NVIDIA Accelerated FreeBSD Graphics Driver README and Installation Guide
NVIDIA Corporation
- Last Updated: Fri Aug 14 16:24:14 PDT 2009
- Most Recent Driver Version: 185.18.36
+ Last Updated: Tue Oct 20 19:10:26 PDT 2009
+ Most Recent Driver Version: 190.42
Published by
NVIDIA Corporation
nvidia2 /dev
nvidia3 /dev
nvidiactl /dev
- libGL.so.185.18.36 /compat/linux/usr/lib
- libnvidia-tls.so.185.18.36 /compat/linux/usr/lib
- libGLcore.so.185.18.36 /compat/linux/usr/lib
- libvdpau.so.185.18.36 /compat/linux/usr/lib
- libvdpau_trace.so.185.18.36 /compat/linux/usr/lib
- libvdpau_nvidia.so.185.18.36 /compat/linux/usr/lib
+ libGL.so.190.42 /compat/linux/usr/lib
+ libnvidia-tls.so.190.42 /compat/linux/usr/lib
+ libGLcore.so.190.42 /compat/linux/usr/lib
+ libvdpau.so.190.42 /compat/linux/usr/lib
+ libvdpau_trace.so.190.42 /compat/linux/usr/lib
+ libvdpau_nvidia.so.190.42 /compat/linux/usr/lib
______________________________________________________________________________
software problems, NVIDIA recommends returning the GPU to the manufacturer
for a replacement.
+Some applications, such as Quake 3, crash after querying the OpenGL extension
+string
+
+ Some applications have bugs that are triggered when the extension string
+ is longer than a certain size. As more features are added to the driver,
+ the length of this string increases and can trigger these sorts of bugs.
+
+ You can limit the extensions listed in the OpenGL extension string to the
+ ones that appeared in a particular version of the driver by setting the
+ "__GL_ExtensionStringVersion" environment variable to a particular version
+ number. For example,
+
+ __GL_ExtensionStringVersion=17700 quake3
+
+ will run Quake 3 with the extension string that appeared in the 177.*
+ driver series. Limiting the size of the extension string can work around
+ this sort of application bug.
+
______________________________________________________________________________
- o The NVIDIA X driver must be used for all X screens in the server.
+ o NVIDIA's GLX implementation only supports Xinerama when physical X screen
+ 0 is driven by the NVIDIA X driver. This is because the X.Org X server
+ bases the visuals of the logical Xinerama X screen on the visuals of
+ physical X screen 0.
+
+ When physical X screen 0 is not being driven by the NVIDIA X driver and
+ Xinerama is enabled, then GLX will be disabled. If physical X screens
+ other than screen 0 are not being driven by the NVIDIA X driver, OpenGL
+ rendering will be disabled on them.
o Only the intersection of capabilities across all GPUs will be advertised.
The mode names are reported in the nvidia-settings Display Configuration page
when in advanced mode.
+As well, the initial output data format, sync mode and sync source can be set
+via the Appendix B, Appendix B, and Appendix B. See Appendix B for
+instructions on how to set these X options.
+
Note that SDI "Clone Mode" as configured through the Graphics to Video Out
page in nvidia-settings is mutually exclusive with using the SDI video output
in TwinView or as a separate X screen.
This NVIDIA FreeBSD driver contains code from the int10 module of the X.Org
project.
-The BSD implementations of the following compiler intrinsics are used for
+The NetBSD implementations of the following compiler intrinsics are used for
better portability: __udivdi3, __umoddi3, __divdi3, __moddi3, __ucmpdi2,
-__cmpdi2, __fixunssfdi, __fixunsdfdi, __ashldi3 and __lshrdi3.
+__cmpdi2, __fixunssfdi, __fixunsdfdi, __ashldi3 and __lshrdi3. These carry the
+following copyright notice:
+
+Copyright (c) 1992, 1993 The Regents of the University of California. All
+rights reserved. This software was developed by the Computer Systems
+Engineering group at Lawrence Berkeley Laboratory under DARPA contract BG
+91-66 and contributed to Berkeley. Redistribution and use in source and binary
+forms, with or without modification, are permitted provided that the following
+conditions are met: 1. Redistributions of source code must retain the above
+copyright notice, this list of conditions and the following disclaimer. 2.
+Redistributions in binary form must reproduce the above copyright notice, this
+list of conditions and the following disclaimer in the documentation and/or
+other materials provided with the distribution. 3. All advertising materials
+mentioning features or use of this software must display the following
+acknowledgement: This product includes software developed by the University of
+California, Berkeley and its contributors. 4. Neither the name of the
+University nor the names of its contributors may be used to endorse or promote
+products derived from this software without specific prior written permission.
+THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND ANY
+EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE FOR ANY
+DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
+ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
______________________________________________________________________________
For the most complete and accurate listing of supported GPUs, please see the
Supported Products List, available from the NVIDIA FreeBSD x86 Graphics Driver
download page. Please go to http://www.nvidia.com/object/unix.html, follow the
-Archive link under the FreeBSD x86 heading, follow the link for the 185.18.36
+Archive link under the FreeBSD x86 heading, follow the link for the 190.42
driver, and then go to the Supported Products List.
+For an explanation of the VDPAU features column, please refer to the section
+called "VdpDecoder" of Appendix G.
+
A1. NVIDIA GEFORCE GPUS
- NVIDIA GPU product Device PCI ID
- ---------------------------------- ----------------------------------
- GeForce 6800 Ultra 0x0040
- GeForce 6800 0x0041
- GeForce 6800 LE 0x0042
- GeForce 6800 XE 0x0043
- GeForce 6800 XT 0x0044
- GeForce 6800 GT 0x0045
- GeForce 6800 GT 0x0046
- GeForce 6800 GS 0x0047
- GeForce 6800 XT 0x0048
- GeForce 7800 GTX 0x0090
- GeForce 7800 GTX 0x0091
- GeForce 7800 GT 0x0092
- GeForce 7800 GS 0x0093
- GeForce 7800 SLI 0x0095
- GeForce Go 7800 0x0098
- GeForce Go 7800 GTX 0x0099
- GeForce 6800 GS 0x00C0
- GeForce 6800 0x00C1
- GeForce 6800 LE 0x00C2
- GeForce 6800 XT 0x00C3
- GeForce Go 6800 0x00C8
- GeForce Go 6800 Ultra 0x00C9
- GeForce 6600 GT 0x00F1
- GeForce 6600 0x00F2
- GeForce 6200 0x00F3
- GeForce 6600 LE 0x00F4
- GeForce 7800 GS 0x00F5
- GeForce 6800 GS 0x00F6
- GeForce 6800 Ultra 0x00F9
- GeForce 6600 GT 0x0140
- GeForce 6600 0x0141
- GeForce 6600 LE 0x0142
- GeForce 6600 VE 0x0143
- GeForce Go 6600 0x0144
- GeForce 6610 XL 0x0145
- GeForce Go 6600 TE/6200 TE 0x0146
- GeForce 6700 XL 0x0147
- GeForce Go 6600 0x0148
- GeForce Go 6600 GT 0x0149
- GeForce 6200 0x014F
- GeForce 6500 0x0160
- GeForce 6200 TurboCache(TM) 0x0161
- GeForce 6200SE TurboCache(TM) 0x0162
- GeForce 6200 LE 0x0163
- GeForce Go 6200 0x0164
- GeForce Go 6400 0x0166
- GeForce Go 6200 0x0167
- GeForce Go 6400 0x0168
- GeForce 6250 0x0169
- GeForce 7100 GS 0x016A
- GeForce 8800 GTX 0x0191
- GeForce 8800 GTS 0x0193
- GeForce 8800 Ultra 0x0194
- Tesla C870 0x0197
- GeForce 7350 LE 0x01D0
- GeForce 7300 LE 0x01D1
- GeForce 7300 SE/7200 GS 0x01D3
- GeForce Go 7200 0x01D6
- GeForce Go 7300 0x01D7
- GeForce Go 7400 0x01D8
- GeForce 7500 LE 0x01DD
- GeForce 7300 GS 0x01DF
- GeForce 6200 0x0221
- GeForce 6200 A-LE 0x0222
- GeForce 6150 0x0240
- GeForce 6150 LE 0x0241
- GeForce 6100 0x0242
- GeForce Go 6150 0x0244
- GeForce Go 6100 0x0247
- GeForce 7900 GTX 0x0290
- GeForce 7900 GT/GTO 0x0291
- GeForce 7900 GS 0x0292
- GeForce 7950 GX2 0x0293
- GeForce 7950 GX2 0x0294
- GeForce 7950 GT 0x0295
- GeForce Go 7950 GTX 0x0297
- GeForce Go 7900 GS 0x0298
- GeForce 7600 GT 0x02E0
- GeForce 7600 GS 0x02E1
- GeForce 7300 GT 0x02E2
- GeForce 7900 GS 0x02E3
- GeForce 7950 GT 0x02E4
- GeForce 7650 GS 0x0390
- GeForce 7600 GT 0x0391
- GeForce 7600 GS 0x0392
- GeForce 7300 GT 0x0393
- GeForce 7600 LE 0x0394
- GeForce 7300 GT 0x0395
- GeForce Go 7700 0x0397
- GeForce Go 7600 0x0398
- GeForce Go 7600 GT 0x0399
- GeForce 6150SE nForce 430 0x03D0
- GeForce 6100 nForce 405 0x03D1
- GeForce 6100 nForce 400 0x03D2
- GeForce 6100 nForce 420 0x03D5
- GeForce 8600 GTS 0x0400
- GeForce 8600 GT 0x0401
- GeForce 8600 GT 0x0402
- GeForce 8600 GS 0x0403
- GeForce 8400 GS 0x0404
- GeForce 9500M GS 0x0405
- GeForce 8600M GT 0x0407
- GeForce 9650M GS 0x0408
- GeForce 8700M GT 0x0409
- GeForce 8400 SE 0x0420
- GeForce 8500 GT 0x0421
- GeForce 8400 GS 0x0422
- GeForce 8300 GS 0x0423
- GeForce 8400 GS 0x0424
- GeForce 8600M GS 0x0425
- GeForce 8400M GT 0x0426
- GeForce 8400M GS 0x0427
- GeForce 8400M G 0x0428
- GeForce 9400 GT 0x042C
- GeForce 9300M G 0x042E
- GeForce 7150M / nForce 630M 0x0531
- GeForce 7000M / nForce 610M 0x0533
- GeForce 7050 PV / nForce 630a 0x053A
- GeForce 7050 PV / nForce 630a 0x053B
- GeForce 7025 / nForce 630a 0x053E
- GeForce GTX 295 0x05E0
- GeForce GTX 280 0x05E1
- GeForce GTX 260 0x05E2
- GeForce GTX 285 0x05E3
- GeForce GTX 275 0x05E6
- GeForce GTX 295 0x05EB
- GeForce 8800 GTS 512 0x0600
- GeForce 9800 GT 0x0601
- GeForce 8800 GT 0x0602
- GeForce 9800 GX2 0x0604
- GeForce 9800 GT 0x0605
- GeForce 8800 GS 0x0606
- GeForce 9800M GTX 0x0608
- GeForce 8800M GTS 0x0609
- GeForce GTX 280M 0x060A
- GeForce 9800M GT 0x060B
- GeForce 8800M GTX 0x060C
- GeForce 8800 GS 0x060D
- GeForce 9600 GSO 0x0610
- GeForce 8800 GT 0x0611
- GeForce 9800 GTX/9800 GTX+ 0x0612
- GeForce 9800 GTX+ 0x0613
- GeForce 9800 GT 0x0614
- GeForce GTS 250 0x0615
- GeForce 9800M GTX 0x0617
- GeForce GTX 260M 0x0618
- GeForce 9600 GT 0x0622
- GeForce 9600 GS 0x0623
- GeForce 9600 GSO 512 0x0625
- GeForce GT 130 0x0626
- GeForce GT 140 0x0627
- GeForce 9800M GTS 0x0628
- GeForce 9700M GTS 0x062A
- GeForce 9800M GS 0x062B
- GeForce 9800M GTS 0x062C
- GeForce 9500 GT 0x0640
- GeForce 9400 GT 0x0641
- GeForce 9500 GT 0x0643
- GeForce 9500 GS 0x0644
- GeForce GT 120 0x0646
- GeForce 9600M GT 0x0647
- GeForce 9600M GS 0x0648
- GeForce 9600M GT 0x0649
- GeForce 9700M GT 0x064A
- GeForce 9500M G 0x064B
- GeForce 9650M GT 0x064C
- GeForce GT 130M 0x0652
- GeForce 9650 S 0x0656
- GeForce 9300 GE 0x06E0
- GeForce 9300 GS 0x06E1
- GeForce 8400 GS 0x06E4
- GeForce 9300M GS 0x06E5
- GeForce G100 0x06E6
- GeForce 9200M GS 0x06E8
- GeForce 9300M GS 0x06E9
- GeForce G 103M 0x06EF
- GeForce 7150 / nForce 630i 0x07E0
- GeForce 7100 / nForce 630i 0x07E1
- GeForce 7050 / nForce 610i 0x07E3
- GeForce 9100M G 0x0844
- GeForce 8200M G 0x0845
- GeForce 9100 0x0847
- GeForce 8300 0x0848
- GeForce 8200 0x0849
- nForce 730a 0x084A
- GeForce 9200 0x084B
- nForce 980a/780a SLI 0x084C
- nForce 750a SLI 0x084D
- GeForce 8100 / nForce 720a 0x084F
- GeForce 9400M G 0x0862
- GeForce 9400M 0x0863
- GeForce 9300 / nForce 730i 0x086C
- GeForce GT 230M 0x0A2A
- GeForce GT 240M 0x0A34
- GeForce G210M 0x0A74
- GeForce GTS 260M 0x0CA8
- GeForce GTS 250M 0x0CA9
+ NVIDIA GPU product Device PCI ID VDPAU features
+ ---------------------------------- --------------- ---------------
+ GeForce 6800 Ultra 0x0040 -
+ GeForce 6800 0x0041 -
+ GeForce 6800 LE 0x0042 -
+ GeForce 6800 XE 0x0043 -
+ GeForce 6800 XT 0x0044 -
+ GeForce 6800 GT 0x0045 -
+ GeForce 6800 GT 0x0046 -
+ GeForce 6800 GS 0x0047 -
+ GeForce 6800 XT 0x0048 -
+ GeForce 7800 GTX 0x0090 -
+ GeForce 7800 GTX 0x0091 -
+ GeForce 7800 GT 0x0092 -
+ GeForce 7800 GS 0x0093 -
+ GeForce 7800 SLI 0x0095 -
+ GeForce Go 7800 0x0098 -
+ GeForce Go 7800 GTX 0x0099 -
+ GeForce 6800 GS 0x00C0 -
+ GeForce 6800 0x00C1 -
+ GeForce 6800 LE 0x00C2 -
+ GeForce 6800 XT 0x00C3 -
+ GeForce Go 6800 0x00C8 -
+ GeForce Go 6800 Ultra 0x00C9 -
+ GeForce 6600 GT 0x00F1 -
+ GeForce 6600 0x00F2 -
+ GeForce 6200 0x00F3 -
+ GeForce 6600 LE 0x00F4 -
+ GeForce 7800 GS 0x00F5 -
+ GeForce 6800 GS 0x00F6 -
+ GeForce 6800 Ultra 0x00F9 -
+ GeForce 6600 GT 0x0140 -
+ GeForce 6600 0x0141 -
+ GeForce 6600 LE 0x0142 -
+ GeForce 6600 VE 0x0143 -
+ GeForce Go 6600 0x0144 -
+ GeForce 6610 XL 0x0145 -
+ GeForce Go 6600 TE/6200 TE 0x0146 -
+ GeForce 6700 XL 0x0147 -
+ GeForce Go 6600 0x0148 -
+ GeForce Go 6600 GT 0x0149 -
+ GeForce 6200 0x014F -
+ GeForce 6500 0x0160 -
+ GeForce 6200 TurboCache(TM) 0x0161 -
+ GeForce 6200SE TurboCache(TM) 0x0162 -
+ GeForce 6200 LE 0x0163 -
+ GeForce Go 6200 0x0164 -
+ GeForce Go 6400 0x0166 -
+ GeForce Go 6200 0x0167 -
+ GeForce Go 6400 0x0168 -
+ GeForce 6250 0x0169 -
+ GeForce 7100 GS 0x016A -
+ GeForce 8800 GTX 0x0191 -
+ GeForce 8800 GTS 0x0193 -
+ GeForce 8800 Ultra 0x0194 -
+ Tesla C870 0x0197 -
+ GeForce 7350 LE 0x01D0 -
+ GeForce 7300 LE 0x01D1 -
+ GeForce 7300 SE/7200 GS 0x01D3 -
+ GeForce Go 7200 0x01D6 -
+ GeForce Go 7300 0x01D7 -
+ GeForce Go 7400 0x01D8 -
+ GeForce 7500 LE 0x01DD -
+ GeForce 7300 GS 0x01DF -
+ GeForce 6200 0x0221 -
+ GeForce 6200 A-LE 0x0222 -
+ GeForce 6150 0x0240 -
+ GeForce 6150 LE 0x0241 -
+ GeForce 6100 0x0242 -
+ GeForce Go 6150 0x0244 -
+ GeForce Go 6100 0x0247 -
+ GeForce 7900 GTX 0x0290 -
+ GeForce 7900 GT/GTO 0x0291 -
+ GeForce 7900 GS 0x0292 -
+ GeForce 7950 GX2 0x0293 -
+ GeForce 7950 GX2 0x0294 -
+ GeForce 7950 GT 0x0295 -
+ GeForce Go 7950 GTX 0x0297 -
+ GeForce Go 7900 GS 0x0298 -
+ GeForce 7600 GT 0x02E0 -
+ GeForce 7600 GS 0x02E1 -
+ GeForce 7300 GT 0x02E2 -
+ GeForce 7900 GS 0x02E3 -
+ GeForce 7950 GT 0x02E4 -
+ GeForce 7650 GS 0x0390 -
+ GeForce 7600 GT 0x0391 -
+ GeForce 7600 GS 0x0392 -
+ GeForce 7300 GT 0x0393 -
+ GeForce 7600 LE 0x0394 -
+ GeForce 7300 GT 0x0395 -
+ GeForce Go 7700 0x0397 -
+ GeForce Go 7600 0x0398 -
+ GeForce Go 7600 GT 0x0399 -
+ GeForce 6150SE nForce 430 0x03D0 -
+ GeForce 6100 nForce 405 0x03D1 -
+ GeForce 6100 nForce 400 0x03D2 -
+ GeForce 6100 nForce 420 0x03D5 -
+ GeForce 8600 GTS 0x0400 A
+ GeForce 8600 GT 0x0401 A
+ GeForce 8600 GT 0x0402 A
+ GeForce 8600 GS 0x0403 A
+ GeForce 8400 GS 0x0404 A
+ GeForce 9500M GS 0x0405 A
+ GeForce 8600M GT 0x0407 A
+ GeForce 9650M GS 0x0408 A
+ GeForce 8700M GT 0x0409 A
+ GeForce 8400 SE 0x0420 -
+ GeForce 8500 GT 0x0421 A
+ GeForce 8400 GS 0x0422 A
+ GeForce 8300 GS 0x0423 -
+ GeForce 8400 GS 0x0424 A
+ GeForce 8600M GS 0x0425 A
+ GeForce 8400M GT 0x0426 A
+ GeForce 8400M GS 0x0427 A
+ GeForce 8400M G 0x0428 A
+ GeForce 9400 GT 0x042C A
+ GeForce 9300M G 0x042E A
+ GeForce 7150M / nForce 630M 0x0531 -
+ GeForce 7000M / nForce 610M 0x0533 -
+ GeForce 7050 PV / nForce 630a 0x053A -
+ GeForce 7050 PV / nForce 630a 0x053B -
+ GeForce 7025 / nForce 630a 0x053E -
+ GeForce GTX 295 0x05E0 A
+ GeForce GTX 280 0x05E1 A
+ GeForce GTX 260 0x05E2 A
+ GeForce GTX 285 0x05E3 A
+ GeForce GTX 275 0x05E6 A
+ GeForce GTX 295 0x05EB A
+ GeForce 8800 GTS 512 0x0600 A
+ GeForce 9800 GT 0x0601 A
+ GeForce 8800 GT 0x0602 A
+ GeForce 9800 GX2 0x0604 A
+ GeForce 9800 GT 0x0605 A
+ GeForce 8800 GS 0x0606 A
+ GeForce 9800M GTX 0x0608 A
+ GeForce 8800M GTS 0x0609 A
+ GeForce GTX 280M 0x060A A
+ GeForce 9800M GT 0x060B A
+ GeForce 8800M GTX 0x060C A
+ GeForce 8800 GS 0x060D A
+ GeForce 9600 GSO 0x0610 A
+ GeForce 8800 GT 0x0611 A
+ GeForce 9800 GTX/9800 GTX+ 0x0612 A
+ GeForce 9800 GTX+ 0x0613 A
+ GeForce 9800 GT 0x0614 A
+ GeForce GTS 250 0x0615 A
+ GeForce 9800M GTX 0x0617 A
+ GeForce GTX 260M 0x0618 A
+ GeForce 9600 GT 0x0622 A
+ GeForce 9600 GS 0x0623 A
+ GeForce 9600 GSO 512 0x0625 A
+ GeForce GT 130 0x0626 A
+ GeForce GT 140 0x0627 A
+ GeForce 9800M GTS 0x0628 A
+ GeForce 9700M GTS 0x062A A
+ GeForce 9800M GS 0x062B A
+ GeForce 9800M GTS 0x062C A
+ GeForce 9500 GT 0x0640 A
+ GeForce 9400 GT 0x0641 A
+ GeForce 9500 GT 0x0643 A
+ GeForce 9500 GS 0x0644 A
+ GeForce GT 120 0x0646 A
+ GeForce 9600M GT 0x0647 A
+ GeForce 9600M GS 0x0648 A
+ GeForce 9600M GT 0x0649 A
+ GeForce 9700M GT 0x064A A
+ GeForce 9500M G 0x064B A
+ GeForce 9650M GT 0x064C A
+ GeForce GT 130M 0x0652 A
+ GeForce 9650 S 0x0656 A
+ GeForce 9300 GE 0x06E0 B 1
+ GeForce 9300 GS 0x06E1 B 1
+ GeForce 8400 GS 0x06E4 A 1
+ GeForce 9300M GS 0x06E5 B 1
+ GeForce G100 0x06E6 B 1
+ GeForce 9200M GS 0x06E8 B 1
+ GeForce 9300M GS 0x06E9 B 1
+ GeForce G 105M 0x06EC B 1
+ GeForce G 103M 0x06EF B 1
+ GeForce 7150 / nForce 630i 0x07E0 -
+ GeForce 7100 / nForce 630i 0x07E1 -
+ GeForce 7050 / nForce 610i 0x07E3 -
+ GeForce 9100M G 0x0844 B 1
+ GeForce 8200M G 0x0845 B 1
+ GeForce 9100 0x0847 B 1
+ GeForce 8300 0x0848 B 1
+ GeForce 8200 0x0849 B 1
+ nForce 730a 0x084A B 1
+ GeForce 9200 0x084B B 1
+ nForce 980a/780a SLI 0x084C B 1
+ nForce 750a SLI 0x084D B 1
+ GeForce 8100 / nForce 720a 0x084F -
+ GeForce 9400M G 0x0862 B 1
+ GeForce 9400M 0x0863 B 1
+ GeForce 9300 / nForce 730i 0x086C B 1
+ GeForce G102M 0x0872 B 1
+ GeForce G102M 0x0873 B 1
+ ION 0x087D B 1
+ GeForce GT 220 0x0A20 C
+ GeForce GT 230M 0x0A2A C
+ GeForce GT 240M 0x0A34 C
+ GeForce G210 0x0A60 C
+ GeForce G210M 0x0A74 C
+ GeForce GTS 260M 0x0CA8 C
+ GeForce GTS 250M 0x0CA9 C
A2. NVIDIA QUADRO GPUS
- NVIDIA GPU product Device PCI ID
- ---------------------------------- ----------------------------------
- Quadro FX 4000 0x004E
- Quadro FX 4500 0x009D
- Quadro FX Go1400 0x00CC
- Quadro FX 3450/4000 SDI 0x00CD
- Quadro FX 1400 0x00CE
- Quadro FX 3400/Quadro FX 4000 0x00F8
- Quadro NVS 440 0x014A
- Quadro FX 540M 0x014C
- Quadro FX 550 0x014D
- Quadro FX 540 0x014E
- Quadro NVS 285 0x0165
- Quadro FX 5600 0x019D
- Quadro FX 4600 0x019E
- Quadro NVS 110M 0x01DA
- Quadro NVS 120M 0x01DB
- Quadro FX 350M 0x01DC
- Quadro FX 350 0x01DE
- Quadro NVS 210S / GeForce 6150LE 0x0245
- Quadro NVS 510M 0x0299
- Quadro FX 2500M 0x029A
- Quadro FX 1500M 0x029B
- Quadro FX 5500 0x029C
- Quadro FX 3500 0x029D
- Quadro FX 1500 0x029E
- Quadro FX 4500 X2 0x029F
- Quadro FX 560 0x039E
- Quadro FX 370 0x040A
- Quadro NVS 320M 0x040B
- Quadro FX 570M 0x040C
- Quadro FX 1600M 0x040D
- Quadro FX 570 0x040E
- Quadro FX 1700 0x040F
- Quadro NVS 140M 0x0429
- Quadro NVS 130M 0x042A
- Quadro NVS 135M 0x042B
- Quadro FX 360M 0x042D
- Quadro NVS 290 0x042F
- Quadro CX 0x05F9
- Quadro FX 5800 0x05FD
- Quadro FX 4800 0x05FE
- Quadro FX 3800 0x05FF
- Quadro FX 3700 0x061A
- Quadro FX 3600M 0x061C
- Quadro FX 3700M 0x061E
- Quadro FX 1800 0x0638
- Quadro FX 2700M 0x063A
- Quadro FX 380 0x0658
- Quadro FX 580 0x0659
- Quadro FX 770M 0x065C
- Quadro NVS 150M 0x06EA
- Quadro NVS 160M 0x06EB
- Quadro NVS 420 0x06F8
- Quadro FX 370 LP 0x06F9
- Quadro NVS 450 0x06FA
- Quadro NVS 295 0x06FD
- Quadro FX 470 0x087A
+ NVIDIA GPU product Device PCI ID VDPAU features
+ ---------------------------------- --------------- ---------------
+ Quadro FX 4000 0x004E -
+ Quadro FX 4500 0x009D -
+ Quadro FX Go1400 0x00CC -
+ Quadro FX 3450/4000 SDI 0x00CD -
+ Quadro FX 1400 0x00CE -
+ Quadro FX 3400/Quadro FX 4000 0x00F8 -
+ Quadro NVS 440 0x014A -
+ Quadro FX 540M 0x014C -
+ Quadro FX 550 0x014D -
+ Quadro FX 540 0x014E -
+ Quadro NVS 285 0x0165 -
+ Quadro FX 5600 0x019D -
+ Quadro FX 4600 0x019E -
+ Quadro NVS 110M 0x01DA -
+ Quadro NVS 120M 0x01DB -
+ Quadro FX 350M 0x01DC -
+ Quadro FX 350 0x01DE -
+ Quadro NVS 210S / GeForce 6150LE 0x0245 -
+ Quadro NVS 510M 0x0299 -
+ Quadro FX 2500M 0x029A -
+ Quadro FX 1500M 0x029B -
+ Quadro FX 5500 0x029C -
+ Quadro FX 3500 0x029D -
+ Quadro FX 1500 0x029E -
+ Quadro FX 4500 X2 0x029F -
+ Quadro FX 560 0x039E -
+ Quadro FX 370 0x040A A
+ Quadro NVS 320M 0x040B A
+ Quadro FX 570M 0x040C A
+ Quadro FX 1600M 0x040D A
+ Quadro FX 570 0x040E A
+ Quadro FX 1700 0x040F A
+ Quadro NVS 140M 0x0429 A
+ Quadro NVS 130M 0x042A A
+ Quadro NVS 135M 0x042B A
+ Quadro FX 360M 0x042D A
+ Quadro NVS 290 0x042F A
+ Quadro CX 0x05F9 A
+ Quadro FX 5800 0x05FD A
+ Quadro FX 4800 0x05FE A
+ Quadro FX 3800 0x05FF A
+ Quadro FX 3700 0x061A A
+ Quadro FX 3600M 0x061C A
+ Quadro FX 2800M 0x061D A
+ Quadro FX 3700M 0x061E A
+ Quadro FX 3800M 0x061F A
+ Quadro FX 1800 0x0638 A
+ Quadro FX 2700M 0x063A A
+ Quadro FX 380 0x0658 A
+ Quadro FX 580 0x0659 A
+ Quadro FX 1700M 0x065A A
+ Quadro FX 770M 0x065C A
+ Quadro NVS 150M 0x06EA B 1
+ Quadro NVS 160M 0x06EB B 1
+ Quadro NVS 420 0x06F8 B 1
+ Quadro FX 370 LP 0x06F9 B 1
+ Quadro NVS 450 0x06FA B 1
+ Quadro NVS 295 0x06FD B 1
+ Quadro FX 470 0x087A B 1
Below are the legacy GPUs that are no longer supported in the unified driver.
Option "CIOverlay" "boolean"
Enables Color Index workstation overlay visuals with identical
- restrictions to Option "Overlay" above. The server will offer visuals both
- with and without a transparency key. These are depth 8 PseudoColor
- visuals. Enabling Color Index overlays on X servers older than XFree86 4.3
- will force the RENDER extension to be disabled due to bugs in the RENDER
- extension in older X servers. Color Index workstation overlays are not
- supported when the Composite extension is enabled. Default: off.
+ restrictions to Option "Overlay" above. This option causes the server to
+ advertise the SERVER_OVERLAY_VISUALS root window property. Some of the
+ visuals advertised that way may be listed in the main plane (layer 0) for
+ compatibility purposes. They however belong to the overlay (layer 1). The
+ server will offer visuals both with and without a transparency key. These
+ are depth 8 PseudoColor visuals. Enabling Color Index overlays on X
+ servers older than XFree86 4.3 will force the RENDER extension to be
+ disabled due to bugs in the RENDER extension in older X servers. Color
+ Index workstation overlays are not supported when the Composite extension
+ is enabled. Default: off.
UBB must be enabled when overlays are enabled (this is the default
behavior).
manipulation in the NV-CONTROL X extension. This option accepts a bit mask
of features to enable.
- When "1" (Bit 0) is set in the "Coolbits" option value, the
- nvidia-settings utility will contain a page labeled "Clock Frequencies"
- through which clock settings can be manipulated. "Coolbits" is only
- available on GeForce FX, Quadro FX and newer desktop GPUs. On GeForce FX
- and newer mobile GPUs, limited clock manipulation support is available
- when "1" is set in the "Coolbits" option value: clocks can be lowered
- relative to the default settings; overclocking is not supported due to the
- thermal constraints of notebook designs.
-
WARNING: this may cause system damage and void warranties. This utility
can run your computer system out of the manufacturer's design
specifications, including, but not limited to: higher system voltages,
suitability of the utility for your intended use, and you shall assume all
responsibility in connection therewith.
+ When "1" (Bit 0) is set in the "Coolbits" option value, the
+ nvidia-settings utility will contain a page labeled "Clock Frequencies"
+ through which clock settings can be manipulated. "Coolbits" is only
+ available on GeForce FX, Quadro FX and newer desktop GPUs. On GeForce FX
+ and newer mobile GPUs, limited clock manipulation support is available
+ when "1" is set in the "Coolbits" option value: clocks can be lowered
+ relative to the default settings; overclocking is not supported due to the
+ thermal constraints of notebook designs.
+
When "2" (Bit 1) is set in the "Coolbits" option value, the NVIDIA driver
will attempt to initialize SLI when using GPUs with different amounts of
video memory.
+ When "4" (Bit 2) is set in the "Coolbits" option value, the
+ nvidia-settings Thermal Monitor page will allow configuration of GPU fan
+ speed, on graphics boards with programmable fan capability.
+
The default for this option is 0 (unsupported features are disabled).
Option "MultiGPU" "string"
This option forces the X driver to use the EDID specified in a file rather
than the display's EDID. You may specify a semicolon separated list of
- display names and filename pairs. The display name is any of "CRT-0",
- "CRT-1", "DFP-0", "DFP-1", "TV-0", "TV-1", or one of the generic names
- "CRT", "DFP", "TV", which apply the EDID to all devices of the specified
- type. The file contains a raw EDID (e.g., a file generated by
- nvidia-settings).
+ display names and filename pairs. Valid display device names include
+ "CRT-0", "CRT-1", "DFP-0", "DFP-1", "TV-0", "TV-1", or one of the generic
+ names "CRT", "DFP", "TV", which apply the EDID to all devices of the
+ specified type. Additionally, if SLI Mosaic is enabled, this name can be
+ prefixed by a GPU name (e.g., "GPU-0.CRT-0"). The file contains a raw EDID
+ (e.g., a file generated by nvidia-settings).
For example:
damage your hardware, as it allows the driver to specify timings beyond
the capabilities of your display. Use with care.
+Option "IgnoreEDIDChecksum" "string"
+
+ This option forces the X driver to accept an EDID even if the checksum is
+ invalid. You may specify a comma separated list of display names. Valid
+ display device names include "CRT-0", "CRT-1", "DFP-0", "DFP-1", "TV-0",
+ "TV-1", or one of the generic names "CRT", "DFP", "TV", which ignore the
+ EDID checksum on all devices of the specified type. Additionally, if SLI
+ Mosaic is enabled, this name can be prefixed by a GPU name (e.g.,
+ "GPU-0.CRT-0").
+
+ For example:
+
+ Option "IgnoreEDIDChecksum" "CRT, DFP-0"
+
+ will cause the nvidia driver to ignore the EDID checksum for all CRT
+ monitors and the displays DFP-0 and TV-0.
+
+ Caution: An invalid EDID checksum may indicate a corrupt EDID. A corrupt
+ EDID may have mode timings beyond the capabilities of your display, and
+ using it could damage your hardware. Use with care.
+
Option "ModeValidation" "string"
This option provides fine-grained control over each stage of the mode
will implicitly modify the mode timings to meet the GPU's dual link
DVI requirements. This token disables this dual link DVI checking.
+ o "NoDisplayPortBandwidthCheck": for mode timings used on DisplayPort
+ devices, the driver must verify that the DisplayPort link can be
+ configured to carry enough bandwidth to support a given mode's pixel
+ clock. For example, some DisplayPort-to-VGA adapters only support 2
+ DisplayPort lanes, limiting the resolutions they can display. This
+ token disables this DisplayPort bandwidth check.
+
Examples:
Default: enabled (all displays are panned when the pointer is moved).
+Option "GvoDataFormat" "string"
+
+ This option controls the initial configuration of SDI (GVO) device's
+ output data format.
+
+ Valid Values
+ ---------------------------------------------------------------------
+ R8G8B8_To_YCrCb444
+ R8G8B8_To_YCrCb422
+ X8X8X8_To_PassThru444
+
+
+ Default: R8G8B8_To_YCrCb444.
+
+Option "GvoSyncMode" "string"
+
+ This option controls the initial synchronization mode of the SDI (GVO)
+ device.
+
+ Value Behavior
+ -------------- ---------------------------------------------------
+ FreeRunning The SDI output will be synchronized with the
+ timing chosen from the SDI signal format list.
+ GenLock SDI output will be synchronized with the external
+ sync signal (if present/detected) with pixel
+ accuracy.
+ FrameLock SDI output will be synchronized with the external
+ sync signal (if present/detected) with frame
+ accuracy.
+
+
+ Default: FreeRunning (Will not lock to an input signal).
+
+Option "GvoSyncSource" "string"
+
+ This option controls the initial synchronization source (type) of the SDI
+ (GVO) device. Note that the GvoSyncMode should be set to either GenLock or
+ FrameLock for this option to take effect.
+
+ Value Behavior
+ -------------- ---------------------------------------------------
+ Composite Interpret sync source as composite.
+ SDI Interpret sync source as SDI.
+
+
+ Default: SDI.
+
______________________________________________________________________________
Option "MetaModes" "CRT: 1600x1200, DFP: 1024x768"
+In SLI Mosaic Mode, it may be possible for the same name to be used for
+multiple display devices connected to different GPUs. In order to distinguish
+between these devices, you can prefix them with a GPU qualifier. For example:
+
+ Option "MetaModes" "GPU-0.CRT-0: 1600x1200, GPU-1.CRT-0: 1024x768"
+
+If no GPU is specified for a particular display device name, the setting will
+apply to any devices with that name across all GPUs.
+
______________________________________________________________________________
Appendix D. GLX Support
o GLX_EXT_texture_from_pixmap
+ o GLX_NV_copy_image
+
+ o GLX_ARB_create_context
+
+ o GLX_EXT_import_context
+
+ o GLX_EXT_fbconfig_packed_float
+
+ o GLX_EXT_framebuffer_sRGB
+
+ o GLX_NV_present_video
+
+ o GLX_NV_multisample_coverage
+
+ o GLX_EXT_swap_control
+
+ o GLX_NV_video_capture
+
+ o GLX_ARB_create_context_profile
+
For a description of these extensions, see the OpenGL extension registry at
http://www.opengl.org/registry/
Some of the above extensions exist as part of core GLX 1.4 functionality,
however, they are also exported as extensions for backwards compatibility.
+Unofficial GLX protocol support exists in NVIDIA's GLX client and GLX server
+implementations for the following OpenGL extensions:
+
+ o GL_ARB_geometry_shader4
+
+ o GL_ARB_shader_objects
+
+ o GL_ARB_texture_buffer_object
+
+ o GL_ARB_vertex_buffer_object
+
+ o GL_ARB_vertex_shader
+
+ o GL_EXT_bindable_uniform
+
+ o GL_EXT_compiled_vertex_array
+
+ o GL_EXT_geometry_shader4
+
+ o GL_EXT_gpu_shader4
+
+ o GL_EXT_texture_buffer_object
+
+ o GL_NV_geometry_program4
+
+ o GL_NV_vertex_program
+
+ o GL_NV_parameter_buffer_object
+
+ o GL_NV_vertex_program4
+
+Until the GLX protocol for these OpenGL extensions is finalized, using these
+extensions through GLX indirect rendering will require the
+AllowUnofficialGLXProtocol X configuration option, and the
+__GL_ALLOW_UNOFFICIAL_PROTOCOL environment variable in the environment of the
+client application. Unofficial protocol requires the use of NVIDIA GLX
+libraries on both the client and the server. Note: GLX protocol is used when
+an OpenGL application indirect renders (i.e., runs on one computer, but
+submits protocol requests such that the rendering is performed on another
+computer). The above OpenGL extensions are fully supported when doing direct
+rendering.
+
______________________________________________________________________________
Appendix E. Dots Per Inch
In all cases, VdpDecoder objects solely support 8-bit 4:2:0 streams, and only
support writing to VDP_CHROMA_TYPE_420 surfaces.
-The exact set of supported VdpDecoderProfile values depends on the hardware
-model in use. Hardware-specific support is listed below. When reading these
-lists, please note that VC1_SIMPLE and VC1_MAIN may be referred to as WMV,
-WMV3, or WMV9 in other contexts. Partial acceleration means that VLD
-(bitstream) decoding is performed on the CPU, with the GPU performing IDCT and
-motion compensation. Complete acceleration means that the GPU performs all of
-VLD, IDCT, and motion compensation.
+The exact set of supported VdpDecoderProfile values depends on the GPU in use.
+Appendix A lists which GPUs support which video feature set. An explanation of
+each video feature set may be found below. When reading these lists, please
+note that VC1_SIMPLE and VC1_MAIN may be referred to as WMV, WMV3, or WMV9 in
+other contexts. Partial acceleration means that VLD (bitstream) decoding is
+performed on the CPU, with the GPU performing IDCT and motion compensation.
+Complete acceleration means that the GPU performs all of VLD, IDCT, and motion
+compensation.
-G84, G86, G92, G94, G96, GT200
+VDPAU FEATURE SET A
-These chips support the following VdpDecoderProfile values:
+GPUs with VDPAU feature set A support at least the following VdpDecoderProfile
+values, and associated limits:
o VDP_DECODER_PROFILE_MPEG1, VDP_DECODER_PROFILE_MPEG2_SIMPLE,
VDP_DECODER_PROFILE_MPEG2_MAIN:
-G98, MCP77, MCP78, MCP79, MCP7A
+VDPAU FEATURE SET B
-These chips support the following VdpDecoderProfile values:
+GPUs with VDPAU feature set B support at least the following VdpDecoderProfile
+values, and associated limits:
o VDP_DECODER_PROFILE_MPEG1, VDP_DECODER_PROFILE_MPEG2_SIMPLE,
VDP_DECODER_PROFILE_MPEG2_MAIN:
o Maximum macroblocks: 8190
- o Unsupported widths: 49, 54, 59, 64, 113, 118, 123 macroblocks (784,
- 864, 944, 1024, 1808, 1888 pixels).
+
+ o VDP_DECODER_PROFILE_VC1_SIMPLE, VDP_DECODER_PROFILE_VC1_MAIN,
+ VDP_DECODER_PROFILE_VC1_ADVANCED:
+
+ o Complete acceleration.
+
+ o Minimum width or height: 3 macroblocks (48 pixels).
+
+ o Maximum width or height: 128 macroblocks (2048 pixels).
+
+ o Maximum macroblocks: 8190
+
+
+
+
+VDPAU FEATURE SET C
+
+GPUs with VDPAU feature set C support at least the following VdpDecoderProfile
+values, and associated limits:
+
+ o VDP_DECODER_PROFILE_MPEG1, VDP_DECODER_PROFILE_MPEG2_SIMPLE,
+ VDP_DECODER_PROFILE_MPEG2_MAIN:
+
+ o Complete acceleration.
+
+ o Minimum width or height: 3 macroblocks (48 pixels).
+
+ o Maximum width or height: 128 macroblocks (2048 pixels).
+
+ o Maximum macroblocks: 8192
+
+
+ o VDP_DECODER_PROFILE_H264_MAIN, VDP_DECODER_PROFILE_H264_HIGH:
+
+ o Complete acceleration.
+
+ o Minimum width or height: 3 macroblocks (48 pixels).
+
+ o Maximum width or height: 128 macroblocks (2048 pixels).
+
+ o Maximum macroblocks: 8192
o VDP_DECODER_PROFILE_VC1_SIMPLE, VDP_DECODER_PROFILE_VC1_MAIN,
o Maximum macroblocks: 8190
+ o VDP_DECODER_PROFILE_MPEG4_PART2_SP, VDP_DECODER_PROFILE_MPEG4_PART2_ASP,
+ VDP_DECODER_PROFILE_DIVX4_QMOBILE, VDP_DECODER_PROFILE_DIVX4_MOBILE,
+ VDP_DECODER_PROFILE_DIVX4_HOME_THEATER,
+ VDP_DECODER_PROFILE_DIVX4_HD_1080P, VDP_DECODER_PROFILE_DIVX5_QMOBILE,
+ VDP_DECODER_PROFILE_DIVX5_MOBILE, VDP_DECODER_PROFILE_DIVX5_HOME_THEATER,
+ VDP_DECODER_PROFILE_DIVX5_HD_1080P
+
+ o Complete acceleration.
+
+ o Minimum width or height: 3 macroblocks (48 pixels).
+
+ o Maximum width or height: 128 macroblocks (2048 pixels).
+
+ o Maximum macroblocks: 8192
+
+ The following features are currently not supported:
+
+ o GMC (Global Motion Compensation)
+
+ o Data partitioning
+
+ o reversible VLC
+
+
+
+These GPUs also support VDP_VIDEO_MIXER_FEATURE_HIGH_QUALITY_SCALING_L1.
+
+
+VDPAU FEATURES NOTE 1
+
+GPUs with this note may not support H.264 streams with the following widths:
+49, 54, 59, 64, 113, 118, 123, 128 macroblocks (769-784, 849-864, 929-944,
+1009-1024, 1793-1808, 1873-1888, 1953-1968, 2033-2048 pixels).
VDPVIDEOMIXER
past/future fields that must be provided. Inverse telecine will not operate
when "half-rate" de-interlacing is used.
-Whilst is is possible to apply de-interlacing algorithms to progressive
-streams using the techniques outlined in the VDPAU documentation, NVIDIA does
-not recommend doing so. One is likely to introduce more artifacts due to the
+While is is possible to apply de-interlacing algorithms to progressive streams
+using the techniques outlined in the VDPAU documentation, NVIDIA does not
+recommend doing so. One is likely to introduce more artifacts due to the
inverse telecine process than are removed by detection of bad edits etc.
displayed by the presentation queue, and one being rendered to for subsequent
display. As before, using this minimum number of surfaces may not be optimal.
For some video streams, the hardware may only achieve real-time decoding on
-average, not for each individual frame. Using compositing APIs to render OSD,
-GUIs, etc., may introduce extra jitter and latency into the pipeline.
-Similarly, system level issues such as scheduler algorithms and system load
-may prevent the CPU portion of the driver from operating for short periods of
-time. All of these potential issues may be solved by allocating more output
-surfaces, and queuing more than one outstanding output surface into the
-presentation queue.
+average, not for each individual frame. Using compositing APIs to render
+on-screen displays, graphical user interfaces, etc., may introduce extra
+jitter and latency into the pipeline. Similarly, system level issues such as
+scheduler algorithms and system load may prevent the CPU portion of the driver
+from operating for short periods of time. All of these potential issues may be
+solved by allocating more output surfaces, and queuing more than one
+outstanding output surface into the presentation queue.
The reason for using more than the minimum number of video surfaces is to
ensure that the decoding and post-processing pipeline is not stalled, and
** the United States.
*/
-#ifndef GLAPIENTRY
-# ifdef _WIN32
-# if (_MSC_VER >= 800) || defined(_STDCALL_SUPPORTED) /* Mimic <windef.h> */
-# define GLAPIENTRY __stdcall
-# else
-# define GLAPIENTRY
-# endif
-# else
-# define GLAPIENTRY
-# endif
+#ifndef APIENTRY
+#define APIENTRY
#endif
-#ifndef GLAPI
-# define GLAPI extern
+#ifndef WIN32
+#define WINGDIAPI
#endif
-#ifndef GLAPIENTRYP
-# define GLAPIENTRYP GLAPIENTRY *
+#ifndef GLAPI
+# ifdef _WIN32
+# define GLAPI __stdcall
+# else
+# define GLAPI
+# endif
+# define __DEFINED_GLAPI
#endif
/*************************************************************/
typedef double GLclampd;
typedef void GLvoid;
-#ifndef GL_TYPEDEFS_1_5
-# define GL_TYPEDEFS_1_5
-# if defined(_WIN64)
- typedef __int64 GLintptr;
- typedef __int64 GLsizeiptr;
-# elif defined(__x86_64__)
- typedef long int GLintptr;
- typedef long int GLsizeiptr;
-# else
- typedef int GLintptr;
- typedef int GLsizeiptr;
-# endif
-#endif
-
-#ifndef GL_TYPEDEFS_2_0
-# define GL_TYPEDEFS_2_0
- typedef char GLchar;
-#endif
-
-#ifndef GL_GLEXT_LEGACY
-# include <GL/glext.h>
-#endif
/*************************************************************/
/* Version */
#define GL_VERSION_1_1 1
-#define GL_VERSION_1_2 1
-#define GL_VERSION_1_3 1
-#define GL_VERSION_1_4 1
-#define GL_VERSION_1_5 1
-#define GL_VERSION_2_0 1
-#define GL_VERSION_2_1 1
-#define GL_VERSION_3_0 1
/* AttribMask */
-#define GL_CURRENT_BIT 0x00000001
-#define GL_POINT_BIT 0x00000002
-#define GL_LINE_BIT 0x00000004
-#define GL_POLYGON_BIT 0x00000008
-#define GL_POLYGON_STIPPLE_BIT 0x00000010
-#define GL_PIXEL_MODE_BIT 0x00000020
-#define GL_LIGHTING_BIT 0x00000040
-#define GL_FOG_BIT 0x00000080
-#define GL_DEPTH_BUFFER_BIT 0x00000100
-#define GL_ACCUM_BUFFER_BIT 0x00000200
-#define GL_STENCIL_BUFFER_BIT 0x00000400
-#define GL_VIEWPORT_BIT 0x00000800
-#define GL_TRANSFORM_BIT 0x00001000
-#define GL_ENABLE_BIT 0x00002000
-#define GL_COLOR_BUFFER_BIT 0x00004000
-#define GL_HINT_BIT 0x00008000
-#define GL_EVAL_BIT 0x00010000
-#define GL_LIST_BIT 0x00020000
-#define GL_TEXTURE_BIT 0x00040000
-#define GL_SCISSOR_BIT 0x00080000
-#define GL_ALL_ATTRIB_BITS 0xFFFFFFFF
+#define GL_CURRENT_BIT 0x00000001
+#define GL_POINT_BIT 0x00000002
+#define GL_LINE_BIT 0x00000004
+#define GL_POLYGON_BIT 0x00000008
+#define GL_POLYGON_STIPPLE_BIT 0x00000010
+#define GL_PIXEL_MODE_BIT 0x00000020
+#define GL_LIGHTING_BIT 0x00000040
+#define GL_FOG_BIT 0x00000080
+#define GL_DEPTH_BUFFER_BIT 0x00000100
+#define GL_ACCUM_BUFFER_BIT 0x00000200
+#define GL_STENCIL_BUFFER_BIT 0x00000400
+#define GL_VIEWPORT_BIT 0x00000800
+#define GL_TRANSFORM_BIT 0x00001000
+#define GL_ENABLE_BIT 0x00002000
+#define GL_COLOR_BUFFER_BIT 0x00004000
+#define GL_HINT_BIT 0x00008000
+#define GL_EVAL_BIT 0x00010000
+#define GL_LIST_BIT 0x00020000
+#define GL_TEXTURE_BIT 0x00040000
+#define GL_SCISSOR_BIT 0x00080000
+#define GL_ALL_ATTRIB_BITS 0xFFFFFFFF
/* ClearBufferMask */
/* GL_COLOR_BUFFER_BIT */
/* GL_DEPTH_BUFFER_BIT */
/* ClientAttribMask */
-#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001
-#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002
-#define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF
+#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001
+#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002
+#define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF
/* Boolean */
-#define GL_FALSE 0
-#define GL_TRUE 1
+#define GL_FALSE 0
+#define GL_TRUE 1
/* BeginMode */
-#define GL_POINTS 0x0000
-#define GL_LINES 0x0001
-#define GL_LINE_LOOP 0x0002
-#define GL_LINE_STRIP 0x0003
-#define GL_TRIANGLES 0x0004
-#define GL_TRIANGLE_STRIP 0x0005
-#define GL_TRIANGLE_FAN 0x0006
-#define GL_QUADS 0x0007
-#define GL_QUAD_STRIP 0x0008
-#define GL_POLYGON 0x0009
+#define GL_POINTS 0x0000
+#define GL_LINES 0x0001
+#define GL_LINE_LOOP 0x0002
+#define GL_LINE_STRIP 0x0003
+#define GL_TRIANGLES 0x0004
+#define GL_TRIANGLE_STRIP 0x0005
+#define GL_TRIANGLE_FAN 0x0006
+#define GL_QUADS 0x0007
+#define GL_QUAD_STRIP 0x0008
+#define GL_POLYGON 0x0009
/* AccumOp */
-#define GL_ACCUM 0x0100
-#define GL_LOAD 0x0101
-#define GL_RETURN 0x0102
-#define GL_MULT 0x0103
-#define GL_ADD 0x0104
+#define GL_ACCUM 0x0100
+#define GL_LOAD 0x0101
+#define GL_RETURN 0x0102
+#define GL_MULT 0x0103
+#define GL_ADD 0x0104
/* AlphaFunction */
-#define GL_NEVER 0x0200
-#define GL_LESS 0x0201
-#define GL_EQUAL 0x0202
-#define GL_LEQUAL 0x0203
-#define GL_GREATER 0x0204
-#define GL_NOTEQUAL 0x0205
-#define GL_GEQUAL 0x0206
-#define GL_ALWAYS 0x0207
+#define GL_NEVER 0x0200
+#define GL_LESS 0x0201
+#define GL_EQUAL 0x0202
+#define GL_LEQUAL 0x0203
+#define GL_GREATER 0x0204
+#define GL_NOTEQUAL 0x0205
+#define GL_GEQUAL 0x0206
+#define GL_ALWAYS 0x0207
/* BlendingFactorDest */
-#define GL_ZERO 0
-#define GL_ONE 1
-#define GL_SRC_COLOR 0x0300
-#define GL_ONE_MINUS_SRC_COLOR 0x0301
-#define GL_SRC_ALPHA 0x0302
-#define GL_ONE_MINUS_SRC_ALPHA 0x0303
-#define GL_DST_ALPHA 0x0304
-#define GL_ONE_MINUS_DST_ALPHA 0x0305
+#define GL_ZERO 0
+#define GL_ONE 1
+#define GL_SRC_COLOR 0x0300
+#define GL_ONE_MINUS_SRC_COLOR 0x0301
+#define GL_SRC_ALPHA 0x0302
+#define GL_ONE_MINUS_SRC_ALPHA 0x0303
+#define GL_DST_ALPHA 0x0304
+#define GL_ONE_MINUS_DST_ALPHA 0x0305
/* BlendingFactorSrc */
/* GL_ZERO */
/* GL_ONE */
-#define GL_DST_COLOR 0x0306
-#define GL_ONE_MINUS_DST_COLOR 0x0307
-#define GL_SRC_ALPHA_SATURATE 0x0308
+#define GL_DST_COLOR 0x0306
+#define GL_ONE_MINUS_DST_COLOR 0x0307
+#define GL_SRC_ALPHA_SATURATE 0x0308
/* GL_SRC_ALPHA */
/* GL_ONE_MINUS_SRC_ALPHA */
/* GL_DST_ALPHA */
/* GL_ALWAYS */
/* DrawBufferMode */
-#define GL_NONE 0
-#define GL_FRONT_LEFT 0x0400
-#define GL_FRONT_RIGHT 0x0401
-#define GL_BACK_LEFT 0x0402
-#define GL_BACK_RIGHT 0x0403
-#define GL_FRONT 0x0404
-#define GL_BACK 0x0405
-#define GL_LEFT 0x0406
-#define GL_RIGHT 0x0407
-#define GL_FRONT_AND_BACK 0x0408
-#define GL_AUX0 0x0409
-#define GL_AUX1 0x040A
-#define GL_AUX2 0x040B
-#define GL_AUX3 0x040C
-#define GL_AUX4 0x040D
-#define GL_AUX5 0x040E
-#define GL_AUX6 0x040F
-#define GL_AUX7 0x0410
+#define GL_NONE 0
+#define GL_FRONT_LEFT 0x0400
+#define GL_FRONT_RIGHT 0x0401
+#define GL_BACK_LEFT 0x0402
+#define GL_BACK_RIGHT 0x0403
+#define GL_FRONT 0x0404
+#define GL_BACK 0x0405
+#define GL_LEFT 0x0406
+#define GL_RIGHT 0x0407
+#define GL_FRONT_AND_BACK 0x0408
+#define GL_AUX0 0x0409
+#define GL_AUX1 0x040A
+#define GL_AUX2 0x040B
+#define GL_AUX3 0x040C
/* EnableCap */
/* GL_FOG */
/* GL_EDGE_FLAG_ARRAY */
/* ErrorCode */
-#define GL_NO_ERROR 0
-#define GL_INVALID_ENUM 0x0500
-#define GL_INVALID_VALUE 0x0501
-#define GL_INVALID_OPERATION 0x0502
-#define GL_STACK_OVERFLOW 0x0503
-#define GL_STACK_UNDERFLOW 0x0504
-#define GL_OUT_OF_MEMORY 0x0505
-#define GL_TABLE_TOO_LARGE 0x8031
+#define GL_NO_ERROR 0
+#define GL_INVALID_ENUM 0x0500
+#define GL_INVALID_VALUE 0x0501
+#define GL_INVALID_OPERATION 0x0502
+#define GL_STACK_OVERFLOW 0x0503
+#define GL_STACK_UNDERFLOW 0x0504
+#define GL_OUT_OF_MEMORY 0x0505
+#define GL_TABLE_TOO_LARGE 0x8031
/* FeedbackType */
-#define GL_2D 0x0600
-#define GL_3D 0x0601
-#define GL_3D_COLOR 0x0602
-#define GL_3D_COLOR_TEXTURE 0x0603
-#define GL_4D_COLOR_TEXTURE 0x0604
+#define GL_2D 0x0600
+#define GL_3D 0x0601
+#define GL_3D_COLOR 0x0602
+#define GL_3D_COLOR_TEXTURE 0x0603
+#define GL_4D_COLOR_TEXTURE 0x0604
/* FeedBackToken */
-#define GL_PASS_THROUGH_TOKEN 0x0700
-#define GL_POINT_TOKEN 0x0701
-#define GL_LINE_TOKEN 0x0702
-#define GL_POLYGON_TOKEN 0x0703
-#define GL_BITMAP_TOKEN 0x0704
-#define GL_DRAW_PIXEL_TOKEN 0x0705
-#define GL_COPY_PIXEL_TOKEN 0x0706
-#define GL_LINE_RESET_TOKEN 0x0707
+#define GL_PASS_THROUGH_TOKEN 0x0700
+#define GL_POINT_TOKEN 0x0701
+#define GL_LINE_TOKEN 0x0702
+#define GL_POLYGON_TOKEN 0x0703
+#define GL_BITMAP_TOKEN 0x0704
+#define GL_DRAW_PIXEL_TOKEN 0x0705
+#define GL_COPY_PIXEL_TOKEN 0x0706
+#define GL_LINE_RESET_TOKEN 0x0707
/* FogMode */
/* GL_LINEAR */
-#define GL_EXP 0x0800
-#define GL_EXP2 0x0801
+#define GL_EXP 0x0800
+#define GL_EXP2 0x0801
/* FogParameter */
/* GL_FOG_COLOR */
/* GL_FOG_START */
/* FrontFaceDirection */
-#define GL_CW 0x0900
-#define GL_CCW 0x0901
+#define GL_CW 0x0900
+#define GL_CCW 0x0901
/* GetMapQuery */
-#define GL_COEFF 0x0A00
-#define GL_ORDER 0x0A01
-#define GL_DOMAIN 0x0A02
+#define GL_COEFF 0x0A00
+#define GL_ORDER 0x0A01
+#define GL_DOMAIN 0x0A02
/* GetPixelMap */
-#define GL_PIXEL_MAP_I_TO_I 0x0C70
-#define GL_PIXEL_MAP_S_TO_S 0x0C71
-#define GL_PIXEL_MAP_I_TO_R 0x0C72
-#define GL_PIXEL_MAP_I_TO_G 0x0C73
-#define GL_PIXEL_MAP_I_TO_B 0x0C74
-#define GL_PIXEL_MAP_I_TO_A 0x0C75
-#define GL_PIXEL_MAP_R_TO_R 0x0C76
-#define GL_PIXEL_MAP_G_TO_G 0x0C77
-#define GL_PIXEL_MAP_B_TO_B 0x0C78
-#define GL_PIXEL_MAP_A_TO_A 0x0C79
+#define GL_PIXEL_MAP_I_TO_I 0x0C70
+#define GL_PIXEL_MAP_S_TO_S 0x0C71
+#define GL_PIXEL_MAP_I_TO_R 0x0C72
+#define GL_PIXEL_MAP_I_TO_G 0x0C73
+#define GL_PIXEL_MAP_I_TO_B 0x0C74
+#define GL_PIXEL_MAP_I_TO_A 0x0C75
+#define GL_PIXEL_MAP_R_TO_R 0x0C76
+#define GL_PIXEL_MAP_G_TO_G 0x0C77
+#define GL_PIXEL_MAP_B_TO_B 0x0C78
+#define GL_PIXEL_MAP_A_TO_A 0x0C79
/* GetPointervPName */
-#define GL_VERTEX_ARRAY_POINTER 0x808E
-#define GL_NORMAL_ARRAY_POINTER 0x808F
-#define GL_COLOR_ARRAY_POINTER 0x8090
-#define GL_INDEX_ARRAY_POINTER 0x8091
-#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
-#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093
+#define GL_VERTEX_ARRAY_POINTER 0x808E
+#define GL_NORMAL_ARRAY_POINTER 0x808F
+#define GL_COLOR_ARRAY_POINTER 0x8090
+#define GL_INDEX_ARRAY_POINTER 0x8091
+#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
+#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093
/* GetPName */
-#define GL_CURRENT_COLOR 0x0B00
-#define GL_CURRENT_INDEX 0x0B01
-#define GL_CURRENT_NORMAL 0x0B02
-#define GL_CURRENT_TEXTURE_COORDS 0x0B03
-#define GL_CURRENT_RASTER_COLOR 0x0B04
-#define GL_CURRENT_RASTER_INDEX 0x0B05
-#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06
-#define GL_CURRENT_RASTER_POSITION 0x0B07
-#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08
-#define GL_CURRENT_RASTER_DISTANCE 0x0B09
-#define GL_POINT_SMOOTH 0x0B10
-#define GL_POINT_SIZE 0x0B11
-#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
-#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13
-#define GL_POINT_SIZE_RANGE GL_SMOOTH_POINT_SIZE_RANGE
-#define GL_POINT_SIZE_GRANULARITY GL_SMOOTH_POINT_SIZE_GRANULARITY
-#define GL_LINE_SMOOTH 0x0B20
-#define GL_LINE_WIDTH 0x0B21
-#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
-#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
-#define GL_LINE_WIDTH_RANGE GL_SMOOTH_LINE_WIDTH_RANGE
-#define GL_LINE_WIDTH_GRANULARITY GL_SMOOTH_LINE_WIDTH_GRANULARITY
-#define GL_LINE_STIPPLE 0x0B24
-#define GL_LINE_STIPPLE_PATTERN 0x0B25
-#define GL_LINE_STIPPLE_REPEAT 0x0B26
-#define GL_LIST_MODE 0x0B30
-#define GL_MAX_LIST_NESTING 0x0B31
-#define GL_LIST_BASE 0x0B32
-#define GL_LIST_INDEX 0x0B33
-#define GL_POLYGON_MODE 0x0B40
-#define GL_POLYGON_SMOOTH 0x0B41
-#define GL_POLYGON_STIPPLE 0x0B42
-#define GL_EDGE_FLAG 0x0B43
-#define GL_CULL_FACE 0x0B44
-#define GL_CULL_FACE_MODE 0x0B45
-#define GL_FRONT_FACE 0x0B46
-#define GL_LIGHTING 0x0B50
-#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51
-#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52
-#define GL_LIGHT_MODEL_AMBIENT 0x0B53
-#define GL_SHADE_MODEL 0x0B54
-#define GL_COLOR_MATERIAL_FACE 0x0B55
-#define GL_COLOR_MATERIAL_PARAMETER 0x0B56
-#define GL_COLOR_MATERIAL 0x0B57
-#define GL_FOG 0x0B60
-#define GL_FOG_INDEX 0x0B61
-#define GL_FOG_DENSITY 0x0B62
-#define GL_FOG_START 0x0B63
-#define GL_FOG_END 0x0B64
-#define GL_FOG_MODE 0x0B65
-#define GL_FOG_COLOR 0x0B66
-#define GL_DEPTH_RANGE 0x0B70
-#define GL_DEPTH_TEST 0x0B71
-#define GL_DEPTH_WRITEMASK 0x0B72
-#define GL_DEPTH_CLEAR_VALUE 0x0B73
-#define GL_DEPTH_FUNC 0x0B74
-#define GL_ACCUM_CLEAR_VALUE 0x0B80
-#define GL_STENCIL_TEST 0x0B90
-#define GL_STENCIL_CLEAR_VALUE 0x0B91
-#define GL_STENCIL_FUNC 0x0B92
-#define GL_STENCIL_VALUE_MASK 0x0B93
-#define GL_STENCIL_FAIL 0x0B94
-#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
-#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
-#define GL_STENCIL_REF 0x0B97
-#define GL_STENCIL_WRITEMASK 0x0B98
-#define GL_MATRIX_MODE 0x0BA0
-#define GL_NORMALIZE 0x0BA1
-#define GL_VIEWPORT 0x0BA2
-#define GL_MODELVIEW_STACK_DEPTH 0x0BA3
-#define GL_PROJECTION_STACK_DEPTH 0x0BA4
-#define GL_TEXTURE_STACK_DEPTH 0x0BA5
-#define GL_MODELVIEW_MATRIX 0x0BA6
-#define GL_PROJECTION_MATRIX 0x0BA7
-#define GL_TEXTURE_MATRIX 0x0BA8
-#define GL_ATTRIB_STACK_DEPTH 0x0BB0
-#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1
-#define GL_ALPHA_TEST 0x0BC0
-#define GL_ALPHA_TEST_FUNC 0x0BC1
-#define GL_ALPHA_TEST_REF 0x0BC2
-#define GL_DITHER 0x0BD0
-#define GL_BLEND_DST 0x0BE0
-#define GL_BLEND_SRC 0x0BE1
-#define GL_BLEND 0x0BE2
-#define GL_LOGIC_OP_MODE 0x0BF0
-#define GL_INDEX_LOGIC_OP 0x0BF1
-#define GL_LOGIC_OP GL_INDEX_LOGIC_OP
-#define GL_COLOR_LOGIC_OP 0x0BF2
-#define GL_AUX_BUFFERS 0x0C00
-#define GL_DRAW_BUFFER 0x0C01
-#define GL_READ_BUFFER 0x0C02
-#define GL_SCISSOR_BOX 0x0C10
-#define GL_SCISSOR_TEST 0x0C11
-#define GL_INDEX_CLEAR_VALUE 0x0C20
-#define GL_INDEX_WRITEMASK 0x0C21
-#define GL_COLOR_CLEAR_VALUE 0x0C22
-#define GL_COLOR_WRITEMASK 0x0C23
-#define GL_INDEX_MODE 0x0C30
-#define GL_RGBA_MODE 0x0C31
-#define GL_DOUBLEBUFFER 0x0C32
-#define GL_STEREO 0x0C33
-#define GL_RENDER_MODE 0x0C40
-#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
-#define GL_POINT_SMOOTH_HINT 0x0C51
-#define GL_LINE_SMOOTH_HINT 0x0C52
-#define GL_POLYGON_SMOOTH_HINT 0x0C53
-#define GL_FOG_HINT 0x0C54
-#define GL_TEXTURE_GEN_S 0x0C60
-#define GL_TEXTURE_GEN_T 0x0C61
-#define GL_TEXTURE_GEN_R 0x0C62
-#define GL_TEXTURE_GEN_Q 0x0C63
-#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0
-#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1
-#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2
-#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3
-#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4
-#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5
-#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6
-#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7
-#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8
-#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9
-#define GL_UNPACK_SWAP_BYTES 0x0CF0
-#define GL_UNPACK_LSB_FIRST 0x0CF1
-#define GL_UNPACK_ROW_LENGTH 0x0CF2
-#define GL_UNPACK_SKIP_ROWS 0x0CF3
-#define GL_UNPACK_SKIP_PIXELS 0x0CF4
-#define GL_UNPACK_ALIGNMENT 0x0CF5
-#define GL_PACK_SWAP_BYTES 0x0D00
-#define GL_PACK_LSB_FIRST 0x0D01
-#define GL_PACK_ROW_LENGTH 0x0D02
-#define GL_PACK_SKIP_ROWS 0x0D03
-#define GL_PACK_SKIP_PIXELS 0x0D04
-#define GL_PACK_ALIGNMENT 0x0D05
-#define GL_MAP_COLOR 0x0D10
-#define GL_MAP_STENCIL 0x0D11
-#define GL_INDEX_SHIFT 0x0D12
-#define GL_INDEX_OFFSET 0x0D13
-#define GL_RED_SCALE 0x0D14
-#define GL_RED_BIAS 0x0D15
-#define GL_ZOOM_X 0x0D16
-#define GL_ZOOM_Y 0x0D17
-#define GL_GREEN_SCALE 0x0D18
-#define GL_GREEN_BIAS 0x0D19
-#define GL_BLUE_SCALE 0x0D1A
-#define GL_BLUE_BIAS 0x0D1B
-#define GL_ALPHA_SCALE 0x0D1C
-#define GL_ALPHA_BIAS 0x0D1D
-#define GL_DEPTH_SCALE 0x0D1E
-#define GL_DEPTH_BIAS 0x0D1F
-#define GL_MAX_EVAL_ORDER 0x0D30
-#define GL_MAX_LIGHTS 0x0D31
-#define GL_MAX_CLIP_PLANES 0x0D32
-#define GL_MAX_TEXTURE_SIZE 0x0D33
-#define GL_MAX_PIXEL_MAP_TABLE 0x0D34
-#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35
-#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
-#define GL_MAX_NAME_STACK_DEPTH 0x0D37
-#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
-#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
-#define GL_MAX_VIEWPORT_DIMS 0x0D3A
-#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B
-#define GL_SUBPIXEL_BITS 0x0D50
-#define GL_INDEX_BITS 0x0D51
-#define GL_RED_BITS 0x0D52
-#define GL_GREEN_BITS 0x0D53
-#define GL_BLUE_BITS 0x0D54
-#define GL_ALPHA_BITS 0x0D55
-#define GL_DEPTH_BITS 0x0D56
-#define GL_STENCIL_BITS 0x0D57
-#define GL_ACCUM_RED_BITS 0x0D58
-#define GL_ACCUM_GREEN_BITS 0x0D59
-#define GL_ACCUM_BLUE_BITS 0x0D5A
-#define GL_ACCUM_ALPHA_BITS 0x0D5B
-#define GL_NAME_STACK_DEPTH 0x0D70
-#define GL_AUTO_NORMAL 0x0D80
-#define GL_MAP1_COLOR_4 0x0D90
-#define GL_MAP1_INDEX 0x0D91
-#define GL_MAP1_NORMAL 0x0D92
-#define GL_MAP1_TEXTURE_COORD_1 0x0D93
-#define GL_MAP1_TEXTURE_COORD_2 0x0D94
-#define GL_MAP1_TEXTURE_COORD_3 0x0D95
-#define GL_MAP1_TEXTURE_COORD_4 0x0D96
-#define GL_MAP1_VERTEX_3 0x0D97
-#define GL_MAP1_VERTEX_4 0x0D98
-#define GL_MAP2_COLOR_4 0x0DB0
-#define GL_MAP2_INDEX 0x0DB1
-#define GL_MAP2_NORMAL 0x0DB2
-#define GL_MAP2_TEXTURE_COORD_1 0x0DB3
-#define GL_MAP2_TEXTURE_COORD_2 0x0DB4
-#define GL_MAP2_TEXTURE_COORD_3 0x0DB5
-#define GL_MAP2_TEXTURE_COORD_4 0x0DB6
-#define GL_MAP2_VERTEX_3 0x0DB7
-#define GL_MAP2_VERTEX_4 0x0DB8
-#define GL_MAP1_GRID_DOMAIN 0x0DD0
-#define GL_MAP1_GRID_SEGMENTS 0x0DD1
-#define GL_MAP2_GRID_DOMAIN 0x0DD2
-#define GL_MAP2_GRID_SEGMENTS 0x0DD3
-#define GL_TEXTURE_1D 0x0DE0
-#define GL_TEXTURE_2D 0x0DE1
-#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0
-#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1
-#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2
-#define GL_SELECTION_BUFFER_POINTER 0x0DF3
-#define GL_SELECTION_BUFFER_SIZE 0x0DF4
-#define GL_POLYGON_OFFSET_UNITS 0x2A00
-#define GL_POLYGON_OFFSET_POINT 0x2A01
-#define GL_POLYGON_OFFSET_LINE 0x2A02
-#define GL_POLYGON_OFFSET_FILL 0x8037
-#define GL_POLYGON_OFFSET_FACTOR 0x8038
-#define GL_TEXTURE_BINDING_1D 0x8068
-#define GL_TEXTURE_BINDING_2D 0x8069
-#define GL_TEXTURE_BINDING_3D 0x806A
-#define GL_VERTEX_ARRAY 0x8074
-#define GL_NORMAL_ARRAY 0x8075
-#define GL_COLOR_ARRAY 0x8076
-#define GL_INDEX_ARRAY 0x8077
-#define GL_TEXTURE_COORD_ARRAY 0x8078
-#define GL_EDGE_FLAG_ARRAY 0x8079
-#define GL_VERTEX_ARRAY_SIZE 0x807A
-#define GL_VERTEX_ARRAY_TYPE 0x807B
-#define GL_VERTEX_ARRAY_STRIDE 0x807C
-#define GL_NORMAL_ARRAY_TYPE 0x807E
-#define GL_NORMAL_ARRAY_STRIDE 0x807F
-#define GL_COLOR_ARRAY_SIZE 0x8081
-#define GL_COLOR_ARRAY_TYPE 0x8082
-#define GL_COLOR_ARRAY_STRIDE 0x8083
-#define GL_INDEX_ARRAY_TYPE 0x8085
-#define GL_INDEX_ARRAY_STRIDE 0x8086
-#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088
-#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
-#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A
-#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C
+#define GL_CURRENT_COLOR 0x0B00
+#define GL_CURRENT_INDEX 0x0B01
+#define GL_CURRENT_NORMAL 0x0B02
+#define GL_CURRENT_TEXTURE_COORDS 0x0B03
+#define GL_CURRENT_RASTER_COLOR 0x0B04
+#define GL_CURRENT_RASTER_INDEX 0x0B05
+#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06
+#define GL_CURRENT_RASTER_POSITION 0x0B07
+#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08
+#define GL_CURRENT_RASTER_DISTANCE 0x0B09
+#define GL_POINT_SMOOTH 0x0B10
+#define GL_POINT_SIZE 0x0B11
+#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
+#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13
+#define GL_POINT_SIZE_RANGE GL_SMOOTH_POINT_SIZE_RANGE
+#define GL_POINT_SIZE_GRANULARITY GL_SMOOTH_POINT_SIZE_GRANULARITY
+#define GL_LINE_SMOOTH 0x0B20
+#define GL_LINE_WIDTH 0x0B21
+#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
+#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
+#define GL_LINE_WIDTH_RANGE GL_SMOOTH_LINE_WIDTH_RANGE
+#define GL_LINE_WIDTH_GRANULARITY GL_SMOOTH_LINE_WIDTH_GRANULARITY
+#define GL_LINE_STIPPLE 0x0B24
+#define GL_LINE_STIPPLE_PATTERN 0x0B25
+#define GL_LINE_STIPPLE_REPEAT 0x0B26
+#define GL_LIST_MODE 0x0B30
+#define GL_MAX_LIST_NESTING 0x0B31
+#define GL_LIST_BASE 0x0B32
+#define GL_LIST_INDEX 0x0B33
+#define GL_POLYGON_MODE 0x0B40
+#define GL_POLYGON_SMOOTH 0x0B41
+#define GL_POLYGON_STIPPLE 0x0B42
+#define GL_EDGE_FLAG 0x0B43
+#define GL_CULL_FACE 0x0B44
+#define GL_CULL_FACE_MODE 0x0B45
+#define GL_FRONT_FACE 0x0B46
+#define GL_LIGHTING 0x0B50
+#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51
+#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52
+#define GL_LIGHT_MODEL_AMBIENT 0x0B53
+#define GL_SHADE_MODEL 0x0B54
+#define GL_COLOR_MATERIAL_FACE 0x0B55
+#define GL_COLOR_MATERIAL_PARAMETER 0x0B56
+#define GL_COLOR_MATERIAL 0x0B57
+#define GL_FOG 0x0B60
+#define GL_FOG_INDEX 0x0B61
+#define GL_FOG_DENSITY 0x0B62
+#define GL_FOG_START 0x0B63
+#define GL_FOG_END 0x0B64
+#define GL_FOG_MODE 0x0B65
+#define GL_FOG_COLOR 0x0B66
+#define GL_DEPTH_RANGE 0x0B70
+#define GL_DEPTH_TEST 0x0B71
+#define GL_DEPTH_WRITEMASK 0x0B72
+#define GL_DEPTH_CLEAR_VALUE 0x0B73
+#define GL_DEPTH_FUNC 0x0B74
+#define GL_ACCUM_CLEAR_VALUE 0x0B80
+#define GL_STENCIL_TEST 0x0B90
+#define GL_STENCIL_CLEAR_VALUE 0x0B91
+#define GL_STENCIL_FUNC 0x0B92
+#define GL_STENCIL_VALUE_MASK 0x0B93
+#define GL_STENCIL_FAIL 0x0B94
+#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
+#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
+#define GL_STENCIL_REF 0x0B97
+#define GL_STENCIL_WRITEMASK 0x0B98
+#define GL_MATRIX_MODE 0x0BA0
+#define GL_NORMALIZE 0x0BA1
+#define GL_VIEWPORT 0x0BA2
+#define GL_MODELVIEW_STACK_DEPTH 0x0BA3
+#define GL_PROJECTION_STACK_DEPTH 0x0BA4
+#define GL_TEXTURE_STACK_DEPTH 0x0BA5
+#define GL_MODELVIEW_MATRIX 0x0BA6
+#define GL_PROJECTION_MATRIX 0x0BA7
+#define GL_TEXTURE_MATRIX 0x0BA8
+#define GL_ATTRIB_STACK_DEPTH 0x0BB0
+#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1
+#define GL_ALPHA_TEST 0x0BC0
+#define GL_ALPHA_TEST_FUNC 0x0BC1
+#define GL_ALPHA_TEST_REF 0x0BC2
+#define GL_DITHER 0x0BD0
+#define GL_BLEND_DST 0x0BE0
+#define GL_BLEND_SRC 0x0BE1
+#define GL_BLEND 0x0BE2
+#define GL_LOGIC_OP_MODE 0x0BF0
+#define GL_INDEX_LOGIC_OP 0x0BF1
+#define GL_LOGIC_OP GL_INDEX_LOGIC_OP
+#define GL_COLOR_LOGIC_OP 0x0BF2
+#define GL_AUX_BUFFERS 0x0C00
+#define GL_DRAW_BUFFER 0x0C01
+#define GL_READ_BUFFER 0x0C02
+#define GL_SCISSOR_BOX 0x0C10
+#define GL_SCISSOR_TEST 0x0C11
+#define GL_INDEX_CLEAR_VALUE 0x0C20
+#define GL_INDEX_WRITEMASK 0x0C21
+#define GL_COLOR_CLEAR_VALUE 0x0C22
+#define GL_COLOR_WRITEMASK 0x0C23
+#define GL_INDEX_MODE 0x0C30
+#define GL_RGBA_MODE 0x0C31
+#define GL_DOUBLEBUFFER 0x0C32
+#define GL_STEREO 0x0C33
+#define GL_RENDER_MODE 0x0C40
+#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
+#define GL_POINT_SMOOTH_HINT 0x0C51
+#define GL_LINE_SMOOTH_HINT 0x0C52
+#define GL_POLYGON_SMOOTH_HINT 0x0C53
+#define GL_FOG_HINT 0x0C54
+#define GL_TEXTURE_GEN_S 0x0C60
+#define GL_TEXTURE_GEN_T 0x0C61
+#define GL_TEXTURE_GEN_R 0x0C62
+#define GL_TEXTURE_GEN_Q 0x0C63
+#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0
+#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1
+#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2
+#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3
+#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4
+#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5
+#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6
+#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7
+#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8
+#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9
+#define GL_UNPACK_SWAP_BYTES 0x0CF0
+#define GL_UNPACK_LSB_FIRST 0x0CF1
+#define GL_UNPACK_ROW_LENGTH 0x0CF2
+#define GL_UNPACK_SKIP_ROWS 0x0CF3
+#define GL_UNPACK_SKIP_PIXELS 0x0CF4
+#define GL_UNPACK_ALIGNMENT 0x0CF5
+#define GL_PACK_SWAP_BYTES 0x0D00
+#define GL_PACK_LSB_FIRST 0x0D01
+#define GL_PACK_ROW_LENGTH 0x0D02
+#define GL_PACK_SKIP_ROWS 0x0D03
+#define GL_PACK_SKIP_PIXELS 0x0D04
+#define GL_PACK_ALIGNMENT 0x0D05
+#define GL_MAP_COLOR 0x0D10
+#define GL_MAP_STENCIL 0x0D11
+#define GL_INDEX_SHIFT 0x0D12
+#define GL_INDEX_OFFSET 0x0D13
+#define GL_RED_SCALE 0x0D14
+#define GL_RED_BIAS 0x0D15
+#define GL_ZOOM_X 0x0D16
+#define GL_ZOOM_Y 0x0D17
+#define GL_GREEN_SCALE 0x0D18
+#define GL_GREEN_BIAS 0x0D19
+#define GL_BLUE_SCALE 0x0D1A
+#define GL_BLUE_BIAS 0x0D1B
+#define GL_ALPHA_SCALE 0x0D1C
+#define GL_ALPHA_BIAS 0x0D1D
+#define GL_DEPTH_SCALE 0x0D1E
+#define GL_DEPTH_BIAS 0x0D1F
+#define GL_MAX_EVAL_ORDER 0x0D30
+#define GL_MAX_LIGHTS 0x0D31
+#define GL_MAX_CLIP_PLANES 0x0D32
+#define GL_MAX_TEXTURE_SIZE 0x0D33
+#define GL_MAX_PIXEL_MAP_TABLE 0x0D34
+#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35
+#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
+#define GL_MAX_NAME_STACK_DEPTH 0x0D37
+#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
+#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
+#define GL_MAX_VIEWPORT_DIMS 0x0D3A
+#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B
+#define GL_SUBPIXEL_BITS 0x0D50
+#define GL_INDEX_BITS 0x0D51
+#define GL_RED_BITS 0x0D52
+#define GL_GREEN_BITS 0x0D53
+#define GL_BLUE_BITS 0x0D54
+#define GL_ALPHA_BITS 0x0D55
+#define GL_DEPTH_BITS 0x0D56
+#define GL_STENCIL_BITS 0x0D57
+#define GL_ACCUM_RED_BITS 0x0D58
+#define GL_ACCUM_GREEN_BITS 0x0D59
+#define GL_ACCUM_BLUE_BITS 0x0D5A
+#define GL_ACCUM_ALPHA_BITS 0x0D5B
+#define GL_NAME_STACK_DEPTH 0x0D70
+#define GL_AUTO_NORMAL 0x0D80
+#define GL_MAP1_COLOR_4 0x0D90
+#define GL_MAP1_INDEX 0x0D91
+#define GL_MAP1_NORMAL 0x0D92
+#define GL_MAP1_TEXTURE_COORD_1 0x0D93
+#define GL_MAP1_TEXTURE_COORD_2 0x0D94
+#define GL_MAP1_TEXTURE_COORD_3 0x0D95
+#define GL_MAP1_TEXTURE_COORD_4 0x0D96
+#define GL_MAP1_VERTEX_3 0x0D97
+#define GL_MAP1_VERTEX_4 0x0D98
+#define GL_MAP2_COLOR_4 0x0DB0
+#define GL_MAP2_INDEX 0x0DB1
+#define GL_MAP2_NORMAL 0x0DB2
+#define GL_MAP2_TEXTURE_COORD_1 0x0DB3
+#define GL_MAP2_TEXTURE_COORD_2 0x0DB4
+#define GL_MAP2_TEXTURE_COORD_3 0x0DB5
+#define GL_MAP2_TEXTURE_COORD_4 0x0DB6
+#define GL_MAP2_VERTEX_3 0x0DB7
+#define GL_MAP2_VERTEX_4 0x0DB8
+#define GL_MAP1_GRID_DOMAIN 0x0DD0
+#define GL_MAP1_GRID_SEGMENTS 0x0DD1
+#define GL_MAP2_GRID_DOMAIN 0x0DD2
+#define GL_MAP2_GRID_SEGMENTS 0x0DD3
+#define GL_TEXTURE_1D 0x0DE0
+#define GL_TEXTURE_2D 0x0DE1
+#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0
+#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1
+#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2
+#define GL_SELECTION_BUFFER_POINTER 0x0DF3
+#define GL_SELECTION_BUFFER_SIZE 0x0DF4
+#define GL_POLYGON_OFFSET_UNITS 0x2A00
+#define GL_POLYGON_OFFSET_POINT 0x2A01
+#define GL_POLYGON_OFFSET_LINE 0x2A02
+#define GL_POLYGON_OFFSET_FILL 0x8037
+#define GL_POLYGON_OFFSET_FACTOR 0x8038
+#define GL_TEXTURE_BINDING_1D 0x8068
+#define GL_TEXTURE_BINDING_2D 0x8069
+#define GL_TEXTURE_BINDING_3D 0x806A
+#define GL_VERTEX_ARRAY 0x8074
+#define GL_NORMAL_ARRAY 0x8075
+#define GL_COLOR_ARRAY 0x8076
+#define GL_INDEX_ARRAY 0x8077
+#define GL_TEXTURE_COORD_ARRAY 0x8078
+#define GL_EDGE_FLAG_ARRAY 0x8079
+#define GL_VERTEX_ARRAY_SIZE 0x807A
+#define GL_VERTEX_ARRAY_TYPE 0x807B
+#define GL_VERTEX_ARRAY_STRIDE 0x807C
+#define GL_NORMAL_ARRAY_TYPE 0x807E
+#define GL_NORMAL_ARRAY_STRIDE 0x807F
+#define GL_COLOR_ARRAY_SIZE 0x8081
+#define GL_COLOR_ARRAY_TYPE 0x8082
+#define GL_COLOR_ARRAY_STRIDE 0x8083
+#define GL_INDEX_ARRAY_TYPE 0x8085
+#define GL_INDEX_ARRAY_STRIDE 0x8086
+#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088
+#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
+#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A
+#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C
/* GL_VERTEX_ARRAY_COUNT_EXT */
/* GL_NORMAL_ARRAY_COUNT_EXT */
/* GL_COLOR_ARRAY_COUNT_EXT */
/* GL_TEXTURE_MIN_FILTER */
/* GL_TEXTURE_WRAP_S */
/* GL_TEXTURE_WRAP_T */
-#define GL_TEXTURE_WIDTH 0x1000
-#define GL_TEXTURE_HEIGHT 0x1001
-#define GL_TEXTURE_INTERNAL_FORMAT 0x1003
-#define GL_TEXTURE_COMPONENTS GL_TEXTURE_INTERNAL_FORMAT
-#define GL_TEXTURE_BORDER_COLOR 0x1004
-#define GL_TEXTURE_BORDER 0x1005
-#define GL_TEXTURE_RED_SIZE 0x805C
-#define GL_TEXTURE_GREEN_SIZE 0x805D
-#define GL_TEXTURE_BLUE_SIZE 0x805E
-#define GL_TEXTURE_ALPHA_SIZE 0x805F
-#define GL_TEXTURE_LUMINANCE_SIZE 0x8060
-#define GL_TEXTURE_INTENSITY_SIZE 0x8061
-#define GL_TEXTURE_PRIORITY 0x8066
-#define GL_TEXTURE_RESIDENT 0x8067
+#define GL_TEXTURE_WIDTH 0x1000
+#define GL_TEXTURE_HEIGHT 0x1001
+#define GL_TEXTURE_INTERNAL_FORMAT 0x1003
+#define GL_TEXTURE_COMPONENTS GL_TEXTURE_INTERNAL_FORMAT
+#define GL_TEXTURE_BORDER_COLOR 0x1004
+#define GL_TEXTURE_BORDER 0x1005
+#define GL_TEXTURE_RED_SIZE 0x805C
+#define GL_TEXTURE_GREEN_SIZE 0x805D
+#define GL_TEXTURE_BLUE_SIZE 0x805E
+#define GL_TEXTURE_ALPHA_SIZE 0x805F
+#define GL_TEXTURE_LUMINANCE_SIZE 0x8060
+#define GL_TEXTURE_INTENSITY_SIZE 0x8061
+#define GL_TEXTURE_PRIORITY 0x8066
+#define GL_TEXTURE_RESIDENT 0x8067
/* HintMode */
-#define GL_DONT_CARE 0x1100
-#define GL_FASTEST 0x1101
-#define GL_NICEST 0x1102
+#define GL_DONT_CARE 0x1100
+#define GL_FASTEST 0x1101
+#define GL_NICEST 0x1102
/* HintTarget */
/* GL_PERSPECTIVE_CORRECTION_HINT */
/* GL_LIGHT_MODEL_TWO_SIDE */
/* LightParameter */
-#define GL_AMBIENT 0x1200
-#define GL_DIFFUSE 0x1201
-#define GL_SPECULAR 0x1202
-#define GL_POSITION 0x1203
-#define GL_SPOT_DIRECTION 0x1204
-#define GL_SPOT_EXPONENT 0x1205
-#define GL_SPOT_CUTOFF 0x1206
-#define GL_CONSTANT_ATTENUATION 0x1207
-#define GL_LINEAR_ATTENUATION 0x1208
-#define GL_QUADRATIC_ATTENUATION 0x1209
+#define GL_AMBIENT 0x1200
+#define GL_DIFFUSE 0x1201
+#define GL_SPECULAR 0x1202
+#define GL_POSITION 0x1203
+#define GL_SPOT_DIRECTION 0x1204
+#define GL_SPOT_EXPONENT 0x1205
+#define GL_SPOT_CUTOFF 0x1206
+#define GL_CONSTANT_ATTENUATION 0x1207
+#define GL_LINEAR_ATTENUATION 0x1208
+#define GL_QUADRATIC_ATTENUATION 0x1209
/* ListMode */
-#define GL_COMPILE 0x1300
-#define GL_COMPILE_AND_EXECUTE 0x1301
+#define GL_COMPILE 0x1300
+#define GL_COMPILE_AND_EXECUTE 0x1301
/* DataType */
-#define GL_BYTE 0x1400
-#define GL_UNSIGNED_BYTE 0x1401
-#define GL_SHORT 0x1402
-#define GL_UNSIGNED_SHORT 0x1403
-#define GL_INT 0x1404
-#define GL_UNSIGNED_INT 0x1405
-#define GL_FLOAT 0x1406
-#define GL_2_BYTES 0x1407
-#define GL_3_BYTES 0x1408
-#define GL_4_BYTES 0x1409
-#define GL_DOUBLE 0x140A
-#define GL_DOUBLE_EXT 0x140A
+#define GL_BYTE 0x1400
+#define GL_UNSIGNED_BYTE 0x1401
+#define GL_SHORT 0x1402
+#define GL_UNSIGNED_SHORT 0x1403
+#define GL_INT 0x1404
+#define GL_UNSIGNED_INT 0x1405
+#define GL_FLOAT 0x1406
+#define GL_2_BYTES 0x1407
+#define GL_3_BYTES 0x1408
+#define GL_4_BYTES 0x1409
+#define GL_DOUBLE 0x140A
+#define GL_DOUBLE_EXT 0x140A
/* ListNameType */
/* GL_BYTE */
/* GL_4_BYTES */
/* LogicOp */
-#define GL_CLEAR 0x1500
-#define GL_AND 0x1501
-#define GL_AND_REVERSE 0x1502
-#define GL_COPY 0x1503
-#define GL_AND_INVERTED 0x1504
-#define GL_NOOP 0x1505
-#define GL_XOR 0x1506
-#define GL_OR 0x1507
-#define GL_NOR 0x1508
-#define GL_EQUIV 0x1509
-#define GL_INVERT 0x150A
-#define GL_OR_REVERSE 0x150B
-#define GL_COPY_INVERTED 0x150C
-#define GL_OR_INVERTED 0x150D
-#define GL_NAND 0x150E
-#define GL_SET 0x150F
+#define GL_CLEAR 0x1500
+#define GL_AND 0x1501
+#define GL_AND_REVERSE 0x1502
+#define GL_COPY 0x1503
+#define GL_AND_INVERTED 0x1504
+#define GL_NOOP 0x1505
+#define GL_XOR 0x1506
+#define GL_OR 0x1507
+#define GL_NOR 0x1508
+#define GL_EQUIV 0x1509
+#define GL_INVERT 0x150A
+#define GL_OR_REVERSE 0x150B
+#define GL_COPY_INVERTED 0x150C
+#define GL_OR_INVERTED 0x150D
+#define GL_NAND 0x150E
+#define GL_SET 0x150F
/* MapTarget */
/* GL_MAP1_COLOR_4 */
/* GL_FRONT_AND_BACK */
/* MaterialParameter */
-#define GL_EMISSION 0x1600
-#define GL_SHININESS 0x1601
-#define GL_AMBIENT_AND_DIFFUSE 0x1602
-#define GL_COLOR_INDEXES 0x1603
+#define GL_EMISSION 0x1600
+#define GL_SHININESS 0x1601
+#define GL_AMBIENT_AND_DIFFUSE 0x1602
+#define GL_COLOR_INDEXES 0x1603
/* GL_AMBIENT */
/* GL_DIFFUSE */
/* GL_SPECULAR */
/* MatrixMode */
-#define GL_MODELVIEW 0x1700
-#define GL_PROJECTION 0x1701
-#define GL_TEXTURE 0x1702
+#define GL_MODELVIEW 0x1700
+#define GL_PROJECTION 0x1701
+#define GL_TEXTURE 0x1702
/* MeshMode1 */
/* GL_POINT */
/* GL_DOUBLE */
/* PixelCopyType */
-#define GL_COLOR 0x1800
-#define GL_DEPTH 0x1801
-#define GL_STENCIL 0x1802
+#define GL_COLOR 0x1800
+#define GL_DEPTH 0x1801
+#define GL_STENCIL 0x1802
/* PixelFormat */
-#define GL_COLOR_INDEX 0x1900
-#define GL_STENCIL_INDEX 0x1901
-#define GL_DEPTH_COMPONENT 0x1902
-#define GL_RED 0x1903
-#define GL_GREEN 0x1904
-#define GL_BLUE 0x1905
-#define GL_ALPHA 0x1906
-#define GL_RGB 0x1907
-#define GL_RGBA 0x1908
-#define GL_LUMINANCE 0x1909
-#define GL_LUMINANCE_ALPHA 0x190A
+#define GL_COLOR_INDEX 0x1900
+#define GL_STENCIL_INDEX 0x1901
+#define GL_DEPTH_COMPONENT 0x1902
+#define GL_RED 0x1903
+#define GL_GREEN 0x1904
+#define GL_BLUE 0x1905
+#define GL_ALPHA 0x1906
+#define GL_RGB 0x1907
+#define GL_RGBA 0x1908
+#define GL_LUMINANCE 0x1909
+#define GL_LUMINANCE_ALPHA 0x190A
/* GL_ABGR_EXT */
/* PixelMap */
/* GL_DEPTH_BIAS */
/* PixelType */
-#define GL_BITMAP 0x1A00
+#define GL_BITMAP 0x1A00
/* GL_BYTE */
/* GL_UNSIGNED_BYTE */
/* GL_SHORT */
/* GL_UNSIGNED_INT_10_10_10_2_EXT */
/* PolygonMode */
-#define GL_POINT 0x1B00
-#define GL_LINE 0x1B01
-#define GL_FILL 0x1B02
+#define GL_POINT 0x1B00
+#define GL_LINE 0x1B01
+#define GL_FILL 0x1B02
/* ReadBufferMode */
/* GL_FRONT_LEFT */
/* GL_AUX1 */
/* GL_AUX2 */
/* GL_AUX3 */
-/* GL_AUX4 */
-/* GL_AUX5 */
-/* GL_AUX6 */
-/* GL_AUX7 */
/* RenderingMode */
-#define GL_RENDER 0x1C00
-#define GL_FEEDBACK 0x1C01
-#define GL_SELECT 0x1C02
+#define GL_RENDER 0x1C00
+#define GL_FEEDBACK 0x1C01
+#define GL_SELECT 0x1C02
/* ShadingModel */
-#define GL_FLAT 0x1D00
-#define GL_SMOOTH 0x1D01
+#define GL_FLAT 0x1D00
+#define GL_SMOOTH 0x1D01
/* StencilFunction */
/* GL_NEVER */
/* StencilOp */
/* GL_ZERO */
-#define GL_KEEP 0x1E00
-#define GL_REPLACE 0x1E01
-#define GL_INCR 0x1E02
-#define GL_DECR 0x1E03
+#define GL_KEEP 0x1E00
+#define GL_REPLACE 0x1E01
+#define GL_INCR 0x1E02
+#define GL_DECR 0x1E03
/* GL_INVERT */
/* StringName */
-#define GL_VENDOR 0x1F00
-#define GL_RENDERER 0x1F01
-#define GL_VERSION 0x1F02
-#define GL_EXTENSIONS 0x1F03
+#define GL_VENDOR 0x1F00
+#define GL_RENDERER 0x1F01
+#define GL_VERSION 0x1F02
+#define GL_EXTENSIONS 0x1F03
/* TexCoordPointerType */
/* GL_SHORT */
/* GL_DOUBLE */
/* TextureCoordName */
-#define GL_S 0x2000
-#define GL_T 0x2001
-#define GL_R 0x2002
-#define GL_Q 0x2003
+#define GL_S 0x2000
+#define GL_T 0x2001
+#define GL_R 0x2002
+#define GL_Q 0x2003
/* TextureEnvMode */
-#define GL_MODULATE 0x2100
-#define GL_DECAL 0x2101
+#define GL_MODULATE 0x2100
+#define GL_DECAL 0x2101
/* GL_BLEND */
/* GL_REPLACE */
/* GL_ADD */
/* TextureEnvParameter */
-#define GL_TEXTURE_ENV_MODE 0x2200
-#define GL_TEXTURE_ENV_COLOR 0x2201
+#define GL_TEXTURE_ENV_MODE 0x2200
+#define GL_TEXTURE_ENV_COLOR 0x2201
/* TextureEnvTarget */
-#define GL_TEXTURE_ENV 0x2300
+#define GL_TEXTURE_ENV 0x2300
/* TextureGenMode */
-#define GL_EYE_LINEAR 0x2400
-#define GL_OBJECT_LINEAR 0x2401
-#define GL_SPHERE_MAP 0x2402
+#define GL_EYE_LINEAR 0x2400
+#define GL_OBJECT_LINEAR 0x2401
+#define GL_SPHERE_MAP 0x2402
/* TextureGenParameter */
-#define GL_TEXTURE_GEN_MODE 0x2500
-#define GL_OBJECT_PLANE 0x2501
-#define GL_EYE_PLANE 0x2502
+#define GL_TEXTURE_GEN_MODE 0x2500
+#define GL_OBJECT_PLANE 0x2501
+#define GL_EYE_PLANE 0x2502
/* TextureMagFilter */
-#define GL_NEAREST 0x2600
-#define GL_LINEAR 0x2601
+#define GL_NEAREST 0x2600
+#define GL_LINEAR 0x2601
/* TextureMinFilter */
/* GL_NEAREST */
/* GL_LINEAR */
-#define GL_NEAREST_MIPMAP_NEAREST 0x2700
-#define GL_LINEAR_MIPMAP_NEAREST 0x2701
-#define GL_NEAREST_MIPMAP_LINEAR 0x2702
-#define GL_LINEAR_MIPMAP_LINEAR 0x2703
+#define GL_NEAREST_MIPMAP_NEAREST 0x2700
+#define GL_LINEAR_MIPMAP_NEAREST 0x2701
+#define GL_NEAREST_MIPMAP_LINEAR 0x2702
+#define GL_LINEAR_MIPMAP_LINEAR 0x2703
/* TextureParameterName */
-#define GL_TEXTURE_MAG_FILTER 0x2800
-#define GL_TEXTURE_MIN_FILTER 0x2801
-#define GL_TEXTURE_WRAP_S 0x2802
-#define GL_TEXTURE_WRAP_T 0x2803
+#define GL_TEXTURE_MAG_FILTER 0x2800
+#define GL_TEXTURE_MIN_FILTER 0x2801
+#define GL_TEXTURE_WRAP_S 0x2802
+#define GL_TEXTURE_WRAP_T 0x2803
/* GL_TEXTURE_BORDER_COLOR */
/* GL_TEXTURE_PRIORITY */
/* TextureTarget */
/* GL_TEXTURE_1D */
/* GL_TEXTURE_2D */
-#define GL_PROXY_TEXTURE_1D 0x8063
-#define GL_PROXY_TEXTURE_2D 0x8064
+#define GL_PROXY_TEXTURE_1D 0x8063
+#define GL_PROXY_TEXTURE_2D 0x8064
/* TextureWrapMode */
-#define GL_CLAMP 0x2900
-#define GL_REPEAT 0x2901
+#define GL_CLAMP 0x2900
+#define GL_REPEAT 0x2901
/* PixelInternalFormat */
-#define GL_R3_G3_B2 0x2A10
-#define GL_ALPHA4 0x803B
-#define GL_ALPHA8 0x803C
-#define GL_ALPHA12 0x803D
-#define GL_ALPHA16 0x803E
-#define GL_LUMINANCE4 0x803F
-#define GL_LUMINANCE8 0x8040
-#define GL_LUMINANCE12 0x8041
-#define GL_LUMINANCE16 0x8042
-#define GL_LUMINANCE4_ALPHA4 0x8043
-#define GL_LUMINANCE6_ALPHA2 0x8044
-#define GL_LUMINANCE8_ALPHA8 0x8045
-#define GL_LUMINANCE12_ALPHA4 0x8046
-#define GL_LUMINANCE12_ALPHA12 0x8047
-#define GL_LUMINANCE16_ALPHA16 0x8048
-#define GL_INTENSITY 0x8049
-#define GL_INTENSITY4 0x804A
-#define GL_INTENSITY8 0x804B
-#define GL_INTENSITY12 0x804C
-#define GL_INTENSITY16 0x804D
-#define GL_RGB4 0x804F
-#define GL_RGB5 0x8050
-#define GL_RGB8 0x8051
-#define GL_RGB10 0x8052
-#define GL_RGB12 0x8053
-#define GL_RGB16 0x8054
-#define GL_RGBA2 0x8055
-#define GL_RGBA4 0x8056
-#define GL_RGB5_A1 0x8057
-#define GL_RGBA8 0x8058
-#define GL_RGB10_A2 0x8059
-#define GL_RGBA12 0x805A
-#define GL_RGBA16 0x805B
+#define GL_R3_G3_B2 0x2A10
+#define GL_ALPHA4 0x803B
+#define GL_ALPHA8 0x803C
+#define GL_ALPHA12 0x803D
+#define GL_ALPHA16 0x803E
+#define GL_LUMINANCE4 0x803F
+#define GL_LUMINANCE8 0x8040
+#define GL_LUMINANCE12 0x8041
+#define GL_LUMINANCE16 0x8042
+#define GL_LUMINANCE4_ALPHA4 0x8043
+#define GL_LUMINANCE6_ALPHA2 0x8044
+#define GL_LUMINANCE8_ALPHA8 0x8045
+#define GL_LUMINANCE12_ALPHA4 0x8046
+#define GL_LUMINANCE12_ALPHA12 0x8047
+#define GL_LUMINANCE16_ALPHA16 0x8048
+#define GL_INTENSITY 0x8049
+#define GL_INTENSITY4 0x804A
+#define GL_INTENSITY8 0x804B
+#define GL_INTENSITY12 0x804C
+#define GL_INTENSITY16 0x804D
+#define GL_RGB4 0x804F
+#define GL_RGB5 0x8050
+#define GL_RGB8 0x8051
+#define GL_RGB10 0x8052
+#define GL_RGB12 0x8053
+#define GL_RGB16 0x8054
+#define GL_RGBA2 0x8055
+#define GL_RGBA4 0x8056
+#define GL_RGB5_A1 0x8057
+#define GL_RGBA8 0x8058
+#define GL_RGB10_A2 0x8059
+#define GL_RGBA12 0x805A
+#define GL_RGBA16 0x805B
/* InterleavedArrayFormat */
-#define GL_V2F 0x2A20
-#define GL_V3F 0x2A21
-#define GL_C4UB_V2F 0x2A22
-#define GL_C4UB_V3F 0x2A23
-#define GL_C3F_V3F 0x2A24
-#define GL_N3F_V3F 0x2A25
-#define GL_C4F_N3F_V3F 0x2A26
-#define GL_T2F_V3F 0x2A27
-#define GL_T4F_V4F 0x2A28
-#define GL_T2F_C4UB_V3F 0x2A29
-#define GL_T2F_C3F_V3F 0x2A2A
-#define GL_T2F_N3F_V3F 0x2A2B
-#define GL_T2F_C4F_N3F_V3F 0x2A2C
-#define GL_T4F_C4F_N3F_V4F 0x2A2D
+#define GL_V2F 0x2A20
+#define GL_V3F 0x2A21
+#define GL_C4UB_V2F 0x2A22
+#define GL_C4UB_V3F 0x2A23
+#define GL_C3F_V3F 0x2A24
+#define GL_N3F_V3F 0x2A25
+#define GL_C4F_N3F_V3F 0x2A26
+#define GL_T2F_V3F 0x2A27
+#define GL_T4F_V4F 0x2A28
+#define GL_T2F_C4UB_V3F 0x2A29
+#define GL_T2F_C3F_V3F 0x2A2A
+#define GL_T2F_N3F_V3F 0x2A2B
+#define GL_T2F_C4F_N3F_V3F 0x2A2C
+#define GL_T4F_C4F_N3F_V4F 0x2A2D
/* VertexPointerType */
/* GL_SHORT */
/* GL_DOUBLE */
/* ClipPlaneName */
-#define GL_CLIP_PLANE0 0x3000
-#define GL_CLIP_PLANE1 0x3001
-#define GL_CLIP_PLANE2 0x3002
-#define GL_CLIP_PLANE3 0x3003
-#define GL_CLIP_PLANE4 0x3004
-#define GL_CLIP_PLANE5 0x3005
+#define GL_CLIP_PLANE0 0x3000
+#define GL_CLIP_PLANE1 0x3001
+#define GL_CLIP_PLANE2 0x3002
+#define GL_CLIP_PLANE3 0x3003
+#define GL_CLIP_PLANE4 0x3004
+#define GL_CLIP_PLANE5 0x3005
/* LightName */
-#define GL_LIGHT0 0x4000
-#define GL_LIGHT1 0x4001
-#define GL_LIGHT2 0x4002
-#define GL_LIGHT3 0x4003
-#define GL_LIGHT4 0x4004
-#define GL_LIGHT5 0x4005
-#define GL_LIGHT6 0x4006
-#define GL_LIGHT7 0x4007
+#define GL_LIGHT0 0x4000
+#define GL_LIGHT1 0x4001
+#define GL_LIGHT2 0x4002
+#define GL_LIGHT3 0x4003
+#define GL_LIGHT4 0x4004
+#define GL_LIGHT5 0x4005
+#define GL_LIGHT6 0x4006
+#define GL_LIGHT7 0x4007
/* EXT_abgr */
-#define GL_ABGR_EXT 0x8000
+#define GL_ABGR_EXT 0x8000
/* EXT_blend_subtract */
-#define GL_FUNC_SUBTRACT_EXT 0x800A
-#define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B
+#define GL_FUNC_SUBTRACT_EXT 0x800A
+#define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B
/* EXT_packed_pixels */
-#define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032
-#define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033
-#define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034
-#define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035
-#define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036
+#define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032
+#define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033
+#define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034
+#define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035
+#define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036
/* OpenGL12 */
-#define GL_PACK_SKIP_IMAGES 0x806B
-#define GL_PACK_IMAGE_HEIGHT 0x806C
-#define GL_UNPACK_SKIP_IMAGES 0x806D
-#define GL_UNPACK_IMAGE_HEIGHT 0x806E
-#define GL_TEXTURE_3D 0x806F
-#define GL_PROXY_TEXTURE_3D 0x8070
-#define GL_TEXTURE_DEPTH 0x8071
-#define GL_TEXTURE_WRAP_R 0x8072
-#define GL_MAX_3D_TEXTURE_SIZE 0x8073
-#define GL_BGR 0x80E0
-#define GL_BGRA 0x80E1
-#define GL_UNSIGNED_BYTE_3_3_2 0x8032
-#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
-#define GL_UNSIGNED_SHORT_5_6_5 0x8363
-#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
-#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
-#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
-#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
-#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
-#define GL_UNSIGNED_INT_8_8_8_8 0x8035
-#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
-#define GL_UNSIGNED_INT_10_10_10_2 0x8036
-#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
-#define GL_RESCALE_NORMAL 0x803A
-#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8
-#define GL_SINGLE_COLOR 0x81F9
-#define GL_SEPARATE_SPECULAR_COLOR 0x81FA
-#define GL_CLAMP_TO_EDGE 0x812F
-#define GL_TEXTURE_MIN_LOD 0x813A
-#define GL_TEXTURE_MAX_LOD 0x813B
-#define GL_TEXTURE_BASE_LEVEL 0x813C
-#define GL_TEXTURE_MAX_LEVEL 0x813D
-#define GL_MAX_ELEMENTS_VERTICES 0x80E8
-#define GL_MAX_ELEMENTS_INDICES 0x80E9
-#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
-#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
+#define GL_PACK_SKIP_IMAGES 0x806B
+#define GL_PACK_IMAGE_HEIGHT 0x806C
+#define GL_UNPACK_SKIP_IMAGES 0x806D
+#define GL_UNPACK_IMAGE_HEIGHT 0x806E
+#define GL_TEXTURE_3D 0x806F
+#define GL_PROXY_TEXTURE_3D 0x8070
+#define GL_TEXTURE_DEPTH 0x8071
+#define GL_TEXTURE_WRAP_R 0x8072
+#define GL_MAX_3D_TEXTURE_SIZE 0x8073
+#define GL_BGR 0x80E0
+#define GL_BGRA 0x80E1
+#define GL_UNSIGNED_BYTE_3_3_2 0x8032
+#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
+#define GL_UNSIGNED_SHORT_5_6_5 0x8363
+#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
+#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
+#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
+#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
+#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
+#define GL_UNSIGNED_INT_8_8_8_8 0x8035
+#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
+#define GL_UNSIGNED_INT_10_10_10_2 0x8036
+#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
+#define GL_RESCALE_NORMAL 0x803A
+#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8
+#define GL_SINGLE_COLOR 0x81F9
+#define GL_SEPARATE_SPECULAR_COLOR 0x81FA
+#define GL_CLAMP_TO_EDGE 0x812F
+#define GL_TEXTURE_MIN_LOD 0x813A
+#define GL_TEXTURE_MAX_LOD 0x813B
+#define GL_TEXTURE_BASE_LEVEL 0x813C
+#define GL_TEXTURE_MAX_LEVEL 0x813D
+#define GL_MAX_ELEMENTS_VERTICES 0x80E8
+#define GL_MAX_ELEMENTS_INDICES 0x80E9
+#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
+#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
/* OpenGL13 */
-#define GL_ACTIVE_TEXTURE 0x84E0
-#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1
-#define GL_MAX_TEXTURE_UNITS 0x84E2
-#define GL_TEXTURE0 0x84C0
-#define GL_TEXTURE1 0x84C1
-#define GL_TEXTURE2 0x84C2
-#define GL_TEXTURE3 0x84C3
-#define GL_TEXTURE4 0x84C4
-#define GL_TEXTURE5 0x84C5
-#define GL_TEXTURE6 0x84C6
-#define GL_TEXTURE7 0x84C7
-#define GL_TEXTURE8 0x84C8
-#define GL_TEXTURE9 0x84C9
-#define GL_TEXTURE10 0x84CA
-#define GL_TEXTURE11 0x84CB
-#define GL_TEXTURE12 0x84CC
-#define GL_TEXTURE13 0x84CD
-#define GL_TEXTURE14 0x84CE
-#define GL_TEXTURE15 0x84CF
-#define GL_TEXTURE16 0x84D0
-#define GL_TEXTURE17 0x84D1
-#define GL_TEXTURE18 0x84D2
-#define GL_TEXTURE19 0x84D3
-#define GL_TEXTURE20 0x84D4
-#define GL_TEXTURE21 0x84D5
-#define GL_TEXTURE22 0x84D6
-#define GL_TEXTURE23 0x84D7
-#define GL_TEXTURE24 0x84D8
-#define GL_TEXTURE25 0x84D9
-#define GL_TEXTURE26 0x84DA
-#define GL_TEXTURE27 0x84DB
-#define GL_TEXTURE28 0x84DC
-#define GL_TEXTURE29 0x84DD
-#define GL_TEXTURE30 0x84DE
-#define GL_TEXTURE31 0x84DF
-#define GL_NORMAL_MAP 0x8511
-#define GL_REFLECTION_MAP 0x8512
-#define GL_TEXTURE_CUBE_MAP 0x8513
-#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
-#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
-#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
-#define GL_COMBINE 0x8570
-#define GL_COMBINE_RGB 0x8571
-#define GL_COMBINE_ALPHA 0x8572
-#define GL_RGB_SCALE 0x8573
-#define GL_ADD_SIGNED 0x8574
-#define GL_INTERPOLATE 0x8575
-#define GL_CONSTANT 0x8576
-#define GL_PRIMARY_COLOR 0x8577
-#define GL_PREVIOUS 0x8578
-#define GL_SOURCE0_RGB 0x8580
-#define GL_SOURCE1_RGB 0x8581
-#define GL_SOURCE2_RGB 0x8582
-#define GL_SOURCE0_ALPHA 0x8588
-#define GL_SOURCE1_ALPHA 0x8589
-#define GL_SOURCE2_ALPHA 0x858A
-#define GL_OPERAND0_RGB 0x8590
-#define GL_OPERAND1_RGB 0x8591
-#define GL_OPERAND2_RGB 0x8592
-#define GL_OPERAND0_ALPHA 0x8598
-#define GL_OPERAND1_ALPHA 0x8599
-#define GL_OPERAND2_ALPHA 0x859A
-#define GL_SUBTRACT 0x84E7
-#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3
-#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4
-#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5
-#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6
-#define GL_COMPRESSED_ALPHA 0x84E9
-#define GL_COMPRESSED_LUMINANCE 0x84EA
-#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB
-#define GL_COMPRESSED_INTENSITY 0x84EC
-#define GL_COMPRESSED_RGB 0x84ED
-#define GL_COMPRESSED_RGBA 0x84EE
-#define GL_TEXTURE_COMPRESSION_HINT 0x84EF
-#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
-#define GL_TEXTURE_COMPRESSED 0x86A1
-#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
-#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
-#define GL_DOT3_RGB 0x86AE
-#define GL_DOT3_RGBA 0x86AF
-#define GL_CLAMP_TO_BORDER 0x812D
-#define GL_MULTISAMPLE 0x809D
-#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
-#define GL_SAMPLE_ALPHA_TO_ONE 0x809F
-#define GL_SAMPLE_COVERAGE 0x80A0
-#define GL_SAMPLE_BUFFERS 0x80A8
-#define GL_SAMPLES 0x80A9
-#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
-#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
-#define GL_MULTISAMPLE_BIT 0x20000000
-
-/* ATI_element_array */
-#define GL_ELEMENT_ARRAY_ATI 0x8768
+#define GL_ACTIVE_TEXTURE 0x84E0
+#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1
+#define GL_MAX_TEXTURE_UNITS 0x84E2
+#define GL_TEXTURE0 0x84C0
+#define GL_TEXTURE1 0x84C1
+#define GL_TEXTURE2 0x84C2
+#define GL_TEXTURE3 0x84C3
+#define GL_TEXTURE4 0x84C4
+#define GL_TEXTURE5 0x84C5
+#define GL_TEXTURE6 0x84C6
+#define GL_TEXTURE7 0x84C7
+#define GL_TEXTURE8 0x84C8
+#define GL_TEXTURE9 0x84C9
+#define GL_TEXTURE10 0x84CA
+#define GL_TEXTURE11 0x84CB
+#define GL_TEXTURE12 0x84CC
+#define GL_TEXTURE13 0x84CD
+#define GL_TEXTURE14 0x84CE
+#define GL_TEXTURE15 0x84CF
+#define GL_TEXTURE16 0x84D0
+#define GL_TEXTURE17 0x84D1
+#define GL_TEXTURE18 0x84D2
+#define GL_TEXTURE19 0x84D3
+#define GL_TEXTURE20 0x84D4
+#define GL_TEXTURE21 0x84D5
+#define GL_TEXTURE22 0x84D6
+#define GL_TEXTURE23 0x84D7
+#define GL_TEXTURE24 0x84D8
+#define GL_TEXTURE25 0x84D9
+#define GL_TEXTURE26 0x84DA
+#define GL_TEXTURE27 0x84DB
+#define GL_TEXTURE28 0x84DC
+#define GL_TEXTURE29 0x84DD
+#define GL_TEXTURE30 0x84DE
+#define GL_TEXTURE31 0x84DF
+#define GL_NORMAL_MAP 0x8511
+#define GL_REFLECTION_MAP 0x8512
+#define GL_TEXTURE_CUBE_MAP 0x8513
+#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
+#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
+#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
+#define GL_COMBINE 0x8570
+#define GL_COMBINE_RGB 0x8571
+#define GL_COMBINE_ALPHA 0x8572
+#define GL_RGB_SCALE 0x8573
+#define GL_ADD_SIGNED 0x8574
+#define GL_INTERPOLATE 0x8575
+#define GL_CONSTANT 0x8576
+#define GL_PRIMARY_COLOR 0x8577
+#define GL_PREVIOUS 0x8578
+#define GL_SOURCE0_RGB 0x8580
+#define GL_SOURCE1_RGB 0x8581
+#define GL_SOURCE2_RGB 0x8582
+#define GL_SOURCE0_ALPHA 0x8588
+#define GL_SOURCE1_ALPHA 0x8589
+#define GL_SOURCE2_ALPHA 0x858A
+#define GL_OPERAND0_RGB 0x8590
+#define GL_OPERAND1_RGB 0x8591
+#define GL_OPERAND2_RGB 0x8592
+#define GL_OPERAND0_ALPHA 0x8598
+#define GL_OPERAND1_ALPHA 0x8599
+#define GL_OPERAND2_ALPHA 0x859A
+#define GL_SUBTRACT 0x84E7
+#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3
+#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4
+#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5
+#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6
+#define GL_COMPRESSED_ALPHA 0x84E9
+#define GL_COMPRESSED_LUMINANCE 0x84EA
+#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB
+#define GL_COMPRESSED_INTENSITY 0x84EC
+#define GL_COMPRESSED_RGB 0x84ED
+#define GL_COMPRESSED_RGBA 0x84EE
+#define GL_TEXTURE_COMPRESSION_HINT 0x84EF
+#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
+#define GL_TEXTURE_COMPRESSED 0x86A1
+#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
+#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
+#define GL_DOT3_RGB 0x86AE
+#define GL_DOT3_RGBA 0x86AF
+#define GL_CLAMP_TO_BORDER 0x812D
+#define GL_MULTISAMPLE 0x809D
+#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
+#define GL_SAMPLE_ALPHA_TO_ONE 0x809F
+#define GL_SAMPLE_COVERAGE 0x80A0
+#define GL_SAMPLE_BUFFERS 0x80A8
+#define GL_SAMPLES 0x80A9
+#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
+#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
+#define GL_MULTISAMPLE_BIT 0x20000000
/* EXT_vertex_array */
-#define GL_VERTEX_ARRAY_EXT 0x8074
-#define GL_NORMAL_ARRAY_EXT 0x8075
-#define GL_COLOR_ARRAY_EXT 0x8076
-#define GL_INDEX_ARRAY_EXT 0x8077
-#define GL_TEXTURE_COORD_ARRAY_EXT 0x8078
-#define GL_EDGE_FLAG_ARRAY_EXT 0x8079
-#define GL_VERTEX_ARRAY_SIZE_EXT 0x807A
-#define GL_VERTEX_ARRAY_TYPE_EXT 0x807B
-#define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C
-#define GL_VERTEX_ARRAY_COUNT_EXT 0x807D
-#define GL_NORMAL_ARRAY_TYPE_EXT 0x807E
-#define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F
-#define GL_NORMAL_ARRAY_COUNT_EXT 0x8080
-#define GL_COLOR_ARRAY_SIZE_EXT 0x8081
-#define GL_COLOR_ARRAY_TYPE_EXT 0x8082
-#define GL_COLOR_ARRAY_STRIDE_EXT 0x8083
-#define GL_COLOR_ARRAY_COUNT_EXT 0x8084
-#define GL_INDEX_ARRAY_TYPE_EXT 0x8085
-#define GL_INDEX_ARRAY_STRIDE_EXT 0x8086
-#define GL_INDEX_ARRAY_COUNT_EXT 0x8087
-#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088
-#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089
-#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A
-#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B
-#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C
-#define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D
-#define GL_VERTEX_ARRAY_POINTER_EXT 0x808E
-#define GL_NORMAL_ARRAY_POINTER_EXT 0x808F
-#define GL_COLOR_ARRAY_POINTER_EXT 0x8090
-#define GL_INDEX_ARRAY_POINTER_EXT 0x8091
-#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092
-#define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093
+#define GL_VERTEX_ARRAY_EXT 0x8074
+#define GL_NORMAL_ARRAY_EXT 0x8075
+#define GL_COLOR_ARRAY_EXT 0x8076
+#define GL_INDEX_ARRAY_EXT 0x8077
+#define GL_TEXTURE_COORD_ARRAY_EXT 0x8078
+#define GL_EDGE_FLAG_ARRAY_EXT 0x8079
+#define GL_VERTEX_ARRAY_SIZE_EXT 0x807A
+#define GL_VERTEX_ARRAY_TYPE_EXT 0x807B
+#define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C
+#define GL_VERTEX_ARRAY_COUNT_EXT 0x807D
+#define GL_NORMAL_ARRAY_TYPE_EXT 0x807E
+#define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F
+#define GL_NORMAL_ARRAY_COUNT_EXT 0x8080
+#define GL_COLOR_ARRAY_SIZE_EXT 0x8081
+#define GL_COLOR_ARRAY_TYPE_EXT 0x8082
+#define GL_COLOR_ARRAY_STRIDE_EXT 0x8083
+#define GL_COLOR_ARRAY_COUNT_EXT 0x8084
+#define GL_INDEX_ARRAY_TYPE_EXT 0x8085
+#define GL_INDEX_ARRAY_STRIDE_EXT 0x8086
+#define GL_INDEX_ARRAY_COUNT_EXT 0x8087
+#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088
+#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089
+#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A
+#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B
+#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C
+#define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D
+#define GL_VERTEX_ARRAY_POINTER_EXT 0x808E
+#define GL_NORMAL_ARRAY_POINTER_EXT 0x808F
+#define GL_COLOR_ARRAY_POINTER_EXT 0x8090
+#define GL_INDEX_ARRAY_POINTER_EXT 0x8091
+#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092
+#define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093
/* SGIS_texture_lod */
-#define GL_TEXTURE_MIN_LOD_SGIS 0x813A
-#define GL_TEXTURE_MAX_LOD_SGIS 0x813B
-#define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C
-#define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D
+#define GL_TEXTURE_MIN_LOD_SGIS 0x813A
+#define GL_TEXTURE_MAX_LOD_SGIS 0x813B
+#define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C
+#define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D
+
+/* EXT_shared_texture_palette */
+#define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB
/* EXT_rescale_normal */
-#define GL_RESCALE_NORMAL_EXT 0x803A
+#define GL_RESCALE_NORMAL_EXT 0x803A
/* SGIX_shadow */
-#define GL_TEXTURE_COMPARE_SGIX 0x819A
-#define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B
-#define GL_TEXTURE_LEQUAL_R_SGIX 0x819C
-#define GL_TEXTURE_GEQUAL_R_SGIX 0x819D
+#define GL_TEXTURE_COMPARE_SGIX 0x819A
+#define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B
+#define GL_TEXTURE_LEQUAL_R_SGIX 0x819C
+#define GL_TEXTURE_GEQUAL_R_SGIX 0x819D
/* SGIX_depth_texture */
-#define GL_DEPTH_COMPONENT16_SGIX 0x81A5
-#define GL_DEPTH_COMPONENT24_SGIX 0x81A6
-#define GL_DEPTH_COMPONENT32_SGIX 0x81A7
+#define GL_DEPTH_COMPONENT16_SGIX 0x81A5
+#define GL_DEPTH_COMPONENT24_SGIX 0x81A6
+#define GL_DEPTH_COMPONENT32_SGIX 0x81A7
/* SGIS_generate_mipmap */
-#define GL_GENERATE_MIPMAP_SGIS 0x8191
-#define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192
+#define GL_GENERATE_MIPMAP_SGIS 0x8191
+#define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192
/* OpenGL14 */
-#define GL_POINT_SIZE_MIN 0x8126
-#define GL_POINT_SIZE_MAX 0x8127
-#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128
-#define GL_POINT_DISTANCE_ATTENUATION 0x8129
-#define GL_FOG_COORDINATE_SOURCE 0x8450
-#define GL_FOG_COORDINATE 0x8451
-#define GL_FRAGMENT_DEPTH 0x8452
-#define GL_CURRENT_FOG_COORDINATE 0x8453
-#define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454
-#define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455
-#define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456
-#define GL_FOG_COORDINATE_ARRAY 0x8457
-#define GL_COLOR_SUM 0x8458
-#define GL_CURRENT_SECONDARY_COLOR 0x8459
-#define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A
-#define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B
-#define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C
-#define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D
-#define GL_SECONDARY_COLOR_ARRAY 0x845E
-#define GL_INCR_WRAP 0x8507
-#define GL_DECR_WRAP 0x8508
-#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
-#define GL_TEXTURE_FILTER_CONTROL 0x8500
-#define GL_TEXTURE_LOD_BIAS 0x8501
-#define GL_GENERATE_MIPMAP 0x8191
-#define GL_GENERATE_MIPMAP_HINT 0x8192
-#define GL_CONSTANT_COLOR 0x8001
-#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
-#define GL_CONSTANT_ALPHA 0x8003
-#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
-#define GL_BLEND_COLOR 0x8005
-#define GL_BLEND_EQUATION 0x8009
-#define GL_FUNC_ADD 0x8006
-#define GL_MIN 0x8007
-#define GL_MAX 0x8008
-#define GL_FUNC_SUBTRACT 0x800A
-#define GL_FUNC_REVERSE_SUBTRACT 0x800B
-#define GL_BLEND_DST_RGB 0x80C8
-#define GL_BLEND_SRC_RGB 0x80C9
-#define GL_BLEND_DST_ALPHA 0x80CA
-#define GL_BLEND_SRC_ALPHA 0x80CB
-#define GL_MIRRORED_REPEAT 0x8370
-#define GL_DEPTH_COMPONENT16 0x81A5
-#define GL_DEPTH_COMPONENT24 0x81A6
-#define GL_DEPTH_COMPONENT32 0x81A7
-#define GL_TEXTURE_DEPTH_SIZE 0x884A
-#define GL_DEPTH_TEXTURE_MODE 0x884B
-#define GL_TEXTURE_COMPARE_MODE 0x884C
-#define GL_TEXTURE_COMPARE_FUNC 0x884D
-#define GL_COMPARE_R_TO_TEXTURE 0x884E
-
-/* OpenGL15 */
-#define GL_FOG_COORD_SRC 0x8450
-#define GL_FOG_COORD 0x8451
-#define GL_CURRENT_FOG_COORD 0x8453
-#define GL_FOG_COORD_ARRAY_TYPE 0x8454
-#define GL_FOG_COORD_ARRAY_STRIDE 0x8455
-#define GL_FOG_COORD_ARRAY_POINTER 0x8456
-#define GL_FOG_COORD_ARRAY 0x8457
-#define GL_SRC0_RGB 0x8580
-#define GL_SRC1_RGB 0x8581
-#define GL_SRC2_RGB 0x8582
-#define GL_SRC0_ALPHA 0x8588
-#define GL_SRC1_ALPHA 0x8589
-#define GL_SRC2_ALPHA 0x858A
-#define GL_QUERY_COUNTER_BITS 0x8864
-#define GL_CURRENT_QUERY 0x8865
-#define GL_QUERY_RESULT 0x8866
-#define GL_QUERY_RESULT_AVAILABLE 0x8867
-#define GL_SAMPLES_PASSED 0x8914
-#define GL_ARRAY_BUFFER 0x8892
-#define GL_ELEMENT_ARRAY_BUFFER 0x8893
-#define GL_ARRAY_BUFFER_BINDING 0x8894
-#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
-#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896
-#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897
-#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898
-#define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899
-#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A
-#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B
-#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C
-#define GL_FOG_COORD_ARRAY_BUFFER_BINDING 0x889D
-#define GL_STREAM_DRAW 0x88E0
-#define GL_STREAM_READ 0x88E1
-#define GL_STREAM_COPY 0x88E2
-#define GL_STATIC_DRAW 0x88E4
-#define GL_STATIC_READ 0x88E5
-#define GL_STATIC_COPY 0x88E6
-#define GL_DYNAMIC_DRAW 0x88E8
-#define GL_DYNAMIC_READ 0x88E9
-#define GL_DYNAMIC_COPY 0x88EA
-#define GL_READ_ONLY 0x88B8
-#define GL_WRITE_ONLY 0x88B9
-#define GL_READ_WRITE 0x88BA
-#define GL_BUFFER_SIZE 0x8764
-#define GL_BUFFER_USAGE 0x8765
-#define GL_BUFFER_ACCESS 0x88BB
-#define GL_BUFFER_MAPPED 0x88BC
-#define GL_BUFFER_MAP_POINTER 0x88BD
-
-/* OpenGL20 */
-#define GL_CURRENT_PROGRAM 0x8B8D
-#define GL_SHADER_TYPE 0x8B4F
-#define GL_DELETE_STATUS 0x8B80
-#define GL_COMPILE_STATUS 0x8B81
-#define GL_LINK_STATUS 0x8B82
-#define GL_VALIDATE_STATUS 0x8B83
-#define GL_INFO_LOG_LENGTH 0x8B84
-#define GL_ATTACHED_SHADERS 0x8B85
-#define GL_ACTIVE_UNIFORMS 0x8B86
-#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
-#define GL_SHADER_SOURCE_LENGTH 0x8B88
-#define GL_FLOAT_VEC2 0x8B50
-#define GL_FLOAT_VEC3 0x8B51
-#define GL_FLOAT_VEC4 0x8B52
-#define GL_INT_VEC2 0x8B53
-#define GL_INT_VEC3 0x8B54
-#define GL_INT_VEC4 0x8B55
-#define GL_BOOL 0x8B56
-#define GL_BOOL_VEC2 0x8B57
-#define GL_BOOL_VEC3 0x8B58
-#define GL_BOOL_VEC4 0x8B59
-#define GL_FLOAT_MAT2 0x8B5A
-#define GL_FLOAT_MAT3 0x8B5B
-#define GL_FLOAT_MAT4 0x8B5C
-#define GL_SAMPLER_1D 0x8B5D
-#define GL_SAMPLER_2D 0x8B5E
-#define GL_SAMPLER_3D 0x8B5F
-#define GL_SAMPLER_CUBE 0x8B60
-#define GL_SAMPLER_1D_SHADOW 0x8B61
-#define GL_SAMPLER_2D_SHADOW 0x8B62
-#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
-#define GL_VERTEX_SHADER 0x8B31
-#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
-#define GL_MAX_VARYING_FLOATS 0x8B4B
-#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
-#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
-#define GL_ACTIVE_ATTRIBUTES 0x8B89
-#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
-#define GL_FRAGMENT_SHADER 0x8B30
-#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
-#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
-#define GL_MAX_VERTEX_ATTRIBS 0x8869
-#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
-#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
-#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
-#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
-#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
-#define GL_CURRENT_VERTEX_ATTRIB 0x8626
-#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
-#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
-#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
-#define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643
-#define GL_MAX_TEXTURE_COORDS 0x8871
-#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
-#define GL_MAX_DRAW_BUFFERS 0x8824
-#define GL_DRAW_BUFFER0 0x8825
-#define GL_DRAW_BUFFER1 0x8826
-#define GL_DRAW_BUFFER2 0x8827
-#define GL_DRAW_BUFFER3 0x8828
-#define GL_DRAW_BUFFER4 0x8829
-#define GL_DRAW_BUFFER5 0x882A
-#define GL_DRAW_BUFFER6 0x882B
-#define GL_DRAW_BUFFER7 0x882C
-#define GL_DRAW_BUFFER8 0x882D
-#define GL_DRAW_BUFFER9 0x882E
-#define GL_DRAW_BUFFER10 0x882F
-#define GL_DRAW_BUFFER11 0x8830
-#define GL_DRAW_BUFFER12 0x8831
-#define GL_DRAW_BUFFER13 0x8832
-#define GL_DRAW_BUFFER14 0x8833
-#define GL_DRAW_BUFFER15 0x8834
-#define GL_POINT_SPRITE 0x8861
-#define GL_COORD_REPLACE 0x8862
-#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0
-#define GL_LOWER_LEFT 0x8CA1
-#define GL_UPPER_LEFT 0x8CA2
-#define GL_STENCIL_BACK_FUNC 0x8800
-#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
-#define GL_STENCIL_BACK_REF 0x8CA3
-#define GL_STENCIL_BACK_FAIL 0x8801
-#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
-#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
-#define GL_STENCIL_BACK_WRITEMASK 0x8CA5
-#define GL_BLEND_EQUATION_RGB 0x8009
-#define GL_BLEND_EQUATION_ALPHA 0x883D
-
-/* OpenGL21 */
-#define GL_PIXEL_PACK_BUFFER 0x88EB
-#define GL_PIXEL_UNPACK_BUFFER 0x88EC
-#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED
-#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
-#define GL_SRGB 0x8C40
-#define GL_SRGB8 0x8C41
-#define GL_SRGB_ALPHA 0x8C42
-#define GL_SRGB8_ALPHA8 0x8C43
-#define GL_SLUMINANCE_ALPHA 0x8C44
-#define GL_SLUMINANCE8_ALPHA8 0x8C45
-#define GL_SLUMINANCE 0x8C46
-#define GL_SLUMINANCE8 0x8C47
-#define GL_COMPRESSED_SRGB 0x8C48
-#define GL_COMPRESSED_SRGB_ALPHA 0x8C49
-#define GL_COMPRESSED_SLUMINANCE 0x8C4A
-#define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B
-#define GL_FLOAT_MAT2x3 0x8B65
-#define GL_FLOAT_MAT2x4 0x8B66
-#define GL_FLOAT_MAT3x2 0x8B67
-#define GL_FLOAT_MAT3x4 0x8B68
-#define GL_FLOAT_MAT4x2 0x8B69
-#define GL_FLOAT_MAT4x3 0x8B6A
-#define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F
-
-/* OpenGL30 */
-#define GL_MAP_READ_BIT 0x0001
-#define GL_MAP_WRITE_BIT 0x0002
-#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004
-#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
-#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010
-#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020
-#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x0001
-#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
-#define GL_MAX_CLIP_DISTANCES GL_MAX_CLIP_PLANES
-#define GL_HALF_FLOAT 0x140B
-#define GL_CLIP_DISTANCE0 GL_CLIP_PLANE0
-#define GL_CLIP_DISTANCE1 GL_CLIP_PLANE1
-#define GL_CLIP_DISTANCE2 GL_CLIP_PLANE2
-#define GL_CLIP_DISTANCE3 GL_CLIP_PLANE3
-#define GL_CLIP_DISTANCE4 GL_CLIP_PLANE4
-#define GL_CLIP_DISTANCE5 GL_CLIP_PLANE5
-#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
-#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
-#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
-#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
-#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
-#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
-#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
-#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
-#define GL_FRAMEBUFFER_DEFAULT 0x8218
-#define GL_FRAMEBUFFER_UNDEFINED 0x8219
-#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
-#define GL_MAJOR_VERSION 0x821B
-#define GL_MINOR_VERSION 0x821C
-#define GL_NUM_EXTENSIONS 0x821D
-#define GL_CONTEXT_FLAGS 0x821E
-#define GL_INDEX 0x8222
-#define GL_DEPTH_BUFFER 0x8223
-#define GL_STENCIL_BUFFER 0x8224
-#define GL_COMPRESSED_RED 0x8225
-#define GL_COMPRESSED_RG 0x8226
-#define GL_RG 0x8227
-#define GL_RG_INTEGER 0x8228
-#define GL_R8 0x8229
-#define GL_R16 0x822A
-#define GL_RG8 0x822B
-#define GL_RG16 0x822C
-#define GL_R16F 0x822D
-#define GL_R32F 0x822E
-#define GL_RG16F 0x822F
-#define GL_RG32F 0x8230
-#define GL_R8I 0x8231
-#define GL_R8UI 0x8232
-#define GL_R16I 0x8233
-#define GL_R16UI 0x8234
-#define GL_R32I 0x8235
-#define GL_R32UI 0x8236
-#define GL_RG8I 0x8237
-#define GL_RG8UI 0x8238
-#define GL_RG16I 0x8239
-#define GL_RG16UI 0x823A
-#define GL_RG32I 0x823B
-#define GL_RG32UI 0x823C
-#define GL_MAX_RENDERBUFFER_SIZE 0x84E8
-#define GL_DEPTH_STENCIL 0x84F9
-#define GL_UNSIGNED_INT_24_8 0x84FA
-#define GL_VERTEX_ARRAY_BINDING 0x85B5
-#define GL_RGBA32F 0x8814
-#define GL_RGB32F 0x8815
-#define GL_RGBA16F 0x881A
-#define GL_RGB16F 0x881B
-#define GL_COMPARE_REF_TO_TEXTURE GL_ARB_COMPARE_R_TO_TEXTURE
-#define GL_DEPTH24_STENCIL8 0x88F0
-#define GL_TEXTURE_STENCIL_SIZE 0x88F1
-#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD
-#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF
-#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904
-#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905
-#define GL_CLAMP_VERTEX_COLOR 0x891A
-#define GL_CLAMP_FRAGMENT_COLOR 0x891B
-#define GL_CLAMP_READ_COLOR 0x891C
-#define GL_FIXED_ONLY 0x891D
-#define GL_MAX_VARYING_COMPONENTS GL_MAX_VARYING_FLOATS
-#define GL_TEXTURE_RED_TYPE 0x8C10
-#define GL_TEXTURE_GREEN_TYPE 0x8C11
-#define GL_TEXTURE_BLUE_TYPE 0x8C12
-#define GL_TEXTURE_ALPHA_TYPE 0x8C13
-#define GL_TEXTURE_LUMINANCE_TYPE 0x8C14
-#define GL_TEXTURE_INTENSITY_TYPE 0x8C15
-#define GL_TEXTURE_DEPTH_TYPE 0x8C16
-#define GL_UNSIGNED_NORMALIZED 0x8C17
-#define GL_TEXTURE_1D_ARRAY 0x8C18
-#define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19
-#define GL_TEXTURE_2D_ARRAY 0x8C1A
-#define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B
-#define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C
-#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D
-#define GL_R11F_G11F_B10F 0x8C3A
-#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B
-#define GL_RGB9_E5 0x8C3D
-#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E
-#define GL_TEXTURE_SHARED_SIZE 0x8C3F
-#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
-#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
-#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
-#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83
-#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
-#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
-#define GL_PRIMITIVES_GENERATED 0x8C87
-#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
-#define GL_RASTERIZER_DISCARD 0x8C89
-#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
-#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
-#define GL_INTERLEAVED_ATTRIBS 0x8C8C
-#define GL_SEPARATE_ATTRIBS 0x8C8D
-#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E
-#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
-#define GL_FRAMEBUFFER_BINDING 0x8CA6
-#define GL_DRAW_FRAMEBUFFER_BINDING GL_FRAMEBUFFER_BINDING
-#define GL_RENDERBUFFER_BINDING 0x8CA7
-#define GL_READ_FRAMEBUFFER 0x8CA8
-#define GL_DRAW_FRAMEBUFFER 0x8CA9
-#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA
-#define GL_RENDERBUFFER_SAMPLES 0x8CAB
-#define GL_DEPTH_COMPONENT32F 0x8CAC
-#define GL_DEPTH32F_STENCIL8 0x8CAD
-#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
-#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
-#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
-#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
-#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
-#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB
-#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC
-#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
-#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF
-#define GL_COLOR_ATTACHMENT0 0x8CE0
-#define GL_COLOR_ATTACHMENT1 0x8CE1
-#define GL_COLOR_ATTACHMENT2 0x8CE2
-#define GL_COLOR_ATTACHMENT3 0x8CE3
-#define GL_COLOR_ATTACHMENT4 0x8CE4
-#define GL_COLOR_ATTACHMENT5 0x8CE5
-#define GL_COLOR_ATTACHMENT6 0x8CE6
-#define GL_COLOR_ATTACHMENT7 0x8CE7
-#define GL_COLOR_ATTACHMENT8 0x8CE8
-#define GL_COLOR_ATTACHMENT9 0x8CE9
-#define GL_COLOR_ATTACHMENT10 0x8CEA
-#define GL_COLOR_ATTACHMENT11 0x8CEB
-#define GL_COLOR_ATTACHMENT12 0x8CEC
-#define GL_COLOR_ATTACHMENT13 0x8CED
-#define GL_COLOR_ATTACHMENT14 0x8CEE
-#define GL_COLOR_ATTACHMENT15 0x8CEF
-#define GL_DEPTH_ATTACHMENT 0x8D00
-#define GL_STENCIL_ATTACHMENT 0x8D20
-#define GL_FRAMEBUFFER 0x8D40
-#define GL_RENDERBUFFER 0x8D41
-#define GL_RENDERBUFFER_WIDTH 0x8D42
-#define GL_RENDERBUFFER_HEIGHT 0x8D43
-#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
-#define GL_STENCIL_INDEX1 0x8D46
-#define GL_STENCIL_INDEX4 0x8D47
-#define GL_STENCIL_INDEX8 0x8D48
-#define GL_STENCIL_INDEX16 0x8D49
-#define GL_RENDERBUFFER_RED_SIZE 0x8D50
-#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
-#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
-#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
-#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
-#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
-#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
-#define GL_MAX_SAMPLES 0x8D57
-#define GL_RGBA32UI 0x8D70
-#define GL_RGB32UI 0x8D71
-#define GL_RGBA16UI 0x8D76
-#define GL_RGB16UI 0x8D77
-#define GL_RGBA8UI 0x8D7C
-#define GL_RGB8UI 0x8D7D
-#define GL_RGBA32I 0x8D82
-#define GL_RGB32I 0x8D83
-#define GL_RGBA16I 0x8D88
-#define GL_RGB16I 0x8D89
-#define GL_RGBA8I 0x8D8E
-#define GL_RGB8I 0x8D8F
-#define GL_RED_INTEGER 0x8D94
-#define GL_GREEN_INTEGER 0x8D95
-#define GL_BLUE_INTEGER 0x8D96
-#define GL_ALPHA_INTEGER 0x8D97
-#define GL_RGB_INTEGER 0x8D98
-#define GL_RGBA_INTEGER 0x8D99
-#define GL_BGR_INTEGER 0x8D9A
-#define GL_BGRA_INTEGER 0x8D9B
-#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
-#define GL_FRAMEBUFFER_SRGB 0x8DB9
-#define GL_COMPRESSED_RED_RGTC1 0x8DBB
-#define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC
-#define GL_COMPRESSED_RG_RGTC2 0x8DBD
-#define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE
-#define GL_SAMPLER_1D_ARRAY 0x8DC0
-#define GL_SAMPLER_2D_ARRAY 0x8DC1
-#define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3
-#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4
-#define GL_SAMPLER_CUBE_SHADOW 0x8DC5
-#define GL_UNSIGNED_INT_VEC2 0x8DC6
-#define GL_UNSIGNED_INT_VEC3 0x8DC7
-#define GL_UNSIGNED_INT_VEC4 0x8DC8
-#define GL_INT_SAMPLER_1D 0x8DC9
-#define GL_INT_SAMPLER_2D 0x8DCA
-#define GL_INT_SAMPLER_3D 0x8DCB
-#define GL_INT_SAMPLER_CUBE 0x8DCC
-#define GL_INT_SAMPLER_1D_ARRAY 0x8DCE
-#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF
-#define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1
-#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2
-#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3
-#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4
-#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6
-#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7
-#define GL_QUERY_WAIT 0x8E13
-#define GL_QUERY_NO_WAIT 0x8E14
-#define GL_QUERY_BY_REGION_WAIT 0x8E15
-#define GL_QUERY_BY_REGION_NO_WAIT 0x8E16
-#define GL_CLAMP_VERTEX_COLOR 0x891A
-#define GL_CLAMP_FRAGMENT_COLOR 0x891B
-#define GL_CLAMP_READ_COLOR 0x891C
-#define GL_FIXED_ONLY 0x891D
+#define GL_POINT_SIZE_MIN 0x8126
+#define GL_POINT_SIZE_MAX 0x8127
+#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128
+#define GL_POINT_DISTANCE_ATTENUATION 0x8129
+#define GL_FOG_COORDINATE_SOURCE 0x8450
+#define GL_FOG_COORDINATE 0x8451
+#define GL_FRAGMENT_DEPTH 0x8452
+#define GL_CURRENT_FOG_COORDINATE 0x8453
+#define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454
+#define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455
+#define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456
+#define GL_FOG_COORDINATE_ARRAY 0x8457
+#define GL_COLOR_SUM 0x8458
+#define GL_CURRENT_SECONDARY_COLOR 0x8459
+#define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A
+#define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B
+#define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C
+#define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D
+#define GL_SECONDARY_COLOR_ARRAY 0x845E
+#define GL_INCR_WRAP 0x8507
+#define GL_DECR_WRAP 0x8508
+#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
+#define GL_TEXTURE_FILTER_CONTROL 0x8500
+#define GL_TEXTURE_LOD_BIAS 0x8501
+#define GL_GENERATE_MIPMAP 0x8191
+#define GL_GENERATE_MIPMAP_HINT 0x8192
+#define GL_BLEND_DST_RGB 0x80C8
+#define GL_BLEND_SRC_RGB 0x80C9
+#define GL_BLEND_DST_ALPHA 0x80CA
+#define GL_BLEND_SRC_ALPHA 0x80CB
+#define GL_MIRRORED_REPEAT 0x8370
+#define GL_DEPTH_COMPONENT16 0x81A5
+#define GL_DEPTH_COMPONENT24 0x81A6
+#define GL_DEPTH_COMPONENT32 0x81A7
+#define GL_TEXTURE_DEPTH_SIZE 0x884A
+#define GL_DEPTH_TEXTURE_MODE 0x884B
+#define GL_TEXTURE_COMPARE_MODE 0x884C
+#define GL_TEXTURE_COMPARE_FUNC 0x884D
+#define GL_COMPARE_R_TO_TEXTURE 0x884E
/*************************************************************/
-GLAPI void GLAPIENTRY glNewList (GLuint list, GLenum mode);
-GLAPI void GLAPIENTRY glEndList (void);
-GLAPI void GLAPIENTRY glCallList (GLuint list);
-GLAPI void GLAPIENTRY glCallLists (GLsizei n, GLenum type, const GLvoid *lists);
-GLAPI void GLAPIENTRY glDeleteLists (GLuint list, GLsizei range);
-GLAPI GLuint GLAPIENTRY glGenLists (GLsizei range);
-GLAPI void GLAPIENTRY glListBase (GLuint base);
-GLAPI void GLAPIENTRY glBegin (GLenum mode);
-GLAPI void GLAPIENTRY glBitmap (GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap);
-GLAPI void GLAPIENTRY glColor3b (GLbyte red, GLbyte green, GLbyte blue);
-GLAPI void GLAPIENTRY glColor3bv (const GLbyte *v);
-GLAPI void GLAPIENTRY glColor3d (GLdouble red, GLdouble green, GLdouble blue);
-GLAPI void GLAPIENTRY glColor3dv (const GLdouble *v);
-GLAPI void GLAPIENTRY glColor3f (GLfloat red, GLfloat green, GLfloat blue);
-GLAPI void GLAPIENTRY glColor3fv (const GLfloat *v);
-GLAPI void GLAPIENTRY glColor3i (GLint red, GLint green, GLint blue);
-GLAPI void GLAPIENTRY glColor3iv (const GLint *v);
-GLAPI void GLAPIENTRY glColor3s (GLshort red, GLshort green, GLshort blue);
-GLAPI void GLAPIENTRY glColor3sv (const GLshort *v);
-GLAPI void GLAPIENTRY glColor3ub (GLubyte red, GLubyte green, GLubyte blue);
-GLAPI void GLAPIENTRY glColor3ubv (const GLubyte *v);
-GLAPI void GLAPIENTRY glColor3ui (GLuint red, GLuint green, GLuint blue);
-GLAPI void GLAPIENTRY glColor3uiv (const GLuint *v);
-GLAPI void GLAPIENTRY glColor3us (GLushort red, GLushort green, GLushort blue);
-GLAPI void GLAPIENTRY glColor3usv (const GLushort *v);
-GLAPI void GLAPIENTRY glColor4b (GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
-GLAPI void GLAPIENTRY glColor4bv (const GLbyte *v);
-GLAPI void GLAPIENTRY glColor4d (GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
-GLAPI void GLAPIENTRY glColor4dv (const GLdouble *v);
-GLAPI void GLAPIENTRY glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
-GLAPI void GLAPIENTRY glColor4fv (const GLfloat *v);
-GLAPI void GLAPIENTRY glColor4i (GLint red, GLint green, GLint blue, GLint alpha);
-GLAPI void GLAPIENTRY glColor4iv (const GLint *v);
-GLAPI void GLAPIENTRY glColor4s (GLshort red, GLshort green, GLshort blue, GLshort alpha);
-GLAPI void GLAPIENTRY glColor4sv (const GLshort *v);
-GLAPI void GLAPIENTRY glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
-GLAPI void GLAPIENTRY glColor4ubv (const GLubyte *v);
-GLAPI void GLAPIENTRY glColor4ui (GLuint red, GLuint green, GLuint blue, GLuint alpha);
-GLAPI void GLAPIENTRY glColor4uiv (const GLuint *v);
-GLAPI void GLAPIENTRY glColor4us (GLushort red, GLushort green, GLushort blue, GLushort alpha);
-GLAPI void GLAPIENTRY glColor4usv (const GLushort *v);
-GLAPI void GLAPIENTRY glEdgeFlag (GLboolean flag);
-GLAPI void GLAPIENTRY glEdgeFlagv (const GLboolean *flag);
-GLAPI void GLAPIENTRY glEnd (void);
-GLAPI void GLAPIENTRY glIndexd (GLdouble c);
-GLAPI void GLAPIENTRY glIndexdv (const GLdouble *c);
-GLAPI void GLAPIENTRY glIndexf (GLfloat c);
-GLAPI void GLAPIENTRY glIndexfv (const GLfloat *c);
-GLAPI void GLAPIENTRY glIndexi (GLint c);
-GLAPI void GLAPIENTRY glIndexiv (const GLint *c);
-GLAPI void GLAPIENTRY glIndexs (GLshort c);
-GLAPI void GLAPIENTRY glIndexsv (const GLshort *c);
-GLAPI void GLAPIENTRY glNormal3b (GLbyte nx, GLbyte ny, GLbyte nz);
-GLAPI void GLAPIENTRY glNormal3bv (const GLbyte *v);
-GLAPI void GLAPIENTRY glNormal3d (GLdouble nx, GLdouble ny, GLdouble nz);
-GLAPI void GLAPIENTRY glNormal3dv (const GLdouble *v);
-GLAPI void GLAPIENTRY glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz);
-GLAPI void GLAPIENTRY glNormal3fv (const GLfloat *v);
-GLAPI void GLAPIENTRY glNormal3i (GLint nx, GLint ny, GLint nz);
-GLAPI void GLAPIENTRY glNormal3iv (const GLint *v);
-GLAPI void GLAPIENTRY glNormal3s (GLshort nx, GLshort ny, GLshort nz);
-GLAPI void GLAPIENTRY glNormal3sv (const GLshort *v);
-GLAPI void GLAPIENTRY glRasterPos2d (GLdouble x, GLdouble y);
-GLAPI void GLAPIENTRY glRasterPos2dv (const GLdouble *v);
-GLAPI void GLAPIENTRY glRasterPos2f (GLfloat x, GLfloat y);
-GLAPI void GLAPIENTRY glRasterPos2fv (const GLfloat *v);
-GLAPI void GLAPIENTRY glRasterPos2i (GLint x, GLint y);
-GLAPI void GLAPIENTRY glRasterPos2iv (const GLint *v);
-GLAPI void GLAPIENTRY glRasterPos2s (GLshort x, GLshort y);
-GLAPI void GLAPIENTRY glRasterPos2sv (const GLshort *v);
-GLAPI void GLAPIENTRY glRasterPos3d (GLdouble x, GLdouble y, GLdouble z);
-GLAPI void GLAPIENTRY glRasterPos3dv (const GLdouble *v);
-GLAPI void GLAPIENTRY glRasterPos3f (GLfloat x, GLfloat y, GLfloat z);
-GLAPI void GLAPIENTRY glRasterPos3fv (const GLfloat *v);
-GLAPI void GLAPIENTRY glRasterPos3i (GLint x, GLint y, GLint z);
-GLAPI void GLAPIENTRY glRasterPos3iv (const GLint *v);
-GLAPI void GLAPIENTRY glRasterPos3s (GLshort x, GLshort y, GLshort z);
-GLAPI void GLAPIENTRY glRasterPos3sv (const GLshort *v);
-GLAPI void GLAPIENTRY glRasterPos4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-GLAPI void GLAPIENTRY glRasterPos4dv (const GLdouble *v);
-GLAPI void GLAPIENTRY glRasterPos4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-GLAPI void GLAPIENTRY glRasterPos4fv (const GLfloat *v);
-GLAPI void GLAPIENTRY glRasterPos4i (GLint x, GLint y, GLint z, GLint w);
-GLAPI void GLAPIENTRY glRasterPos4iv (const GLint *v);
-GLAPI void GLAPIENTRY glRasterPos4s (GLshort x, GLshort y, GLshort z, GLshort w);
-GLAPI void GLAPIENTRY glRasterPos4sv (const GLshort *v);
-GLAPI void GLAPIENTRY glRectd (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
-GLAPI void GLAPIENTRY glRectdv (const GLdouble *v1, const GLdouble *v2);
-GLAPI void GLAPIENTRY glRectf (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
-GLAPI void GLAPIENTRY glRectfv (const GLfloat *v1, const GLfloat *v2);
-GLAPI void GLAPIENTRY glRecti (GLint x1, GLint y1, GLint x2, GLint y2);
-GLAPI void GLAPIENTRY glRectiv (const GLint *v1, const GLint *v2);
-GLAPI void GLAPIENTRY glRects (GLshort x1, GLshort y1, GLshort x2, GLshort y2);
-GLAPI void GLAPIENTRY glRectsv (const GLshort *v1, const GLshort *v2);
-GLAPI void GLAPIENTRY glTexCoord1d (GLdouble s);
-GLAPI void GLAPIENTRY glTexCoord1dv (const GLdouble *v);
-GLAPI void GLAPIENTRY glTexCoord1f (GLfloat s);
-GLAPI void GLAPIENTRY glTexCoord1fv (const GLfloat *v);
-GLAPI void GLAPIENTRY glTexCoord1i (GLint s);
-GLAPI void GLAPIENTRY glTexCoord1iv (const GLint *v);
-GLAPI void GLAPIENTRY glTexCoord1s (GLshort s);
-GLAPI void GLAPIENTRY glTexCoord1sv (const GLshort *v);
-GLAPI void GLAPIENTRY glTexCoord2d (GLdouble s, GLdouble t);
-GLAPI void GLAPIENTRY glTexCoord2dv (const GLdouble *v);
-GLAPI void GLAPIENTRY glTexCoord2f (GLfloat s, GLfloat t);
-GLAPI void GLAPIENTRY glTexCoord2fv (const GLfloat *v);
-GLAPI void GLAPIENTRY glTexCoord2i (GLint s, GLint t);
-GLAPI void GLAPIENTRY glTexCoord2iv (const GLint *v);
-GLAPI void GLAPIENTRY glTexCoord2s (GLshort s, GLshort t);
-GLAPI void GLAPIENTRY glTexCoord2sv (const GLshort *v);
-GLAPI void GLAPIENTRY glTexCoord3d (GLdouble s, GLdouble t, GLdouble r);
-GLAPI void GLAPIENTRY glTexCoord3dv (const GLdouble *v);
-GLAPI void GLAPIENTRY glTexCoord3f (GLfloat s, GLfloat t, GLfloat r);
-GLAPI void GLAPIENTRY glTexCoord3fv (const GLfloat *v);
-GLAPI void GLAPIENTRY glTexCoord3i (GLint s, GLint t, GLint r);
-GLAPI void GLAPIENTRY glTexCoord3iv (const GLint *v);
-GLAPI void GLAPIENTRY glTexCoord3s (GLshort s, GLshort t, GLshort r);
-GLAPI void GLAPIENTRY glTexCoord3sv (const GLshort *v);
-GLAPI void GLAPIENTRY glTexCoord4d (GLdouble s, GLdouble t, GLdouble r, GLdouble q);
-GLAPI void GLAPIENTRY glTexCoord4dv (const GLdouble *v);
-GLAPI void GLAPIENTRY glTexCoord4f (GLfloat s, GLfloat t, GLfloat r, GLfloat q);
-GLAPI void GLAPIENTRY glTexCoord4fv (const GLfloat *v);
-GLAPI void GLAPIENTRY glTexCoord4i (GLint s, GLint t, GLint r, GLint q);
-GLAPI void GLAPIENTRY glTexCoord4iv (const GLint *v);
-GLAPI void GLAPIENTRY glTexCoord4s (GLshort s, GLshort t, GLshort r, GLshort q);
-GLAPI void GLAPIENTRY glTexCoord4sv (const GLshort *v);
-GLAPI void GLAPIENTRY glVertex2d (GLdouble x, GLdouble y);
-GLAPI void GLAPIENTRY glVertex2dv (const GLdouble *v);
-GLAPI void GLAPIENTRY glVertex2f (GLfloat x, GLfloat y);
-GLAPI void GLAPIENTRY glVertex2fv (const GLfloat *v);
-GLAPI void GLAPIENTRY glVertex2i (GLint x, GLint y);
-GLAPI void GLAPIENTRY glVertex2iv (const GLint *v);
-GLAPI void GLAPIENTRY glVertex2s (GLshort x, GLshort y);
-GLAPI void GLAPIENTRY glVertex2sv (const GLshort *v);
-GLAPI void GLAPIENTRY glVertex3d (GLdouble x, GLdouble y, GLdouble z);
-GLAPI void GLAPIENTRY glVertex3dv (const GLdouble *v);
-GLAPI void GLAPIENTRY glVertex3f (GLfloat x, GLfloat y, GLfloat z);
-GLAPI void GLAPIENTRY glVertex3fv (const GLfloat *v);
-GLAPI void GLAPIENTRY glVertex3i (GLint x, GLint y, GLint z);
-GLAPI void GLAPIENTRY glVertex3iv (const GLint *v);
-GLAPI void GLAPIENTRY glVertex3s (GLshort x, GLshort y, GLshort z);
-GLAPI void GLAPIENTRY glVertex3sv (const GLshort *v);
-GLAPI void GLAPIENTRY glVertex4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-GLAPI void GLAPIENTRY glVertex4dv (const GLdouble *v);
-GLAPI void GLAPIENTRY glVertex4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-GLAPI void GLAPIENTRY glVertex4fv (const GLfloat *v);
-GLAPI void GLAPIENTRY glVertex4i (GLint x, GLint y, GLint z, GLint w);
-GLAPI void GLAPIENTRY glVertex4iv (const GLint *v);
-GLAPI void GLAPIENTRY glVertex4s (GLshort x, GLshort y, GLshort z, GLshort w);
-GLAPI void GLAPIENTRY glVertex4sv (const GLshort *v);
-GLAPI void GLAPIENTRY glClipPlane (GLenum plane, const GLdouble *equation);
-GLAPI void GLAPIENTRY glColorMaterial (GLenum face, GLenum mode);
-GLAPI void GLAPIENTRY glCullFace (GLenum mode);
-GLAPI void GLAPIENTRY glFogf (GLenum pname, GLfloat param);
-GLAPI void GLAPIENTRY glFogfv (GLenum pname, const GLfloat *params);
-GLAPI void GLAPIENTRY glFogi (GLenum pname, GLint param);
-GLAPI void GLAPIENTRY glFogiv (GLenum pname, const GLint *params);
-GLAPI void GLAPIENTRY glFrontFace (GLenum mode);
-GLAPI void GLAPIENTRY glHint (GLenum target, GLenum mode);
-GLAPI void GLAPIENTRY glLightf (GLenum light, GLenum pname, GLfloat param);
-GLAPI void GLAPIENTRY glLightfv (GLenum light, GLenum pname, const GLfloat *params);
-GLAPI void GLAPIENTRY glLighti (GLenum light, GLenum pname, GLint param);
-GLAPI void GLAPIENTRY glLightiv (GLenum light, GLenum pname, const GLint *params);
-GLAPI void GLAPIENTRY glLightModelf (GLenum pname, GLfloat param);
-GLAPI void GLAPIENTRY glLightModelfv (GLenum pname, const GLfloat *params);
-GLAPI void GLAPIENTRY glLightModeli (GLenum pname, GLint param);
-GLAPI void GLAPIENTRY glLightModeliv (GLenum pname, const GLint *params);
-GLAPI void GLAPIENTRY glLineStipple (GLint factor, GLushort pattern);
-GLAPI void GLAPIENTRY glLineWidth (GLfloat width);
-GLAPI void GLAPIENTRY glMaterialf (GLenum face, GLenum pname, GLfloat param);
-GLAPI void GLAPIENTRY glMaterialfv (GLenum face, GLenum pname, const GLfloat *params);
-GLAPI void GLAPIENTRY glMateriali (GLenum face, GLenum pname, GLint param);
-GLAPI void GLAPIENTRY glMaterialiv (GLenum face, GLenum pname, const GLint *params);
-GLAPI void GLAPIENTRY glPointSize (GLfloat size);
-GLAPI void GLAPIENTRY glPolygonMode (GLenum face, GLenum mode);
-GLAPI void GLAPIENTRY glPolygonStipple (const GLubyte *mask);
-GLAPI void GLAPIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
-GLAPI void GLAPIENTRY glShadeModel (GLenum mode);
-GLAPI void GLAPIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
-GLAPI void GLAPIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params);
-GLAPI void GLAPIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
-GLAPI void GLAPIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params);
-GLAPI void GLAPIENTRY glTexImage1D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
-GLAPI void GLAPIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
-GLAPI void GLAPIENTRY glTexEnvf (GLenum target, GLenum pname, GLfloat param);
-GLAPI void GLAPIENTRY glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params);
-GLAPI void GLAPIENTRY glTexEnvi (GLenum target, GLenum pname, GLint param);
-GLAPI void GLAPIENTRY glTexEnviv (GLenum target, GLenum pname, const GLint *params);
-GLAPI void GLAPIENTRY glTexGend (GLenum coord, GLenum pname, GLdouble param);
-GLAPI void GLAPIENTRY glTexGendv (GLenum coord, GLenum pname, const GLdouble *params);
-GLAPI void GLAPIENTRY glTexGenf (GLenum coord, GLenum pname, GLfloat param);
-GLAPI void GLAPIENTRY glTexGenfv (GLenum coord, GLenum pname, const GLfloat *params);
-GLAPI void GLAPIENTRY glTexGeni (GLenum coord, GLenum pname, GLint param);
-GLAPI void GLAPIENTRY glTexGeniv (GLenum coord, GLenum pname, const GLint *params);
-GLAPI void GLAPIENTRY glFeedbackBuffer (GLsizei size, GLenum type, GLfloat *buffer);
-GLAPI void GLAPIENTRY glSelectBuffer (GLsizei size, GLuint *buffer);
-GLAPI GLint GLAPIENTRY glRenderMode (GLenum mode);
-GLAPI void GLAPIENTRY glInitNames (void);
-GLAPI void GLAPIENTRY glLoadName (GLuint name);
-GLAPI void GLAPIENTRY glPassThrough (GLfloat token);
-GLAPI void GLAPIENTRY glPopName (void);
-GLAPI void GLAPIENTRY glPushName (GLuint name);
-GLAPI void GLAPIENTRY glDrawBuffer (GLenum mode);
-GLAPI void GLAPIENTRY glClear (GLbitfield mask);
-GLAPI void GLAPIENTRY glClearAccum (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
-GLAPI void GLAPIENTRY glClearIndex (GLfloat c);
-GLAPI void GLAPIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
-GLAPI void GLAPIENTRY glClearStencil (GLint s);
-GLAPI void GLAPIENTRY glClearDepth (GLclampd depth);
-GLAPI void GLAPIENTRY glStencilMask (GLuint mask);
-GLAPI void GLAPIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
-GLAPI void GLAPIENTRY glDepthMask (GLboolean flag);
-GLAPI void GLAPIENTRY glIndexMask (GLuint mask);
-GLAPI void GLAPIENTRY glAccum (GLenum op, GLfloat value);
-GLAPI void GLAPIENTRY glDisable (GLenum cap);
-GLAPI void GLAPIENTRY glEnable (GLenum cap);
-GLAPI void GLAPIENTRY glFinish (void);
-GLAPI void GLAPIENTRY glFlush (void);
-GLAPI void GLAPIENTRY glPopAttrib (void);
-GLAPI void GLAPIENTRY glPushAttrib (GLbitfield mask);
-GLAPI void GLAPIENTRY glMap1d (GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);
-GLAPI void GLAPIENTRY glMap1f (GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);
-GLAPI void GLAPIENTRY glMap2d (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);
-GLAPI void GLAPIENTRY glMap2f (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);
-GLAPI void GLAPIENTRY glMapGrid1d (GLint un, GLdouble u1, GLdouble u2);
-GLAPI void GLAPIENTRY glMapGrid1f (GLint un, GLfloat u1, GLfloat u2);
-GLAPI void GLAPIENTRY glMapGrid2d (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
-GLAPI void GLAPIENTRY glMapGrid2f (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
-GLAPI void GLAPIENTRY glEvalCoord1d (GLdouble u);
-GLAPI void GLAPIENTRY glEvalCoord1dv (const GLdouble *u);
-GLAPI void GLAPIENTRY glEvalCoord1f (GLfloat u);
-GLAPI void GLAPIENTRY glEvalCoord1fv (const GLfloat *u);
-GLAPI void GLAPIENTRY glEvalCoord2d (GLdouble u, GLdouble v);
-GLAPI void GLAPIENTRY glEvalCoord2dv (const GLdouble *u);
-GLAPI void GLAPIENTRY glEvalCoord2f (GLfloat u, GLfloat v);
-GLAPI void GLAPIENTRY glEvalCoord2fv (const GLfloat *u);
-GLAPI void GLAPIENTRY glEvalMesh1 (GLenum mode, GLint i1, GLint i2);
-GLAPI void GLAPIENTRY glEvalPoint1 (GLint i);
-GLAPI void GLAPIENTRY glEvalMesh2 (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
-GLAPI void GLAPIENTRY glEvalPoint2 (GLint i, GLint j);
-GLAPI void GLAPIENTRY glAlphaFunc (GLenum func, GLclampf ref);
-GLAPI void GLAPIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
-GLAPI void GLAPIENTRY glLogicOp (GLenum opcode);
-GLAPI void GLAPIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
-GLAPI void GLAPIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
-GLAPI void GLAPIENTRY glDepthFunc (GLenum func);
-GLAPI void GLAPIENTRY glPixelZoom (GLfloat xfactor, GLfloat yfactor);
-GLAPI void GLAPIENTRY glPixelTransferf (GLenum pname, GLfloat param);
-GLAPI void GLAPIENTRY glPixelTransferi (GLenum pname, GLint param);
-GLAPI void GLAPIENTRY glPixelStoref (GLenum pname, GLfloat param);
-GLAPI void GLAPIENTRY glPixelStorei (GLenum pname, GLint param);
-GLAPI void GLAPIENTRY glPixelMapfv (GLenum map, GLint mapsize, const GLfloat *values);
-GLAPI void GLAPIENTRY glPixelMapuiv (GLenum map, GLint mapsize, const GLuint *values);
-GLAPI void GLAPIENTRY glPixelMapusv (GLenum map, GLint mapsize, const GLushort *values);
-GLAPI void GLAPIENTRY glReadBuffer (GLenum mode);
-GLAPI void GLAPIENTRY glCopyPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
-GLAPI void GLAPIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
-GLAPI void GLAPIENTRY glDrawPixels (GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
-GLAPI void GLAPIENTRY glGetBooleanv (GLenum pname, GLboolean *params);
-GLAPI void GLAPIENTRY glGetClipPlane (GLenum plane, GLdouble *equation);
-GLAPI void GLAPIENTRY glGetDoublev (GLenum pname, GLdouble *params);
-GLAPI GLenum GLAPIENTRY glGetError (void);
-GLAPI void GLAPIENTRY glGetFloatv (GLenum pname, GLfloat *params);
-GLAPI void GLAPIENTRY glGetIntegerv (GLenum pname, GLint *params);
-GLAPI void GLAPIENTRY glGetLightfv (GLenum light, GLenum pname, GLfloat *params);
-GLAPI void GLAPIENTRY glGetLightiv (GLenum light, GLenum pname, GLint *params);
-GLAPI void GLAPIENTRY glGetMapdv (GLenum target, GLenum query, GLdouble *v);
-GLAPI void GLAPIENTRY glGetMapfv (GLenum target, GLenum query, GLfloat *v);
-GLAPI void GLAPIENTRY glGetMapiv (GLenum target, GLenum query, GLint *v);
-GLAPI void GLAPIENTRY glGetMaterialfv (GLenum face, GLenum pname, GLfloat *params);
-GLAPI void GLAPIENTRY glGetMaterialiv (GLenum face, GLenum pname, GLint *params);
-GLAPI void GLAPIENTRY glGetPixelMapfv (GLenum map, GLfloat *values);
-GLAPI void GLAPIENTRY glGetPixelMapuiv (GLenum map, GLuint *values);
-GLAPI void GLAPIENTRY glGetPixelMapusv (GLenum map, GLushort *values);
-GLAPI void GLAPIENTRY glGetPolygonStipple (GLubyte *mask);
-GLAPI const GLubyte * GLAPIENTRY glGetString (GLenum name);
-GLAPI void GLAPIENTRY glGetTexEnvfv (GLenum target, GLenum pname, GLfloat *params);
-GLAPI void GLAPIENTRY glGetTexEnviv (GLenum target, GLenum pname, GLint *params);
-GLAPI void GLAPIENTRY glGetTexGendv (GLenum coord, GLenum pname, GLdouble *params);
-GLAPI void GLAPIENTRY glGetTexGenfv (GLenum coord, GLenum pname, GLfloat *params);
-GLAPI void GLAPIENTRY glGetTexGeniv (GLenum coord, GLenum pname, GLint *params);
-GLAPI void GLAPIENTRY glGetTexImage (GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
-GLAPI void GLAPIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params);
-GLAPI void GLAPIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params);
-GLAPI void GLAPIENTRY glGetTexLevelParameterfv (GLenum target, GLint level, GLenum pname, GLfloat *params);
-GLAPI void GLAPIENTRY glGetTexLevelParameteriv (GLenum target, GLint level, GLenum pname, GLint *params);
-GLAPI GLboolean GLAPIENTRY glIsEnabled (GLenum cap);
-GLAPI GLboolean GLAPIENTRY glIsList (GLuint list);
-GLAPI void GLAPIENTRY glDepthRange (GLclampd zNear, GLclampd zFar);
-GLAPI void GLAPIENTRY glFrustum (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
-GLAPI void GLAPIENTRY glLoadIdentity (void);
-GLAPI void GLAPIENTRY glLoadMatrixf (const GLfloat *m);
-GLAPI void GLAPIENTRY glLoadMatrixd (const GLdouble *m);
-GLAPI void GLAPIENTRY glMatrixMode (GLenum mode);
-GLAPI void GLAPIENTRY glMultMatrixf (const GLfloat *m);
-GLAPI void GLAPIENTRY glMultMatrixd (const GLdouble *m);
-GLAPI void GLAPIENTRY glOrtho (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
-GLAPI void GLAPIENTRY glPopMatrix (void);
-GLAPI void GLAPIENTRY glPushMatrix (void);
-GLAPI void GLAPIENTRY glRotated (GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
-GLAPI void GLAPIENTRY glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
-GLAPI void GLAPIENTRY glScaled (GLdouble x, GLdouble y, GLdouble z);
-GLAPI void GLAPIENTRY glScalef (GLfloat x, GLfloat y, GLfloat z);
-GLAPI void GLAPIENTRY glTranslated (GLdouble x, GLdouble y, GLdouble z);
-GLAPI void GLAPIENTRY glTranslatef (GLfloat x, GLfloat y, GLfloat z);
-GLAPI void GLAPIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
-GLAPI void GLAPIENTRY glArrayElement (GLint i);
-GLAPI void GLAPIENTRY glColorPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
-GLAPI void GLAPIENTRY glDisableClientState (GLenum array);
-GLAPI void GLAPIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
-GLAPI void GLAPIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
-GLAPI void GLAPIENTRY glEdgeFlagPointer (GLsizei stride, const GLvoid *pointer);
-GLAPI void GLAPIENTRY glEnableClientState (GLenum array);
-GLAPI void GLAPIENTRY glGetPointerv (GLenum pname, GLvoid* *params);
-GLAPI void GLAPIENTRY glIndexPointer (GLenum type, GLsizei stride, const GLvoid *pointer);
-GLAPI void GLAPIENTRY glInterleavedArrays (GLenum format, GLsizei stride, const GLvoid *pointer);
-GLAPI void GLAPIENTRY glNormalPointer (GLenum type, GLsizei stride, const GLvoid *pointer);
-GLAPI void GLAPIENTRY glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
-GLAPI void GLAPIENTRY glVertexPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
-GLAPI void GLAPIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
-GLAPI void GLAPIENTRY glCopyTexImage1D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
-GLAPI void GLAPIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
-GLAPI void GLAPIENTRY glCopyTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
-GLAPI void GLAPIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
-GLAPI void GLAPIENTRY glTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
-GLAPI void GLAPIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
-GLAPI GLboolean GLAPIENTRY glAreTexturesResident (GLsizei n, const GLuint *textures, GLboolean *residences);
-GLAPI void GLAPIENTRY glBindTexture (GLenum target, GLuint texture);
-GLAPI void GLAPIENTRY glDeleteTextures (GLsizei n, const GLuint *textures);
-GLAPI void GLAPIENTRY glGenTextures (GLsizei n, GLuint *textures);
-GLAPI GLboolean GLAPIENTRY glIsTexture (GLuint texture);
-GLAPI void GLAPIENTRY glPrioritizeTextures (GLsizei n, const GLuint *textures, const GLclampf *priorities);
-GLAPI void GLAPIENTRY glIndexub (GLubyte c);
-GLAPI void GLAPIENTRY glIndexubv (const GLubyte *c);
-GLAPI void GLAPIENTRY glPopClientAttrib (void);
-GLAPI void GLAPIENTRY glPushClientAttrib (GLbitfield mask);
-GLAPI void GLAPIENTRY glBlendColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
-GLAPI void GLAPIENTRY glBlendEquation (GLenum mode);
-GLAPI void GLAPIENTRY glDrawRangeElements (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
-GLAPI void GLAPIENTRY glColorTable (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
-GLAPI void GLAPIENTRY glColorTableParameterfv (GLenum target, GLenum pname, const GLfloat *params);
-GLAPI void GLAPIENTRY glColorTableParameteriv (GLenum target, GLenum pname, const GLint *params);
-GLAPI void GLAPIENTRY glCopyColorTable (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
-GLAPI void GLAPIENTRY glGetColorTable (GLenum target, GLenum format, GLenum type, GLvoid *table);
-GLAPI void GLAPIENTRY glGetColorTableParameterfv (GLenum target, GLenum pname, GLfloat *params);
-GLAPI void GLAPIENTRY glGetColorTableParameteriv (GLenum target, GLenum pname, GLint *params);
-GLAPI void GLAPIENTRY glColorSubTable (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data);
-GLAPI void GLAPIENTRY glCopyColorSubTable (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
-GLAPI void GLAPIENTRY glConvolutionFilter1D (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image);
-GLAPI void GLAPIENTRY glConvolutionFilter2D (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image);
-GLAPI void GLAPIENTRY glConvolutionParameterf (GLenum target, GLenum pname, GLfloat params);
-GLAPI void GLAPIENTRY glConvolutionParameterfv (GLenum target, GLenum pname, const GLfloat *params);
-GLAPI void GLAPIENTRY glConvolutionParameteri (GLenum target, GLenum pname, GLint params);
-GLAPI void GLAPIENTRY glConvolutionParameteriv (GLenum target, GLenum pname, const GLint *params);
-GLAPI void GLAPIENTRY glCopyConvolutionFilter1D (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
-GLAPI void GLAPIENTRY glCopyConvolutionFilter2D (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
-GLAPI void GLAPIENTRY glGetConvolutionFilter (GLenum target, GLenum format, GLenum type, GLvoid *image);
-GLAPI void GLAPIENTRY glGetConvolutionParameterfv (GLenum target, GLenum pname, GLfloat *params);
-GLAPI void GLAPIENTRY glGetConvolutionParameteriv (GLenum target, GLenum pname, GLint *params);
-GLAPI void GLAPIENTRY glGetSeparableFilter (GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span);
-GLAPI void GLAPIENTRY glSeparableFilter2D (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column);
-GLAPI void GLAPIENTRY glGetHistogram (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
-GLAPI void GLAPIENTRY glGetHistogramParameterfv (GLenum target, GLenum pname, GLfloat *params);
-GLAPI void GLAPIENTRY glGetHistogramParameteriv (GLenum target, GLenum pname, GLint *params);
-GLAPI void GLAPIENTRY glGetMinmax (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
-GLAPI void GLAPIENTRY glGetMinmaxParameterfv (GLenum target, GLenum pname, GLfloat *params);
-GLAPI void GLAPIENTRY glGetMinmaxParameteriv (GLenum target, GLenum pname, GLint *params);
-GLAPI void GLAPIENTRY glHistogram (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
-GLAPI void GLAPIENTRY glMinmax (GLenum target, GLenum internalformat, GLboolean sink);
-GLAPI void GLAPIENTRY glResetHistogram (GLenum target);
-GLAPI void GLAPIENTRY glResetMinmax (GLenum target);
-GLAPI void GLAPIENTRY glTexImage3D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
-GLAPI void GLAPIENTRY glTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
-GLAPI void GLAPIENTRY glCopyTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
-GLAPI void GLAPIENTRY glActiveTexture (GLenum texture);
-GLAPI void GLAPIENTRY glClientActiveTexture (GLenum texture);
-GLAPI void GLAPIENTRY glMultiTexCoord1d (GLenum target, GLdouble s);
-GLAPI void GLAPIENTRY glMultiTexCoord1dv (GLenum target, const GLdouble *v);
-GLAPI void GLAPIENTRY glMultiTexCoord1f (GLenum target, GLfloat s);
-GLAPI void GLAPIENTRY glMultiTexCoord1fv (GLenum target, const GLfloat *v);
-GLAPI void GLAPIENTRY glMultiTexCoord1i (GLenum target, GLint s);
-GLAPI void GLAPIENTRY glMultiTexCoord1iv (GLenum target, const GLint *v);
-GLAPI void GLAPIENTRY glMultiTexCoord1s (GLenum target, GLshort s);
-GLAPI void GLAPIENTRY glMultiTexCoord1sv (GLenum target, const GLshort *v);
-GLAPI void GLAPIENTRY glMultiTexCoord2d (GLenum target, GLdouble s, GLdouble t);
-GLAPI void GLAPIENTRY glMultiTexCoord2dv (GLenum target, const GLdouble *v);
-GLAPI void GLAPIENTRY glMultiTexCoord2f (GLenum target, GLfloat s, GLfloat t);
-GLAPI void GLAPIENTRY glMultiTexCoord2fv (GLenum target, const GLfloat *v);
-GLAPI void GLAPIENTRY glMultiTexCoord2i (GLenum target, GLint s, GLint t);
-GLAPI void GLAPIENTRY glMultiTexCoord2iv (GLenum target, const GLint *v);
-GLAPI void GLAPIENTRY glMultiTexCoord2s (GLenum target, GLshort s, GLshort t);
-GLAPI void GLAPIENTRY glMultiTexCoord2sv (GLenum target, const GLshort *v);
-GLAPI void GLAPIENTRY glMultiTexCoord3d (GLenum target, GLdouble s, GLdouble t, GLdouble r);
-GLAPI void GLAPIENTRY glMultiTexCoord3dv (GLenum target, const GLdouble *v);
-GLAPI void GLAPIENTRY glMultiTexCoord3f (GLenum target, GLfloat s, GLfloat t, GLfloat r);
-GLAPI void GLAPIENTRY glMultiTexCoord3fv (GLenum target, const GLfloat *v);
-GLAPI void GLAPIENTRY glMultiTexCoord3i (GLenum target, GLint s, GLint t, GLint r);
-GLAPI void GLAPIENTRY glMultiTexCoord3iv (GLenum target, const GLint *v);
-GLAPI void GLAPIENTRY glMultiTexCoord3s (GLenum target, GLshort s, GLshort t, GLshort r);
-GLAPI void GLAPIENTRY glMultiTexCoord3sv (GLenum target, const GLshort *v);
-GLAPI void GLAPIENTRY glMultiTexCoord4d (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
-GLAPI void GLAPIENTRY glMultiTexCoord4dv (GLenum target, const GLdouble *v);
-GLAPI void GLAPIENTRY glMultiTexCoord4f (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
-GLAPI void GLAPIENTRY glMultiTexCoord4fv (GLenum target, const GLfloat *v);
-GLAPI void GLAPIENTRY glMultiTexCoord4i (GLenum target, GLint s, GLint t, GLint r, GLint q);
-GLAPI void GLAPIENTRY glMultiTexCoord4iv (GLenum target, const GLint *v);
-GLAPI void GLAPIENTRY glMultiTexCoord4s (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
-GLAPI void GLAPIENTRY glMultiTexCoord4sv (GLenum target, const GLshort *v);
-GLAPI void GLAPIENTRY glLoadTransposeMatrixf (const GLfloat *m);
-GLAPI void GLAPIENTRY glLoadTransposeMatrixd (const GLdouble *m);
-GLAPI void GLAPIENTRY glMultTransposeMatrixf (const GLfloat *m);
-GLAPI void GLAPIENTRY glMultTransposeMatrixd (const GLdouble *m);
-GLAPI void GLAPIENTRY glCompressedTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
-GLAPI void GLAPIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
-GLAPI void GLAPIENTRY glCompressedTexImage1D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
-GLAPI void GLAPIENTRY glCompressedTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
-GLAPI void GLAPIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
-GLAPI void GLAPIENTRY glCompressedTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
-GLAPI void GLAPIENTRY glGetCompressedTexImage (GLenum target, GLint lod, GLvoid *img);
-GLAPI void GLAPIENTRY glSampleCoverage (GLclampf value, GLboolean invert);
-GLAPI void GLAPIENTRY glPointParameterf (GLenum pname, GLfloat param);
-GLAPI void GLAPIENTRY glPointParameterfv (GLenum pname, const GLfloat *params);
-GLAPI void GLAPIENTRY glPointParameteri (GLenum pname, GLint param);
-GLAPI void GLAPIENTRY glPointParameteriv (GLenum pname, const GLint *params);
-GLAPI void GLAPIENTRY glWindowPos2d (GLdouble x, GLdouble y);
-GLAPI void GLAPIENTRY glWindowPos2f (GLfloat x, GLfloat y);
-GLAPI void GLAPIENTRY glWindowPos2i (GLint x, GLint y);
-GLAPI void GLAPIENTRY glWindowPos2s (GLshort x, GLshort y);
-GLAPI void GLAPIENTRY glWindowPos2dv (const GLdouble *p);
-GLAPI void GLAPIENTRY glWindowPos2fv (const GLfloat *p);
-GLAPI void GLAPIENTRY glWindowPos2iv (const GLint *p);
-GLAPI void GLAPIENTRY glWindowPos2sv (const GLshort *p);
-GLAPI void GLAPIENTRY glWindowPos3d (GLdouble x, GLdouble y, GLdouble z);
-GLAPI void GLAPIENTRY glWindowPos3f (GLfloat x, GLfloat y, GLfloat z);
-GLAPI void GLAPIENTRY glWindowPos3i (GLint x, GLint y, GLint z);
-GLAPI void GLAPIENTRY glWindowPos3s (GLshort x, GLshort y, GLshort z);
-GLAPI void GLAPIENTRY glWindowPos3dv (const GLdouble *p);
-GLAPI void GLAPIENTRY glWindowPos3fv (const GLfloat *p);
-GLAPI void GLAPIENTRY glWindowPos3iv (const GLint *p);
-GLAPI void GLAPIENTRY glWindowPos3sv (const GLshort *p);
-GLAPI void GLAPIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
-GLAPI void GLAPIENTRY glFogCoordd (GLdouble fog);
-GLAPI void GLAPIENTRY glFogCoorddv (const GLdouble *fog);
-GLAPI void GLAPIENTRY glFogCoordf (GLfloat fog);
-GLAPI void GLAPIENTRY glFogCoordfv (const GLfloat *fog);
-GLAPI void GLAPIENTRY glFogCoordPointer (GLenum type, GLsizei stride, const GLvoid *pointer);
-GLAPI void GLAPIENTRY glMultiDrawArrays (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount);
-GLAPI void GLAPIENTRY glMultiDrawElements (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount);
-GLAPI void GLAPIENTRY glSecondaryColor3b (GLbyte red, GLbyte green, GLbyte blue);
-GLAPI void GLAPIENTRY glSecondaryColor3bv (const GLbyte *v);
-GLAPI void GLAPIENTRY glSecondaryColor3d (GLdouble red, GLdouble green, GLdouble blue);
-GLAPI void GLAPIENTRY glSecondaryColor3dv (const GLdouble *v);
-GLAPI void GLAPIENTRY glSecondaryColor3f (GLfloat red, GLfloat green, GLfloat blue);
-GLAPI void GLAPIENTRY glSecondaryColor3fv (const GLfloat *v);
-GLAPI void GLAPIENTRY glSecondaryColor3i (GLint red, GLint green, GLint blue);
-GLAPI void GLAPIENTRY glSecondaryColor3iv (const GLint *v);
-GLAPI void GLAPIENTRY glSecondaryColor3s (GLshort red, GLshort green, GLshort blue);
-GLAPI void GLAPIENTRY glSecondaryColor3sv (const GLshort *v);
-GLAPI void GLAPIENTRY glSecondaryColor3ub (GLubyte red, GLubyte green, GLubyte blue);
-GLAPI void GLAPIENTRY glSecondaryColor3ubv (const GLubyte *v);
-GLAPI void GLAPIENTRY glSecondaryColor3ui (GLuint red, GLuint green, GLuint blue);
-GLAPI void GLAPIENTRY glSecondaryColor3uiv (const GLuint *v);
-GLAPI void GLAPIENTRY glSecondaryColor3us (GLushort red, GLushort green, GLushort blue);
-GLAPI void GLAPIENTRY glSecondaryColor3usv (const GLushort *v);
-GLAPI void GLAPIENTRY glSecondaryColorPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
-GLAPI void GLAPIENTRY glBindBuffer (GLenum target, GLuint buffer);
-GLAPI void GLAPIENTRY glBufferData (GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage);
-GLAPI void GLAPIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data);
-GLAPI void GLAPIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers);
-GLAPI void GLAPIENTRY glGenBuffers (GLsizei n, GLuint *buffers);
-GLAPI void GLAPIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params);
-GLAPI void GLAPIENTRY glGetBufferPointerv (GLenum target, GLenum pname, GLvoid* *params);
-GLAPI void GLAPIENTRY glGetBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data);
-GLAPI GLboolean GLAPIENTRY glIsBuffer (GLuint buffer);
-GLAPI GLvoid* GLAPIENTRY glMapBuffer (GLenum target, GLenum access);
-GLAPI GLboolean GLAPIENTRY glUnmapBuffer (GLenum target);
-GLAPI void GLAPIENTRY glGenQueries (GLsizei n, GLuint *ids);
-GLAPI void GLAPIENTRY glDeleteQueries (GLsizei n, const GLuint *ids);
-GLAPI GLboolean GLAPIENTRY glIsQuery (GLuint id);
-GLAPI void GLAPIENTRY glBeginQuery (GLenum target, GLuint id);
-GLAPI void GLAPIENTRY glEndQuery (GLenum target);
-GLAPI void GLAPIENTRY glGetQueryObjectiv (GLuint id, GLenum pname, GLint *params);
-GLAPI void GLAPIENTRY glGetQueryObjectuiv (GLuint id, GLenum pname, GLuint *params);
-GLAPI void GLAPIENTRY glGetQueryiv (GLenum target, GLenum pname, GLint *params);
-GLAPI void GLAPIENTRY glDrawBuffers (GLsizei n, const GLenum *bufs);
-GLAPI void GLAPIENTRY glVertexAttrib1d (GLuint index, GLdouble x);
-GLAPI void GLAPIENTRY glVertexAttrib1dv (GLuint index, const GLdouble *v);
-GLAPI void GLAPIENTRY glVertexAttrib1f (GLuint index, GLfloat x);
-GLAPI void GLAPIENTRY glVertexAttrib1fv (GLuint index, const GLfloat *v);
-GLAPI void GLAPIENTRY glVertexAttrib1s (GLuint index, GLshort x);
-GLAPI void GLAPIENTRY glVertexAttrib1sv (GLuint index, const GLshort *v);
-GLAPI void GLAPIENTRY glVertexAttrib2d (GLuint index, GLdouble x, GLdouble y);
-GLAPI void GLAPIENTRY glVertexAttrib2dv (GLuint index, const GLdouble *v);
-GLAPI void GLAPIENTRY glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y);
-GLAPI void GLAPIENTRY glVertexAttrib2fv (GLuint index, const GLfloat *v);
-GLAPI void GLAPIENTRY glVertexAttrib2s (GLuint index, GLshort x, GLshort y);
-GLAPI void GLAPIENTRY glVertexAttrib2sv (GLuint index, const GLshort *v);
-GLAPI void GLAPIENTRY glVertexAttrib3d (GLuint index, GLdouble x, GLdouble y, GLdouble z);
-GLAPI void GLAPIENTRY glVertexAttrib3dv (GLuint index, const GLdouble *v);
-GLAPI void GLAPIENTRY glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z);
-GLAPI void GLAPIENTRY glVertexAttrib3fv (GLuint index, const GLfloat *v);
-GLAPI void GLAPIENTRY glVertexAttrib3s (GLuint index, GLshort x, GLshort y, GLshort z);
-GLAPI void GLAPIENTRY glVertexAttrib3sv (GLuint index, const GLshort *v);
-GLAPI void GLAPIENTRY glVertexAttrib4Nbv (GLuint index, const GLbyte *v);
-GLAPI void GLAPIENTRY glVertexAttrib4Niv (GLuint index, const GLint *v);
-GLAPI void GLAPIENTRY glVertexAttrib4Nsv (GLuint index, const GLshort *v);
-GLAPI void GLAPIENTRY glVertexAttrib4Nub (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
-GLAPI void GLAPIENTRY glVertexAttrib4Nubv (GLuint index, const GLubyte *v);
-GLAPI void GLAPIENTRY glVertexAttrib4Nuiv (GLuint index, const GLuint *v);
-GLAPI void GLAPIENTRY glVertexAttrib4Nusv (GLuint index, const GLushort *v);
-GLAPI void GLAPIENTRY glVertexAttrib4bv (GLuint index, const GLbyte *v);
-GLAPI void GLAPIENTRY glVertexAttrib4d (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-GLAPI void GLAPIENTRY glVertexAttrib4dv (GLuint index, const GLdouble *v);
-GLAPI void GLAPIENTRY glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-GLAPI void GLAPIENTRY glVertexAttrib4fv (GLuint index, const GLfloat *v);
-GLAPI void GLAPIENTRY glVertexAttrib4iv (GLuint index, const GLint *v);
-GLAPI void GLAPIENTRY glVertexAttrib4s (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
-GLAPI void GLAPIENTRY glVertexAttrib4sv (GLuint index, const GLshort *v);
-GLAPI void GLAPIENTRY glVertexAttrib4ubv (GLuint index, const GLubyte *v);
-GLAPI void GLAPIENTRY glVertexAttrib4uiv (GLuint index, const GLuint *v);
-GLAPI void GLAPIENTRY glVertexAttrib4usv (GLuint index, const GLushort *v);
-GLAPI void GLAPIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
-GLAPI void GLAPIENTRY glEnableVertexAttribArray (GLuint index);
-GLAPI void GLAPIENTRY glDisableVertexAttribArray (GLuint index);
-GLAPI void GLAPIENTRY glGetVertexAttribdv (GLuint index, GLenum pname, GLdouble *params);
-GLAPI void GLAPIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params);
-GLAPI void GLAPIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params);
-GLAPI void GLAPIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, GLvoid* *pointer);
-GLAPI void GLAPIENTRY glDeleteShader (GLuint shader);
-GLAPI void GLAPIENTRY glDetachShader (GLuint program, GLuint shader);
-GLAPI GLuint GLAPIENTRY glCreateShader (GLenum type);
-GLAPI void GLAPIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar* *string, const GLint *length);
-GLAPI void GLAPIENTRY glCompileShader (GLuint shader);
-GLAPI GLuint GLAPIENTRY glCreateProgram (void);
-GLAPI void GLAPIENTRY glAttachShader (GLuint program, GLuint shader);
-GLAPI void GLAPIENTRY glLinkProgram (GLuint program);
-GLAPI void GLAPIENTRY glUseProgram (GLuint program);
-GLAPI void GLAPIENTRY glDeleteProgram (GLuint program);
-GLAPI void GLAPIENTRY glValidateProgram (GLuint program);
-GLAPI void GLAPIENTRY glUniform1f (GLint location, GLfloat v0);
-GLAPI void GLAPIENTRY glUniform2f (GLint location, GLfloat v0, GLfloat v1);
-GLAPI void GLAPIENTRY glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
-GLAPI void GLAPIENTRY glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
-GLAPI void GLAPIENTRY glUniform1i (GLint location, GLint v0);
-GLAPI void GLAPIENTRY glUniform2i (GLint location, GLint v0, GLint v1);
-GLAPI void GLAPIENTRY glUniform3i (GLint location, GLint v0, GLint v1, GLint v2);
-GLAPI void GLAPIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
-GLAPI void GLAPIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat *value);
-GLAPI void GLAPIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat *value);
-GLAPI void GLAPIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat *value);
-GLAPI void GLAPIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat *value);
-GLAPI void GLAPIENTRY glUniform1iv (GLint location, GLsizei count, const GLint *value);
-GLAPI void GLAPIENTRY glUniform2iv (GLint location, GLsizei count, const GLint *value);
-GLAPI void GLAPIENTRY glUniform3iv (GLint location, GLsizei count, const GLint *value);
-GLAPI void GLAPIENTRY glUniform4iv (GLint location, GLsizei count, const GLint *value);
-GLAPI void GLAPIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-GLAPI void GLAPIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-GLAPI void GLAPIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-GLAPI GLboolean GLAPIENTRY glIsShader (GLuint shader);
-GLAPI GLboolean GLAPIENTRY glIsProgram (GLuint program);
-GLAPI void GLAPIENTRY glGetShaderiv (GLuint program, GLenum pname, GLint *params);
-GLAPI void GLAPIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params);
-GLAPI void GLAPIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
-GLAPI void GLAPIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
-GLAPI void GLAPIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
-GLAPI GLint GLAPIENTRY glGetUniformLocation (GLuint program, const GLchar *name);
-GLAPI void GLAPIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
-GLAPI void GLAPIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat *params);
-GLAPI void GLAPIENTRY glGetUniformiv (GLuint program, GLint location, GLint *params);
-GLAPI void GLAPIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
-GLAPI void GLAPIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name);
-GLAPI void GLAPIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
-GLAPI GLint GLAPIENTRY glGetAttribLocation (GLuint program, const GLchar *name);
-GLAPI void GLAPIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask);
-GLAPI void GLAPIENTRY glStencilOpSeparate (GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
-GLAPI void GLAPIENTRY glStencilMaskSeparate (GLenum face, GLuint mask);
-GLAPI void GLAPIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
-GLAPI void GLAPIENTRY glUniformMatrix2x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-GLAPI void GLAPIENTRY glUniformMatrix3x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-GLAPI void GLAPIENTRY glUniformMatrix2x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-GLAPI void GLAPIENTRY glUniformMatrix4x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-GLAPI void GLAPIENTRY glUniformMatrix3x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-GLAPI void GLAPIENTRY glUniformMatrix4x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-GLAPI void GLAPIENTRY glVertexAttribI1i (GLuint index, GLint x);
-GLAPI void GLAPIENTRY glVertexAttribI2i (GLuint index, GLint x, GLint y);
-GLAPI void GLAPIENTRY glVertexAttribI3i (GLuint index, GLint x, GLint y, GLint z);
-GLAPI void GLAPIENTRY glVertexAttribI4i (GLuint index, GLint x, GLint y, GLint z, GLint w);
-GLAPI void GLAPIENTRY glVertexAttribI1ui (GLuint index, GLuint x);
-GLAPI void GLAPIENTRY glVertexAttribI2ui (GLuint index, GLuint x, GLuint y);
-GLAPI void GLAPIENTRY glVertexAttribI3ui (GLuint index, GLuint x, GLuint y, GLuint z);
-GLAPI void GLAPIENTRY glVertexAttribI4ui (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
-GLAPI void GLAPIENTRY glVertexAttribI1iv (GLuint index, const GLint *v);
-GLAPI void GLAPIENTRY glVertexAttribI2iv (GLuint index, const GLint *v);
-GLAPI void GLAPIENTRY glVertexAttribI3iv (GLuint index, const GLint *v);
-GLAPI void GLAPIENTRY glVertexAttribI4iv (GLuint index, const GLint *v);
-GLAPI void GLAPIENTRY glVertexAttribI1uiv (GLuint index, const GLuint *v);
-GLAPI void GLAPIENTRY glVertexAttribI2uiv (GLuint index, const GLuint *v);
-GLAPI void GLAPIENTRY glVertexAttribI3uiv (GLuint index, const GLuint *v);
-GLAPI void GLAPIENTRY glVertexAttribI4uiv (GLuint index, const GLuint *v);
-GLAPI void GLAPIENTRY glVertexAttribI4bv (GLuint index, const GLbyte *v);
-GLAPI void GLAPIENTRY glVertexAttribI4sv (GLuint index, const GLshort *v);
-GLAPI void GLAPIENTRY glVertexAttribI4ubv (GLuint index, const GLubyte *v);
-GLAPI void GLAPIENTRY glVertexAttribI4usv (GLuint index, const GLushort *v);
-GLAPI void GLAPIENTRY glVertexAttribIPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
-GLAPI void GLAPIENTRY glGetVertexAttribIiv (GLuint index, GLenum pname, GLint *params);
-GLAPI void GLAPIENTRY glGetVertexAttribIuiv (GLuint index, GLenum pname, GLuint *params);
-GLAPI void GLAPIENTRY glGetUniformuiv (GLuint program, GLint location, GLuint *params);
-GLAPI void GLAPIENTRY glBindFragDataLocation (GLuint program, GLuint color, const GLchar *name);
-GLAPI GLint GLAPIENTRY glGetFragDataLocation (GLuint program, const GLchar *name);
-GLAPI void GLAPIENTRY glTexParameterIiv (GLenum target, GLenum pname, const GLint *params);
-GLAPI void GLAPIENTRY glTexParameterIuiv (GLenum target, GLenum pname, const GLuint *params);
-GLAPI void GLAPIENTRY glGetTexParameterIiv (GLenum target, GLenum pname, GLint *params);
-GLAPI void GLAPIENTRY glGetTexParameterIuiv (GLenum target, GLenum pname, GLuint *params);
-GLAPI void GLAPIENTRY glBindBufferRange (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
-GLAPI void GLAPIENTRY glBindBufferBase (GLenum target, GLuint index, GLuint buffer);
-GLAPI void GLAPIENTRY glGetBooleani_v (GLenum target, GLuint index, GLboolean *data);
-GLAPI void GLAPIENTRY glGetIntegeri_v (GLenum target, GLuint index, GLint *data);
-GLAPI GLboolean GLAPIENTRY glIsEnabledi (GLenum target, GLuint index);
-GLAPI void GLAPIENTRY glColorMaski (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
-GLAPI void GLAPIENTRY glEnablei (GLenum target, GLuint index);
-GLAPI void GLAPIENTRY glDisablei (GLenum target, GLuint index);
-GLAPI const GLubyte * GLAPIENTRY glGetStringi (GLenum name, GLuint index);
-GLAPI void GLAPIENTRY glBlitFramebuffer (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
-GLAPI GLboolean GLAPIENTRY glIsRenderbuffer (GLuint renderbuffer);
-GLAPI void GLAPIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
-GLAPI void GLAPIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers);
-GLAPI void GLAPIENTRY glGenRenderbuffers (GLsizei n, GLuint *renderbuffers);
-GLAPI void GLAPIENTRY glRenderbufferStorageMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
-GLAPI void GLAPIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint *params);
-GLAPI GLboolean GLAPIENTRY glIsFramebuffer (GLuint framebuffer);
-GLAPI void GLAPIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
-GLAPI void GLAPIENTRY glDeleteFramebuffers (GLsizei n, const GLuint *framebuffers);
-GLAPI void GLAPIENTRY glGenFramebuffers (GLsizei n, GLuint *framebuffers);
-GLAPI GLenum GLAPIENTRY glCheckFramebufferStatus (GLenum target);
-GLAPI void GLAPIENTRY glFramebufferTexture1D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
-GLAPI void GLAPIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
-GLAPI void GLAPIENTRY glFramebufferTexture3D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
-GLAPI void GLAPIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
-GLAPI void GLAPIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint *params);
-GLAPI void GLAPIENTRY glFramebufferTextureLayer (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
-GLAPI void GLAPIENTRY glGenerateMipmap (GLenum target);
-GLAPI void GLAPIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
-GLAPI void GLAPIENTRY glBindVertexArray (GLuint array);
-GLAPI void GLAPIENTRY glDeleteVertexArrays (GLsizei n, const GLuint *arrays);
-GLAPI void GLAPIENTRY glGenVertexArrays (GLsizei n, GLuint *arrays);
-GLAPI GLboolean GLAPIENTRY glIsVertexArray (GLuint array);
-GLAPI GLvoid* GLAPIENTRY glMapBufferRange (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
-GLAPI void GLAPIENTRY glFlushMappedBufferRange (GLenum target, GLintptr offset, GLsizeiptr length);
-GLAPI void GLAPIENTRY glBeginConditionalRender (GLuint id, GLenum mode);
-GLAPI void GLAPIENTRY glEndConditionalRender (void);
-GLAPI void GLAPIENTRY glBeginTransformFeedback (GLenum primitiveMode);
-GLAPI void GLAPIENTRY glEndTransformFeedback (void);
-GLAPI void GLAPIENTRY glTransformFeedbackVaryings (GLuint program, GLsizei count, const GLchar* *varyings, GLenum bufferMode);
-GLAPI void GLAPIENTRY glGetTransformFeedbackVarying (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
-GLAPI void GLAPIENTRY glUniform1ui (GLint location, GLuint v0);
-GLAPI void GLAPIENTRY glUniform2ui (GLint location, GLuint v0, GLuint v1);
-GLAPI void GLAPIENTRY glUniform3ui (GLint location, GLuint v0, GLuint v1, GLuint v2);
-GLAPI void GLAPIENTRY glUniform4ui (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
-GLAPI void GLAPIENTRY glUniform1uiv (GLint location, GLsizei count, const GLuint *value);
-GLAPI void GLAPIENTRY glUniform2uiv (GLint location, GLsizei count, const GLuint *value);
-GLAPI void GLAPIENTRY glUniform3uiv (GLint location, GLsizei count, const GLuint *value);
-GLAPI void GLAPIENTRY glUniform4uiv (GLint location, GLsizei count, const GLuint *value);
-GLAPI void GLAPIENTRY glClearBufferfi (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
-GLAPI void GLAPIENTRY glClearBufferfv (GLenum buffer, GLint drawbuffer, const GLfloat *value);
-GLAPI void GLAPIENTRY glClearBufferiv (GLenum buffer, GLint drawbuffer, const GLint *value);
-GLAPI void GLAPIENTRY glClearBufferuiv (GLenum buffer, GLint drawbuffer, const GLuint *value);
-GLAPI void GLAPIENTRY glClampColor (GLenum target, GLenum clamp);
+WINGDIAPI void APIENTRY glAccum (GLenum op, GLfloat value);
+WINGDIAPI void APIENTRY glAlphaFunc (GLenum func, GLclampf ref);
+WINGDIAPI GLboolean APIENTRY glAreTexturesResident (GLsizei n, const GLuint *textures, GLboolean *residences);
+WINGDIAPI void APIENTRY glArrayElement (GLint i);
+WINGDIAPI void APIENTRY glBegin (GLenum mode);
+WINGDIAPI void APIENTRY glBindTexture (GLenum target, GLuint texture);
+WINGDIAPI void APIENTRY glBitmap (GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap);
+WINGDIAPI void APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
+WINGDIAPI void APIENTRY glCallList (GLuint list);
+WINGDIAPI void APIENTRY glCallLists (GLsizei n, GLenum type, const GLvoid *lists);
+WINGDIAPI void APIENTRY glClear (GLbitfield mask);
+WINGDIAPI void APIENTRY glClearAccum (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+WINGDIAPI void APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
+WINGDIAPI void APIENTRY glClearDepth (GLclampd depth);
+WINGDIAPI void APIENTRY glClearIndex (GLfloat c);
+WINGDIAPI void APIENTRY glClearStencil (GLint s);
+WINGDIAPI void APIENTRY glClipPlane (GLenum plane, const GLdouble *equation);
+WINGDIAPI void APIENTRY glColor3b (GLbyte red, GLbyte green, GLbyte blue);
+WINGDIAPI void APIENTRY glColor3bv (const GLbyte *v);
+WINGDIAPI void APIENTRY glColor3d (GLdouble red, GLdouble green, GLdouble blue);
+WINGDIAPI void APIENTRY glColor3dv (const GLdouble *v);
+WINGDIAPI void APIENTRY glColor3f (GLfloat red, GLfloat green, GLfloat blue);
+WINGDIAPI void APIENTRY glColor3fv (const GLfloat *v);
+WINGDIAPI void APIENTRY glColor3i (GLint red, GLint green, GLint blue);
+WINGDIAPI void APIENTRY glColor3iv (const GLint *v);
+WINGDIAPI void APIENTRY glColor3s (GLshort red, GLshort green, GLshort blue);
+WINGDIAPI void APIENTRY glColor3sv (const GLshort *v);
+WINGDIAPI void APIENTRY glColor3ub (GLubyte red, GLubyte green, GLubyte blue);
+WINGDIAPI void APIENTRY glColor3ubv (const GLubyte *v);
+WINGDIAPI void APIENTRY glColor3ui (GLuint red, GLuint green, GLuint blue);
+WINGDIAPI void APIENTRY glColor3uiv (const GLuint *v);
+WINGDIAPI void APIENTRY glColor3us (GLushort red, GLushort green, GLushort blue);
+WINGDIAPI void APIENTRY glColor3usv (const GLushort *v);
+WINGDIAPI void APIENTRY glColor4b (GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
+WINGDIAPI void APIENTRY glColor4bv (const GLbyte *v);
+WINGDIAPI void APIENTRY glColor4d (GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
+WINGDIAPI void APIENTRY glColor4dv (const GLdouble *v);
+WINGDIAPI void APIENTRY glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+WINGDIAPI void APIENTRY glColor4fv (const GLfloat *v);
+WINGDIAPI void APIENTRY glColor4i (GLint red, GLint green, GLint blue, GLint alpha);
+WINGDIAPI void APIENTRY glColor4iv (const GLint *v);
+WINGDIAPI void APIENTRY glColor4s (GLshort red, GLshort green, GLshort blue, GLshort alpha);
+WINGDIAPI void APIENTRY glColor4sv (const GLshort *v);
+WINGDIAPI void APIENTRY glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
+WINGDIAPI void APIENTRY glColor4ubv (const GLubyte *v);
+WINGDIAPI void APIENTRY glColor4ui (GLuint red, GLuint green, GLuint blue, GLuint alpha);
+WINGDIAPI void APIENTRY glColor4uiv (const GLuint *v);
+WINGDIAPI void APIENTRY glColor4us (GLushort red, GLushort green, GLushort blue, GLushort alpha);
+WINGDIAPI void APIENTRY glColor4usv (const GLushort *v);
+WINGDIAPI void APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
+WINGDIAPI void APIENTRY glColorMaterial (GLenum face, GLenum mode);
+WINGDIAPI void APIENTRY glColorPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+WINGDIAPI void APIENTRY glCopyPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
+WINGDIAPI void APIENTRY glCopyTexImage1D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border);
+WINGDIAPI void APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+WINGDIAPI void APIENTRY glCopyTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
+WINGDIAPI void APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+WINGDIAPI void APIENTRY glCullFace (GLenum mode);
+WINGDIAPI void APIENTRY glDeleteLists (GLuint list, GLsizei range);
+WINGDIAPI void APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures);
+WINGDIAPI void APIENTRY glDepthFunc (GLenum func);
+WINGDIAPI void APIENTRY glDepthMask (GLboolean flag);
+WINGDIAPI void APIENTRY glDepthRange (GLclampd zNear, GLclampd zFar);
+WINGDIAPI void APIENTRY glDisable (GLenum cap);
+WINGDIAPI void APIENTRY glDisableClientState (GLenum array);
+WINGDIAPI void APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
+WINGDIAPI void APIENTRY glDrawBuffer (GLenum mode);
+WINGDIAPI void APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
+WINGDIAPI void APIENTRY glDrawPixels (GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
+WINGDIAPI void APIENTRY glEdgeFlag (GLboolean flag);
+WINGDIAPI void APIENTRY glEdgeFlagPointer (GLsizei stride, const GLvoid *pointer);
+WINGDIAPI void APIENTRY glEdgeFlagv (const GLboolean *flag);
+WINGDIAPI void APIENTRY glEnable (GLenum cap);
+WINGDIAPI void APIENTRY glEnableClientState (GLenum array);
+WINGDIAPI void APIENTRY glEnd (void);
+WINGDIAPI void APIENTRY glEndList (void);
+WINGDIAPI void APIENTRY glEvalCoord1d (GLdouble u);
+WINGDIAPI void APIENTRY glEvalCoord1dv (const GLdouble *u);
+WINGDIAPI void APIENTRY glEvalCoord1f (GLfloat u);
+WINGDIAPI void APIENTRY glEvalCoord1fv (const GLfloat *u);
+WINGDIAPI void APIENTRY glEvalCoord2d (GLdouble u, GLdouble v);
+WINGDIAPI void APIENTRY glEvalCoord2dv (const GLdouble *u);
+WINGDIAPI void APIENTRY glEvalCoord2f (GLfloat u, GLfloat v);
+WINGDIAPI void APIENTRY glEvalCoord2fv (const GLfloat *u);
+WINGDIAPI void APIENTRY glEvalMesh1 (GLenum mode, GLint i1, GLint i2);
+WINGDIAPI void APIENTRY glEvalMesh2 (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
+WINGDIAPI void APIENTRY glEvalPoint1 (GLint i);
+WINGDIAPI void APIENTRY glEvalPoint2 (GLint i, GLint j);
+WINGDIAPI void APIENTRY glFeedbackBuffer (GLsizei size, GLenum type, GLfloat *buffer);
+WINGDIAPI void APIENTRY glFinish (void);
+WINGDIAPI void APIENTRY glFlush (void);
+WINGDIAPI void APIENTRY glFogf (GLenum pname, GLfloat param);
+WINGDIAPI void APIENTRY glFogfv (GLenum pname, const GLfloat *params);
+WINGDIAPI void APIENTRY glFogi (GLenum pname, GLint param);
+WINGDIAPI void APIENTRY glFogiv (GLenum pname, const GLint *params);
+WINGDIAPI void APIENTRY glFrontFace (GLenum mode);
+WINGDIAPI void APIENTRY glFrustum (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
+WINGDIAPI GLuint APIENTRY glGenLists (GLsizei range);
+WINGDIAPI void APIENTRY glGenTextures (GLsizei n, GLuint *textures);
+WINGDIAPI void APIENTRY glGetBooleanv (GLenum pname, GLboolean *params);
+WINGDIAPI void APIENTRY glGetClipPlane (GLenum plane, GLdouble *equation);
+WINGDIAPI void APIENTRY glGetDoublev (GLenum pname, GLdouble *params);
+WINGDIAPI GLenum APIENTRY glGetError (void);
+WINGDIAPI void APIENTRY glGetFloatv (GLenum pname, GLfloat *params);
+WINGDIAPI void APIENTRY glGetIntegerv (GLenum pname, GLint *params);
+WINGDIAPI void APIENTRY glGetLightfv (GLenum light, GLenum pname, GLfloat *params);
+WINGDIAPI void APIENTRY glGetLightiv (GLenum light, GLenum pname, GLint *params);
+WINGDIAPI void APIENTRY glGetMapdv (GLenum target, GLenum query, GLdouble *v);
+WINGDIAPI void APIENTRY glGetMapfv (GLenum target, GLenum query, GLfloat *v);
+WINGDIAPI void APIENTRY glGetMapiv (GLenum target, GLenum query, GLint *v);
+WINGDIAPI void APIENTRY glGetMaterialfv (GLenum face, GLenum pname, GLfloat *params);
+WINGDIAPI void APIENTRY glGetMaterialiv (GLenum face, GLenum pname, GLint *params);
+WINGDIAPI void APIENTRY glGetPixelMapfv (GLenum map, GLfloat *values);
+WINGDIAPI void APIENTRY glGetPixelMapuiv (GLenum map, GLuint *values);
+WINGDIAPI void APIENTRY glGetPixelMapusv (GLenum map, GLushort *values);
+WINGDIAPI void APIENTRY glGetPointerv (GLenum pname, GLvoid* *params);
+WINGDIAPI void APIENTRY glGetPolygonStipple (GLubyte *mask);
+WINGDIAPI const GLubyte * APIENTRY glGetString (GLenum name);
+WINGDIAPI void APIENTRY glGetTexEnvfv (GLenum target, GLenum pname, GLfloat *params);
+WINGDIAPI void APIENTRY glGetTexEnviv (GLenum target, GLenum pname, GLint *params);
+WINGDIAPI void APIENTRY glGetTexGendv (GLenum coord, GLenum pname, GLdouble *params);
+WINGDIAPI void APIENTRY glGetTexGenfv (GLenum coord, GLenum pname, GLfloat *params);
+WINGDIAPI void APIENTRY glGetTexGeniv (GLenum coord, GLenum pname, GLint *params);
+WINGDIAPI void APIENTRY glGetTexImage (GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
+WINGDIAPI void APIENTRY glGetTexLevelParameterfv (GLenum target, GLint level, GLenum pname, GLfloat *params);
+WINGDIAPI void APIENTRY glGetTexLevelParameteriv (GLenum target, GLint level, GLenum pname, GLint *params);
+WINGDIAPI void APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params);
+WINGDIAPI void APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params);
+WINGDIAPI void APIENTRY glHint (GLenum target, GLenum mode);
+WINGDIAPI void APIENTRY glIndexMask (GLuint mask);
+WINGDIAPI void APIENTRY glIndexPointer (GLenum type, GLsizei stride, const GLvoid *pointer);
+WINGDIAPI void APIENTRY glIndexd (GLdouble c);
+WINGDIAPI void APIENTRY glIndexdv (const GLdouble *c);
+WINGDIAPI void APIENTRY glIndexf (GLfloat c);
+WINGDIAPI void APIENTRY glIndexfv (const GLfloat *c);
+WINGDIAPI void APIENTRY glIndexi (GLint c);
+WINGDIAPI void APIENTRY glIndexiv (const GLint *c);
+WINGDIAPI void APIENTRY glIndexs (GLshort c);
+WINGDIAPI void APIENTRY glIndexsv (const GLshort *c);
+WINGDIAPI void APIENTRY glIndexub (GLubyte c);
+WINGDIAPI void APIENTRY glIndexubv (const GLubyte *c);
+WINGDIAPI void APIENTRY glInitNames (void);
+WINGDIAPI void APIENTRY glInterleavedArrays (GLenum format, GLsizei stride, const GLvoid *pointer);
+WINGDIAPI GLboolean APIENTRY glIsEnabled (GLenum cap);
+WINGDIAPI GLboolean APIENTRY glIsList (GLuint list);
+WINGDIAPI GLboolean APIENTRY glIsTexture (GLuint texture);
+WINGDIAPI void APIENTRY glLightModelf (GLenum pname, GLfloat param);
+WINGDIAPI void APIENTRY glLightModelfv (GLenum pname, const GLfloat *params);
+WINGDIAPI void APIENTRY glLightModeli (GLenum pname, GLint param);
+WINGDIAPI void APIENTRY glLightModeliv (GLenum pname, const GLint *params);
+WINGDIAPI void APIENTRY glLightf (GLenum light, GLenum pname, GLfloat param);
+WINGDIAPI void APIENTRY glLightfv (GLenum light, GLenum pname, const GLfloat *params);
+WINGDIAPI void APIENTRY glLighti (GLenum light, GLenum pname, GLint param);
+WINGDIAPI void APIENTRY glLightiv (GLenum light, GLenum pname, const GLint *params);
+WINGDIAPI void APIENTRY glLineStipple (GLint factor, GLushort pattern);
+WINGDIAPI void APIENTRY glLineWidth (GLfloat width);
+WINGDIAPI void APIENTRY glListBase (GLuint base);
+WINGDIAPI void APIENTRY glLoadIdentity (void);
+WINGDIAPI void APIENTRY glLoadMatrixd (const GLdouble *m);
+WINGDIAPI void APIENTRY glLoadMatrixf (const GLfloat *m);
+WINGDIAPI void APIENTRY glLoadName (GLuint name);
+WINGDIAPI void APIENTRY glLogicOp (GLenum opcode);
+WINGDIAPI void APIENTRY glMap1d (GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);
+WINGDIAPI void APIENTRY glMap1f (GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);
+WINGDIAPI void APIENTRY glMap2d (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);
+WINGDIAPI void APIENTRY glMap2f (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);
+WINGDIAPI void APIENTRY glMapGrid1d (GLint un, GLdouble u1, GLdouble u2);
+WINGDIAPI void APIENTRY glMapGrid1f (GLint un, GLfloat u1, GLfloat u2);
+WINGDIAPI void APIENTRY glMapGrid2d (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
+WINGDIAPI void APIENTRY glMapGrid2f (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
+WINGDIAPI void APIENTRY glMaterialf (GLenum face, GLenum pname, GLfloat param);
+WINGDIAPI void APIENTRY glMaterialfv (GLenum face, GLenum pname, const GLfloat *params);
+WINGDIAPI void APIENTRY glMateriali (GLenum face, GLenum pname, GLint param);
+WINGDIAPI void APIENTRY glMaterialiv (GLenum face, GLenum pname, const GLint *params);
+WINGDIAPI void APIENTRY glMatrixMode (GLenum mode);
+WINGDIAPI void APIENTRY glMultMatrixd (const GLdouble *m);
+WINGDIAPI void APIENTRY glMultMatrixf (const GLfloat *m);
+WINGDIAPI void APIENTRY glNewList (GLuint list, GLenum mode);
+WINGDIAPI void APIENTRY glNormal3b (GLbyte nx, GLbyte ny, GLbyte nz);
+WINGDIAPI void APIENTRY glNormal3bv (const GLbyte *v);
+WINGDIAPI void APIENTRY glNormal3d (GLdouble nx, GLdouble ny, GLdouble nz);
+WINGDIAPI void APIENTRY glNormal3dv (const GLdouble *v);
+WINGDIAPI void APIENTRY glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz);
+WINGDIAPI void APIENTRY glNormal3fv (const GLfloat *v);
+WINGDIAPI void APIENTRY glNormal3i (GLint nx, GLint ny, GLint nz);
+WINGDIAPI void APIENTRY glNormal3iv (const GLint *v);
+WINGDIAPI void APIENTRY glNormal3s (GLshort nx, GLshort ny, GLshort nz);
+WINGDIAPI void APIENTRY glNormal3sv (const GLshort *v);
+WINGDIAPI void APIENTRY glNormalPointer (GLenum type, GLsizei stride, const GLvoid *pointer);
+WINGDIAPI void APIENTRY glOrtho (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
+WINGDIAPI void APIENTRY glPassThrough (GLfloat token);
+WINGDIAPI void APIENTRY glPixelMapfv (GLenum map, GLsizei mapsize, const GLfloat *values);
+WINGDIAPI void APIENTRY glPixelMapuiv (GLenum map, GLsizei mapsize, const GLuint *values);
+WINGDIAPI void APIENTRY glPixelMapusv (GLenum map, GLsizei mapsize, const GLushort *values);
+WINGDIAPI void APIENTRY glPixelStoref (GLenum pname, GLfloat param);
+WINGDIAPI void APIENTRY glPixelStorei (GLenum pname, GLint param);
+WINGDIAPI void APIENTRY glPixelTransferf (GLenum pname, GLfloat param);
+WINGDIAPI void APIENTRY glPixelTransferi (GLenum pname, GLint param);
+WINGDIAPI void APIENTRY glPixelZoom (GLfloat xfactor, GLfloat yfactor);
+WINGDIAPI void APIENTRY glPointSize (GLfloat size);
+WINGDIAPI void APIENTRY glPolygonMode (GLenum face, GLenum mode);
+WINGDIAPI void APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
+WINGDIAPI void APIENTRY glPolygonStipple (const GLubyte *mask);
+WINGDIAPI void APIENTRY glPopAttrib (void);
+WINGDIAPI void APIENTRY glPopClientAttrib (void);
+WINGDIAPI void APIENTRY glPopMatrix (void);
+WINGDIAPI void APIENTRY glPopName (void);
+WINGDIAPI void APIENTRY glPrioritizeTextures (GLsizei n, const GLuint *textures, const GLclampf *priorities);
+WINGDIAPI void APIENTRY glPushAttrib (GLbitfield mask);
+WINGDIAPI void APIENTRY glPushClientAttrib (GLbitfield mask);
+WINGDIAPI void APIENTRY glPushMatrix (void);
+WINGDIAPI void APIENTRY glPushName (GLuint name);
+WINGDIAPI void APIENTRY glRasterPos2d (GLdouble x, GLdouble y);
+WINGDIAPI void APIENTRY glRasterPos2dv (const GLdouble *v);
+WINGDIAPI void APIENTRY glRasterPos2f (GLfloat x, GLfloat y);
+WINGDIAPI void APIENTRY glRasterPos2fv (const GLfloat *v);
+WINGDIAPI void APIENTRY glRasterPos2i (GLint x, GLint y);
+WINGDIAPI void APIENTRY glRasterPos2iv (const GLint *v);
+WINGDIAPI void APIENTRY glRasterPos2s (GLshort x, GLshort y);
+WINGDIAPI void APIENTRY glRasterPos2sv (const GLshort *v);
+WINGDIAPI void APIENTRY glRasterPos3d (GLdouble x, GLdouble y, GLdouble z);
+WINGDIAPI void APIENTRY glRasterPos3dv (const GLdouble *v);
+WINGDIAPI void APIENTRY glRasterPos3f (GLfloat x, GLfloat y, GLfloat z);
+WINGDIAPI void APIENTRY glRasterPos3fv (const GLfloat *v);
+WINGDIAPI void APIENTRY glRasterPos3i (GLint x, GLint y, GLint z);
+WINGDIAPI void APIENTRY glRasterPos3iv (const GLint *v);
+WINGDIAPI void APIENTRY glRasterPos3s (GLshort x, GLshort y, GLshort z);
+WINGDIAPI void APIENTRY glRasterPos3sv (const GLshort *v);
+WINGDIAPI void APIENTRY glRasterPos4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+WINGDIAPI void APIENTRY glRasterPos4dv (const GLdouble *v);
+WINGDIAPI void APIENTRY glRasterPos4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+WINGDIAPI void APIENTRY glRasterPos4fv (const GLfloat *v);
+WINGDIAPI void APIENTRY glRasterPos4i (GLint x, GLint y, GLint z, GLint w);
+WINGDIAPI void APIENTRY glRasterPos4iv (const GLint *v);
+WINGDIAPI void APIENTRY glRasterPos4s (GLshort x, GLshort y, GLshort z, GLshort w);
+WINGDIAPI void APIENTRY glRasterPos4sv (const GLshort *v);
+WINGDIAPI void APIENTRY glReadBuffer (GLenum mode);
+WINGDIAPI void APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
+WINGDIAPI void APIENTRY glRectd (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
+WINGDIAPI void APIENTRY glRectdv (const GLdouble *v1, const GLdouble *v2);
+WINGDIAPI void APIENTRY glRectf (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
+WINGDIAPI void APIENTRY glRectfv (const GLfloat *v1, const GLfloat *v2);
+WINGDIAPI void APIENTRY glRecti (GLint x1, GLint y1, GLint x2, GLint y2);
+WINGDIAPI void APIENTRY glRectiv (const GLint *v1, const GLint *v2);
+WINGDIAPI void APIENTRY glRects (GLshort x1, GLshort y1, GLshort x2, GLshort y2);
+WINGDIAPI void APIENTRY glRectsv (const GLshort *v1, const GLshort *v2);
+WINGDIAPI GLint APIENTRY glRenderMode (GLenum mode);
+WINGDIAPI void APIENTRY glRotated (GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
+WINGDIAPI void APIENTRY glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
+WINGDIAPI void APIENTRY glScaled (GLdouble x, GLdouble y, GLdouble z);
+WINGDIAPI void APIENTRY glScalef (GLfloat x, GLfloat y, GLfloat z);
+WINGDIAPI void APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
+WINGDIAPI void APIENTRY glSelectBuffer (GLsizei size, GLuint *buffer);
+WINGDIAPI void APIENTRY glShadeModel (GLenum mode);
+WINGDIAPI void APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
+WINGDIAPI void APIENTRY glStencilMask (GLuint mask);
+WINGDIAPI void APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
+WINGDIAPI void APIENTRY glTexCoord1d (GLdouble s);
+WINGDIAPI void APIENTRY glTexCoord1dv (const GLdouble *v);
+WINGDIAPI void APIENTRY glTexCoord1f (GLfloat s);
+WINGDIAPI void APIENTRY glTexCoord1fv (const GLfloat *v);
+WINGDIAPI void APIENTRY glTexCoord1i (GLint s);
+WINGDIAPI void APIENTRY glTexCoord1iv (const GLint *v);
+WINGDIAPI void APIENTRY glTexCoord1s (GLshort s);
+WINGDIAPI void APIENTRY glTexCoord1sv (const GLshort *v);
+WINGDIAPI void APIENTRY glTexCoord2d (GLdouble s, GLdouble t);
+WINGDIAPI void APIENTRY glTexCoord2dv (const GLdouble *v);
+WINGDIAPI void APIENTRY glTexCoord2f (GLfloat s, GLfloat t);
+WINGDIAPI void APIENTRY glTexCoord2fv (const GLfloat *v);
+WINGDIAPI void APIENTRY glTexCoord2i (GLint s, GLint t);
+WINGDIAPI void APIENTRY glTexCoord2iv (const GLint *v);
+WINGDIAPI void APIENTRY glTexCoord2s (GLshort s, GLshort t);
+WINGDIAPI void APIENTRY glTexCoord2sv (const GLshort *v);
+WINGDIAPI void APIENTRY glTexCoord3d (GLdouble s, GLdouble t, GLdouble r);
+WINGDIAPI void APIENTRY glTexCoord3dv (const GLdouble *v);
+WINGDIAPI void APIENTRY glTexCoord3f (GLfloat s, GLfloat t, GLfloat r);
+WINGDIAPI void APIENTRY glTexCoord3fv (const GLfloat *v);
+WINGDIAPI void APIENTRY glTexCoord3i (GLint s, GLint t, GLint r);
+WINGDIAPI void APIENTRY glTexCoord3iv (const GLint *v);
+WINGDIAPI void APIENTRY glTexCoord3s (GLshort s, GLshort t, GLshort r);
+WINGDIAPI void APIENTRY glTexCoord3sv (const GLshort *v);
+WINGDIAPI void APIENTRY glTexCoord4d (GLdouble s, GLdouble t, GLdouble r, GLdouble q);
+WINGDIAPI void APIENTRY glTexCoord4dv (const GLdouble *v);
+WINGDIAPI void APIENTRY glTexCoord4f (GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+WINGDIAPI void APIENTRY glTexCoord4fv (const GLfloat *v);
+WINGDIAPI void APIENTRY glTexCoord4i (GLint s, GLint t, GLint r, GLint q);
+WINGDIAPI void APIENTRY glTexCoord4iv (const GLint *v);
+WINGDIAPI void APIENTRY glTexCoord4s (GLshort s, GLshort t, GLshort r, GLshort q);
+WINGDIAPI void APIENTRY glTexCoord4sv (const GLshort *v);
+WINGDIAPI void APIENTRY glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+WINGDIAPI void APIENTRY glTexEnvf (GLenum target, GLenum pname, GLfloat param);
+WINGDIAPI void APIENTRY glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params);
+WINGDIAPI void APIENTRY glTexEnvi (GLenum target, GLenum pname, GLint param);
+WINGDIAPI void APIENTRY glTexEnviv (GLenum target, GLenum pname, const GLint *params);
+WINGDIAPI void APIENTRY glTexGend (GLenum coord, GLenum pname, GLdouble param);
+WINGDIAPI void APIENTRY glTexGendv (GLenum coord, GLenum pname, const GLdouble *params);
+WINGDIAPI void APIENTRY glTexGenf (GLenum coord, GLenum pname, GLfloat param);
+WINGDIAPI void APIENTRY glTexGenfv (GLenum coord, GLenum pname, const GLfloat *params);
+WINGDIAPI void APIENTRY glTexGeni (GLenum coord, GLenum pname, GLint param);
+WINGDIAPI void APIENTRY glTexGeniv (GLenum coord, GLenum pname, const GLint *params);
+WINGDIAPI void APIENTRY glTexImage1D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+WINGDIAPI void APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+WINGDIAPI void APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
+WINGDIAPI void APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params);
+WINGDIAPI void APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
+WINGDIAPI void APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params);
+WINGDIAPI void APIENTRY glTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
+WINGDIAPI void APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
+WINGDIAPI void APIENTRY glTranslated (GLdouble x, GLdouble y, GLdouble z);
+WINGDIAPI void APIENTRY glTranslatef (GLfloat x, GLfloat y, GLfloat z);
+WINGDIAPI void APIENTRY glVertex2d (GLdouble x, GLdouble y);
+WINGDIAPI void APIENTRY glVertex2dv (const GLdouble *v);
+WINGDIAPI void APIENTRY glVertex2f (GLfloat x, GLfloat y);
+WINGDIAPI void APIENTRY glVertex2fv (const GLfloat *v);
+WINGDIAPI void APIENTRY glVertex2i (GLint x, GLint y);
+WINGDIAPI void APIENTRY glVertex2iv (const GLint *v);
+WINGDIAPI void APIENTRY glVertex2s (GLshort x, GLshort y);
+WINGDIAPI void APIENTRY glVertex2sv (const GLshort *v);
+WINGDIAPI void APIENTRY glVertex3d (GLdouble x, GLdouble y, GLdouble z);
+WINGDIAPI void APIENTRY glVertex3dv (const GLdouble *v);
+WINGDIAPI void APIENTRY glVertex3f (GLfloat x, GLfloat y, GLfloat z);
+WINGDIAPI void APIENTRY glVertex3fv (const GLfloat *v);
+WINGDIAPI void APIENTRY glVertex3i (GLint x, GLint y, GLint z);
+WINGDIAPI void APIENTRY glVertex3iv (const GLint *v);
+WINGDIAPI void APIENTRY glVertex3s (GLshort x, GLshort y, GLshort z);
+WINGDIAPI void APIENTRY glVertex3sv (const GLshort *v);
+WINGDIAPI void APIENTRY glVertex4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+WINGDIAPI void APIENTRY glVertex4dv (const GLdouble *v);
+WINGDIAPI void APIENTRY glVertex4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+WINGDIAPI void APIENTRY glVertex4fv (const GLfloat *v);
+WINGDIAPI void APIENTRY glVertex4i (GLint x, GLint y, GLint z, GLint w);
+WINGDIAPI void APIENTRY glVertex4iv (const GLint *v);
+WINGDIAPI void APIENTRY glVertex4s (GLshort x, GLshort y, GLshort z, GLshort w);
+WINGDIAPI void APIENTRY glVertex4sv (const GLshort *v);
+WINGDIAPI void APIENTRY glVertexPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+WINGDIAPI void APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
+
+#ifdef __DEFINED_GLAPI
+# undef GLAPI
+# undef __DEFINED_GLAPI
+#endif
+#ifndef GL_GLEXT_LEGACY
+#include <GL/glext.h>
+#endif
#ifdef __cplusplus
}
#ifndef __glext_h_
#define __glext_h_
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/******************************************************************************
+
+ Copyright NVIDIA Corporation 2006
+
+ TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE LAW, THIS SOFTWARE IS PROVIDED
+ *AS IS* AND NVIDIA AND ITS SUPPLIERS DISCLAIM ALL WARRANTIES, EITHER EXPRESS
+ OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, IMPLIED WARRANTIES OF
+ MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL
+ NVIDIA OR ITS SUPPLIERS BE LIABLE FOR ANY SPECIAL, INCIDENTAL, INDIRECT, OR
+ CONSEQUENTIAL DAMAGES WHATSOEVER (INCLUDING, WITHOUT LIMITATION, DAMAGES FOR
+ LOSS OF BUSINESS PROFITS, BUSINESS INTERRUPTION, LOSS OF BUSINESS INFORMATION,
+ OR ANY OTHER PECUNIARY LOSS) ARISING OUT OF THE USE OF OR INABILITY TO USE
+ THIS SOFTWARE, EVEN IF NVIDIA HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH
+ DAMAGES.
+
+******************************************************************************/
+
/*
-** Copyright 1998-2002, NVIDIA Corporation.
-** All Rights Reserved.
+** License Applicability. Except to the extent portions of this file are
+** made subject to an alternative license as permitted in the SGI Free
+** Software License B, Version 1.1 (the "License"), the contents of this
+** file are subject only to the provisions of the License. You may not use
+** this file except in compliance with the License. You may obtain a copy
+** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
+** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
**
-** THE INFORMATION CONTAINED HEREIN IS PROPRIETARY AND CONFIDENTIAL TO
-** NVIDIA, CORPORATION. USE, REPRODUCTION OR DISCLOSURE TO ANY THIRD PARTY
-** IS SUBJECT TO WRITTEN PRE-APPROVAL BY NVIDIA, CORPORATION.
+** http://oss.sgi.com/projects/FreeB
**
+** Note that, as provided in the License, the Software is distributed on an
+** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
+** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
+** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
+** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
**
-** Copyright 1992-1999, Silicon Graphics, Inc.
-** All Rights Reserved.
+** Original Code. The Original Code is: OpenGL Sample Implementation,
+** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
+** Inc. The Original Code is Copyright (c) 1991-2004 Silicon Graphics, Inc.
+** Copyright in any portions created by third parties is as indicated
+** elsewhere herein. All Rights Reserved.
**
-** Portions of this file are UNPUBLISHED PROPRIETARY SOURCE CODE of Silicon
-** Graphics, Inc.; the contents of this file may not be disclosed to third
-** parties, copied or duplicated in any form, in whole or in part, without
-** the prior written permission of Silicon Graphics, Inc.
-**
-** RESTRICTED RIGHTS LEGEND:
-** Use, duplication or disclosure by the Government is subject to
-** restrictions as set forth in subdivision (c)(1)(ii) of the Rights in
-** Technical Data and Computer Software clause at DFARS 252.227-7013,
-** and/or in similar or successor clauses in the FAR, DOD or NASA FAR
-** Supplement. Unpublished - rights reserved under the Copyright Laws of
-** the United States.
+** Additional Notice Provisions: This software was created using the
+** OpenGL(R) version 1.2.1 Sample Implementation published by SGI, but has
+** not been independently verified as being compliant with the OpenGL(R)
+** version 1.2.1 Specification.
*/
-#ifndef GLAPIENTRY
-# ifdef _WIN32
-# if (_MSC_VER >= 800) || defined(_STDCALL_SUPPORTED) /* Mimic <windef.h> */
-# define GLAPIENTRY __stdcall
-# else
-# define GLAPIENTRY
-# endif
-# else
-# define GLAPIENTRY
-# endif
+#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__)
+#define WIN32_LEAN_AND_MEAN 1
+#include <windows.h>
#endif
-#ifndef GLAPI
-# define GLAPI extern
+#ifndef APIENTRY
+#define APIENTRY
#endif
-
-#ifndef GLAPIENTRYP
-# define GLAPIENTRYP GLAPIENTRY *
+#ifndef APIENTRYP
+#define APIENTRYP APIENTRY *
+#endif
+#ifndef GLAPI
+#define GLAPI extern
#endif
/*************************************************************/
-#ifndef GL_TYPEDEFS_1_5
-#define GL_TYPEDEFS_1_5
-#if defined(_WIN64)
- typedef __int64 GLintptr;
- typedef __int64 GLsizeiptr;
-#elif defined(__x86_64__)
- typedef long int GLintptr;
- typedef long int GLsizeiptr;
-#else
- typedef int GLintptr;
- typedef int GLsizeiptr;
+/* Header file version number, required by OpenGL ABI for Linux */
+/* glext.h last updated 2009/01/08 */
+/* Current version at http://www.opengl.org/registry/ */
+#define GL_GLEXT_VERSION 44
+
+#ifndef GL_VERSION_1_2
+#define GL_UNSIGNED_BYTE_3_3_2 0x8032
+#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
+#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
+#define GL_UNSIGNED_INT_8_8_8_8 0x8035
+#define GL_UNSIGNED_INT_10_10_10_2 0x8036
+#define GL_RESCALE_NORMAL 0x803A
+#define GL_TEXTURE_BINDING_3D 0x806A
+#define GL_PACK_SKIP_IMAGES 0x806B
+#define GL_PACK_IMAGE_HEIGHT 0x806C
+#define GL_UNPACK_SKIP_IMAGES 0x806D
+#define GL_UNPACK_IMAGE_HEIGHT 0x806E
+#define GL_TEXTURE_3D 0x806F
+#define GL_PROXY_TEXTURE_3D 0x8070
+#define GL_TEXTURE_DEPTH 0x8071
+#define GL_TEXTURE_WRAP_R 0x8072
+#define GL_MAX_3D_TEXTURE_SIZE 0x8073
+#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
+#define GL_UNSIGNED_SHORT_5_6_5 0x8363
+#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
+#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
+#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
+#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
+#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
+#define GL_BGR 0x80E0
+#define GL_BGRA 0x80E1
+#define GL_MAX_ELEMENTS_VERTICES 0x80E8
+#define GL_MAX_ELEMENTS_INDICES 0x80E9
+#define GL_CLAMP_TO_EDGE 0x812F
+#define GL_TEXTURE_MIN_LOD 0x813A
+#define GL_TEXTURE_MAX_LOD 0x813B
+#define GL_TEXTURE_BASE_LEVEL 0x813C
+#define GL_TEXTURE_MAX_LEVEL 0x813D
+#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8
+#define GL_SINGLE_COLOR 0x81F9
+#define GL_SEPARATE_SPECULAR_COLOR 0x81FA
+#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
+#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13
+#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
+#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
+#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
+#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
#endif
+
+#ifndef GL_ARB_imaging
+#define GL_CONSTANT_COLOR 0x8001
+#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
+#define GL_CONSTANT_ALPHA 0x8003
+#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
+#define GL_BLEND_COLOR 0x8005
+#define GL_FUNC_ADD 0x8006
+#define GL_MIN 0x8007
+#define GL_MAX 0x8008
+#define GL_BLEND_EQUATION 0x8009
+#define GL_FUNC_SUBTRACT 0x800A
+#define GL_FUNC_REVERSE_SUBTRACT 0x800B
+#define GL_CONVOLUTION_1D 0x8010
+#define GL_CONVOLUTION_2D 0x8011
+#define GL_SEPARABLE_2D 0x8012
+#define GL_CONVOLUTION_BORDER_MODE 0x8013
+#define GL_CONVOLUTION_FILTER_SCALE 0x8014
+#define GL_CONVOLUTION_FILTER_BIAS 0x8015
+#define GL_REDUCE 0x8016
+#define GL_CONVOLUTION_FORMAT 0x8017
+#define GL_CONVOLUTION_WIDTH 0x8018
+#define GL_CONVOLUTION_HEIGHT 0x8019
+#define GL_MAX_CONVOLUTION_WIDTH 0x801A
+#define GL_MAX_CONVOLUTION_HEIGHT 0x801B
+#define GL_POST_CONVOLUTION_RED_SCALE 0x801C
+#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D
+#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E
+#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F
+#define GL_POST_CONVOLUTION_RED_BIAS 0x8020
+#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021
+#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022
+#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023
+#define GL_HISTOGRAM 0x8024
+#define GL_PROXY_HISTOGRAM 0x8025
+#define GL_HISTOGRAM_WIDTH 0x8026
+#define GL_HISTOGRAM_FORMAT 0x8027
+#define GL_HISTOGRAM_RED_SIZE 0x8028
+#define GL_HISTOGRAM_GREEN_SIZE 0x8029
+#define GL_HISTOGRAM_BLUE_SIZE 0x802A
+#define GL_HISTOGRAM_ALPHA_SIZE 0x802B
+#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C
+#define GL_HISTOGRAM_SINK 0x802D
+#define GL_MINMAX 0x802E
+#define GL_MINMAX_FORMAT 0x802F
+#define GL_MINMAX_SINK 0x8030
+#define GL_TABLE_TOO_LARGE 0x8031
+#define GL_COLOR_MATRIX 0x80B1
+#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2
+#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3
+#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4
+#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5
+#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6
+#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7
+#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8
+#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9
+#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA
+#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB
+#define GL_COLOR_TABLE 0x80D0
+#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1
+#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2
+#define GL_PROXY_COLOR_TABLE 0x80D3
+#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4
+#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5
+#define GL_COLOR_TABLE_SCALE 0x80D6
+#define GL_COLOR_TABLE_BIAS 0x80D7
+#define GL_COLOR_TABLE_FORMAT 0x80D8
+#define GL_COLOR_TABLE_WIDTH 0x80D9
+#define GL_COLOR_TABLE_RED_SIZE 0x80DA
+#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB
+#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC
+#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD
+#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE
+#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF
+#define GL_CONSTANT_BORDER 0x8151
+#define GL_REPLICATE_BORDER 0x8153
+#define GL_CONVOLUTION_BORDER_COLOR 0x8154
#endif
-#ifndef GL_TYPEDEFS_2_0
-# define GL_TYPEDEFS_2_0
- typedef char GLchar;
+#ifndef GL_VERSION_1_3
+#define GL_TEXTURE0 0x84C0
+#define GL_TEXTURE1 0x84C1
+#define GL_TEXTURE2 0x84C2
+#define GL_TEXTURE3 0x84C3
+#define GL_TEXTURE4 0x84C4
+#define GL_TEXTURE5 0x84C5
+#define GL_TEXTURE6 0x84C6
+#define GL_TEXTURE7 0x84C7
+#define GL_TEXTURE8 0x84C8
+#define GL_TEXTURE9 0x84C9
+#define GL_TEXTURE10 0x84CA
+#define GL_TEXTURE11 0x84CB
+#define GL_TEXTURE12 0x84CC
+#define GL_TEXTURE13 0x84CD
+#define GL_TEXTURE14 0x84CE
+#define GL_TEXTURE15 0x84CF
+#define GL_TEXTURE16 0x84D0
+#define GL_TEXTURE17 0x84D1
+#define GL_TEXTURE18 0x84D2
+#define GL_TEXTURE19 0x84D3
+#define GL_TEXTURE20 0x84D4
+#define GL_TEXTURE21 0x84D5
+#define GL_TEXTURE22 0x84D6
+#define GL_TEXTURE23 0x84D7
+#define GL_TEXTURE24 0x84D8
+#define GL_TEXTURE25 0x84D9
+#define GL_TEXTURE26 0x84DA
+#define GL_TEXTURE27 0x84DB
+#define GL_TEXTURE28 0x84DC
+#define GL_TEXTURE29 0x84DD
+#define GL_TEXTURE30 0x84DE
+#define GL_TEXTURE31 0x84DF
+#define GL_ACTIVE_TEXTURE 0x84E0
+#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1
+#define GL_MAX_TEXTURE_UNITS 0x84E2
+#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3
+#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4
+#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5
+#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6
+#define GL_MULTISAMPLE 0x809D
+#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
+#define GL_SAMPLE_ALPHA_TO_ONE 0x809F
+#define GL_SAMPLE_COVERAGE 0x80A0
+#define GL_SAMPLE_BUFFERS 0x80A8
+#define GL_SAMPLES 0x80A9
+#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
+#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
+#define GL_MULTISAMPLE_BIT 0x20000000
+#define GL_NORMAL_MAP 0x8511
+#define GL_REFLECTION_MAP 0x8512
+#define GL_TEXTURE_CUBE_MAP 0x8513
+#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
+#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
+#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
+#define GL_COMPRESSED_ALPHA 0x84E9
+#define GL_COMPRESSED_LUMINANCE 0x84EA
+#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB
+#define GL_COMPRESSED_INTENSITY 0x84EC
+#define GL_COMPRESSED_RGB 0x84ED
+#define GL_COMPRESSED_RGBA 0x84EE
+#define GL_TEXTURE_COMPRESSION_HINT 0x84EF
+#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
+#define GL_TEXTURE_COMPRESSED 0x86A1
+#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
+#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
+#define GL_CLAMP_TO_BORDER 0x812D
+#define GL_COMBINE 0x8570
+#define GL_COMBINE_RGB 0x8571
+#define GL_COMBINE_ALPHA 0x8572
+#define GL_SOURCE0_RGB 0x8580
+#define GL_SOURCE1_RGB 0x8581
+#define GL_SOURCE2_RGB 0x8582
+#define GL_SOURCE0_ALPHA 0x8588
+#define GL_SOURCE1_ALPHA 0x8589
+#define GL_SOURCE2_ALPHA 0x858A
+#define GL_OPERAND0_RGB 0x8590
+#define GL_OPERAND1_RGB 0x8591
+#define GL_OPERAND2_RGB 0x8592
+#define GL_OPERAND0_ALPHA 0x8598
+#define GL_OPERAND1_ALPHA 0x8599
+#define GL_OPERAND2_ALPHA 0x859A
+#define GL_RGB_SCALE 0x8573
+#define GL_ADD_SIGNED 0x8574
+#define GL_INTERPOLATE 0x8575
+#define GL_SUBTRACT 0x84E7
+#define GL_CONSTANT 0x8576
+#define GL_PRIMARY_COLOR 0x8577
+#define GL_PREVIOUS 0x8578
+#define GL_DOT3_RGB 0x86AE
+#define GL_DOT3_RGBA 0x86AF
#endif
-typedef unsigned short GLhalf;
-typedef unsigned int GLhandleARB;
-typedef char GLcharARB;
-#if defined(_WIN64)
- typedef __int64 GLintptrARB;
- typedef __int64 GLsizeiptrARB;
-#elif defined(__x86_64__)
- typedef long int GLintptrARB;
- typedef long int GLsizeiptrARB;
-#else
- typedef int GLintptrARB;
- typedef int GLsizeiptrARB;
+#ifndef GL_VERSION_1_4
+#define GL_BLEND_DST_RGB 0x80C8
+#define GL_BLEND_SRC_RGB 0x80C9
+#define GL_BLEND_DST_ALPHA 0x80CA
+#define GL_BLEND_SRC_ALPHA 0x80CB
+#define GL_POINT_SIZE_MIN 0x8126
+#define GL_POINT_SIZE_MAX 0x8127
+#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128
+#define GL_POINT_DISTANCE_ATTENUATION 0x8129
+#define GL_GENERATE_MIPMAP 0x8191
+#define GL_GENERATE_MIPMAP_HINT 0x8192
+#define GL_DEPTH_COMPONENT16 0x81A5
+#define GL_DEPTH_COMPONENT24 0x81A6
+#define GL_DEPTH_COMPONENT32 0x81A7
+#define GL_MIRRORED_REPEAT 0x8370
+#define GL_FOG_COORDINATE_SOURCE 0x8450
+#define GL_FOG_COORDINATE 0x8451
+#define GL_FRAGMENT_DEPTH 0x8452
+#define GL_CURRENT_FOG_COORDINATE 0x8453
+#define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454
+#define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455
+#define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456
+#define GL_FOG_COORDINATE_ARRAY 0x8457
+#define GL_COLOR_SUM 0x8458
+#define GL_CURRENT_SECONDARY_COLOR 0x8459
+#define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A
+#define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B
+#define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C
+#define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D
+#define GL_SECONDARY_COLOR_ARRAY 0x845E
+#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
+#define GL_TEXTURE_FILTER_CONTROL 0x8500
+#define GL_TEXTURE_LOD_BIAS 0x8501
+#define GL_INCR_WRAP 0x8507
+#define GL_DECR_WRAP 0x8508
+#define GL_TEXTURE_DEPTH_SIZE 0x884A
+#define GL_DEPTH_TEXTURE_MODE 0x884B
+#define GL_TEXTURE_COMPARE_MODE 0x884C
+#define GL_TEXTURE_COMPARE_FUNC 0x884D
+#define GL_COMPARE_R_TO_TEXTURE 0x884E
#endif
-typedef signed long long GLint64EXT;
-typedef unsigned long long GLuint64EXT;
+#ifndef GL_VERSION_1_5
+#define GL_BUFFER_SIZE 0x8764
+#define GL_BUFFER_USAGE 0x8765
+#define GL_QUERY_COUNTER_BITS 0x8864
+#define GL_CURRENT_QUERY 0x8865
+#define GL_QUERY_RESULT 0x8866
+#define GL_QUERY_RESULT_AVAILABLE 0x8867
+#define GL_ARRAY_BUFFER 0x8892
+#define GL_ELEMENT_ARRAY_BUFFER 0x8893
+#define GL_ARRAY_BUFFER_BINDING 0x8894
+#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
+#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896
+#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897
+#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898
+#define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899
+#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A
+#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B
+#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C
+#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D
+#define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E
+#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
+#define GL_READ_ONLY 0x88B8
+#define GL_WRITE_ONLY 0x88B9
+#define GL_READ_WRITE 0x88BA
+#define GL_BUFFER_ACCESS 0x88BB
+#define GL_BUFFER_MAPPED 0x88BC
+#define GL_BUFFER_MAP_POINTER 0x88BD
+#define GL_STREAM_DRAW 0x88E0
+#define GL_STREAM_READ 0x88E1
+#define GL_STREAM_COPY 0x88E2
+#define GL_STATIC_DRAW 0x88E4
+#define GL_STATIC_READ 0x88E5
+#define GL_STATIC_COPY 0x88E6
+#define GL_DYNAMIC_DRAW 0x88E8
+#define GL_DYNAMIC_READ 0x88E9
+#define GL_DYNAMIC_COPY 0x88EA
+#define GL_SAMPLES_PASSED 0x8914
+#define GL_FOG_COORD_SRC GL_FOG_COORDINATE_SOURCE
+#define GL_FOG_COORD GL_FOG_COORDINATE
+#define GL_CURRENT_FOG_COORD GL_CURRENT_FOG_COORDINATE
+#define GL_FOG_COORD_ARRAY_TYPE GL_FOG_COORDINATE_ARRAY_TYPE
+#define GL_FOG_COORD_ARRAY_STRIDE GL_FOG_COORDINATE_ARRAY_STRIDE
+#define GL_FOG_COORD_ARRAY_POINTER GL_FOG_COORDINATE_ARRAY_POINTER
+#define GL_FOG_COORD_ARRAY GL_FOG_COORDINATE_ARRAY
+#define GL_FOG_COORD_ARRAY_BUFFER_BINDING GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING
+#define GL_SRC0_RGB GL_SOURCE0_RGB
+#define GL_SRC1_RGB GL_SOURCE1_RGB
+#define GL_SRC2_RGB GL_SOURCE2_RGB
+#define GL_SRC0_ALPHA GL_SOURCE0_ALPHA
+#define GL_SRC1_ALPHA GL_SOURCE1_ALPHA
+#define GL_SRC2_ALPHA GL_SOURCE2_ALPHA
+#endif
+#ifndef GL_VERSION_2_0
+#define GL_BLEND_EQUATION_RGB GL_BLEND_EQUATION
+#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
+#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
+#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
+#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
+#define GL_CURRENT_VERTEX_ATTRIB 0x8626
+#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
+#define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643
+#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
+#define GL_STENCIL_BACK_FUNC 0x8800
+#define GL_STENCIL_BACK_FAIL 0x8801
+#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
+#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
+#define GL_MAX_DRAW_BUFFERS 0x8824
+#define GL_DRAW_BUFFER0 0x8825
+#define GL_DRAW_BUFFER1 0x8826
+#define GL_DRAW_BUFFER2 0x8827
+#define GL_DRAW_BUFFER3 0x8828
+#define GL_DRAW_BUFFER4 0x8829
+#define GL_DRAW_BUFFER5 0x882A
+#define GL_DRAW_BUFFER6 0x882B
+#define GL_DRAW_BUFFER7 0x882C
+#define GL_DRAW_BUFFER8 0x882D
+#define GL_DRAW_BUFFER9 0x882E
+#define GL_DRAW_BUFFER10 0x882F
+#define GL_DRAW_BUFFER11 0x8830
+#define GL_DRAW_BUFFER12 0x8831
+#define GL_DRAW_BUFFER13 0x8832
+#define GL_DRAW_BUFFER14 0x8833
+#define GL_DRAW_BUFFER15 0x8834
+#define GL_BLEND_EQUATION_ALPHA 0x883D
+#define GL_POINT_SPRITE 0x8861
+#define GL_COORD_REPLACE 0x8862
+#define GL_MAX_VERTEX_ATTRIBS 0x8869
+#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
+#define GL_MAX_TEXTURE_COORDS 0x8871
+#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
+#define GL_FRAGMENT_SHADER 0x8B30
+#define GL_VERTEX_SHADER 0x8B31
+#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
+#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
+#define GL_MAX_VARYING_FLOATS 0x8B4B
+#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
+#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
+#define GL_SHADER_TYPE 0x8B4F
+#define GL_FLOAT_VEC2 0x8B50
+#define GL_FLOAT_VEC3 0x8B51
+#define GL_FLOAT_VEC4 0x8B52
+#define GL_INT_VEC2 0x8B53
+#define GL_INT_VEC3 0x8B54
+#define GL_INT_VEC4 0x8B55
+#define GL_BOOL 0x8B56
+#define GL_BOOL_VEC2 0x8B57
+#define GL_BOOL_VEC3 0x8B58
+#define GL_BOOL_VEC4 0x8B59
+#define GL_FLOAT_MAT2 0x8B5A
+#define GL_FLOAT_MAT3 0x8B5B
+#define GL_FLOAT_MAT4 0x8B5C
+#define GL_SAMPLER_1D 0x8B5D
+#define GL_SAMPLER_2D 0x8B5E
+#define GL_SAMPLER_3D 0x8B5F
+#define GL_SAMPLER_CUBE 0x8B60
+#define GL_SAMPLER_1D_SHADOW 0x8B61
+#define GL_SAMPLER_2D_SHADOW 0x8B62
+#define GL_DELETE_STATUS 0x8B80
+#define GL_COMPILE_STATUS 0x8B81
+#define GL_LINK_STATUS 0x8B82
+#define GL_VALIDATE_STATUS 0x8B83
+#define GL_INFO_LOG_LENGTH 0x8B84
+#define GL_ATTACHED_SHADERS 0x8B85
+#define GL_ACTIVE_UNIFORMS 0x8B86
+#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
+#define GL_SHADER_SOURCE_LENGTH 0x8B88
+#define GL_ACTIVE_ATTRIBUTES 0x8B89
+#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
+#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
+#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
+#define GL_CURRENT_PROGRAM 0x8B8D
+#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0
+#define GL_LOWER_LEFT 0x8CA1
+#define GL_UPPER_LEFT 0x8CA2
+#define GL_STENCIL_BACK_REF 0x8CA3
+#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
+#define GL_STENCIL_BACK_WRITEMASK 0x8CA5
+#endif
-#ifndef GL_VERSION_1_2
-#define GL_VERSION_1_2 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void GLAPIENTRY glBlendColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
-GLAPI void GLAPIENTRY glBlendEquation (GLenum mode);
-GLAPI void GLAPIENTRY glDrawRangeElements (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
-GLAPI void GLAPIENTRY glColorTable (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
-GLAPI void GLAPIENTRY glColorTableParameterfv (GLenum target, GLenum pname, const GLfloat *params);
-GLAPI void GLAPIENTRY glColorTableParameteriv (GLenum target, GLenum pname, const GLint *params);
-GLAPI void GLAPIENTRY glCopyColorTable (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
-GLAPI void GLAPIENTRY glGetColorTable (GLenum target, GLenum format, GLenum type, GLvoid *table);
-GLAPI void GLAPIENTRY glGetColorTableParameterfv (GLenum target, GLenum pname, GLfloat *params);
-GLAPI void GLAPIENTRY glGetColorTableParameteriv (GLenum target, GLenum pname, GLint *params);
-GLAPI void GLAPIENTRY glTexImage3D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
-GLAPI void GLAPIENTRY glTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
-GLAPI void GLAPIENTRY glColorSubTableEXT (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *table);
-GLAPI void GLAPIENTRY glColorTableEXT (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
-GLAPI void GLAPIENTRY glGetColorTableEXT (GLenum target, GLenum format, GLenum type, GLvoid *table);
-GLAPI void GLAPIENTRY glGetColorTableParameterfvEXT (GLenum target, GLenum pname, GLfloat *params);
-GLAPI void GLAPIENTRY glGetColorTableParameterivEXT (GLenum target, GLenum pname, GLint *params);
-GLAPI void GLAPIENTRY glCopyTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (GLAPIENTRYP PFNGLBLENDCOLORPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
-typedef void (GLAPIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode);
-typedef void (GLAPIENTRYP PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
-typedef void (GLAPIENTRYP PFNGLCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
-typedef void (GLAPIENTRYP PFNGLCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params);
-typedef void (GLAPIENTRYP PFNGLCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params);
-typedef void (GLAPIENTRYP PFNGLCOPYCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
-typedef void (GLAPIENTRYP PFNGLGETCOLORTABLEPROC) (GLenum target, GLenum format, GLenum type, GLvoid *table);
-typedef void (GLAPIENTRYP PFNGLGETCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
-typedef void (GLAPIENTRYP PFNGLGETCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
-typedef void (GLAPIENTRYP PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
-typedef void (GLAPIENTRYP PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
-typedef void (GLAPIENTRYP PFNGLCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *table);
-typedef void (GLAPIENTRYP PFNGLCOLORTABLEEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
-typedef void (GLAPIENTRYP PFNGLGETCOLORTABLEEXTPROC) (GLenum target, GLenum format, GLenum type, GLvoid *table);
-typedef void (GLAPIENTRYP PFNGLGETCOLORTABLEPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params);
-typedef void (GLAPIENTRYP PFNGLGETCOLORTABLEPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params);
-typedef void (GLAPIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+#ifndef GL_VERSION_2_1
+#define GL_PIXEL_PACK_BUFFER 0x88EB
+#define GL_PIXEL_UNPACK_BUFFER 0x88EC
+#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED
+#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
+#define GL_SRGB 0x8C40
+#define GL_SRGB8 0x8C41
+#define GL_SRGB_ALPHA 0x8C42
+#define GL_SRGB8_ALPHA8 0x8C43
+#define GL_SLUMINANCE_ALPHA 0x8C44
+#define GL_SLUMINANCE8_ALPHA8 0x8C45
+#define GL_SLUMINANCE 0x8C46
+#define GL_SLUMINANCE8 0x8C47
+#define GL_COMPRESSED_SRGB 0x8C48
+#define GL_COMPRESSED_SRGB_ALPHA 0x8C49
+#define GL_COMPRESSED_SLUMINANCE 0x8C4A
+#define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B
+#define GL_FLOAT_MAT2x3 0x8B65
+#define GL_FLOAT_MAT2x4 0x8B66
+#define GL_FLOAT_MAT3x2 0x8B67
+#define GL_FLOAT_MAT3x4 0x8B68
+#define GL_FLOAT_MAT4x2 0x8B69
+#define GL_FLOAT_MAT4x3 0x8B6A
+#define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F
#endif
+#ifndef GL_VERSION_3_0
+#define GL_COMPARE_REF_TO_TEXTURE GL_COMPARE_R_TO_TEXTURE_ARB
+#define GL_CLIP_DISTANCE0 GL_CLIP_PLANE0
+#define GL_CLIP_DISTANCE1 GL_CLIP_PLANE1
+#define GL_CLIP_DISTANCE2 GL_CLIP_PLANE2
+#define GL_CLIP_DISTANCE3 GL_CLIP_PLANE3
+#define GL_CLIP_DISTANCE4 GL_CLIP_PLANE4
+#define GL_CLIP_DISTANCE5 GL_CLIP_PLANE5
+#define GL_MAX_CLIP_DISTANCES GL_MAX_CLIP_PLANES
+#define GL_MAJOR_VERSION 0x821B
+#define GL_MINOR_VERSION 0x821C
+#define GL_NUM_EXTENSIONS 0x821D
+#define GL_CONTEXT_FLAGS 0x821E
+#define GL_DEPTH_BUFFER 0x8223
+#define GL_STENCIL_BUFFER 0x8224
+#define GL_COMPRESSED_RED 0x8225
+#define GL_COMPRESSED_RG 0x8226
+#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x0001
+#define GL_RGBA32F 0x8814
+#define GL_RGB32F 0x8815
+#define GL_RGBA16F 0x881A
+#define GL_RGB16F 0x881B
+#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD
+#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF
+#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904
+#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905
+#define GL_CLAMP_VERTEX_COLOR 0x891A
+#define GL_CLAMP_FRAGMENT_COLOR 0x891B
+#define GL_CLAMP_READ_COLOR 0x891C
+#define GL_FIXED_ONLY 0x891D
+#define GL_MAX_VARYING_COMPONENTS GL_MAX_VARYING_FLOATS
+#define GL_TEXTURE_RED_TYPE 0x8C10
+#define GL_TEXTURE_GREEN_TYPE 0x8C11
+#define GL_TEXTURE_BLUE_TYPE 0x8C12
+#define GL_TEXTURE_ALPHA_TYPE 0x8C13
+#define GL_TEXTURE_LUMINANCE_TYPE 0x8C14
+#define GL_TEXTURE_INTENSITY_TYPE 0x8C15
+#define GL_TEXTURE_DEPTH_TYPE 0x8C16
+#define GL_UNSIGNED_NORMALIZED 0x8C17
+#define GL_TEXTURE_1D_ARRAY 0x8C18
+#define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19
+#define GL_TEXTURE_2D_ARRAY 0x8C1A
+#define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B
+#define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C
+#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D
+#define GL_R11F_G11F_B10F 0x8C3A
+#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B
+#define GL_RGB9_E5 0x8C3D
+#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E
+#define GL_TEXTURE_SHARED_SIZE 0x8C3F
+#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
+#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
+#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
+#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83
+#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
+#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
+#define GL_PRIMITIVES_GENERATED 0x8C87
+#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
+#define GL_RASTERIZER_DISCARD 0x8C89
+#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
+#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
+#define GL_INTERLEAVED_ATTRIBS 0x8C8C
+#define GL_SEPARATE_ATTRIBS 0x8C8D
+#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E
+#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
+#define GL_RGBA32UI 0x8D70
+#define GL_RGB32UI 0x8D71
+#define GL_RGBA16UI 0x8D76
+#define GL_RGB16UI 0x8D77
+#define GL_RGBA8UI 0x8D7C
+#define GL_RGB8UI 0x8D7D
+#define GL_RGBA32I 0x8D82
+#define GL_RGB32I 0x8D83
+#define GL_RGBA16I 0x8D88
+#define GL_RGB16I 0x8D89
+#define GL_RGBA8I 0x8D8E
+#define GL_RGB8I 0x8D8F
+#define GL_RED_INTEGER 0x8D94
+#define GL_GREEN_INTEGER 0x8D95
+#define GL_BLUE_INTEGER 0x8D96
+#define GL_ALPHA_INTEGER 0x8D97
+#define GL_RGB_INTEGER 0x8D98
+#define GL_RGBA_INTEGER 0x8D99
+#define GL_BGR_INTEGER 0x8D9A
+#define GL_BGRA_INTEGER 0x8D9B
+#define GL_SAMPLER_1D_ARRAY 0x8DC0
+#define GL_SAMPLER_2D_ARRAY 0x8DC1
+#define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3
+#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4
+#define GL_SAMPLER_CUBE_SHADOW 0x8DC5
+#define GL_UNSIGNED_INT_VEC2 0x8DC6
+#define GL_UNSIGNED_INT_VEC3 0x8DC7
+#define GL_UNSIGNED_INT_VEC4 0x8DC8
+#define GL_INT_SAMPLER_1D 0x8DC9
+#define GL_INT_SAMPLER_2D 0x8DCA
+#define GL_INT_SAMPLER_3D 0x8DCB
+#define GL_INT_SAMPLER_CUBE 0x8DCC
+#define GL_INT_SAMPLER_1D_ARRAY 0x8DCE
+#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF
+#define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1
+#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2
+#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3
+#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4
+#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6
+#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7
+#define GL_QUERY_WAIT 0x8E13
+#define GL_QUERY_NO_WAIT 0x8E14
+#define GL_QUERY_BY_REGION_WAIT 0x8E15
+#define GL_QUERY_BY_REGION_NO_WAIT 0x8E16
+/* Reuse tokens from ARB_depth_buffer_float */
+/* reuse GL_DEPTH_COMPONENT32F */
+/* reuse GL_DEPTH32F_STENCIL8 */
+/* reuse GL_FLOAT_32_UNSIGNED_INT_24_8_REV */
+/* Reuse tokens from ARB_framebuffer_object */
+/* reuse GL_INVALID_FRAMEBUFFER_OPERATION */
+/* reuse GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING */
+/* reuse GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE */
+/* reuse GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE */
+/* reuse GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE */
+/* reuse GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE */
+/* reuse GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE */
+/* reuse GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE */
+/* reuse GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE */
+/* reuse GL_FRAMEBUFFER_DEFAULT */
+/* reuse GL_FRAMEBUFFER_UNDEFINED */
+/* reuse GL_DEPTH_STENCIL_ATTACHMENT */
+/* reuse GL_INDEX */
+/* reuse GL_MAX_RENDERBUFFER_SIZE */
+/* reuse GL_DEPTH_STENCIL */
+/* reuse GL_UNSIGNED_INT_24_8 */
+/* reuse GL_DEPTH24_STENCIL8 */
+/* reuse GL_TEXTURE_STENCIL_SIZE */
+/* reuse GL_TEXTURE_RED_TYPE */
+/* reuse GL_TEXTURE_GREEN_TYPE */
+/* reuse GL_TEXTURE_BLUE_TYPE */
+/* reuse GL_TEXTURE_ALPHA_TYPE */
+/* reuse GL_TEXTURE_LUMINANCE_TYPE */
+/* reuse GL_TEXTURE_INTENSITY_TYPE */
+/* reuse GL_TEXTURE_DEPTH_TYPE */
+/* reuse GL_UNSIGNED_NORMALIZED */
+/* reuse GL_FRAMEBUFFER_BINDING */
+/* reuse GL_DRAW_FRAMEBUFFER_BINDING */
+/* reuse GL_RENDERBUFFER_BINDING */
+/* reuse GL_READ_FRAMEBUFFER */
+/* reuse GL_DRAW_FRAMEBUFFER */
+/* reuse GL_READ_FRAMEBUFFER_BINDING */
+/* reuse GL_RENDERBUFFER_SAMPLES */
+/* reuse GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE */
+/* reuse GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME */
+/* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL */
+/* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE */
+/* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER */
+/* reuse GL_FRAMEBUFFER_COMPLETE */
+/* reuse GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT */
+/* reuse GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT */
+/* reuse GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER */
+/* reuse GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER */
+/* reuse GL_FRAMEBUFFER_UNSUPPORTED */
+/* reuse GL_MAX_COLOR_ATTACHMENTS */
+/* reuse GL_COLOR_ATTACHMENT0 */
+/* reuse GL_COLOR_ATTACHMENT1 */
+/* reuse GL_COLOR_ATTACHMENT2 */
+/* reuse GL_COLOR_ATTACHMENT3 */
+/* reuse GL_COLOR_ATTACHMENT4 */
+/* reuse GL_COLOR_ATTACHMENT5 */
+/* reuse GL_COLOR_ATTACHMENT6 */
+/* reuse GL_COLOR_ATTACHMENT7 */
+/* reuse GL_COLOR_ATTACHMENT8 */
+/* reuse GL_COLOR_ATTACHMENT9 */
+/* reuse GL_COLOR_ATTACHMENT10 */
+/* reuse GL_COLOR_ATTACHMENT11 */
+/* reuse GL_COLOR_ATTACHMENT12 */
+/* reuse GL_COLOR_ATTACHMENT13 */
+/* reuse GL_COLOR_ATTACHMENT14 */
+/* reuse GL_COLOR_ATTACHMENT15 */
+/* reuse GL_DEPTH_ATTACHMENT */
+/* reuse GL_STENCIL_ATTACHMENT */
+/* reuse GL_FRAMEBUFFER */
+/* reuse GL_RENDERBUFFER */
+/* reuse GL_RENDERBUFFER_WIDTH */
+/* reuse GL_RENDERBUFFER_HEIGHT */
+/* reuse GL_RENDERBUFFER_INTERNAL_FORMAT */
+/* reuse GL_STENCIL_INDEX1 */
+/* reuse GL_STENCIL_INDEX4 */
+/* reuse GL_STENCIL_INDEX8 */
+/* reuse GL_STENCIL_INDEX16 */
+/* reuse GL_RENDERBUFFER_RED_SIZE */
+/* reuse GL_RENDERBUFFER_GREEN_SIZE */
+/* reuse GL_RENDERBUFFER_BLUE_SIZE */
+/* reuse GL_RENDERBUFFER_ALPHA_SIZE */
+/* reuse GL_RENDERBUFFER_DEPTH_SIZE */
+/* reuse GL_RENDERBUFFER_STENCIL_SIZE */
+/* reuse GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE */
+/* reuse GL_MAX_SAMPLES */
+/* Reuse tokens from ARB_framebuffer_sRGB */
+/* reuse GL_FRAMEBUFFER_SRGB */
+/* Reuse tokens from ARB_half_float_vertex */
+/* reuse GL_HALF_FLOAT */
+/* Reuse tokens from ARB_map_buffer_range */
+/* reuse GL_MAP_READ_BIT */
+/* reuse GL_MAP_WRITE_BIT */
+/* reuse GL_MAP_INVALIDATE_RANGE_BIT */
+/* reuse GL_MAP_INVALIDATE_BUFFER_BIT */
+/* reuse GL_MAP_FLUSH_EXPLICIT_BIT */
+/* reuse GL_MAP_UNSYNCHRONIZED_BIT */
+/* Reuse tokens from ARB_texture_compression_rgtc */
+/* reuse GL_COMPRESSED_RED_RGTC1 */
+/* reuse GL_COMPRESSED_SIGNED_RED_RGTC1 */
+/* reuse GL_COMPRESSED_RG_RGTC2 */
+/* reuse GL_COMPRESSED_SIGNED_RG_RGTC2 */
+/* Reuse tokens from ARB_texture_rg */
+/* reuse GL_RG */
+/* reuse GL_RG_INTEGER */
+/* reuse GL_R8 */
+/* reuse GL_R16 */
+/* reuse GL_RG8 */
+/* reuse GL_RG16 */
+/* reuse GL_R16F */
+/* reuse GL_R32F */
+/* reuse GL_RG16F */
+/* reuse GL_RG32F */
+/* reuse GL_R8I */
+/* reuse GL_R8UI */
+/* reuse GL_R16I */
+/* reuse GL_R16UI */
+/* reuse GL_R32I */
+/* reuse GL_R32UI */
+/* reuse GL_RG8I */
+/* reuse GL_RG8UI */
+/* reuse GL_RG16I */
+/* reuse GL_RG16UI */
+/* reuse GL_RG32I */
+/* reuse GL_RG32UI */
+/* Reuse tokens from ARB_vertex_array_object */
+/* reuse GL_VERTEX_ARRAY_BINDING */
+#endif
-#ifndef GL_ARB_imaging
-#define GL_ARB_imaging 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void GLAPIENTRY glColorSubTable (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data);
-GLAPI void GLAPIENTRY glCopyColorSubTable (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
-GLAPI void GLAPIENTRY glConvolutionFilter1D (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image);
-GLAPI void GLAPIENTRY glConvolutionFilter2D (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image);
-GLAPI void GLAPIENTRY glConvolutionParameterf (GLenum target, GLenum pname, GLfloat params);
-GLAPI void GLAPIENTRY glConvolutionParameterfv (GLenum target, GLenum pname, const GLfloat *params);
-GLAPI void GLAPIENTRY glConvolutionParameteri (GLenum target, GLenum pname, GLint params);
-GLAPI void GLAPIENTRY glConvolutionParameteriv (GLenum target, GLenum pname, const GLint *params);
-GLAPI void GLAPIENTRY glCopyConvolutionFilter1D (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
-GLAPI void GLAPIENTRY glCopyConvolutionFilter2D (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
-GLAPI void GLAPIENTRY glGetConvolutionFilter (GLenum target, GLenum format, GLenum type, GLvoid *image);
-GLAPI void GLAPIENTRY glGetConvolutionParameterfv (GLenum target, GLenum pname, GLfloat *params);
-GLAPI void GLAPIENTRY glGetConvolutionParameteriv (GLenum target, GLenum pname, GLint *params);
-GLAPI void GLAPIENTRY glGetSeparableFilter (GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span);
-GLAPI void GLAPIENTRY glSeparableFilter2D (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column);
-GLAPI void GLAPIENTRY glGetHistogram (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
-GLAPI void GLAPIENTRY glGetHistogramParameterfv (GLenum target, GLenum pname, GLfloat *params);
-GLAPI void GLAPIENTRY glGetHistogramParameteriv (GLenum target, GLenum pname, GLint *params);
-GLAPI void GLAPIENTRY glGetMinmax (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
-GLAPI void GLAPIENTRY glGetMinmaxParameterfv (GLenum target, GLenum pname, GLfloat *params);
-GLAPI void GLAPIENTRY glGetMinmaxParameteriv (GLenum target, GLenum pname, GLint *params);
-GLAPI void GLAPIENTRY glHistogram (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
-GLAPI void GLAPIENTRY glMinmax (GLenum target, GLenum internalformat, GLboolean sink);
-GLAPI void GLAPIENTRY glResetHistogram (GLenum target);
-GLAPI void GLAPIENTRY glResetMinmax (GLenum target);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (GLAPIENTRYP PFNGLCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data);
-typedef void (GLAPIENTRYP PFNGLCOPYCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
-typedef void (GLAPIENTRYP PFNGLCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image);
-typedef void (GLAPIENTRYP PFNGLCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image);
-typedef void (GLAPIENTRYP PFNGLCONVOLUTIONPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat params);
-typedef void (GLAPIENTRYP PFNGLCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params);
-typedef void (GLAPIENTRYP PFNGLCONVOLUTIONPARAMETERIPROC) (GLenum target, GLenum pname, GLint params);
-typedef void (GLAPIENTRYP PFNGLCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params);
-typedef void (GLAPIENTRYP PFNGLCOPYCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
-typedef void (GLAPIENTRYP PFNGLCOPYCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
-typedef void (GLAPIENTRYP PFNGLGETCONVOLUTIONFILTERPROC) (GLenum target, GLenum format, GLenum type, GLvoid *image);
-typedef void (GLAPIENTRYP PFNGLGETCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
-typedef void (GLAPIENTRYP PFNGLGETCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
-typedef void (GLAPIENTRYP PFNGLGETSEPARABLEFILTERPROC) (GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span);
-typedef void (GLAPIENTRYP PFNGLSEPARABLEFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column);
-typedef void (GLAPIENTRYP PFNGLGETHISTOGRAMPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
-typedef void (GLAPIENTRYP PFNGLGETHISTOGRAMPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
-typedef void (GLAPIENTRYP PFNGLGETHISTOGRAMPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
-typedef void (GLAPIENTRYP PFNGLGETMINMAXPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
-typedef void (GLAPIENTRYP PFNGLGETMINMAXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
-typedef void (GLAPIENTRYP PFNGLGETMINMAXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
-typedef void (GLAPIENTRYP PFNGLHISTOGRAMPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
-typedef void (GLAPIENTRYP PFNGLMINMAXPROC) (GLenum target, GLenum internalformat, GLboolean sink);
-typedef void (GLAPIENTRYP PFNGLRESETHISTOGRAMPROC) (GLenum target);
-typedef void (GLAPIENTRYP PFNGLRESETMINMAXPROC) (GLenum target);
+#ifndef GL_ARB_multitexture
+#define GL_TEXTURE0_ARB 0x84C0
+#define GL_TEXTURE1_ARB 0x84C1
+#define GL_TEXTURE2_ARB 0x84C2
+#define GL_TEXTURE3_ARB 0x84C3
+#define GL_TEXTURE4_ARB 0x84C4
+#define GL_TEXTURE5_ARB 0x84C5
+#define GL_TEXTURE6_ARB 0x84C6
+#define GL_TEXTURE7_ARB 0x84C7
+#define GL_TEXTURE8_ARB 0x84C8
+#define GL_TEXTURE9_ARB 0x84C9
+#define GL_TEXTURE10_ARB 0x84CA
+#define GL_TEXTURE11_ARB 0x84CB
+#define GL_TEXTURE12_ARB 0x84CC
+#define GL_TEXTURE13_ARB 0x84CD
+#define GL_TEXTURE14_ARB 0x84CE
+#define GL_TEXTURE15_ARB 0x84CF
+#define GL_TEXTURE16_ARB 0x84D0
+#define GL_TEXTURE17_ARB 0x84D1
+#define GL_TEXTURE18_ARB 0x84D2
+#define GL_TEXTURE19_ARB 0x84D3
+#define GL_TEXTURE20_ARB 0x84D4
+#define GL_TEXTURE21_ARB 0x84D5
+#define GL_TEXTURE22_ARB 0x84D6
+#define GL_TEXTURE23_ARB 0x84D7
+#define GL_TEXTURE24_ARB 0x84D8
+#define GL_TEXTURE25_ARB 0x84D9
+#define GL_TEXTURE26_ARB 0x84DA
+#define GL_TEXTURE27_ARB 0x84DB
+#define GL_TEXTURE28_ARB 0x84DC
+#define GL_TEXTURE29_ARB 0x84DD
+#define GL_TEXTURE30_ARB 0x84DE
+#define GL_TEXTURE31_ARB 0x84DF
+#define GL_ACTIVE_TEXTURE_ARB 0x84E0
+#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1
+#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2
#endif
+#ifndef GL_ARB_transpose_matrix
+#define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3
+#define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4
+#define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5
+#define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6
+#endif
-#ifndef GL_VERSION_1_3
-#define GL_VERSION_1_3 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void GLAPIENTRY glActiveTexture (GLenum texture);
-GLAPI void GLAPIENTRY glClientActiveTexture (GLenum texture);
-GLAPI void GLAPIENTRY glMultiTexCoord1d (GLenum target, GLdouble s);
-GLAPI void GLAPIENTRY glMultiTexCoord1dv (GLenum target, const GLdouble *v);
-GLAPI void GLAPIENTRY glMultiTexCoord1f (GLenum target, GLfloat s);
-GLAPI void GLAPIENTRY glMultiTexCoord1fv (GLenum target, const GLfloat *v);
-GLAPI void GLAPIENTRY glMultiTexCoord1i (GLenum target, GLint s);
-GLAPI void GLAPIENTRY glMultiTexCoord1iv (GLenum target, const GLint *v);
-GLAPI void GLAPIENTRY glMultiTexCoord1s (GLenum target, GLshort s);
-GLAPI void GLAPIENTRY glMultiTexCoord1sv (GLenum target, const GLshort *v);
-GLAPI void GLAPIENTRY glMultiTexCoord2d (GLenum target, GLdouble s, GLdouble t);
-GLAPI void GLAPIENTRY glMultiTexCoord2dv (GLenum target, const GLdouble *v);
-GLAPI void GLAPIENTRY glMultiTexCoord2f (GLenum target, GLfloat s, GLfloat t);
-GLAPI void GLAPIENTRY glMultiTexCoord2fv (GLenum target, const GLfloat *v);
-GLAPI void GLAPIENTRY glMultiTexCoord2i (GLenum target, GLint s, GLint t);
-GLAPI void GLAPIENTRY glMultiTexCoord2iv (GLenum target, const GLint *v);
-GLAPI void GLAPIENTRY glMultiTexCoord2s (GLenum target, GLshort s, GLshort t);
-GLAPI void GLAPIENTRY glMultiTexCoord2sv (GLenum target, const GLshort *v);
-GLAPI void GLAPIENTRY glMultiTexCoord3d (GLenum target, GLdouble s, GLdouble t, GLdouble r);
-GLAPI void GLAPIENTRY glMultiTexCoord3dv (GLenum target, const GLdouble *v);
-GLAPI void GLAPIENTRY glMultiTexCoord3f (GLenum target, GLfloat s, GLfloat t, GLfloat r);
-GLAPI void GLAPIENTRY glMultiTexCoord3fv (GLenum target, const GLfloat *v);
-GLAPI void GLAPIENTRY glMultiTexCoord3i (GLenum target, GLint s, GLint t, GLint r);
-GLAPI void GLAPIENTRY glMultiTexCoord3iv (GLenum target, const GLint *v);
-GLAPI void GLAPIENTRY glMultiTexCoord3s (GLenum target, GLshort s, GLshort t, GLshort r);
-GLAPI void GLAPIENTRY glMultiTexCoord3sv (GLenum target, const GLshort *v);
-GLAPI void GLAPIENTRY glMultiTexCoord4d (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
-GLAPI void GLAPIENTRY glMultiTexCoord4dv (GLenum target, const GLdouble *v);
-GLAPI void GLAPIENTRY glMultiTexCoord4f (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
-GLAPI void GLAPIENTRY glMultiTexCoord4fv (GLenum target, const GLfloat *v);
-GLAPI void GLAPIENTRY glMultiTexCoord4i (GLenum target, GLint s, GLint t, GLint r, GLint q);
-GLAPI void GLAPIENTRY glMultiTexCoord4iv (GLenum target, const GLint *v);
-GLAPI void GLAPIENTRY glMultiTexCoord4s (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
-GLAPI void GLAPIENTRY glMultiTexCoord4sv (GLenum target, const GLshort *v);
-GLAPI void GLAPIENTRY glLoadTransposeMatrixf (const GLfloat *m);
-GLAPI void GLAPIENTRY glLoadTransposeMatrixd (const GLdouble *m);
-GLAPI void GLAPIENTRY glMultTransposeMatrixf (const GLfloat *m);
-GLAPI void GLAPIENTRY glMultTransposeMatrixd (const GLdouble *m);
-GLAPI void GLAPIENTRY glCompressedTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
-GLAPI void GLAPIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
-GLAPI void GLAPIENTRY glCompressedTexImage1D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
-GLAPI void GLAPIENTRY glCompressedTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
-GLAPI void GLAPIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
-GLAPI void GLAPIENTRY glCompressedTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
-GLAPI void GLAPIENTRY glGetCompressedTexImage (GLenum target, GLint lod, GLvoid *img);
-GLAPI void GLAPIENTRY glSampleCoverage (GLclampf value, GLboolean invert);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (GLAPIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
-typedef void (GLAPIENTRYP PFNGLCLIENTACTIVETEXTUREPROC) (GLenum texture);
-typedef void (GLAPIENTRYP PFNGLMULTITEXCOORD1DPROC) (GLenum target, GLdouble s);
-typedef void (GLAPIENTRYP PFNGLMULTITEXCOORD1DVPROC) (GLenum target, const GLdouble *v);
-typedef void (GLAPIENTRYP PFNGLMULTITEXCOORD1FPROC) (GLenum target, GLfloat s);
-typedef void (GLAPIENTRYP PFNGLMULTITEXCOORD1FVPROC) (GLenum target, const GLfloat *v);
-typedef void (GLAPIENTRYP PFNGLMULTITEXCOORD1IPROC) (GLenum target, GLint s);
-typedef void (GLAPIENTRYP PFNGLMULTITEXCOORD1IVPROC) (GLenum target, const GLint *v);
-typedef void (GLAPIENTRYP PFNGLMULTITEXCOORD1SPROC) (GLenum target, GLshort s);
-typedef void (GLAPIENTRYP PFNGLMULTITEXCOORD1SVPROC) (GLenum target, const GLshort *v);
-typedef void (GLAPIENTRYP PFNGLMULTITEXCOORD2DPROC) (GLenum target, GLdouble s, GLdouble t);
-typedef void (GLAPIENTRYP PFNGLMULTITEXCOORD2DVPROC) (GLenum target, const GLdouble *v);
-typedef void (GLAPIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
-typedef void (GLAPIENTRYP PFNGLMULTITEXCOORD2FVPROC) (GLenum target, const GLfloat *v);
-typedef void (GLAPIENTRYP PFNGLMULTITEXCOORD2IPROC) (GLenum target, GLint s, GLint t);
-typedef void (GLAPIENTRYP PFNGLMULTITEXCOORD2IVPROC) (GLenum target, const GLint *v);
-typedef void (GLAPIENTRYP PFNGLMULTITEXCOORD2SPROC) (GLenum target, GLshort s, GLshort t);
-typedef void (GLAPIENTRYP PFNGLMULTITEXCOORD2SVPROC) (GLenum target, const GLshort *v);
-typedef void (GLAPIENTRYP PFNGLMULTITEXCOORD3DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r);
-typedef void (GLAPIENTRYP PFNGLMULTITEXCOORD3DVPROC) (GLenum target, const GLdouble *v);
-typedef void (GLAPIENTRYP PFNGLMULTITEXCOORD3FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r);
-typedef void (GLAPIENTRYP PFNGLMULTITEXCOORD3FVPROC) (GLenum target, const GLfloat *v);
-typedef void (GLAPIENTRYP PFNGLMULTITEXCOORD3IPROC) (GLenum target, GLint s, GLint t, GLint r);
-typedef void (GLAPIENTRYP PFNGLMULTITEXCOORD3IVPROC) (GLenum target, const GLint *v);
-typedef void (GLAPIENTRYP PFNGLMULTITEXCOORD3SPROC) (GLenum target, GLshort s, GLshort t, GLshort r);
-typedef void (GLAPIENTRYP PFNGLMULTITEXCOORD3SVPROC) (GLenum target, const GLshort *v);
-typedef void (GLAPIENTRYP PFNGLMULTITEXCOORD4DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
-typedef void (GLAPIENTRYP PFNGLMULTITEXCOORD4DVPROC) (GLenum target, const GLdouble *v);
-typedef void (GLAPIENTRYP PFNGLMULTITEXCOORD4FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
-typedef void (GLAPIENTRYP PFNGLMULTITEXCOORD4FVPROC) (GLenum target, const GLfloat *v);
-typedef void (GLAPIENTRYP PFNGLMULTITEXCOORD4IPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q);
-typedef void (GLAPIENTRYP PFNGLMULTITEXCOORD4IVPROC) (GLenum target, const GLint *v);
-typedef void (GLAPIENTRYP PFNGLMULTITEXCOORD4SPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
-typedef void (GLAPIENTRYP PFNGLMULTITEXCOORD4SVPROC) (GLenum target, const GLshort *v);
-typedef void (GLAPIENTRYP PFNGLLOADTRANSPOSEMATRIXFPROC) (const GLfloat *m);
-typedef void (GLAPIENTRYP PFNGLLOADTRANSPOSEMATRIXDPROC) (const GLdouble *m);
-typedef void (GLAPIENTRYP PFNGLMULTTRANSPOSEMATRIXFPROC) (const GLfloat *m);
-typedef void (GLAPIENTRYP PFNGLMULTTRANSPOSEMATRIXDPROC) (const GLdouble *m);
-typedef void (GLAPIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
-typedef void (GLAPIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
-typedef void (GLAPIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
-typedef void (GLAPIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
-typedef void (GLAPIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
-typedef void (GLAPIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
-typedef void (GLAPIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint lod, GLvoid *img);
-typedef void (GLAPIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLclampf value, GLboolean invert);
+#ifndef GL_ARB_multisample
+#define GL_MULTISAMPLE_ARB 0x809D
+#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E
+#define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F
+#define GL_SAMPLE_COVERAGE_ARB 0x80A0
+#define GL_SAMPLE_BUFFERS_ARB 0x80A8
+#define GL_SAMPLES_ARB 0x80A9
+#define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA
+#define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB
+#define GL_MULTISAMPLE_BIT_ARB 0x20000000
#endif
+#ifndef GL_ARB_texture_env_add
+#endif
-#ifndef GL_VERSION_1_4
-#define GL_VERSION_1_4 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void GLAPIENTRY glPointParameterf (GLenum pname, GLfloat param);
-GLAPI void GLAPIENTRY glPointParameterfv (GLenum pname, const GLfloat *params);
-GLAPI void GLAPIENTRY glPointParameteri (GLenum pname, GLint param);
-GLAPI void GLAPIENTRY glPointParameteriv (GLenum pname, const GLint *params);
-GLAPI void GLAPIENTRY glWindowPos2d (GLdouble x, GLdouble y);
-GLAPI void GLAPIENTRY glWindowPos2f (GLfloat x, GLfloat y);
-GLAPI void GLAPIENTRY glWindowPos2i (GLint x, GLint y);
-GLAPI void GLAPIENTRY glWindowPos2s (GLshort x, GLshort y);
-GLAPI void GLAPIENTRY glWindowPos2dv (const GLdouble *p);
-GLAPI void GLAPIENTRY glWindowPos2fv (const GLfloat *p);
-GLAPI void GLAPIENTRY glWindowPos2iv (const GLint *p);
-GLAPI void GLAPIENTRY glWindowPos2sv (const GLshort *p);
-GLAPI void GLAPIENTRY glWindowPos3d (GLdouble x, GLdouble y, GLdouble z);
-GLAPI void GLAPIENTRY glWindowPos3f (GLfloat x, GLfloat y, GLfloat z);
-GLAPI void GLAPIENTRY glWindowPos3i (GLint x, GLint y, GLint z);
-GLAPI void GLAPIENTRY glWindowPos3s (GLshort x, GLshort y, GLshort z);
-GLAPI void GLAPIENTRY glWindowPos3dv (const GLdouble *p);
-GLAPI void GLAPIENTRY glWindowPos3fv (const GLfloat *p);
-GLAPI void GLAPIENTRY glWindowPos3iv (const GLint *p);
-GLAPI void GLAPIENTRY glWindowPos3sv (const GLshort *p);
-GLAPI void GLAPIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
-GLAPI void GLAPIENTRY glFogCoordd (GLdouble fog);
-GLAPI void GLAPIENTRY glFogCoorddv (const GLdouble *fog);
-GLAPI void GLAPIENTRY glFogCoordf (GLfloat fog);
-GLAPI void GLAPIENTRY glFogCoordfv (const GLfloat *fog);
-GLAPI void GLAPIENTRY glFogCoordPointer (GLenum type, GLsizei stride, const GLvoid *pointer);
-GLAPI void GLAPIENTRY glMultiDrawArrays (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount);
-GLAPI void GLAPIENTRY glMultiDrawElements (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount);
-GLAPI void GLAPIENTRY glSecondaryColor3b (GLbyte red, GLbyte green, GLbyte blue);
-GLAPI void GLAPIENTRY glSecondaryColor3bv (const GLbyte *v);
-GLAPI void GLAPIENTRY glSecondaryColor3d (GLdouble red, GLdouble green, GLdouble blue);
-GLAPI void GLAPIENTRY glSecondaryColor3dv (const GLdouble *v);
-GLAPI void GLAPIENTRY glSecondaryColor3f (GLfloat red, GLfloat green, GLfloat blue);
-GLAPI void GLAPIENTRY glSecondaryColor3fv (const GLfloat *v);
-GLAPI void GLAPIENTRY glSecondaryColor3i (GLint red, GLint green, GLint blue);
-GLAPI void GLAPIENTRY glSecondaryColor3iv (const GLint *v);
-GLAPI void GLAPIENTRY glSecondaryColor3s (GLshort red, GLshort green, GLshort blue);
-GLAPI void GLAPIENTRY glSecondaryColor3sv (const GLshort *v);
-GLAPI void GLAPIENTRY glSecondaryColor3ub (GLubyte red, GLubyte green, GLubyte blue);
-GLAPI void GLAPIENTRY glSecondaryColor3ubv (const GLubyte *v);
-GLAPI void GLAPIENTRY glSecondaryColor3ui (GLuint red, GLuint green, GLuint blue);
-GLAPI void GLAPIENTRY glSecondaryColor3uiv (const GLuint *v);
-GLAPI void GLAPIENTRY glSecondaryColor3us (GLushort red, GLushort green, GLushort blue);
-GLAPI void GLAPIENTRY glSecondaryColor3usv (const GLushort *v);
-GLAPI void GLAPIENTRY glSecondaryColorPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (GLAPIENTRYP PFNGLPOINTPARAMETERFPROC) (GLenum pname, GLfloat param);
-typedef void (GLAPIENTRYP PFNGLPOINTPARAMETERFVPROC) (GLenum pname, const GLfloat *params);
-typedef void (GLAPIENTRYP PFNGLPOINTPARAMETERIPROC) (GLenum pname, GLint param);
-typedef void (GLAPIENTRYP PFNGLPOINTPARAMETERIVPROC) (GLenum pname, const GLint *params);
-typedef void (GLAPIENTRYP PFNGLWINDOWPOS2DPROC) (GLdouble x, GLdouble y);
-typedef void (GLAPIENTRYP PFNGLWINDOWPOS2FPROC) (GLfloat x, GLfloat y);
-typedef void (GLAPIENTRYP PFNGLWINDOWPOS2IPROC) (GLint x, GLint y);
-typedef void (GLAPIENTRYP PFNGLWINDOWPOS2SPROC) (GLshort x, GLshort y);
-typedef void (GLAPIENTRYP PFNGLWINDOWPOS2DVPROC) (const GLdouble *p);
-typedef void (GLAPIENTRYP PFNGLWINDOWPOS2FVPROC) (const GLfloat *p);
-typedef void (GLAPIENTRYP PFNGLWINDOWPOS2IVPROC) (const GLint *p);
-typedef void (GLAPIENTRYP PFNGLWINDOWPOS2SVPROC) (const GLshort *p);
-typedef void (GLAPIENTRYP PFNGLWINDOWPOS3DPROC) (GLdouble x, GLdouble y, GLdouble z);
-typedef void (GLAPIENTRYP PFNGLWINDOWPOS3FPROC) (GLfloat x, GLfloat y, GLfloat z);
-typedef void (GLAPIENTRYP PFNGLWINDOWPOS3IPROC) (GLint x, GLint y, GLint z);
-typedef void (GLAPIENTRYP PFNGLWINDOWPOS3SPROC) (GLshort x, GLshort y, GLshort z);
-typedef void (GLAPIENTRYP PFNGLWINDOWPOS3DVPROC) (const GLdouble *p);
-typedef void (GLAPIENTRYP PFNGLWINDOWPOS3FVPROC) (const GLfloat *p);
-typedef void (GLAPIENTRYP PFNGLWINDOWPOS3IVPROC) (const GLint *p);
-typedef void (GLAPIENTRYP PFNGLWINDOWPOS3SVPROC) (const GLshort *p);
-typedef void (GLAPIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
-typedef void (GLAPIENTRYP PFNGLFOGCOORDDPROC) (GLdouble fog);
-typedef void (GLAPIENTRYP PFNGLFOGCOORDDVPROC) (const GLdouble *fog);
-typedef void (GLAPIENTRYP PFNGLFOGCOORDFPROC) (GLfloat fog);
-typedef void (GLAPIENTRYP PFNGLFOGCOORDFVPROC) (const GLfloat *fog);
-typedef void (GLAPIENTRYP PFNGLFOGCOORDPOINTERPROC) (GLenum type, GLsizei stride, const GLvoid *pointer);
-typedef void (GLAPIENTRYP PFNGLMULTIDRAWARRAYSPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount);
-typedef void (GLAPIENTRYP PFNGLMULTIDRAWELEMENTSPROC) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount);
-typedef void (GLAPIENTRYP PFNGLSECONDARYCOLOR3BPROC) (GLbyte red, GLbyte green, GLbyte blue);
-typedef void (GLAPIENTRYP PFNGLSECONDARYCOLOR3BVPROC) (const GLbyte *v);
-typedef void (GLAPIENTRYP PFNGLSECONDARYCOLOR3DPROC) (GLdouble red, GLdouble green, GLdouble blue);
-typedef void (GLAPIENTRYP PFNGLSECONDARYCOLOR3DVPROC) (const GLdouble *v);
-typedef void (GLAPIENTRYP PFNGLSECONDARYCOLOR3FPROC) (GLfloat red, GLfloat green, GLfloat blue);
-typedef void (GLAPIENTRYP PFNGLSECONDARYCOLOR3FVPROC) (const GLfloat *v);
-typedef void (GLAPIENTRYP PFNGLSECONDARYCOLOR3IPROC) (GLint red, GLint green, GLint blue);
-typedef void (GLAPIENTRYP PFNGLSECONDARYCOLOR3IVPROC) (const GLint *v);
-typedef void (GLAPIENTRYP PFNGLSECONDARYCOLOR3SPROC) (GLshort red, GLshort green, GLshort blue);
-typedef void (GLAPIENTRYP PFNGLSECONDARYCOLOR3SVPROC) (const GLshort *v);
-typedef void (GLAPIENTRYP PFNGLSECONDARYCOLOR3UBPROC) (GLubyte red, GLubyte green, GLubyte blue);
-typedef void (GLAPIENTRYP PFNGLSECONDARYCOLOR3UBVPROC) (const GLubyte *v);
-typedef void (GLAPIENTRYP PFNGLSECONDARYCOLOR3UIPROC) (GLuint red, GLuint green, GLuint blue);
-typedef void (GLAPIENTRYP PFNGLSECONDARYCOLOR3UIVPROC) (const GLuint *v);
-typedef void (GLAPIENTRYP PFNGLSECONDARYCOLOR3USPROC) (GLushort red, GLushort green, GLushort blue);
-typedef void (GLAPIENTRYP PFNGLSECONDARYCOLOR3USVPROC) (const GLushort *v);
-typedef void (GLAPIENTRYP PFNGLSECONDARYCOLORPOINTERPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+#ifndef GL_ARB_texture_cube_map
+#define GL_NORMAL_MAP_ARB 0x8511
+#define GL_REFLECTION_MAP_ARB 0x8512
+#define GL_TEXTURE_CUBE_MAP_ARB 0x8513
+#define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A
+#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B
+#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C
#endif
+#ifndef GL_ARB_texture_compression
+#define GL_COMPRESSED_ALPHA_ARB 0x84E9
+#define GL_COMPRESSED_LUMINANCE_ARB 0x84EA
+#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB
+#define GL_COMPRESSED_INTENSITY_ARB 0x84EC
+#define GL_COMPRESSED_RGB_ARB 0x84ED
+#define GL_COMPRESSED_RGBA_ARB 0x84EE
+#define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF
+#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0
+#define GL_TEXTURE_COMPRESSED_ARB 0x86A1
+#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2
+#define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3
+#endif
-#ifndef GL_EXT_vertex_array
-#define GL_EXT_vertex_array 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void GLAPIENTRY glArrayElementEXT (GLint i);
-GLAPI void GLAPIENTRY glColorPointerEXT (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
-GLAPI void GLAPIENTRY glEdgeFlagPointerEXT (GLsizei stride, GLsizei count, const GLboolean *pointer);
-GLAPI void GLAPIENTRY glGetPointervEXT (GLenum pname, GLvoid* *params);
-GLAPI void GLAPIENTRY glIndexPointerEXT (GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
-GLAPI void GLAPIENTRY glNormalPointerEXT (GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
-GLAPI void GLAPIENTRY glTexCoordPointerEXT (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
-GLAPI void GLAPIENTRY glVertexPointerEXT (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
-GLAPI void GLAPIENTRY glDrawArraysEXT (GLenum mode, GLint first, GLsizei count);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (GLAPIENTRYP PFNGLARRAYELEMENTEXTPROC) (GLint i);
-typedef void (GLAPIENTRYP PFNGLCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
-typedef void (GLAPIENTRYP PFNGLEDGEFLAGPOINTEREXTPROC) (GLsizei stride, GLsizei count, const GLboolean *pointer);
-typedef void (GLAPIENTRYP PFNGLGETPOINTERVEXTPROC) (GLenum pname, GLvoid* *params);
-typedef void (GLAPIENTRYP PFNGLINDEXPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
-typedef void (GLAPIENTRYP PFNGLNORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
-typedef void (GLAPIENTRYP PFNGLTEXCOORDPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
-typedef void (GLAPIENTRYP PFNGLVERTEXPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
-typedef void (GLAPIENTRYP PFNGLDRAWARRAYSEXTPROC) (GLenum mode, GLint first, GLsizei count);
+#ifndef GL_ARB_texture_border_clamp
+#define GL_CLAMP_TO_BORDER_ARB 0x812D
#endif
+#ifndef GL_ARB_point_parameters
+#define GL_POINT_SIZE_MIN_ARB 0x8126
+#define GL_POINT_SIZE_MAX_ARB 0x8127
+#define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128
+#define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129
+#endif
+
+#ifndef GL_ARB_vertex_blend
+#define GL_MAX_VERTEX_UNITS_ARB 0x86A4
+#define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5
+#define GL_WEIGHT_SUM_UNITY_ARB 0x86A6
+#define GL_VERTEX_BLEND_ARB 0x86A7
+#define GL_CURRENT_WEIGHT_ARB 0x86A8
+#define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9
+#define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA
+#define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB
+#define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC
+#define GL_WEIGHT_ARRAY_ARB 0x86AD
+#define GL_MODELVIEW0_ARB 0x1700
+#define GL_MODELVIEW1_ARB 0x850A
+#define GL_MODELVIEW2_ARB&nb