kim [Sat, 1 Apr 2000 06:04:31 +0000 (06:04 +0000)]
Updated to ywho-1.2:
- the hosts are displayed in alphabetical order
dmcmahill [Sat, 1 Apr 2000 05:40:52 +0000 (05:40 +0000)]
add missing configure argument for Qt location.
dmcmahill [Sat, 1 Apr 2000 00:30:55 +0000 (00:30 +0000)]
move the very short post-extract script into the Makefile.
Also, the initial package was provided by John Refling <johnr@imageworks.com>
in PR pkg/9073. Thanks John.
wiz [Sat, 1 Apr 2000 00:29:11 +0000 (00:29 +0000)]
Update gif2png to 2.3.2. Changes since 2.3.0:
* Bug fix for aspect-ratio handling (Glenn Randers-Pehrson <glennrp@home.com>).
* No more direct assignments of the PNG info structure members;
it's all done through the API now.
dmcmahill [Sat, 1 Apr 2000 00:23:22 +0000 (00:23 +0000)]
add and enable mg2a
dmcmahill [Sat, 1 Apr 2000 00:21:27 +0000 (00:21 +0000)]
Merge from vendor branch TNF:
initial import of mg2a-1.10.
Mg (mg) is a Public Domain EMACS style editor. It is "broadly"
compatible with GNU Emacs. Mg was formerly named MicroGnuEmacs,
but is not associated with the GNU project.
This program is intended to be a small, fast, and portable editor for
people who can't (or don't want to) run real Emacs.
dmcmahill [Sat, 1 Apr 2000 00:21:27 +0000 (00:21 +0000)]
initial import of mg2a-1.10.
Mg (mg) is a Public Domain EMACS style editor. It is "broadly"
compatible with GNU Emacs. Mg was formerly named MicroGnuEmacs,
but is not associated with the GNU project.
This program is intended to be a small, fast, and portable editor for
people who can't (or don't want to) run real Emacs.
wiz [Sat, 1 Apr 2000 00:05:29 +0000 (00:05 +0000)]
Update tiff-library to 3.5.5. Changes from 3.5.4 are some bugfixes
and beginning support for 2-4GB files. Complete list of changes at
http://www.libtiff.org/v3.5.5.html
jdolecek [Fri, 31 Mar 2000 15:31:24 +0000 (15:31 +0000)]
Upgrade to 2.1.4. This is only bugfix release, no new features.
dmcmahill [Fri, 31 Mar 2000 13:25:02 +0000 (13:25 +0000)]
remove the ONLY_FOR_ARCH. It seems to work on other than NetBSD/sparc.
hubertf [Fri, 31 Mar 2000 11:15:25 +0000 (11:15 +0000)]
Update to bind9.0.0 beta2. Changes:
Many more config file options
implemented (see doc/misc/options for a
summary of the current implementation
status), portability improvements, (works
much better than beta 1 on FreeBSD 3.4),
and bugfixes (almost all bugs reported
against beta 1 have been fixed).
wiz [Thu, 30 Mar 2000 23:24:44 +0000 (23:24 +0000)]
Update to its-1.0.1. Only minor changes.
fredb [Thu, 30 Mar 2000 20:28:12 +0000 (20:28 +0000)]
Add "bison" to BUILD_DEPENDS. Closes PR pkg/9711.
tron [Thu, 30 Mar 2000 16:40:47 +0000 (16:40 +0000)]
Apply GIF patch in "post-patch" target so that an interrupted build
can be continued.
tron [Thu, 30 Mar 2000 15:22:43 +0000 (15:22 +0000)]
Adapt for "qt1" package.
rh [Thu, 30 Mar 2000 15:00:12 +0000 (15:00 +0000)]
Add and enable libsscript
rh [Thu, 30 Mar 2000 14:59:28 +0000 (14:59 +0000)]
Initial import of libsscript-2.0, a simple library for creating network
oriented software in C.
rh [Thu, 30 Mar 2000 14:59:28 +0000 (14:59 +0000)]
Merge from vendor branch TNF:
Initial import of libsscript-2.0, a simple library for creating network
oriented software in C.
rh [Thu, 30 Mar 2000 14:12:36 +0000 (14:12 +0000)]
Add and enable libstash
rh [Thu, 30 Mar 2000 14:10:45 +0000 (14:10 +0000)]
Initial import of libstash-
19990912, a collection of programming support
routines and useful algorithms.
rh [Thu, 30 Mar 2000 14:10:45 +0000 (14:10 +0000)]
Merge from vendor branch TNF:
Initial import of libstash-
19990912, a collection of programming support
routines and useful algorithms.
wiz [Thu, 30 Mar 2000 14:04:47 +0000 (14:04 +0000)]
remove overlooked obsoleted patch
pooka [Thu, 30 Mar 2000 13:31:35 +0000 (13:31 +0000)]
Upgrade to mutt-1.1.10i. This contains bugfixes and is another release candidate for mutt-1.2
hubertf [Thu, 30 Mar 2000 13:01:49 +0000 (13:01 +0000)]
Change detection of IPv6-enabled packages by searching for
"^BUILD_DEFS.*=.*USE_INET6" instead of just "USE_INET6" in the pkg's
Makefile.
Suggested by Jun-ichiro itojun Hagino <itojun@iijlab.net> on tech-pkg.
wiz [Thu, 30 Mar 2000 12:13:13 +0000 (12:13 +0000)]
Add and document variable BASH_STATIC, as per pkg/8792 by Jim Bernard
<jbernard@mines.edu>.
wiz [Thu, 30 Mar 2000 11:56:32 +0000 (11:56 +0000)]
Update bash to 2.04; also add variable BASH_STATIC for static linking.
Changes: too many to list here, check the CHANGES file.
jlam [Thu, 30 Mar 2000 07:12:52 +0000 (07:12 +0000)]
Fix English grammer and spelling
jlam [Thu, 30 Mar 2000 06:51:55 +0000 (06:51 +0000)]
Check for "/usr/include/openssl/rsa.h" instead of "/usr/bin/openssl" on
-current.
jlam [Thu, 30 Mar 2000 06:37:15 +0000 (06:37 +0000)]
Adapt to use gsx11 instead of gs to render into an X11 window.
jlam [Thu, 30 Mar 2000 06:36:30 +0000 (06:36 +0000)]
Adapt to use gsx11 instead of gs to render into X11 window.
jlam [Thu, 30 Mar 2000 05:50:13 +0000 (05:50 +0000)]
Change dependency to ghostscript-[0-9]*.
enami [Wed, 29 Mar 2000 03:13:02 +0000 (03:13 +0000)]
Use .include "" instead of <> to include bsd.prefs.mk.
augustss [Wed, 29 Mar 2000 02:55:33 +0000 (02:55 +0000)]
Update to compile with the latest usb.h
dmcmahill [Wed, 29 Mar 2000 00:29:54 +0000 (00:29 +0000)]
update to point at qt-2.0.2. This pkg now compiles again (has been broken
for some time). Leave marked as BROKEN because it complains of not finding
a "tiles.xpm" file at run time.
dmcmahill [Tue, 28 Mar 2000 21:48:43 +0000 (21:48 +0000)]
update to vipec-2.0.1
the previous pkg was based on a development version of vipec. This version
is considered a stable release.
dmcmahill [Tue, 28 Mar 2000 21:41:44 +0000 (21:41 +0000)]
update to 2.0.2. Thanks to Matthias Scheler for doing most of the work.
Qt-1.44 is still available as the x11/qt1 package as Qt-2 is not 100% backwards
compatible with Qt-1.44.
A complete list of changes to Qt since 1.44 can be found online at
http://www.trolltech.com/changes/index.html
New major features
* Support for international software development:
+ QTranslator and the QObject::tr() function
+ QTextCodec (and subclasses)
+ QString is now a 16-bit Unicode string with good support for legacy 8-bit interoperation.
(The old 8-bit string class from Qt 1.x has been renamed to QCString.)
+ QChar - a Unicode character
* Rich Text
+ QTextView - formatted text and images
+ QTextBrowser - navigate formatted text and images
+ QStyleSheet - define your own XML formatting tags
+ QSimpleRichText - display rich text anywhere
* Convenient and powerful new collection classes:
+ QMap<Key,Type> - QDict with arbitrary keys
+ QValueList<Type> - QList of types other than pointers
+ QStringList - QValueList<QString> with helper functions
* Dialogs
+ QColorDialog - user picks a color
+ QFontDialog - user picks a font
+ QWizard - framework for leading users through steps
* Layout
+ QGrid, QHBox, QVBox - grid and boxes of widgets automatically assembled
+ QHGroupBox, QVGroupBox - easy framed groups of widgets
+ QSizePolicy - a widget's abilities to change size in different ways
* Custom layouts
+ New, much simpler and more powerful API for creating custom layouts
* PNG Support
+ PNG support is now included in the core library
* Support for generalized configurable GUI styles:
+ QStyle and subclasses
* Session management
+ QSessionManager - saving state when the system shuts down
* Extended coordinate system
+ QPoint, QPointArray, QSize and QRect now have 32-bit coordinates
* Cleaner namespace
+ Global functions, enums and macros now either start with a 'q' or have been moved into the
new namespace class "Qt"
tron [Tue, 28 Mar 2000 20:07:14 +0000 (20:07 +0000)]
Set "${M4}" to "gm4" so that we really use the GNU "m4".
tron [Tue, 28 Mar 2000 18:38:41 +0000 (18:38 +0000)]
Activate support for alternate input devices as suggested by
Lennart Augustsson in PR pkg/9688.
tron [Tue, 28 Mar 2000 17:24:11 +0000 (17:24 +0000)]
Add and enable "tidy". Fixes PR pkg/9532 by Takahiro Kambe.
tron [Tue, 28 Mar 2000 17:22:21 +0000 (17:22 +0000)]
Adapt this package to NetBSD using patches supplied by Takahiro Kambe
in PR pkg/9532.
tron [Tue, 28 Mar 2000 17:13:35 +0000 (17:13 +0000)]
Merge from vendor branch FREEBSD:
Import "tidy" from FreeBSD ports collection:
Fixes and tidies up HTML files
tron [Tue, 28 Mar 2000 17:13:35 +0000 (17:13 +0000)]
Import "tidy" from FreeBSD ports collection:
Fixes and tidies up HTML files
tron [Tue, 28 Mar 2000 16:50:24 +0000 (16:50 +0000)]
Depend on "p5-Data-Dumper" 2.10 or newer.
tron [Tue, 28 Mar 2000 16:36:32 +0000 (16:36 +0000)]
Update for "p5-Data-Dumper" to version 2.101 supplied by Takahiro Kambe
in PR pkg/9531. Changes since version 2.10:
- Minor release to sync with version in 5.005_03. Fixes dump of
dummy coderefs.
enami [Tue, 28 Mar 2000 07:08:41 +0000 (07:08 +0000)]
Include bsd.prefs.mk so that one can control this package using mk.conf
as well as command line.
tron [Tue, 28 Mar 2000 06:34:47 +0000 (06:34 +0000)]
Add conflict with old "gnuchess" 4.x packages.
tron [Tue, 28 Mar 2000 06:28:28 +0000 (06:28 +0000)]
Add missing slash to URL for "ftp.freeciv.org".
fredb [Tue, 28 Mar 2000 02:44:03 +0000 (02:44 +0000)]
Remove redundant settings of "M4" and "YACC" in CONFIGURE_ENV.
jlam [Tue, 28 Mar 2000 00:36:50 +0000 (00:36 +0000)]
Remove freeciv and add and enable freeciv-client, freeciv-client-gtk,
freeciv-server and freeciv-share.
jlam [Tue, 28 Mar 2000 00:35:49 +0000 (00:35 +0000)]
Freeciv client with GTK+ interface
WHAT'S CHANGED SINCE 1.9.0:
- Internationalization extended. Still needs improvement.
New ./doc directory for localized versions of README and INSTALL.
Current localizations: de en_GB es fr hu no pl pt pt_BR ru.
- Added Civ1/2-like Barbarians. Controlled by two server options.
- Many more nations added.
- Worklists -- Players can now specify a list of things to be built in
a city.
- The AI now utilizes diplomats/spies aggressively.
- Added a variant (1) of Michelangelo's Chapel.
- Initial rates after Revolution will try to maximize Science.
- Rapture-triggered city growth will no longer empty the foodbox.
- Map generator improvements:
- Gen 1 hills more uniform north/south.
- Gen 2+ will tend to make fewer length-one rivers.
- Added unit-death explosion animation.
- No longer will cities with exactly 0 (zero) production surplus be given
a "free" shield every turn.
- Command-line arguments made more consistent between server and client.
- Caravans now provide a research benefit when initially establishing a
trade route, equal to the monetary benefit.
- Diplomat/Spy changes:
- Changed all actions to more closely conform to Civ2 rules.
- Changed "diplchance" to be %-chance of success. Used in many ways.
- Diplomat/Spy may attempt action with any movement left.
- Added "At Spy's Discretion" selection to steal and sabotage dialogs.
- Allow Spies to steal tech from a city more than once (gets harder).
- May only poison towns of size greater than 1 (one).
- May only sabotage units that are alone on a square.
- When a city is subverted, only nearby units change sides.
- Veteran status improves defense against other Diplomats/Spies.
- Added production display of number of turns remaining to build.
- Small, shield-like flags tilesets (trident_shields, engels_shields).
- Airbase changes (for Civ2 compliance):
- Ground units can attack Air units when they are parked on an Airbase.
- Units are defeated only singly when on an Airbase (like a Fortress).
- Revised and improved the server 'help' command.
- New intro graphics.
- Ships may now have their movement reduced after a combat in which they
are damaged.
- Added display of production values to main map "city tiles" display.
- Increased the Add-To City size limit to 9 to conform to Civ2.
- Settler's "Connect" feature -- Automatically connect two points with
Road, Railroad, Irrigate or Fortress.
- Several AI improvements.
- New ruleset support for CITIES, most notably cities are now drawn in
different sizes and styles.
- Allow specifying unambiguous player name prefix, instead of full
player name, for server commands taking a player name argument.
- Added multi-client configuration support.
- Added 'read' and 'write' server commands.
- Added "best nation" column to Demographics report.
- Changed Fighters and Stealth Fighters to not cause unhappiness (Civ2).
- Cities on mountains will produce an extra food (Civ2).
- Fixed bug where Lighthouse was not producing veteran sea units.
- Ported to Amiga. (This is not included with a "distribution"; get it
directly from the CVS <http://www.freeciv.org/contribute.html#SetupCVS>,
or from a CVS Snapshot <http://www.freeciv.org/latest.html>.)
- Lots of bug fixes, code cleanups, and help-text improvements.
jlam [Tue, 28 Mar 2000 00:35:49 +0000 (00:35 +0000)]
Merge from vendor branch TNF:
Freeciv client with GTK+ interface
WHAT'S CHANGED SINCE 1.9.0:
- Internationalization extended. Still needs improvement.
New ./doc directory for localized versions of README and INSTALL.
Current localizations: de en_GB es fr hu no pl pt pt_BR ru.
- Added Civ1/2-like Barbarians. Controlled by two server options.
- Many more nations added.
- Worklists -- Players can now specify a list of things to be built in
a city.
- The AI now utilizes diplomats/spies aggressively.
- Added a variant (1) of Michelangelo's Chapel.
- Initial rates after Revolution will try to maximize Science.
- Rapture-triggered city growth will no longer empty the foodbox.
- Map generator improvements:
- Gen 1 hills more uniform north/south.
- Gen 2+ will tend to make fewer length-one rivers.
- Added unit-death explosion animation.
- No longer will cities with exactly 0 (zero) production surplus be given
a "free" shield every turn.
- Command-line arguments made more consistent between server and client.
- Caravans now provide a research benefit when initially establishing a
trade route, equal to the monetary benefit.
- Diplomat/Spy changes:
- Changed all actions to more closely conform to Civ2 rules.
- Changed "diplchance" to be %-chance of success. Used in many ways.
- Diplomat/Spy may attempt action with any movement left.
- Added "At Spy's Discretion" selection to steal and sabotage dialogs.
- Allow Spies to steal tech from a city more than once (gets harder).
- May only poison towns of size greater than 1 (one).
- May only sabotage units that are alone on a square.
- When a city is subverted, only nearby units change sides.
- Veteran status improves defense against other Diplomats/Spies.
- Added production display of number of turns remaining to build.
- Small, shield-like flags tilesets (trident_shields, engels_shields).
- Airbase changes (for Civ2 compliance):
- Ground units can attack Air units when they are parked on an Airbase.
- Units are defeated only singly when on an Airbase (like a Fortress).
- Revised and improved the server 'help' command.
- New intro graphics.
- Ships may now have their movement reduced after a combat in which they
are damaged.
- Added display of production values to main map "city tiles" display.
- Increased the Add-To City size limit to 9 to conform to Civ2.
- Settler's "Connect" feature -- Automatically connect two points with
Road, Railroad, Irrigate or Fortress.
- Several AI improvements.
- New ruleset support for CITIES, most notably cities are now drawn in
different sizes and styles.
- Allow specifying unambiguous player name prefix, instead of full
player name, for server commands taking a player name argument.
- Added multi-client configuration support.
- Added 'read' and 'write' server commands.
- Added "best nation" column to Demographics report.
- Changed Fighters and Stealth Fighters to not cause unhappiness (Civ2).
- Cities on mountains will produce an extra food (Civ2).
- Fixed bug where Lighthouse was not producing veteran sea units.
- Ported to Amiga. (This is not included with a "distribution"; get it
directly from the CVS <http://www.freeciv.org/contribute.html#SetupCVS>,
or from a CVS Snapshot <http://www.freeciv.org/latest.html>.)
- Lots of bug fixes, code cleanups, and help-text improvements.
jlam [Tue, 28 Mar 2000 00:35:25 +0000 (00:35 +0000)]
Freeciv client with Xaw interface.
WHAT'S CHANGED SINCE 1.9.0:
- Internationalization extended. Still needs improvement.
New ./doc directory for localized versions of README and INSTALL.
Current localizations: de en_GB es fr hu no pl pt pt_BR ru.
- Added Civ1/2-like Barbarians. Controlled by two server options.
- Many more nations added.
- Worklists -- Players can now specify a list of things to be built in
a city.
- The AI now utilizes diplomats/spies aggressively.
- Added a variant (1) of Michelangelo's Chapel.
- Initial rates after Revolution will try to maximize Science.
- Rapture-triggered city growth will no longer empty the foodbox.
- Map generator improvements:
- Gen 1 hills more uniform north/south.
- Gen 2+ will tend to make fewer length-one rivers.
- Added unit-death explosion animation.
- No longer will cities with exactly 0 (zero) production surplus be given
a "free" shield every turn.
- Command-line arguments made more consistent between server and client.
- Caravans now provide a research benefit when initially establishing a
trade route, equal to the monetary benefit.
- Diplomat/Spy changes:
- Changed all actions to more closely conform to Civ2 rules.
- Changed "diplchance" to be %-chance of success. Used in many ways.
- Diplomat/Spy may attempt action with any movement left.
- Added "At Spy's Discretion" selection to steal and sabotage dialogs.
- Allow Spies to steal tech from a city more than once (gets harder).
- May only poison towns of size greater than 1 (one).
- May only sabotage units that are alone on a square.
- When a city is subverted, only nearby units change sides.
- Veteran status improves defense against other Diplomats/Spies.
- Added production display of number of turns remaining to build.
- Small, shield-like flags tilesets (trident_shields, engels_shields).
- Airbase changes (for Civ2 compliance):
- Ground units can attack Air units when they are parked on an Airbase.
- Units are defeated only singly when on an Airbase (like a Fortress).
- Revised and improved the server 'help' command.
- New intro graphics.
- Ships may now have their movement reduced after a combat in which they
are damaged.
- Added display of production values to main map "city tiles" display.
- Increased the Add-To City size limit to 9 to conform to Civ2.
- Settler's "Connect" feature -- Automatically connect two points with
Road, Railroad, Irrigate or Fortress.
- Several AI improvements.
- New ruleset support for CITIES, most notably cities are now drawn in
different sizes and styles.
- Allow specifying unambiguous player name prefix, instead of full
player name, for server commands taking a player name argument.
- Added multi-client configuration support.
- Added 'read' and 'write' server commands.
- Added "best nation" column to Demographics report.
- Changed Fighters and Stealth Fighters to not cause unhappiness (Civ2).
- Cities on mountains will produce an extra food (Civ2).
- Fixed bug where Lighthouse was not producing veteran sea units.
- Ported to Amiga. (This is not included with a "distribution"; get it
directly from the CVS <http://www.freeciv.org/contribute.html#SetupCVS>,
or from a CVS Snapshot <http://www.freeciv.org/latest.html>.)
- Lots of bug fixes, code cleanups, and help-text improvements.
jlam [Tue, 28 Mar 2000 00:35:25 +0000 (00:35 +0000)]
Merge from vendor branch TNF:
Freeciv client with Xaw interface.
WHAT'S CHANGED SINCE 1.9.0:
- Internationalization extended. Still needs improvement.
New ./doc directory for localized versions of README and INSTALL.
Current localizations: de en_GB es fr hu no pl pt pt_BR ru.
- Added Civ1/2-like Barbarians. Controlled by two server options.
- Many more nations added.
- Worklists -- Players can now specify a list of things to be built in
a city.
- The AI now utilizes diplomats/spies aggressively.
- Added a variant (1) of Michelangelo's Chapel.
- Initial rates after Revolution will try to maximize Science.
- Rapture-triggered city growth will no longer empty the foodbox.
- Map generator improvements:
- Gen 1 hills more uniform north/south.
- Gen 2+ will tend to make fewer length-one rivers.
- Added unit-death explosion animation.
- No longer will cities with exactly 0 (zero) production surplus be given
a "free" shield every turn.
- Command-line arguments made more consistent between server and client.
- Caravans now provide a research benefit when initially establishing a
trade route, equal to the monetary benefit.
- Diplomat/Spy changes:
- Changed all actions to more closely conform to Civ2 rules.
- Changed "diplchance" to be %-chance of success. Used in many ways.
- Diplomat/Spy may attempt action with any movement left.
- Added "At Spy's Discretion" selection to steal and sabotage dialogs.
- Allow Spies to steal tech from a city more than once (gets harder).
- May only poison towns of size greater than 1 (one).
- May only sabotage units that are alone on a square.
- When a city is subverted, only nearby units change sides.
- Veteran status improves defense against other Diplomats/Spies.
- Added production display of number of turns remaining to build.
- Small, shield-like flags tilesets (trident_shields, engels_shields).
- Airbase changes (for Civ2 compliance):
- Ground units can attack Air units when they are parked on an Airbase.
- Units are defeated only singly when on an Airbase (like a Fortress).
- Revised and improved the server 'help' command.
- New intro graphics.
- Ships may now have their movement reduced after a combat in which they
are damaged.
- Added display of production values to main map "city tiles" display.
- Increased the Add-To City size limit to 9 to conform to Civ2.
- Settler's "Connect" feature -- Automatically connect two points with
Road, Railroad, Irrigate or Fortress.
- Several AI improvements.
- New ruleset support for CITIES, most notably cities are now drawn in
different sizes and styles.
- Allow specifying unambiguous player name prefix, instead of full
player name, for server commands taking a player name argument.
- Added multi-client configuration support.
- Added 'read' and 'write' server commands.
- Added "best nation" column to Demographics report.
- Changed Fighters and Stealth Fighters to not cause unhappiness (Civ2).
- Cities on mountains will produce an extra food (Civ2).
- Fixed bug where Lighthouse was not producing veteran sea units.
- Ported to Amiga. (This is not included with a "distribution"; get it
directly from the CVS <http://www.freeciv.org/contribute.html#SetupCVS>,
or from a CVS Snapshot <http://www.freeciv.org/latest.html>.)
- Lots of bug fixes, code cleanups, and help-text improvements.
jlam [Tue, 28 Mar 2000 00:34:33 +0000 (00:34 +0000)]
Freeciv game server.
WHAT'S CHANGED SINCE 1.9.0:
- Internationalization extended. Still needs improvement.
New ./doc directory for localized versions of README and INSTALL.
Current localizations: de en_GB es fr hu no pl pt pt_BR ru.
- Added Civ1/2-like Barbarians. Controlled by two server options.
- Many more nations added.
- Worklists -- Players can now specify a list of things to be built in
a city.
- The AI now utilizes diplomats/spies aggressively.
- Added a variant (1) of Michelangelo's Chapel.
- Initial rates after Revolution will try to maximize Science.
- Rapture-triggered city growth will no longer empty the foodbox.
- Map generator improvements:
- Gen 1 hills more uniform north/south.
- Gen 2+ will tend to make fewer length-one rivers.
- Added unit-death explosion animation.
- No longer will cities with exactly 0 (zero) production surplus be given
a "free" shield every turn.
- Command-line arguments made more consistent between server and client.
- Caravans now provide a research benefit when initially establishing a
trade route, equal to the monetary benefit.
- Diplomat/Spy changes:
- Changed all actions to more closely conform to Civ2 rules.
- Changed "diplchance" to be %-chance of success. Used in many ways.
- Diplomat/Spy may attempt action with any movement left.
- Added "At Spy's Discretion" selection to steal and sabotage dialogs.
- Allow Spies to steal tech from a city more than once (gets harder).
- May only poison towns of size greater than 1 (one).
- May only sabotage units that are alone on a square.
- When a city is subverted, only nearby units change sides.
- Veteran status improves defense against other Diplomats/Spies.
- Added production display of number of turns remaining to build.
- Small, shield-like flags tilesets (trident_shields, engels_shields).
- Airbase changes (for Civ2 compliance):
- Ground units can attack Air units when they are parked on an Airbase.
- Units are defeated only singly when on an Airbase (like a Fortress).
- Revised and improved the server 'help' command.
- New intro graphics.
- Ships may now have their movement reduced after a combat in which they
are damaged.
- Added display of production values to main map "city tiles" display.
- Increased the Add-To City size limit to 9 to conform to Civ2.
- Settler's "Connect" feature -- Automatically connect two points with
Road, Railroad, Irrigate or Fortress.
- Several AI improvements.
- New ruleset support for CITIES, most notably cities are now drawn in
different sizes and styles.
- Allow specifying unambiguous player name prefix, instead of full
player name, for server commands taking a player name argument.
- Added multi-client configuration support.
- Added 'read' and 'write' server commands.
- Added "best nation" column to Demographics report.
- Changed Fighters and Stealth Fighters to not cause unhappiness (Civ2).
- Cities on mountains will produce an extra food (Civ2).
- Fixed bug where Lighthouse was not producing veteran sea units.
- Ported to Amiga. (This is not included with a "distribution"; get it
directly from the CVS <http://www.freeciv.org/contribute.html#SetupCVS>,
or from a CVS Snapshot <http://www.freeciv.org/latest.html>.)
- Lots of bug fixes, code cleanups, and help-text improvements.
jlam [Tue, 28 Mar 2000 00:34:33 +0000 (00:34 +0000)]
Merge from vendor branch TNF:
Freeciv game server.
WHAT'S CHANGED SINCE 1.9.0:
- Internationalization extended. Still needs improvement.
New ./doc directory for localized versions of README and INSTALL.
Current localizations: de en_GB es fr hu no pl pt pt_BR ru.
- Added Civ1/2-like Barbarians. Controlled by two server options.
- Many more nations added.
- Worklists -- Players can now specify a list of things to be built in
a city.
- The AI now utilizes diplomats/spies aggressively.
- Added a variant (1) of Michelangelo's Chapel.
- Initial rates after Revolution will try to maximize Science.
- Rapture-triggered city growth will no longer empty the foodbox.
- Map generator improvements:
- Gen 1 hills more uniform north/south.
- Gen 2+ will tend to make fewer length-one rivers.
- Added unit-death explosion animation.
- No longer will cities with exactly 0 (zero) production surplus be given
a "free" shield every turn.
- Command-line arguments made more consistent between server and client.
- Caravans now provide a research benefit when initially establishing a
trade route, equal to the monetary benefit.
- Diplomat/Spy changes:
- Changed all actions to more closely conform to Civ2 rules.
- Changed "diplchance" to be %-chance of success. Used in many ways.
- Diplomat/Spy may attempt action with any movement left.
- Added "At Spy's Discretion" selection to steal and sabotage dialogs.
- Allow Spies to steal tech from a city more than once (gets harder).
- May only poison towns of size greater than 1 (one).
- May only sabotage units that are alone on a square.
- When a city is subverted, only nearby units change sides.
- Veteran status improves defense against other Diplomats/Spies.
- Added production display of number of turns remaining to build.
- Small, shield-like flags tilesets (trident_shields, engels_shields).
- Airbase changes (for Civ2 compliance):
- Ground units can attack Air units when they are parked on an Airbase.
- Units are defeated only singly when on an Airbase (like a Fortress).
- Revised and improved the server 'help' command.
- New intro graphics.
- Ships may now have their movement reduced after a combat in which they
are damaged.
- Added display of production values to main map "city tiles" display.
- Increased the Add-To City size limit to 9 to conform to Civ2.
- Settler's "Connect" feature -- Automatically connect two points with
Road, Railroad, Irrigate or Fortress.
- Several AI improvements.
- New ruleset support for CITIES, most notably cities are now drawn in
different sizes and styles.
- Allow specifying unambiguous player name prefix, instead of full
player name, for server commands taking a player name argument.
- Added multi-client configuration support.
- Added 'read' and 'write' server commands.
- Added "best nation" column to Demographics report.
- Changed Fighters and Stealth Fighters to not cause unhappiness (Civ2).
- Cities on mountains will produce an extra food (Civ2).
- Fixed bug where Lighthouse was not producing veteran sea units.
- Ported to Amiga. (This is not included with a "distribution"; get it
directly from the CVS <http://www.freeciv.org/contribute.html#SetupCVS>,
or from a CVS Snapshot <http://www.freeciv.org/latest.html>.)
- Lots of bug fixes, code cleanups, and help-text improvements.
jlam [Tue, 28 Mar 2000 00:33:37 +0000 (00:33 +0000)]
Machine independent files for Freeciv.
WHAT'S CHANGED SINCE 1.9.0:
- Internationalization extended. Still needs improvement.
New ./doc directory for localized versions of README and INSTALL.
Current localizations: de en_GB es fr hu no pl pt pt_BR ru.
- Added Civ1/2-like Barbarians. Controlled by two server options.
- Many more nations added.
- Worklists -- Players can now specify a list of things to be built in
a city.
- The AI now utilizes diplomats/spies aggressively.
- Added a variant (1) of Michelangelo's Chapel.
- Initial rates after Revolution will try to maximize Science.
- Rapture-triggered city growth will no longer empty the foodbox.
- Map generator improvements:
- Gen 1 hills more uniform north/south.
- Gen 2+ will tend to make fewer length-one rivers.
- Added unit-death explosion animation.
- No longer will cities with exactly 0 (zero) production surplus be given
a "free" shield every turn.
- Command-line arguments made more consistent between server and client.
- Caravans now provide a research benefit when initially establishing a
trade route, equal to the monetary benefit.
- Diplomat/Spy changes:
- Changed all actions to more closely conform to Civ2 rules.
- Changed "diplchance" to be %-chance of success. Used in many ways.
- Diplomat/Spy may attempt action with any movement left.
- Added "At Spy's Discretion" selection to steal and sabotage dialogs.
- Allow Spies to steal tech from a city more than once (gets harder).
- May only poison towns of size greater than 1 (one).
- May only sabotage units that are alone on a square.
- When a city is subverted, only nearby units change sides.
- Veteran status improves defense against other Diplomats/Spies.
- Added production display of number of turns remaining to build.
- Small, shield-like flags tilesets (trident_shields, engels_shields).
- Airbase changes (for Civ2 compliance):
- Ground units can attack Air units when they are parked on an Airbase.
- Units are defeated only singly when on an Airbase (like a Fortress).
- Revised and improved the server 'help' command.
- New intro graphics.
- Ships may now have their movement reduced after a combat in which they
are damaged.
- Added display of production values to main map "city tiles" display.
- Increased the Add-To City size limit to 9 to conform to Civ2.
- Settler's "Connect" feature -- Automatically connect two points with
Road, Railroad, Irrigate or Fortress.
- Several AI improvements.
- New ruleset support for CITIES, most notably cities are now drawn in
different sizes and styles.
- Allow specifying unambiguous player name prefix, instead of full
player name, for server commands taking a player name argument.
- Added multi-client configuration support.
- Added 'read' and 'write' server commands.
- Added "best nation" column to Demographics report.
- Changed Fighters and Stealth Fighters to not cause unhappiness (Civ2).
- Cities on mountains will produce an extra food (Civ2).
- Fixed bug where Lighthouse was not producing veteran sea units.
- Ported to Amiga. (This is not included with a "distribution"; get it
directly from the CVS <http://www.freeciv.org/contribute.html#SetupCVS>,
or from a CVS Snapshot <http://www.freeciv.org/latest.html>.)
- Lots of bug fixes, code cleanups, and help-text improvements.
jlam [Tue, 28 Mar 2000 00:33:37 +0000 (00:33 +0000)]
Merge from vendor branch TNF:
Machine independent files for Freeciv.
WHAT'S CHANGED SINCE 1.9.0:
- Internationalization extended. Still needs improvement.
New ./doc directory for localized versions of README and INSTALL.
Current localizations: de en_GB es fr hu no pl pt pt_BR ru.
- Added Civ1/2-like Barbarians. Controlled by two server options.
- Many more nations added.
- Worklists -- Players can now specify a list of things to be built in
a city.
- The AI now utilizes diplomats/spies aggressively.
- Added a variant (1) of Michelangelo's Chapel.
- Initial rates after Revolution will try to maximize Science.
- Rapture-triggered city growth will no longer empty the foodbox.
- Map generator improvements:
- Gen 1 hills more uniform north/south.
- Gen 2+ will tend to make fewer length-one rivers.
- Added unit-death explosion animation.
- No longer will cities with exactly 0 (zero) production surplus be given
a "free" shield every turn.
- Command-line arguments made more consistent between server and client.
- Caravans now provide a research benefit when initially establishing a
trade route, equal to the monetary benefit.
- Diplomat/Spy changes:
- Changed all actions to more closely conform to Civ2 rules.
- Changed "diplchance" to be %-chance of success. Used in many ways.
- Diplomat/Spy may attempt action with any movement left.
- Added "At Spy's Discretion" selection to steal and sabotage dialogs.
- Allow Spies to steal tech from a city more than once (gets harder).
- May only poison towns of size greater than 1 (one).
- May only sabotage units that are alone on a square.
- When a city is subverted, only nearby units change sides.
- Veteran status improves defense against other Diplomats/Spies.
- Added production display of number of turns remaining to build.
- Small, shield-like flags tilesets (trident_shields, engels_shields).
- Airbase changes (for Civ2 compliance):
- Ground units can attack Air units when they are parked on an Airbase.
- Units are defeated only singly when on an Airbase (like a Fortress).
- Revised and improved the server 'help' command.
- New intro graphics.
- Ships may now have their movement reduced after a combat in which they
are damaged.
- Added display of production values to main map "city tiles" display.
- Increased the Add-To City size limit to 9 to conform to Civ2.
- Settler's "Connect" feature -- Automatically connect two points with
Road, Railroad, Irrigate or Fortress.
- Several AI improvements.
- New ruleset support for CITIES, most notably cities are now drawn in
different sizes and styles.
- Allow specifying unambiguous player name prefix, instead of full
player name, for server commands taking a player name argument.
- Added multi-client configuration support.
- Added 'read' and 'write' server commands.
- Added "best nation" column to Demographics report.
- Changed Fighters and Stealth Fighters to not cause unhappiness (Civ2).
- Cities on mountains will produce an extra food (Civ2).
- Fixed bug where Lighthouse was not producing veteran sea units.
- Ported to Amiga. (This is not included with a "distribution"; get it
directly from the CVS <http://www.freeciv.org/contribute.html#SetupCVS>,
or from a CVS Snapshot <http://www.freeciv.org/latest.html>.)
- Lots of bug fixes, code cleanups, and help-text improvements.
jlam [Tue, 28 Mar 2000 00:30:21 +0000 (00:30 +0000)]
Remove freeciv package. This is now split into freeciv-share,
freeciv-server, freeciv-client, and freeciv-client-gtk.
dmcmahill [Tue, 28 Mar 2000 00:12:32 +0000 (00:12 +0000)]
Change from using qt to qt1. This clears the way to allow Qt to be upgraded
to Qt-2 without breaking KDE which still requires Qt-1.
dmcmahill [Tue, 28 Mar 2000 00:09:24 +0000 (00:09 +0000)]
make qt1 install in its own directory instead of renaming its installed
components. This allows users of Qt to specify QTDIR=/path/to/qt instead
of having to patch all configure scripts and makefiles to look for alternate
names. This is the recommended approach from Troll Tech (Qt authors).
update pkgs which use qt1 to reflect this.
explorer [Mon, 27 Mar 2000 23:36:15 +0000 (23:36 +0000)]
bump to 0.12 which fixes a locking bug in dup2()
tron [Mon, 27 Mar 2000 22:39:29 +0000 (22:39 +0000)]
Add "a.out" version of "i586" decoder taken from "mpg123" package.
fredb [Mon, 27 Mar 2000 16:36:13 +0000 (16:36 +0000)]
Link in run-time path to Motif1.2 libs.
itojun [Mon, 27 Mar 2000 16:04:14 +0000 (16:04 +0000)]
pkgsrc for OpenBSD isakmpd (based on ftp.appli.se snapshot 2000/2/20).
if you are tired of using racoon, you may want to try it.
(may not work as expected due to PF_KEY differences)
---
This is isakmpd, a BSD-licensed ISAKMP/Oakley (a.k.a. IKE)
implementation. It's written by Niklas Hallqvist and Niels Provos,
funded by Ericsson Radio Systems AB. Currently it is work in
progress, although it can be used for real setups. There are
releases, but this distribution is not a release and is not named with
ordinary version numbers. When you got the source, hopefully the
archive was named with a date which reflects when it was created.
These archives are also known as snapshots and will be created at
irregular intervals and put up on ftp.gsnig.net and ftp.appli.se in
/pub/isakmpd. From Nov 14, 1998 isakmpd is also available in the
OpenBSD main source tree under src/sbin/isakmpd, though slightly
modified because I don't want to carry support files for other OSes in
that distribution. Look at http://www.openbsd.org/ for details on how
to get OpenBSD source.
jlam [Mon, 27 Mar 2000 10:25:51 +0000 (10:25 +0000)]
Remove conflict with gnuchess4.
jlam [Mon, 27 Mar 2000 10:25:25 +0000 (10:25 +0000)]
Add missing patch
jlam [Mon, 27 Mar 2000 10:25:01 +0000 (10:25 +0000)]
Install gnuchess4 binaries as "gnuchess?4" so that this doesn't conflict
with gnuchess.
tron [Mon, 27 Mar 2000 09:46:05 +0000 (09:46 +0000)]
Update MD5 checksum after file on master site has been changed.
Problem reportd by Brian Stark in private e-mail.
tron [Mon, 27 Mar 2000 08:55:00 +0000 (08:55 +0000)]
Adapt to new handling of "${CONFIGURE}".
tron [Mon, 27 Mar 2000 08:43:05 +0000 (08:43 +0000)]
Don't invoke "${CONFIGURE_SCRIPT}" with leading "./" so that an absolute
pathname will work properly.
fredb [Mon, 27 Mar 2000 01:33:08 +0000 (01:33 +0000)]
Fix one more nroff warning.
fredb [Mon, 27 Mar 2000 00:59:13 +0000 (00:59 +0000)]
Fix some warnings from "nroff".
fredb [Mon, 27 Mar 2000 00:01:17 +0000 (00:01 +0000)]
Defuzz patch.
fredb [Sun, 26 Mar 2000 23:57:31 +0000 (23:57 +0000)]
Test for current's openssl before depending on the openssl package.
kim [Sun, 26 Mar 2000 22:33:18 +0000 (22:33 +0000)]
Upgrade to 2.9. Parsing of "ls" output should be improved,
although it didn't help me...
fredb [Sun, 26 Mar 2000 19:56:25 +0000 (19:56 +0000)]
Document BSD_PKG_MK.
dmcmahill [Sun, 26 Mar 2000 15:50:22 +0000 (15:50 +0000)]
Update to acs-0.26. Changes (from ${WRKSRC}/doc/relnotes-026) are:
New features:
1. BSIM1, BSIM2 models -- DC only.
2. New elements:
trans-capacitor
voltage controlled capacitor
voltage controlled conductance
voltage controlled resistor
3. Optional new syntax, with type first so component labels can start
with any letter, and the choice of components is no longer limited by
the 26 letters. This was necessary for a clean syntax
for #2.
4. Some new parameters on existing devices, also a side
effect of the BSIM work.
5. The manual in HTML form. The manual source is still in LaTeX,
which can be used to generate HTML, PDF, Postscript, or many other
formats.
Bug fixes:
1. An error causing truncation error to be underestimated has been fixed.
Other improvements:
1. MOSFET model evaluation is a little faster, due to use of one of
the new elements to replace several old ones. I have seen 40%, but
20% is more likely. The improvement is most evident on busy circuits,
where the ACS speed enhancements based on latency exploitation
contribute more overhead than their value, that is .. the type of
circuit that has run faster in Spice than ACS.
2. More documentation on internals.
Changes that I think are improvements, but some may disagree:
1. Truncation error based step control is disabled when Euler's method
is selected. The justification for this is that the reason for
selecting Euler's method is to avoid the artifacts of high order
methods on "stiff" poles. Without this change, a "stiff" pole would
cause an unreasonably small step size. This did not appear to be much
of a problem in the old release because the use of an incorrect
formula for estimating truncation error. A "stiff" pole is one that
has a response so fast it can be thought of as instantaneous.
2. The "help" command, with its 4 year old help file, has been
removed. The concept is really obsolete. With the HTML form of the
manual, a full online manual is a better replacement.
jlam [Sun, 26 Mar 2000 14:46:57 +0000 (14:46 +0000)]
Add and enable gnuchess4
jlam [Sun, 26 Mar 2000 14:45:50 +0000 (14:45 +0000)]
Conflicts with gnuchess4.
jlam [Sun, 26 Mar 2000 14:44:41 +0000 (14:44 +0000)]
Reimport gnuchess-4.0.x as gnuchess4 package.
jlam [Sun, 26 Mar 2000 14:44:41 +0000 (14:44 +0000)]
Merge from vendor branch TNF:
Reimport gnuchess-4.0.x as gnuchess4 package.
itojun [Sun, 26 Mar 2000 14:36:25 +0000 (14:36 +0000)]
upgrade to 1.2.3. make it conflict with security/ssh6.
itojun [Sun, 26 Mar 2000 14:28:13 +0000 (14:28 +0000)]
revise CONFLICTS line.
itojun [Sun, 26 Mar 2000 14:16:48 +0000 (14:16 +0000)]
bring in IPv6 support. PR8489.
itojun [Sun, 26 Mar 2000 13:36:42 +0000 (13:36 +0000)]
correct patch-sum.
itojun [Sun, 26 Mar 2000 08:58:34 +0000 (08:58 +0000)]
upgrade to 5.3.4.
changes between 5.3.2 -> 5.3.4:
fetchmail-5.3.4 (Wed Mar 22 15:55:51 EST 2000), 18819 lines:
* Added FAQ item on performance under load.
* Fix Debian bug #60202 (segfaults when given command line arguments).
This only applied to `antispam', as it turned out.
* Work around InterChange's bug with attachments as suggested by
paul666@mailandnews.com.
* Enable checks on multiple folders.
fetchmail-5.3.3 (Mon Mar 13 16:34:29 EST 2000), 18763 lines:
* Fixed reporting of listener timeouts.
* Configure now supports SOCKS5, thanks to Alan Schmitt.
* Fix a minor bug in preauthenticated IMAP, thanks to Urban Boquist
<boquist@crt.se>.
* Try to support suffix matching in aka lists.
jlam [Sun, 26 Mar 2000 08:29:26 +0000 (08:29 +0000)]
Update gnuchess to 5.00. From the GNU chess web page:
Version 5.00 is the current release. Version 5.00 shares no code with
versions 1.x through 4.x. The major motivation for this release is to
simplify chess code making it more pedantically accessible, use modern
data structures, make it easy to modify by less skilled programmers,
and increase understandability to non-programmer, skilled chess
experts.
jlam [Sun, 26 Mar 2000 08:11:21 +0000 (08:11 +0000)]
In print-pkg-size target, pre-filter the input to "xargs ls -ld" to
shell escape any spaces in the filename. This allows building with the
correct package size for things like StarOffice or Maelstrom.
enami [Sun, 26 Mar 2000 08:09:07 +0000 (08:09 +0000)]
Add the four control variable used in this package to BUILD_DEFS.
enami [Sun, 26 Mar 2000 07:59:30 +0000 (07:59 +0000)]
Introduce three control variable for this package; EMACS_USE_{POP,X,X_TOOLKIT}.
The first one defaults to `yes' and latter two aren't defined by default (so,
the configure script will configure automagically).
dmcmahill [Sat, 25 Mar 2000 21:09:16 +0000 (21:09 +0000)]
Update to verilog-current-
20000318.
Notable changes since the last pkg are (from the snapshot announcement):
Parameters are complete.
What this means is that I finally got around to supporting defparam,
and while I was at it I rewrote the entire parameter handling and added
the parameter support included in 1364-2000.
I have rewritten major portions of the VVM backend. The vvm_nexus class
has been introduced to the fray, and all the device implementations in
the VVM library now use the nexus to drive and receive values. An advantage
of this scheme is that the t-vvm backend code (in ivl proper) is simpler,
and so is the generated C++ code.
I also removed most of the template classes. This proved to be a huge
compile-time benefit (though compiling twice as fast really only matters
for large programs) and it doesn't seem likely to hurt run-time performance.
A few remain, either because they seemed harmless (the N-wide logic gates)
or I couldn't yet figure out a good way to replace them (vvm_bitset_t).
A side benefit of this is that the vvm library may now be a modeling
library that ordinary humans can use to write their models in C++. This
may provide the unexpected benefit of heading me towards incremental
compilation of designs. So who was it who was beating me over the head
asking for that?-)
I also fixed a few minor problems with the preprocessor. Those of you
who reported problems with `includes and `defines should check this out.
jlam [Sat, 25 Mar 2000 20:15:33 +0000 (20:15 +0000)]
Add and enable cowsay.
jlam [Sat, 25 Mar 2000 20:13:24 +0000 (20:13 +0000)]
_________________________________________
/ cowsay is a configurable talking cow, \
| written in Perl. It operates much as |
| the figlet program does, and it written |
\ in the same spirit of silliness. /
-----------------------------------------
\ ^__^
\ (oo)\_______
(__)\ )\/\
||----w |
|| ||
jlam [Sat, 25 Mar 2000 20:13:24 +0000 (20:13 +0000)]
Merge from vendor branch TNF:
_________________________________________
/ cowsay is a configurable talking cow, \
| written in Perl. It operates much as |
| the figlet program does, and it written |
\ in the same spirit of silliness. /
-----------------------------------------
\ ^__^
\ (oo)\_______
(__)\ )\/\
||----w |
|| ||
fredb [Sat, 25 Mar 2000 17:17:37 +0000 (17:17 +0000)]
Deal with some hidden dependencies, commonly induced by Gnu configure, by
setting M4, and by adding M4 and YACC to CONFIGURE_ENV (YACC is already set,
for NetBSD, in "sys.mk"). If it turns out that a package really needs "gm4"
for "m4", or "bison -y" for "yacc", the corresponding variable will have to
be set in the package's Makefile (and the explicit dependency added, too).
dmcmahill [Sat, 25 Mar 2000 16:39:47 +0000 (16:39 +0000)]
add and enable mksunbootcd
dmcmahill [Sat, 25 Mar 2000 16:38:54 +0000 (16:38 +0000)]
Initial import of the mksunbootcd program to the packages collection.
mksunbootcd came from distrib/utils/mksunbootcd. This package is provided
so it may be easily installed as we don't ship mksunbootcd executibles
The mksunbootcd program combines filesystem partitions for Sun Microsys-
tems, Inc. computers into an image suitable for writing to a compact
disc, that will allow the disc to be booted on the sun3, sun3x, sun4,
sun4c, sun4m and sun4u platforms. This hardware is supported by the
NetBSD sparc, sparc64 and sun3 ports. The architecture arguments above
must be the bootable filesystem images for the named architecture.
filesystem is typically an iso9660 filesystem, see mount_cd9660(8) for
details, but can be any type as long as the first 512 bytes of the image
are not used. This image is modified, and the additional partitions
added after this partition, in order. If any architecture image is miss-
ing, that partition is not used. If a disc with sun4 and sun4m support
only was to be created, a dummy image would need to be in place for
sun4c.
dmcmahill [Sat, 25 Mar 2000 16:38:54 +0000 (16:38 +0000)]
Merge from vendor branch TNF:
Initial import of the mksunbootcd program to the packages collection.
mksunbootcd came from distrib/utils/mksunbootcd. This package is provided
so it may be easily installed as we don't ship mksunbootcd executibles
The mksunbootcd program combines filesystem partitions for Sun Microsys-
tems, Inc. computers into an image suitable for writing to a compact
disc, that will allow the disc to be booted on the sun3, sun3x, sun4,
sun4c, sun4m and sun4u platforms. This hardware is supported by the
NetBSD sparc, sparc64 and sun3 ports. The architecture arguments above
must be the bootable filesystem images for the named architecture.
filesystem is typically an iso9660 filesystem, see mount_cd9660(8) for
details, but can be any type as long as the first 512 bytes of the image
are not used. This image is modified, and the additional partitions
added after this partition, in order. If any architecture image is miss-
ing, that partition is not used. If a disc with sun4 and sun4m support
only was to be created, a dummy image would need to be in place for
sun4c.
tron [Fri, 24 Mar 2000 23:41:20 +0000 (23:41 +0000)]
Initial import of unfinished "gcc-2.95.2" package:
GNU Compiler Collection
tron [Fri, 24 Mar 2000 23:41:20 +0000 (23:41 +0000)]
Merge from vendor branch TNF:
Initial import of unfinished "gcc-2.95.2" package:
GNU Compiler Collection