:11 +0000 (14:52 +0000)]
Use working MASTER_SITES path for better retrieval of the distfile.
Thanks to Hubert for noticing the problem.
hubertf [Mon, 3 Apr 2000 12:52:28 +0000 (12:52 +0000)]
Properly recognize .tar.bz2 archives.
Patch by Antti Kantee <pooka@iki.fi>
drochner [Mon, 3 Apr 2000 11:15:05 +0000 (11:15 +0000)]
update to Mesa-3.1
changes:
many bugfixes, added support - see the changelog
core lib has X copyright now
libtoolized
installs as "libGL", not "libMesaGL" now
my change: don't install samples
drochner [Mon, 3 Apr 2000 11:01:58 +0000 (11:01 +0000)]
look for libGL instead of libMesaGL (recent Mesas don't install as "Mesa")
martin [Mon, 3 Apr 2000 09:25:36 +0000 (09:25 +0000)]
A new pkg for the stunnel program, a tool to wrap existing servers
into SSL connections.
martin [Mon, 3 Apr 2000 09:25:36 +0000 (09:25 +0000)]
Merge from vendor branch TNF:
A new pkg for the stunnel program, a tool to wrap existing servers
into SSL connections.
itojun [Mon, 3 Apr 2000 06:33:51 +0000 (06:33 +0000)]
update base version: 1.1p2 -> 1.1p4.
notable new functionality: AAAA record rewrite for IPv6 scoped address support.
(no changelog supplied in base distribution)
hubertf [Mon, 3 Apr 2000 03:24:48 +0000 (03:24 +0000)]
Update to version 0.5. Changes:
- added -outfile command line switch
- added -rot command line switch by Andrew Sumner:
- implemented cloud map rendering (-cloudmapfile and -cloudfilter switches)
(see README.maps for details)
For NetBSD 1.4.x, (s)rand() was replaced by (s)random() to get a better
image of stars. Thanks a lot to Marcello Balduccini <marcy@cs.utep.edu>
for the hint!
wiz [Mon, 3 Apr 2000 02:12:28 +0000 (02:12 +0000)]
correct user addition handling, patch slightly differently.
rh [Sun, 2 Apr 2000 21:04:15 +0000 (21:04 +0000)]
Update gcombust to 0.1.31. Changes include: a few more config options,
12 speed option, ja and hu update, various bugfixes.
rh [Sun, 2 Apr 2000 19:49:19 +0000 (19:49 +0000)]
2nd try: import of gnome-breakout, a gnome variant of the classic breakout
game.
rh [Sun, 2 Apr 2000 19:49:19 +0000 (19:49 +0000)]
Merge from vendor branch TNF:
2nd try: import of gnome-breakout, a gnome variant of the classic breakout
game.
rh [Sun, 2 Apr 2000 19:38:41 +0000 (19:38 +0000)]
Add and enable gnome-breakout
rh [Sun, 2 Apr 2000 18:44:14 +0000 (18:44 +0000)]
Update gnapster to 1.3.8
Changes since 1.3.7:
* Command history in the console
* Ability to list channels
* Queryable private messages between users
* More console commands added
* LOTS of bug fixes
rh [Sun, 2 Apr 2000 18:17:31 +0000 (18:17 +0000)]
Add and enable corewars
rh [Sun, 2 Apr 2000 18:16:18 +0000 (18:16 +0000)]
Initial import of corewars-0.9.10, a game which simulates a virtual
machine with a number of programs, where each program tries to crash the
others.
rh [Sun, 2 Apr 2000 18:16:18 +0000 (18:16 +0000)]
Merge from vendor branch TNF:
Initial import of corewars-0.9.10, a game which simulates a virtual
machine with a number of programs, where each program tries to crash the
others.
fredb [Sun, 2 Apr 2000 17:16:00 +0000 (17:16 +0000)]
Add test, check target.
hubertf [Sun, 2 Apr 2000 16:40:41 +0000 (16:40 +0000)]
Postgres is no longer in LOCALBASE/pgsql it seems
pooka [Sun, 2 Apr 2000 16:32:37 +0000 (16:32 +0000)]
Update mikmod to 3.1.6-a. Changes since 3.0.3 are numerous, including
integrated patches from the package system, an on-screen configuration
facility and a "don't loop" interal module option. See NEWS in distribution
for a full list of changes.
pooka [Sun, 2 Apr 2000 16:07:06 +0000 (16:07 +0000)]
Update libmikmod to 3.1.9. Changes since 3.1.7 are numerous, see file NEWS
included in the distribution for a complete list.
fredb [Sun, 2 Apr 2000 08:22:44 +0000 (08:22 +0000)]
Correct the sense of the example use of "BSD_PKG_MK". Error pointed out
by Hubert Feyrer.
dmcmahill [Sun, 2 Apr 2000 04:38:57 +0000 (04:38 +0000)]
add 1 more missing lib
wiz [Sun, 2 Apr 2000 02:56:28 +0000 (02:56 +0000)]
Update to compupic-5.0.1033-i386-netbsd; now using native NetBSD binaries
(previous version was using Linux binary), and actually working on 1.4.2.
Internal changes undocumented, sorry.
wiz [Sun, 2 Apr 2000 01:33:06 +0000 (01:33 +0000)]
add and enable popa3d
wiz [Sun, 2 Apr 2000 01:32:28 +0000 (01:32 +0000)]
Initial import of popa3d, a small, performant, reliable, and secure
pop3 daemon.
wiz [Sun, 2 Apr 2000 01:32:28 +0000 (01:32 +0000)]
Merge from vendor branch TNF:
Initial import of popa3d, a small, performant, reliable, and secure
pop3 daemon.
hubertf [Sat, 1 Apr 2000 20:58:45 +0000 (20:58 +0000)]
Update to v1.8.
Changes: honours $PKGEDITOR and $EDITOR
hubertf [Sat, 1 Apr 2000 20:55:24 +0000 (20:55 +0000)]
Use $PKGEDITOR or $EDITOR
Requested by Martin Husemann <martin@rumolt.teuto.de>
dmcmahill [Sat, 1 Apr 2000 19:35:11 +0000 (19:35 +0000)]
remove -O2 when compiling "analyser.cpp" because it causes
the assembler on pmax (1.4.1) to never complete.
dmcmahill [Sat, 1 Apr 2000 18:54:00 +0000 (18:54 +0000)]
various ELF fixes.
- Make sure -Rpath is done correctly
- Make sure qt libs are found
- Make sure -lz -lpng -lSM are included as libqt needs functions
from these libraries.
tron [Sat, 1 Apr 2000 10:50:35 +0000 (10:50 +0000)]
Update "analog" package to version 4.1. Changes since version 4.04:
- Regular expressions in ALIASes and INCLUDEs are now available on all
platforms.
- Regular expressions are now Perl-syntax regular expressions. (Thanks to
Philip Hazel's PCRE library.)
- "Repeated fields" in logfile header lines are now allowed.
- New commands STATUSINCLUDE and STATUSEXCLUDE, and 304ISSUCCESS.
- New output style PLAIN (like ASCII but with accents). New language
files for this.
- In the computer-readable output, hierarchical reports now have an extra
column, indicating the depth of the item in the hierarchy.
- All referrers now count as "pages." (See upgrade notes.)
- Configuration commands can be continued across lines with a backslash.
- New token %s in LOGFORMAT, allowing per-line selection of client-name
and client-IP fields.
- New log format WEBSTAR-EXTENDED to allow for a small bug in WebSTAR's
implementation of the extended log format.
- Korean language files. Also alternative Swedish translation.
kim [Sat, 1 Apr 2000 06:04:31 +0000 (06:04 +0000)]
Updated to ywho-1.2:
- the hosts are displayed in alphabetical order
dmcmahill [Sat, 1 Apr 2000 05:40:52 +0000 (05:40 +0000)]
add missing configure argument for Qt location.
dmcmahill [Sat, 1 Apr 2000 00:30:55 +0000 (00:30 +0000)]
move the very short post-extract script into the Makefile.
Also, the initial package was provided by John Refling <johnr@imageworks.com>
in PR pkg/9073. Thanks John.
wiz [Sat, 1 Apr 2000 00:29:11 +0000 (00:29 +0000)]
Update gif2png to 2.3.2. Changes since 2.3.0:
* Bug fix for aspect-ratio handling (Glenn Randers-Pehrson <glennrp@home.com>).
* No more direct assignments of the PNG info structure members;
it's all done through the API now.
dmcmahill [Sat, 1 Apr 2000 00:23:22 +0000 (00:23 +0000)]
add and enable mg2a
dmcmahill [Sat, 1 Apr 2000 00:21:27 +0000 (00:21 +0000)]
initial import of mg2a-1.10.
Mg (mg) is a Public Domain EMACS style editor. It is "broadly"
compatible with GNU Emacs. Mg was formerly named MicroGnuEmacs,
but is not associated with the GNU project.
This program is intended to be a small, fast, and portable editor for
people who can't (or don't want to) run real Emacs.
dmcmahill [Sat, 1 Apr 2000 00:21:27 +0000 (00:21 +0000)]
Merge from vendor branch TNF:
initial import of mg2a-1.10.
Mg (mg) is a Public Domain EMACS style editor. It is "broadly"
compatible with GNU Emacs. Mg was formerly named MicroGnuEmacs,
but is not associated with the GNU project.
This program is intended to be a small, fast, and portable editor for
people who can't (or don't want to) run real Emacs.
wiz [Sat, 1 Apr 2000 00:05:29 +0000 (00:05 +0000)]
Update tiff-library to 3.5.5. Changes from 3.5.4 are some bugfixes
and beginning support for 2-4GB files. Complete list of changes at
http://www.libtiff.org/v3.5.5.html
jdolecek [Fri, 31 Mar 2000 15:31:24 +0000 (15:31 +0000)]
Upgrade to 2.1.4. This is only bugfix release, no new features.
dmcmahill [Fri, 31 Mar 2000 13:25:02 +0000 (13:25 +0000)]
remove the ONLY_FOR_ARCH. It seems to work on other than NetBSD/sparc.
hubertf [Fri, 31 Mar 2000 11:15:25 +0000 (11:15 +0000)]
Update to bind9.0.0 beta2. Changes:
Many more config file options
implemented (see doc/misc/options for a
summary of the current implementation
status), portability improvements, (works
much better than beta 1 on FreeBSD 3.4),
and bugfixes (almost all bugs reported
against beta 1 have been fixed).
wiz [Thu, 30 Mar 2000 23:24:44 +0000 (23:24 +0000)]
Update to its-1.0.1. Only minor changes.
fredb [Thu, 30 Mar 2000 20:28:12 +0000 (20:28 +0000)]
Add "bison" to BUILD_DEPENDS. Closes PR pkg/9711.
tron [Thu, 30 Mar 2000 16:40:47 +0000 (16:40 +0000)]
Apply GIF patch in "post-patch" target so that an interrupted build
can be continued.
tron [Thu, 30 Mar 2000 15:22:43 +0000 (15:22 +0000)]
Adapt for "qt1" package.
rh [Thu, 30 Mar 2000 15:00:12 +0000 (15:00 +0000)]
Add and enable libsscript
rh [Thu, 30 Mar 2000 14:59:28 +0000 (14:59 +0000)]
Initial import of libsscript-2.0, a simple library for creating network
oriented software in C.
rh [Thu, 30 Mar 2000 14:59:28 +0000 (14:59 +0000)]
Merge from vendor branch TNF:
Initial import of libsscript-2.0, a simple library for creating network
oriented software in C.
rh [Thu, 30 Mar 2000 14:12:36 +0000 (14:12 +0000)]
Add and enable libstash
rh [Thu, 30 Mar 2000 14:10:45 +0000 (14:10 +0000)]
Initial import of libstash-
19990912, a collection of programming support
routines and useful algorithms.
rh [Thu, 30 Mar 2000 14:10:45 +0000 (14:10 +0000)]
Merge from vendor branch TNF:
Initial import of libstash-
19990912, a collection of programming support
routines and useful algorithms.
wiz [Thu, 30 Mar 2000 14:04:47 +0000 (14:04 +0000)]
remove overlooked obsoleted patch
pooka [Thu, 30 Mar 2000 13:31:35 +0000 (13:31 +0000)]
Upgrade to mutt-1.1.10i. This contains bugfixes and is another release candidate for mutt-1.2
hubertf [Thu, 30 Mar 2000 13:01:49 +0000 (13:01 +0000)]
Change detection of IPv6-enabled packages by searching for
"^BUILD_DEFS.*=.*USE_INET6" instead of just "USE_INET6" in the pkg's
Makefile.
Suggested by Jun-ichiro itojun Hagino <itojun@iijlab.net> on tech-pkg.
wiz [Thu, 30 Mar 2000 12:13:13 +0000 (12:13 +0000)]
Add and document variable BASH_STATIC, as per pkg/8792 by Jim Bernard
<jbernard@mines.edu>.
wiz [Thu, 30 Mar 2000 11:56:32 +0000 (11:56 +0000)]
Update bash to 2.04; also add variable BASH_STATIC for static linking.
Changes: too many to list here, check the CHANGES file.
jlam [Thu, 30 Mar 2000 07:12:52 +0000 (07:12 +0000)]
Fix English grammer and spelling
jlam [Thu, 30 Mar 2000 06:51:55 +0000 (06:51 +0000)]
Check for "/usr/include/openssl/rsa.h" instead of "/usr/bin/openssl" on
-current.
jlam [Thu, 30 Mar 2000 06:37:15 +0000 (06:37 +0000)]
Adapt to use gsx11 instead of gs to render into an X11 window.
jlam [Thu, 30 Mar 2000 06:36:30 +0000 (06:36 +0000)]
Adapt to use gsx11 instead of gs to render into X11 window.
jlam [Thu, 30 Mar 2000 05:50:13 +0000 (05:50 +0000)]
Change dependency to ghostscript-[0-9]*.
enami [Wed, 29 Mar 2000 03:13:02 +0000 (03:13 +0000)]
Use .include "" instead of <> to include bsd.prefs.mk.
augustss [Wed, 29 Mar 2000 02:55:33 +0000 (02:55 +0000)]
Update to compile with the latest usb.h
dmcmahill [Wed, 29 Mar 2000 00:29:54 +0000 (00:29 +0000)]
update to point at qt-2.0.2. This pkg now compiles again (has been broken
for some time). Leave marked as BROKEN because it complains of not finding
a "tiles.xpm" file at run time.
dmcmahill [Tue, 28 Mar 2000 21:48:43 +0000 (21:48 +0000)]
update to vipec-2.0.1
the previous pkg was based on a development version of vipec. This version
is considered a stable release.
dmcmahill [Tue, 28 Mar 2000 21:41:44 +0000 (21:41 +0000)]
update to 2.0.2. Thanks to Matthias Scheler for doing most of the work.
Qt-1.44 is still available as the x11/qt1 package as Qt-2 is not 100% backwards
compatible with Qt-1.44.
A complete list of changes to Qt since 1.44 can be found online at
http://www.trolltech.com/changes/index.html
New major features
* Support for international software development:
+ QTranslator and the QObject::tr() function
+ QTextCodec (and subclasses)
+ QString is now a 16-bit Unicode string with good support for legacy 8-bit interoperation.
(The old 8-bit string class from Qt 1.x has been renamed to QCString.)
+ QChar - a Unicode character
* Rich Text
+ QTextView - formatted text and images
+ QTextBrowser - navigate formatted text and images
+ QStyleSheet - define your own XML formatting tags
+ QSimpleRichText - display rich text anywhere
* Convenient and powerful new collection classes:
+ QMap<Key,Type> - QDict with arbitrary keys
+ QValueList<Type> - QList of types other than pointers
+ QStringList - QValueList<QString> with helper functions
* Dialogs
+ QColorDialog - user picks a color
+ QFontDialog - user picks a font
+ QWizard - framework for leading users through steps
* Layout
+ QGrid, QHBox, QVBox - grid and boxes of widgets automatically assembled
+ QHGroupBox, QVGroupBox - easy framed groups of widgets
+ QSizePolicy - a widget's abilities to change size in different ways
* Custom layouts
+ New, much simpler and more powerful API for creating custom layouts
* PNG Support
+ PNG support is now included in the core library
* Support for generalized configurable GUI styles:
+ QStyle and subclasses
* Session management
+ QSessionManager - saving state when the system shuts down
* Extended coordinate system
+ QPoint, QPointArray, QSize and QRect now have 32-bit coordinates
* Cleaner namespace
+ Global functions, enums and macros now either start with a 'q' or have been moved into the
new namespace class "Qt"
tron [Tue, 28 Mar 2000 20:07:14 +0000 (20:07 +0000)]
Set "${M4}" to "gm4" so that we really use the GNU "m4".
tron [Tue, 28 Mar 2000 18:38:41 +0000 (18:38 +0000)]
Activate support for alternate input devices as suggested by
Lennart Augustsson in PR pkg/9688.
tron [Tue, 28 Mar 2000 17:24:11 +0000 (17:24 +0000)]
Add and enable "tidy". Fixes PR pkg/9532 by Takahiro Kambe.
tron [Tue, 28 Mar 2000 17:22:21 +0000 (17:22 +0000)]
Adapt this package to NetBSD using patches supplied by Takahiro Kambe
in PR pkg/9532.
tron [Tue, 28 Mar 2000 17:13:35 +0000 (17:13 +0000)]
Import "tidy" from FreeBSD ports collection:
Fixes and tidies up HTML files
tron [Tue, 28 Mar 2000 17:13:35 +0000 (17:13 +0000)]
Merge from vendor branch FREEBSD:
Import "tidy" from FreeBSD ports collection:
Fixes and tidies up HTML files
tron [Tue, 28 Mar 2000 16:50:24 +0000 (16:50 +0000)]
Depend on "p5-Data-Dumper" 2.10 or newer.
tron [Tue, 28 Mar 2000 16:36:32 +0000 (16:36 +0000)]
Update for "p5-Data-Dumper" to version 2.101 supplied by Takahiro Kambe
in PR pkg/9531. Changes since version 2.10:
- Minor release to sync with version in 5.005_03. Fixes dump of
dummy coderefs.
enami [Tue, 28 Mar 2000 07:08:41 +0000 (07:08 +0000)]
Include bsd.prefs.mk so that one can control this package using mk.conf
as well as command line.
tron [Tue, 28 Mar 2000 06:34:47 +0000 (06:34 +0000)]
Add conflict with old "gnuchess" 4.x packages.
tron [Tue, 28 Mar 2000 06:28:28 +0000 (06:28 +0000)]
Add missing slash to URL for "ftp.freeciv.org".
fredb [Tue, 28 Mar 2000 02:44:03 +0000 (02:44 +0000)]
Remove redundant settings of "M4" and "YACC" in CONFIGURE_ENV.
jlam [Tue, 28 Mar 2000 00:36:50 +0000 (00:36 +0000)]
Remove freeciv and add and enable freeciv-client, freeciv-client-gtk,
freeciv-server and freeciv-share.
jlam [Tue, 28 Mar 2000 00:35:49 +0000 (00:35 +0000)]
Freeciv client with GTK+ interface
WHAT'S CHANGED SINCE 1.9.0:
- Internationalization extended. Still needs improvement.
New ./doc directory for localized versions of README and INSTALL.
Current localizations: de en_GB es fr hu no pl pt pt_BR ru.
- Added Civ1/2-like Barbarians. Controlled by two server options.
- Many more nations added.
- Worklists -- Players can now specify a list of things to be built in
a city.
- The AI now utilizes diplomats/spies aggressively.
- Added a variant (1) of Michelangelo's Chapel.
- Initial rates after Revolution will try to maximize Science.
- Rapture-triggered city growth will no longer empty the foodbox.
- Map generator improvements:
- Gen 1 hills more uniform north/south.
- Gen 2+ will tend to make fewer length-one rivers.
- Added unit-death explosion animation.
- No longer will cities with exactly 0 (zero) production surplus be given
a "free" shield every turn.
- Command-line arguments made more consistent between server and client.
- Caravans now provide a research benefit when initially establishing a
trade route, equal to the monetary benefit.
- Diplomat/Spy changes:
- Changed all actions to more closely conform to Civ2 rules.
- Changed "diplchance" to be %-chance of success. Used in many ways.
- Diplomat/Spy may attempt action with any movement left.
- Added "At Spy's Discretion" selection to steal and sabotage dialogs.
- Allow Spies to steal tech from a city more than once (gets harder).
- May only poison towns of size greater than 1 (one).
- May only sabotage units that are alone on a square.
- When a city is subverted, only nearby units change sides.
- Veteran status improves defense against other Diplomats/Spies.
- Added production display of number of turns remaining to build.
- Small, shield-like flags tilesets (trident_shields, engels_shields).
- Airbase changes (for Civ2 compliance):
- Ground units can attack Air units when they are parked on an Airbase.
- Units are defeated only singly when on an Airbase (like a Fortress).
- Revised and improved the server 'help' command.
- New intro graphics.
- Ships may now have their movement reduced after a combat in which they
are damaged.
- Added display of production values to main map "city tiles" display.
- Increased the Add-To City size limit to 9 to conform to Civ2.
- Settler's "Connect" feature -- Automatically connect two points with
Road, Railroad, Irrigate or Fortress.
- Several AI improvements.
- New ruleset support for CITIES, most notably cities are now drawn in
different sizes and styles.
- Allow specifying unambiguous player name prefix, instead of full
player name, for server commands taking a player name argument.
- Added multi-client configuration support.
- Added 'read' and 'write' server commands.
- Added "best nation" column to Demographics report.
- Changed Fighters and Stealth Fighters to not cause unhappiness (Civ2).
- Cities on mountains will produce an extra food (Civ2).
- Fixed bug where Lighthouse was not producing veteran sea units.
- Ported to Amiga. (This is not included with a "distribution"; get it
directly from the CVS <http://www.freeciv.org/contribute.html#SetupCVS>,
or from a CVS Snapshot <http://www.freeciv.org/latest.html>.)
- Lots of bug fixes, code cleanups, and help-text improvements.
jlam [Tue, 28 Mar 2000 00:35:49 +0000 (00:35 +0000)]
Merge from vendor branch TNF:
Freeciv client with GTK+ interface
WHAT'S CHANGED SINCE 1.9.0:
- Internationalization extended. Still needs improvement.
New ./doc directory for localized versions of README and INSTALL.
Current localizations: de en_GB es fr hu no pl pt pt_BR ru.
- Added Civ1/2-like Barbarians. Controlled by two server options.
- Many more nations added.
- Worklists -- Players can now specify a list of things to be built in
a city.
- The AI now utilizes diplomats/spies aggressively.
- Added a variant (1) of Michelangelo's Chapel.
- Initial rates after Revolution will try to maximize Science.
- Rapture-triggered city growth will no longer empty the foodbox.
- Map generator improvements:
- Gen 1 hills more uniform north/south.
- Gen 2+ will tend to make fewer length-one rivers.
- Added unit-death explosion animation.
- No longer will cities with exactly 0 (zero) production surplus be given
a "free" shield every turn.
- Command-line arguments made more consistent between server and client.
- Caravans now provide a research benefit when initially establishing a
trade route, equal to the monetary benefit.
- Diplomat/Spy changes:
- Changed all actions to more closely conform to Civ2 rules.
- Changed "diplchance" to be %-chance of success. Used in many ways.
- Diplomat/Spy may attempt action with any movement left.
- Added "At Spy's Discretion" selection to steal and sabotage dialogs.
- Allow Spies to steal tech from a city more than once (gets harder).
- May only poison towns of size greater than 1 (one).
- May only sabotage units that are alone on a square.
- When a city is subverted, only nearby units change sides.
- Veteran status improves defense against other Diplomats/Spies.
- Added production display of number of turns remaining to build.
- Small, shield-like flags tilesets (trident_shields, engels_shields).
- Airbase changes (for Civ2 compliance):
- Ground units can attack Air units when they are parked on an Airbase.
- Units are defeated only singly when on an Airbase (like a Fortress).
- Revised and improved the server 'help' command.
- New intro graphics.
- Ships may now have their movement reduced after a combat in which they
are damaged.
- Added display of production values to main map "city tiles" display.
- Increased the Add-To City size limit to 9 to conform to Civ2.
- Settler's "Connect" feature -- Automatically connect two points with
Road, Railroad, Irrigate or Fortress.
- Several AI improvements.
- New ruleset support for CITIES, most notably cities are now drawn in
different sizes and styles.
- Allow specifying unambiguous player name prefix, instead of full
player name, for server commands taking a player name argument.
- Added multi-client configuration support.
- Added 'read' and 'write' server commands.
- Added "best nation" column to Demographics report.
- Changed Fighters and Stealth Fighters to not cause unhappiness (Civ2).
- Cities on mountains will produce an extra food (Civ2).
- Fixed bug where Lighthouse was not producing veteran sea units.
- Ported to Amiga. (This is not included with a "distribution"; get it
directly from the CVS <http://www.freeciv.org/contribute.html#SetupCVS>,
or from a CVS Snapshot <http://www.freeciv.org/latest.html>.)
- Lots of bug fixes, code cleanups, and help-text improvements.
jlam [Tue, 28 Mar 2000 00:35:25 +0000 (00:35 +0000)]
Freeciv client with Xaw interface.
WHAT'S CHANGED SINCE 1.9.0:
- Internationalization extended. Still needs improvement.
New ./doc directory for localized versions of README and INSTALL.
Current localizations: de en_GB es fr hu no pl pt pt_BR ru.
- Added Civ1/2-like Barbarians. Controlled by two server options.
- Many more nations added.
- Worklists -- Players can now specify a list of things to be built in
a city.
- The AI now utilizes diplomats/spies aggressively.
- Added a variant (1) of Michelangelo's Chapel.
- Initial rates after Revolution will try to maximize Science.
- Rapture-triggered city growth will no longer empty the foodbox.
- Map generator improvements:
- Gen 1 hills more uniform north/south.
- Gen 2+ will tend to make fewer length-one rivers.
- Added unit-death explosion animation.
- No longer will cities with exactly 0 (zero) production surplus be given
a "free" shield every turn.
- Command-line arguments made more consistent between server and client.
- Caravans now provide a research benefit when initially establishing a
trade route, equal to the monetary benefit.
- Diplomat/Spy changes:
- Changed all actions to more closely conform to Civ2 rules.
- Changed "diplchance" to be %-chance of success. Used in many ways.
- Diplomat/Spy may attempt action with any movement left.
- Added "At Spy's Discretion" selection to steal and sabotage dialogs.
- Allow Spies to steal tech from a city more than once (gets harder).
- May only poison towns of size greater than 1 (one).
- May only sabotage units that are alone on a square.
- When a city is subverted, only nearby units change sides.
- Veteran status improves defense against other Diplomats/Spies.
- Added production display of number of turns remaining to build.
- Small, shield-like flags tilesets (trident_shields, engels_shields).
- Airbase changes (for Civ2 compliance):
- Ground units can attack Air units when they are parked on an Airbase.
- Units are defeated only singly when on an Airbase (like a Fortress).
- Revised and improved the server 'help' command.
- New intro graphics.
- Ships may now have their movement reduced after a combat in which they
are damaged.
- Added display of production values to main map "city tiles" display.
- Increased the Add-To City size limit to 9 to conform to Civ2.
- Settler's "Connect" feature -- Automatically connect two points with
Road, Railroad, Irrigate or Fortress.
- Several AI improvements.
- New ruleset support for CITIES, most notably cities are now drawn in
different sizes and styles.
- Allow specifying unambiguous player name prefix, instead of full
player name, for server commands taking a player name argument.
- Added multi-client configuration support.
- Added 'read' and 'write' server commands.
- Added "best nation" column to Demographics report.
- Changed Fighters and Stealth Fighters to not cause unhappiness (Civ2).
- Cities on mountains will produce an extra food (Civ2).
- Fixed bug where Lighthouse was not producing veteran sea units.
- Ported to Amiga. (This is not included with a "distribution"; get it
directly from the CVS <http://www.freeciv.org/contribute.html#SetupCVS>,
or from a CVS Snapshot <http://www.freeciv.org/latest.html>.)
- Lots of bug fixes, code cleanups, and help-text improvements.
jlam [Tue, 28 Mar 2000 00:35:25 +0000 (00:35 +0000)]
Merge from vendor branch TNF:
Freeciv client with Xaw interface.
WHAT'S CHANGED SINCE 1.9.0:
- Internationalization extended. Still needs improvement.
New ./doc directory for localized versions of README and INSTALL.
Current localizations: de en_GB es fr hu no pl pt pt_BR ru.
- Added Civ1/2-like Barbarians. Controlled by two server options.
- Many more nations added.
- Worklists -- Players can now specify a list of things to be built in
a city.
- The AI now utilizes diplomats/spies aggressively.
- Added a variant (1) of Michelangelo's Chapel.
- Initial rates after Revolution will try to maximize Science.
- Rapture-triggered city growth will no longer empty the foodbox.
- Map generator improvements:
- Gen 1 hills more uniform north/south.
- Gen 2+ will tend to make fewer length-one rivers.
- Added unit-death explosion animation.
- No longer will cities with exactly 0 (zero) production surplus be given
a "free" shield every turn.
- Command-line arguments made more consistent between server and client.
- Caravans now provide a research benefit when initially establishing a
trade route, equal to the monetary benefit.
- Diplomat/Spy changes:
- Changed all actions to more closely conform to Civ2 rules.
- Changed "diplchance" to be %-chance of success. Used in many ways.
- Diplomat/Spy may attempt action with any movement left.
- Added "At Spy's Discretion" selection to steal and sabotage dialogs.
- Allow Spies to steal tech from a city more than once (gets harder).
- May only poison towns of size greater than 1 (one).
- May only sabotage units that are alone on a square.
- When a city is subverted, only nearby units change sides.
- Veteran status improves defense against other Diplomats/Spies.
- Added production display of number of turns remaining to build.
- Small, shield-like flags tilesets (trident_shields, engels_shields).
- Airbase changes (for Civ2 compliance):
- Ground units can attack Air units when they are parked on an Airbase.
- Units are defeated only singly when on an Airbase (like a Fortress).
- Revised and improved the server 'help' command.
- New intro graphics.
- Ships may now have their movement reduced after a combat in which they
are damaged.
- Added display of production values to main map "city tiles" display.
- Increased the Add-To City size limit to 9 to conform to Civ2.
- Settler's "Connect" feature -- Automatically connect two points with
Road, Railroad, Irrigate or Fortress.
- Several AI improvements.
- New ruleset support for CITIES, most notably cities are now drawn in
different sizes and styles.
- Allow specifying unambiguous player name prefix, instead of full
player name, for server commands taking a player name argument.
- Added multi-client configuration support.
- Added 'read' and 'write' server commands.
- Added "best nation" column to Demographics report.
- Changed Fighters and Stealth Fighters to not cause unhappiness (Civ2).
- Cities on mountains will produce an extra food (Civ2).
- Fixed bug where Lighthouse was not producing veteran sea units.
- Ported to Amiga. (This is not included with a "distribution"; get it
directly from the CVS <http://www.freeciv.org/contribute.html#SetupCVS>,
or from a CVS Snapshot <http://www.freeciv.org/latest.html>.)
- Lots of bug fixes, code cleanups, and help-text improvements.
jlam [Tue, 28 Mar 2000 00:34:33 +0000 (00:34 +0000)]
Freeciv game server.
WHAT'S CHANGED SINCE 1.9.0:
- Internationalization extended. Still needs improvement.
New ./doc directory for localized versions of README and INSTALL.
Current localizations: de en_GB es fr hu no pl pt pt_BR ru.
- Added Civ1/2-like Barbarians. Controlled by two server options.
- Many more nations added.
- Worklists -- Players can now specify a list of things to be built in
a city.
- The AI now utilizes diplomats/spies aggressively.
- Added a variant (1) of Michelangelo's Chapel.
- Initial rates after Revolution will try to maximize Science.
- Rapture-triggered city growth will no longer empty the foodbox.
- Map generator improvements:
- Gen 1 hills more uniform north/south.
- Gen 2+ will tend to make fewer length-one rivers.
- Added unit-death explosion animation.
- No longer will cities with exactly 0 (zero) production surplus be given
a "free" shield every turn.
- Command-line arguments made more consistent between server and client.
- Caravans now provide a research benefit when initially establishing a
trade route, equal to the monetary benefit.
- Diplomat/Spy changes:
- Changed all actions to more closely conform to Civ2 rules.
- Changed "diplchance" to be %-chance of success. Used in many ways.
- Diplomat/Spy may attempt action with any movement left.
- Added "At Spy's Discretion" selection to steal and sabotage dialogs.
- Allow Spies to steal tech from a city more than once (gets harder).
- May only poison towns of size greater than 1 (one).
- May only sabotage units that are alone on a square.
- When a city is subverted, only nearby units change sides.
- Veteran status improves defense against other Diplomats/Spies.
- Added production display of number of turns remaining to build.
- Small, shield-like flags tilesets (trident_shields, engels_shields).
- Airbase changes (for Civ2 compliance):
- Ground units can attack Air units when they are parked on an Airbase.
- Units are defeated only singly when on an Airbase (like a Fortress).
- Revised and improved the server 'help' command.
- New intro graphics.
- Ships may now have their movement reduced after a combat in which they
are damaged.
- Added display of production values to main map "city tiles" display.
- Increased the Add-To City size limit to 9 to conform to Civ2.
- Settler's "Connect" feature -- Automatically connect two points with
Road, Railroad, Irrigate or Fortress.
- Several AI improvements.
- New ruleset support for CITIES, most notably cities are now drawn in
different sizes and styles.
- Allow specifying unambiguous player name prefix, instead of full
player name, for server commands taking a player name argument.
- Added multi-client configuration support.
- Added 'read' and 'write' server commands.
- Added "best nation" column to Demographics report.
- Changed Fighters and Stealth Fighters to not cause unhappiness (Civ2).
- Cities on mountains will produce an extra food (Civ2).
- Fixed bug where Lighthouse was not producing veteran sea units.
- Ported to Amiga. (This is not included with a "distribution"; get it
directly from the CVS <http://www.freeciv.org/contribute.html#SetupCVS>,
or from a CVS Snapshot <http://www.freeciv.org/latest.html>.)
- Lots of bug fixes, code cleanups, and help-text improvements.
jlam [Tue, 28 Mar 2000 00:34:33 +0000 (00:34 +0000)]
Merge from vendor branch TNF:
Freeciv game server.
WHAT'S CHANGED SINCE 1.9.0:
- Internationalization extended. Still needs improvement.
New ./doc directory for localized versions of README and INSTALL.
Current localizations: de en_GB es fr hu no pl pt pt_BR ru.
- Added Civ1/2-like Barbarians. Controlled by two server options.
- Many more nations added.
- Worklists -- Players can now specify a list of things to be built in
a city.
- The AI now utilizes diplomats/spies aggressively.
- Added a variant (1) of Michelangelo's Chapel.
- Initial rates after Revolution will try to maximize Science.
- Rapture-triggered city growth will no longer empty the foodbox.
- Map generator improvements:
- Gen 1 hills more uniform north/south.
- Gen 2+ will tend to make fewer length-one rivers.
- Added unit-death explosion animation.
- No longer will cities with exactly 0 (zero) production surplus be given
a "free" shield every turn.
- Command-line arguments made more consistent between server and client.
- Caravans now provide a research benefit when initially establishing a
trade route, equal to the monetary benefit.
- Diplomat/Spy changes:
- Changed all actions to more closely conform to Civ2 rules.
- Changed "diplchance" to be %-chance of success. Used in many ways.
- Diplomat/Spy may attempt action with any movement left.
- Added "At Spy's Discretion" selection to steal and sabotage dialogs.
- Allow Spies to steal tech from a city more than once (gets harder).
- May only poison towns of size greater than 1 (one).
- May only sabotage units that are alone on a square.
- When a city is subverted, only nearby units change sides.
- Veteran status improves defense against other Diplomats/Spies.
- Added production display of number of turns remaining to build.
- Small, shield-like flags tilesets (trident_shields, engels_shields).
- Airbase changes (for Civ2 compliance):
- Ground units can attack Air units when they are parked on an Airbase.
- Units are defeated only singly when on an Airbase (like a Fortress).
- Revised and improved the server 'help' command.
- New intro graphics.
- Ships may now have their movement reduced after a combat in which they
are damaged.
- Added display of production values to main map "city tiles" display.
- Increased the Add-To City size limit to 9 to conform to Civ2.
- Settler's "Connect" feature -- Automatically connect two points with
Road, Railroad, Irrigate or Fortress.
- Several AI improvements.
- New ruleset support for CITIES, most notably cities are now drawn in
different sizes and styles.
- Allow specifying unambiguous player name prefix, instead of full
player name, for server commands taking a player name argument.
- Added multi-client configuration support.
- Added 'read' and 'write' server commands.
- Added "best nation" column to Demographics report.
- Changed Fighters and Stealth Fighters to not cause unhappiness (Civ2).
- Cities on mountains will produce an extra food (Civ2).
- Fixed bug where Lighthouse was not producing veteran sea units.
- Ported to Amiga. (This is not included with a "distribution"; get it
directly from the CVS <http://www.freeciv.org/contribute.html#SetupCVS>,
or from a CVS Snapshot <http://www.freeciv.org/latest.html>.)
- Lots of bug fixes, code cleanups, and help-text improvements.
jlam [Tue, 28 Mar 2000 00:33:37 +0000 (00:33 +0000)]
Machine independent files for Freeciv.
WHAT'S CHANGED SINCE 1.9.0:
- Internationalization extended. Still needs improvement.
New ./doc directory for localized versions of README and INSTALL.
Current localizations: de en_GB es fr hu no pl pt pt_BR ru.
- Added Civ1/2-like Barbarians. Controlled by two server options.
- Many more nations added.
- Worklists -- Players can now specify a list of things to be built in
a city.
- The AI now utilizes diplomats/spies aggressively.
- Added a variant (1) of Michelangelo's Chapel.
- Initial rates after Revolution will try to maximize Science.
- Rapture-triggered city growth will no longer empty the foodbox.
- Map generator improvements:
- Gen 1 hills more uniform north/south.
- Gen 2+ will tend to make fewer length-one rivers.
- Added unit-death explosion animation.
- No longer will cities with exactly 0 (zero) production surplus be given
a "free" shield every turn.
- Command-line arguments made more consistent between server and client.
- Caravans now provide a research benefit when initially establishing a
trade route, equal to the monetary benefit.
- Diplomat/Spy changes:
- Changed all actions to more closely conform to Civ2 rules.
- Changed "diplchance" to be %-chance of success. Used in many ways.
- Diplomat/Spy may attempt action with any movement left.
- Added "At Spy's Discretion" selection to steal and sabotage dialogs.
- Allow Spies to steal tech from a city more than once (gets harder).
- May only poison towns of size greater than 1 (one).
- May only sabotage units that are alone on a square.
- When a city is subverted, only nearby units change sides.
- Veteran status improves defense against other Diplomats/Spies.
- Added production display of number of turns remaining to build.
- Small, shield-like flags tilesets (trident_shields, engels_shields).
- Airbase changes (for Civ2 compliance):
- Ground units can attack Air units when they are parked on an Airbase.
- Units are defeated only singly when on an Airbase (like a Fortress).
- Revised and improved the server 'help' command.
- New intro graphics.
- Ships may now have their movement reduced after a combat in which they
are damaged.
- Added display of production values to main map "city tiles" display.
- Increased the Add-To City size limit to 9 to conform to Civ2.
- Settler's "Connect" feature -- Automatically connect two points with
Road, Railroad, Irrigate or Fortress.
- Several AI improvements.
- New ruleset support for CITIES, most notably cities are now drawn in
different sizes and styles.
- Allow specifying unambiguous player name prefix, instead of full
player name, for server commands taking a player name argument.
- Added multi-client configuration support.
- Added 'read' and 'write' server commands.
- Added "best nation" column to Demographics report.
- Changed Fighters and Stealth Fighters to not cause unhappiness (Civ2).
- Cities on mountains will produce an extra food (Civ2).
- Fixed bug where Lighthouse was not producing veteran sea units.
- Ported to Amiga. (This is not included with a "distribution"; get it
directly from the CVS <http://www.freeciv.org/contribute.html#SetupCVS>,
or from a CVS Snapshot <http://www.freeciv.org/latest.html>.)
- Lots of bug fixes, code cleanups, and help-text improvements.
jlam [Tue, 28 Mar 2000 00:33:37 +0000 (00:33 +0000)]
Merge from vendor branch TNF:
Machine independent files for Freeciv.
WHAT'S CHANGED SINCE 1.9.0:
- Internationalization extended. Still needs improvement.
New ./doc directory for localized versions of README and INSTALL.
Current localizations: de en_GB es fr hu no pl pt pt_BR ru.
- Added Civ1/2-like Barbarians. Controlled by two server options.
- Many more nations added.
- Worklists -- Players can now specify a list of things to be built in
a city.
- The AI now utilizes diplomats/spies aggressively.
- Added a variant (1) of Michelangelo's Chapel.
- Initial rates after Revolution will try to maximize Science.
- Rapture-triggered city growth will no longer empty the foodbox.
- Map generator improvements:
- Gen 1 hills more uniform north/south.
- Gen 2+ will tend to make fewer length-one rivers.
- Added unit-death explosion animation.
- No longer will cities with exactly 0 (zero) production surplus be given
a "free" shield every turn.
- Command-line arguments made more consistent between server and client.
- Caravans now provide a research benefit when initially establishing a
trade route, equal to the monetary benefit.
- Diplomat/Spy changes:
- Changed all actions to more closely conform to Civ2 rules.
- Changed "diplchance" to be %-chance of success. Used in many ways.
- Diplomat/Spy may attempt action with any movement left.
- Added "At Spy's Discretion" selection to steal and sabotage dialogs.
- Allow Spies to steal tech from a city more than once (gets harder).
- May only poison towns of size greater than 1 (one).
- May only sabotage units that are alone on a square.
- When a city is subverted, only nearby units change sides.
- Veteran status improves defense against other Diplomats/Spies.
- Added production display of number of turns remaining to build.
- Small, shield-like flags tilesets (trident_shields, engels_shields).
- Airbase changes (for Civ2 compliance):
- Ground units can attack Air units when they are parked on an Airbase.
- Units are defeated only singly when on an Airbase (like a Fortress).
- Revised and improved the server 'help' command.
- New intro graphics.
- Ships may now have their movement reduced after a combat in which they
are damaged.
- Added display of production values to main map "city tiles" display.
- Increased the Add-To City size limit to 9 to conform to Civ2.
- Settler's "Connect" feature -- Automatically connect two points with
Road, Railroad, Irrigate or Fortress.
- Several AI improvements.
- New ruleset support for CITIES, most notably cities are now drawn in
different sizes and styles.
- Allow specifying unambiguous player name prefix, instead of full
player name, for server commands taking a player name argument.
- Added multi-client configuration support.
- Added 'read' and 'write' server commands.
- Added "best nation" column to Demographics report.
- Changed Fighters and Stealth Fighters to not cause unhappiness (Civ2).
- Cities on mountains will produce an extra food (Civ2).
- Fixed bug where Lighthouse was not producing veteran sea units.
- Ported to Amiga. (This is not included with a "distribution"; get it
directly from the CVS <http://www.freeciv.org/contribute.html#SetupCVS>,
or from a CVS Snapshot <http://www.freeciv.org/latest.html>.)
- Lots of bug fixes, code cleanups, and help-text improvements.
jlam [Tue, 28 Mar 2000 00:30:21 +0000 (00:30 +0000)]
Remove freeciv package. This is now split into freeciv-share,
freeciv-server, freeciv-client, and freeciv-client-gtk.
dmcmahill [Tue, 28 Mar 2000 00:12:32 +0000 (00:12 +0000)]
Change from using qt to qt1. This clears the way to allow Qt to be upgraded
to Qt-2 without breaking KDE which still requires Qt-1.
dmcmahill [Tue, 28 Mar 2000 00:09:24 +0000 (00:09 +0000)]
make qt1 install in its own directory instead of renaming its installed
components. This allows users of Qt to specify QTDIR=/path/to/qt instead
of having to patch all configure scripts and makefiles to look for alternate
names. This is the recommended approach from Troll Tech (Qt authors).
update pkgs which use qt1 to reflect this.
explorer [Mon, 27 Mar 2000 23:36:15 +0000 (23:36 +0000)]
bump to 0.12 which fixes a locking bug in dup2()
tron [Mon, 27 Mar 2000 22:39:29 +0000 (22:39 +0000)]
Add "a.out" version of "i586" decoder taken from "mpg123" package.
fredb [Mon, 27 Mar 2000 16:36:13 +0000 (16:36 +0000)]
Link in run-time path to Motif1.2 libs.