Merge branch 'master' into amd64
[dragonfly.git] / games / battlestar / com7.c
1 /*
2  * Copyright (c) 1983, 1993
3  *      The Regents of the University of California.  All rights reserved.
4  *
5  * Redistribution and use in source and binary forms, with or without
6  * modification, are permitted provided that the following conditions
7  * are met:
8  * 1. Redistributions of source code must retain the above copyright
9  *    notice, this list of conditions and the following disclaimer.
10  * 2. Redistributions in binary form must reproduce the above copyright
11  *    notice, this list of conditions and the following disclaimer in the
12  *    documentation and/or other materials provided with the distribution.
13  * 3. All advertising materials mentioning features or use of this software
14  *    must display the following acknowledgement:
15  *      This product includes software developed by the University of
16  *      California, Berkeley and its contributors.
17  * 4. Neither the name of the University nor the names of its contributors
18  *    may be used to endorse or promote products derived from this software
19  *    without specific prior written permission.
20  *
21  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
22  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
23  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
24  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
25  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
26  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
27  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
28  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
29  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
30  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
31  * SUCH DAMAGE.
32  *
33  * @(#)com7.c   8.1 (Berkeley) 5/31/93
34  * $FreeBSD: src/games/battlestar/com7.c,v 1.4.2.1 2001/03/05 11:45:36 kris Exp $
35  * $DragonFly: src/games/battlestar/com7.c,v 1.3 2006/08/08 16:47:20 pavalos Exp $
36  */
37
38 #include "externs.h"
39
40 int
41 fight(int enemy, int strength)
42 {
43         int lifeline = 0;
44         int hurt;
45         char auxbuf[LINELENGTH];
46         char *next;
47         int i;
48         int exhaustion = 0;
49
50 fighton:
51         gtime++;
52         snooze -= 5;
53         if (snooze > gtime)
54                 exhaustion = CYCLE/(snooze - gtime);
55         else {
56                 puts("You collapse exhausted, and he pulverizes your skull.");
57                 die(0);
58         }
59         if (snooze - gtime < 20)
60                 puts("You look tired! I hope you're able to fight.");
61         next = getcom(auxbuf, LINELENGTH, "<fight!>-: ", 0);
62         for (i=0; next && i < 10; i++)
63                 next = getword(next, words[i], -1);
64         parse();
65         switch(wordvalue[wordnumber]){
66
67                 case KILL:
68                 case SMITE:
69                         if (testbit(inven,TWO_HANDED))
70                                 hurt = rnd(70) - 2 * card(injuries,NUMOFINJURIES) - ucard(wear) - exhaustion;
71                         else if (testbit(inven,SWORD) || testbit(inven, BROAD))
72                                 hurt = rnd(50)%(WEIGHT-carrying)-card(injuries,NUMOFINJURIES)-encumber - exhaustion;
73                         else if (testbit(inven,KNIFE) || testbit(inven,MALLET) || testbit(inven,CHAIN) || testbit(inven,MACE) || testbit(inven,HALBERD))
74                                 hurt = rnd(15) - card(injuries,NUMOFINJURIES) - exhaustion;
75                         else
76                                 hurt = rnd(7) - encumber;
77                         if (hurt < 5)
78                                 switch(rnd(3)){
79
80                                         case 0:
81                                                 puts("You swung wide and missed.");
82                                                 break;
83                                         case 1:
84                                                 puts("He checked your blow. CLASH! CLANG!");
85                                                 break;
86                                         case 2:
87                                                 puts("His filthy tunic hangs by one less thread.");
88                                                 break;
89                                 }
90                         else if (hurt < 10){
91                                 switch(rnd(3)){
92                                         case 0:
93                                                 puts("He's bleeding.");
94                                                 break;
95                                         case 1:
96                                                 puts("A trickle of blood runs down his face.");
97                                                 break;
98                                         case 2:
99                                                 puts("A huge purple bruise is forming on the side of his face.");
100                                                 break;
101                                 }
102                                 lifeline++;
103                         }
104                         else if (hurt < 20){
105                                 switch(rnd(3)){
106                                         case 0:
107                                                 puts("He staggers back quavering.");
108                                                 break;
109                                         case 1:
110                                                 puts("He jumps back with his hand over the wound.");
111                                                 break;
112                                         case 2:
113                                                 puts("His shirt falls open with a swath across the chest.");
114                                                 break;
115                                 }
116                                 lifeline += 5;
117                         }
118                         else if (hurt < 30){
119                                 switch(rnd(3)){
120                                         case 0:
121                                                 printf("A bloody gash opens up on his %s side.\n",(rnd(2) ? "left" : "right"));
122                                                 break;
123                                         case 1:
124                                                 puts("The steel bites home and scrapes along his ribs.");
125                                                 break;
126                                         case 2:
127                                                 puts("You pierce him, and his breath hisses through clenched teeth.");
128                                                 break;
129                                 }
130                                 lifeline += 10;
131                         }
132                         else if (hurt < 40){
133                                 switch(rnd(3)){
134                                         case 0:
135                                                 puts("You smite him to the ground.");
136                                                 if (strength - lifeline > 20)
137                                                         puts("But in a flurry of steel he regains his feet!");
138                                                 break;
139                                         case 1:
140                                                 puts("The force of your blow sends him to his knees.");
141                                                 puts("His arm swings lifeless at his side.");
142                                                 break;
143                                         case 2:
144                                                 puts("Clutching his blood drenched shirt, he collapses stunned.");
145                                                 break;
146                                 }
147                                 lifeline += 20;
148                         }
149                         else {
150                                 switch(rnd(3)){
151                                         case 0:
152                                                 puts("His ribs crack under your powerful swing, flooding his lungs with blood.");
153                                                 break;
154                                         case 1:
155                                                 puts("You shatter his upheld arm in a spray of blood.  The blade continues deep");
156                                                 puts("into his back, severing the spinal cord.");
157                                                 lifeline += 25;
158                                                 break;
159                                         case 2:
160                                                 puts("With a mighty lunge the steel slides in, and gasping, he falls to the ground.");
161                                                 lifeline += 25;
162                                                 break;
163                                 }
164                                 lifeline += 30;
165                         }
166                         break;
167
168                 case BACK:
169                         if (enemy == DARK && lifeline > strength * 0.33){
170                                 puts("He throws you back against the rock and pummels your face.");
171                                 if (testbit(inven,AMULET) || testbit(wear,AMULET)){
172                                         printf("Lifting the amulet from you, ");
173                                         if (testbit(inven,MEDALION) || testbit(wear,MEDALION)){
174                                                 puts("his power grows and the walls of\nthe earth tremble.");
175                                                 puts("When he touches the medallion, your chest explodes and the foundations of the\nearth collapse.");
176                                                 puts("The planet is consumed by darkness.");
177                                                 die(0);
178                                         }
179                                         if (testbit(inven,AMULET)){
180                                                 clearbit(inven,AMULET);
181                                                 carrying -= objwt[AMULET];
182                                                 encumber -= objcumber[AMULET];
183                                         }
184                                         else
185                                                 clearbit(wear,AMULET);
186                                         puts("he flees down the dark caverns.");
187                                         clearbit(location[position].objects,DARK);
188                                         injuries[SKULL] = 1;
189                                         followfight = gtime;
190                                         return (0);
191                                 }
192                                 else{
193                                         puts("I'm afraid you have been killed.");
194                                         die(0);
195                                 }
196                         }
197                         else{
198                                 puts("You escape stunned and disoriented from the fight.");
199                                 puts("A victorious bellow echoes from the battlescene.");
200                                 if (back && position != back)
201                                         battlestar_move(back,BACK);
202                                 else if (ahead &&position != ahead)
203                                         battlestar_move(ahead,AHEAD);
204                                 else if (left && position != left)
205                                         battlestar_move(left,LEFT);
206                                 else if (right && position != right)
207                                         battlestar_move(right,RIGHT);
208                                 else
209                                         battlestar_move(location[position].down,
210                                                         AHEAD);
211                                 return(0);
212                         }
213
214                 case SHOOT:
215                         if (testbit(inven,LASER)){
216                                 if (strength - lifeline <= 50){
217                                         printf("The %s took a direct hit!\n",objsht[enemy]);
218                                         lifeline += 50;
219                                 }
220                                 else {
221                                         puts("With his bare hand he deflects the laser blast and whips the pistol from you!");
222                                         clearbit(inven,LASER);
223                                         setbit(location[position].objects,LASER);
224                                         carrying -= objwt[LASER];
225                                         encumber -= objcumber[LASER];
226                                 }
227                         }
228                         else
229                                 puts("Unfortunately, you don't have a blaster handy.");
230                         break;
231
232                 case DROP:
233                 case DRAW:
234                         cypher();
235                         gtime--;
236                         break;
237
238                 default:
239                         puts("You don't have a chance, he is too quick.");
240                         break;
241
242         }
243         if (lifeline >= strength){
244                 printf("You have killed the %s.\n", objsht[enemy]);
245                 if (enemy == ELF || enemy == DARK)
246                         puts("A watery black smoke consumes his body and then vanishes with a peal of thunder!");
247                 clearbit(location[position].objects,enemy);
248                 power += 2;
249                 notes[JINXED]++;
250                 return(0);
251         }
252         puts("He attacks...");
253         /* some embellisments */
254         hurt = rnd(NUMOFINJURIES) - (testbit(inven,SHIELD) != 0) - (testbit(wear,MAIL) != 0) - (testbit(wear,HELM) != 0);
255         hurt += (testbit(wear,AMULET) != 0) + (testbit(wear,MEDALION) != 0) + (testbit(wear,TALISMAN) != 0);
256         hurt = hurt < 0 ? 0 : hurt;
257         hurt =  hurt >= NUMOFINJURIES ? NUMOFINJURIES -1 : hurt;
258         if (!injuries[hurt]){
259                 injuries[hurt] = 1;
260                 printf("I'm afraid you have suffered %s.\n", ouch[hurt]);
261         }
262         else
263                 puts("You emerge unscathed.");
264         if (injuries[SKULL] && injuries[INCISE] && injuries[NECK]){
265                 puts("I'm afraid you have suffered fatal injuries.");
266                 die(0);
267         }
268         goto fighton;
269 }