/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */ /* hack.mklev.c - version 1.0.3 */ /* $FreeBSD: src/games/hack/hack.mklev.c,v 1.6 1999/11/16 10:26:36 marcel Exp $ */ /* $DragonFly: src/games/hack/hack.mklev.c,v 1.4 2006/08/21 19:45:32 pavalos Exp $ */ #include "hack.h" #define somex() ((random()%(croom->hx-croom->lx+1))+croom->lx) #define somey() ((random()%(croom->hy-croom->ly+1))+croom->ly) #define XLIM 4 /* define minimum required space around a room */ #define YLIM 3 boolean secret; /* TRUE while making a vault: increase [XY]LIM */ struct mkroom rooms[MAXNROFROOMS+1]; int smeq[MAXNROFROOMS+1]; coord doors[DOORMAX]; int doorindex; struct rm zerorm; schar nxcor; boolean goldseen; int nroom; xchar xdnstair,xupstair,ydnstair,yupstair; /* Definitions used by makerooms() and addrs() */ #define MAXRS 50 /* max lth of temp rectangle table - arbitrary */ struct rectangle { xchar rlx,rly,rhx,rhy; } rs[MAXRS+1]; int rscnt,rsmax; /* 0..rscnt-1: currently under consideration */ /* rscnt..rsmax: discarded */ static bool makerooms(void); static void addrs(int, int, int, int); static void addrsx(int, int, int, int, bool); static int comp(const void *, const void *); static coord finddpos(int, int, int, int); static bool okdoor(int, int); static void dodoor(int, int, struct mkroom *); static void dosdoor(int, int, struct mkroom *, int); static bool maker(schar, schar, schar, schar); static void makecorridors(void); static void join(int, int); static void make_niches(void); static void makevtele(void); static void makeniche(bool); void makelevel(void) { struct mkroom *croom, *troom; unsigned tryct; int x,y; nroom = 0; doorindex = 0; rooms[0].hx = -1; /* in case we are in a maze */ for(x=0; x= rn1(3, 26)) { /* there might be several mazes */ makemaz(); return; } /* construct the rooms */ nroom = 0; secret = FALSE; makerooms(); /* construct stairs (up and down in different rooms if possible) */ croom = &rooms[rn2(nroom)]; xdnstair = somex(); ydnstair = somey(); levl[xdnstair][ydnstair].scrsym ='>'; levl[xdnstair][ydnstair].typ = STAIRS; if(nroom > 1) { troom = croom; croom = &rooms[rn2(nroom-1)]; if(croom >= troom) croom++; } xupstair = somex(); /* %% < and > might be in the same place */ yupstair = somey(); levl[xupstair][yupstair].scrsym ='<'; levl[xupstair][yupstair].typ = STAIRS; /* for each room: put things inside */ for(croom = rooms; croom->hx > 0; croom++) { /* put a sleeping monster inside */ /* Note: monster may be on the stairs. This cannot be avoided: maybe the player fell through a trapdoor while a monster was on the stairs. Conclusion: we have to check for monsters on the stairs anyway. */ if(!rn2(3)) makemon((struct permonst *) 0, somex(), somey()); /* put traps and mimics inside */ goldseen = FALSE; while(!rn2(8-(dlevel/6))) mktrap(0,0,croom); if(!goldseen && !rn2(3)) mkgold(0L,somex(),somey()); if(!rn2(3)) { mkobj_at(0, somex(), somey()); tryct = 0; while(!rn2(5)) { if(++tryct > 100){ printf("tryct overflow4\n"); break; } mkobj_at(0, somex(), somey()); } } } qsort((char *) rooms, nroom, sizeof(struct mkroom), comp); makecorridors(); make_niches(); /* make a secret treasure vault, not connected to the rest */ if(nroom <= (2*MAXNROFROOMS/3)) if(rn2(3)) { troom = &rooms[nroom]; secret = TRUE; if(makerooms()) { troom->rtype = VAULT; /* treasure vault */ for(x = troom->lx; x <= troom->hx; x++) for(y = troom->ly; y <= troom->hy; y++) mkgold((long)(rnd(dlevel*100) + 50), x, y); if(!rn2(3)) makevtele(); } } #ifndef QUEST #ifdef WIZARD if(wizard && getenv("SHOPTYPE")) mkshop(); else #endif /* WIZARD */ if(dlevel > 1 && dlevel < 20 && rn2(dlevel) < 3) mkshop(); else if(dlevel > 6 && !rn2(7)) mkzoo(ZOO); else if(dlevel > 9 && !rn2(5)) mkzoo(BEEHIVE); else if(dlevel > 11 && !rn2(6)) mkzoo(MORGUE); else if(dlevel > 18 && !rn2(6)) mkswamp(); #endif /* QUEST */ } static bool makerooms(void) { struct rectangle *rsp; int lx, ly, hx, hy, lowx, lowy, hix, hiy, dx, dy; int tryct = 0, xlim, ylim; /* init */ xlim = XLIM + secret; ylim = YLIM + secret; if(nroom == 0) { rsp = rs; rsp->rlx = rsp->rly = 0; rsp->rhx = COLNO-1; rsp->rhy = ROWNO-1; rsmax = 1; } rscnt = rsmax; /* make rooms until satisfied */ while(rscnt > 0 && nroom < MAXNROFROOMS-1) { if(!secret && nroom > (MAXNROFROOMS/3) && !rn2((MAXNROFROOMS-nroom)*(MAXNROFROOMS-nroom))) return(0); /* pick a rectangle */ rsp = &rs[rn2(rscnt)]; hx = rsp->rhx; hy = rsp->rhy; lx = rsp->rlx; ly = rsp->rly; /* find size of room */ if(secret) dx = dy = 1; else { dx = 2 + rn2((hx-lx-8 > 20) ? 12 : 8); dy = 2 + rn2(4); if(dx*dy > 50) dy = 50/dx; } /* look whether our room will fit */ if(hx-lx < dx + dx/2 + 2*xlim || hy-ly < dy + dy/3 + 2*ylim) { /* no, too small */ /* maybe we throw this area out */ if(secret || !rn2(MAXNROFROOMS+1-nroom-tryct)) { rscnt--; rs[rsmax] = *rsp; *rsp = rs[rscnt]; rs[rscnt] = rs[rsmax]; tryct = 0; } else tryct++; continue; } lowx = lx + xlim + rn2(hx - lx - dx - 2*xlim + 1); lowy = ly + ylim + rn2(hy - ly - dy - 2*ylim + 1); hix = lowx + dx; hiy = lowy + dy; if(maker(lowx, dx, lowy, dy)) { if(secret) return(1); addrs(lowx-1, lowy-1, hix+1, hiy+1); tryct = 0; } else if(tryct++ > 100) break; } return(0); /* failed to make vault - very strange */ } static void addrs(int lowx, int lowy, int hix, int hiy) { struct rectangle *rsp; int lx,ly,hx,hy,xlim,ylim; boolean discarded; xlim = XLIM + secret; ylim = YLIM + secret; /* walk down since rscnt and rsmax change */ for(rsp = &rs[rsmax-1]; rsp >= rs; rsp--) { if((lx = rsp->rlx) > hix || (ly = rsp->rly) > hiy || (hx = rsp->rhx) < lowx || (hy = rsp->rhy) < lowy) continue; if((discarded = (rsp >= &rs[rscnt]))) { *rsp = rs[--rsmax]; } else { rsmax--; rscnt--; *rsp = rs[rscnt]; if(rscnt != rsmax) rs[rscnt] = rs[rsmax]; } if(lowy - ly > 2*ylim + 4) addrsx(lx,ly,hx,lowy-2,discarded); if(lowx - lx > 2*xlim + 4) addrsx(lx,ly,lowx-2,hy,discarded); if(hy - hiy > 2*ylim + 4) addrsx(lx,hiy+2,hx,hy,discarded); if(hx - hix > 2*xlim + 4) addrsx(hix+2,ly,hx,hy,discarded); } } /* discarded = piece of a discarded area */ static void addrsx(int lx, int ly, int hx, int hy, bool discarded) { struct rectangle *rsp; /* check inclusions */ for(rsp = rs; rsp < &rs[rsmax]; rsp++) { if(lx >= rsp->rlx && hx <= rsp->rhx && ly >= rsp->rly && hy <= rsp->rhy) return; } /* make a new entry */ if(rsmax >= MAXRS) { #ifdef WIZARD if(wizard) pline("MAXRS may be too small."); #endif /* WIZARD */ return; } rsmax++; if(!discarded) { *rsp = rs[rscnt]; rsp = &rs[rscnt]; rscnt++; } rsp->rlx = lx; rsp->rly = ly; rsp->rhx = hx; rsp->rhy = hy; } static int comp(const void *vx, const void *vy) { const struct mkroom *x, *y; x = vx; y = vy; if(x->lx < y->lx) return(-1); return(x->lx > y->lx); } static coord finddpos(int xl, int yl, int xh, int yh) { coord ff; int x,y; x = (xl == xh) ? xl : (xl + rn2(xh-xl+1)); y = (yl == yh) ? yl : (yl + rn2(yh-yl+1)); if(okdoor(x, y)) goto gotit; for(x = xl; x <= xh; x++) for(y = yl; y <= yh; y++) if(okdoor(x, y)) goto gotit; for(x = xl; x <= xh; x++) for(y = yl; y <= yh; y++) if(levl[x][y].typ == DOOR || levl[x][y].typ == SDOOR) goto gotit; /* cannot find something reasonable -- strange */ x = xl; y = yh; gotit: ff.x = x; ff.y = y; return(ff); } /* see whether it is allowable to create a door at [x,y] */ static bool okdoor(int x, int y) { if(levl[x-1][y].typ == DOOR || levl[x+1][y].typ == DOOR || levl[x][y+1].typ == DOOR || levl[x][y-1].typ == DOOR || levl[x-1][y].typ == SDOOR || levl[x+1][y].typ == SDOOR || levl[x][y-1].typ == SDOOR || levl[x][y+1].typ == SDOOR || (levl[x][y].typ != HWALL && levl[x][y].typ != VWALL) || doorindex >= DOORMAX) return(0); return(1); } static void dodoor(int x, int y, struct mkroom *aroom) { if(doorindex >= DOORMAX) { impossible("DOORMAX exceeded?"); return; } if(!okdoor(x,y) && nxcor) return; dosdoor(x,y,aroom,rn2(8) ? DOOR : SDOOR); } static void dosdoor(int x, int y, struct mkroom *aroom, int type) { struct mkroom *broom; int tmp; if(!IS_WALL(levl[x][y].typ)) /* avoid SDOORs with '+' as scrsym */ type = DOOR; levl[x][y].typ = type; if(type == DOOR) levl[x][y].scrsym = '+'; aroom->doorct++; broom = aroom+1; if(broom->hx < 0) tmp = doorindex; else for(tmp = doorindex; tmp > broom->fdoor; tmp--) doors[tmp] = doors[tmp-1]; doorindex++; doors[tmp].x = x; doors[tmp].y = y; for( ; broom->hx >= 0; broom++) broom->fdoor++; } /* Only called from makerooms() */ static bool maker(schar lowx, schar ddx, schar lowy, schar ddy) { struct mkroom *croom; int x, y, hix = lowx+ddx, hiy = lowy+ddy; int xlim = XLIM + secret, ylim = YLIM + secret; if(nroom >= MAXNROFROOMS) return(0); if(lowx < XLIM) lowx = XLIM; if(lowy < YLIM) lowy = YLIM; if(hix > COLNO-XLIM-1) hix = COLNO-XLIM-1; if(hiy > ROWNO-YLIM-1) hiy = ROWNO-YLIM-1; chk: if(hix <= lowx || hiy <= lowy) return(0); /* check area around room (and make room smaller if necessary) */ for(x = lowx - xlim; x <= hix + xlim; x++) { for(y = lowy - ylim; y <= hiy + ylim; y++) { if(levl[x][y].typ) { #ifdef WIZARD if(wizard && !secret) pline("Strange area [%d,%d] in maker().",x,y); #endif /* WIZARD */ if(!rn2(3)) return(0); if(x < lowx) lowx = x+xlim+1; else hix = x-xlim-1; if(y < lowy) lowy = y+ylim+1; else hiy = y-ylim-1; goto chk; } } } croom = &rooms[nroom]; /* on low levels the room is lit (usually) */ /* secret vaults are always lit */ if((rnd(dlevel) < 10 && rn2(77)) || (ddx == 1 && ddy == 1)) { for(x = lowx-1; x <= hix+1; x++) for(y = lowy-1; y <= hiy+1; y++) levl[x][y].lit = 1; croom->rlit = 1; } else croom->rlit = 0; croom->lx = lowx; croom->hx = hix; croom->ly = lowy; croom->hy = hiy; croom->rtype = croom->doorct = croom->fdoor = 0; for(x = lowx-1; x <= hix+1; x++) for(y = lowy-1; y <= hiy+1; y += (hiy-lowy+2)) { levl[x][y].scrsym = '-'; levl[x][y].typ = HWALL; } for(x = lowx-1; x <= hix+1; x += (hix-lowx+2)) for(y = lowy; y <= hiy; y++) { levl[x][y].scrsym = '|'; levl[x][y].typ = VWALL; } for(x = lowx; x <= hix; x++) for(y = lowy; y <= hiy; y++) { levl[x][y].scrsym = '.'; levl[x][y].typ = ROOM; } smeq[nroom] = nroom; croom++; croom->hx = -1; nroom++; return(1); } static void makecorridors(void) { int a,b; nxcor = 0; for(a = 0; a < nroom-1; a++) join(a, a+1); for(a = 0; a < nroom-2; a++) if(smeq[a] != smeq[a+2]) join(a, a+2); for(a = 0; a < nroom; a++) for(b = 0; b < nroom; b++) if(smeq[a] != smeq[b]) join(a, b); if(nroom > 2) for(nxcor = rn2(nroom) + 4; nxcor; nxcor--) { a = rn2(nroom); b = rn2(nroom-2); if(b >= a) b += 2; join(a, b); } } static void join(int a, int b) { coord cc,tt; int tx, ty, xx, yy; struct rm *crm; struct mkroom *croom, *troom; int dx, dy, dix, diy, cct; croom = &rooms[a]; troom = &rooms[b]; /* find positions cc and tt for doors in croom and troom and direction for a corridor between them */ if(troom->hx < 0 || croom->hx < 0 || doorindex >= DOORMAX) return; if(troom->lx > croom->hx) { dx = 1; dy = 0; xx = croom->hx+1; tx = troom->lx-1; cc = finddpos(xx,croom->ly,xx,croom->hy); tt = finddpos(tx,troom->ly,tx,troom->hy); } else if(troom->hy < croom->ly) { dy = -1; dx = 0; yy = croom->ly-1; cc = finddpos(croom->lx,yy,croom->hx,yy); ty = troom->hy+1; tt = finddpos(troom->lx,ty,troom->hx,ty); } else if(troom->hx < croom->lx) { dx = -1; dy = 0; xx = croom->lx-1; tx = troom->hx+1; cc = finddpos(xx,croom->ly,xx,croom->hy); tt = finddpos(tx,troom->ly,tx,troom->hy); } else { dy = 1; dx = 0; yy = croom->hy+1; ty = troom->ly-1; cc = finddpos(croom->lx,yy,croom->hx,yy); tt = finddpos(troom->lx,ty,troom->hx,ty); } xx = cc.x; yy = cc.y; tx = tt.x - dx; ty = tt.y - dy; if(nxcor && levl[xx+dx][yy+dy].typ) return; dodoor(xx,yy,croom); cct = 0; while(xx != tx || yy != ty) { xx += dx; yy += dy; /* loop: dig corridor at [xx,yy] and find new [xx,yy] */ if(cct++ > 500 || (nxcor && !rn2(35))) return; if(xx == COLNO-1 || xx == 0 || yy == 0 || yy == ROWNO-1) return; /* impossible */ crm = &levl[xx][yy]; if(!(crm->typ)) { if(rn2(100)) { crm->typ = CORR; crm->scrsym = CORR_SYM; if(nxcor && !rn2(50)) mkobj_at(ROCK_SYM, xx, yy); } else { crm->typ = SCORR; crm->scrsym = ' '; } } else if(crm->typ != CORR && crm->typ != SCORR) { /* strange ... */ return; } /* find next corridor position */ dix = abs(xx-tx); diy = abs(yy-ty); /* do we have to change direction ? */ if(dy && dix > diy) { int ddx = (xx > tx) ? -1 : 1; crm = &levl[xx+ddx][yy]; if(!crm->typ || crm->typ == CORR || crm->typ == SCORR) { dx = ddx; dy = 0; continue; } } else if(dx && diy > dix) { int ddy = (yy > ty) ? -1 : 1; crm = &levl[xx][yy+ddy]; if(!crm->typ || crm->typ == CORR || crm->typ == SCORR) { dy = ddy; dx = 0; continue; } } /* continue straight on? */ crm = &levl[xx+dx][yy+dy]; if(!crm->typ || crm->typ == CORR || crm->typ == SCORR) continue; /* no, what must we do now?? */ if(dx) { dx = 0; dy = (ty < yy) ? -1 : 1; crm = &levl[xx+dx][yy+dy]; if(!crm->typ || crm->typ == CORR || crm->typ == SCORR) continue; dy = -dy; continue; } else { dy = 0; dx = (tx < xx) ? -1 : 1; crm = &levl[xx+dx][yy+dy]; if(!crm->typ || crm->typ == CORR || crm->typ == SCORR) continue; dx = -dx; continue; } } /* we succeeded in digging the corridor */ dodoor(tt.x, tt.y, troom); if(smeq[a] < smeq[b]) smeq[b] = smeq[a]; else smeq[a] = smeq[b]; } static void make_niches(void) { int ct = rnd(nroom/2 + 1); while(ct--) makeniche(FALSE); } static void makevtele(void) { makeniche(TRUE); } static void makeniche(bool with_trap) { struct mkroom *aroom; struct rm *rm; int vct = 8; coord dd; int dy,xx,yy; struct trap *ttmp; if(doorindex < DOORMAX) while(vct--) { aroom = &rooms[rn2(nroom-1)]; if(aroom->rtype != 0) continue; /* not an ordinary room */ if(aroom->doorct == 1 && rn2(5)) continue; if(rn2(2)) { dy = 1; dd = finddpos(aroom->lx,aroom->hy+1,aroom->hx,aroom->hy+1); } else { dy = -1; dd = finddpos(aroom->lx,aroom->ly-1,aroom->hx,aroom->ly-1); } xx = dd.x; yy = dd.y; if((rm = &levl[xx][yy+dy])->typ) continue; if(with_trap || !rn2(4)) { rm->typ = SCORR; rm->scrsym = ' '; if(with_trap) { ttmp = maketrap(xx, yy+dy, TELEP_TRAP); ttmp->once = 1; make_engr_at(xx, yy-dy, "ad ae?ar um"); } dosdoor(xx, yy, aroom, SDOOR); } else { rm->typ = CORR; rm->scrsym = CORR_SYM; if(rn2(7)) dosdoor(xx, yy, aroom, rn2(5) ? SDOOR : DOOR); else { mksobj_at(SCR_TELEPORTATION, xx, yy+dy); if(!rn2(3)) mkobj_at(0, xx, yy+dy); } } return; } } /* make a trap somewhere (in croom if mazeflag = 0) */ void mktrap(int num, int mazeflag, struct mkroom *croom) { struct trap *ttmp; int kind,nopierc,nomimic,fakedoor,fakegold,tryct = 0; xchar mx,my; if(!num || num >= TRAPNUM) { nopierc = (dlevel < 4) ? 1 : 0; nomimic = (dlevel < 9 || goldseen ) ? 1 : 0; if(index(fut_geno, 'M')) nomimic = 1; kind = rn2(TRAPNUM - nopierc - nomimic); /* note: PIERC = 7, MIMIC = 8, TRAPNUM = 9 */ } else kind = num; if(kind == MIMIC) { struct monst *mtmp; fakedoor = (!rn2(3) && !mazeflag); fakegold = (!fakedoor && !rn2(2)); if(fakegold) goldseen = TRUE; do { if(++tryct > 200) return; if(fakedoor) { /* note: fakedoor maybe on actual door */ if(rn2(2)){ if(rn2(2)) mx = croom->hx+1; else mx = croom->lx-1; my = somey(); } else { if(rn2(2)) my = croom->hy+1; else my = croom->ly-1; mx = somex(); } } else if(mazeflag) { coord mm; mm = mazexy(); mx = mm.x; my = mm.y; } else { mx = somex(); my = somey(); } } while(m_at(mx,my) || levl[mx][my].typ == STAIRS); if((mtmp = makemon(PM_MIMIC,mx,my))) { mtmp->mimic = 1; mtmp->mappearance = fakegold ? '$' : fakedoor ? '+' : (mazeflag && rn2(2)) ? AMULET_SYM : "=/)%?![<>" [ rn2(9) ]; } return; } do { if(++tryct > 200) return; if(mazeflag){ coord mm; mm = mazexy(); mx = mm.x; my = mm.y; } else { mx = somex(); my = somey(); } } while(t_at(mx, my) || levl[mx][my].typ == STAIRS); ttmp = maketrap(mx, my, kind); if(mazeflag && !rn2(10) && ttmp->ttyp < PIERC) ttmp->tseen = 1; }