Remove some unneeded definitions of NULL.
[dragonfly.git] / games / hack / hack.fight.c
1 /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
2 /* hack.fight.c - version 1.0.3 */
3 /* $FreeBSD: src/games/hack/hack.fight.c,v 1.5 1999/11/16 10:26:36 marcel Exp $ */
4 /* $DragonFly: src/games/hack/hack.fight.c,v 1.5 2006/08/21 19:45:32 pavalos Exp $ */
5
6 #include        "hack.h"
7 extern struct permonst li_dog, dog, la_dog;
8
9 static boolean far_noise;
10 static long noisetime;
11
12 static void     monstone(struct monst *);
13
14 /* hitmm returns 0 (miss), 1 (hit), or 2 (kill) */
15 int
16 hitmm(struct monst *magr, struct monst *mdef)
17 {
18 struct permonst *pa = magr->data, *pd = mdef->data;
19 int ht;
20 schar tmp;
21 boolean vis;
22         if(index("Eauy", pa->mlet)) return(0);
23         if(magr->mfroz) return(0);              /* riv05!a3 */
24         tmp = pd->ac + pa->mlevel;
25         if(mdef->mconf || mdef->mfroz || mdef->msleep){
26                 tmp += 4;
27                 if(mdef->msleep) mdef->msleep = 0;
28         }
29         ht = (tmp > rnd(20));
30         if(ht) mdef->msleep = 0;
31         vis = (cansee(magr->mx,magr->my) && cansee(mdef->mx,mdef->my));
32         if(vis){
33                 char buf[BUFSZ];
34                 if(mdef->mimic) seemimic(mdef);
35                 if(magr->mimic) seemimic(magr);
36                 sprintf(buf,"%s %s", Monnam(magr),
37                         ht ? "hits" : "misses");
38                 pline("%s %s.", buf, monnam(mdef));
39         } else {
40                 boolean far = (dist(magr->mx, magr->my) > 15);
41                 if(far != far_noise || moves-noisetime > 10) {
42                         far_noise = far;
43                         noisetime = moves;
44                         pline("You hear some noises%s.",
45                                 far ? " in the distance" : "");
46                 }
47         }
48         if(ht){
49                 if(magr->data->mlet == 'c' && !magr->cham) {
50                         magr->mhpmax += 3;
51                         if(vis) pline("%s is turned to stone!", Monnam(mdef));
52                         else if(mdef->mtame)
53      pline("You have a peculiarly sad feeling for a moment, then it passes.");
54                         monstone(mdef);
55                         ht = 2;
56                 } else
57                 if((mdef->mhp -= d(pa->damn,pa->damd)) < 1) {
58                         magr->mhpmax += 1 + rn2(pd->mlevel+1);
59                         if(magr->mtame && magr->mhpmax > 8*pa->mlevel){
60                                 if(pa == &li_dog) magr->data = pa = &dog;
61                                 else if(pa == &dog) magr->data = pa = &la_dog;
62                         }
63                         if(vis) pline("%s is killed!", Monnam(mdef));
64                         else if(mdef->mtame)
65                 pline("You have a sad feeling for a moment, then it passes.");
66                         mondied(mdef);
67                         ht = 2;
68                 }
69         }
70         return(ht);
71 }
72
73 /* drop (perhaps) a cadaver and remove monster */
74 void
75 mondied(struct monst *mdef)
76 {
77 struct permonst *pd = mdef->data;
78                 if(letter(pd->mlet) && rn2(3)){
79                         mkobj_at(pd->mlet,mdef->mx,mdef->my);
80                         if(cansee(mdef->mx,mdef->my)){
81                                 unpmon(mdef);
82                                 atl(mdef->mx,mdef->my,fobj->olet);
83                         }
84                         stackobj(fobj);
85                 }
86                 mondead(mdef);
87 }
88
89 /* drop a rock and remove monster */
90 static void
91 monstone(struct monst *mdef)
92 {
93         if(index(mlarge, mdef->data->mlet))
94                 mksobj_at(ENORMOUS_ROCK, mdef->mx, mdef->my);
95         else
96                 mksobj_at(ROCK, mdef->mx, mdef->my);
97         if(cansee(mdef->mx, mdef->my)){
98                 unpmon(mdef);
99                 atl(mdef->mx,mdef->my,fobj->olet);
100         }
101         mondead(mdef);
102 }
103
104 int
105 fightm(struct monst *mtmp)
106 {
107 struct monst *mon;
108         for(mon = fmon; mon; mon = mon->nmon) if(mon != mtmp) {
109                 if(DIST(mon->mx,mon->my,mtmp->mx,mtmp->my) < 3)
110                     if(rn2(4))
111                         return(hitmm(mtmp,mon));
112         }
113         return(-1);
114 }
115
116 /* u is hit by sth, but not a monster */
117 bool
118 thitu(int tlev, int dam, const char *name)
119 {
120 char buf[BUFSZ];
121         setan(name,buf);
122         if(u.uac + tlev <= rnd(20)) {
123                 if(Blind) pline("It misses.");
124                 else pline("You are almost hit by %s!", buf);
125                 return(0);
126         } else {
127                 if(Blind) pline("You are hit!");
128                 else pline("You are hit by %s!", buf);
129                 losehp(dam,name);
130                 return(1);
131         }
132 }
133
134 char mlarge[] = "bCDdegIlmnoPSsTUwY',&";
135
136 /* return TRUE if mon still alive */
137 bool
138 hmon(struct monst *mon, struct obj *obj, int thrown)
139 {
140         int tmp;
141         bool hittxt = FALSE;
142
143         if(!obj){
144                 tmp = rnd(2);   /* attack with bare hands */
145                 if(mon->data->mlet == 'c' && !uarmg){
146                         pline("You hit the cockatrice with your bare hands.");
147                         pline("You turn to stone ...");
148                         done_in_by(mon);
149                 }
150         } else if(obj->olet == WEAPON_SYM || obj->otyp == PICK_AXE) {
151             if(obj == uwep && (obj->otyp > SPEAR || obj->otyp < BOOMERANG))
152                 tmp = rnd(2);
153             else {
154                 if(index(mlarge, mon->data->mlet)) {
155                         tmp = rnd(objects[obj->otyp].wldam);
156                         if(obj->otyp == TWO_HANDED_SWORD) tmp += d(2,6);
157                         else if(obj->otyp == FLAIL) tmp += rnd(4);
158                 } else {
159                         tmp = rnd(objects[obj->otyp].wsdam);
160                 }
161                 tmp += obj->spe;
162                 if(!thrown && obj == uwep && obj->otyp == BOOMERANG
163                  && !rn2(3)){
164                   pline("As you hit %s, the boomerang breaks into splinters.",
165                                 monnam(mon));
166                         freeinv(obj);
167                         setworn((struct obj *) 0, obj->owornmask);
168                         obfree(obj, (struct obj *) 0);
169                         tmp++;
170                 }
171             }
172             if(mon->data->mlet == 'O' && obj->otyp == TWO_HANDED_SWORD &&
173                 !strcmp(ONAME(obj), "Orcrist"))
174                 tmp += rnd(10);
175         } else  switch(obj->otyp) {
176                 case HEAVY_IRON_BALL:
177                         tmp = rnd(25); break;
178                 case EXPENSIVE_CAMERA:
179         pline("You succeed in destroying your camera. Congratulations!");
180                         freeinv(obj);
181                         if(obj->owornmask)
182                                 setworn((struct obj *) 0, obj->owornmask);
183                         obfree(obj, (struct obj *) 0);
184                         return(TRUE);
185                 case DEAD_COCKATRICE:
186                         pline("You hit %s with the cockatrice corpse.",
187                                 monnam(mon));
188                         if(mon->data->mlet == 'c') {
189                                 tmp = 1;
190                                 hittxt = TRUE;
191                                 break;
192                         }
193                         pline("%s is turned to stone!", Monnam(mon));
194                         killed(mon);
195                         return(FALSE);
196                 case CLOVE_OF_GARLIC:           /* no effect against demons */
197                         if(index(UNDEAD, mon->data->mlet))
198                                 mon->mflee = 1;
199                         tmp = 1;
200                         break;
201                 default:
202                         /* non-weapons can damage because of their weight */
203                         /* (but not too much) */
204                         tmp = obj->owt/10;
205                         if(tmp < 1) tmp = 1;
206                         else tmp = rnd(tmp);
207                         if(tmp > 6) tmp = 6;
208                 }
209
210         /****** NOTE: perhaps obj is undefined!! (if !thrown && BOOMERANG) */
211
212         tmp += u.udaminc + dbon();
213         if(u.uswallow) {
214                 if((tmp -= u.uswldtim) <= 0) {
215                         pline("Your arms are no longer able to hit.");
216                         return(TRUE);
217                 }
218         }
219         if(tmp < 1) tmp = 1;
220         mon->mhp -= tmp;
221         if(mon->mhp < 1) {
222                 killed(mon);
223                 return(FALSE);
224         }
225         if(mon->mtame && (!mon->mflee || mon->mfleetim)) {
226                 mon->mflee = 1;                 /* Rick Richardson */
227                 mon->mfleetim += 10*rnd(tmp);
228         }
229
230         if(!hittxt) {
231                 if(thrown)
232                         /* this assumes that we cannot throw plural things */
233                         hit( xname(obj)  /* or: objects[obj->otyp].oc_name */,
234                                 mon, exclam(tmp) );
235                 else if(Blind)
236                         pline("You hit it.");
237                 else
238                         pline("You hit %s%s", monnam(mon), exclam(tmp));
239         }
240
241         if(u.umconf && !thrown) {
242                 if(!Blind) {
243                         pline("Your hands stop glowing blue.");
244                         if(!mon->mfroz && !mon->msleep)
245                                 pline("%s appears confused.",Monnam(mon));
246                 }
247                 mon->mconf = 1;
248                 u.umconf = 0;
249         }
250         return(TRUE);   /* mon still alive */
251 }
252
253 /* try to attack; return FALSE if monster evaded */
254 /* u.dx and u.dy must be set */
255 bool
256 attack(struct monst *mtmp)
257 {
258         schar tmp;
259         boolean malive = TRUE;
260         struct permonst *mdat;
261         mdat = mtmp->data;
262
263         u_wipe_engr(3);   /* andrew@orca: prevent unlimited pick-axe attacks */
264
265         if(mdat->mlet == 'L' && !mtmp->mfroz && !mtmp->msleep &&
266            !mtmp->mconf && mtmp->mcansee && !rn2(7) &&
267            (m_move(mtmp, 0) == 2 /* he died */ || /* he moved: */
268                 mtmp->mx != u.ux+u.dx || mtmp->my != u.uy+u.dy))
269                 return(FALSE);
270
271         if(mtmp->mimic){
272                 if(!u.ustuck && !mtmp->mflee) u.ustuck = mtmp;
273                 switch(levl[u.ux+u.dx][u.uy+u.dy].scrsym){
274                 case '+':
275                         pline("The door actually was a Mimic.");
276                         break;
277                 case '$':
278                         pline("The chest was a Mimic!");
279                         break;
280                 default:
281                         pline("Wait! That's a Mimic!");
282                 }
283                 wakeup(mtmp);   /* clears mtmp->mimic */
284                 return(TRUE);
285         }
286
287         wakeup(mtmp);
288
289         if(mtmp->mhide && mtmp->mundetected){
290                 struct obj *obj;
291
292                 mtmp->mundetected = 0;
293                 if((obj = o_at(mtmp->mx,mtmp->my)) && !Blind)
294                         pline("Wait! There's a %s hiding under %s!",
295                                 mdat->mname, doname(obj));
296                 return(TRUE);
297         }
298
299         tmp = u.uluck + u.ulevel + mdat->ac + abon();
300         if(uwep) {
301                 if(uwep->olet == WEAPON_SYM || uwep->otyp == PICK_AXE)
302                         tmp += uwep->spe;
303                 if(uwep->otyp == TWO_HANDED_SWORD) tmp -= 1;
304                 else if(uwep->otyp == DAGGER) tmp += 2;
305                 else if(uwep->otyp == CRYSKNIFE) tmp += 3;
306                 else if(uwep->otyp == SPEAR &&
307                         index("XDne", mdat->mlet)) tmp += 2;
308         }
309         if(mtmp->msleep) {
310                 mtmp->msleep = 0;
311                 tmp += 2;
312         }
313         if(mtmp->mfroz) {
314                 tmp += 4;
315                 if(!rn2(10)) mtmp->mfroz = 0;
316         }
317         if(mtmp->mflee) tmp += 2;
318         if(u.utrap) tmp -= 3;
319
320         /* with a lot of luggage, your agility diminishes */
321         tmp -= (inv_weight() + 40)/20;
322
323         if(tmp <= rnd(20) && !u.uswallow){
324                 if(Blind) pline("You miss it.");
325                 else pline("You miss %s.",monnam(mtmp));
326         } else {
327                 /* we hit the monster; be careful: it might die! */
328
329                 if((malive = hmon(mtmp,uwep,0)) == TRUE) {
330                 /* monster still alive */
331                         if(!rn2(25) && mtmp->mhp < mtmp->mhpmax/2) {
332                                 mtmp->mflee = 1;
333                                 if(!rn2(3)) mtmp->mfleetim = rnd(100);
334                                 if(u.ustuck == mtmp && !u.uswallow)
335                                         u.ustuck = 0;
336                         }
337 #ifndef NOWORM
338                         if(mtmp->wormno)
339                                 cutworm(mtmp, u.ux+u.dx, u.uy+u.dy,
340                                         uwep ? uwep->otyp : 0);
341 #endif /* NOWORM */
342                 }
343                 if(mdat->mlet == 'a') {
344                         if(rn2(2)) {
345                                 pline("You are splashed by the blob's acid!");
346                                 losehp_m(rnd(6), mtmp);
347                                 if(!rn2(30)) corrode_armor();
348                         }
349                         if(!rn2(6)) corrode_weapon();
350                 }
351         }
352         if(malive && mdat->mlet == 'E' && canseemon(mtmp)
353            && !mtmp->mcan && rn2(3)) {
354             if(mtmp->mcansee) {
355               pline("You are frozen by the floating eye's gaze!");
356               nomul((u.ulevel > 6 || rn2(4)) ? rn1(20,-21) : -200);
357             } else {
358               pline("The blinded floating eye cannot defend itself.");
359               if(!rn2(500)) if((int)u.uluck > LUCKMIN) u.uluck--;
360             }
361         }
362         return(TRUE);
363 }