/*- * Copyright (c) 1991-1997 Søren Schmidt * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer * in this position and unchanged. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * 3. The name of the author may not be used to endorse or promote products * derived from this software without specific prior written permission * * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * $FreeBSD: src/lib/libvgl/simple.c,v 1.4 1999/11/08 11:37:39 yokota Exp $ * $DragonFly: src/lib/libvgl/simple.c,v 1.3 2008/09/30 16:57:06 swildner Exp $ */ #include #include #include "vgl.h" static byte VGLSavePaletteRed[256]; static byte VGLSavePaletteGreen[256]; static byte VGLSavePaletteBlue[256]; #define ABS(a) (((a)<0) ? -(a) : (a)) #define SGN(a) (((a)<0) ? -1 : 1) #define min(x, y) (((x) < (y)) ? (x) : (y)) #define max(x, y) (((x) > (y)) ? (x) : (y)) void VGLSetXY(VGLBitmap *object, int x, int y, byte color) { int offset; VGLCheckSwitch(); if (x>=0 && xVXsize && y>=0 && yVYsize) { if (!VGLMouseFreeze(x, y, 1, 1, color)) { switch (object->Type) { case MEMBUF: case VIDBUF8: object->Bitmap[y*object->VXsize+x]=(color); break; case VIDBUF8S: object->Bitmap[VGLSetSegment(y*object->VXsize+x)]=(color); break; case VIDBUF8X: outb(0x3c4, 0x02); outb(0x3c5, 0x01 << (x&0x3)); object->Bitmap[(unsigned)(VGLAdpInfo.va_line_width*y)+(x/4)] = (color); break; case VIDBUF4S: offset = VGLSetSegment(y*VGLAdpInfo.va_line_width + x/8); goto set_planar; case VIDBUF4: offset = y*VGLAdpInfo.va_line_width + x/8; set_planar: outb(0x3c4, 0x02); outb(0x3c5, 0x0f); outb(0x3ce, 0x00); outb(0x3cf, color & 0x0f); /* set/reset */ outb(0x3ce, 0x01); outb(0x3cf, 0x0f); /* set/reset enable */ outb(0x3ce, 0x08); outb(0x3cf, 0x80 >> (x%8)); /* bit mask */ object->Bitmap[offset] |= color; } } VGLMouseUnFreeze(); } } byte VGLGetXY(VGLBitmap *object, int x, int y) { int offset; #if 0 int i; byte color; byte mask; #endif VGLCheckSwitch(); if (x<0 || x>=object->VXsize || y<0 || y>=object->VYsize) return 0; switch (object->Type) { case MEMBUF: case VIDBUF8: return object->Bitmap[((y*object->VXsize)+x)]; case VIDBUF8S: return object->Bitmap[VGLSetSegment(y*object->VXsize+x)]; case VIDBUF8X: outb(0x3ce, 0x04); outb(0x3cf, x & 0x3); return object->Bitmap[(unsigned)(VGLAdpInfo.va_line_width*y)+(x/4)]; case VIDBUF4S: offset = VGLSetSegment(y*VGLAdpInfo.va_line_width + x/8); goto get_planar; case VIDBUF4: offset = y*VGLAdpInfo.va_line_width + x/8; get_planar: #if 1 return (object->Bitmap[offset]&(0x80>>(x%8))) ? 1 : 0; /* XXX */ #else color = 0; mask = 0x80 >> (x%8); for (i = 0; i < VGLModeInfo.vi_planes; i++) { outb(0x3ce, 0x04); outb(0x3cf, i); color |= (object->Bitmap[offset] & mask) ? (1 << i) : 0; } return color; #endif } return 0; } void VGLLine(VGLBitmap *object, int x1, int y1, int x2, int y2, byte color) { int d, x, y, ax, ay, sx, sy, dx, dy; dx = x2-x1; ax = ABS(dx)<<1; sx = SGN(dx); x = x1; dy = y2-y1; ay = ABS(dy)<<1; sy = SGN(dy); y = y1; if (ax>ay) { /* x dominant */ d = ay-(ax>>1); for (;;) { VGLSetXY(object, x, y, color); if (x==x2) break; if (d>=0) { y += sy; d -= ax; } x += sx; d += ay; } } else { /* y dominant */ d = ax-(ay>>1); for (;;) { VGLSetXY(object, x, y, color); if (y==y2) break; if (d>=0) { x += sx; d -= ay; } y += sy; d += ax; } } } void VGLBox(VGLBitmap *object, int x1, int y1, int x2, int y2, byte color) { VGLLine(object, x1, y1, x2, y1, color); VGLLine(object, x2, y1, x2, y2, color); VGLLine(object, x2, y2, x1, y2, color); VGLLine(object, x1, y2, x1, y1, color); } void VGLFilledBox(VGLBitmap *object, int x1, int y1, int x2, int y2, byte color) { int y; for (y=y1; y<=y2; y++) VGLLine(object, x1, y, x2, y, color); } void inline set4pixels(VGLBitmap *object, int x, int y, int xc, int yc, byte color) { if (x!=0) { VGLSetXY(object, xc+x, yc+y, color); VGLSetXY(object, xc-x, yc+y, color); if (y!=0) { VGLSetXY(object, xc+x, yc-y, color); VGLSetXY(object, xc-x, yc-y, color); } } else { VGLSetXY(object, xc, yc+y, color); if (y!=0) VGLSetXY(object, xc, yc-y, color); } } void VGLEllipse(VGLBitmap *object, int xc, int yc, int a, int b, byte color) { int x = 0, y = b, asq = a*a, asq2 = a*a*2, bsq = b*b; int bsq2 = b*b*2, d = bsq-asq*b+asq/4, dx = 0, dy = asq2*b; while (dx0) { y--; dy-=asq2; d-=dy; } x++; dx+=bsq2; d+=bsq+dx; } d+=(3*(asq-bsq)/2-(dx+dy))/2; while (y>=0) { set4pixels(object, x, y, xc, yc, color); if (d<0) { x++; dx+=bsq2; d+=dx; } y--; dy-=asq2; d+=asq-dy; } } void inline set2lines(VGLBitmap *object, int x, int y, int xc, int yc, byte color) { if (x!=0) { VGLLine(object, xc+x, yc+y, xc-x, yc+y, color); if (y!=0) VGLLine(object, xc+x, yc-y, xc-x, yc-y, color); } else { VGLLine(object, xc, yc+y, xc, yc-y, color); } } void VGLFilledEllipse(VGLBitmap *object, int xc, int yc, int a, int b, byte color) { int x = 0, y = b, asq = a*a, asq2 = a*a*2, bsq = b*b; int bsq2 = b*b*2, d = bsq-asq*b+asq/4, dx = 0, dy = asq2*b; while (dx0) { y--; dy-=asq2; d-=dy; } x++; dx+=bsq2; d+=bsq+dx; } d+=(3*(asq-bsq)/2-(dx+dy))/2; while (y>=0) { set2lines(object, x, y, xc, yc, color); if (d<0) { x++; dx+=bsq2; d+=dx; } y--; dy-=asq2; d+=asq-dy; } } void VGLClear(VGLBitmap *object, byte color) { int offset; int len; VGLCheckSwitch(); VGLMouseFreeze(0, 0, object->Xsize, object->Ysize, color); switch (object->Type) { case MEMBUF: case VIDBUF8: memset(object->Bitmap, color, object->VXsize*object->VYsize); break; case VIDBUF8S: for (offset = 0; offset < object->VXsize*object->VYsize; ) { VGLSetSegment(offset); len = min(object->VXsize*object->VYsize - offset, VGLAdpInfo.va_window_size); memset(object->Bitmap, color, len); offset += len; } break; case VIDBUF8X: /* XXX works only for Xsize % 4 = 0 */ outb(0x3c6, 0xff); outb(0x3c4, 0x02); outb(0x3c5, 0x0f); memset(object->Bitmap, color, VGLAdpInfo.va_line_width*object->VYsize); break; case VIDBUF4: case VIDBUF4S: /* XXX works only for Xsize % 8 = 0 */ outb(0x3c4, 0x02); outb(0x3c5, 0x0f); outb(0x3ce, 0x05); outb(0x3cf, 0x02); /* mode 2 */ outb(0x3ce, 0x01); outb(0x3cf, 0x00); /* set/reset enable */ outb(0x3ce, 0x08); outb(0x3cf, 0xff); /* bit mask */ for (offset = 0; offset < VGLAdpInfo.va_line_width*object->VYsize; ) { VGLSetSegment(offset); len = min(object->VXsize*object->VYsize - offset, VGLAdpInfo.va_window_size); memset(object->Bitmap, color, len); offset += len; } outb(0x3ce, 0x05); outb(0x3cf, 0x00); break; } VGLMouseUnFreeze(); } void VGLRestorePalette(void) { int i; outb(0x3C6, 0xFF); inb(0x3DA); outb(0x3C8, 0x00); for (i=0; i<256; i++) { outb(0x3C9, VGLSavePaletteRed[i]); inb(0x84); outb(0x3C9, VGLSavePaletteGreen[i]); inb(0x84); outb(0x3C9, VGLSavePaletteBlue[i]); inb(0x84); } inb(0x3DA); outb(0x3C0, 0x20); } void VGLSavePalette(void) { int i; outb(0x3C6, 0xFF); inb(0x3DA); outb(0x3C7, 0x00); for (i=0; i<256; i++) { VGLSavePaletteRed[i] = inb(0x3C9); inb(0x84); VGLSavePaletteGreen[i] = inb(0x3C9); inb(0x84); VGLSavePaletteBlue[i] = inb(0x3C9); inb(0x84); } inb(0x3DA); outb(0x3C0, 0x20); } void VGLSetPalette(byte *red, byte *green, byte *blue) { int i; for (i=0; i<256; i++) { VGLSavePaletteRed[i] = red[i]; VGLSavePaletteGreen[i] = green[i]; VGLSavePaletteBlue[i] = blue[i]; } VGLCheckSwitch(); outb(0x3C6, 0xFF); inb(0x3DA); outb(0x3C8, 0x00); for (i=0; i<256; i++) { outb(0x3C9, VGLSavePaletteRed[i]); inb(0x84); outb(0x3C9, VGLSavePaletteGreen[i]); inb(0x84); outb(0x3C9, VGLSavePaletteBlue[i]); inb(0x84); } inb(0x3DA); outb(0x3C0, 0x20); } void VGLSetPaletteIndex(byte color, byte red, byte green, byte blue) { VGLSavePaletteRed[color] = red; VGLSavePaletteGreen[color] = green; VGLSavePaletteBlue[color] = blue; VGLCheckSwitch(); outb(0x3C6, 0xFF); inb(0x3DA); outb(0x3C8, color); outb(0x3C9, red); outb(0x3C9, green); outb(0x3C9, blue); inb(0x3DA); outb(0x3C0, 0x20); } void VGLSetBorder(byte color) { VGLCheckSwitch(); inb(0x3DA); outb(0x3C0,0x11); outb(0x3C0, color); inb(0x3DA); outb(0x3C0, 0x20); } void VGLBlankDisplay(int blank) { byte val; VGLCheckSwitch(); outb(0x3C4, 0x01); val = inb(0x3C5); outb(0x3C4, 0x01); outb(0x3C5, ((blank) ? (val |= 0x20) : (val &= 0xDF))); }