/* * Copyright (c) 1983, 1993 * The Regents of the University of California. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * 3. All advertising materials mentioning features or use of this software * must display the following acknowledgement: * This product includes software developed by the University of * California, Berkeley and its contributors. * 4. Neither the name of the University nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF * SUCH DAMAGE. * * @(#)assorted.c 8.1 (Berkeley) 5/31/93 * $FreeBSD: src/games/sail/assorted.c,v 1.5 1999/11/30 03:49:31 billf Exp $ * $DragonFly: src/games/sail/assorted.c,v 1.3 2006/09/03 17:33:13 pavalos Exp $ */ #include "externs.h" static void strike(struct ship *, struct ship *); void table(int rig, int shot, int hittable, struct ship *on, struct ship *from, int roll) { int hhits = 0, chits = 0, ghits = 0, rhits = 0; int Ghit = 0, Hhit = 0, Rhit = 0, Chit = 0; int guns, car, pc, hull; int crew[3]; int n; int rigg[4]; const char *message = NULL; struct Tables *tp; pc = on->file->pcrew; hull = on->specs->hull; crew[0] = on->specs->crew1; crew[1] = on->specs->crew2; crew[2] = on->specs->crew3; rigg[0] = on->specs->rig1; rigg[1] = on->specs->rig2; rigg[2] = on->specs->rig3; rigg[3] = on->specs->rig4; if (shot == L_GRAPE) Chit = chits = hittable; else { tp = &(rig ? RigTable : HullTable)[hittable][roll-1]; Chit = chits = tp->C; Rhit = rhits = tp->R; Hhit = hhits = tp->H; Ghit = ghits = tp->G; if (on->file->FS) rhits *= 2; if (shot == L_CHAIN) { Ghit = ghits = 0; Hhit = hhits = 0; } } if (on->file->captured != 0) { pc -= (chits + 1) / 2; chits /= 2; } for (n = 0; n < 3; n++) if (chits > crew[n]) { chits -= crew[n]; crew[n] = 0; } else { crew[n] -= chits; chits = 0; } for (n = 0; n < 3; n++) if (rhits > rigg[n]){ rhits -= rigg[n]; rigg[n] = 0; } else { rigg[n] -= rhits; rhits = 0; } if (rigg[3] != -1 && rhits > rigg[3]) { rhits -= rigg[3]; rigg[3] = 0; } else if (rigg[3] != -1) { rigg[3] -= rhits; } if (rig && !rigg[2] && (!rigg[3] || rigg[3] == -1)) makesignal(on, "dismasted!", NULL); if (portside(from, on, 0)) { guns = on->specs->gunR; car = on->specs->carR; } else { guns = on->specs->gunL; car = on->specs->carL; } if (ghits > car) { ghits -= car; car = 0; } else { car -= ghits; ghits = 0; } if (ghits > guns){ ghits -= guns; guns = 0; } else { guns -= ghits; ghits = 0; } hull -= ghits; if (Ghit) Write(portside(from, on, 0) ? W_GUNR : W_GUNL, on, guns, car, 0, 0); hull -= hhits; hull = hull < 0 ? 0 : hull; if (on->file->captured != 0 && Chit) Write(W_PCREW, on, pc, 0, 0, 0); if (Hhit) Write(W_HULL, on, hull, 0, 0, 0); if (Chit) Write(W_CREW, on, crew[0], crew[1], crew[2], 0); if (Rhit) Write(W_RIGG, on, rigg[0], rigg[1], rigg[2], rigg[3]); switch (shot) { case L_ROUND: message = "firing round shot on %s (%c%c)"; break; case L_GRAPE: message = "firing grape shot on %s (%c%c)"; break; case L_CHAIN: message = "firing chain shot on %s (%c%c)"; break; case L_DOUBLE: message = "firing double shot on %s (%c%c)"; break; case L_EXPLODE: message = "exploding shot on %s (%c%c)"; } makesignal(from, message, on); if (roll == 6 && rig) { switch(Rhit) { case 0: message = "fore topsail sheets parted"; break; case 1: message = "mizzen shrouds parted"; break; case 2: message = "main topsail yard shot away"; break; case 4: message = "fore topmast and foremast shrouds shot away"; break; case 5: message = "mizzen mast and yard shot through"; break; case 6: message = "foremast and spritsail yard shattered"; break; case 7: message = "main topmast and mizzen mast shattered"; break; } makesignal(on, message, NULL); } else if (roll == 6) { switch (Hhit) { case 0: message = "anchor cables severed"; break; case 1: message = "two anchor stocks shot away"; break; case 2: message = "quarterdeck bulwarks damaged"; break; case 3: message = "three gun ports shot away"; break; case 4: message = "four guns dismounted"; break; case 5: message = "rudder cables shot through"; Write(W_TA, on, 0, 0, 0, 0); break; case 6: message = "shot holes below the water line"; break; } makesignal(on, message, NULL); } if (!hull) strike(on, from); } void Cleansnag(struct ship *from, struct ship *to, char all, char flag) { if (flag & 1) { Write(W_UNGRAP, from, to->file->index, all, 0, 0); Write(W_UNGRAP, to, from->file->index, all, 0, 0); } if (flag & 2) { Write(W_UNFOUL, from, to->file->index, all, 0, 0); Write(W_UNFOUL, to, from->file->index, all, 0, 0); } if (!snagged2(from, to)) { if (!snagged(from)) { unboard(from, from, 1); /* defense */ unboard(from, from, 0); /* defense */ } else unboard(from, to, 0); /* offense */ if (!snagged(to)) { unboard(to, to, 1); /* defense */ unboard(to, to, 0); /* defense */ } else unboard(to, from, 0); /* offense */ } } static void strike(struct ship *ship, struct ship *from) { int points; if (ship->file->struck) return; Write(W_STRUCK, ship, 1, 0, 0, 0); points = ship->specs->pts + from->file->points; Write(W_POINTS, from, points, 0, 0, 0); unboard(ship, ship, 0); /* all offense */ unboard(ship, ship, 1); /* all defense */ switch (die()) { case 3: case 4: /* ship may sink */ Write(W_SINK, ship, 1, 0, 0, 0); break; case 5: case 6: /* ship may explode */ Write(W_EXPLODE, ship, 1, 0, 0, 0); break; } Writestr(W_SIGNAL, ship, "striking her colours!"); }