/*- * Copyright (c) 1983, 1993 * The Regents of the University of California. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * 3. Neither the name of the University nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF * SUCH DAMAGE. * * @(#)save.c 8.1 (Berkeley) 5/31/93 * $FreeBSD: src/games/mille/save.c,v 1.6 1999/12/12 06:17:24 billf Exp $ * $DragonFly: src/games/mille/save.c,v 1.5 2006/08/27 17:17:23 pavalos Exp $ */ #include #include #include #include #include #include #include #include #include "mille.h" #include #include /* * @(#)save.c 1.2 (Berkeley) 3/28/83 */ typedef struct stat STAT; /* * This routine saves the current game for use at a later date * Returns whether or not it could be done. */ bool save(void) { char *sp; int outfd; time_t *tp; char buf[80]; time_t tme; STAT junk; bool rv; sp = NULL; tp = &tme; if (Fromfile && getyn(SAMEFILEPROMPT)) strcpy(buf, Fromfile); else { over: prompt(FILEPROMPT); leaveok(Board, FALSE); refresh(); sp = buf; while ((*sp = readch()) != '\n') { if (*sp == killchar()) goto over; else if (*sp == erasechar()) { if (--sp < buf) sp = buf; else { addch('\b'); /* * if the previous char was a control * char, cover up two characters. */ if (*sp < ' ') addch('\b'); clrtoeol(); } } else { addstr(unctrl(*sp)); ++sp; } refresh(); } *sp = '\0'; leaveok(Board, TRUE); } /* * check for existing files, and confirm overwrite if needed */ if (sp == buf || (!Fromfile && stat(buf, &junk) > -1 && getyn(OVERWRITEFILEPROMPT) == FALSE)) return FALSE; if ((outfd = creat(buf, 0644)) < 0) { error(strerror(errno)); return FALSE; } mvwaddstr(Score, ERR_Y, ERR_X, buf); wrefresh(Score); time(tp); /* get current time */ rv = varpush(outfd, writev); close(outfd); if (rv == FALSE) { unlink(buf); } else { strcpy(buf, ctime(tp)); for (sp = buf; *sp != '\n'; sp++) continue; *sp = '\0'; wprintw(Score, " [%s]", buf); } wclrtoeol(Score); wrefresh(Score); return rv; } /* * This does the actual restoring. It returns TRUE if the * backup was made on exiting, in which case certain things must * be cleaned up before the game starts. */ bool rest_f(char *file) { char *sp; int inf; char buf[80]; STAT sbuf; if ((inf = open(file, O_RDONLY)) < 0) { perror(file); exit(1); } if (fstat(inf, &sbuf) < 0) { /* get file stats */ perror(file); exit(1); } varpush(inf, readv); close(inf); strcpy(buf, ctime(&sbuf.st_mtime)); for (sp = buf; *sp != '\n'; sp++) continue; *sp = '\0'; /* * initialize some necessary values */ sprintf(Initstr, "%s [%s]\n", file, buf); Fromfile = file; return !On_exit; }