edquota(8): Raise WARNS to 6.
[dragonfly.git] / games / sail / dr_3.c
1 /*-
2  * Copyright (c) 1983, 1993
3  *      The Regents of the University of California.  All rights reserved.
4  *
5  * Redistribution and use in source and binary forms, with or without
6  * modification, are permitted provided that the following conditions
7  * are met:
8  * 1. Redistributions of source code must retain the above copyright
9  *    notice, this list of conditions and the following disclaimer.
10  * 2. Redistributions in binary form must reproduce the above copyright
11  *    notice, this list of conditions and the following disclaimer in the
12  *    documentation and/or other materials provided with the distribution.
13  * 3. Neither the name of the University nor the names of its contributors
14  *    may be used to endorse or promote products derived from this software
15  *    without specific prior written permission.
16  *
17  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
18  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
19  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
20  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
21  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
22  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
23  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
24  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
25  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
26  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
27  * SUCH DAMAGE.
28  *
29  * @(#)dr_3.c   8.1 (Berkeley) 5/31/93
30  * $FreeBSD: src/games/sail/dr_3.c,v 1.6 1999/11/30 03:49:32 billf Exp $
31  * $DragonFly: src/games/sail/dr_3.c,v 1.3 2006/09/03 17:33:13 pavalos Exp $
32  */
33
34 #include "driver.h"
35
36 static bool stillmoving(int);
37 static bool isolated(struct ship *);
38 static bool push(struct ship *, struct ship *);
39 static void step(char, struct ship *, char *);
40
41 /* move all comp ships */
42 void
43 moveall(void)
44 {
45         struct ship *sp, *sq;
46         int n;
47         int k, l;
48         int row[NSHIP], col[NSHIP], dir[NSHIP], drift[NSHIP];
49         char moved[NSHIP];
50
51         /*
52          * first try to create moves for OUR ships
53          */
54         foreachship(sp) {
55                 struct ship *closest;
56                 int ma, ta;
57                 char af;
58
59                 if (sp->file->captain[0] || sp->file->dir == 0)
60                         continue;
61                 if (!sp->file->struck && windspeed && !snagged(sp)
62                     && sp->specs->crew3) {
63                         ta = maxturns(sp, &af);
64                         ma = maxmove(sp, sp->file->dir, 0);
65                         closest = closestenemy(sp, 0, 0);
66                         if (closest == 0)
67                                 *sp->file->movebuf = '\0';
68                         else
69                                 closeon(sp, closest, sp->file->movebuf,
70                                         ta, ma, af);
71                 } else
72                         *sp->file->movebuf = '\0';
73         }
74         /*
75          * Then execute the moves for ALL ships (dead ones too),
76          * checking for collisions and snags at each step.
77          * The old positions are saved in row[], col[], dir[].
78          * At the end, we compare and write out the changes.
79          */
80         n = 0;
81         foreachship(sp) {
82                 if (snagged(sp))
83                         strcpy(sp->file->movebuf, "d");
84                 else
85                         if (*sp->file->movebuf != 'd')
86                                 strcat(sp->file->movebuf, "d");
87                 row[n] = sp->file->row;
88                 col[n] = sp->file->col;
89                 dir[n] = sp->file->dir;
90                 drift[n] = sp->file->drift;
91                 moved[n] = 0;
92                 n++;
93         }
94         /*
95          * Now resolve collisions.
96          * This is the tough part.
97          */
98         for (k = 0; stillmoving(k); k++) {
99                 /*
100                  * Step once.
101                  * And propagate the nulls at the end of sp->file->movebuf.
102                  */
103                 n = 0;
104                 foreachship(sp) {
105                         if (!sp->file->movebuf[k])
106                                 sp->file->movebuf[k+1] = '\0';
107                         else if (sp->file->dir)
108                                 step(sp->file->movebuf[k], sp, &moved[n]);
109                         n++;
110                 }
111                 /*
112                  * The real stuff.
113                  */
114                 n = 0;
115                 foreachship(sp) {
116                         if (sp->file->dir == 0 || isolated(sp))
117                                 goto cont1;
118                         l = 0;
119                         foreachship(sq) {
120                                 char snap = 0;
121
122                                 if (sp == sq)
123                                         goto cont2;
124                                 if (sq->file->dir == 0)
125                                         goto cont2;
126                                 if (!push(sp, sq))
127                                         goto cont2;
128                                 if (snagged2(sp, sq) && range(sp, sq) > 1)
129                                         snap++;
130                                 if (!range(sp, sq) && !fouled2(sp, sq)) {
131                                         makesignal(sp,
132                                                 "collision with %s (%c%c)", sq);
133                                         if (die() < 4) {
134                                                 makesignal(sp,
135                                                         "fouled with %s (%c%c)",
136                                                         sq);
137                                                 Write(W_FOUL, sp, l, 0, 0, 0);
138                                                 Write(W_FOUL, sq, n, 0, 0, 0);
139                                         }
140                                         snap++;
141                                 }
142                                 if (snap) {
143                                         sp->file->movebuf[k + 1] = 0;
144                                         sq->file->movebuf[k + 1] = 0;
145                                         sq->file->row = sp->file->row - 1;
146                                         if (sp->file->dir == 1
147                                             || sp->file->dir == 5)
148                                                 sq->file->col =
149                                                         sp->file->col - 1;
150                                         else
151                                                 sq->file->col = sp->file->col;
152                                         sq->file->dir = sp->file->dir;
153                                 }
154                         cont2:
155                                 l++;
156                         }
157                 cont1:
158                         n++;
159                 }
160         }
161         /*
162          * Clear old moves.  And write out new pos.
163          */
164         n = 0;
165         foreachship(sp) {
166                 if (sp->file->dir != 0) {
167                         *sp->file->movebuf = 0;
168                         if (row[n] != sp->file->row)
169                                 Write(W_ROW, sp, sp->file->row, 0, 0, 0);
170                         if (col[n] != sp->file->col)
171                                 Write(W_COL, sp, sp->file->col, 0, 0, 0);
172                         if (dir[n] != sp->file->dir)
173                                 Write(W_DIR, sp, sp->file->dir, 0, 0, 0);
174                         if (drift[n] != sp->file->drift)
175                                 Write(W_DRIFT, sp, sp->file->drift, 0, 0, 0);
176                 }
177                 n++;
178         }
179 }
180
181 static bool
182 stillmoving(int k)
183 {
184         struct ship *sp;
185
186         foreachship(sp)
187                 if (sp->file->movebuf[k])
188                         return 1;
189         return 0;
190 }
191
192 static bool
193 isolated(struct ship *ship)
194 {
195         struct ship *sp;
196
197         foreachship(sp) {
198                 if (ship != sp && range(ship, sp) <= 10)
199                         return 0;
200         }
201         return 1;
202 }
203
204 static bool
205 push(struct ship *from, struct ship *to)
206 {
207         int bs, sb;
208
209         sb = to->specs->guns;
210         bs = from->specs->guns;
211         if (sb > bs)
212                 return 1;
213         if (sb < bs)
214                 return 0;
215         return from < to;
216 }
217
218 static void
219 step(char com, struct ship *sp, char *moved)
220 {
221         int dist;
222
223         switch (com) {
224         case 'r':
225                 if (++sp->file->dir == 9)
226                         sp->file->dir = 1;
227                 break;
228         case 'l':
229                 if (--sp->file->dir == 0)
230                         sp->file->dir = 8;
231                 break;
232                 case '0': case '1': case '2': case '3':
233                 case '4': case '5': case '6': case '7':
234                 if (sp->file->dir % 2 == 0)
235                         dist = dtab[com - '0'];
236                 else
237                         dist = com - '0';
238                 sp->file->row -= dr[sp->file->dir] * dist;
239                 sp->file->col -= dc[sp->file->dir] * dist;
240                 *moved = 1;
241                 break;
242         case 'b':
243                 break;
244         case 'd':
245                 if (!*moved) {
246                         if (windspeed != 0 && ++sp->file->drift > 2 &&
247                             ((sp->specs->class >= 3 && !snagged(sp))
248                              || (turn & 1) == 0)) {
249                                 sp->file->row -= dr[winddir];
250                                 sp->file->col -= dc[winddir];
251                         }
252                 } else {
253                         sp->file->drift = 0;
254                 }
255                 break;
256         }
257 }
258
259 void
260 sendbp(struct ship *from, struct ship *to, int sections, char isdefense)
261 {
262         int n;
263         struct BP *bp;
264
265         bp = isdefense ? from->file->DBP : from->file->OBP;
266         for (n = 0; n < NBP && bp[n].turnsent; n++)
267                 ;
268         if (n < NBP && sections) {
269                 Write(isdefense ? W_DBP : W_OBP, from,
270                         n, turn, to->file->index, sections);
271                 if (isdefense)
272                         makesignal(from, "repelling boarders", NULL);
273                 else
274                         makesignal(from, "boarding the %s (%c%c)", to);
275         }
276 }
277
278 int
279 toughmelee(struct ship *ship, struct ship *to, int isdefense, int count)
280 {
281         struct BP *bp;
282         int obp = 0;
283         int n, OBP = 0, DBP = 0, dbp = 0;
284         int qual;
285
286         qual = ship->specs->qual;
287         bp = isdefense ? ship->file->DBP : ship->file->OBP;
288         for (n = 0; n < NBP; n++, bp++) {
289                 if (bp->turnsent && (to == bp->toship || isdefense)) {
290                         obp += bp->mensent / 100
291                                 ? ship->specs->crew1 * qual : 0;
292                         obp += (bp->mensent % 100)/10
293                                 ? ship->specs->crew2 * qual : 0;
294                         obp += bp->mensent % 10
295                                 ? ship->specs->crew3 * qual : 0;
296                 }
297         }
298         if (count || isdefense)
299                 return obp;
300         OBP = toughmelee(to, ship, 0, count + 1);
301         dbp = toughmelee(ship, to, 1, count + 1);
302         DBP = toughmelee(to, ship, 1, count + 1);
303         if (OBP > obp + 10 || OBP + DBP >= obp + dbp + 10)
304                 return 1;
305         else
306                 return 0;
307 }
308
309 void
310 reload(void)
311 {
312         struct ship *sp;
313
314         foreachship(sp) {
315                 sp->file->loadwith = 0;
316         }
317 }
318
319 void
320 checksails(void)
321 {
322         struct ship *sp;
323         int rig, full;
324         struct ship *closest;
325
326         foreachship(sp) {
327                 if (sp->file->captain[0] != 0)
328                         continue;
329                 rig = sp->specs->rig1;
330                 if (windspeed == 6 || (windspeed == 5 && sp->specs->class > 4))
331                         rig = 0;
332                 if (rig && sp->specs->crew3) {
333                         closest = closestenemy(sp, 0, 0);
334                         if (closest != 0) {
335                                 if (range(sp, closest) > 9)
336                                         full = 1;
337                                 else
338                                         full = 0;
339                         } else
340                                 full = 0;
341                 } else
342                         full = 0;
343                 if ((sp->file->FS != 0) != full)
344                         Write(W_FS, sp, full, 0, 0, 0);
345         }
346 }