From: Simon Schubert Date: Wed, 9 Sep 2009 15:33:44 +0000 (+0200) Subject: import NVIDIA-FreeBSD-x86-185.18.36 X-Git-Url: https://gitweb.dragonflybsd.org/~corecode/nvidia.git/commitdiff_plain/5b34fd865b9624a0ff7d34a2b51ec0e74323019a import NVIDIA-FreeBSD-x86-185.18.36 --- diff --git a/Makefile b/Makefile index 45feb17..6838606 100644 --- a/Makefile +++ b/Makefile @@ -8,7 +8,7 @@ afterinstall: @${.CURDIR}/scripts/linux.sh @echo @echo "Installation of the NVIDIA Accelerated Graphics Driver" - @echo "180.29 for FreeBSD is now complete. You can now" + @echo "185.18.36 for FreeBSD is now complete. You can now" @echo "run the nvidia-xconfig utility to automatically update" @echo "your X server configuration file. Please see the README" @echo "for details if you wish to update your X configuration" diff --git a/doc/README b/doc/README index 16669cd..ab49613 100644 --- a/doc/README +++ b/doc/README @@ -1,8 +1,8 @@ NVIDIA Accelerated FreeBSD Graphics Driver README and Installation Guide NVIDIA Corporation - Last Updated: Tue Feb 3 09:57:25 PST 2009 - Most Recent Driver Version: 180.29 + Last Updated: Fri Aug 14 16:24:14 PDT 2009 + Most Recent Driver Version: 185.18.36 Published by NVIDIA Corporation @@ -44,7 +44,7 @@ countries. Other company and product names may be trademarks or registered trademarks of the respective owners with which they are associated. -Copyright 2006 - 2008 NVIDIA Corporation. All rights reserved. +Copyright 2006 - 2009 NVIDIA Corporation. All rights reserved. ______________________________________________________________________________ @@ -52,36 +52,36 @@ TABLE OF CONTENTS ______________________________________________________________________________ Chapter 1. Introduction -Chapter 2. Installing the NVIDIA Driver -Chapter 3. Using Linux Compatibility Support -Chapter 4. Configuring X for the NVIDIA Driver -Chapter 5. Frequently Asked Questions -Chapter 6. Common Problems -Chapter 7. Known Issues -Chapter 8. Specifying OpenGL Environment Variable Settings -Chapter 9. Configuring AGP -Chapter 10. Configuring TwinView -Chapter 11. Configuring GLX in Xinerama -Chapter 12. Configuring Multiple X Screens on One Card -Chapter 13. Configuring TV-Out -Chapter 14. Using the XRandR Extension -Chapter 15. Configuring a Notebook -Chapter 16. Programming Modes -Chapter 17. Configuring Flipping and UBB -Chapter 18. Using the X Composite Extension -Chapter 19. Using the nvidia-settings Utility -Chapter 20. Configuring SLI and Multi-GPU FrameRendering -Chapter 21. Configuring Frame Lock and Genlock -Chapter 22. Configuring SDI Video Output -Chapter 23. Configuring Depth 30 Displays -Chapter 24. NVIDIA Contact Info and Additional Resources -Chapter 25. Credits -Chapter 26. Acknowledgements - -Appendix A. Minimum Software Requirements -Appendix B. Installed Components -Appendix C. The Sysctl Interface -Appendix D. Configuring Low-level Parameters +Chapter 2. Minimum Software Requirements +Chapter 3. Installing the NVIDIA Driver +Chapter 4. Installed Components +Chapter 5. Using Linux Compatibility Support +Chapter 6. Configuring X for the NVIDIA Driver +Chapter 7. Frequently Asked Questions +Chapter 8. Common Problems +Chapter 9. Known Issues +Chapter 10. Specifying OpenGL Environment Variable Settings +Chapter 11. Configuring AGP +Chapter 12. Configuring TwinView +Chapter 13. Configuring GLX in Xinerama +Chapter 14. Configuring Multiple X Screens on One Card +Chapter 15. Configuring TV-Out +Chapter 16. Using the XRandR Extension +Chapter 17. Configuring a Notebook +Chapter 18. Programming Modes +Chapter 19. Configuring Flipping and UBB +Chapter 20. The Sysctl Interface +Chapter 21. Configuring Low-level Parameters +Chapter 22. Using the X Composite Extension +Chapter 23. Using the nvidia-settings Utility +Chapter 24. Configuring SLI and Multi-GPU FrameRendering +Chapter 25. Configuring Frame Lock and Genlock +Chapter 26. Configuring SDI Video Output +Chapter 27. Configuring Depth 30 Displays +Chapter 28. NVIDIA Contact Info and Additional Resources +Chapter 29. Credits +Chapter 30. Acknowledgements + Appendix A. Supported NVIDIA GPU Products Appendix B. X Config Options Appendix C. Display Device Names @@ -104,7 +104,7 @@ functionality and high-performance OpenGL support to FreeBSD x86 with the use of NVIDIA graphics processing units (GPUs). These drivers provide optimized hardware acceleration for OpenGL and X -applications and support nearly all recent NVIDIA GPU products (see Appendix E +applications and support nearly all recent NVIDIA GPU products (see Appendix A for a complete list of supported GPUs). TwinView, TV-Out and flat panel displays are also supported. @@ -112,10 +112,10 @@ displays are also supported. 1B. ABOUT THIS DOCUMENT This document provides instructions for the installation and use of the NVIDIA -Accelerated FreeBSD Graphics Driver. Chapter 2, Chapter 3 and Chapter 4 walk +Accelerated FreeBSD Graphics Driver. Chapter 3, Chapter 5 and Chapter 6 walk the user through the process of downloading, installing and configuring the -driver. Chapter 5 addresses frequently asked questions about the installation -process, and Chapter 6 provides solutions to common problems. The remaining +driver. Chapter 7 addresses frequently asked questions about the installation +process, and Chapter 8 provides solutions to common problems. The remaining chapters include details on different features of the NVIDIA FreeBSD Driver. Frequently asked questions about specific tasks are included in the relevant chapters. @@ -125,19 +125,19 @@ chapters. It is assumed that the user and reader of this document has at least a basic understanding of FreeBSD techniques and terminology. However, new FreeBSD -users can refer to Appendix L for details on parts of the installation +users can refer to Appendix H for details on parts of the installation process. 1D. ADDITIONAL INFORMATION -In case additional information is required, Chapter 24 provides contact +In case additional information is required, Chapter 28 provides contact information for NVIDIA FreeBSD driver resources, as well as a brief listing of external resources. ______________________________________________________________________________ -Appendix A. Minimum Software Requirements +Chapter 2. Minimum Software Requirements ______________________________________________________________________________ The official minimum software requirements for the NVIDIA FreeBSD Graphics @@ -156,7 +156,7 @@ Note that FreeBSD -STABLE versions older than FreeBSD 5.3 and FreeBSD 6.x/7.x ______________________________________________________________________________ -Chapter 2. Installing the NVIDIA Driver +Chapter 3. Installing the NVIDIA Driver ______________________________________________________________________________ This installation procedure will likely be simplified further in the future, @@ -177,7 +177,7 @@ kernel. ______________________________________________________________________________ -Appendix B. Installed Components +Chapter 4. Installed Components ______________________________________________________________________________ The NVIDIA Accelerated FreeBSD Graphics Driver consists of the following @@ -214,17 +214,17 @@ components. nvidia2 /dev nvidia3 /dev nvidiactl /dev - libGL.so.180.29 /compat/linux/usr/lib - libnvidia-tls.so.180.29 /compat/linux/usr/lib - libGLcore.so.180.29 /compat/linux/usr/lib - libvdpau.so.180.29 /compat/linux/usr/lib - libvdpau_trace.so.180.29 /compat/linux/usr/lib - libvdpau_nvidia.so.180.29 /compat/linux/usr/lib + libGL.so.185.18.36 /compat/linux/usr/lib + libnvidia-tls.so.185.18.36 /compat/linux/usr/lib + libGLcore.so.185.18.36 /compat/linux/usr/lib + libvdpau.so.185.18.36 /compat/linux/usr/lib + libvdpau_trace.so.185.18.36 /compat/linux/usr/lib + libvdpau_nvidia.so.185.18.36 /compat/linux/usr/lib ______________________________________________________________________________ -Chapter 3. Using Linux Compatibility Support +Chapter 5. Using Linux Compatibility Support ______________________________________________________________________________ If you wish to run Linux OpenGL applications on your FreeBSD computer, you @@ -248,18 +248,18 @@ the Linux ABI compatibility layer (see 'nv-freebsd.h' for details). ______________________________________________________________________________ -Chapter 4. Configuring X for the NVIDIA Driver +Chapter 6. Configuring X for the NVIDIA Driver ______________________________________________________________________________ The X configuration file provides a means to configure the X server. This section describes the settings necessary to enable the NVIDIA driver. A -comprehensive list of parameters is provided in Appendix F. +comprehensive list of parameters is provided in Appendix B. The NVIDIA Driver includes a utility called nvidia-xconfig, which is designed to make editing the X configuration file easy. You can also edit it by hand. -4A. USING NVIDIA-XCONFIG TO CONFIGURE THE X SERVER +6A. USING NVIDIA-XCONFIG TO CONFIGURE THE X SERVER nvidia-xconfig will find the X configuration file and modify it to use the NVIDIA X driver. In most cases, you can simply answer "Yes" when the installer @@ -278,7 +278,7 @@ manual page by running. -4B. MANUALLY EDITING THE CONFIGURATION FILE +6B. MANUALLY EDITING THE CONFIGURATION FILE In April 2004 the X.Org Foundation released an X server based on the XFree86 server. While your release may use the X.Org X server, rather than XFree86, @@ -347,21 +347,21 @@ Section "Module" EndSection There are numerous options that may be added to the X config file to tune the -NVIDIA X driver. See Appendix F for a complete list of these options. +NVIDIA X driver. See Appendix B for a complete list of these options. Once you have completed these edits to the X config file, you may restart X and begin using the accelerated OpenGL libraries. After restarting X, any OpenGL application should automatically use the new NVIDIA libraries. (NOTE: -If you encounter any problems, see Chapter 6 for common problem diagnoses.) +If you encounter any problems, see Chapter 8 for common problem diagnoses.) ______________________________________________________________________________ -Chapter 5. Frequently Asked Questions +Chapter 7. Frequently Asked Questions ______________________________________________________________________________ This section provides answers to frequently asked questions associated with the NVIDIA FreeBSD x86 Driver and its installation. Common problem diagnoses -can be found in Chapter 6 and tips for new users can be found in Appendix L. +can be found in Chapter 8 and tips for new users can be found in Appendix H. Also, detailed information for specific setups is provided in the Appendices. @@ -504,7 +504,7 @@ A. The XRandR X extension is not presently aware of multiple display devices This behavior can be disabled by setting the X configuration option "DynamicTwinView" to FALSE. - For details, see Chapter 10. + For details, see Chapter 12. Q. Why does starting certain applications result in Xlib error messages @@ -528,7 +528,7 @@ A. If your X config file has a "Module" section that does not list the ______________________________________________________________________________ -Chapter 6. Common Problems +Chapter 8. Common Problems ______________________________________________________________________________ This section provides solutions to common problems associated with the NVIDIA @@ -577,7 +577,7 @@ Q. X starts for me, but OpenGL applications terminate immediately. A. If X starts but you have trouble with OpenGL, you most likely have a problem with other libraries in the way, or there are stale symlinks. See - Appendix B for details. + Chapter 4 for details. You should also check that the correct extensions are present; @@ -586,10 +586,10 @@ A. If X starts but you have trouble with OpenGL, you most likely have a should show the "GLX" and "NV-GLX" extensions present. If these two extensions are not present, then there is most likely a problem loading the glx module, or it is unable to implicitly load GLcore. Check your X config - file and make sure that you are loading glx (see Chapter 4). If your X + file and make sure that you are loading glx (see Chapter 6). If your X config file is correct, then check the X log file for warnings/errors pertaining to GLX. Also check that all of the necessary symlinks are in - place (refer to Appendix B). + place (refer to Chapter 4). Q. When Xinerama is enabled, my stereo glasses are shuttering only when the @@ -613,11 +613,11 @@ Q. Stereo is not in sync across multiple displays. A. There are two cases where this may occur. If the displays are attached to the same GPU, and one of them is out of sync with the stereo glasses, you will need to reconfigure your monitors to drive identical mode timings; see - Chapter 16 for details. + Chapter 18 for details. If the displays are attached to different GPUs, the only way to synchronize stereo across the displays is with a G-Sync device, which is only supported - by certain Quadro cards. See Chapter 21 for details. This applies to + by certain Quadro cards. See Chapter 25 for details. This applies to seperate GPUs on seperate cards as well as seperate GPUs on the same card, such as Quadro FX 4500 X2. Note that the Quadro FX 4500 X2 only provides a single DIN connector for stereo, tied to the bottommost GPU. In order to @@ -751,13 +751,13 @@ A. When initialized by an application executed with 'root' privileges, the Q. My system runs, but seems unstable. -A. Your stability problems may be AGP-related. See Chapter 9 for details. +A. Your stability problems may be AGP-related. See Chapter 11 for details. Q. OpenGL applications are running slowly A. The application is probably using a different library that still remains on - your system, rather than the NVIDIA supplied OpenGL library. See Appendix B + your system, rather than the NVIDIA supplied OpenGL library. See Chapter 4 for details. @@ -795,7 +795,7 @@ A. Most of the X startup delay problems we have found are caused by incorrect data in video BIOSes about what display devices are possibly connected or what i2c port should be used for detection. You can work around these problems with the X config option IgnoreDisplayDevices (see the description - in Appendix F). + in Appendix B). Q. Fonts are incorrectly sized after installing the NVIDIA driver. @@ -809,7 +809,7 @@ A. Incorrectly sized fonts are generally caused by incorrect DPI (Dots Per This will report the size in pixels, and in millimeters. If these numbers are wrong, you can correct them by modifying the X - server's DPI setting. See Appendix I for details. + server's DPI setting. See Appendix E for details. Q. General problems with ALi chipsets @@ -889,7 +889,7 @@ A. The NVIDIA OpenGL driver must be able to map the '/dev/zero' device node ______________________________________________________________________________ -Chapter 7. Known Issues +Chapter 9. Known Issues ______________________________________________________________________________ The following problems still exist in this release and are in the process of @@ -899,7 +899,7 @@ Known Issues Notebooks - If you are using a notebook see the "Known Notebook Issues" in Chapter 15. + If you are using a notebook see the "Known Notebook Issues" in Chapter 17. FSAA @@ -926,7 +926,7 @@ libGL DSO finalizer and pthreads XVideo and the Composite X extension XVideo will not work correctly when Composite is enabled unless using - X.Org 7.1 or later. See Chapter 18. + X.Org 7.1 or later. See Chapter 22. GLX visuals in Xinerama @@ -940,6 +940,30 @@ GLX visuals in Xinerama X server with the -logverbose 6 option and then check the X server log file. +Some X servers have trouble with multiple GPUs + + Some versions of the X.Org server version 1.5.0 and higher have a bug that + causes X to fail with an error similar to the following when there is more + than one GPU in the computer: + + (!!) More than one possible primary device found + (II) Primary Device is: + (EE) No devices detected. + + Fatal server error: + no screens found + + You can work around this problem by specifying the bus ID of the device + you wish to use. For more details, please search the xorg.conf manual page + for "BusID". You can configure the X server with an X screen on each + NVIDIA GPU by running: + + nvidia-xconfig --enable-all-gpus + + + Please see http://bugs.freedesktop.org/show_bug.cgi?id=18321 for more + details on this X server problem. + This section describes problems that will not be fixed. Usually, the source of the problem is beyond the control of NVIDIA. Following is the list of problems: @@ -972,7 +996,7 @@ Irongate Chip sets with AGP 1x ALi chipsets, ALi1541 and ALi1647 On ALi1541 and ALi1647 chipsets, NVIDIA drivers disable AGP to work around - timing issues and signal integrity issues. See Chapter 6 for more + timing issues and signal integrity issues. See Chapter 8 for more information on ALi chipsets. NV-CONTROL versions 1.8 and 1.9 @@ -1004,14 +1028,42 @@ NV-CONTROL versions 1.8 and 1.9 problem (i.e., the only driver to use either version 1.8 or 1.9 of the NV-CONTROL X extension) is 1.0-8756. +CPU throttling reducing memory bandwidth on IGP systems + + For some models of CPU, the CPU throttling technology may affect not only + CPU core frequency, but also memory frequency/bandwidth. On systems using + integrated graphics, any reduction in memory bandwidth will affect the GPU + as well as the CPU. This can negatively affect applications that use + significant memory bandwidth, such as video decoding using VDPAU, or + certain OpenGL operations. This may cause such applications to run with + lower performance than desired. + + To work around this problem, NVIDIA recommends configuring your CPU + throttling implementation to avoid reducing memory bandwidth. This may be + as simple as setting a certain minimum frequency for the CPU. + + Depending on your operating system and/or distribution, this may be as + simple as writing to a configuration file in the /sys or /proc + filesystems, or other system configuration file. Please read, or search + the Internet for, documentation regarding CPU throttling on your operating + system. + +VDPAU initialization failures on supported GPUs + + If VDPAU gives the VDP_STATUS_NO_IMPLEMENTATION error message on a GPU + which was labeled or specified as supporting PureVideo or PureVideo HD, + one possible reason is a hardware defect. After ruling out any other + software problems, NVIDIA recommends returning the GPU to the manufacturer + for a replacement. + ______________________________________________________________________________ -Chapter 8. Specifying OpenGL Environment Variable Settings +Chapter 10. Specifying OpenGL Environment Variable Settings ______________________________________________________________________________ -8A. FULL SCENE ANTIALIASING +10A. FULL SCENE ANTIALIASING Antialiasing is a technique used to smooth the edges of objects in a scene to reduce the jagged "stairstep" effect that sometimes appears. By setting the @@ -1026,13 +1078,33 @@ performance. To see the available values for __GL_FSAA_MODE along with their descriptions, run: -nvidia-settings --query=fsaa --verbose + nvidia-settings --query=fsaa --verbose The __GL_FSAA_MODE environment variable uses the same integer values that are used to configure FSAA through nvidia-settings and the NV-CONTROL X extension. +In other words, these two commands are equivalent: + + export __GL_FSAA_MODE=5 + + nvidia-settings --assign FSAA=5 + +Note that there are three FSAA related configuration attributes (FSAA, +FSAAAppControlled and FSAAAppEnhanced) which together determine how a GL +application will behave. If FSAAAppControlled is 1, the FSAA specified through +nvidia-settings will be ignored, in favor of what the application requests +through FBConfig selection. If FSAAAppControlled is 0 but FSAAAppEnhanced is +1, then the FSAA value specified through nvidia-settings will only be applied +if the application selected a multisample FBConfig. + +Therefore, to be completely correct, the nvidia-settings command line to +unconditionally assign FSAA should be: + + nvidia-settings --assign FSAA=5 --assign FSAAAppControlled=0 --assign +FSAAAppEnhanced=0 + -8B. ANISOTROPIC TEXTURE FILTERING +10B. ANISOTROPIC TEXTURE FILTERING Automatic anisotropic texture filtering can be enabled by setting the environment variable __GL_LOG_MAX_ANISO. The possible values are: @@ -1049,7 +1121,7 @@ environment variable __GL_LOG_MAX_ANISO. The possible values are: available on GeForce 6800 or newer GPUs. -8C. VBLANK SYNCING +10C. VBLANK SYNCING Setting the environment variable __GL_SYNC_TO_VBLANK to a non-zero value will force glXSwapBuffers to sync to your monitor's vertical refresh (perform a @@ -1062,11 +1134,11 @@ __GL_SYNC_DISPLAY_DEVICE to specify to which display device OpenGL should sync. You should set this environment variable to the name of a display device; for example "CRT-1". Look for the line "Connected display device(s):" in your X log file for a list of the display devices present and their names. -You may also find it useful to review Chapter 10 "Configuring Twinview" and -the section on Ensuring Identical Mode Timings in Chapter 16. +You may also find it useful to review Chapter 12 "Configuring Twinview" and +the section on Ensuring Identical Mode Timings in Chapter 18. -8D. CONTROLLING THE SORTING OF OPENGL FBCONFIGS +10D. CONTROLLING THE SORTING OF OPENGL FBCONFIGS The NVIDIA GLX implementation sorts FBConfigs returned by glXChooseFBConfig() as described in the GLX specification. To disable this behavior set @@ -1080,7 +1152,7 @@ This option may be be useful to work around problems in which applications pick an unexpected FBConfig. -8E. OPENGL YIELD BEHAVIOR +10E. OPENGL YIELD BEHAVIOR There are several cases where the NVIDIA OpenGL driver needs to wait for external state to change before continuing. To avoid consuming too much CPU @@ -1109,7 +1181,7 @@ should do when it wants to yield. The possible values are: -8F. CONTROLLING WHICH OPENGL FBCONFIGS ARE AVAILABLE +10F. CONTROLLING WHICH OPENGL FBCONFIGS ARE AVAILABLE The NVIDIA GLX implementation will hide FBConfigs that are associated with a 32-bit ARGB visual when the XLIB_SKIP_ARGB_VISUALS environment variable is @@ -1117,9 +1189,24 @@ defined. This matches the behavior of libX11, which will hide those visuals from XGetVisualInfo and XMatchVisualInfo. This environment variable is useful when applications are confused by the presence of these FBConfigs. + +10G. USING UNOFFICIAL GLX PROTOCOL + +By default, the NVIDIA GLX implementation will not expose GLX protocol for GL +commands if the protocol is not considered complete. Protocol could be +considered incomplete for a number of reasons. The implementation could still +be under development and contain known bugs, or the protocol specification +itself could be under development or going through review. If users would like +to test the client-side portion of such protocol when using indirect +rendering, they can set the __GL_ALLOW_UNOFFICIAL_PROTOCOL environment +variable to a non-zero value before starting their GLX application. When an +NVIDIA GLX server is used, the related X Config option +"AllowUnofficialGLXProtocol" will need to be set as well to enable support in +the server. + ______________________________________________________________________________ -Chapter 9. Configuring AGP +Chapter 11. Configuring AGP ______________________________________________________________________________ There are several choices for configuring the NVIDIA kernel module's use of @@ -1269,7 +1356,7 @@ System BIOS version ______________________________________________________________________________ -Chapter 10. Configuring TwinView +Chapter 12. Configuring TwinView ______________________________________________________________________________ TwinView is a mode of operation where two display devices (digital flat @@ -1290,10 +1377,10 @@ distinct advantages over other techniques (such as Xinerama): If you are interested in using each display device as a separate X screen, see -Chapter 12. +Chapter 14. -10A. X CONFIG TWINVIEW OPTIONS +12A. X CONFIG TWINVIEW OPTIONS To enable TwinView, you must specify the following option in the Device section of your X Config file: @@ -1323,7 +1410,7 @@ and restarting your X server. Or, you can configure TwinView dynamically in the "Display Configuration" page in nvidia-settings. -10B. DETAILED DESCRIPTION OF OPTIONS +12B. DETAILED DESCRIPTION OF OPTIONS TwinView @@ -1344,7 +1431,7 @@ SecondMonitorVertRefresh These options are normally not needed: by default, the NVIDIA X driver retrieves the valid frequency ranges from the display device's EDID (see - Appendix F for a description of the "UseEdidFreqs" option). The + Appendix B for a description of the "UseEdidFreqs" option). The SecondMonitor options will override any frequency ranges retrieved from the EDID. @@ -1360,11 +1447,11 @@ VertRefresh Option "HorizSync" "CRT-0: 50-110; DFP-0: 40-70" Option "VertRefresh" "CRT-0: 60-120; DFP-0: 60" - See Appendix G on Display Device Names for more information. + See Appendix C on Display Device Names for more information. These options are normally not needed: by default, the NVIDIA X driver retrieves the valid frequency ranges from the display device's EDID (see - Appendix F for a description of the "UseEdidFreqs" option). The + Appendix B for a description of the "UseEdidFreqs" option). The "HorizSync" and "VertRefresh" options override any frequency ranges retrieved from the EDID or any frequency ranges specified with the "SecondMonitorHorizSync" and "SecondMonitorVertRefresh" options. @@ -1435,7 +1522,8 @@ MetaModes within its panning domain, as long as the viewport is contained by the bounding box of the MetaMode. Once the mouse leaves the bounding box of the MetaMode, the entire MetaMode (i.e., all display devices) will be - panned to follow the mouse within the virtual screen. Note that individual + panned to follow the mouse within the virtual screen, unless the + "PanAllDisplays" X configuration option is disabled. Note that individual display devices' panning domains default to being clamped to the position of the display devices' viewports, thus the default behavior is just that viewports remain "locked" together and only perform the second type of @@ -1522,7 +1610,7 @@ Just as in all X config entries, spaces are ignored and all entries are case insensitive. -10C. DYNAMIC TWINVIEW +12C. DYNAMIC TWINVIEW Using the NV-CONTROL X extension, the display devices in use by an X screen, the mode pool for each display device, and the MetaModes for each X screen can @@ -1590,7 +1678,7 @@ A. Yes. The NVIDIA X driver provides a Xinerama extension that X clients (such Unfortunately, the data provided by XineramaQueryScreens() appears to confuse some window managers; to work around such broken window mangers, you can disable communication of the TwinView screen layout with the - "NoTwinViewXineramaInfo" X config Option (see Appendix F for details). + "NoTwinViewXineramaInfo" X config Option (see Appendix B for details). The order that display devices are reported in via the TwinView Xinerama information can be configured with the TwinViewXineramaInfoOrder X @@ -1611,7 +1699,7 @@ A. Yes. The NVIDIA X driver provides a Xinerama extension that X clients (such regions of the virtual screen (see the MetaMode description above). A third solution is to use two separate X screens, rather than use - TwinView. See Chapter 12. + TwinView. See Chapter 14. Q. Why can I not get a resolution of 1600x1200 on the second display device @@ -1686,7 +1774,7 @@ A. Yes. While the details of configuration will vary from game to game, the ______________________________________________________________________________ -Chapter 11. Configuring GLX in Xinerama +Chapter 13. Configuring GLX in Xinerama ______________________________________________________________________________ The NVIDIA FreeBSD Driver supports GLX when Xinerama is enabled on similar @@ -1758,10 +1846,10 @@ Known Issues: ______________________________________________________________________________ -Chapter 12. Configuring Multiple X Screens on One Card +Chapter 14. Configuring Multiple X Screens on One Card ______________________________________________________________________________ -GPUs that support TwinView (Chapter 10) can also be configured to treat each +GPUs that support TwinView (Chapter 12) can also be configured to treat each connected display device as a separate X screen. While there are several disadvantages to this approach as compared to TwinView @@ -1843,7 +1931,7 @@ For further details, refer to the XF86Config(5x) or xorg.conf(5x) man pages. ______________________________________________________________________________ -Chapter 13. Configuring TV-Out +Chapter 15. Configuring TV-Out ______________________________________________________________________________ NVIDIA GPU-based graphics cards with a TV-Out connector can use a television @@ -1964,7 +2052,7 @@ console it is recommended that you upgrade to XFree86 4.3 or later. ______________________________________________________________________________ -Chapter 14. Using the XRandR Extension +Chapter 16. Using the XRandR Extension ______________________________________________________________________________ X.Org version X11R6.8.1 contains support for the rotation component of the @@ -2003,18 +2091,18 @@ to "Above" or "Below". ______________________________________________________________________________ -Chapter 15. Configuring a Notebook +Chapter 17. Configuring a Notebook ______________________________________________________________________________ -15A. INSTALLATION AND CONFIGURATION +17A. INSTALLATION AND CONFIGURATION Installation and configuration of the NVIDIA FreeBSD Driver Set on a notebook is the same as for any desktop environment, with a few additions, as described below. -15B. POWER MANAGEMENT +17B. POWER MANAGEMENT All notebook NVIDIA GPUs support power management, both S3 (also known as "Standby" or "Suspend to RAM") and S4 (also known as "Hibernate", "Suspend to @@ -2029,7 +2117,7 @@ by default on some notebooks. Please see the known issues below for more details. -15C. HOTKEY SWITCHING OF DISPLAY DEVICES +17C. HOTKEY SWITCHING OF DISPLAY DEVICES Mobile NVIDIA GPUs also have the capacity to react to a display change hotkey event, toggling between each of the connected display devices and each @@ -2072,7 +2160,7 @@ will be used as when you switched away, regardless of what display change hotkey activity occurred while the virtual terminal was active. -15D. DOCKING EVENTS +17D. DOCKING EVENTS All notebook NVIDIA GPUs support docking, however support may be limited by the OS or system. There are three types of notebook docking (hot, warm, and @@ -2083,10 +2171,10 @@ system that has been powered off. Only warm and cold docking are supported by the NVIDIA driver. -15E. TWINVIEW +17E. TWINVIEW All notebook NVIDIA GPUs support TwinView. TwinView on a notebook can be -configured in the same way as on a desktop computer (refer to Chapter 10 ); +configured in the same way as on a desktop computer (refer to Chapter 12 ); note that in a TwinView configuration using the notebook's internal flat panel and an external CRT, the CRT is the primary display device (specify its HorizSync and VertRefresh in the Monitor section of your X config file) and @@ -2097,10 +2185,10 @@ options). The "UseEdidFreqs" X config option is enabled by default, so normally you should not need to specify the "SecondMonitorHorizSync" and "SecondMonitorVertRefresh" options. See the description of the UseEdidFreqs -option in Appendix F for details). +option in Appendix B for details). -15F. KNOWN NOTEBOOK ISSUES +17F. KNOWN NOTEBOOK ISSUES There are a few known issues associated with notebooks: @@ -2111,7 +2199,7 @@ There are a few known issues associated with notebooks: problematic. o ACPI Display change hotkey switching is not supported by X.Org X servers - earlier than 1.2.0; see EnableACPIHotkeys in Appendix F for details. + earlier than 1.2.0; see EnableACPIHotkeys in Appendix B for details. o In many cases, suspending and/or resuming will fail. As mentioned above, this functionality is very system-specific. There are still many cases @@ -2143,7 +2231,7 @@ There are a few known issues associated with notebooks: ______________________________________________________________________________ -Chapter 16. Programming Modes +Chapter 18. Programming Modes ______________________________________________________________________________ The NVIDIA Accelerated FreeBSD Graphics Driver supports all standard VGA and @@ -2168,7 +2256,7 @@ example: See the nvidia-xconfig(1) man page for details. -16A. DEPTH, BITS PER PIXEL, AND PITCH +18A. DEPTH, BITS PER PIXEL, AND PITCH While not directly a concern when programming modes, the bits used per pixel is an issue when considering the maximum programmable resolution; for this @@ -2194,7 +2282,7 @@ think of this as the horizontal resolution multiplied by the bytes per pixel product due to alignment constraints. -16B. MAXIMUM RESOLUTIONS +18B. MAXIMUM RESOLUTIONS The NVIDIA Accelerated FreeBSD Graphics Driver and NVIDIA GPU-based graphics cards support resolutions up to 8192x8192 pixels for the GeForce 8 series and @@ -2207,7 +2295,7 @@ refresh rate, video memory bandwidth used by a programmed mode does affect the overlay quality. -16C. USEFUL FORMULAS +18C. USEFUL FORMULAS The maximum resolution is a function both of the amount of video memory and the bits per pixel you elect to use: @@ -2246,7 +2334,7 @@ the log file. Your X log should contain a line like this: which indicates the maximum pixel clock for that display device. -16D. HOW MODES ARE VALIDATED +18D. HOW MODES ARE VALIDATED In traditional XFree86/X.Org mode validation, the X server takes as a starting point the X server's internal list of VESA standard modes, plus any modes @@ -2339,11 +2427,11 @@ extensions. If only one display device is in use by the X screen when the X server starts, all modes in the mode pool are implicitly made available to the X server. See -the "IncludeImplicitMetaModes" X configuration option in Appendix F for +the "IncludeImplicitMetaModes" X configuration option in Appendix B for details. -16E. THE NVIDIA-AUTO-SELECT MODE +18E. THE NVIDIA-AUTO-SELECT MODE You can request a special mode by name in the X config file, named "nvidia-auto-select". When the X driver builds the mode pool for a display @@ -2403,15 +2491,14 @@ and restarting your X server. The X driver can generally do a much better job of selecting the "nvidia-auto-select" mode if the display device's EDID is available. This is -one reason why the "IgnoreEDID" X configuration option has been deprecated, -and that it is recommended to only use the "UseEDID" X configuration option -sparingly. Note that, rather than globally disable all uses of the EDID with -the "UseEDID" option, you can individually disable each particular use of the -EDID using the "UseEDIDFreqs", "UseEDIDDpi", and/or the "NoEDIDModes" argument -in the "ModeValidation" X configuration option. +one reason why it is recommended to only use the "UseEDID" X configuration +option sparingly. Note that, rather than globally disable all uses of the EDID +with the "UseEDID" option, you can individually disable each particular use of +the EDID using the "UseEDIDFreqs", "UseEDIDDpi", and/or the "NoEDIDModes" +argument in the "ModeValidation" X configuration option. -16F. MODE VALIDATION REPORTING +18F. MODE VALIDATION REPORTING When log verbosity is set to 6 or higher (see FAQ section on increasing the amount of data printed in the X log file), the X log @@ -2420,7 +2507,7 @@ and report whether the mode passed or failed. For modes that were considered invalid, the log will report why the mode was considered invalid. -16G. ENSURING IDENTICAL MODE TIMINGS +18G. ENSURING IDENTICAL MODE TIMINGS Some functionality, such as Active Stereo with TwinView, requires control over exactly which mode timings are used. For explicit control over which mode @@ -2441,7 +2528,7 @@ this: -16H. ADDITIONAL INFORMATION +18H. ADDITIONAL INFORMATION An XFree86 ModeLine generator, conforming to the GTF Standard is available at http://gtf.sourceforge.net/. Additional generators can be found by searching @@ -2449,7 +2536,7 @@ for "modeline" on freshmeat.net. ______________________________________________________________________________ -Chapter 17. Configuring Flipping and UBB +Chapter 19. Configuring Flipping and UBB ______________________________________________________________________________ The NVIDIA Accelerated FreeBSD Graphics Driver supports Unified Back Buffer @@ -2459,7 +2546,7 @@ certain situations. o Unified Back Buffer (UBB): UBB is available only on the Quadro family of GPUs (Quadro4 NVS excluded) and is enabled by default when there is sufficient video memory available. This can be disabled with the UBB X - config option described in Appendix F. When UBB is enabled, all windows + config option described in Appendix B. When UBB is enabled, all windows share the same back, stencil and depth buffers. When there are many windows, the back, stencil and depth usage will never exceed the size of that used by a full screen window. However, even for a single small @@ -2482,7 +2569,7 @@ certain situations. ______________________________________________________________________________ -Appendix C. The Sysctl Interface +Chapter 20. The Sysctl Interface ______________________________________________________________________________ The sysctl interface allows you to obtain run-time information about the @@ -2558,7 +2645,7 @@ hw.nvidia.registry.* ______________________________________________________________________________ -Appendix D. Configuring Low-level Parameters +Chapter 21. Configuring Low-level Parameters ______________________________________________________________________________ The NVIDIA resource manager recognizes several low-level configuration @@ -2700,7 +2787,7 @@ EnableAGPFW ______________________________________________________________________________ -Chapter 18. Using the X Composite Extension +Chapter 22. Using the X Composite Extension ______________________________________________________________________________ X.Org X servers, beginning with X11R6.8.0, contain experimental support for a @@ -2710,7 +2797,7 @@ the Damage and Render extensions, this allows a program called a composite manager to blend windows together to draw the screen. Performance will be degraded significantly if the "RenderAccel" option is -disabled in xorg.conf. See Appendix F for more details. +disabled in xorg.conf. See Appendix B for more details. When the NVIDIA X driver is used with an X.Org X server X11R6.9.0 or newer and the Composite extension is enabled, NVIDIA's OpenGL implementation interacts @@ -2751,6 +2838,10 @@ The Composite extension also causes problems with other driver components: are incompatible with Composite. These features will be automatically disabled when Composite is detected. + o The Composite extension is currently incompatible with Xinerama, due to + limitations in the X.Org X server. Composite will be automatically + disabled when Xinerama is enabled. + This NVIDIA FreeBSD supports OpenGL rendering to 32-bit ARGB windows on X.Org 7.2 and higher or when the "AddARGBGLXVisuals" X config file option is @@ -2823,7 +2914,7 @@ http://freedesktop.org/Software/CompositeExt ______________________________________________________________________________ -Chapter 19. Using the nvidia-settings Utility +Chapter 23. Using the nvidia-settings Utility ______________________________________________________________________________ A graphical configuration utility, 'nvidia-settings', is included with the @@ -2837,19 +2928,17 @@ in a terminal window. Detailed information about the configuration options available are documented in the help window in the utility. -For more information, see the nvidia-settings man page or the user guide -available here: -ftp://download.nvidia.com/XFree86/Linux-x86/nvidia-settings-user-guide.txt +For more information, see the nvidia-settings man page. The source code to nvidia-settings is released as GPL and is available here: ftp://download.nvidia.com/XFree86/nvidia-settings/ If you have trouble running the nvidia-settings binary shipped with the NVIDIA -FreeBSD Graphics Driver, refer to the nvidia-settings entry in Chapter 6. +FreeBSD Graphics Driver, refer to the nvidia-settings entry in Chapter 8. ______________________________________________________________________________ -Chapter 20. Configuring SLI and Multi-GPU FrameRendering +Chapter 24. Configuring SLI and Multi-GPU FrameRendering ______________________________________________________________________________ The NVIDIA FreeBSD driver contains support for NVIDIA SLI FrameRendering and @@ -2865,6 +2954,9 @@ together GPUs on the same graphics card, you should use the "MultiGPU" X config option. If you have two cards, each with two GPUs, and you wish to link them all together, you should use the "SLI" option. + +24A. RENDERING MODES + In FreeBSD, with two GPUs SLI and Multi-GPU can both operate in one of three modes: Alternate Frame Rendering (AFR), Split Frame Rendering (SFR), and Antialiasing (AA). When AFR mode is active, one GPU draws the next frame while @@ -2885,8 +2977,16 @@ AFR of AA, pairs of GPUs render alternate frames, each GPU in a pair doing half of the antialiasing work. Note that these scenarios apply whether you have four separate cards or you have two cards, each with two GPUs. +With a Quadro Plex Visual Computing System (VCS), the same options as above +are available, if your Quadro Plex VCS has two or four GPUs. In addition, +there is a special SLI Mosaic Mode to extend a single X screen transparently +across all of the available display outputs on the Quadro Plex VCS. + + +24B. ENABLING MULTI-GPU + Multi-GPU is enabled by setting the "MultiGPU" option in the X configuration -file; see Appendix F for details about the "MultiGPU" option. +file; see Appendix B for details about the "MultiGPU" option. The nvidia-xconfig utility can be used to set the "MultiGPU" option, rather than modifying the X configuration file by hand. For example: @@ -2894,8 +2994,11 @@ than modifying the X configuration file by hand. For example: % nvidia-xconfig --multigpu=on + +24C. ENABLING SLI + SLI is enabled by setting the "SLI" option in the X configuration file; see -Appendix F for details about the SLI option. +Appendix B for details about the SLI option. The nvidia-xconfig utility can be used to set the SLI option, rather than modifying the X configuration file by hand. For example: @@ -2904,7 +3007,54 @@ modifying the X configuration file by hand. For example: -20A. HARDWARE REQUIREMENTS +24D. ENABLING SLI MOSAIC MODE + +The simplest way to configure Mosaic Mode using a grid of monitors is to use +'nvidia-settings' (see Chapter 23). The steps to perform this configuration +are as follows: + + + + 1. Install your Quadro Plex VCS into the system, following the steps + provided in the Quadro Plex Installation Guide. + + 2. Connect all of the monitors you would like to use to the Quadro Plex VCS. + If you are going to use fewer monitors than there are connectors, connect + one monitor to each GPU before adding a second monitor to any GPUs. + + 3. Install the NVIDIA display driver set. + + 4. Configure an X screen to use the "nvidia" driver on at least one of the + GPUs in your Quadro Plex VCS (see Chapter 6 for more information). + + 5. Start X. + + 6. Run 'nvidia-settings'. You should see a tab in the left pane of + nvidia-settings labeled "SLI Mosaic Mode Settings". Note that you may + need to expand the entry for the X screen you configured earlier. + + 7. Check the "Use SLI Mosaic Mode" check box. + + 8. Select the monitor grid configuration you'd like to use from the "display + configuration" dropdown. + + 9. Choose the resolution and refresh rate at which you would like to drive + each individual monitor. + + 10. Set any overlap you would like between the displays. + + 11. Click the "Save to X Configuration File" button. NOTE: If you don't have + permissions to write to your system's X configuration file, you will be + prompted to choose a location to save the file. After doing so, you MUST + copy the X configuration file into a location the X server will consider + upon startup (usually '/etc/X11/xorg.conf' for X.Org servers or + '/etc/X11/XF86Config' for XFree86 servers). + + 12. Exit nvidia-settings and restart your X server. + + + +24E. HARDWARE REQUIREMENTS SLI functionality requires: @@ -2914,12 +3064,14 @@ SLI functionality requires: o In most cases, a video bridge connecting the two graphics cards + o A Quadro Plex VCS to use Mosaic Mode + For the latest in supported SLI and Multi-GPU configurations, including SLI- and Multi-GPU capable GPUs and SLI-capable motherboards, see http://www.slizone.com. -20B. OTHER NOTES AND REQUIREMENTS +24F. OTHER NOTES AND REQUIREMENTS The following other requirements apply to SLI and Multi-GPU: @@ -2928,12 +3080,13 @@ The following other requirements apply to SLI and Multi-GPU: o SLI on Quadro-based graphics cards always requires a video bridge o TwinView is also not supported with SLI or Multi-GPU. Only one display - can be used when SLI or Multi-GPU is enabled. + can be used when SLI or Multi-GPU is enabled, with the exception of + Mosaic. o If X is configured to use multiple screens and screen 0 has SLI or - Multi-GPU enabled, the other screens will be disabled. Note that if SLI - or Multi-GPU is enabled, the GPUs used by that configuration will be - unavailable for single GPU rendering. + Multi-GPU enabled, the other screens configured to use the nvidia driver + will be disabled. Note that if SLI or Multi-GPU is enabled, the GPUs used + by that configuration will be unavailable for single GPU rendering. @@ -2977,7 +3130,7 @@ A. The NVIDIA Accelerated FreeBSD Graphics Driver does not automatically ______________________________________________________________________________ -Chapter 21. Configuring Frame Lock and Genlock +Chapter 25. Configuring Frame Lock and Genlock ______________________________________________________________________________ NOTE: Frame Lock and Genlock features are supported only on specific hardware, @@ -2996,7 +3149,7 @@ capabilities of the NVIDIA driver. This section describes the setup and use of frame lock and genlock. -21A. DEFINITION OF TERMS +25A. DEFINITION OF TERMS GENLOCK: Genlock refers to the process of synchronizing the pixel scanning of one or more displays to an external synchronization source. NVIDIA Genlock @@ -3027,7 +3180,7 @@ lock/Genlock. This can be a graphics card (Quadro FX 3000G) or a stand alone device (Quadro FX G-Sync). See "Supported Hardware" below. -21B. SUPPORTED HARDWARE +25B. SUPPORTED HARDWARE Frame lock and genlock are supported for the following hardware: @@ -3041,7 +3194,7 @@ Frame lock and genlock are supported for the following hardware: -21C. HARDWARE SETUP +25C. HARDWARE SETUP Before you begin, you should check that your hardware has been properly installed. If you are using the Quadro FX 3000G, the genlock/frame lock signal @@ -3056,7 +3209,7 @@ performed when the system is off. "primary". If the associated ribbon cable is not already joined to this connector, do so now. If you plan to use frame lock or genlock in conjunction with SLI FrameRendering or Multi-GPU FrameRendering (see - Chapter 20) or other multi-GPU configurations, you should connect the + Chapter 24) or other multi-GPU configurations, you should connect the fourteen-pin connector labeled "secondary" to the second GPU. A section at the end of this appendix describes restrictions on such setups. @@ -3071,10 +3224,10 @@ performed when the system is off. You may now boot the system and begin the software setup of genlock and/or frame lock. These instructions assume that you have already successfully installed the NVIDIA Accelerated FreeBSD Driver Set. If you have not done so, -see Chapter 2. +see Chapter 3. -21D. CONFIGURATION WITH NVIDIA-SETTINGS GUI +25D. CONFIGURATION WITH NVIDIA-SETTINGS GUI Frame lock and genlock are configured through the nvidia-settings utility. See the 'nvidia-settings(1)' man page, and the nvidia-settings online help (click @@ -3097,7 +3250,7 @@ The setup of genlock and frame lock are described separately. We then describe the use of genlock and frame lock together. -21E. GENLOCK SETUP +25E. GENLOCK SETUP After the system has been booted, connect the external signal to the house sync connector (the BNC connector) on either the graphics card or the G-Sync @@ -3144,12 +3297,12 @@ Modifications to genlock settings (e.g., "Use House Sync if Present", "Add Devices...") must be done while synchronization is disabled. -21F. FRAME LOCK SETUP +25F. FRAME LOCK SETUP Frame Lock is supported across an arbitrary number of Quadro FX 3000 or Quadro FX G-Sync systems, although mixing the two in the same frame lock group is not supported. Additionally, each system to be included in the frame lock group -must be configured with identical mode timings. See Chapter 16 for information +must be configured with identical mode timings. See Chapter 18 for information on mode timings. Connect the systems through their RJ45 ports using standard CAT5 patch cables. @@ -3198,7 +3351,7 @@ To enable synchronization on these display devices, click the "Enable Frame Lock" button. The screens may take a moment to stabilize. If they do not stabilize, you may have selected mode timings that one or more of the systems cannot support. In this case you should disable synchronization by clicking -the "Disable Frame Lock" button and refer to Chapter 16 for information on +the "Disable Frame Lock" button and refer to Chapter 18 for information on mode timings. Modifications to frame lock settings (e.g. "Add/Remove Devices...") must be @@ -3212,7 +3365,7 @@ line such as the following can be added to the '~/.xinitrc' file: -21G. FRAME LOCK + GENLOCK +25G. FRAME LOCK + GENLOCK The use of frame lock and genlock together is a simple extension of the above instructions for using them separately. You should first follow the @@ -3229,7 +3382,7 @@ button. As with other frame lock/genlock controls, you must select the signal server while synchronization is disabled. -21H. CONFIGURATION WITH NVIDIA-SETTINGS COMMAND LINE +25H. CONFIGURATION WITH NVIDIA-SETTINGS COMMAND LINE Frame Lock may also be configured through the nvidia-settings command line. This method of configuring Frame Lock may be useful in a scripted environment @@ -3421,7 +3574,7 @@ For a full list of the nvidia-settings Frame Lock attributes, please see the -21I. LEVERAGING FRAME LOCK/GENLOCK IN OPENGL +25I. LEVERAGING FRAME LOCK/GENLOCK IN OPENGL With the GLX_NV_swap_group extension, OpenGL applications can be implemented to join a group of applications within a system for local swap sync, and bind @@ -3429,7 +3582,7 @@ the group to a barrier for swap sync across a frame lock group. A universal frame counter is also provided to promote synchronization across applications. -21J. FRAME LOCK RESTRICTIONS: +25J. FRAME LOCK RESTRICTIONS: The following restrictions must be met for enabling frame lock: @@ -3440,7 +3593,7 @@ The following restrictions must be met for enabling frame lock: signal. 2. All X Screens (driving the selected client/server display devices) must - have the same stereo setting. See Appendix F for instructions on how to + have the same stereo setting. See Appendix B for instructions on how to set the stereo X option. 3. The frame lock server (master) display device must be on a GPU on the @@ -3461,7 +3614,7 @@ The following restrictions must be met for enabling frame lock: -21K. SUPPORTED FRAME LOCK CONFIGURATIONS: +25K. SUPPORTED FRAME LOCK CONFIGURATIONS: The following configurations are currently supported: @@ -3498,7 +3651,7 @@ The following configurations are currently supported: ______________________________________________________________________________ -Chapter 22. Configuring SDI Video Output +Chapter 26. Configuring SDI Video Output ______________________________________________________________________________ Broadcast, film, and video post production and digital cinema applications can @@ -3514,11 +3667,11 @@ SDI and HD-SDI video output is provided through the use of the NVIDIA driver along with an NVIDIA SDI output daughter board. In addition to single- and dual-link SDI/HD-SDI digital video output, frame lock and genlock synchronization are provided in order to synchronize the outgoing video with -an external source signal (see Chapter 21 for details on these technologies). +an external source signal (see Chapter 25 for details on these technologies). This section describes the setup and use of the SDI video output. -22A. HARDWARE SETUP +26A. HARDWARE SETUP Before you begin, you should check that your hardware has been properly installed. If you are using the Quadro FX 4000 SDI, the SDI/HD-SDI hardware is @@ -3553,10 +3706,10 @@ must be performed when the system is off. Once the above installation is complete, you may boot the system and configure the SDI video output using nvidia-settings. These instructions assume that you have already successfully installed the NVIDIA FreeBSD Accelerated Graphics -Driver. If you have not done so, see Chapter 2 for details. +Driver. If you have not done so, see Chapter 3 for details. -22B. CLONE MODE CONFIGURATION WITH 'nvidia-settings' +26B. CLONE MODE CONFIGURATION WITH 'nvidia-settings' SDI video output is configured through the nvidia-settings utility. See the 'nvidia-settings(1)' man page, and the nvidia-settings online help (click the @@ -3624,7 +3777,7 @@ configure the SDI video output. -22C. CONFIGURATION FOR TWINVIEW OR AS A SEPARATE X SCREEN +26C. CONFIGURATION FOR TWINVIEW OR AS A SEPARATE X SCREEN SDI video output can be configured through the nvidia-settings X Server Display Configuration page, for use in TwinView or as a separate X screen. The @@ -3650,7 +3803,7 @@ in TwinView or as a separate X screen. ______________________________________________________________________________ -Chapter 23. Configuring Depth 30 Displays +Chapter 27. Configuring Depth 30 Displays ______________________________________________________________________________ This driver release supports X screens with screen depths of 30 bits per pixel @@ -3658,9 +3811,12 @@ This driver release supports X screens with screen depths of 30 bits per pixel chip architectures. This provides about 1 billion possible colors, allowing for higher color precision and smoother gradients. -When displaying a depth 30 image on a digital flat panel, the color data will -be dithered to 8 or 6 bits per pixel, depending on the capabilities of the -flat panel. VGA outputs can display the full 10 bit range of colors. +When displaying a depth 30 image, the color data may be dithered to lower bit +depths, depending on the capabilities of the display device and how it is +connected to the GPU. Some devices connected via analog VGA, DisplayPort, and +HDMI can display the full 10 bit range of colors. Devices connected via DVI, +as well as laptop internal panels connected via LVDS, will be dithered to 8 or +6 bits per pixel. To work reliably, depth 30 requires X.Org 7.3 or higher and pixman 0.11.6 or higher. @@ -3675,7 +3831,7 @@ start. ______________________________________________________________________________ -Chapter 24. NVIDIA Contact Info and Additional Resources +Chapter 28. NVIDIA Contact Info and Additional Resources ______________________________________________________________________________ If you believe that you have found a bug or have a problem that you need @@ -3701,7 +3857,7 @@ OpenGL ______________________________________________________________________________ -Chapter 25. Credits +Chapter 29. Credits ______________________________________________________________________________ The port of the NVIDIA driver to FreeBSD is due in no small part to the many @@ -3710,7 +3866,7 @@ Dodd . ______________________________________________________________________________ -Chapter 26. Acknowledgements +Chapter 30. Acknowledgements ______________________________________________________________________________ The driver splash screen is decoded using 'libpng': @@ -3725,264 +3881,282 @@ __cmpdi2, __fixunssfdi, __fixunsdfdi, __ashldi3 and __lshrdi3. ______________________________________________________________________________ -Appendix E. Supported NVIDIA GPU Products +Appendix A. Supported NVIDIA GPU Products ______________________________________________________________________________ For the most complete and accurate listing of supported GPUs, please see the Supported Products List, available from the NVIDIA FreeBSD x86 Graphics Driver download page. Please go to http://www.nvidia.com/object/unix.html, follow the -Archive link under the FreeBSD x86 heading, follow the link for the 180.29 +Archive link under the FreeBSD x86 heading, follow the link for the 185.18.36 driver, and then go to the Supported Products List. -E1. NVIDIA GEFORCE GPUS - - - NVIDIA GPU product Device PCI ID - ------------------------------------------------------ --------------- - GeForce 6800 Ultra 0x0040 - GeForce 6800 0x0041 - GeForce 6800 LE 0x0042 - GeForce 6800 XE 0x0043 - GeForce 6800 XT 0x0044 - GeForce 6800 GT 0x0045 - GeForce 6800 GT 0x0046 - GeForce 6800 GS 0x0047 - GeForce 6800 XT 0x0048 - GeForce 7800 GTX 0x0090 - GeForce 7800 GTX 0x0091 - GeForce 7800 GT 0x0092 - GeForce 7800 GS 0x0093 - GeForce 7800 SLI 0x0095 - GeForce Go 7800 0x0098 - GeForce Go 7800 GTX 0x0099 - GeForce 6800 GS 0x00C0 - GeForce 6800 0x00C1 - GeForce 6800 LE 0x00C2 - GeForce 6800 XT 0x00C3 - GeForce Go 6800 0x00C8 - GeForce Go 6800 Ultra 0x00C9 - Unknown GPU 0x00F0 - GeForce 6600 GT 0x00F1 - GeForce 6600 0x00F2 - GeForce 6200 0x00F3 - GeForce 6600 LE 0x00F4 - GeForce 7800 GS 0x00F5 - GeForce 6800 GS 0x00F6 - GeForce 6800 Ultra 0x00F9 - GeForce 6600 GT 0x0140 - GeForce 6600 0x0141 - GeForce 6600 LE 0x0142 - GeForce 6600 VE 0x0143 - GeForce Go 6600 0x0144 - GeForce 6610 XL 0x0145 - GeForce Go 6600 TE/6200 TE 0x0146 - GeForce 6700 XL 0x0147 - GeForce Go 6600 0x0148 - GeForce Go 6600 GT 0x0149 - GeForce 6200 0x014F - GeForce 6500 0x0160 - GeForce 6200 TurboCache(TM) 0x0161 - GeForce 6200SE TurboCache(TM) 0x0162 - GeForce 6200 LE 0x0163 - GeForce Go 6200 0x0164 - GeForce Go 6400 0x0166 - GeForce Go 6200 0x0167 - GeForce Go 6400 0x0168 - GeForce 6250 0x0169 - GeForce 7100 GS 0x016A - GeForce 8800 GTX 0x0191 - GeForce 8800 GTS 0x0193 - GeForce 8800 Ultra 0x0194 - Tesla C870 0x0197 - GeForce 7350 LE 0x01D0 - GeForce 7300 LE 0x01D1 - GeForce 7300 SE/7200 GS 0x01D3 - GeForce Go 7200 0x01D6 - GeForce Go 7300 0x01D7 - GeForce Go 7400 0x01D8 - GeForce 7500 LE 0x01DD - GeForce 7300 GS 0x01DF - GeForce 6800 0x0211 - GeForce 6800 LE 0x0212 - GeForce 6800 GT 0x0215 - GeForce 6800 XT 0x0218 - GeForce 6200 0x0221 - GeForce 6200 A-LE 0x0222 - GeForce 6150 0x0240 - GeForce 6150 LE 0x0241 - GeForce 6100 0x0242 - GeForce Go 6150 0x0244 - GeForce Go 6100 0x0247 - GeForce 7900 GTX 0x0290 - GeForce 7900 GT/GTO 0x0291 - GeForce 7900 GS 0x0292 - GeForce 7950 GX2 0x0293 - GeForce 7950 GX2 0x0294 - GeForce 7950 GT 0x0295 - GeForce Go 7950 GTX 0x0297 - GeForce Go 7900 GS 0x0298 - GeForce Go 7900 GTX 0x0299 - GeForce 7600 GT 0x02E0 - GeForce 7600 GS 0x02E1 - GeForce 7300 GT 0x02E2 - GeForce 7900 GS 0x02E3 - GeForce 7950 GT 0x02E4 - GeForce 7650 GS 0x0390 - GeForce 7600 GT 0x0391 - GeForce 7600 GS 0x0392 - GeForce 7300 GT 0x0393 - GeForce 7600 LE 0x0394 - GeForce 7300 GT 0x0395 - GeForce Go 7700 0x0397 - GeForce Go 7600 0x0398 - GeForce Go 7600 GT 0x0399 - GeForce 6150SE nForce 430 0x03D0 - GeForce 6100 nForce 405 0x03D1 - GeForce 6100 nForce 400 0x03D2 - GeForce 6100 nForce 420 0x03D5 - GeForce 8600 GTS 0x0400 - GeForce 8600 GT 0x0401 - GeForce 8600 GT 0x0402 - GeForce 8600GS 0x0403 - GeForce 8400 GS 0x0404 - GeForce 9500M GS 0x0405 - GeForce 8600M GT 0x0407 - GeForce 9650M GS 0x0408 - GeForce 8700M GT 0x0409 - GeForce 8400 SE 0x0420 - GeForce 8500 GT 0x0421 - GeForce 8400 GS 0x0422 - GeForce 8300 GS 0x0423 - GeForce 8400 GS 0x0424 - GeForce 8600M GS 0x0425 - GeForce 8400M GT 0x0426 - GeForce 8400M GS 0x0427 - GeForce 8400M G 0x0428 - GeForce 9400 GT 0x042C - GeForce 9300M G 0x042E - GeForce 7150M / nForce 630M 0x0531 - GeForce 7000M / nForce 610M 0x0533 - GeForce 7050 PV / NVIDIA nForce 630a 0x053A - GeForce 7050 PV / NVIDIA nForce 630a 0x053B - GeForce 7025 / NVIDIA nForce 630a 0x053E - GeForce GTX 295 0x05E0 - GeForce GTX 280 0x05E1 - GeForce GTX 260 0x05E2 - GeForce GTX 285 0x05E3 - GeForce 8800 GTS 512 0x0600 - GeForce 9800 GT 0x0601 - GeForce 8800 GT 0x0602 - GeForce 9800 GX2 0x0604 - GeForce 9800 GT 0x0605 - GeForce 8800 GS 0x0606 - GeForce 9800M GTX 0x0608 - GeForce 8800M GTS 0x0609 - GeForce 9800M GT 0x060B - GeForce 8800M GTX 0x060C - GeForce 8800 GS 0x060D - GeForce 9600 GSO 0x0610 - GeForce 8800 GT 0x0611 - GeForce 9800 GTX/9800 GTX+ 0x0612 - GeForce 9800 GTX+ 0x0613 - GeForce 9800 GT 0x0614 - GeForce 9800M GTX 0x0617 - GeForce 9600 GT 0x0622 - GeForce 9600 GS 0x0623 - GeForce 9800M GTS 0x0628 - GeForce 9700M GTS 0x062A - GeForce 9800M GS 0x062B - GeForce 9800M GTS 0x062C - GeForce 9500 GT 0x0640 - GeForce 9500 GT 0x0643 - GeForce 9600M GT 0x0647 - GeForce 9600M GS 0x0648 - GeForce 9600M GT 0x0649 - GeForce 9700M GT 0x064A - GeForce 9500M G 0x064B - GeForce 9650M GT 0x064C - GeForce 9650 S 0x0656 - GeForce 9300 GE 0x06E0 - GeForce 9300 GS 0x06E1 - GeForce 8400 GS 0x06E4 - GeForce 9300M GS 0x06E5 - GeForce 9200M GS 0x06E8 - GeForce 9300M GS 0x06E9 - GeForce 7150 / NVIDIA nForce 630i 0x07E0 - GeForce 7100 / NVIDIA nForce 630i 0x07E1 - GeForce 7050 / NVIDIA nForce 610i 0x07E3 - GeForce 9100M G 0x0844 - GeForce 8200M G 0x0845 - GeForce 9100 0x0847 - GeForce 8300 0x0848 - GeForce 8200 0x0849 - nForce 730a 0x084A - GeForce 8200 0x084B - nForce 780a SLI 0x084C - nForce 750a SLI 0x084D - GeForce 8100 / nForce 720a 0x084F - GeForce 9400M G 0x0862 - GeForce 9400M 0x0863 - - - -E2. NVIDIA QUADRO GPUS - - - NVIDIA GPU product Device PCI ID - ------------------------------------------------------ --------------- - Quadro FX 4000 0x004E - Quadro FX 4500 0x009D - Quadro FX Go1400 0x00CC - Quadro FX 3450/4000 SDI 0x00CD - Quadro FX 1400 0x00CE - Quadro FX 4400/Quadro FX 3400 0x00F8 - Quadro NVS 440 0x014A - Quadro FX 540M 0x014C - Quadro FX 550 0x014D - Quadro FX 540 0x014E - Quadro NVS 285 0x0165 - Quadro FX 5600 0x019D - Quadro FX 4600 0x019E - Quadro NVS 110M 0x01D7 - Quadro NVS 110M 0x01DA - Quadro NVS 120M 0x01DB - Quadro FX 350M 0x01DC - Quadro FX 350 0x01DE - Quadro NVS 210S / NVIDIA GeForce 6150LE 0x0245 - Quadro FX 2500M 0x029A - Quadro FX 1500M 0x029B - Quadro FX 5500 0x029C - Quadro FX 3500 0x029D - Quadro FX 1500 0x029E - Quadro FX 4500 X2 0x029F - Quadro FX 560 0x039E - Quadro FX 370 0x040A - Quadro NVS 320M 0x040B - Quadro FX 570M 0x040C - Quadro FX 1600M 0x040D - Quadro FX 570 0x040E - Quadro FX 1700 0x040F - Quadro NVS 140M 0x0429 - Quadro NVS 130M 0x042A - Quadro NVS 135M 0x042B - Quadro FX 360M 0x042D - Quadro NVS 290 0x042F - Quadro CX 0x05F9 - Quadro FX 5800 0x05FD - Quadro FX 4800 0x05FE - Quadro FX 3700 0x061A - Quadro FX 3600M 0x061C - Quadro FX 2700M 0x063A - Quadro FX 770M 0x065C - Quadro NVS 150M 0x06EA - Quadro NVS 160M 0x06EB - Quadro NVS 420 0x06F8 - Quadro FX 370 LP 0x06F9 - Quadro NVS 450 0x06FA - Quadro NVS 295 0x06FD - Quadro FX 470 0x087A - Quadro FX 470M 0x087F +A1. NVIDIA GEFORCE GPUS + + + NVIDIA GPU product Device PCI ID + ---------------------------------- ---------------------------------- + GeForce 6800 Ultra 0x0040 + GeForce 6800 0x0041 + GeForce 6800 LE 0x0042 + GeForce 6800 XE 0x0043 + GeForce 6800 XT 0x0044 + GeForce 6800 GT 0x0045 + GeForce 6800 GT 0x0046 + GeForce 6800 GS 0x0047 + GeForce 6800 XT 0x0048 + GeForce 7800 GTX 0x0090 + GeForce 7800 GTX 0x0091 + GeForce 7800 GT 0x0092 + GeForce 7800 GS 0x0093 + GeForce 7800 SLI 0x0095 + GeForce Go 7800 0x0098 + GeForce Go 7800 GTX 0x0099 + GeForce 6800 GS 0x00C0 + GeForce 6800 0x00C1 + GeForce 6800 LE 0x00C2 + GeForce 6800 XT 0x00C3 + GeForce Go 6800 0x00C8 + GeForce Go 6800 Ultra 0x00C9 + GeForce 6600 GT 0x00F1 + GeForce 6600 0x00F2 + GeForce 6200 0x00F3 + GeForce 6600 LE 0x00F4 + GeForce 7800 GS 0x00F5 + GeForce 6800 GS 0x00F6 + GeForce 6800 Ultra 0x00F9 + GeForce 6600 GT 0x0140 + GeForce 6600 0x0141 + GeForce 6600 LE 0x0142 + GeForce 6600 VE 0x0143 + GeForce Go 6600 0x0144 + GeForce 6610 XL 0x0145 + GeForce Go 6600 TE/6200 TE 0x0146 + GeForce 6700 XL 0x0147 + GeForce Go 6600 0x0148 + GeForce Go 6600 GT 0x0149 + GeForce 6200 0x014F + GeForce 6500 0x0160 + GeForce 6200 TurboCache(TM) 0x0161 + GeForce 6200SE TurboCache(TM) 0x0162 + GeForce 6200 LE 0x0163 + GeForce Go 6200 0x0164 + GeForce Go 6400 0x0166 + GeForce Go 6200 0x0167 + GeForce Go 6400 0x0168 + GeForce 6250 0x0169 + GeForce 7100 GS 0x016A + GeForce 8800 GTX 0x0191 + GeForce 8800 GTS 0x0193 + GeForce 8800 Ultra 0x0194 + Tesla C870 0x0197 + GeForce 7350 LE 0x01D0 + GeForce 7300 LE 0x01D1 + GeForce 7300 SE/7200 GS 0x01D3 + GeForce Go 7200 0x01D6 + GeForce Go 7300 0x01D7 + GeForce Go 7400 0x01D8 + GeForce 7500 LE 0x01DD + GeForce 7300 GS 0x01DF + GeForce 6200 0x0221 + GeForce 6200 A-LE 0x0222 + GeForce 6150 0x0240 + GeForce 6150 LE 0x0241 + GeForce 6100 0x0242 + GeForce Go 6150 0x0244 + GeForce Go 6100 0x0247 + GeForce 7900 GTX 0x0290 + GeForce 7900 GT/GTO 0x0291 + GeForce 7900 GS 0x0292 + GeForce 7950 GX2 0x0293 + GeForce 7950 GX2 0x0294 + GeForce 7950 GT 0x0295 + GeForce Go 7950 GTX 0x0297 + GeForce Go 7900 GS 0x0298 + GeForce 7600 GT 0x02E0 + GeForce 7600 GS 0x02E1 + GeForce 7300 GT 0x02E2 + GeForce 7900 GS 0x02E3 + GeForce 7950 GT 0x02E4 + GeForce 7650 GS 0x0390 + GeForce 7600 GT 0x0391 + GeForce 7600 GS 0x0392 + GeForce 7300 GT 0x0393 + GeForce 7600 LE 0x0394 + GeForce 7300 GT 0x0395 + GeForce Go 7700 0x0397 + GeForce Go 7600 0x0398 + GeForce Go 7600 GT 0x0399 + GeForce 6150SE nForce 430 0x03D0 + GeForce 6100 nForce 405 0x03D1 + GeForce 6100 nForce 400 0x03D2 + GeForce 6100 nForce 420 0x03D5 + GeForce 8600 GTS 0x0400 + GeForce 8600 GT 0x0401 + GeForce 8600 GT 0x0402 + GeForce 8600 GS 0x0403 + GeForce 8400 GS 0x0404 + GeForce 9500M GS 0x0405 + GeForce 8600M GT 0x0407 + GeForce 9650M GS 0x0408 + GeForce 8700M GT 0x0409 + GeForce 8400 SE 0x0420 + GeForce 8500 GT 0x0421 + GeForce 8400 GS 0x0422 + GeForce 8300 GS 0x0423 + GeForce 8400 GS 0x0424 + GeForce 8600M GS 0x0425 + GeForce 8400M GT 0x0426 + GeForce 8400M GS 0x0427 + GeForce 8400M G 0x0428 + GeForce 9400 GT 0x042C + GeForce 9300M G 0x042E + GeForce 7150M / nForce 630M 0x0531 + GeForce 7000M / nForce 610M 0x0533 + GeForce 7050 PV / nForce 630a 0x053A + GeForce 7050 PV / nForce 630a 0x053B + GeForce 7025 / nForce 630a 0x053E + GeForce GTX 295 0x05E0 + GeForce GTX 280 0x05E1 + GeForce GTX 260 0x05E2 + GeForce GTX 285 0x05E3 + GeForce GTX 275 0x05E6 + GeForce GTX 295 0x05EB + GeForce 8800 GTS 512 0x0600 + GeForce 9800 GT 0x0601 + GeForce 8800 GT 0x0602 + GeForce 9800 GX2 0x0604 + GeForce 9800 GT 0x0605 + GeForce 8800 GS 0x0606 + GeForce 9800M GTX 0x0608 + GeForce 8800M GTS 0x0609 + GeForce GTX 280M 0x060A + GeForce 9800M GT 0x060B + GeForce 8800M GTX 0x060C + GeForce 8800 GS 0x060D + GeForce 9600 GSO 0x0610 + GeForce 8800 GT 0x0611 + GeForce 9800 GTX/9800 GTX+ 0x0612 + GeForce 9800 GTX+ 0x0613 + GeForce 9800 GT 0x0614 + GeForce GTS 250 0x0615 + GeForce 9800M GTX 0x0617 + GeForce GTX 260M 0x0618 + GeForce 9600 GT 0x0622 + GeForce 9600 GS 0x0623 + GeForce 9600 GSO 512 0x0625 + GeForce GT 130 0x0626 + GeForce GT 140 0x0627 + GeForce 9800M GTS 0x0628 + GeForce 9700M GTS 0x062A + GeForce 9800M GS 0x062B + GeForce 9800M GTS 0x062C + GeForce 9500 GT 0x0640 + GeForce 9400 GT 0x0641 + GeForce 9500 GT 0x0643 + GeForce 9500 GS 0x0644 + GeForce GT 120 0x0646 + GeForce 9600M GT 0x0647 + GeForce 9600M GS 0x0648 + GeForce 9600M GT 0x0649 + GeForce 9700M GT 0x064A + GeForce 9500M G 0x064B + GeForce 9650M GT 0x064C + GeForce GT 130M 0x0652 + GeForce 9650 S 0x0656 + GeForce 9300 GE 0x06E0 + GeForce 9300 GS 0x06E1 + GeForce 8400 GS 0x06E4 + GeForce 9300M GS 0x06E5 + GeForce G100 0x06E6 + GeForce 9200M GS 0x06E8 + GeForce 9300M GS 0x06E9 + GeForce G 103M 0x06EF + GeForce 7150 / nForce 630i 0x07E0 + GeForce 7100 / nForce 630i 0x07E1 + GeForce 7050 / nForce 610i 0x07E3 + GeForce 9100M G 0x0844 + GeForce 8200M G 0x0845 + GeForce 9100 0x0847 + GeForce 8300 0x0848 + GeForce 8200 0x0849 + nForce 730a 0x084A + GeForce 9200 0x084B + nForce 980a/780a SLI 0x084C + nForce 750a SLI 0x084D + GeForce 8100 / nForce 720a 0x084F + GeForce 9400M G 0x0862 + GeForce 9400M 0x0863 + GeForce 9300 / nForce 730i 0x086C + GeForce GT 230M 0x0A2A + GeForce GT 240M 0x0A34 + GeForce G210M 0x0A74 + GeForce GTS 260M 0x0CA8 + GeForce GTS 250M 0x0CA9 + + + +A2. NVIDIA QUADRO GPUS + + + NVIDIA GPU product Device PCI ID + ---------------------------------- ---------------------------------- + Quadro FX 4000 0x004E + Quadro FX 4500 0x009D + Quadro FX Go1400 0x00CC + Quadro FX 3450/4000 SDI 0x00CD + Quadro FX 1400 0x00CE + Quadro FX 3400/Quadro FX 4000 0x00F8 + Quadro NVS 440 0x014A + Quadro FX 540M 0x014C + Quadro FX 550 0x014D + Quadro FX 540 0x014E + Quadro NVS 285 0x0165 + Quadro FX 5600 0x019D + Quadro FX 4600 0x019E + Quadro NVS 110M 0x01DA + Quadro NVS 120M 0x01DB + Quadro FX 350M 0x01DC + Quadro FX 350 0x01DE + Quadro NVS 210S / GeForce 6150LE 0x0245 + Quadro NVS 510M 0x0299 + Quadro FX 2500M 0x029A + Quadro FX 1500M 0x029B + Quadro FX 5500 0x029C + Quadro FX 3500 0x029D + Quadro FX 1500 0x029E + Quadro FX 4500 X2 0x029F + Quadro FX 560 0x039E + Quadro FX 370 0x040A + Quadro NVS 320M 0x040B + Quadro FX 570M 0x040C + Quadro FX 1600M 0x040D + Quadro FX 570 0x040E + Quadro FX 1700 0x040F + Quadro NVS 140M 0x0429 + Quadro NVS 130M 0x042A + Quadro NVS 135M 0x042B + Quadro FX 360M 0x042D + Quadro NVS 290 0x042F + Quadro CX 0x05F9 + Quadro FX 5800 0x05FD + Quadro FX 4800 0x05FE + Quadro FX 3800 0x05FF + Quadro FX 3700 0x061A + Quadro FX 3600M 0x061C + Quadro FX 3700M 0x061E + Quadro FX 1800 0x0638 + Quadro FX 2700M 0x063A + Quadro FX 380 0x0658 + Quadro FX 580 0x0659 + Quadro FX 770M 0x065C + Quadro NVS 150M 0x06EA + Quadro NVS 160M 0x06EB + Quadro NVS 420 0x06F8 + Quadro FX 370 LP 0x06F9 + Quadro NVS 450 0x06FA + Quadro NVS 295 0x06FD + Quadro FX 470 0x087A Below are the legacy GPUs that are no longer supported in the unified driver. @@ -4112,7 +4286,7 @@ The 71.86.xx driver supports the following set of GPUs: ______________________________________________________________________________ -Appendix F. X Config Options +Appendix B. X Config Options ______________________________________________________________________________ The following driver options are supported by the NVIDIA X driver. They may be @@ -4133,7 +4307,7 @@ Option "NvAGP" "integer" Note that NVIDIA internal AGP support cannot work if AGPGART is either statically compiled into your kernel or is built as a module and loaded - into your kernel. See Chapter 9 for details. Default: 3. + into your kernel. See Chapter 11 for details. Default: 3. Option "NoLogo" "boolean" @@ -4165,12 +4339,12 @@ Option "NoRenderExtension" "boolean" Option "UBB" "boolean" Enable or disable the Unified Back Buffer on Quadro-based GPUs (Quadro4 - NVS excluded); see Chapter 17 for a description of UBB. This option has no + NVS excluded); see Chapter 19 for a description of UBB. This option has no effect on non-Quadro GPU products. Default: UBB is on for Quadro GPUs. Option "NoFlip" "boolean" - Disable OpenGL flipping; see Chapter 17 for a description. Default: OpenGL + Disable OpenGL flipping; see Chapter 19 for a description. Default: OpenGL will swap by flipping when possible. Option "Dac8Bit" "boolean" @@ -4255,7 +4429,7 @@ Option "RandRRotation" "boolean" rotation. This feature is supported using depth 24. This requires an X.Org X 6.8.1 or newer X server. This feature does not work with hardware overlays; emulated overlays will be used instead at a substantial - performance penalty. See Chapter 14 for details. Default: off. + performance penalty. See Chapter 16 for details. Default: off. Option "Rotate" "string" @@ -4415,7 +4589,7 @@ Option "UseEDID" "boolean" available, during construction of its mode pool. The EDID is used as a source for possible modes, for valid frequency ranges, and for collecting data on the physical dimensions of the display device for computing the - DPI (see Appendix I). However, if you wish to disable the driver's use of + DPI (see Appendix E). However, if you wish to disable the driver's use of the EDID, you can set this option to False: Option "UseEDID" "FALSE" @@ -4429,16 +4603,6 @@ Option "UseEDID" "boolean" Default: True (use EDID). -Option "IgnoreEDID" "boolean" - - This option is deprecated, and no longer affects behavior of the X driver. - See the "UseEDID" option for details. - -Option "NoDDC" "boolean" - - Synonym for "IgnoreEDID". This option is deprecated, and no longer affects - behavior of the X driver. See the "UseEDID" option for details. - Option "UseInt10Module" "boolean" Enable use of the X Int10 module to soft-boot all secondary cards, rather @@ -4447,31 +4611,31 @@ Option "UseInt10Module" "boolean" Option "TwinView" "boolean" - Enable or disable TwinView. See Chapter 10 for details. Default: off + Enable or disable TwinView. See Chapter 12 for details. Default: off (TwinView is disabled). Option "TwinViewOrientation" "string" Controls the relationship between the two display devices when using TwinView. Takes one of the following values: "RightOf" "LeftOf" "Above" - "Below" "Clone". See Chapter 10 for details. Default: string is NULL. + "Below" "Clone". See Chapter 12 for details. Default: string is NULL. Option "SecondMonitorHorizSync" "range(s)" This option is like the HorizSync entry in the Monitor section, but is for - the second monitor when using TwinView. See Chapter 10 for details. + the second monitor when using TwinView. See Chapter 12 for details. Default: none. Option "SecondMonitorVertRefresh" "range(s)" This option is like the VertRefresh entry in the Monitor section, but is - for the second monitor when using TwinView. See Chapter 10 for details. + for the second monitor when using TwinView. See Chapter 12 for details. Default: none. Option "MetaModes" "string" This option describes the combination of modes to use on each monitor when - using TwinView. See Chapter 10 for details. Default: string is NULL. + using TwinView. See Chapter 12 for details. Default: string is NULL. Option "NoTwinViewXineramaInfo" "boolean" @@ -4541,15 +4705,15 @@ Option "TwinViewXineramaInfoOverride" "string" Option "TVStandard" "string" - See Chapter 13 for details on configuring TV-out. + See Chapter 15 for details on configuring TV-out. Option "TVOutFormat" "string" - See Chapter 13 for details on configuring TV-out. + See Chapter 15 for details on configuring TV-out. Option "TVOverScan" "Decimal value in the range 0.0 to 1.0" - Valid values are in the range 0.0 through 1.0; See Chapter 13 for details + Valid values are in the range 0.0 through 1.0; See Chapter 15 for details on configuring TV-out. Option "Stereo" "integer" @@ -4592,29 +4756,54 @@ Option "Stereo" "integer" SeeReal Stereo Digital Flat Panels. 6 Color interleaved stereo mode, for use with Sharp3D Stereo Digital Flat Panels. + 7 Horizontal interlaced stereo mode, for use with + Arisawa, Hyundai, Zalman, Pavione, and Miracube + Digital Flat Panels. + 8 Checkerboard pattern stereo mode, for use with 3D + DLP Display Devices. + 9 Inverse checkerboard pattern stereo mode, for use + with 3D DLP Display Devices. Stereo is only available on Quadro cards. Stereo options 1, 2, and 3 (also known as "active" stereo) may be used with TwinView if all modes within - each MetaMode have identical timing values. See Chapter 16 for suggestions + each MetaMode have identical timing values. See Chapter 18 for suggestions on making sure the modes within your MetaModes are identical. The - identical ModeLine requirement is not necessary for Stereo option 4 - ("passive" stereo). Default: 0 (Stereo is not enabled). + identical ModeLine requirement is not necessary for Stereo options 4 + through 9 ("passive" stereo). Default: 0 (Stereo is not enabled). UBB must be enabled when stereo is enabled (this is the default behavior). - Stereo options 1, 2, and 3 ("active" stereo) are not supported on digital - flat panels. + Stereo options 1, 2, and 3 ("active" stereo) can be enabled on digital + display devices (connected via DVI, HDMI, or DisplayPort). However, some + digital display devices might not behave as desired with active stereo: + + o Some digital display devices may not be able to toggle pixel colors + quickly enough when flipping between eyes on every vblank. + + o Some digital display devices may have an optical polarization that + interferes with stereo goggles. + + o Active stereo requires high refresh rates, because a vertical refresh + is needed to display each eye. Some digital display devices have a + low refresh rate, which will result in flickering when used for + active stereo. + + o Some digital display devices might internally convert from other + refresh rates to their native refresh rate (e.g., 60Hz), resulting in + incompatible rates between the stereo glasses and stereo displayed on + screen. + + + Stereo applies to an entire X screen, so it will apply to all display + devices on that X screen, whether or not they all support the selected + Stereo mode. + + Stereo options 7, 8, and 9 are only supported on G8xGL and higher GPUs. Multi-GPU cards (such as the Quadro FX 4500 X2) provide a single connector for onboard stereo support (option 3), which is tied to the bottommost GPU. In order to synchronize onboard stereo with the other GPU, you must - use a G-Sync device (see Chapter 21 for details). - -Option "AllowDFPStereo" "boolean" - - By default, the NVIDIA X driver performs a check which disables active - stereo (stereo options 1, 2, and 3) if the X screen is driving a DFP. The - "AllowDFPStereo" option bypasses this check. + use a G-Sync device (see Chapter 25 for details). Option "ForceStereoFlipping" "boolean" @@ -4878,7 +5067,7 @@ Option "DPI" "string" will set the horizontal DPI to 75 and the vertical DPI to 85. By default, the X driver will compute the DPI of the X screen from the EDID of any - connected display devices. See Appendix I for details. Default: string is + connected display devices. See Appendix E for details. Default: string is NULL (disabled). Option "UseEdidDpi" "string" @@ -4898,7 +5087,7 @@ Option "UseEdidDpi" "string" Option "UseEdidDpi" "FALSE" - See Appendix I for details. Default: string is NULL (the driver computes + See Appendix E for details. Default: string is NULL (the driver computes the DPI from the EDID of a display device and selects the display device). Option "ConstantDPI" "boolean" @@ -5253,10 +5442,33 @@ Option "InitializeWindowBackingPixmaps" "boolean" Default: on (redirected windows are initialized). +Option "AllowUnofficialGLXProtocol" "boolean" + + By default, the NVIDIA GLX implementation will not expose GLX protocol for + GL commands if the protocol is not considered complete. Protocol could be + considered incomplete for a number of reasons. The implementation could + still be under development and contain known bugs, or the protocol + specification itself could be under development or going through review. + If users would like to test the server-side portion of such protocol when + using indirect rendering, they can enable this option. If any X screen + enables this option, it will enable protocol on all screens in the server. + + When an NVIDIA GLX client is used, the related environment variable + "__GL_ALLOW_UNOFFICIAL_PROTOCOL" will need to be set as well to enable + support in the client. + +Option "PanAllDisplays" "boolean" + + When this option is enabled, all displays in the current MetaMode will pan + as the pointer is moved. If disabled, only the displays whose panning + domain contains the pointer (at its new location) are panned. + + Default: enabled (all displays are panned when the pointer is moved). + ______________________________________________________________________________ -Appendix G. Display Device Names +Appendix C. Display Device Names ______________________________________________________________________________ A "display device" refers to some piece of hardware capable of displaying an @@ -5302,7 +5514,7 @@ reference them in the MetaMode string as follows: ______________________________________________________________________________ -Appendix H. GLX Support +Appendix D. GLX Support ______________________________________________________________________________ This release supports GLX 1.4. @@ -5343,7 +5555,7 @@ however, they are also exported as extensions for backwards compatibility. ______________________________________________________________________________ -Appendix I. Dots Per Inch +Appendix E. Dots Per Inch ______________________________________________________________________________ DPI (Dots Per Inch), also known as PPI (Pixels Per Inch), is a property of an @@ -5369,7 +5581,7 @@ the X screen, to maintain a constant DPI (see the "Physical Size" column of the `xrandr -q` output as an example). This is done because a changing DPI can cause interaction problems for some applications. To disable this behavior, and instead keep the same millimeter size for the X screen (and therefore have -a changing DPI), set the ConstantDPI option to FALSE (see Appendix F for +a changing DPI), set the ConstantDPI option to FALSE (see Appendix B for details). You can query the DPI of your X screen by running: @@ -5411,7 +5623,7 @@ determine the DPI of each X screen: used to set the DPI (see `X -h` for details). This will override the "UseEdidDpi" option. - o If the "DPI" X configuration option is specified (see Appendix F for + o If the "DPI" X configuration option is specified (see Appendix B for details), that will be used to set the DPI. This will override the "UseEdidDpi" option. @@ -5439,7 +5651,7 @@ server to the X application with X screen granularity. Solutions for this include: - o Use separate X screens, rather than TwinView; see Chapter 12 for details. + o Use separate X screens, rather than TwinView; see Chapter 14 for details. o Experiment with different DPI settings to find a DPI that is suitable for both display devices. @@ -5447,7 +5659,7 @@ include: ______________________________________________________________________________ -Appendix J. XvMC Support +Appendix F. XvMC Support ______________________________________________________________________________ This release includes support for the XVideo Motion Compensation (XvMC) @@ -5465,7 +5677,7 @@ higher enables output of warning messages. ______________________________________________________________________________ -Appendix K. VDPAU Support +Appendix G. VDPAU Support ______________________________________________________________________________ This release includes support for the Video Decode and Presentation API for @@ -5474,7 +5686,7 @@ well as motherboard chipsets with integrated graphics that have PureVideo support based on these GPUs. -K1. IMPLEMENTATION LIMITS +G1. IMPLEMENTATION LIMITS VDPAU is specified as a generic API - the choice of which features to support, and performance levels of those features, is left up to individual @@ -5557,7 +5769,12 @@ In all cases, VdpDecoder objects solely support 8-bit 4:2:0 streams, and only support writing to VDP_CHROMA_TYPE_420 surfaces. The exact set of supported VdpDecoderProfile values depends on the hardware -model in use. +model in use. Hardware-specific support is listed below. When reading these +lists, please note that VC1_SIMPLE and VC1_MAIN may be referred to as WMV, +WMV3, or WMV9 in other contexts. Partial acceleration means that VLD +(bitstream) decoding is performed on the CPU, with the GPU performing IDCT and +motion compensation. Complete acceleration means that the GPU performs all of +VLD, IDCT, and motion compensation. G84, G86, G92, G94, G96, GT200 @@ -5587,6 +5804,18 @@ These chips support the following VdpDecoderProfile values: o Maximum macroblocks: 8192 + o VDP_DECODER_PROFILE_VC1_SIMPLE, VDP_DECODER_PROFILE_VC1_MAIN, + VDP_DECODER_PROFILE_VC1_ADVANCED: + + o Partial acceleration. + + o Minimum width or height: 3 macroblocks (48 pixels). + + o Maximum width or height: 128 macroblocks (2048 pixels). + + o Maximum macroblocks: 8190 + + G98, MCP77, MCP78, MCP79, MCP7A @@ -5663,22 +5892,32 @@ In order for either VDP_VIDEO_MIXER_FEATURE_DEINTERLACE_TEMPORAL or VDP_VIDEO_MIXER_FEATURE_DEINTERLACE_TEMPORAL_SPATIAL to operate correctly, the application must supply at least 2 past and 1 future fields to each VdpMixerRender call. If those fields are not provided, the VdpMixer will fall -back to bob deinterlacing. +back to bob de-interlacing. + +Both regular de-interlacing and half-rate de-interlacing are supported. Both +have the same requirements in terms of the number of past/future fields +required. Both modes should produce equivalent results. In order for VDP_VIDEO_MIXER_FEATURE_INVERSE_TELECINE to have any effect, one of VDP_VIDEO_MIXER_FEATURE_DEINTERLACE_TEMPORAL or VDP_VIDEO_MIXER_FEATURE_DEINTERLACE_TEMPORAL_SPATIAL must be requested and enabled. Inverse telecine has the same requirement on the minimum number of -past/future fields that must be provided. +past/future fields that must be provided. Inverse telecine will not operate +when "half-rate" de-interlacing is used. + +Whilst is is possible to apply de-interlacing algorithms to progressive +streams using the techniques outlined in the VDPAU documentation, NVIDIA does +not recommend doing so. One is likely to introduce more artifacts due to the +inverse telecine process than are removed by detection of bad edits etc. VDPPRESENTATIONQUEUE -The resolution of VdpTime is approximately 10ns. At some arbitrary point -during system startup, the initial value of this clock is synchronized to the -system's real-time clock, as represented by ns since since Jan 1, 1970. -However, no attempt is made to keep the two time-bases synchronized after this -point. Divergence can and will occur. +The resolution of VdpTime is approximately 10 nanoseconds. At some arbitrary +point during system startup, the initial value of this clock is synchronized +to the system's real-time clock, as represented by nanoseconds since since Jan +1, 1970. However, no attempt is made to keep the two time-bases synchronized +after this point. Divergence can and will occur. NVIDIA's VdpPresentationQueue supports two mechanisms for displaying surfaces; overlay and blit-based. The overlay path will be used wherever possible, with @@ -5702,14 +5941,26 @@ overlay path: o The environment variable VDPAU_NVIDIA_NO_OVERLAY is set to a string representation of a non-zero integer. + o The driver determines that the performance requirements of overlay usage + cannot be met by the current hardware configuration. -At present, the overlay path always syncs to vblank, whereas the blit path -never syncs to vblank. +Both the overlay and blit path sync to VBLANK. + +When TwinView is enabled, the blit path can only sync to one of the display +devices; this may cause tearing corruption on the display device to which +VDPAU is not syncing. You can use the environment variable +VDPAU_NVIDIA_SYNC_DISPLAY_DEVICE to specify the display device to which VDPAU +should sync. You should set this environment variable to the name of a display +device; for example "CRT-1". Look for the line "Connected display device(s):" +in your X log file for a list of the display devices present and their names. +You may also find it useful to review Chapter 12 "Configuring Twinview" and +the section on Ensuring Identical Mode Timings in Chapter 18. -K2. PERFORMANCE LEVELS -This documentation describes the capabilities of the NVIDA VDPAU +G2. PERFORMANCE LEVELS + +This documentation describes the capabilities of the NVIDIA VDPAU implementation. Hardware performance may vary significantly between cards. No guarantees are made, nor implied, that any particular combination of system configuration, GPU configuration, VDPAU feature set, VDPAU API usage, @@ -5717,7 +5968,7 @@ application, video stream, etc., will be able to decode streams at any particular frame rate. -K3. GETTING THE BEST PERFORMANCE FROM THE API +G3. GETTING THE BEST PERFORMANCE FROM THE API System performance (raw throughput, latency, and jitter tolerance) can be affected by a variety of factors. One of these factors is how the client @@ -5743,32 +5994,36 @@ Further, if the video surfaces are being read by the video mixer for post-processing, and eventual display, this will "lock" the surfaces for even longer, since the video mixer needs to read the data from the surface, which prevents any subsequent decode operations from writing to the surface. Recall -that when advanced deinterlacing techniques are used, a history of video +that when advanced de-interlacing techniques are used, a history of video surfaces must be provided to the video mixer, thus necessitating that even more video surfaces be allocated. For this reason, NVIDIA recommends the following number of video surfaces be allocated: - o (num_ref + 3) for progressive content, and no deinterlacing. - - o (num_ref + 5) for interlaced content using advanced deinterlacing. + o (num_ref + 3) for progressive content, and no de-interlacing. + o (num_ref + 5) for interlaced content using advanced de-interlacing. -For applications that perform significant amounts of rendering between bitmaps -and output surfaces, a similar argument may apply to the number of output -surfaces allocated. -Finally, consider the display path via the presentation queue. This portion of +Next, consider the display path via the presentation queue. This portion of the pipeline requires at least 2 output surfaces; one that is being actively displayed by the presentation queue, and one being rendered to for subsequent display. As before, using this minimum number of surfaces may not be optimal. For some video streams, the hardware may only achieve real-time decoding on -average, not for each individual frame. Similarly, system level issues such as -scheduler algorithms and system load may prevent the CPU portion of the driver -from operating for short periods of time. Both of these potential issues may -be solved by allocating more output surfaces, and queuing more than one -outstanding output surface into the presentation queue. +average, not for each individual frame. Using compositing APIs to render OSD, +GUIs, etc., may introduce extra jitter and latency into the pipeline. +Similarly, system level issues such as scheduler algorithms and system load +may prevent the CPU portion of the driver from operating for short periods of +time. All of these potential issues may be solved by allocating more output +surfaces, and queuing more than one outstanding output surface into the +presentation queue. + +The reason for using more than the minimum number of video surfaces is to +ensure that the decoding and post-processing pipeline is not stalled, and +hence is kept busy for the maximum amount of time possible. In contrast, the +reason for using more than the minimum number of output surfaces is to hide +jitter and latency in various GPU and CPU operations. The choice of exactly how many surfaces to allocate is a resource usage v.s. performance trade-off; Allocating more than the minimum number of surfaces @@ -5793,14 +6048,14 @@ need worry about correctness (providing their API usage is legal and sensible), but simply have to worry about performance. -K4. ADDITIONAL NOTES +G4. ADDITIONAL NOTES Note that surfaces (video, output, or bitmap) are not cleared to any specific value upon allocation. It is the application's responsibility to initialize all surfaces prior to using them as input to any function. -K5. DEBUGGING AND TRACING +G5. DEBUGGING AND TRACING The VDPAU wrapper library supports tracing VDPAU function calls, and their parameters. This tracing is controlled by the following environment variables: @@ -5833,7 +6088,7 @@ information, which may be needed to diagnose some problems. ______________________________________________________________________________ -Appendix L. Tips for New FreeBSD Users +Appendix H. Tips for New FreeBSD Users ______________________________________________________________________________ This installation guide assumes that the user has at least a basic @@ -5847,7 +6102,7 @@ unfamiliar with the use of FreeBSD, we strongly recommend that you seek a tutorial through your distributor before proceeding. -L1. THE COMMAND PROMPT +H1. THE COMMAND PROMPT While newer releases of FreeBSD bring new desktop interfaces to the user, much of the work in FreeBSD takes place at the command prompt. If you are familiar @@ -5864,7 +6119,7 @@ characters '#', '$', or '%', and a cursor (possibly flashing) that indicates where the user's input will be displayed. -L2. NAVIGATING THE DIRECTORY STRUCTURE +H2. NAVIGATING THE DIRECTORY STRUCTURE FreeBSD has a hierarchical directory structure. From anywhere in the directory structure, the 'ls' command will list the contents of that directory. The @@ -5898,7 +6153,7 @@ or -L3. FILE PERMISSIONS AND OWNERSHIP +H3. FILE PERMISSIONS AND OWNERSHIP All files and directories have permissions and ownership associated with them. This is useful for preventing non-administrative users from accidentally (or @@ -5961,7 +6216,7 @@ permissions, a user would do as follows: -L4. THE SHELL +H4. THE SHELL The shell provides an interface between the user and the operating system. It is the job of the shell to interpret the input that the user gives at the @@ -5996,7 +6251,7 @@ that is encountered most frequently is the way in which environment variables are set. -L5. SETTING ENVIRONMENT VARIABLES +H5. SETTING ENVIRONMENT VARIABLES Every session has associated with it environment variables, which consist of name/value pairs and control the way in which the shell and programs run from @@ -6036,7 +6291,7 @@ in C-shell. Note the curly braces are required to protect the variable name in C-shell. -L6. EDITING TEXT FILES +H6. EDITING TEXT FILES There are several text editors available for the FreeBSD operating system. Some of these editors require the X window system, while others are designed @@ -6056,7 +6311,7 @@ each (see the section on FreeBSD Manual and Info pages). Many programs use the editing is required. -L7. ROOT USER +H7. ROOT USER Upon installation, almost all distributions set up the default administrative user with the username 'root'. There are many things on the system that only @@ -6074,7 +6329,7 @@ as long as is necessary to accomplish the task requiring 'root' privileges (another useful feature of the 'sudo' utility). -L8. FREEBSD MANUAL AND INFO PAGES +H8. FREEBSD MANUAL AND INFO PAGES System manual or info pages are usually installed during installation. These pages are typically up-to-date and generally contain a comprehensive listing diff --git a/doc/gl.h b/doc/gl.h index 6663b08..290baa2 100755 --- a/doc/gl.h +++ b/doc/gl.h @@ -1220,6 +1220,9 @@ typedef void GLvoid; #define GL_SAMPLE_COVERAGE_INVERT 0x80AB #define GL_MULTISAMPLE_BIT 0x20000000 +/* ATI_element_array */ +#define GL_ELEMENT_ARRAY_ATI 0x8768 + /* EXT_vertex_array */ #define GL_VERTEX_ARRAY_EXT 0x8074 #define GL_NORMAL_ARRAY_EXT 0x8075 @@ -1710,6 +1713,10 @@ typedef void GLvoid; #define GL_QUERY_NO_WAIT 0x8E14 #define GL_QUERY_BY_REGION_WAIT 0x8E15 #define GL_QUERY_BY_REGION_NO_WAIT 0x8E16 +#define GL_CLAMP_VERTEX_COLOR 0x891A +#define GL_CLAMP_FRAGMENT_COLOR 0x891B +#define GL_CLAMP_READ_COLOR 0x891C +#define GL_FIXED_ONLY 0x891D /*************************************************************/ @@ -2379,6 +2386,7 @@ GLAPI void GLAPIENTRY glClearBufferfi (GLenum buffer, GLint drawbuffer, GLfloat GLAPI void GLAPIENTRY glClearBufferfv (GLenum buffer, GLint drawbuffer, const GLfloat *value); GLAPI void GLAPIENTRY glClearBufferiv (GLenum buffer, GLint drawbuffer, const GLint *value); GLAPI void GLAPIENTRY glClearBufferuiv (GLenum buffer, GLint drawbuffer, const GLuint *value); +GLAPI void GLAPIENTRY glClampColor (GLenum target, GLenum clamp); #ifdef __cplusplus diff --git a/doc/glext.h b/doc/glext.h index f6735a9..58fef0b 100755 --- a/doc/glext.h +++ b/doc/glext.h @@ -593,6 +593,15 @@ typedef void (GLAPIENTRYP PFNGLPOINTPARAMETERFVEXTPROC) (GLenum pname, const GLf #endif +#ifndef GL_EXT_provoking_vertex +#define GL_EXT_provoking_vertex 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void GLAPIENTRY glProvokingVertexEXT (GLenum mode); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (GLAPIENTRYP PFNGLPROVOKINGVERTEXEXTPROC) (GLenum mode); +#endif + + #ifndef GL_WIN_swap_hint #define GL_WIN_swap_hint 1 #ifdef GL_GLEXT_PROTOTYPES @@ -1217,7 +1226,9 @@ GLAPI void GLAPIENTRY glMultiTexSubImage3DEXT (GLenum texunit, GLenum target, GL GLAPI void GLAPIENTRY glCopyMultiTexSubImage3DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); GLAPI void GLAPIENTRY glBindMultiTextureEXT (GLenum texunit, GLenum target, GLuint texture); GLAPI void GLAPIENTRY glEnableClientStateIndexedEXT (GLenum array, GLuint index); +GLAPI void GLAPIENTRY glEnableClientStateiEXT (GLenum array, GLuint index); GLAPI void GLAPIENTRY glDisableClientStateIndexedEXT (GLenum array, GLuint index); +GLAPI void GLAPIENTRY glDisableClientStateiEXT (GLenum array, GLuint index); GLAPI void GLAPIENTRY glMultiTexCoordPointerEXT (GLenum texunit, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); GLAPI void GLAPIENTRY glMultiTexEnvfEXT (GLenum texunit, GLenum target, GLenum pname, GLfloat param); GLAPI void GLAPIENTRY glMultiTexEnvfvEXT (GLenum texunit, GLenum target, GLenum pname, const GLfloat *params); @@ -1237,6 +1248,9 @@ GLAPI void GLAPIENTRY glGetMultiTexGenivEXT (GLenum texunit, GLenum coord, GLenu GLAPI void GLAPIENTRY glGetFloatIndexedvEXT (GLenum target, GLuint index, GLfloat *data); GLAPI void GLAPIENTRY glGetDoubleIndexedvEXT (GLenum target, GLuint index, GLdouble *data); GLAPI void GLAPIENTRY glGetPointerIndexedvEXT (GLenum target, GLuint index, GLvoid* *data); +GLAPI void GLAPIENTRY glGetFloati_vEXT (GLenum target, GLuint index, GLfloat *data); +GLAPI void GLAPIENTRY glGetDoublei_vEXT (GLenum target, GLuint index, GLdouble *data); +GLAPI void GLAPIENTRY glGetPointeri_vEXT (GLenum target, GLuint index, GLvoid* *data); GLAPI void GLAPIENTRY glCompressedTextureImage3DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *bits); GLAPI void GLAPIENTRY glCompressedTextureImage2DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *bits); GLAPI void GLAPIENTRY glCompressedTextureImage1DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *bits); @@ -1340,6 +1354,27 @@ GLAPI void GLAPIENTRY glNamedFramebufferTextureLayerEXT (GLuint framebuffer, GLe GLAPI void GLAPIENTRY glNamedFramebufferTextureFaceEXT (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face); GLAPI void GLAPIENTRY glTextureRenderbufferEXT (GLuint texture, GLenum target, GLuint renderbuffer); GLAPI void GLAPIENTRY glMultiTexRenderbufferEXT (GLenum texunit, GLenum target, GLuint renderbuffer); +GLAPI void GLAPIENTRY glVertexArrayVertexOffsetEXT (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +GLAPI void GLAPIENTRY glVertexArrayColorOffsetEXT (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +GLAPI void GLAPIENTRY glVertexArrayEdgeFlagOffsetEXT (GLuint vaobj, GLuint buffer, GLsizei stride, GLintptr offset); +GLAPI void GLAPIENTRY glVertexArrayIndexOffsetEXT (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); +GLAPI void GLAPIENTRY glVertexArrayNormalOffsetEXT (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); +GLAPI void GLAPIENTRY glVertexArrayTexCoordOffsetEXT (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +GLAPI void GLAPIENTRY glVertexArrayMultiTexCoordOffsetEXT (GLuint vaobj, GLuint buffer, GLenum texunit, GLint size, GLenum type, GLsizei stride, GLintptr offset); +GLAPI void GLAPIENTRY glVertexArrayFogCoordOffsetEXT (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); +GLAPI void GLAPIENTRY glVertexArraySecondaryColorOffsetEXT (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +GLAPI void GLAPIENTRY glVertexArrayVertexAttribOffsetEXT (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLintptr offset); +GLAPI void GLAPIENTRY glVertexArrayVertexAttribIOffsetEXT (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset); +GLAPI void GLAPIENTRY glEnableVertexArrayEXT (GLuint vaobj, GLenum array); +GLAPI void GLAPIENTRY glDisableVertexArrayEXT (GLuint vaobj, GLenum array); +GLAPI void GLAPIENTRY glEnableVertexArrayAttribEXT (GLuint vaobj, GLenum array); +GLAPI void GLAPIENTRY glDisableVertexArrayAttribEXT (GLuint vaobj, GLenum array); +GLAPI void GLAPIENTRY glGetVertexArrayIntegervEXT (GLuint vaobj, GLenum pname, GLint *param); +GLAPI void GLAPIENTRY glGetVertexArrayPointervEXT (GLuint vaobj, GLenum pname, GLvoid* *param); +GLAPI void GLAPIENTRY glGetVertexArrayIntegeri_vEXT (GLuint vaobj, GLuint index, GLenum pname, GLint *param); +GLAPI void GLAPIENTRY glGetVertexArrayPointeri_vEXT (GLuint vaobj, GLuint index, GLenum pname, GLvoid* *param); +GLAPI GLvoid* GLAPIENTRY glMapNamedBufferRangeEXT (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access); +GLAPI void GLAPIENTRY glFlushMappedNamedBufferRangeEXT (GLuint buffer, GLintptr offset, GLsizeiptr length); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (GLAPIENTRYP PFNGLCLIENTATTRIBDEFAULTEXTPROC) (GLbitfield mask); typedef void (GLAPIENTRYP PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC) (GLbitfield mask); @@ -1404,7 +1439,9 @@ typedef void (GLAPIENTRYP PFNGLMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenu typedef void (GLAPIENTRYP PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); typedef void (GLAPIENTRYP PFNGLBINDMULTITEXTUREEXTPROC) (GLenum texunit, GLenum target, GLuint texture); typedef void (GLAPIENTRYP PFNGLENABLECLIENTSTATEINDEXEDEXTPROC) (GLenum array, GLuint index); +typedef void (GLAPIENTRYP PFNGLENABLECLIENTSTATEIEXTPROC) (GLenum array, GLuint index); typedef void (GLAPIENTRYP PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC) (GLenum array, GLuint index); +typedef void (GLAPIENTRYP PFNGLDISABLECLIENTSTATEIEXTPROC) (GLenum array, GLuint index); typedef void (GLAPIENTRYP PFNGLMULTITEXCOORDPOINTEREXTPROC) (GLenum texunit, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); typedef void (GLAPIENTRYP PFNGLMULTITEXENVFEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat param); typedef void (GLAPIENTRYP PFNGLMULTITEXENVFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLfloat *params); @@ -1424,6 +1461,9 @@ typedef void (GLAPIENTRYP PFNGLGETMULTITEXGENIVEXTPROC) (GLenum texunit, GLenum typedef void (GLAPIENTRYP PFNGLGETFLOATINDEXEDVEXTPROC) (GLenum target, GLuint index, GLfloat *data); typedef void (GLAPIENTRYP PFNGLGETDOUBLEINDEXEDVEXTPROC) (GLenum target, GLuint index, GLdouble *data); typedef void (GLAPIENTRYP PFNGLGETPOINTERINDEXEDVEXTPROC) (GLenum target, GLuint index, GLvoid* *data); +typedef void (GLAPIENTRYP PFNGLGETFLOATI_VEXTPROC) (GLenum target, GLuint index, GLfloat *data); +typedef void (GLAPIENTRYP PFNGLGETDOUBLEI_VEXTPROC) (GLenum target, GLuint index, GLdouble *data); +typedef void (GLAPIENTRYP PFNGLGETPOINTERI_VEXTPROC) (GLenum target, GLuint index, GLvoid* *data); typedef void (GLAPIENTRYP PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *bits); typedef void (GLAPIENTRYP PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *bits); typedef void (GLAPIENTRYP PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *bits); @@ -1527,6 +1567,27 @@ typedef void (GLAPIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC) (GLuint fram typedef void (GLAPIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face); typedef void (GLAPIENTRYP PFNGLTEXTURERENDERBUFFEREXTPROC) (GLuint texture, GLenum target, GLuint renderbuffer); typedef void (GLAPIENTRYP PFNGLMULTITEXRENDERBUFFEREXTPROC) (GLenum texunit, GLenum target, GLuint renderbuffer); +typedef void (GLAPIENTRYP PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (GLAPIENTRYP PFNGLVERTEXARRAYCOLOROFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (GLAPIENTRYP PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLsizei stride, GLintptr offset); +typedef void (GLAPIENTRYP PFNGLVERTEXARRAYINDEXOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); +typedef void (GLAPIENTRYP PFNGLVERTEXARRAYNORMALOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); +typedef void (GLAPIENTRYP PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (GLAPIENTRYP PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum texunit, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (GLAPIENTRYP PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); +typedef void (GLAPIENTRYP PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (GLAPIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLintptr offset); +typedef void (GLAPIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (GLAPIENTRYP PFNGLENABLEVERTEXARRAYEXTPROC) (GLuint vaobj, GLenum array); +typedef void (GLAPIENTRYP PFNGLDISABLEVERTEXARRAYEXTPROC) (GLuint vaobj, GLenum array); +typedef void (GLAPIENTRYP PFNGLENABLEVERTEXARRAYATTRIBEXTPROC) (GLuint vaobj, GLenum array); +typedef void (GLAPIENTRYP PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC) (GLuint vaobj, GLenum array); +typedef void (GLAPIENTRYP PFNGLGETVERTEXARRAYINTEGERVEXTPROC) (GLuint vaobj, GLenum pname, GLint *param); +typedef void (GLAPIENTRYP PFNGLGETVERTEXARRAYPOINTERVEXTPROC) (GLuint vaobj, GLenum pname, GLvoid* *param); +typedef void (GLAPIENTRYP PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC) (GLuint vaobj, GLuint index, GLenum pname, GLint *param); +typedef void (GLAPIENTRYP PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC) (GLuint vaobj, GLuint index, GLenum pname, GLvoid* *param); +typedef GLvoid* (GLAPIENTRYP PFNGLMAPNAMEDBUFFERRANGEEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access); +typedef void (GLAPIENTRYP PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length); #endif @@ -2716,8 +2777,8 @@ GLAPI void GLAPIENTRY glGetBooleani_v (GLenum target, GLuint index, GLboolean *d GLAPI void GLAPIENTRY glGetIntegeri_v (GLenum target, GLuint index, GLint *data); GLAPI GLboolean GLAPIENTRY glIsEnabledi (GLenum target, GLuint index); GLAPI void GLAPIENTRY glColorMaski (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); -GLAPI void GLAPIENTRY glEnablei (GLenum target, GLuint index); -GLAPI void GLAPIENTRY glDisablei (GLenum target, GLuint index); +GLAPI void GLAPIENTRY glEnablei (GLenum cap, GLuint index); +GLAPI void GLAPIENTRY glDisablei (GLenum cap, GLuint index); GLAPI const GLubyte * GLAPIENTRY glGetStringi (GLenum name, GLuint index); GLAPI void GLAPIENTRY glBlitFramebuffer (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); GLAPI GLboolean GLAPIENTRY glIsRenderbuffer (GLuint renderbuffer); @@ -2763,6 +2824,7 @@ GLAPI void GLAPIENTRY glClearBufferfi (GLenum buffer, GLint drawbuffer, GLfloat GLAPI void GLAPIENTRY glClearBufferfv (GLenum buffer, GLint drawbuffer, const GLfloat *value); GLAPI void GLAPIENTRY glClearBufferiv (GLenum buffer, GLint drawbuffer, const GLint *value); GLAPI void GLAPIENTRY glClearBufferuiv (GLenum buffer, GLint drawbuffer, const GLuint *value); +GLAPI void GLAPIENTRY glClampColor (GLenum target, GLenum clamp); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (GLAPIENTRYP PFNGLVERTEXATTRIBI1IPROC) (GLuint index, GLint x); typedef void (GLAPIENTRYP PFNGLVERTEXATTRIBI2IPROC) (GLuint index, GLint x, GLint y); @@ -2800,8 +2862,8 @@ typedef void (GLAPIENTRYP PFNGLGETBOOLEANI_VPROC) (GLenum target, GLuint index, typedef void (GLAPIENTRYP PFNGLGETINTEGERI_VPROC) (GLenum target, GLuint index, GLint *data); typedef GLboolean (GLAPIENTRYP PFNGLISENABLEDIPROC) (GLenum target, GLuint index); typedef void (GLAPIENTRYP PFNGLCOLORMASKIPROC) (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); -typedef void (GLAPIENTRYP PFNGLENABLEIPROC) (GLenum target, GLuint index); -typedef void (GLAPIENTRYP PFNGLDISABLEIPROC) (GLenum target, GLuint index); +typedef void (GLAPIENTRYP PFNGLENABLEIPROC) (GLenum cap, GLuint index); +typedef void (GLAPIENTRYP PFNGLDISABLEIPROC) (GLenum cap, GLuint index); typedef const GLubyte * (GLAPIENTRYP PFNGLGETSTRINGIPROC) (GLenum name, GLuint index); typedef void (GLAPIENTRYP PFNGLBLITFRAMEBUFFERPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); typedef GLboolean (GLAPIENTRYP PFNGLISRENDERBUFFERPROC) (GLuint renderbuffer); @@ -2847,6 +2909,7 @@ typedef void (GLAPIENTRYP PFNGLCLEARBUFFERFIPROC) (GLenum buffer, GLint drawbuff typedef void (GLAPIENTRYP PFNGLCLEARBUFFERFVPROC) (GLenum buffer, GLint drawbuffer, const GLfloat *value); typedef void (GLAPIENTRYP PFNGLCLEARBUFFERIVPROC) (GLenum buffer, GLint drawbuffer, const GLint *value); typedef void (GLAPIENTRYP PFNGLCLEARBUFFERUIVPROC) (GLenum buffer, GLint drawbuffer, const GLuint *value); +typedef void (GLAPIENTRYP PFNGLCLAMPCOLORPROC) (GLenum target, GLenum clamp); #endif @@ -2862,6 +2925,72 @@ typedef void (GLAPIENTRYP PFNGLCUDAMAPBUFFERNVXPROC) (void *dataPtr); typedef void (GLAPIENTRYP PFNGLCUDAUNMAPBUFFERNVXPROC) (void *dataPtr); #endif + +#ifndef GL_NV_vertex_buffer_unified_memory +#define GL_NV_vertex_buffer_unified_memory 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void GLAPIENTRY glBufferAddressRangeNV (GLenum pname, GLuint index, GLuint64EXT address, GLsizeiptr length); +GLAPI void GLAPIENTRY glGetBufferParameterui64vNV (GLenum target, GLenum pname, GLuint64EXT *params); +GLAPI GLboolean GLAPIENTRY glIsBufferResidentNV (GLenum target); +GLAPI void GLAPIENTRY glMakeBufferNonResidentNV (GLenum target); +GLAPI void GLAPIENTRY glMakeBufferResidentNV (GLenum target, GLenum access); +GLAPI void GLAPIENTRY glGetNamedBufferParameterui64vNV (GLuint buffer, GLenum pname, GLuint64EXT *params); +GLAPI GLboolean GLAPIENTRY glIsNamedBufferResidentNV (GLuint buffer); +GLAPI void GLAPIENTRY glMakeNamedBufferNonResidentNV (GLuint buffer); +GLAPI void GLAPIENTRY glMakeNamedBufferResidentNV (GLuint buffer, GLenum access); +GLAPI void GLAPIENTRY glVertexFormatNV (GLint size, GLenum type, GLsizei stride); +GLAPI void GLAPIENTRY glNormalFormatNV (GLenum type, GLsizei stride); +GLAPI void GLAPIENTRY glColorFormatNV (GLint size, GLenum type, GLsizei stride); +GLAPI void GLAPIENTRY glIndexFormatNV (GLenum type, GLsizei stride); +GLAPI void GLAPIENTRY glTexCoordFormatNV (GLint size, GLenum type, GLsizei stride); +GLAPI void GLAPIENTRY glEdgeFlagFormatNV (GLsizei stride); +GLAPI void GLAPIENTRY glSecondaryColorFormatNV (GLint size, GLenum type, GLsizei stride); +GLAPI void GLAPIENTRY glFogCoordFormatNV (GLenum type, GLsizei stride); +GLAPI void GLAPIENTRY glVertexAttribFormatNV (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride); +GLAPI void GLAPIENTRY glVertexAttribIFormatNV (GLuint index, GLint size, GLenum type, GLsizei stride); +GLAPI void GLAPIENTRY glGetIntegerui64vNV (GLenum target, GLuint64EXT *data); +GLAPI void GLAPIENTRY glGetIntegerui64i_vNV (GLenum target, GLuint index, GLuint64EXT *data); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (GLAPIENTRYP PFNGLBUFFERADDRESSRANGENVPROC) (GLenum pname, GLuint index, GLuint64EXT address, GLsizeiptr length); +typedef void (GLAPIENTRYP PFNGLGETBUFFERPARAMETERUI64VNVPROC) (GLenum target, GLenum pname, GLuint64EXT *params); +typedef GLboolean (GLAPIENTRYP PFNGLISBUFFERRESIDENTNVPROC) (GLenum target); +typedef void (GLAPIENTRYP PFNGLMAKEBUFFERNONRESIDENTNVPROC) (GLenum target); +typedef void (GLAPIENTRYP PFNGLMAKEBUFFERRESIDENTNVPROC) (GLenum target, GLenum access); +typedef void (GLAPIENTRYP PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC) (GLuint buffer, GLenum pname, GLuint64EXT *params); +typedef GLboolean (GLAPIENTRYP PFNGLISNAMEDBUFFERRESIDENTNVPROC) (GLuint buffer); +typedef void (GLAPIENTRYP PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC) (GLuint buffer); +typedef void (GLAPIENTRYP PFNGLMAKENAMEDBUFFERRESIDENTNVPROC) (GLuint buffer, GLenum access); +typedef void (GLAPIENTRYP PFNGLVERTEXFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); +typedef void (GLAPIENTRYP PFNGLNORMALFORMATNVPROC) (GLenum type, GLsizei stride); +typedef void (GLAPIENTRYP PFNGLCOLORFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); +typedef void (GLAPIENTRYP PFNGLINDEXFORMATNVPROC) (GLenum type, GLsizei stride); +typedef void (GLAPIENTRYP PFNGLTEXCOORDFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); +typedef void (GLAPIENTRYP PFNGLEDGEFLAGFORMATNVPROC) (GLsizei stride); +typedef void (GLAPIENTRYP PFNGLSECONDARYCOLORFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); +typedef void (GLAPIENTRYP PFNGLFOGCOORDFORMATNVPROC) (GLenum type, GLsizei stride); +typedef void (GLAPIENTRYP PFNGLVERTEXATTRIBFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride); +typedef void (GLAPIENTRYP PFNGLVERTEXATTRIBIFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLsizei stride); +typedef void (GLAPIENTRYP PFNGLGETINTEGERUI64VNVPROC) (GLenum target, GLuint64EXT *data); +typedef void (GLAPIENTRYP PFNGLGETINTEGERUI64I_VNVPROC) (GLenum target, GLuint index, GLuint64EXT *data); +#endif + + +#ifndef GL_NV_shader_buffer_load +#define GL_NV_shader_buffer_load 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void GLAPIENTRY glUniformui64NV (GLint location, GLuint64EXT v0); +GLAPI void GLAPIENTRY glUniformui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); +GLAPI void GLAPIENTRY glGetUniformui64vNV (GLuint program, GLint location, GLuint64EXT *params); +GLAPI void GLAPIENTRY glProgramUniformui64NV (GLuint program, GLint location, GLuint64EXT v0); +GLAPI void GLAPIENTRY glProgramUniformui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (GLAPIENTRYP PFNGLUNIFORMUI64NVPROC) (GLint location, GLuint64EXT v0); +typedef void (GLAPIENTRYP PFNGLUNIFORMUI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (GLAPIENTRYP PFNGLGETUNIFORMUI64VNVPROC) (GLuint program, GLint location, GLuint64EXT *params); +typedef void (GLAPIENTRYP PFNGLPROGRAMUNIFORMUI64NVPROC) (GLuint program, GLint location, GLuint64EXT v0); +typedef void (GLAPIENTRYP PFNGLPROGRAMUNIFORMUI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +#endif + /*************************************************************/ /* Version */ @@ -2894,6 +3023,9 @@ typedef void (GLAPIENTRYP PFNGLCUDAUNMAPBUFFERNVXPROC) (void *dataPtr); #ifndef GL_ARB_color_buffer_float #define GL_ARB_color_buffer_float 1 #endif +#ifndef GL_ARB_depth_buffer_float +#define GL_ARB_depth_buffer_float 1 +#endif #ifndef GL_ARB_depth_texture #define GL_ARB_depth_texture 1 #endif @@ -3122,6 +3254,9 @@ typedef void (GLAPIENTRYP PFNGLCUDAUNMAPBUFFERNVXPROC) (void *dataPtr); #ifndef GL_EXT_point_parameters #define GL_EXT_point_parameters 1 #endif +#ifndef GL_EXT_provoking_vertex +#define GL_EXT_provoking_vertex 1 +#endif #ifndef GL_EXT_rescale_normal #define GL_EXT_rescale_normal 1 #endif @@ -3422,6 +3557,12 @@ typedef void (GLAPIENTRYP PFNGLCUDAUNMAPBUFFERNVXPROC) (void *dataPtr); #ifndef GL_NVX_gpu_sync_buffer #define GL_NVX_gpu_sync_buffer 1 #endif +#ifndef GL_NV_shader_buffer_load +#define GL_NV_shader_buffer_load 1 +#endif +#ifndef GL_NV_vertex_buffer_unified_memory +#define GL_NV_vertex_buffer_unified_memory 1 +#endif #ifndef GL_NVX_volatile_texture #define GL_NVX_volatile_texture 1 #endif @@ -3656,6 +3797,9 @@ typedef void (GLAPIENTRYP PFNGLCUDAUNMAPBUFFERNVXPROC) (void *dataPtr); #define GL_MAX_3D_TEXTURE_SIZE 0x8073 #define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073 +/* ATI_element_array */ +#define GL_ELEMENT_ARRAY_ATI 0x8768 + /* EXT_vertex_array */ #define GL_VERTEX_ARRAY_EXT 0x8074 #define GL_NORMAL_ARRAY_EXT 0x8075 @@ -5784,6 +5928,41 @@ typedef void (GLAPIENTRYP PFNGLCUDAUNMAPBUFFERNVXPROC) (void *dataPtr); #define GL_TEXTURE_SWIZZLE_A_EXT 0x8E45 #define GL_TEXTURE_SWIZZLE_RGBA_EXT 0x8E46 +/* EXT_provoking_vertex */ +#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT 0x8E4C +#define GL_FIRST_VERTEX_CONVENTION_EXT 0x8E4D +#define GL_LAST_VERTEX_CONVENTION_EXT 0x8E4E +#define GL_PROVOKING_VERTEX_EXT 0x8E4F + +/* NV_vertex_buffer_unified_memory */ +#define GL_BUFFER_GPU_ADDRESS_NV 0x8F1D +#define GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV 0x8F1E +#define GL_ELEMENT_ARRAY_UNIFIED_NV 0x8F1F +#define GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV 0x8F20 +#define GL_VERTEX_ARRAY_ADDRESS_NV 0x8F21 +#define GL_NORMAL_ARRAY_ADDRESS_NV 0x8F22 +#define GL_COLOR_ARRAY_ADDRESS_NV 0x8F23 +#define GL_INDEX_ARRAY_ADDRESS_NV 0x8F24 +#define GL_TEXTURE_COORD_ARRAY_ADDRESS_NV 0x8F25 +#define GL_EDGE_FLAG_ARRAY_ADDRESS_NV 0x8F26 +#define GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV 0x8F27 +#define GL_FOG_COORD_ARRAY_ADDRESS_NV 0x8F28 +#define GL_ELEMENT_ARRAY_ADDRESS_NV 0x8F29 +#define GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV 0x8F2A +#define GL_VERTEX_ARRAY_LENGTH_NV 0x8F2B +#define GL_NORMAL_ARRAY_LENGTH_NV 0x8F2C +#define GL_COLOR_ARRAY_LENGTH_NV 0x8F2D +#define GL_INDEX_ARRAY_LENGTH_NV 0x8F2E +#define GL_TEXTURE_COORD_ARRAY_LENGTH_NV 0x8F2F +#define GL_EDGE_FLAG_ARRAY_LENGTH_NV 0x8F30 +#define GL_SECONDARY_COLOR_ARRAY_LENGTH_NV 0x8F31 +#define GL_FOG_COORD_ARRAY_LENGTH_NV 0x8F32 +#define GL_ELEMENT_ARRAY_LENGTH_NV 0x8F33 + +/* NV_shader_buffer_load */ +#define GL_GPU_ADDRESS_NV 0x8F34 +#define GL_MAX_SHADER_BUFFER_ADDRESS_NV 0x8F35 + /*************************************************************/ diff --git a/doc/html/appendix-a.html b/doc/html/appendix-a.html index c4b6403..ba64918 100644 --- a/doc/html/appendix-a.html +++ b/doc/html/appendix-a.html @@ -5,31 +5,30 @@ "HTML Tidy for FreeBSD (vers 1 September 2005), see www.w3.org"> -Appendix A. Minimum Software Requirements +Appendix A. Supported NVIDIA GPU Products - - - + + + @@ -37,14 +36,20 @@ Configuration Instructions
-

Appendix A. Minimum Software -Requirements

+

Appendix A. Supported NVIDIA GPU +Products

-

The official minimum software requirements for the NVIDIA -FreeBSD Graphics Driver are as follows:

+

For the most complete and accurate listing of supported GPUs, +please see the Supported Products List, available from the NVIDIA +FreeBSD x86 Graphics Driver download page. Please go to http://www.nvidia.com/object/unix.html, follow the +Archive link under the FreeBSD x86 heading, follow the link for the +185.18.36 driver, and then go to the Supported Products List.

+

NVIDIA GeForce GPUs

@@ -52,46 +57,1512 @@ FreeBSD Graphics Driver are as follows:

- - + + - - + + - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Software ElementMin RequirementNVIDIA GPU productDevice PCI ID
KernelFreeBSD 5-STABLE (5.3 or later)GeForce 6800 Ultra0x0040
XFree86/X.Org4.2/6.7.0GeForce 68000x0041
GeForce 6800 LE0x0042
GeForce 6800 XE0x0043
GeForce 6800 XT0x0044
GeForce 6800 GT0x0045
GeForce 6800 GT0x0046
GeForce 6800 GS0x0047
GeForce 6800 XT0x0048
GeForce 7800 GTX0x0090
GeForce 7800 GTX0x0091
GeForce 7800 GT0x0092
GeForce 7800 GS0x0093
GeForce 7800 SLI0x0095
GeForce Go 78000x0098
GeForce Go 7800 GTX0x0099
GeForce 6800 GS0x00C0
GeForce 68000x00C1
GeForce 6800 LE0x00C2
GeForce 6800 XT0x00C3
GeForce Go 68000x00C8
GeForce Go 6800 Ultra0x00C9
GeForce 6600 GT0x00F1
GeForce 66000x00F2
GeForce 62000x00F3
GeForce 6600 LE0x00F4
GeForce 7800 GS0x00F5
GeForce 6800 GS0x00F6
GeForce 6800 Ultra0x00F9
GeForce 6600 GT0x0140
GeForce 66000x0141
GeForce 6600 LE0x0142
GeForce 6600 VE0x0143
GeForce Go 66000x0144
GeForce 6610 XL0x0145
GeForce Go 6600 TE/6200 TE0x0146
GeForce 6700 XL0x0147
GeForce Go 66000x0148
GeForce Go 6600 GT0x0149
GeForce 62000x014F
GeForce 65000x0160
GeForce 6200 TurboCache(TM)0x0161
GeForce 6200SE TurboCache(TM)0x0162
GeForce 6200 LE0x0163
GeForce Go 62000x0164
GeForce Go 64000x0166
GeForce Go 62000x0167
GeForce Go 64000x0168
GeForce 62500x0169
GeForce 7100 GS0x016A
GeForce 8800 GTX0x0191
GeForce 8800 GTS0x0193
GeForce 8800 Ultra0x0194
Tesla C8700x0197
GeForce 7350 LE0x01D0
GeForce 7300 LE0x01D1
GeForce 7300 SE/7200 GS0x01D3
GeForce Go 72000x01D6
GeForce Go 73000x01D7
GeForce Go 74000x01D8
GeForce 7500 LE0x01DD
GeForce 7300 GS0x01DF
GeForce 62000x0221
GeForce 6200 A-LE0x0222
GeForce 61500x0240
GeForce 6150 LE0x0241
GeForce 61000x0242
GeForce Go 61500x0244
GeForce Go 61000x0247
GeForce 7900 GTX0x0290
GeForce 7900 GT/GTO0x0291
GeForce 7900 GS0x0292
GeForce 7950 GX20x0293
GeForce 7950 GX20x0294
GeForce 7950 GT0x0295
GeForce Go 7950 GTX0x0297
GeForce Go 7900 GS0x0298
GeForce 7600 GT0x02E0
GeForce 7600 GS0x02E1
GeForce 7300 GT0x02E2
GeForce 7900 GS0x02E3
GeForce 7950 GT0x02E4
GeForce 7650 GS0x0390
GeForce 7600 GT0x0391
GeForce 7600 GS0x0392
GeForce 7300 GT0x0393
GeForce 7600 LE0x0394
GeForce 7300 GT0x0395
GeForce Go 77000x0397
GeForce Go 76000x0398
GeForce Go 7600 GT0x0399
GeForce 6150SE nForce 4300x03D0
GeForce 6100 nForce 4050x03D1
GeForce 6100 nForce 4000x03D2
GeForce 6100 nForce 4200x03D5
GeForce 8600 GTS0x0400
GeForce 8600 GT0x0401
GeForce 8600 GT0x0402
GeForce 8600 GS0x0403
GeForce 8400 GS0x0404
GeForce 9500M GS0x0405
GeForce 8600M GT0x0407
GeForce 9650M GS0x0408
GeForce 8700M GT0x0409
GeForce 8400 SE0x0420
GeForce 8500 GT0x0421
GeForce 8400 GS0x0422
GeForce 8300 GS0x0423
GeForce 8400 GS0x0424
GeForce 8600M GS0x0425
GeForce 8400M GT0x0426
GeForce 8400M GS0x0427
GeForce 8400M G0x0428
GeForce 9400 GT0x042C
GeForce 9300M G0x042E
GeForce 7150M / nForce 630M0x0531
GeForce 7000M / nForce 610M0x0533
GeForce 7050 PV / nForce 630a0x053A
GeForce 7050 PV / nForce 630a0x053B
GeForce 7025 / nForce 630a0x053E
GeForce GTX 2950x05E0
GeForce GTX 2800x05E1
GeForce GTX 2600x05E2
GeForce GTX 2850x05E3
GeForce GTX 2750x05E6
GeForce GTX 2950x05EB
GeForce 8800 GTS 5120x0600
GeForce 9800 GT0x0601
GeForce 8800 GT0x0602
GeForce 9800 GX20x0604
GeForce 9800 GT0x0605
GeForce 8800 GS0x0606
GeForce 9800M GTX0x0608
GeForce 8800M GTS0x0609
GeForce GTX 280M0x060A
GeForce 9800M GT0x060B
GeForce 8800M GTX0x060C
GeForce 8800 GS0x060D
GeForce 9600 GSO0x0610
GeForce 8800 GT0x0611
GeForce 9800 GTX/9800 GTX+0x0612
GeForce 9800 GTX+0x0613
GeForce 9800 GT0x0614
GeForce GTS 2500x0615
GeForce 9800M GTX0x0617
GeForce GTX 260M0x0618
GeForce 9600 GT0x0622
GeForce 9600 GS0x0623
GeForce 9600 GSO 5120x0625
GeForce GT 1300x0626
GeForce GT 1400x0627
GeForce 9800M GTS0x0628
GeForce 9700M GTS0x062A
GeForce 9800M GS0x062B
GeForce 9800M GTS0x062C
GeForce 9500 GT0x0640
GeForce 9400 GT0x0641
GeForce 9500 GT0x0643
GeForce 9500 GS0x0644
GeForce GT 1200x0646
GeForce 9600M GT0x0647
GeForce 9600M GS0x0648
GeForce 9600M GT0x0649
GeForce 9700M GT0x064A
GeForce 9500M G0x064B
GeForce 9650M GT0x064C
GeForce GT 130M0x0652
GeForce 9650 S0x0656
GeForce 9300 GE0x06E0
GeForce 9300 GS0x06E1
GeForce 8400 GS0x06E4
GeForce 9300M GS0x06E5
GeForce G1000x06E6
GeForce 9200M GS0x06E8
GeForce 9300M GS0x06E9
GeForce G 103M0x06EF
GeForce 7150 / nForce 630i0x07E0
GeForce 7100 / nForce 630i0x07E1
GeForce 7050 / nForce 610i0x07E3
GeForce 9100M G0x0844
GeForce 8200M G0x0845
GeForce 91000x0847
GeForce 83000x0848
GeForce 82000x0849
nForce 730a0x084A
GeForce 92000x084B
nForce 980a/780a SLI0x084C
nForce 750a SLI0x084D
GeForce 8100 / nForce 720a0x084F
GeForce 9400M G0x0862
GeForce 9400M0x0863
GeForce 9300 / nForce 730i0x086C
GeForce GT 230M0x0A2A
GeForce GT 240M0x0A34
GeForce G210M0x0A74
GeForce GTS 260M0x0CA8
GeForce GTS 250M0x0CA9
+
+

NVIDIA Quadro GPUs

+
+ +++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
NVIDIA GPU productDevice PCI ID
Quadro FX 40000x004E
Quadro FX 45000x009D
Quadro FX Go14000x00CC
Quadro FX 3450/4000 SDI0x00CD
Quadro FX 14000x00CE
Quadro FX 3400/Quadro FX 40000x00F8
Quadro NVS 4400x014A
Quadro FX 540M0x014C
Quadro FX 5500x014D
Quadro FX 5400x014E
Quadro NVS 2850x0165
Quadro FX 56000x019D
Quadro FX 46000x019E
Quadro NVS 110M0x01DA
Quadro NVS 120M0x01DB
Quadro FX 350M0x01DC
Quadro FX 3500x01DE
Quadro NVS 210S / GeForce 6150LE0x0245
Quadro NVS 510M0x0299
Quadro FX 2500M0x029A
Quadro FX 1500M0x029B
Quadro FX 55000x029C
Quadro FX 35000x029D
Quadro FX 15000x029E
Quadro FX 4500 X20x029F
Quadro FX 5600x039E
Quadro FX 3700x040A
Quadro NVS 320M0x040B
Quadro FX 570M0x040C
Quadro FX 1600M0x040D
Quadro FX 5700x040E
Quadro FX 17000x040F
Quadro NVS 140M0x0429
Quadro NVS 130M0x042A
Quadro NVS 135M0x042B
Quadro FX 360M0x042D
Quadro NVS 2900x042F
Quadro CX0x05F9
Quadro FX 58000x05FD
Quadro FX 48000x05FE
Quadro FX 38000x05FF
Quadro FX 37000x061A
Quadro FX 3600M0x061C
Quadro FX 3700M0x061E
Quadro FX 18000x0638
Quadro FX 2700M0x063A
Quadro FX 3800x0658
Quadro FX 5800x0659
Quadro FX 770M0x065C
Quadro NVS 150M0x06EA
Quadro NVS 160M0x06EB
Quadro NVS 4200x06F8
Quadro FX 370 LP0x06F9
Quadro NVS 4500x06FA
Quadro NVS 2950x06FD
Quadro FX 4700x087A
+
+

Below are the legacy GPUs that are no longer supported in the +unified driver. These GPUs will continue to be maintained through +the special legacy NVIDIA GPU driver releases.

+

The 173.14.xx driver supports the following set of GPUs:

+
+ +++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
NVIDIA GPU productDevice PCI ID
GeForce PCX 57500x00FA
GeForce PCX 59000x00FB
Quadro FX 330/GeForce PCX 53000x00FC
Quadro FX 330/Quadro NVS 280 PCI-E0x00FD
Quadro FX 13000x00FE
GeForce FX 5800 Ultra0x0301
GeForce FX 58000x0302
Quadro FX 20000x0308
Quadro FX 10000x0309
GeForce FX 5600 Ultra0x0311
GeForce FX 56000x0312
GeForce FX 5600XT0x0314
GeForce FX Go56000x031A
GeForce FX Go56500x031B
Quadro FX Go7000x031C
GeForce FX 52000x0320
GeForce FX 5200 Ultra0x0321
GeForce FX 52000x0322
GeForce FX 5200LE0x0323
GeForce FX Go52000x0324
GeForce FX Go52500x0325
GeForce FX 55000x0326
GeForce FX 51000x0327
GeForce FX Go5200 32M/64M0x0328
Quadro NVS 55/280 PCI0x032A
Quadro FX 500/FX 6000x032B
GeForce FX Go53xx0x032C
GeForce FX Go51000x032D
GeForce FX 5900 Ultra0x0330
GeForce FX 59000x0331
GeForce FX 5900XT0x0332
GeForce FX 5950 Ultra0x0333
GeForce FX 5900ZT0x0334
Quadro FX 30000x0338
Quadro FX 7000x033F
GeForce FX 5700 Ultra0x0341
GeForce FX 57000x0342
GeForce FX 5700LE0x0343
GeForce FX 5700VE0x0344
GeForce FX Go57000x0347
GeForce FX Go57000x0348
Quadro FX Go10000x034C
Quadro FX 11000x034E
+
+

The 96.43.xx driver supports the following set of GPUs:

+
+ +++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
NVIDIA GPU productDevice PCI ID
GeForce2 MX/MX 4000x0110
GeForce2 MX 100/2000x0111
GeForce2 Go0x0112
Quadro2 MXR/EX/Go0x0113
GeForce4 MX 4600x0170
GeForce4 MX 4400x0171
GeForce4 MX 4200x0172
GeForce4 MX 440-SE0x0173
GeForce4 440 Go0x0174
GeForce4 420 Go0x0175
GeForce4 420 Go 32M0x0176
GeForce4 460 Go0x0177
Quadro4 550 XGL0x0178
GeForce4 440 Go 64M0x0179
Quadro NVS 4000x017A
Quadro4 500 GoGL0x017C
GeForce4 410 Go 16M0x017D
GeForce4 MX 440 with AGP8X0x0181
GeForce4 MX 440SE with AGP8X0x0182
GeForce4 MX 420 with AGP8X0x0183
GeForce4 MX 40000x0185
Quadro4 580 XGL0x0188
Quadro NVS 280 SD0x018A
Quadro4 380 XGL0x018B
Quadro NVS 50 PCI0x018C
GeForce2 Integrated GPU0x01A0
GeForce4 MX Integrated GPU0x01F0
GeForce30x0200
GeForce3 Ti 2000x0201
GeForce3 Ti 5000x0202
Quadro DCC0x0203
GeForce4 Ti 46000x0250
GeForce4 Ti 44000x0251
GeForce4 Ti 42000x0253
Quadro4 900 XGL0x0258
Quadro4 750 XGL0x0259
Quadro4 700 XGL0x025B
GeForce4 Ti 48000x0280
GeForce4 Ti 4200 with AGP8X0x0281
GeForce4 Ti 4800 SE0x0282
GeForce4 4200 Go0x0286
Quadro4 980 XGL0x0288
Quadro4 780 XGL0x0289
Quadro4 700 GoGL0x028C
+
+

The 71.86.xx driver supports the following set of GPUs:

+
+ +++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
NVIDIA GPU productDevice PCI ID
RIVA TNT0x0020
RIVA TNT2/TNT2 Pro0x0028
RIVA TNT2 Ultra0x0029
Vanta/Vanta LT0x002C
RIVA TNT2 Model 64/Model 64 Pro0x002D
Aladdin TNT20x00A0
GeForce 2560x0100
GeForce DDR0x0101
Quadro0x0103
GeForce2 GTS/GeForce2 Pro0x0150
GeForce2 Ti0x0151
GeForce2 Ultra0x0152
Quadro2 Pro0x0153
-

Additionally, the kernel source tree must be installed in -/usr/src/sys (package 'ssys' installed)

-

Note that FreeBSD -STABLE versions older than FreeBSD 5.3 and -FreeBSD 6.x/7.x -CURRENT development snapshots are not -supported.

diff --git a/doc/html/appendix-b.html b/doc/html/appendix-b.html index 468265b..73e4123 100644 --- a/doc/html/appendix-b.html +++ b/doc/html/appendix-b.html @@ -5,31 +5,30 @@ "HTML Tidy for FreeBSD (vers 1 September 2005), see www.w3.org"> -Appendix B. Installed Components +Appendix B. X Config Options - - - + + + @@ -37,14 +36,21 @@ Configuration Instructions
-

Appendix B. Installed -Components

+

Appendix B. X Config Options

-

The NVIDIA Accelerated FreeBSD Graphics Driver consists of the -following components.

+

The following driver options are supported by the NVIDIA X +driver. They may be specified either in the Screen or Device +sections of the X config file.

+
+

X Config Options

+
+
Option "NvAGP" "integer"
+
+

Configure AGP support. Integer argument can be one of:

@@ -52,174 +58,1597 @@ following components.

- - + + - - + + - - + + - - + + - - - - - - - - - - + + + +
Installed FileLocationValueBehavior
nvidia.ko/boot/modules0disable AGP
libGL.so/usr/lib/xorg1use NVIDIA internal AGP support, if possible
libGL.so.1/usr/lib/xorg2use AGPGART, if possible
libnvidia-tls.so/usr/lib/xorg
libnvidia-tls.so.1/usr/lib/xorg
libnvidia-cfg.so/usr/lib/xorg3use any AGP support (try AGPGART, then NVIDIA AGP)
+
+

Note that NVIDIA internal AGP support cannot work if AGPGART is +either statically compiled into your kernel or is built as a module +and loaded into your kernel. See Chapter 11, +Configuring AGP for details. Default: 3.

+
+
Option "NoLogo" +"boolean"
+
+

Disable drawing of the NVIDIA logo splash screen at X startup. +Default: the logo is drawn for screens with depth 24.

+
+
Option "LogoPath" +"string"
+
+

Sets the path to the PNG file to be used as the logo splash +screen at X startup. If the PNG file specified has a bKGD +(background color) chunk, then the screen is cleared to the color +it specifies. Otherwise, the screen is cleared to black. The logo +file must be owned by root and must not be writable by a non-root +group. Note that a logo is only displayed for screens with depth +24. Default: The built-in NVIDIA logo is used.

+
+
Option "RenderAccel" +"boolean"
+
+

Enable or disable hardware acceleration of the RENDER extension. +Default: hardware acceleration of the RENDER extension is +enabled.

+
+
Option "NoRenderExtension" +"boolean"
+
+

Disable the RENDER extension. Other than recompiling it, the X +server does not seem to have another way of disabling this. +Fortunately, we can control this from the driver so we export this +option. This is useful in depth 8 where RENDER would normally steal +most of the default colormap. Default: RENDER is offered when +possible.

+
+
Option "UBB" "boolean"
+
+

Enable or disable the Unified Back Buffer on Quadro-based GPUs +(Quadro4 NVS excluded); see Chapter 19, +Configuring Flipping and UBB for a description of UBB. +This option has no effect on non-Quadro GPU products. Default: UBB +is on for Quadro GPUs.

+
+
Option "NoFlip" +"boolean"
+
+

Disable OpenGL flipping; see Chapter 19, +Configuring Flipping and UBB for a description. Default: +OpenGL will swap by flipping when possible.

+
+
Option "Dac8Bit" +"boolean"
+
+

Most Quadro products by default use a 10-bit color look-up table +(LUT); setting this option to TRUE forces these GPUs to use an +8-bit (LUT). Default: a 10-bit LUT is used, when available.

+
+
Option "Overlay" +"boolean"
+
+

Enables RGB workstation overlay visuals. This is only supported +on Quadro GPUs (Quadro NVS GPUs excluded) in depth 24. This option +causes the server to advertise the SERVER_OVERLAY_VISUALS root +window property and GLX will report single- and double-buffered, +Z-buffered 16-bit overlay visuals. The transparency key is pixel +0x0000 (hex). There is no gamma correction support in the overlay +plane. This feature requires XFree86 version 4.2.0 or newer, or the +X.Org X server. When the X screen is either wider than 2046 pixels +or taller than 2047, the overlay may be emulated with a substantial +performance penalty. RGB workstation overlays are not supported +when the Composite extension is enabled.

+

UBB must be enabled when overlays are enabled (this is the +default behavior).

+
+
Option "CIOverlay" +"boolean"
+
+

Enables Color Index workstation overlay visuals with identical +restrictions to Option "Overlay" above. The server will offer +visuals both with and without a transparency key. These are depth 8 +PseudoColor visuals. Enabling Color Index overlays on X servers +older than XFree86 4.3 will force the RENDER extension to be +disabled due to bugs in the RENDER extension in older X servers. +Color Index workstation overlays are not supported when the +Composite extension is enabled. Default: off.

+

UBB must be enabled when overlays are enabled (this is the +default behavior).

+
+
Option "TransparentIndex" +"integer"
+
+

When color index overlays are enabled, use this option to choose +which pixel is used for the transparent pixel in visuals featuring +transparent pixels. This value is clamped between 0 and 255 (Note: +some applications such as Alias's Maya require this to be zero in +order to work correctly). Default: 0.

+
+
Option "OverlayDefaultVisual" +"boolean"
+
+

When overlays are used, this option sets the default visual to +an overlay visual thereby putting the root window in the overlay. +This option is not recommended for RGB overlays. Default: off.

+
+
Option "EmulatedOverlaysTimerMs" +"integer"
+
+

Enables the use of a timer within the X server to perform the +updates to the emulated overlay or CI overlay. This option can be +used to improve the performance of the emulated or CI overlays by +reducing the frequency of the updates. The value specified +indicates the desired number of milliseconds between overlay +updates. To disable the use of the timer either leave the option +unset or set it to 0. Default: off.

+
+
Option "EmulatedOverlaysThreshold" +"boolean"
+
+

Enables the use of a threshold within the X server to perform +the updates to the emulated overlay or CI overlay. The emulated or +CI overlay updates can be deferred but this threshold will limit +the number of deferred OpenGL updates allowed before the overlay is +updated. This option can be used to trade off performance and +animation quality. Default: on.

+
+
Option +"EmulatedOverlaysThresholdValue" "integer"
+
+

Controls the threshold used in updating the emulated or CI +overlays. This is used in conjunction with the +EmulatedOverlaysThreshold option to trade off performance and +animation quality. Higher values for this option favor performance +over quality. Setting low values of this option will not cause the +overlay to be updated more often than the frequence specified by +the EmulatedOverlaysTimerMs option. Default: 5.

+
+
Option "RandRRotation" +"boolean"
+
+

Enable rotation support for the XRandR extension. This allows +use of the XRandR X server extension for configuring the screen +orientation through rotation. This feature is supported using depth +24. This requires an X.Org X 6.8.1 or newer X server. This feature +does not work with hardware overlays; emulated overlays will be +used instead at a substantial performance penalty. See Chapter 16, +Using the XRandR Extension for details. Default: +off.

+
+
Option "Rotate" +"string"
+
+

Enable static rotation support. Unlike the RandRRotation option +above, this option takes effect as soon as the X server is started +and will work with older versions of X. This feature is supported +using depth 24. This feature does not work with hardware overlays; +emulated overlays will be used instead at a substantial performance +penalty. This option is not compatible with the RandR extension. +Valid rotations are "normal", "left", "inverted", and "right". +Default: off.

+
+
Option "AllowDDCCI" +"boolean"
+
+

Enables DDC/CI support in the NV-CONTROL X extension. DDC/CI is +a mechanism for communication between your computer and your +display device. This can be used to set the values normally +controlled through your display device's On Screen Display. See the +DDC/CI NV-CONTROL attributes in NVCtrl.h and functions in NVCtrlLib.h in the nvidia-settings source code. Default: off +(DDC/CI is disabled).

+

Note that support for DDC/CI within the NVIDIA X driver's +NV-CONTROL extension is deprecated, and will be removed in a future +release. Other mechanisms for DDC/CI, such as the kernel i2c +subsystem on Linux, are preferred over NV-CONTROL's DDC/CI +support.

+

If you would prefer that the NVIDIA X driver's NV-CONTROL X +extension not remove DDC/CI support, please make your concerns +known my emailing .

+
+
Option "SWCursor" +"boolean"
+
+

Enable or disable software rendering of the X cursor. Default: +off.

+
+
Option "HWCursor" +"boolean"
+
+

Enable or disable hardware rendering of the X cursor. Default: +on.

+
+
Option "CursorShadow" +"boolean"
+
+

Enable or disable use of a shadow with the hardware accelerated +cursor; this is a black translucent replica of your cursor shape at +a given offset from the real cursor. Default: off (no cursor +shadow).

+
+
Option "CursorShadowAlpha" +"integer"
+
+

The alpha value to use for the cursor shadow; only applicable if +CursorShadow is enabled. This value must be in the range [0, 255] +-- 0 is completely transparent; 255 is completely opaque. Default: +64.

+
+
Option "CursorShadowXOffset" +"integer"
+
+

The offset, in pixels, that the shadow image will be shifted to +the right from the real cursor image; only applicable if +CursorShadow is enabled. This value must be in the range [0, 32]. +Default: 4.

+
+
Option "CursorShadowYOffset" +"integer"
+
+

The offset, in pixels, that the shadow image will be shifted +down from the real cursor image; only applicable if CursorShadow is +enabled. This value must be in the range [0, 32]. Default: 2.

+
+
Option "ConnectedMonitor" +"string"
+
+

Allows you to override what the NVIDIA kernel module detects is +connected to your graphics card. This may be useful, for example, +if you use a KVM (keyboard, video, mouse) switch and you are +switched away when X is started. In such a situation, the NVIDIA +kernel module cannot detect which display devices are connected, +and the NVIDIA X driver assumes you have a single CRT.

+

Valid values for this option are "CRT" (cathode ray tube), "DFP" +(digital flat panel), or "TV" (television); if using TwinView, this +option may be a comma-separated list of display devices; e.g.: +"CRT, CRT" or "CRT, DFP".

+

It is generally recommended to not use this option, but instead +use the "UseDisplayDevice" option.

+

NOTE: anything attached to a 15 pin VGA connector is regarded by +the driver as a CRT. "DFP" should only be used to refer to digital +flat panels connected via a DVI port.

+

Default: string is NULL (the NVIDIA driver will detect the +connected display devices).

+
+
Option "UseDisplayDevice" +"string"
+
+

The "UseDisplayDevice" X configuration option is a list of one +or more display devices, which limits the display devices the +NVIDIA X driver will consider for an X screen. The display device +names used in the option may be either specific (with a numeric +suffix; e.g., "DFP-1") or general (without a numeric suffix; e.g., +"DFP").

+

When assigning display devices to X screens, the NVIDIA X driver +walks through the list of all (not already assigned) display +devices detected as connected. When the "UseDisplayDevice" X +configuration option is specified, the X driver will only consider +connected display devices which are also included in the +"UseDisplayDevice" list. This can be thought of as a "mask" against +the connected (and not already assigned) display devices.

+

Note the subtle difference between this option and the +"ConnectedMonitor" option: the "ConnectedMonitor" option overrides +which display devices are actually detected, while the +"UseDisplayDevice" option controls which of the detected display +devices will be used on this X screen.

+

Of the list of display devices considered for this X screen +(either all connected display devices, or a subset limited by the +"UseDisplayDevice" option), the NVIDIA X driver first looks at +CRTs, then at DFPs, and finally at TVs. For example, if both a CRT +and a DFP are connected, by default the X driver would assign the +CRT to this X screen. However, by specifying:

+
+    Option "UseDisplayDevice" "DFP"
+
+

the X screen would use the DFP instead. Or, if CRT-0, DFP-0, and +DFP-1 are connected and TwinView is enabled, the X driver would +assign CRT-0 and DFP-0 to the X screen. However, by specifying:

+
+    Option "UseDisplayDevice" "CRT-0, DFP-1"
+
+

the X screen would use CRT-0 and DFP-1 instead.

+

Additionally, the special value "none" can be specified for the +"UseDisplayDevice" option. When this value is given, any +programming of the display hardware is disabled. The NVIDIA driver +will not perform any mode validation or mode setting for this X +screen. This is intended for use in conjunction with CUDA or in +remote graphics solutions such as VNC or Hewlett Packard's Remote +Graphics Software (RGS). This functionality is only available on +Quadro and Tesla GPUs.

+

Note the following restrictions for setting the +"UseDisplayDevice" to "none":

+
+
    +
  • +

    OpenGL SyncToVBlank will have no effect.

    +
  • +
  • +

    None of Stereo, Overlay, CIOverlay, or SLI are allowed when +"UseDisplayDevice" is set to "none".

    +
  • +
+
+

+
+
Option "UseEdidFreqs" +"boolean"
+
+

This option controls whether the NVIDIA X driver will use the +HorizSync and VertRefresh ranges given in a display device's EDID, +if any. When UseEdidFreqs is set to True, EDID-provided range +information will override the HorizSync and VertRefresh ranges +specified in the Monitor section. If a display device does not +provide an EDID, or the EDID does not specify an hsync or vrefresh +range, then the X server will default to the HorizSync and +VertRefresh ranges specified in the Monitor section of your X +config file. These frequency ranges are used when validating modes +for your display device.

+

Default: True (EDID frequencies will be used)

+
+
Option "UseEDID" +"boolean"
+
+

By default, the NVIDIA X driver makes use of a display device's +EDID, when available, during construction of its mode pool. The +EDID is used as a source for possible modes, for valid frequency +ranges, and for collecting data on the physical dimensions of the +display device for computing the DPI (see Appendix E, +Dots Per Inch). However, if you wish to disable the +driver's use of the EDID, you can set this option to False:

+
+    Option "UseEDID" "FALSE"
+
+

Note that, rather than globally disable all uses of the EDID, +you can individually disable each particular use of the EDID; +e.g.,

+
+    Option "UseEDIDFreqs" "FALSE"
+    Option "UseEDIDDpi" "FALSE"
+    Option "ModeValidation" "NoEdidModes"
+
+

Default: True (use EDID).

+
+
Option "UseInt10Module" +"boolean"
+
+

Enable use of the X Int10 module to soft-boot all secondary +cards, rather than POSTing the cards through the NVIDIA kernel +module. Default: off (POSTing is done through the NVIDIA kernel +module).

+
+
Option "TwinView" +"boolean"
+
+

Enable or disable TwinView. See Chapter 12, +Configuring TwinView for details. Default: off (TwinView +is disabled).

+
+
Option "TwinViewOrientation" +"string"
+
+

Controls the relationship between the two display devices when +using TwinView. Takes one of the following values: "RightOf" +"LeftOf" "Above" "Below" "Clone". See Chapter 12, +Configuring TwinView for details. Default: string is +NULL.

+
+
Option "SecondMonitorHorizSync" +"range(s)"
+
+

This option is like the HorizSync entry in the Monitor section, +but is for the second monitor when using TwinView. See Chapter 12, +Configuring TwinView for details. Default: none.

+
+
Option "SecondMonitorVertRefresh" +"range(s)"
+
+

This option is like the VertRefresh entry in the Monitor +section, but is for the second monitor when using TwinView. See +Chapter 12, +Configuring TwinView for details. Default: none.

+
+
Option "MetaModes" +"string"
+
+

This option describes the combination of modes to use on each +monitor when using TwinView. See Chapter 12, +Configuring TwinView for details. Default: string is +NULL.

+
+
Option "NoTwinViewXineramaInfo" +"boolean"
+
+

When in TwinView, the NVIDIA X driver normally provides a +Xinerama extension that X clients (such as window managers) can use +to discover the current TwinView configuration, such as where each +display device is positioned within the X screen. Some window +mangers get confused by this information, so this option is +provided to disable this behavior. Default: false (TwinView +Xinerama information is provided).

+

Due to bugs in some older software, TwinView Xinerama +information is not provided by default on X.Org 7.1 and older when +the X server is started with only one display device connected.

+
+
Option "TwinViewXineramaInfoOrder" +"string"
+
+

When the NVIDIA X driver provides TwinViewXineramaInfo (see the +NoTwinViewXineramaInfo X config option), it by default reports the +currently enabled display devices in the order "CRT, DFP, TV". The +TwinViewXineramaInfoOrder X config option can be used to override +this order.

+

The option string is a comma-separated list of display device +names. The display device names can either be general (e.g, "CRT", +which identifies all CRTs), or specific (e.g., "CRT-1", which +identifies a particular CRT). Not all display devices need to be +identified in the option string; display devices that are not +listed will be implicitly appended to the end of the list, in their +default order.

+

Note that TwinViewXineramaInfoOrder tracks all display devices +that could possibly be connected to the GPU, not just the ones that +are currently enabled. When reporting the Xinerama information, the +NVIDIA X driver walks through the display devices in the order +specified, only reporting enabled display devices.

+

Examples:

+
+        "DFP"
+        "TV, DFP"
+        "DFP-1, DFP-0, TV, CRT"
+
+

In the first example, any enabled DFPs would be reported first +(any enabled CRTs or TVs would be reported afterwards). In the +second example, any enabled TVs would be reported first, then any +enabled DFPs (any enabled CRTs would be reported last). In the last +example, if DFP-1 were enabled, it would be reported first, then +DFP-0, then any enabled TVs, and then any enabled CRTs; finally, +any other enabled DFPs would be reported.

+

Default: "CRT, DFP, TV"

+
+
Option "TwinViewXineramaInfoOverride" +"string"
+
+

This option overrides the values reported by NVIDIA's TwinView +Xinerama implementation. This disregards the actual display devices +used by the X screen and any order specified in +TwinViewXineramaInfoOrder.

+

The option string is interpreted as a comma-separated list of +regions, specified as '[width]x[height]+[x-offset]+[y-offset]'. The +regions' sizes and offsets are not validated against the X screen +size, but are directly reported to any Xinerama client.

+

Examples:

+
+        "1600x1200+0+0, 1600x1200+1600+0"
+        "1024x768+0+0, 1024x768+1024+0, 1024x768+0+768, 1024x768+1024+768"
+
+

+
+
Option "TVStandard" +"string"
+
+

See Chapter 15, +Configuring TV-Out for details on configuring +TV-out.

+
+
Option "TVOutFormat" +"string"
+
+

See Chapter 15, +Configuring TV-Out for details on configuring +TV-out.

+
+
Option "TVOverScan" "Decimal +value in the range 0.0 to 1.0"
+
+

Valid values are in the range 0.0 through 1.0; See Chapter 15, +Configuring TV-Out for details on configuring +TV-out.

+
+
Option "Stereo" +"integer"
+
+

Enable offering of quad-buffered stereo visuals on Quadro. +Integer indicates the type of stereo equipment being used:

+
+ +++ + - - + + + + - - + + - - + + - - + + - - + + - - + + - - + + - - + + - - + + - - + + + +
libnvidia-cfg.so.1/usr/lib/xorgValueEquipment
libGLcore.so/usr/lib/xorg1DDC glasses. The sync signal is sent to the glasses via the DDC +signal to the monitor. These usually involve a passthrough cable +between the monitor and the graphics card. This mode is not +available on G8xGL and higher GPUs.
libGLcore.so.1/usr/lib/xorg2"Blueline" glasses. These usually involve a passthrough cable +between the monitor and graphics card. The glasses know which eye +to display based on the length of a blue line visible at the bottom +of the screen. When in this mode, the root window dimensions are +one pixel shorter in the Y dimension than requested. This mode does +not work with virtual root window sizes larger than the visible +root window size (desktop panning). This mode is not available on +G8xGL and higher GPUs.
nvidia_drv.so/usr/lib/xorg/modules/drivers3Onboard stereo support. This is usually only found on +professional cards. The glasses connect via a DIN connector on the +back of the graphics card.
libnvidia-wfb.so (optional)/usr/lib/xorg/modules4TwinView clone mode stereo (also known as "passive" stereo). On +graphics cards that support TwinView, the left eye is displayed on +the first display, and the right eye is displayed on the second +display. This is normally used in conjunction with special +projectors to produce 2 polarized images which are then viewed with +polarized glasses. To use this stereo mode, you must also configure +TwinView in clone mode with the same resolution, panning offset, +and panning domains on each display.
libwfb.so/usr/lib/xorg/modules/drivers5Vertical interlaced stereo mode, for use with SeeReal Stereo +Digital Flat Panels.
libglx.so/usr/lib/xorg/modules/extensions6Color interleaved stereo mode, for use with Sharp3D Stereo +Digital Flat Panels.
libglx.so.1/usr/lib/xorg/modules/extensions7Horizontal interlaced stereo mode, for use with Arisawa, +Hyundai, Zalman, Pavione, and Miracube Digital Flat Panels.
libvdpau.so/usr/lib/xorg8Checkerboard pattern stereo mode, for use with 3D DLP Display +Devices.
libvdpau.so.1/usr/lib/xorg9Inverse checkerboard pattern stereo mode, for use with 3D DLP +Display Devices.
+
+

Stereo is only available on Quadro cards. Stereo options 1, 2, +and 3 (also known as "active" stereo) may be used with TwinView if +all modes within each MetaMode have identical timing values. See +Chapter 18, +Programming Modes for suggestions on making sure the +modes within your MetaModes are identical. The identical ModeLine +requirement is not necessary for Stereo options 4 through 9 +("passive" stereo). Default: 0 (Stereo is not enabled).

+

UBB must be enabled when stereo is enabled (this is the default +behavior).

+

Stereo options 1, 2, and 3 ("active" stereo) can be enabled on +digital display devices (connected via DVI, HDMI, or DisplayPort). +However, some digital display devices might not behave as desired +with active stereo:

+
+
    +
  • +

    Some digital display devices may not be able to toggle pixel +colors quickly enough when flipping between eyes on every +vblank.

    +
  • +
  • +

    Some digital display devices may have an optical polarization +that interferes with stereo goggles.

    +
  • +
  • +

    Active stereo requires high refresh rates, because a vertical +refresh is needed to display each eye. Some digital display devices +have a low refresh rate, which will result in flickering when used +for active stereo.

    +
  • +
  • +

    Some digital display devices might internally convert from other +refresh rates to their native refresh rate (e.g., 60Hz), resulting +in incompatible rates between the stereo glasses and stereo +displayed on screen.

    +
  • +
+
+

+

Stereo applies to an entire X screen, so it will apply to all +display devices on that X screen, whether or not they all support +the selected Stereo mode.

+

Stereo options 7, 8, and 9 are only supported on G8xGL and +higher GPUs.

+

Multi-GPU cards (such as the Quadro FX 4500 X2) provide a single +connector for onboard stereo support (option 3), which is tied to +the bottommost GPU. In order to synchronize onboard stereo with the +other GPU, you must use a G-Sync device (see Chapter 25, +Configuring Frame Lock and Genlock for details).

+
+
Option "ForceStereoFlipping" +"boolean"
+
+

Stereo flipping is the process by which left and right eyes are +displayed on alternating vertical refreshes. Normally, stereo +flipping is only performed when a stereo drawable is visible. This +option forces stereo flipping even when no stereo drawables are +visible.

+

This is to be used in conjunction with the "Stereo" option. If +"Stereo" is 0, the "ForceStereoFlipping" option has no effect. If +otherwise, the "ForceStereoFlipping" option will force the behavior +indicated by the "Stereo" option, even if no stereo drawables are +visible. This option is useful in a multiple-screen environment in +which a stereo application is run on a different screen than the +stereo master.

+

Possible values:

+
+ +++ + - - + + + + - - + + - - + + + +
libvdpau_trace.so/usr/lib/xorgValueBehavior
libvdpau_trace.so.1/usr/lib/xorg0Stereo flipping is not forced. The default behavior as +indicated by the "Stereo" option is used.
libvdpau_nvidia.so/usr/lib/xorg1Stereo flipping is forced. Stereo is running even if no stereo +drawables are visible. The stereo mode depends on the value of the +"Stereo" option.
+
+

Default: 0 (Stereo flipping is not forced). Note that active +stereo is not supported on digital flat panels.

+
+
Option "XineramaStereoFlipping" +"boolean"
+
+

By default, when using Stereo with Xinerama, all physical X +screens having a visible stereo drawable will stereo flip. Use this +option to allow only one physical X screen to stereo flip at a +time.

+

This is to be used in conjunction with the "Stereo" and +"Xinerama" options. If "Stereo" is 0 or "Xinerama" is 0, the +"XineramaStereoFlipping" option has no effect.

+

If you wish to have all X screens stereo flip all the time, see +the "ForceStereoFlipping" option.

+

Possible values:

+
+ +++ + - - + + + + - - + + - - + + + +
libvdpau_nvidia.so.1/usr/lib/xorgValueBehavior
nvidia-xconfig/usr/bin0Stereo flipping is enabled on one X screen at a time. Stereo is +enabled on the first X screen having the stereo drawable.
nvidia-xconfig.1/usr/man/man11Stereo flipping in enabled on all X screens.
+
+

Default: 1 (Stereo flipping is enabled on all X screens).

+
+
Option "NoBandWidthTest" +"boolean"
+
+

As part of mode validation, the X driver tests if a given mode +fits within the hardware's memory bandwidth constraints. This +option disables this test. Default: false (the memory bandwidth +test is performed).

+
+
Option "IgnoreDisplayDevices" +"string"
+
+

This option tells the NVIDIA kernel module to completely ignore +the indicated classes of display devices when checking which +display devices are connected. You may specify a comma-separated +list containing any of "CRT", "DFP", and "TV". For example:

+
+Option "IgnoreDisplayDevices" "DFP, TV"
+
+

will cause the NVIDIA driver to not attempt to detect if any +digital flat panels or TVs are connected. This option is not +normally necessary; however, some video BIOSes contain incorrect +information about which display devices may be connected, or which +i2c port should be used for detection. These errors can cause long +delays in starting X. If you are experiencing such delays, you may +be able to avoid this by telling the NVIDIA driver to ignore +display devices which you know are not connected. NOTE: anything +attached to a 15 pin VGA connector is regarded by the driver as a +CRT. "DFP" should only be used to refer to digital flat panels +connected via a DVI port.

+
+
Option "MultisampleCompatibility" +"boolean"
+
+

Enable or disable the use of separate front and back multisample +buffers. Enabling this will consume more memory but is necessary +for correct output when rendering to both the front and back +buffers of a multisample or FSAA drawable. This option is necessary +for correct operation of SoftImage XSI. Default: false (a single +multisample buffer is shared between the front and back +buffers).

+
+
Option "NoPowerConnectorCheck" +"boolean"
+
+

The NVIDIA X driver will abort X server initialization if it +detects that a GPU that requires an external power connector does +not have an external power connector plugged in. This option can be +used to bypass this test. Default: false (the power connector test +is performed).

+
+
Option "XvmcUsesTextures" +"boolean"
+
+

Forces XvMC to use the 3D engine for XvMCPutSurface requests +rather than the video overlay. Default: false (video overlay is +used when available).

+
+
Option "AllowGLXWithComposite" +"boolean"
+
+

Enables GLX even when the Composite X extension is loaded. +ENABLE AT YOUR OWN RISK. OpenGL applications will not display +correctly in many circumstances with this setting enabled.

+

This option is intended for use on X.Org X servers older than +X11R6.9.0. On X11R6.9.0 or newer X servers, the NVIDIA OpenGL +implementation interacts properly by default with the Composite X +extension and this option should not be needed. However, on +X11R6.9.0 or newer X servers, support for GLX with Composite can be +disabled by setting this option to False.

+

Default: false (GLX is disabled when Composite is enabled on X +servers older than X11R6.9.0).

+
+
Option "UseCompositeWrapper" +"boolean"
+
+

Enables the X server's "composite wrapper", which performs +coordinate translations necessary for the Composite extension.

+

Default: false (the NVIDIA X driver performs its own coordinate +translation).

+
+
Option "AddARGBGLXVisuals" +"boolean"
+
+

Adds a 32-bit ARGB visual for each supported OpenGL +configuration. This allows applications to use OpenGL to render +with alpha transparency into 32-bit windows and pixmaps. This +option requires the Composite extension. Default: ARGB GLX visuals +are enabled on X servers new enough to support them when the +Composite extension is also enabled.

+
+
Option "DisableGLXRootClipping" +"boolean"
+
+

If enabled, no clipping will be performed on rendering done by +OpenGL in the root window. This option is deprecated. It is needed +by older versions of OpenGL-based composite managers that draw the +contents of redirected windows directly into the root window using +OpenGL. Most OpenGL-based composite managers have been updated to +support the Composite Overlay Window, a feature introduced in Xorg +release 7.1. Using the Composite Overlay Window is the preferred +method for performing OpenGL-based compositing.

+
+
Option "DamageEvents" +"boolean"
+
+

Use OS-level events to efficiently notify X when a client has +performed direct rendering to a window that needs to be composited. +This will significantly improve performance and interactivity when +using GLX applications with a composite manager running. It will +also affect applications using GLX when rotation is enabled. This +option is currently incompatible with SLI and Multi-GPU modes and +will be disabled if either are used. Enabled by default.

+
+
Option "ExactModeTimingsDVI" +"boolean"
+
+

Forces the initialization of the X server with the exact timings +specified in the ModeLine. Default: false (for DVI devices, the X +server initializes with the closest mode in the EDID list).

+
+
Option "Coolbits" +"integer"
+
+

Enables various unsupported features, such as support for GPU +clock manipulation in the NV-CONTROL X extension. This option +accepts a bit mask of features to enable.

+

When "1" (Bit 0) is set in the "Coolbits" option value, the +nvidia-settings utility will contain a page labeled "Clock +Frequencies" through which clock settings can be manipulated. +"Coolbits" is only available on GeForce FX, Quadro FX and newer +desktop GPUs. On GeForce FX and newer mobile GPUs, limited clock +manipulation support is available when "1" is set in the "Coolbits" +option value: clocks can be lowered relative to the default +settings; overclocking is not supported due to the thermal +constraints of notebook designs.

+

WARNING: this may cause system damage and void warranties. This +utility can run your computer system out of the manufacturer's +design specifications, including, but not limited to: higher system +voltages, above normal temperatures, excessive frequencies, and +changes to BIOS that may corrupt the BIOS. Your computer's +operating system may hang and result in data loss or corrupted +images. Depending on the manufacturer of your computer system, the +computer system, hardware and software warranties may be voided, +and you may not receive any further manufacturer support. NVIDIA +does not provide customer service support for the Coolbits option. +It is for these reasons that absolutely no warranty or guarantee is +either express or implied. Before enabling and using, you should +determine the suitability of the utility for your intended use, and +you shall assume all responsibility in connection therewith.

+

When "2" (Bit 1) is set in the "Coolbits" option value, the +NVIDIA driver will attempt to initialize SLI when using GPUs with +different amounts of video memory.

+

The default for this option is 0 (unsupported features are +disabled).

+
+
Option "MultiGPU" +"string"
+
+

This option controls the configuration of Multi-GPU rendering in +supported configurations.

+
+ +++ + - - + + + + - - + + - - + + - - + + - - + + - - + + + +
nvidia-settings/usr/binValueBehavior
nvidia-settings.1/usr/man/man10, no, off, false, SingleUse only a single GPU when rendering
nvidia0/dev1, yes, on, true, AutoEnable Multi-GPU and allow the driver to automatically select +the appropriate rendering mode.
nvidia1/devAFREnable Multi-GPU and use the Alternate Frame Rendering +mode.
nvidia2/devSFREnable Multi-GPU and use the Split Frame Rendering mode.
nvidia3/devAAEnable Multi-GPU and use antialiasing. Use this in conjunction +with full scene antialiasing to improve visual quality.
+
+

+
+
Option "SLI" "string"
+
+

This option controls the configuration of SLI rendering in +supported configurations.

+
+ +++ + - - + + + + - - + + - - + + - - + + - - + + - - + + - - + +
nvidiactl/devValueBehavior
libGL.so.180.29/compat/linux/usr/lib0, no, off, false, SingleUse only a single GPU when rendering
libnvidia-tls.so.180.29/compat/linux/usr/lib1, yes, on, true, AutoEnable SLI and allow the driver to automatically select the +appropriate rendering mode.
libGLcore.so.180.29/compat/linux/usr/libAFREnable SLI and use the Alternate Frame Rendering mode.
libvdpau.so.180.29/compat/linux/usr/libSFREnable SLI and use the Split Frame Rendering mode.
libvdpau_trace.so.180.29/compat/linux/usr/libAAEnable SLI and use SLI Antialiasing. Use this in conjunction +with full scene antialiasing to improve visual quality.
libvdpau_nvidia.so.180.29/compat/linux/usr/libAFRofAAEnable SLI and use SLI Alternate Frame Rendering of +Antialiasing mode. Use this in conjunction with full scene +antialiasing to improve visual quality. This option is only valid +for SLI configurations with 4 GPUs.

+
+
Option "TripleBuffer" +"boolean"
+
+

Enable or disable the use of triple buffering. If this option is +enabled, OpenGL windows that sync to vblank and are double-buffered +will be given a third buffer. This decreases the time an +application stalls while waiting for vblank events, but increases +latency slightly (delay between user input and displayed +result).

+
+
Option "DPI" "string"
+
+

This option specifies the Dots Per Inch for the X screen; for +example:

+
+    Option "DPI" "75 x 85"
+
+

will set the horizontal DPI to 75 and the vertical DPI to 85. By +default, the X driver will compute the DPI of the X screen from the +EDID of any connected display devices. See Appendix E, Dots Per +Inch for details. Default: string is NULL (disabled).

+
+
Option "UseEdidDpi" +"string"
+
+

By default, the NVIDIA X driver computes the DPI of an X screen +based on the physical size of the display device, as reported in +the EDID, and the size in pixels of the first mode to be used on +the display device. If multiple display devices are used by the X +screen, then the NVIDIA X screen will choose which display device +to use. This option can be used to specify which display device to +use. The string argument can be a display device name, such as:

+
+    Option "UseEdidDpi" "DFP-0"
+
+

or the argument can be "FALSE" to disable use of EDID-based DPI +calculations:

+
+    Option "UseEdidDpi" "FALSE"
+
+

See Appendix E, Dots Per +Inch for details. Default: string is NULL (the driver +computes the DPI from the EDID of a display device and selects the +display device).

+
+
Option "ConstantDPI" +"boolean"
+
+

By default on X.Org 6.9 or newer X servers, the NVIDIA X driver +recomputes the size in millimeters of the X screen whenever the +size in pixels of the X screen is changed using XRandR, such that +the DPI remains constant.

+

This behavior can be disabled (which means that the size in +millimeters will not change when the size in pixels of the X screen +changes) by setting the "ConstantDPI" option to "FALSE"; e.g.,

+
+    Option "ConstantDPI" "FALSE"
+
+

ConstantDPI defaults to True.

+

On X servers older than X.Org 6.9, the NVIDIA X driver cannot +change the size in millimeters of the X screen. Therefore the DPI +of the X screen will change when XRandR changes the size in pixels +of the X screen. The driver will behave as if ConstantDPI was +forced to FALSE.

+
+
Option "CustomEDID" +"string"
+
+

This option forces the X driver to use the EDID specified in a +file rather than the display's EDID. You may specify a semicolon +separated list of display names and filename pairs. The display +name is any of "CRT-0", "CRT-1", "DFP-0", "DFP-1", "TV-0", "TV-1", +or one of the generic names "CRT", "DFP", "TV", which apply the +EDID to all devices of the specified type. The file contains a raw +EDID (e.g., a file generated by nvidia-settings).

+

For example:

+
+    Option "CustomEDID" "CRT-0:/tmp/edid1.bin; DFP-0:/tmp/edid2.bin"
+
+

will assign the EDID from the file /tmp/edid1.bin to the display +device CRT-0, and the EDID from the file /tmp/edid2.bin to the +display device DFP-0. Note that a display device name must always +be specified even if only one EDID is specified.

+

Caution: Specifying an EDID that doesn't exactly match your +display may damage your hardware, as it allows the driver to +specify timings beyond the capabilities of your display. Use with +care.

+
+
Option "ModeValidation" +"string"
+
+

This option provides fine-grained control over each stage of the +mode validation pipeline, disabling individual mode validation +checks. This option should only very rarely be used.

+

The option string is a semicolon-separated list of +comma-separated lists of mode validation arguments. Each list of +mode validation arguments can optionally be prepended with a +display device name.

+
+    "<dpy-0>: <tok>, <tok>; <dpy-1>: <tok>, <tok>, <tok>; ..."
+
+

+

Possible arguments:

+
+
    +
  • +

    "AllowNon60HzDFPModes": some lower quality TMDS encoders are +only rated to drive DFPs at 60Hz; the driver will determine when +only 60Hz DFP modes are allowed. This argument disables this stage +of the mode validation pipeline.

    +
  • +
  • +

    "NoMaxPClkCheck": each mode has a pixel clock; this pixel clock +is validated against the maximum pixel clock of the hardware (for a +DFP, this is the maximum pixel clock of the TMDS encoder, for a +CRT, this is the maximum pixel clock of the DAC). This argument +disables the maximum pixel clock checking stage of the mode +validation pipeline.

    +
  • +
  • +

    "NoEdidMaxPClkCheck": a display device's EDID can specify the +maximum pixel clock that the display device supports; a mode's +pixel clock is validated against this pixel clock maximum. This +argument disables this stage of the mode validation pipeline.

    +
  • +
  • +

    "AllowInterlacedModes": interlaced modes are not supported on +all NVIDIA GPUs; the driver will discard interlaced modes on GPUs +where interlaced modes are not supported; this argument disables +this stage of the mode validation pipeline.

    +
  • +
  • +

    "NoMaxSizeCheck": each NVIDIA GPU has a maximum resolution that +it can drive; this argument disables this stage of the mode +validation pipeline.

    +
  • +
  • +

    "NoHorizSyncCheck": a mode's horizontal sync is validated +against the range of valid horizontal sync values; this argument +disables this stage of the mode validation pipeline.

    +
  • +
  • +

    "NoVertRefreshCheck": a mode's vertical refresh rate is +validated against the range of valid vertical refresh rate values; +this argument disables this stage of the mode validation +pipeline.

    +
  • +
  • +

    "NoWidthAlignmentCheck": the alignment of a mode's visible width +is validated against the capabilities of the GPU; normally, a +mode's visible width must be a multiple of 8. This argument +disables this stage of the mode validation pipeline.

    +
  • +
  • +

    "NoDFPNativeResolutionCheck": when validating for a DFP, a +mode's size is validated against the native resolution of the DFP; +this argument disables this stage of the mode validation +pipeline.

    +
  • +
  • +

    "NoVirtualSizeCheck": if the X configuration file requests a +specific virtual screen size, a mode cannot be larger than that +virtual size; this argument disables this stage of the mode +validation pipeline.

    +
  • +
  • +

    "NoVesaModes": when constructing the mode pool for a display +device, the X driver uses a built-in list of VESA modes as one of +the mode sources; this argument disables use of these built-in VESA +modes.

    +
  • +
  • +

    "NoEdidModes": when constructing the mode pool for a display +device, the X driver uses any modes listed in the display device's +EDID as one of the mode sources; this argument disables use of +EDID-specified modes.

    +
  • +
  • +

    "NoXServerModes": when constructing the mode pool for a display +device, the X driver uses the built-in modes provided by the core +XFree86/Xorg X server as one of the mode sources; this argument +disables use of these modes. Note that this argument does not +disable custom ModeLines specified in the X config file; see the +"NoCustomModes" argument for that.

    +
  • +
  • +

    "NoCustomModes": when constructing the mode pool for a display +device, the X driver uses custom ModeLines specified in the X +config file (through the "Mode" or "ModeLine" entries in the +Monitor Section) as one of the mode sources; this argument disables +use of these modes.

    +
  • +
  • +

    "NoPredefinedModes": when constructing the mode pool for a +display device, the X driver uses additional modes predefined by +the NVIDIA X driver; this argument disables use of these modes.

    +
  • +
  • +

    "NoUserModes": additional modes can be added to the mode pool +dynamically, using the NV-CONTROL X extension; this argument +prohibits user-specified modes via the NV-CONTROL X extension.

    +
  • +
  • +

    "NoExtendedGpuCapabilitiesCheck": allow mode timings that may +exceed the GPU's extended capability checks.

    +
  • +
  • +

    "ObeyEdidContradictions": an EDID may contradict itself by +listing a mode as supported, but the mode may exceed an +EDID-specified valid frequency range (HorizSync, VertRefresh, or +maximum pixel clock). Normally, the NVIDIA X driver prints a +warning in this scenario, but does not invalidate an EDID-specified +mode just because it exceeds an EDID-specified valid frequency +range. However, the "ObeyEdidContradictions" argument instructs the +NVIDIA X driver to invalidate these modes.

    +
  • +
  • +

    "NoTotalSizeCheck": allow modes in which the individual visible +or sync pulse timings exceed the total raster size.

    +
  • +
  • +

    "DoubleScanPriority": on GPUs older than G80, doublescan modes +are sorted before non-doublescan modes of the same resolution for +purposes of mode pool sorting; but on G80 and later GPUs, +doublescan modes are sorted after non-doublescan modes of the same +resolution. This token inverts that priority (i.e., doublescan +modes will be sorted after on pre-G80 GPUs, and sorted before on +G80 and later GPUs).

    +
  • +
  • +

    "NoDualLinkDVICheck": for mode timings used on dual link DVI +DFPs, the driver must perform additional checks to ensure that the +correct pixels are sent on the correct link. For some of these +checks, the driver will invalidate the mode timings; for other +checks, the driver will implicitly modify the mode timings to meet +the GPU's dual link DVI requirements. This token disables this dual +link DVI checking.

    +
  • +
+
+

+

Examples:

+
+    Option "ModeValidation" "NoMaxPClkCheck"
+
+

disable the maximum pixel clock check when validating modes on +all display devices.

+
+    Option "ModeValidation" "CRT-0: NoEdidModes, NoMaxPClkCheck; DFP-0: NoVesaModes"
+
+

do not use EDID modes and do not perform the maximum pixel clock +check on CRT-0, and do not use VESA modes on DFP-0.

+
+
Option "ModeDebug" +"boolean"
+
+

This option causes the X driver to print verbose details about +mode validation to the X log file. Note that this option is applied +globally: setting this option to TRUE will enable verbose mode +validation logging for all NVIDIA X screens in the X server.

+
+
Option "UseEvents" +"boolean"
+
+

Enables the use of system events in some cases when the X driver +is waiting for the hardware. The X driver can briefly spin through +a tight loop when waiting for the hardware. With this option the X +driver instead sets an event handler and waits for the hardware +through the poll() +system call. Default: the use of the events is disabled.

+
+
Option "FlatPanelProperties" +"string"
+
+

This option requests particular properties for all or a subset +of the connected flat panels.

+

The option string is a semicolon-separated list of +comma-separated property=value pairs. Each list of property=value +pairs can optionally be prepended with a flat panel name.

+
+    "<DFP-0>: <property=value>, <property=value>; <DFP-1>: <property=value>; ..."
+
+

+

Recognized properties:

+
+
    +
  • +

    "Scaling": controls the flat panel scaling mode; possible values +are: 'Default' (the driver will use whichever scaling state is +current), 'Native' (the driver will use the flat panel's scaler, if +possible), 'Scaled' (the driver will use the NVIDIA GPU's scaler, +if possible), 'Centered' (the driver will center the image, if +possible), and 'aspect-scaled' (the X driver will scale with the +NVIDIA GPU's scaler, but keep the aspect ratio correct).

    +
  • +
  • +

    "Dithering": controls the flat panel dithering mode; possible +values are: 'Default' (the driver will decide when to dither), +'Enabled' (the driver will always dither, if possible), and +'Disabled' (the driver will never dither).

    +
  • +
+
+

+

Examples:

+
+    Option "FlatPanelProperties" "Scaling = Centered"
+
+

set the flat panel scaling mode to centered on all flat +panels.

+
+    Option "FlatPanelProperties" "DFP-0: Scaling = Centered; DFP-1: Scaling = Scaled, Dithering = Enabled"
+
+

set DFP-0's scaling mode to centered, set DFP-1's scaling mode +to scaled and its dithering mode to enabled.

+
+
Option "ProbeAllGpus" +"boolean"
+
+

When the NVIDIA X driver initializes, it probes all GPUs in the +system, even if no X screens are configured on them. This is done +so that the X driver can report information about all the system's +GPUs through the NV-CONTROL X extension. This option can be set to +FALSE to disable this behavior, such that only GPUs with X screens +configured on them will be probed. Default: all GPUs in the system +are probed.

+
+
Option "DynamicTwinView" +"boolean"
+
+

Enable or disable support for dynamically configuring TwinView +on this X screen. When DynamicTwinView is enabled (the default), +the refresh rate of a mode (reported through XF86VidMode or XRandR) +does not correctly report the refresh rate, but instead is a unique +number such that each MetaMode has a different value. This is to +guarantee that MetaModes can be uniquely identified by XRandR.

+

When DynamicTwinView is disabled, the refresh rate reported +through XRandR will be accurate, but NV-CONTROL clients such as +nvidia-settings will not be able to dynamically manipulate the X +screen's MetaModes. TwinView can still be configured from the X +config file when DynamicTwinView is disabled.

+

Default: DynamicTwinView is enabled.

+
+
Option "IncludeImplicitMetaModes" +"boolean"
+
+

When the X server starts, a mode pool is created per display +device, containing all the mode timings that the NVIDIA X driver +determined to be valid for the display device. However, the only +MetaModes that are made available to the X server are the ones +explicitly requested in the X configuration file.

+

It is convenient for fullscreen applications to be able to +change between the modes in the mode pool, even if a given target +mode was not explicitly requested in the X configuration file.

+

To facilitate this, the NVIDIA X driver will, if only one +display device is in use when the X server starts, implicitly add +MetaModes for all modes in the display device's mode pool. This +makes all the modes in the mode pool available to full screen +applications that use the XF86VidMode or XRandR X extensions.

+

To prevent this behavior, and only add MetaModes that are +explicitly requested in the X configuration file, set this option +to FALSE.

+

Default: IncludeImplicitMetaModes is enabled.

+
+
Option "AllowIndirectPixmaps" +"boolean"
+
+

Some graphics cards have more video memory than can be mapped at +once by the CPU (generally only 256 MB of video memory can be +CPU-mapped). On graphics cards based on G80 and higher with such a +memory configuration, this option allows the driver to place more +pixmaps in video memory which will improve hardware rendering +performance but will slow down software rendering. On some systems, +up to 768 megabytes of virtual address space will be reserved in +the X server for indirect pixmap access. This virtual memory does +not consume any physical resources.

+

Default: on (indirect pixmaps will be used, when available).

+
+
Option "OnDemandVBlankInterrupts" +"boolean"
+
+

Normally, VBlank interrupts are generated on every vertical +refresh of every display device connected to the GPU(s) installed +in a given system. This experimental option enables on-demand +VBlank control, allowing the driver to enable VBlank interrupt +generation only when it is required. This can help conserve +power.

+

Default: off (on-demand VBlank control is disabled).

+
+
Option "PixmapCacheSize" +"size"
+
+

This option controls how much video memory is reserved for +pixmap allocations. When the option is specified, size specifies the number of bytes to use +for the pixmap cache. Reserving this memory improves performance +when pixmaps are created and destroyed rapidly, but prevents this +memory from being used by OpenGL. When this cache is disabled or +space in the cache is exhausted, the driver will still allocate +pixmaps in video memory but pixmap creation and deletion +performance will not be improved.

+

NOTE: This option is deprecated in favor of the +PixmapCacheRoundSizeKB nvidia-settings attribute and will be +removed in a future driver release.

+

Example: Option "PixmapCacheSize" +"1048576" will allocate one megabyte for the pixmap +cache.

+

Default: off (no memory is reserved specifically for +pixmaps).

+
+
Option "AllowSHMPixmaps" +"boolean"
+
+

This option controls whether applications can use the MIT-SHM X +extension to create pixmaps whose contents are shared between the X +server and the client. These pixmaps prevent the NVIDIA driver from +performing a number of optimizations and degrade performance in +many circumstances.

+

Disabling this option disables only shared memory pixmaps. +Applications can still use the MIT-SHM extension to transfer data +to the X server through shared memory using XShmPutImage.

+

Default: off (shared memory pixmaps are not allowed).

+
+
Option +"InitializeWindowBackingPixmaps" "boolean"
+
+

This option controls whether the NVIDIA X Driver initializes +newly created redirected windows using the contents of their parent +window if the X server doesn't do it. Leaving redirected windows +uninitialized may cause new windows to flash with black or random +colors when some compositing managers are running.

+

This option will have no effect on X servers that already +initialize redirected window contents. In most distributions, the X +server is patched to skip that initialization. In this case, it is +recommended to leave this option on for a better user +experience.

+

Default: on (redirected windows are initialized).

+
+
Option "AllowUnofficialGLXProtocol" +"boolean"
+
+

By default, the NVIDIA GLX implementation will not expose GLX +protocol for GL commands if the protocol is not considered +complete. Protocol could be considered incomplete for a number of +reasons. The implementation could still be under development and +contain known bugs, or the protocol specification itself could be +under development or going through review. If users would like to +test the server-side portion of such protocol when using indirect +rendering, they can enable this option. If any X screen enables +this option, it will enable protocol on all screens in the +server.

+

When an NVIDIA GLX client is used, the related environment +variable __GL_ALLOW_UNOFFICIAL_PROTOCOL +will need to be set as well to enable support in the client.

+
+
Option "PanAllDisplays" +"boolean"
+
+

When this option is enabled, all displays in the current +MetaMode will pan as the pointer is moved. If disabled, only the +displays whose panning domain contains the pointer (at its new +location) are panned.

+

Default: enabled (all displays are panned when the pointer is +moved).

+
+
+
+

diff --git a/doc/html/appendix-c.html b/doc/html/appendix-c.html index a547bd2..2fbdf71 100644 --- a/doc/html/appendix-c.html +++ b/doc/html/appendix-c.html @@ -5,29 +5,28 @@ "HTML Tidy for FreeBSD (vers 1 September 2005), see www.w3.org"> -Appendix C. The Sysctl Interface +Appendix C. Display Device Names - - + + +"Appendix D. GLX Support"> -

- -
hw.nvidia.agp.host-bridge.*, -hw.nvidia.agp.card.*,
-
-

These OIDs provide information about the AGP capabilities of the -installed AGP graphics card and host-bridge respectively. These -values are most likely to be correct after system boot and before -the X server is started (and the AGP subsystem initialized).

-
- --- - - - - - - - - - - - - - - - - - - - - - - - - -
IDDescription
ratesthe AGP rates supported by this device
fwif the device supports AGP fast-writes
sbaif the device supports AGP side-band-addressing
registersthe device's AGP registers, status:command
-
-

-
-
hw.nvidia.agp.status.*
-
-

Prints AGP status information based on the AGP command registers -of the host-bridge and of the AGP card.

-
- --- - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
IDDescription
statusif AGP is enabled or disabled
driverwhich driver is being used
ratethe programmed AGP rate
fwif fast-writes are enabled or disabled
sbaif side-band-addressing is enabled or disabled
-
-

-
-
hw.nvidia.registry.*
-
-

Low-level kernel module configuration options. Changing these is -typically not necessary and potentially dangerous. If you do need -to change any of these options, you will need to do so before you start the X server.

-
- --- - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
IDDescription
statusif AGP is enabled or disabled
driverwhich driver is being used
ratethe programmed AGP rate
fwif fast-writes are enabled or disabled
sbaif side-band-addressing is enabled or disabled
-
-

-
- - +

A "display device" refers to some piece of hardware capable of +displaying an image. There are three categories of display devices: +analog displays (i.e., CRTs), digital displays (i.e., digital flat +panels (DFPs)), and televisions. Note that analog flat panels are +considered the same as analog CRTs by the NVIDIA FreeBSD +driver.

+

A "display device name" is a string description that uniquely +identifies a display device; it follows the format +"<type>-<number>", for example: "CRT-0", "CRT-1", +"DFP-0", or "TV-0". Note that the number indicates how the display +device connector is wired on the graphics card, and has nothing to +do with how many of that kind of display device are present. This +means, for example, that you may have a "CRT-1", even if you do not +have a "CRT-0". To determine which display devices are currently +connected, you may check your X log file for a line similar to the +following:

+
+    (II) NVIDIA(0): Connected display device(s): CRT-0, DFP-0
+
+

Display device names can be used in the MetaMode, HorizSync, and +VertRefresh X config options to indicate which display device a +setting should be applied to. For example:

+
+    Option "MetaModes"   "CRT-0: 1600x1200,  DFP-0: 1024x768"
+    Option "HorizSync"   "CRT-0: 50-110;     DFP-0: 40-70"
+    Option "VertRefresh" "CRT-0: 60-120;     DFP-0: 60"
+
+

Specifying the display device name in these options is not +required; if display device names are not specified, then the +driver attempts to infer which display device a setting applies to. +In the case of MetaModes, for example, the first mode listed is +applied to the "first" display device, and the second mode listed +is applied to the "second" display device. Unfortunately, it is +often unclear which display device is the "first" or "second". That +is why specifying the display device name is preferable.

+

When specifying display device names, you may also omit the +number part of the name, though this is only useful if you only +have one of that type of display device. For example, if you have +one CRT and one DFP connected, you may reference them in the +MetaMode string as follows:

+
+    Option "MetaModes"   "CRT: 1600x1200,  DFP: 1024x768"
+

diff --git a/doc/html/appendix-d.html b/doc/html/appendix-d.html index 8452144..756c0f3 100644 --- a/doc/html/appendix-d.html +++ b/doc/html/appendix-d.html @@ -5,32 +5,30 @@ "HTML Tidy for FreeBSD (vers 1 September 2005), see www.w3.org"> -Appendix D. Configuring Low-level -Parameters +Appendix D. GLX Support - + - +"Appendix C. Display Device Names"> + @@ -38,275 +36,63 @@ Configuration Instructions
-

Appendix D. Configuring Low-level -Parameters

+

Appendix D. GLX Support

-

The NVIDIA resource manager recognizes several low-level -configuration parameters that can be set using the sysctl driver -interface before the X -server is started. Normally you should not need to modify any of -these parameters, but it is sometimes necessary or desirable to do -so.

-

To view the current settings of these parameters, you need to -issue this sysctl command (nvidia.ko -needs to be loaded):

-
-    % sysctl -a hw.nvidia.registry
-
-

To change any of the parameters, you need to pass the complete -name of the OID followed by '=' and the new value, e.g.:

-
-    % sysctl hw.nvidia.registry.EnableVia4x=1
-
-

It is possible to automate setting these parameters by adding -them to the /etc/sysctl.conf file. -See man 5 -sysctl.conf for details.

-

The following parameters are recognized by nvidia.ko:

-
-

Resource Manager Parameters

-
-
VideoMemoryTypeOverride
-
-

We normally detect memory type on TNT cards by scanning the -embedded BIOS. Unfortunately, we've seen some cases where a TNT -card has been flashed with the wrong BIOS. For example, an SDRAM -based TNT has been flashed with an SGRAM BIOS, and therefore claims -to be an SGRAM TNT. We've therefore provided an override here. Make -sure to set the value toe the type of memory used on your card.

-
- --- - - - - - - - - - - - - - - - - -
ValueMeaning
1SDRAM
2SGRAM
-
-

Note that we can only do so much here. There are border cases -where even this fails. For example, if 2 TNT cards are in the same -system, one SGRAM, one SDRAM.

-

This option is disabled by default, see below for information on -how to enable it.

-
-
EnableVia4x
-
-

We've had problems with some Via chipsets in 4x mode, we need -force them back down to 2x mode. If you'd like to experiment with -retaining 4x mode, you may try setting this value to 1 If that -hangs the system, you're stuck with 2x mode; there's nothing we can -do about it.

-
- --- - - - - - - - - - - - - - - - - -
ValueMeaning
0disable AGP 4x on Via chipsets (default)
1enable AGP 4x on Via chipsets
-
-

-
-
EnableALiAGP
-
-

Some ALi chipsets (ALi1541, ALi1647) are known to cause severe -system stability problems with AGP enabled. To avoid lockups, we -disable AGP on systems with these chipsets by default. It appears -that updating the system BIOS and using recent versions of the -kernel AGP Gart driver can make such systems much more stable. If -you own a system with one of the aforementioned chipsets and had it -working reasonably well previously, or if you want to experiment -with BIOS and AGPGART revisions, you can re-enable AGP support by -setting this option to 1.

-
- --- - - - - - - - - - - - - - - - - -
ValueMeaning
0disable AGP on Ali1541 and ALi1647 (default)
1enable AGP on Ali1541 and ALi1647
-
-

-
-
NvAGP
-
-

This options controls which AGP GART driver is used when no -explicit request is made to change the default (X server).

-
- --- - - - - - - - - - - - - - - - - - - - - - - - - -
ValueMeaning
0disable AGP support
1use the NVIDIA builtin driver (if possible)
2use the kernel's AGPGART driver (if possible)
3use any available driver (try 2, then 1)
-
-

Note that the NVIDIA internal AGP GART driver will not be used -if AGPGART was either statically linked into your kernel or built -as a kernel module and loaded before the NVIDIA kernel module.

-
-
ReqAGPRate
-
-

Normally, the driver will compare speed modes of the chipset and -the card, picking the highest common rate. This key forces a -maximum limit, to limit the driver to lower speeds. The driver will -not attempt a speed beyond what the chipset and card claim they are -capable of.

-

Make sure you really know what you're doing before you enable -this override. By default, AGP drivers will enable the fastest AGP -rate your card and motherboard chipset are capable of. Then, in -some cases, our driver will force this rate down to work around -bugs in both our chipsets, and motherboard chipsets. Using this -variable will override our bug fixes. This may be desirable in some -cases, but not most. This is completely -unsupported!

-

This option expects a bitmask (7 = 1|2|3|4, 3=1|2, etc.)

-

This option is disabled by default, see below for information on -how to enable it.

-
-
EnableAGPSBA
-
-

For stability reasons, the driver will not use Side Band -Addressing even if both the host chipset and the AGP card support -it. You may override this behavior with the following registry key. -This is completely -unsupported!

-
- --- - - - - - - - - - - - - - - - - -
ValueMeaning
0disable Side Band Addressing (default on x86, see below)
1enable Side Band Addressing (if supported)
-
-

-
-
EnableAGPFW
-
-

Similar to Side Band Addressing, Fast Writes are disabled by -default. If you wish to enable them on systems that support them, -you can do so with this registry key. Note that this may render -your system unstable with many AGP chipsets. This is completely unsupported!

-
- --- - - - - - - - - - - - - - - - - -
ValueMeaning
0disable Fast Writes (default)
1enable Fast Writes
-
-

-
-
+

This release supports GLX 1.4.

+

Additionally, the following GLX extensions are supported on +appropriate GPUs:

+
+
    +
  • +

    GLX_EXT_visual_info

    +
  • +
  • +

    GLX_EXT_visual_rating

    +
  • +
  • +

    GLX_SGIX_fbconfig

    +
  • +
  • +

    GLX_SGIX_pbuffer

    +
  • +
  • +

    GLX_ARB_get_proc_address

    +
  • +
  • +

    GLX_SGI_video_sync

    +
  • +
  • +

    GLX_SGI_swap_control

    +
  • +
  • +

    GLX_ARB_multisample

    +
  • +
  • +

    GLX_NV_float_buffer

    +
  • +
  • +

    GLX_ARB_fbconfig_float

    +
  • +
  • +

    GLX_NV_swap_group

    +
  • +
  • +

    GLX_NV_video_out

    +
  • +
  • +

    GLX_EXT_texture_from_pixmap

    +
  • +
-

+

For a description of these extensions, see the OpenGL extension +registry at http://www.opengl.org/registry/

+

Some of the above extensions exist as part of core GLX 1.4 +functionality, however, they are also exported as extensions for +backwards compatibility.

diff --git a/doc/html/appendix-e.html b/doc/html/appendix-e.html index 0b0e810..be993a6 100644 --- a/doc/html/appendix-e.html +++ b/doc/html/appendix-e.html @@ -5,27 +5,27 @@ "HTML Tidy for FreeBSD (vers 1 September 2005), see www.w3.org"> -Appendix E. Supported NVIDIA GPU Products +Appendix E. Dots Per Inch - + +"Appendix F. XvMC Support"> @@ -36,32 +36,33 @@ Support
-

Performance Levels

+

Performance Levels

-

This documentation describes the capabilities of the NVIDA VDPAU -implementation. Hardware performance may vary significantly between -cards. No guarantees are made, nor implied, that any particular -combination of system configuration, GPU configuration, VDPAU -feature set, VDPAU API usage, application, video stream, etc., will -be able to decode streams at any particular frame rate.

+

This documentation describes the capabilities of the NVIDIA +VDPAU implementation. Hardware performance may vary significantly +between cards. No guarantees are made, nor implied, that any +particular combination of system configuration, GPU configuration, +VDPAU feature set, VDPAU API usage, application, video stream, +etc., will be able to decode streams at any particular frame +rate.

@@ -37,8 +37,8 @@ Support
-

Getting the Best Performance from the API

+

Getting the Best Performance from the API

@@ -66,38 +66,44 @@ for post-processing, and eventual display, this will "lock" the surfaces for even longer, since the video mixer needs to read the data from the surface, which prevents any subsequent decode operations from writing to the surface. Recall that when advanced -deinterlacing techniques are used, a history of video surfaces must -be provided to the video mixer, thus necessitating that even more -video surfaces be allocated.

+de-interlacing techniques are used, a history of video surfaces +must be provided to the video mixer, thus necessitating that even +more video surfaces be allocated.

For this reason, NVIDIA recommends the following number of video surfaces be allocated:

  • -

    (num_ref + 3) for progressive content, and no deinterlacing.

    +

    (num_ref + 3) for progressive content, and no +de-interlacing.

  • (num_ref + 5) for interlaced content using advanced -deinterlacing.

    +de-interlacing.

-

For applications that perform significant amounts of rendering -between bitmaps and output surfaces, a similar argument may apply -to the number of output surfaces allocated.

-

Finally, consider the display path via the presentation queue. -This portion of the pipeline requires at least 2 output surfaces; -one that is being actively displayed by the presentation queue, and -one being rendered to for subsequent display. As before, using this +

Next, consider the display path via the presentation queue. This +portion of the pipeline requires at least 2 output surfaces; one +that is being actively displayed by the presentation queue, and one +being rendered to for subsequent display. As before, using this minimum number of surfaces may not be optimal. For some video streams, the hardware may only achieve real-time decoding on -average, not for each individual frame. Similarly, system level -issues such as scheduler algorithms and system load may prevent the -CPU portion of the driver from operating for short periods of time. -Both of these potential issues may be solved by allocating more -output surfaces, and queuing more than one outstanding output -surface into the presentation queue.

+average, not for each individual frame. Using compositing APIs to +render OSD, GUIs, etc., may introduce extra jitter and latency into +the pipeline. Similarly, system level issues such as scheduler +algorithms and system load may prevent the CPU portion of the +driver from operating for short periods of time. All of these +potential issues may be solved by allocating more output surfaces, +and queuing more than one outstanding output surface into the +presentation queue.

+

The reason for using more than the minimum number of video +surfaces is to ensure that the decoding and post-processing +pipeline is not stalled, and hence is kept busy for the maximum +amount of time possible. In contrast, the reason for using more +than the minimum number of output surfaces is to hide jitter and +latency in various GPU and CPU operations.

The choice of exactly how many surfaces to allocate is a resource usage v.s. performance trade-off; Allocating more than the minimum number of surfaces will increase performance, but use @@ -127,11 +133,11 @@ performance.

+"appendix-g-section-02.html">Prev  +"appendix-g.html">Up +"appendix-g-section-04.html">Next - +"appendix-g-section-05.html">Next
Prev  Up  Next
Performance diff --git a/doc/html/appendix-k-section-04.html b/doc/html/appendix-g-section-04.html similarity index 74% rename from doc/html/appendix-k-section-04.html rename to doc/html/appendix-g-section-04.html index 272f347..2b83073 100644 --- a/doc/html/appendix-k-section-04.html +++ b/doc/html/appendix-g-section-04.html @@ -9,11 +9,11 @@ - - + - @@ -24,11 +24,11 @@
Prev Appendix K. VDPAU +"appendix-g-section-03.html">Prev  +Appendix G. VDPAU Support  Next

@@ -36,8 +36,8 @@ Support
-

Additional Notes

+

Additional Notes

@@ -51,11 +51,11 @@ input to any function.

+"appendix-g-section-03.html">Prev  +"appendix-g.html">Up +"appendix-g-section-05.html">Next - +"appendix-h.html">Next
Prev  Up  Next
Getting the Best diff --git a/doc/html/appendix-k-section-05.html b/doc/html/appendix-g-section-05.html similarity index 81% rename from doc/html/appendix-k-section-05.html rename to doc/html/appendix-g-section-05.html index 15b11c4..8e057f2 100644 --- a/doc/html/appendix-k-section-05.html +++ b/doc/html/appendix-g-section-05.html @@ -9,12 +9,12 @@ - - + - +
Prev Appendix K. VDPAU +"appendix-g-section-04.html">Prev  +Appendix G. VDPAU Support  Next

@@ -36,8 +36,8 @@ Support
-

Debugging and Tracing

+

Debugging and Tracing

@@ -80,11 +80,11 @@ information, which may be needed to diagnose some problems.

+"appendix-g-section-04.html">Prev  +"appendix-g.html">Up +"appendix-h.html">Next + Appendix H. Tips for New FreeBSD Users
Prev  Up  Next
Additional @@ -92,7 +92,7 @@ Notes  Home - Appendix L. Tips for New FreeBSD Users
diff --git a/doc/html/appendix-g.html b/doc/html/appendix-g.html index 198bf6f..bbff1e0 100644 --- a/doc/html/appendix-g.html +++ b/doc/html/appendix-g.html @@ -5,30 +5,30 @@ "HTML Tidy for FreeBSD (vers 1 September 2005), see www.w3.org"> -Appendix G. Display Device Names +Appendix G. VDPAU Support - +"Appendix F. XvMC Support"> + @@ -36,56 +36,494 @@ Names
-

Appendix G. Display Device -Names

-
-
-
-

A "display device" refers to some piece of hardware capable of -displaying an image. There are three categories of display devices: -analog displays (i.e., CRTs), digital displays (i.e., digital flat -panels (DFPs)), and televisions. Note that analog flat panels are -considered the same as analog CRTs by the NVIDIA FreeBSD -driver.

-

A "display device name" is a string description that uniquely -identifies a display device; it follows the format -"<type>-<number>", for example: "CRT-0", "CRT-1", -"DFP-0", or "TV-0". Note that the number indicates how the display -device connector is wired on the graphics card, and has nothing to -do with how many of that kind of display device are present. This -means, for example, that you may have a "CRT-1", even if you do not -have a "CRT-0". To determine which display devices are currently -connected, you may check your X log file for a line similar to the -following:

-
-    (II) NVIDIA(0): Connected display device(s): CRT-0, DFP-0
-
-

Display device names can be used in the MetaMode, HorizSync, and -VertRefresh X config options to indicate which display device a -setting should be applied to. For example:

-
-    Option "MetaModes"   "CRT-0: 1600x1200,  DFP-0: 1024x768"
-    Option "HorizSync"   "CRT-0: 50-110;     DFP-0: 40-70"
-    Option "VertRefresh" "CRT-0: 60-120;     DFP-0: 60"
-
-

Specifying the display device name in these options is not -required; if display device names are not specified, then the -driver attempts to infer which display device a setting applies to. -In the case of MetaModes, for example, the first mode listed is -applied to the "first" display device, and the second mode listed -is applied to the "second" display device. Unfortunately, it is -often unclear which display device is the "first" or "second". That -is why specifying the display device name is preferable.

-

When specifying display device names, you may also omit the -number part of the name, though this is only useful if you only -have one of that type of display device. For example, if you have -one CRT and one DFP connected, you may reference them in the -MetaMode string as follows:

-
-    Option "MetaModes"   "CRT: 1600x1200,  DFP: 1024x768"
-
+

Appendix G. VDPAU Support

+ + + + +

This release includes support for the Video Decode and +Presentation API for Unix-like systems (VDPAU) on most GeForce 8 +series and newer add-in cards, as well as motherboard chipsets with +integrated graphics that have PureVideo support based on these +GPUs.

+
+
+
+
+

Implementation Limits

+
+
+
+

VDPAU is specified as a generic API - the choice of which +features to support, and performance levels of those features, is +left up to individual implementations. The details of NVIDIA's +implementation are provided below.

+
+
+
+
+

VdpVideoSurface

+
+
+
+

The maximum supported resolution is 4096x4096.

+

The following surface formats and get-/put-bits combinations are +supported:

+
+
    +
  • +

    VDP_CHROMA_TYPE_420 (Supported get-/put-bits formats are +VDP_YCBCR_FORMAT_NV12, VDP_YCBCR_FORMAT_YV12)

    +
  • +
  • +

    VDP_CHROMA_TYPE_422 (Supported get-/put-bits formats are +VDP_YCBCR_FORMAT_UYVY, VDP_YCBCR_FORMAT_YUYV)

    +
  • +
+
+

+
+
+
+
+
+

VdpBitmapSurface

+
+
+
+

The maximum supported resolution is 8192x8192.

+

The following surface formats are supported:

+
+
    +
  • +

    VDP_RGBA_FORMAT_B8G8R8A8

    +
  • +
  • +

    VDP_RGBA_FORMAT_R8G8B8A8

    +
  • +
  • +

    VDP_RGBA_FORMAT_B10G10R10A2

    +
  • +
  • +

    VDP_RGBA_FORMAT_R10G10B10A2

    +
  • +
  • +

    VDP_RGBA_FORMAT_A8

    +
  • +
+
+

+

Note that VdpBitmapSurfaceCreate's frequently_accessed parameter +directly controls whether the bitmap data will be placed into video +RAM (VDP_TRUE) or system memory (VDP_FALSE). Note that if the +bitmap data cannot be placed into video RAM when requested due to +resource constraints, the implementation will automatically fall +back to placing the data into system RAM.

+
+
+
+
+
+

VdpOutputSurface

+
+
+
+

The maximum supported resolution is 8192x8192.

+

The following surface formats are supported:

+
+
    +
  • +

    VDP_RGBA_FORMAT_B8G8R8A8

    +
  • +
  • +

    VDP_RGBA_FORMAT_R10G10B10A2

    +
  • +
+
+

+

For all surface formats, the following get-/put-bits indexed +formats are supported:

+
+
    +
  • +

    VDP_INDEXED_FORMAT_A4I4

    +
  • +
  • +

    VDP_INDEXED_FORMAT_I4A4

    +
  • +
  • +

    VDP_INDEXED_FORMAT_A8I8

    +
  • +
  • +

    VDP_INDEXED_FORMAT_I8A8

    +
  • +
+
+

+

For all surface formats, the following get-/put-bits YCbCr +formats are supported:

+
+
    +
  • +

    VDP_YCBCR_FORMAT_Y8U8V8A8

    +
  • +
  • +

    VDP_YCBCR_FORMAT_V8U8Y8A8

    +
  • +
+
+

+
+
+
+
+
+

VdpDecoder

+
+
+
+

In all cases, VdpDecoder objects solely support 8-bit 4:2:0 +streams, and only support writing to VDP_CHROMA_TYPE_420 +surfaces.

+

The exact set of supported VdpDecoderProfile values depends on +the hardware model in use. Hardware-specific support is listed +below. When reading these lists, please note that VC1_SIMPLE and +VC1_MAIN may be referred to as WMV, WMV3, or WMV9 in other +contexts. Partial acceleration means that VLD (bitstream) decoding +is performed on the CPU, with the GPU performing IDCT and motion +compensation. Complete acceleration means that the GPU performs all +of VLD, IDCT, and motion compensation.

+
+
+
+
+

G84, G86, +G92, G94, G96, GT200

+
+
+
+

These chips support the following VdpDecoderProfile values:

+
+
    +
  • +

    VDP_DECODER_PROFILE_MPEG1, VDP_DECODER_PROFILE_MPEG2_SIMPLE, +VDP_DECODER_PROFILE_MPEG2_MAIN:

    +
    +
      +
    • +

      Partial acceleration.

      +
    • +
    • +

      Minimum width or height: 3 macroblocks (48 pixels).

      +
    • +
    • +

      Maximum width or height: 128 macroblocks (2048 pixels).

      +
    • +
    • +

      Maximum macroblocks: 8192

      +
    • +
    +
    +

    +
  • +
  • +

    VDP_DECODER_PROFILE_H264_MAIN, +VDP_DECODER_PROFILE_H264_HIGH:

    +
    +
      +
    • +

      Complete acceleration.

      +
    • +
    • +

      Minimum width or height: 3 macroblocks (48 pixels).

      +
    • +
    • +

      Maximum width or height: 128 macroblocks (2048 pixels).

      +
    • +
    • +

      Maximum macroblocks: 8192

      +
    • +
    +
    +

    +
  • +
  • +

    VDP_DECODER_PROFILE_VC1_SIMPLE, VDP_DECODER_PROFILE_VC1_MAIN, +VDP_DECODER_PROFILE_VC1_ADVANCED:

    +
    +
      +
    • +

      Partial acceleration.

      +
    • +
    • +

      Minimum width or height: 3 macroblocks (48 pixels).

      +
    • +
    • +

      Maximum width or height: 128 macroblocks (2048 pixels).

      +
    • +
    • +

      Maximum macroblocks: 8190

      +
    • +
    +
    +

    +
  • +
+
+

+
+
+
+
+
+

G98, +MCP77, MCP78, MCP79, MCP7A

+
+
+
+

These chips support the following VdpDecoderProfile values:

+
+
    +
  • +

    VDP_DECODER_PROFILE_MPEG1, VDP_DECODER_PROFILE_MPEG2_SIMPLE, +VDP_DECODER_PROFILE_MPEG2_MAIN:

    +
    +
      +
    • +

      Complete acceleration.

      +
    • +
    • +

      Minimum width or height: 3 macroblocks (48 pixels).

      +
    • +
    • +

      Maximum width or height: 128 macroblocks (2048 pixels).

      +
    • +
    • +

      Maximum macroblocks: 8192

      +
    • +
    +
    +

    +
  • +
  • +

    VDP_DECODER_PROFILE_H264_MAIN, +VDP_DECODER_PROFILE_H264_HIGH:

    +
    +
      +
    • +

      Complete acceleration.

      +
    • +
    • +

      Minimum width or height: 3 macroblocks (48 pixels).

      +
    • +
    • +

      Maximum width: 127 macroblocks (2032 pixels).

      +
    • +
    • +

      Maximum height: 128 macroblocks (2048 pixels).

      +
    • +
    • +

      Maximum macroblocks: 8190

      +
    • +
    • +

      Unsupported widths: 49, 54, 59, 64, 113, 118, 123 macroblocks +(784, 864, 944, 1024, 1808, 1888 pixels).

      +
    • +
    +
    +

    +
  • +
  • +

    VDP_DECODER_PROFILE_VC1_SIMPLE, VDP_DECODER_PROFILE_VC1_MAIN, +VDP_DECODER_PROFILE_VC1_ADVANCED:

    +
    +
      +
    • +

      Complete acceleration.

      +
    • +
    • +

      Minimum width or height: 3 macroblocks (48 pixels).

      +
    • +
    • +

      Maximum width or height: 128 macroblocks (2048 pixels).

      +
    • +
    • +

      Maximum macroblocks: 8190

      +
    • +
    +
    +

    +
  • +
+
+

+
+
+
+
+
+
+

VdpVideoMixer

+
+
+
+

The maximum supported resolution is 4096x4096.

+

The video mixer supports all video and output surface +resolutions and formats that the implementation supports.

+

The video mixer supports at most 4 auxiliary layers.

+

The following features are supported:

+
+
    +
  • +

    VDP_VIDEO_MIXER_FEATURE_DEINTERLACE_TEMPORAL

    +
  • +
  • +

    VDP_VIDEO_MIXER_FEATURE_DEINTERLACE_TEMPORAL_SPATIAL

    +
  • +
  • +

    VDP_VIDEO_MIXER_FEATURE_INVERSE_TELECINE

    +
  • +
  • +

    VDP_VIDEO_MIXER_FEATURE_NOISE_REDUCTION

    +
  • +
  • +

    VDP_VIDEO_MIXER_FEATURE_SHARPNESS

    +
  • +
  • +

    VDP_VIDEO_MIXER_FEATURE_LUMA_KEY

    +
  • +
+
+

+

In order for either VDP_VIDEO_MIXER_FEATURE_DEINTERLACE_TEMPORAL +or VDP_VIDEO_MIXER_FEATURE_DEINTERLACE_TEMPORAL_SPATIAL to operate +correctly, the application must supply at least 2 past and 1 future +fields to each VdpMixerRender call. If those fields are not +provided, the VdpMixer will fall back to bob de-interlacing.

+

Both regular de-interlacing and half-rate de-interlacing are +supported. Both have the same requirements in terms of the number +of past/future fields required. Both modes should produce +equivalent results.

+

In order for VDP_VIDEO_MIXER_FEATURE_INVERSE_TELECINE to have +any effect, one of VDP_VIDEO_MIXER_FEATURE_DEINTERLACE_TEMPORAL or +VDP_VIDEO_MIXER_FEATURE_DEINTERLACE_TEMPORAL_SPATIAL must be +requested and enabled. Inverse telecine has the same requirement on +the minimum number of past/future fields that must be provided. +Inverse telecine will not operate when "half-rate" de-interlacing +is used.

+

Whilst is is possible to apply de-interlacing algorithms to +progressive streams using the techniques outlined in the VDPAU +documentation, NVIDIA does not recommend doing so. One is likely to +introduce more artifacts due to the inverse telecine process than +are removed by detection of bad edits etc.

+
+
+
+
+
+

VdpPresentationQueue

+
+
+
+

The resolution of VdpTime is approximately 10 nanoseconds. At +some arbitrary point during system startup, the initial value of +this clock is synchronized to the system's real-time clock, as +represented by nanoseconds since since Jan 1, 1970. However, no +attempt is made to keep the two time-bases synchronized after this +point. Divergence can and will occur.

+

NVIDIA's VdpPresentationQueue supports two mechanisms for +displaying surfaces; overlay and blit-based. The overlay path will +be used wherever possible, with the blit path acting as a more +general fallback. At present, the selection of overlay v.s. blit +path is made at the time of presentation queue creation.

+

The following conditions or system configurations will prevent +usage of the overlay path:

+
+
    +
  • +

    Overlay hardware already in use, e.g. by another VDPAU, GL, or +X11 application, or by SDI output.

    +
  • +
  • +

    SLI or Multi-GPU enabled on the given X screen.

    +
  • +
  • +

    Desktop rotation enabled on the given screen.

    +
  • +
  • +

    X composite extension enabled on the given screen. Note that +simply having the extension enabled is enough to prevent overlay +usage; running an actual compositing manager is not required.

    +
  • +
  • +

    The environment variable VDPAU_NVIDIA_NO_OVERLAY is set to a +string representation of a non-zero integer.

    +
  • +
  • +

    The driver determines that the performance requirements of +overlay usage cannot be met by the current hardware +configuration.

    +
  • +
+

+

Both the overlay and blit path sync to VBLANK.

+

When TwinView is enabled, the blit path can only sync to one of +the display devices; this may cause tearing corruption on the +display device to which VDPAU is not syncing. You can use the +environment variable VDPAU_NVIDIA_SYNC_DISPLAY_DEVICE to specify +the display device to which VDPAU should sync. You should set this +environment variable to the name of a display device; for example +"CRT-1". Look for the line "Connected display device(s):" in your X +log file for a list of the display devices present and their names. +You may also find it useful to review Chapter 12, +Configuring TwinView "Configuring Twinview" and the +section on Ensuring Identical Mode Timings in Chapter 18, +Programming Modes.

+
+
diff --git a/doc/html/appendix-h.html b/doc/html/appendix-h.html index 7175c72..2eebf42 100644 --- a/doc/html/appendix-h.html +++ b/doc/html/appendix-h.html @@ -5,30 +5,27 @@ "HTML Tidy for FreeBSD (vers 1 September 2005), see www.w3.org"> -Appendix H. GLX Support +Appendix H. Tips for New FreeBSD Users - - + @@ -36,82 +33,333 @@ Support
-

Appendix H. GLX Support

+

Appendix H. Tips for New FreeBSD +Users

-

This release supports GLX 1.4.

-

Additionally, the following GLX extensions are supported on -appropriate GPUs:

-
-
    -
  • -

    GLX_EXT_visual_info

    -
  • -
  • -

    GLX_EXT_visual_rating

    -
  • -
  • -

    GLX_SGIX_fbconfig

    -
  • -
  • -

    GLX_SGIX_pbuffer

    -
  • -
  • -

    GLX_ARB_get_proc_address

    -
  • -
  • -

    GLX_SGI_video_sync

    -
  • -
  • -

    GLX_SGI_swap_control

    -
  • -
  • -

    GLX_ARB_multisample

    -
  • -
  • -

    GLX_NV_float_buffer

    -
  • -
  • -

    GLX_ARB_fbconfig_float

    -
  • -
  • -

    GLX_NV_swap_group

    -
  • -
  • -

    GLX_NV_video_out

    -
  • -
  • -

    GLX_EXT_texture_from_pixmap

    -
  • -
-
-

For a description of these extensions, see the OpenGL extension -registry at http://www.opengl.org/registry/

-

Some of the above extensions exist as part of core GLX 1.4 -functionality, however, they are also exported as extensions for -backwards compatibility.

+

This installation guide assumes that the user has at least a +basic understanding of FreeBSD techniques and terminology. In this +section we provide tips that the new user may find helpful. While +the these tips are meant to clarify and assist users in installing +and configuring the NVIDIA FreeBSD Driver, it is by no means a +tutorial on the use or administration of the FreeBSD operating +system. Unlike many desktop operating systems, it is relatively +easy to cause irreparable damage to your FreeBSD system. If you are +unfamiliar with the use of FreeBSD, we strongly recommend that you +seek a tutorial through your distributor before proceeding.

+

The command prompt

+

While newer releases of FreeBSD bring new desktop interfaces to +the user, much of the work in FreeBSD takes place at the command +prompt. If you are familiar with the Windows operating system, the +FreeBSD command prompt is analogous to the Windows command prompt, +although the syntax and use varies somewhat. All of the commands in +this section are performed at the command prompt. Some systems are +configured to boot into console mode, in which case the user is +presented with a prompt at login. Other systems are configured to +start the X window system, in which case the user must open a +terminal or console window in order to get a command prompt. This +can usually be done by searching the desktop menus for a terminal +or console program. While it is customizable, the basic prompt +usually consists of a short string of information, one of the +characters #, $, or %, and a cursor +(possibly flashing) that indicates where the user's input will be +displayed.

+

Navigating the directory structure

+

FreeBSD has a hierarchical directory structure. From anywhere in +the directory structure, the ls command will list the contents of that +directory. The file +command will print the type of files in a directory. For +example,

+
+    % file filename
+
+

will print the type of the file filename. Changing directories is done with the +cd command.

+
+    % cd dirname
+
+

will change the current directory to dirname. From anywhere in the directory +structure, the command pwd will print the name of the current +directory. There are two special directories, . and .., which +refer to the current directory and the next directory up the +hierarchy, respectively. For any commands that require a file name +or directory name as an argument, you may specify the absolute or +the relative paths to those elements. An absolute path begins with +the "/" character, referring to the top or root of the directory +structure. A relative path begins with a directory in the current +working directory. The relative path may begin with . or ... Elements +of a path are separated with the "/" character. As an example, if +the current directory is /home/jesse +and the user wants to change to the /usr/local directory, he can use either of the +following commands to do so:

+
+    % cd /usr/local
+
+

or

+
+    % cd ../../usr/local
+
+

+

File permissions and ownership

+

All files and directories have permissions and ownership +associated with them. This is useful for preventing +non-administrative users from accidentally (or maliciously) +corrupting the system. The permissions and ownership for a file or +directory can be determined by passing the -l option to the ls command. For example:

+
+% ls -l
+drwxr-xr-x     2    jesse    users    4096    Feb     8 09:32 bin
+drwxrwxrwx    10    jesse    users    4096    Feb    10 12:04 pub
+-rw-r--r--     1    jesse    users      45    Feb     4 03:55 testfile
+-rwx------     1    jesse    users      93    Feb     5 06:20 myprogram
+-rw-rw-rw-     1    jesse    users     112    Feb     5 06:20 README
+% 
+
+

The first character column in the first output field states the +file type, where 'd' is a directory and '-' is a regular file. The +next nine columns specify the permissions (see paragraph below) of +the element. The second field indicates the number of files +associated with the element, the third field indicates the owner, +the fourth field indicates the group that the file is associated +with, the fifth field indicates the size of the element in bytes, +the sixth, seventh and eighth fields indicate the time at which the +file was last modified and the ninth field is the name of the +element.

+

As stated, the last nine columns in the first field indicate the +permissions of the element. These columns are grouped into threes, +the first grouping indicating the permissions for the owner of the +element (jesse in this case), the +second grouping indicating the permissions for the group associated +with the element, and the third grouping indicating the permissions +associated with the rest of the world. The r, w, and +x indicate read, write and execute +permissions, respectively, for each of these associations. For +example, user jesse has read and +write permissions for testfile, users +in the group users have read +permission only, and the rest of the world also has read +permissions only. However, for the file myprogram, user jesse has read, write and execute permissions +(suggesting that myprogram is a +program that can be executed), while the group users and the rest of the world have no +permissions (suggesting that the owner doesn't want anyone else to +run his program). The permissions, ownership and group associated +with an element can be changed with the commands +chmod, +chown and +chgrp, respectively. +If a user with the appropriate permissions wanted to change the +user/group ownership of README from +jesse/users to joe/admin, he would do the following:

+
+    # chown joe README
+    # chgrp admin README
+
+

The syntax for chmod is slightly more complicated and has +several variations. The most concise way of setting the permissions +for a single element uses a triplet of numbers, one for each of +user, group and world. The value for each number in the triplet +corresponds to a combination of read, write and execute +permissions. Execute only is represented as 1, write only is +represented as 2, and read only is represented as 4. Combinations +of these permissions are represented as sums of the individual +permissions. Read and execute is represented as 5, where as read, +write and execute is represented as 7. No permissions is +represented as 0. Thus, to give the owner read, write and execute +permissions, the group read and execute permissions and the world +no permissions, a user would do as follows:

+
+    % chmod 750 myprogram
+
+

+

The shell

+

The shell provides an interface between the user and the +operating system. It is the job of the shell to interpret the input +that the user gives at the command prompt and call upon the system +to do something in response. There are several different shells +available, each with somewhat different syntax and capabilities. +The two most common flavors of shells used on FreeBSD stem from the +Bourne shell (sh) and +the C-shell (csh) +Different users have preferences and biases towards one shell or +the other, and some certainly make it easier (or at least more +intuitive) to do some things than others. You can determine your +current shell by printing the value of the SHELL environment variable from the command prompt +with

+
+    % echo $SHELL
+
+

You can start a new shell simply by entering the name of the +shell from the command prompt:

+
+    % csh
+
+

or

+
+    % sh
+
+

and you can run a program from within a specific shell by +preceding the name of the executable with the name of the shell in +which it will be run:

+
+    % sh myprogram
+
+

The user's default shell at login is determined by whoever set +up his account. While there are many syntactic differences between +shells, perhaps the one that is encountered most frequently is the +way in which environment variables are set.

+

Setting environment variables

+

Every session has associated with it environment variables, +which consist of name/value pairs and control the way in which the +shell and programs run from the shell behave. An example of an +environment variable is the PATH +variable, which tells the shell which directories to search when +trying to locate an executable file that the user has entered at +the command line. If you are certain that a command exists, but the +shell complains that it cannot be found when you try to execute it, +there is likely a problem with the PATH +variable. Environment variables are set differently depending on +the shell being used. For the Bourne shell (sh), it is done as:

+
+    % export MYVARIABLE="avalue"
+
+

for the C-shell, it is done as:

+
+    % setenv MYVARIABLE "avalue"
+
+

In both cases the quotation marks are only necessary if the +value contains spaces. The echo command can be used to examine the +value of an environment variable:

+
+    % echo $MYVARIABLE
+
+

Commands to set environment variables can also include +references to other environment variables (prepended with the "$" +character), including themselves. In order to add the path +/usr/local/bin to the beginning of +the search path, and the current directory . to the end of the search path, a user would +enter

+
+    % export PATH=/usr/local/bin:$PATH:.
+
+

in the Bourne shell, and

+
+    % setenv PATH /usr/local/bin:${PATH}:.
+
+

in C-shell. Note the curly braces are required to protect the +variable name in C-shell.

+

Editing text files

+

There are several text editors available for the FreeBSD +operating system. Some of these editors require the X window +system, while others are designed to operate in a console or +terminal. It is generally a good thing to be competent with a +terminal-based text editor, as there are times when the files +necessary for X to run are the ones that must be edited. Three +popular editors are vi, pico and emacs, each of which can be started from +the command line, optionally supplying the name of a file to be +edited. vi is +arguably the most ubiquitous as well as the least intuitive of the +three. pico is +relatively straightforward for a new user, though not as often +installed on systems. If you don't have pico, you may have a similar editor +called nano. +emacs is highly +extensible and fairly widely available, but can be somewhat +unwieldy in a non-X environment. The newer versions each come with +online help, and offline help can be found in the manual and info +pages for each (see the section on FreeBSD Manual and Info pages). +Many programs use the EDITOR environment +variable to determine which text editor to start when editing is +required.

+

Root user

+

Upon installation, almost all distributions set up the default +administrative user with the username root. There are many things on the system that +only root (or a similarly +privileged user) can do, one of which is installing the NVIDIA +FreeBSD Driver. We must emphasize that +assuming the identity of root is +inherently risky and as root it is +relatively easy to corrupt your system or otherwise render it +unusable. There are three ways to become root. You may log in as root as you would any other user, you may use +the switch user command (su) at the command prompt, or, on some +systems, use the sudo +utility, which allows users to run programs as root while keeping a log of their actions. This +last method is useful in case a user inadvertently causes damage to +the system and cannot remember what he has done (or prefers not to +admit what he has done). It is generally a good practice to remain +root only as long as is necessary +to accomplish the task requiring root privileges (another useful feature of the +sudo utility).

+

FreeBSD Manual and Info pages

+

System manual or info pages are usually installed during +installation. These pages are typically up-to-date and generally +contain a comprehensive listing of the use of programs and +utilities on the system. Also, many programs include the +--help option, which usually prints a +list of common options for that program. To view the manual page +for a command, enter

+
+    % man commandname
+
+

at the command prompt, where commandname refers to the command in which you are +interested. Similarly, entering

+
+    % info commandname
+
+

will bring up the info page for the command. Depending on the +application, one or the other may be more up-to-date. The interface +for the info system is interactive and navigable. If you are unable +to locate the man page for the command you are interested in, you +may need to add additional elements to your MANPATH environment variable. See the section on +environment variables.

diff --git a/doc/html/appendix-i.html b/doc/html/appendix-i.html deleted file mode 100644 index e310b91..0000000 --- a/doc/html/appendix-i.html +++ /dev/null @@ -1,183 +0,0 @@ - - - - - -Appendix I. Dots Per Inch - - - - - - - - -
-
-
-
-

Appendix I. Dots Per Inch

-
-
-
-

DPI (Dots Per Inch), also known as PPI (Pixels Per Inch), is a -property of an X screen that describes the physical size of pixels. -Some X applications, such as xterm, can use the DPI of an X screen -to determine how large (in pixels) to draw an object in order for -that object to be displayed at the desired physical size on the -display device.

-

The DPI of an X screen is computed by dividing the size of the X -screen in pixels by the size of the X screen in inches:

-
-    DPI = SizeInPixels / SizeInInches
-
-

Since the X screen stores its physical size in millimeters -rather than inches (1 inch = 25.4 millimeters):

-
-    DPI = (SizeInPixels * 25.4) / SizeInMillimeters
-
-

The NVIDIA X driver reports the size of the X screen in pixels -and in millimeters. On X.Org 6.9 or newer, when the XRandR -extension resizes the X screen in pixels, the NVIDIA X driver -computes a new size in millimeters for the X screen, to maintain a -constant DPI (see the "Physical Size" column of the `xrandr -q` -output as an example). This is done because a changing DPI can -cause interaction problems for some applications. To disable this -behavior, and instead keep the same millimeter size for the X -screen (and therefore have a changing DPI), set the ConstantDPI -option to FALSE (see Appendix F, X -Config Options for details).

-

You can query the DPI of your X screen by running:

-
-    % xdpyinfo | grep -B1 dot
-
-

which should generate output like this:

-
-    dimensions:    1280x1024 pixels (382x302 millimeters)
-    resolution:    85x86 dots per inch
-
-

-

The NVIDIA X driver performs several steps during X screen -initialization to determine the DPI of each X screen:

-
-
    -
  • -

    If the display device provides an EDID, and the EDID contains -information about the physical size of the display device, that is -used to compute the DPI, along with the size in pixels of the first -mode to be used on the display device. If multiple display devices -are used by this X screen, then the NVIDIA X screen will choose -which display device to use. You can override this with the -"UseEdidDpi" X configuration option: you can specify a particular -display device to use; e.g.:

    -
    -    Option "UseEdidDpi" "DFP-1"
    -
    -

    or disable EDID-computed DPI by setting this option to -false:

    -
    -    Option "UseEdidDpi" "FALSE"
    -
    -

    EDID-based DPI computation is enabled by default when an EDID is -available.

    -
  • -
  • -

    If the "-dpi" commandline option to the X server is specified, -that is used to set the DPI (see `X -h` for details). This will -override the "UseEdidDpi" option.

    -
  • -
  • -

    If the "DPI" X configuration option is specified (see Appendix F, X -Config Options for details), that will be used to set the -DPI. This will override the "UseEdidDpi" option.

    -
  • -
  • -

    If none of the above are available, then the "DisplaySize" X -config file Monitor section information will be used to determine -the DPI, if provided; see the xorg.conf or XF86Config man pages for -details.

    -
  • -
  • -

    If none of the above are available, the DPI defaults to -75x75.

    -
  • -
-
-

You can find how the NVIDIA X driver determined the DPI by -looking in your X log file. There will be a line that looks -something like the following:

-
-    (--) NVIDIA(0): DPI set to (101, 101); computed from "UseEdidDpi" X config option
-
-

-

Note that the physical size of the X screen, as reported through -`xdpyinfo` is computed based on the DPI and the size of the X -screen in pixels.

-

The DPI of an X screen can be confusing when TwinView is -enabled: with TwinView, multiple display devices (possibly with -different DPIs) display portions of the same X screen, yet DPI can -only be advertised from the X server to the X application with X -screen granularity. Solutions for this include:

-
- -
-
- - - diff --git a/doc/html/appendix-j.html b/doc/html/appendix-j.html deleted file mode 100644 index 3e2cb55..0000000 --- a/doc/html/appendix-j.html +++ /dev/null @@ -1,81 +0,0 @@ - - - - - -Appendix J. XvMC Support - - - - - - - - -
-
-
-
-

Appendix J. XvMC Support

-
-
-
-

This release includes support for the XVideo Motion Compensation -(XvMC) version 1.0 API on GeForce 6 series and GeForce 7 series -add-in cards, as well as motherboard chipsets with integrated -graphics that have PureVideo support based on these GPUs. There is -a static library, "libXvMCNVIDIA.a", and a dynamic one, -"libXvMCNVIDIA_dynamic.so", which is suitable for dlopening. XvMC's -"IDCT" and "motion-compensation" levels of acceleration, AI44 and -IA44 subpictures, and 4:2:0 Surfaces up to 2032x2032 are -supported.

-

libXvMCNVIDIA observes the XVMC_DEBUG environment variable and -will provide some debug output to stderr when set to an appropriate -integer value. '0' disables debug output. '1' enables debug output -for failure conditions. '2' or higher enables output of warning -messages.

-
- - - diff --git a/doc/html/appendix-k.html b/doc/html/appendix-k.html deleted file mode 100644 index 1ef355d..0000000 --- a/doc/html/appendix-k.html +++ /dev/null @@ -1,493 +0,0 @@ - - - - - -Appendix K. VDPAU Support - - - - - - - - -
-
-
-
-

Appendix K. VDPAU Support

-
-
-
- -

This release includes support for the Video Decode and -Presentation API for Unix-like systems (VDPAU) on most GeForce 8 -series and newer add-in cards, as well as motherboard chipsets with -integrated graphics that have PureVideo support based on these -GPUs.

-
-
-
-
-

Implementation Limits

-
-
-
-

VDPAU is specified as a generic API - the choice of which -features to support, and performance levels of those features, is -left up to individual implementations. The details of NVIDIA's -implementation are provided below.

-
-
-
-
-

VdpVideoSurface

-
-
-
-

The maximum supported resolution is 4096x4096.

-

The following surface formats and get-/put-bits combinations are -supported:

-
-
    -
  • -

    VDP_CHROMA_TYPE_420 (Supported get-/put-bits formats are -VDP_YCBCR_FORMAT_NV12, VDP_YCBCR_FORMAT_YV12)

    -
  • -
  • -

    VDP_CHROMA_TYPE_422 (Supported get-/put-bits formats are -VDP_YCBCR_FORMAT_UYVY, VDP_YCBCR_FORMAT_YUYV)

    -
  • -
-
-

-
-
-
-
-
-

VdpBitmapSurface

-
-
-
-

The maximum supported resolution is 8192x8192.

-

The following surface formats are supported:

-
-
    -
  • -

    VDP_RGBA_FORMAT_B8G8R8A8

    -
  • -
  • -

    VDP_RGBA_FORMAT_R8G8B8A8

    -
  • -
  • -

    VDP_RGBA_FORMAT_B10G10R10A2

    -
  • -
  • -

    VDP_RGBA_FORMAT_R10G10B10A2

    -
  • -
  • -

    VDP_RGBA_FORMAT_A8

    -
  • -
-
-

-

Note that VdpBitmapSurfaceCreate's frequently_accessed parameter -directly controls whether the bitmap data will be placed into video -RAM (VDP_TRUE) or system memory (VDP_FALSE). Note that if the -bitmap data cannot be placed into video RAM when requested due to -resource constraints, the implementation will automatically fall -back to placing the data into system RAM.

-
-
-
-
-
-

VdpOutputSurface

-
-
-
-

The maximum supported resolution is 8192x8192.

-

The following surface formats are supported:

-
-
    -
  • -

    VDP_RGBA_FORMAT_B8G8R8A8

    -
  • -
  • -

    VDP_RGBA_FORMAT_R10G10B10A2

    -
  • -
-
-

-

For all surface formats, the following get-/put-bits indexed -formats are supported:

-
-
    -
  • -

    VDP_INDEXED_FORMAT_A4I4

    -
  • -
  • -

    VDP_INDEXED_FORMAT_I4A4

    -
  • -
  • -

    VDP_INDEXED_FORMAT_A8I8

    -
  • -
  • -

    VDP_INDEXED_FORMAT_I8A8

    -
  • -
-
-

-

For all surface formats, the following get-/put-bits YCbCr -formats are supported:

-
-
    -
  • -

    VDP_YCBCR_FORMAT_Y8U8V8A8

    -
  • -
  • -

    VDP_YCBCR_FORMAT_V8U8Y8A8

    -
  • -
-
-

-
-
-
-
-
-

VdpDecoder

-
-
-
-

In all cases, VdpDecoder objects solely support 8-bit 4:2:0 -streams, and only support writing to VDP_CHROMA_TYPE_420 -surfaces.

-

The exact set of supported VdpDecoderProfile values depends on -the hardware model in use.

-
-
-
-
-

G84, G86, -G92, G94, G96, GT200

-
-
-
-

These chips support the following VdpDecoderProfile values:

-
-
    -
  • -

    VDP_DECODER_PROFILE_MPEG1, VDP_DECODER_PROFILE_MPEG2_SIMPLE, -VDP_DECODER_PROFILE_MPEG2_MAIN:

    -
    -
      -
    • -

      Partial acceleration.

      -
    • -
    • -

      Minimum width or height: 3 macroblocks (48 pixels).

      -
    • -
    • -

      Maximum width or height: 128 macroblocks (2048 pixels).

      -
    • -
    • -

      Maximum macroblocks: 8192

      -
    • -
    -
    -

    -
  • -
  • -

    VDP_DECODER_PROFILE_H264_MAIN, -VDP_DECODER_PROFILE_H264_HIGH:

    -
    -
      -
    • -

      Complete acceleration.

      -
    • -
    • -

      Minimum width or height: 3 macroblocks (48 pixels).

      -
    • -
    • -

      Maximum width or height: 128 macroblocks (2048 pixels).

      -
    • -
    • -

      Maximum macroblocks: 8192

      -
    • -
    -
    -

    -
  • -
-
-

-
-
-
-
-
-

G98, -MCP77, MCP78, MCP79, MCP7A

-
-
-
-

These chips support the following VdpDecoderProfile values:

-
-
    -
  • -

    VDP_DECODER_PROFILE_MPEG1, VDP_DECODER_PROFILE_MPEG2_SIMPLE, -VDP_DECODER_PROFILE_MPEG2_MAIN:

    -
    -
      -
    • -

      Complete acceleration.

      -
    • -
    • -

      Minimum width or height: 3 macroblocks (48 pixels).

      -
    • -
    • -

      Maximum width or height: 128 macroblocks (2048 pixels).

      -
    • -
    • -

      Maximum macroblocks: 8192

      -
    • -
    -
    -

    -
  • -
  • -

    VDP_DECODER_PROFILE_H264_MAIN, -VDP_DECODER_PROFILE_H264_HIGH:

    -
    -
      -
    • -

      Complete acceleration.

      -
    • -
    • -

      Minimum width or height: 3 macroblocks (48 pixels).

      -
    • -
    • -

      Maximum width: 127 macroblocks (2032 pixels).

      -
    • -
    • -

      Maximum height: 128 macroblocks (2048 pixels).

      -
    • -
    • -

      Maximum macroblocks: 8190

      -
    • -
    • -

      Unsupported widths: 49, 54, 59, 64, 113, 118, 123 macroblocks -(784, 864, 944, 1024, 1808, 1888 pixels).

      -
    • -
    -
    -

    -
  • -
  • -

    VDP_DECODER_PROFILE_VC1_SIMPLE, VDP_DECODER_PROFILE_VC1_MAIN, -VDP_DECODER_PROFILE_VC1_ADVANCED:

    -
    -
      -
    • -

      Complete acceleration.

      -
    • -
    • -

      Minimum width or height: 3 macroblocks (48 pixels).

      -
    • -
    • -

      Maximum width or height: 128 macroblocks (2048 pixels).

      -
    • -
    • -

      Maximum macroblocks: 8190

      -
    • -
    -
    -

    -
  • -
-
-

-
-
-
-
-
-
-

VdpVideoMixer

-
-
-
-

The maximum supported resolution is 4096x4096.

-

The video mixer supports all video and output surface -resolutions and formats that the implementation supports.

-

The video mixer supports at most 4 auxiliary layers.

-

The following features are supported:

-
-
    -
  • -

    VDP_VIDEO_MIXER_FEATURE_DEINTERLACE_TEMPORAL

    -
  • -
  • -

    VDP_VIDEO_MIXER_FEATURE_DEINTERLACE_TEMPORAL_SPATIAL

    -
  • -
  • -

    VDP_VIDEO_MIXER_FEATURE_INVERSE_TELECINE

    -
  • -
  • -

    VDP_VIDEO_MIXER_FEATURE_NOISE_REDUCTION

    -
  • -
  • -

    VDP_VIDEO_MIXER_FEATURE_SHARPNESS

    -
  • -
  • -

    VDP_VIDEO_MIXER_FEATURE_LUMA_KEY

    -
  • -
-
-

-

In order for either VDP_VIDEO_MIXER_FEATURE_DEINTERLACE_TEMPORAL -or VDP_VIDEO_MIXER_FEATURE_DEINTERLACE_TEMPORAL_SPATIAL to operate -correctly, the application must supply at least 2 past and 1 future -fields to each VdpMixerRender call. If those fields are not -provided, the VdpMixer will fall back to bob deinterlacing.

-

In order for VDP_VIDEO_MIXER_FEATURE_INVERSE_TELECINE to have -any effect, one of VDP_VIDEO_MIXER_FEATURE_DEINTERLACE_TEMPORAL or -VDP_VIDEO_MIXER_FEATURE_DEINTERLACE_TEMPORAL_SPATIAL must be -requested and enabled. Inverse telecine has the same requirement on -the minimum number of past/future fields that must be provided.

-
-
-
-
-
-

VdpPresentationQueue

-
-
-
-

The resolution of VdpTime is approximately 10ns. At some -arbitrary point during system startup, the initial value of this -clock is synchronized to the system's real-time clock, as -represented by ns since since Jan 1, 1970. However, no attempt is -made to keep the two time-bases synchronized after this point. -Divergence can and will occur.

-

NVIDIA's VdpPresentationQueue supports two mechanisms for -displaying surfaces; overlay and blit-based. The overlay path will -be used wherever possible, with the blit path acting as a more -general fallback. At present, the selection of overlay v.s. blit -path is made at the time of presentation queue creation.

-

The following conditions or system configurations will prevent -usage of the overlay path:

-
-
    -
  • -

    Overlay hardware already in use, e.g. by another VDPAU, GL, or -X11 application, or by SDI output.

    -
  • -
  • -

    SLI or Multi-GPU enabled on the given X screen.

    -
  • -
  • -

    Desktop rotation enabled on the given screen.

    -
  • -
  • -

    X composite extension enabled on the given screen. Note that -simply having the extension enabled is enough to prevent overlay -usage; running an actual compositing manager is not required.

    -
  • -
  • -

    The environment variable VDPAU_NVIDIA_NO_OVERLAY is set to a -string representation of a non-zero integer.

    -
  • -
-
-

-

At present, the overlay path always syncs to vblank, whereas the -blit path never syncs to vblank.

-
-
-
- - - diff --git a/doc/html/appendix-l.html b/doc/html/appendix-l.html deleted file mode 100644 index d939366..0000000 --- a/doc/html/appendix-l.html +++ /dev/null @@ -1,367 +0,0 @@ - - - - - -Appendix L. Tips for New FreeBSD Users - - - - - - - -
-
-
-
-

Appendix L. Tips for New FreeBSD -Users

-
-
-
-

This installation guide assumes that the user has at least a -basic understanding of FreeBSD techniques and terminology. In this -section we provide tips that the new user may find helpful. While -the these tips are meant to clarify and assist users in installing -and configuring the NVIDIA FreeBSD Driver, it is by no means a -tutorial on the use or administration of the FreeBSD operating -system. Unlike many desktop operating systems, it is relatively -easy to cause irreparable damage to your FreeBSD system. If you are -unfamiliar with the use of FreeBSD, we strongly recommend that you -seek a tutorial through your distributor before proceeding.

-

The command prompt

-

While newer releases of FreeBSD bring new desktop interfaces to -the user, much of the work in FreeBSD takes place at the command -prompt. If you are familiar with the Windows operating system, the -FreeBSD command prompt is analogous to the Windows command prompt, -although the syntax and use varies somewhat. All of the commands in -this section are performed at the command prompt. Some systems are -configured to boot into console mode, in which case the user is -presented with a prompt at login. Other systems are configured to -start the X window system, in which case the user must open a -terminal or console window in order to get a command prompt. This -can usually be done by searching the desktop menus for a terminal -or console program. While it is customizable, the basic prompt -usually consists of a short string of information, one of the -characters #, $, or %, and a cursor -(possibly flashing) that indicates where the user's input will be -displayed.

-

Navigating the directory structure

-

FreeBSD has a hierarchical directory structure. From anywhere in -the directory structure, the ls command will list the contents of that -directory. The file -command will print the type of files in a directory. For -example,

-
-    % file filename
-
-

will print the type of the file filename. Changing directories is done with the -cd command.

-
-    % cd dirname
-
-

will change the current directory to dirname. From anywhere in the directory -structure, the command pwd will print the name of the current -directory. There are two special directories, . and .., which -refer to the current directory and the next directory up the -hierarchy, respectively. For any commands that require a file name -or directory name as an argument, you may specify the absolute or -the relative paths to those elements. An absolute path begins with -the "/" character, referring to the top or root of the directory -structure. A relative path begins with a directory in the current -working directory. The relative path may begin with . or ... Elements -of a path are separated with the "/" character. As an example, if -the current directory is /home/jesse -and the user wants to change to the /usr/local directory, he can use either of the -following commands to do so:

-
-    % cd /usr/local
-
-

or

-
-    % cd ../../usr/local
-
-

-

File permissions and ownership

-

All files and directories have permissions and ownership -associated with them. This is useful for preventing -non-administrative users from accidentally (or maliciously) -corrupting the system. The permissions and ownership for a file or -directory can be determined by passing the -l option to the ls command. For example:

-
-% ls -l
-drwxr-xr-x     2    jesse    users    4096    Feb     8 09:32 bin
-drwxrwxrwx    10    jesse    users    4096    Feb    10 12:04 pub
--rw-r--r--     1    jesse    users      45    Feb     4 03:55 testfile
--rwx------     1    jesse    users      93    Feb     5 06:20 myprogram
--rw-rw-rw-     1    jesse    users     112    Feb     5 06:20 README
-% 
-
-

The first character column in the first output field states the -file type, where 'd' is a directory and '-' is a regular file. The -next nine columns specify the permissions (see paragraph below) of -the element. The second field indicates the number of files -associated with the element, the third field indicates the owner, -the fourth field indicates the group that the file is associated -with, the fifth field indicates the size of the element in bytes, -the sixth, seventh and eighth fields indicate the time at which the -file was last modified and the ninth field is the name of the -element.

-

As stated, the last nine columns in the first field indicate the -permissions of the element. These columns are grouped into threes, -the first grouping indicating the permissions for the owner of the -element (jesse in this case), the -second grouping indicating the permissions for the group associated -with the element, and the third grouping indicating the permissions -associated with the rest of the world. The r, w, and -x indicate read, write and execute -permissions, respectively, for each of these associations. For -example, user jesse has read and -write permissions for testfile, users -in the group users have read -permission only, and the rest of the world also has read -permissions only. However, for the file myprogram, user jesse has read, write and execute permissions -(suggesting that myprogram is a -program that can be executed), while the group users and the rest of the world have no -permissions (suggesting that the owner doesn't want anyone else to -run his program). The permissions, ownership and group associated -with an element can be changed with the commands -chmod, -chown and -chgrp, respectively. -If a user with the appropriate permissions wanted to change the -user/group ownership of README from -jesse/users to joe/admin, he would do the following:

-
-    # chown joe README
-    # chgrp admin README
-
-

The syntax for chmod is slightly more complicated and has -several variations. The most concise way of setting the permissions -for a single element uses a triplet of numbers, one for each of -user, group and world. The value for each number in the triplet -corresponds to a combination of read, write and execute -permissions. Execute only is represented as 1, write only is -represented as 2, and read only is represented as 4. Combinations -of these permissions are represented as sums of the individual -permissions. Read and execute is represented as 5, where as read, -write and execute is represented as 7. No permissions is -represented as 0. Thus, to give the owner read, write and execute -permissions, the group read and execute permissions and the world -no permissions, a user would do as follows:

-
-    % chmod 750 myprogram
-
-

-

The shell

-

The shell provides an interface between the user and the -operating system. It is the job of the shell to interpret the input -that the user gives at the command prompt and call upon the system -to do something in response. There are several different shells -available, each with somewhat different syntax and capabilities. -The two most common flavors of shells used on FreeBSD stem from the -Bourne shell (sh) and -the C-shell (csh) -Different users have preferences and biases towards one shell or -the other, and some certainly make it easier (or at least more -intuitive) to do some things than others. You can determine your -current shell by printing the value of the SHELL environment variable from the command prompt -with

-
-    % echo $SHELL
-
-

You can start a new shell simply by entering the name of the -shell from the command prompt:

-
-    % csh
-
-

or

-
-    % sh
-
-

and you can run a program from within a specific shell by -preceding the name of the executable with the name of the shell in -which it will be run:

-
-    % sh myprogram
-
-

The user's default shell at login is determined by whoever set -up his account. While there are many syntactic differences between -shells, perhaps the one that is encountered most frequently is the -way in which environment variables are set.

-

Setting environment variables

-

Every session has associated with it environment variables, -which consist of name/value pairs and control the way in which the -shell and programs run from the shell behave. An example of an -environment variable is the PATH -variable, which tells the shell which directories to search when -trying to locate an executable file that the user has entered at -the command line. If you are certain that a command exists, but the -shell complains that it cannot be found when you try to execute it, -there is likely a problem with the PATH -variable. Environment variables are set differently depending on -the shell being used. For the Bourne shell (sh), it is done as:

-
-    % export MYVARIABLE="avalue"
-
-

for the C-shell, it is done as:

-
-    % setenv MYVARIABLE "avalue"
-
-

In both cases the quotation marks are only necessary if the -value contains spaces. The echo command can be used to examine the -value of an environment variable:

-
-    % echo $MYVARIABLE
-
-

Commands to set environment variables can also include -references to other environment variables (prepended with the "$" -character), including themselves. In order to add the path -/usr/local/bin to the beginning of -the search path, and the current directory . to the end of the search path, a user would -enter

-
-    % export PATH=/usr/local/bin:$PATH:.
-
-

in the Bourne shell, and

-
-    % setenv PATH /usr/local/bin:${PATH}:.
-
-

in C-shell. Note the curly braces are required to protect the -variable name in C-shell.

-

Editing text files

-

There are several text editors available for the FreeBSD -operating system. Some of these editors require the X window -system, while others are designed to operate in a console or -terminal. It is generally a good thing to be competent with a -terminal-based text editor, as there are times when the files -necessary for X to run are the ones that must be edited. Three -popular editors are vi, pico and emacs, each of which can be started from -the command line, optionally supplying the name of a file to be -edited. vi is -arguably the most ubiquitous as well as the least intuitive of the -three. pico is -relatively straightforward for a new user, though not as often -installed on systems. If you don't have pico, you may have a similar editor -called nano. -emacs is highly -extensible and fairly widely available, but can be somewhat -unwieldy in a non-X environment. The newer versions each come with -online help, and offline help can be found in the manual and info -pages for each (see the section on FreeBSD Manual and Info pages). -Many programs use the EDITOR environment -variable to determine which text editor to start when editing is -required.

-

Root user

-

Upon installation, almost all distributions set up the default -administrative user with the username root. There are many things on the system that -only root (or a similarly -privileged user) can do, one of which is installing the NVIDIA -FreeBSD Driver. We must emphasize that -assuming the identity of root is -inherently risky and as root it is -relatively easy to corrupt your system or otherwise render it -unusable. There are three ways to become root. You may log in as root as you would any other user, you may use -the switch user command (su) at the command prompt, or, on some -systems, use the sudo -utility, which allows users to run programs as root while keeping a log of their actions. This -last method is useful in case a user inadvertently causes damage to -the system and cannot remember what he has done (or prefers not to -admit what he has done). It is generally a good practice to remain -root only as long as is necessary -to accomplish the task requiring root privileges (another useful feature of the -sudo utility).

-

FreeBSD Manual and Info pages

-

System manual or info pages are usually installed during -installation. These pages are typically up-to-date and generally -contain a comprehensive listing of the use of programs and -utilities on the system. Also, many programs include the ---help option, which usually prints a -list of common options for that program. To view the manual page -for a command, enter

-
-    % man commandname
-
-

at the command prompt, where commandname refers to the command in which you are -interested. Similarly, entering

-
-    % info commandname
-
-

will bring up the info page for the command. Depending on the -application, one or the other may be more up-to-date. The interface -for the info system is interactive and navigable. If you are unable -to locate the man page for the command you are interested in, you -may need to add additional elements to your MANPATH environment variable. See the section on -environment variables.

-
- - - diff --git a/doc/html/chapter-01.html b/doc/html/chapter-01.html index a9c3a82..6fd1f4a 100644 --- a/doc/html/chapter-01.html +++ b/doc/html/chapter-01.html @@ -13,8 +13,8 @@ "Part I. Installation and Configuration Instructions"> - + @@ -49,30 +49,30 @@ FreeBSD x86 with the use of NVIDIA graphics processing units (GPUs).

These drivers provide optimized hardware acceleration for OpenGL and X applications and support nearly all recent NVIDIA GPU -products (see Appendix E, +products (see Appendix A, Supported NVIDIA GPU Products for a complete list of supported GPUs). TwinView, TV-Out and flat panel displays are also supported.

About this Document

This document provides instructions for the installation and use of the NVIDIA Accelerated FreeBSD Graphics Driver. Chapter 2, -Installing the NVIDIA Driver, Chapter 3, +Installing the NVIDIA Driver, Chapter 3, +"Chapter 5. Using Linux Compatibility Support">Chapter 5, Using Linux Compatibility Support and Chapter 4, +"chapter-06.html" title= +"Chapter 6. Configuring X for the NVIDIA Driver">Chapter 6, Configuring X for the NVIDIA Driver walk the user through the process of downloading, installing and configuring the -driver. Chapter 5, +driver. Chapter 7, Frequently Asked Questions addresses frequently asked questions about the installation process, and Chapter 6, Common +"chapter-08.html" title= +"Chapter 8. Common Problems">Chapter 8, Common Problems provides solutions to common problems. The remaining chapters include details on different features of the NVIDIA FreeBSD Driver. Frequently asked questions about specific @@ -80,16 +80,16 @@ tasks are included in the relevant chapters.

About the Audience

It is assumed that the user and reader of this document has at least a basic understanding of FreeBSD techniques and terminology. -However, new FreeBSD users can refer to Appendix L, +"Appendix H. Tips for New FreeBSD Users">Appendix H, Tips for New FreeBSD Users for details on parts of the installation process.

Additional Information

In case additional information is required, -Chapter 24, NVIDIA Contact Info and Additional +"chapter-28.html" title= +"Chapter 28. NVIDIA Contact Info and Additional Resources"> +Chapter 28, NVIDIA Contact Info and Additional Resources provides contact information for NVIDIA FreeBSD driver resources, as well as a brief listing of external resources.

@@ -103,7 +103,7 @@ resources.

Up  Next +"chapter-02.html">Next @@ -112,7 +112,7 @@ Instructions  Home - Appendix A. Minimum Software Requirements + Chapter 2. Minimum Software Requirements diff --git a/doc/html/chapter-02.html b/doc/html/chapter-02.html index 6e3a204..587d477 100644 --- a/doc/html/chapter-02.html +++ b/doc/html/chapter-02.html @@ -5,31 +5,31 @@ "HTML Tidy for FreeBSD (vers 1 September 2005), see www.w3.org"> -Chapter 2. Installing the NVIDIA Driver +Chapter 2. Minimum Software Requirements - - + + @@ -37,48 +37,61 @@ Configuration Instructions
-

Chapter 2. Installing the NVIDIA -Driver

+

Chapter 2. Minimum Software +Requirements

-

This installation procedure will likely be simplified further in -the future, but for the moment you will need to download the NVIDIA -FreeBSD Graphics Driver archives from the NVIDIA website, extract -them to a temporary location of your choice, and run the following -from the root of the extracted directory hierarchy:

-
-    % make install
-
-

This will compile the NVIDIA FreeBSD kernel module, install it, -and kldload it. It will also remove any conflicting OpenGL -libraries, and install the NVIDIA OpenGL libraries. The -/dev/nvidia device files will be -created (unless the system is using devfs), and your /boot/loader.conf file will be updated to -automatically load the NVIDIA kernel module on boot, as well as the -Linux ABI compatibility module should you not have it compiled into -your kernel.

+

The official minimum software requirements for the NVIDIA +FreeBSD Graphics Driver are as follows:

+
+ +++ + + + + + + + + + + + + + + + + +
Software ElementMin Requirement
KernelFreeBSD 5-STABLE (5.3 or later)
XFree86/X.Org4.2/6.7.0
+
+

Additionally, the kernel source tree must be installed in +/usr/src/sys (package 'ssys' installed)

+

Note that FreeBSD -STABLE versions older than FreeBSD 5.3 and +FreeBSD 6.x/7.x -CURRENT development snapshots are not +supported.

diff --git a/doc/html/chapter-03.html b/doc/html/chapter-03.html index 4f9966c..0bc1994 100644 --- a/doc/html/chapter-03.html +++ b/doc/html/chapter-03.html @@ -5,28 +5,27 @@ "HTML Tidy for FreeBSD (vers 1 September 2005), see www.w3.org"> -Chapter 3. Using Linux Compatibility -Support +Chapter 3. Installing the NVIDIA Driver - + +"Chapter 4. Installed Components"> diff --git a/doc/html/chapter-07.html b/doc/html/chapter-07.html index 3918270..27496a0 100644 --- a/doc/html/chapter-07.html +++ b/doc/html/chapter-07.html @@ -5,27 +5,27 @@ "HTML Tidy for FreeBSD (vers 1 September 2005), see www.w3.org"> -Chapter 7. Known Issues +Chapter 7. Frequently Asked Questions - + +"Chapter 8. Common Problems">