Add the DragonFly cvs id and perform general cleanups on cvs/rcs/sccs ids. Most
[dragonfly.git] / games / hack / hack.wizard.c
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1/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
2/* hack.wizard.c - version 1.0.3 */
3/* $FreeBSD: src/games/hack/hack.wizard.c,v 1.3 1999/11/16 02:57:14 billf Exp $ */
1de703da 4/* $DragonFly: src/games/hack/hack.wizard.c,v 1.2 2003/06/17 04:25:24 dillon Exp $ */
984263bc
MD
5
6/* wizard code - inspired by rogue code from Merlyn Leroy (digi-g!brian) */
7
8#include "hack.h"
9extern struct permonst pm_wizard;
10extern struct monst *makemon();
11
12#define WIZSHOT 6 /* one chance in WIZSHOT that wizard will try magic */
13#define BOLT_LIM 8 /* from this distance D and 1 will try to hit you */
14
15char wizapp[] = "@DNPTUVXcemntx";
16
17/* If he has found the Amulet, make the wizard appear after some time */
18amulet(){
19 struct obj *otmp;
20 struct monst *mtmp;
21
22 if(!flags.made_amulet || !flags.no_of_wizards)
23 return;
24 /* find wizard, and wake him if necessary */
25 for(mtmp = fmon; mtmp; mtmp = mtmp->nmon)
26 if(mtmp->data->mlet == '1' && mtmp->msleep && !rn2(40))
27 for(otmp = invent; otmp; otmp = otmp->nobj)
28 if(otmp->olet == AMULET_SYM && !otmp->spe) {
29 mtmp->msleep = 0;
30 if(dist(mtmp->mx,mtmp->my) > 2)
31 pline(
32 "You get the creepy feeling that somebody noticed your taking the Amulet."
33 );
34 return;
35 }
36}
37
38wiz_hit(mtmp)
39struct monst *mtmp;
40{
41 /* if we have stolen or found the amulet, we disappear */
42 if(mtmp->minvent && mtmp->minvent->olet == AMULET_SYM &&
43 mtmp->minvent->spe == 0) {
44 /* vanish -- very primitive */
45 fall_down(mtmp);
46 return(1);
47 }
48
49 /* if it is lying around someplace, we teleport to it */
50 if(!carrying(AMULET_OF_YENDOR)) {
51 struct obj *otmp;
52
53 for(otmp = fobj; otmp; otmp = otmp->nobj)
54 if(otmp->olet == AMULET_SYM && !otmp->spe) {
55 if((u.ux != otmp->ox || u.uy != otmp->oy) &&
56 !m_at(otmp->ox, otmp->oy)) {
57
58 /* teleport to it and pick it up */
59 mtmp->mx = otmp->ox;
60 mtmp->my = otmp->oy;
61 freeobj(otmp);
62 mpickobj(mtmp, otmp);
63 pmon(mtmp);
64 return(0);
65 }
66 goto hithim;
67 }
68 return(0); /* we don't know where it is */
69 }
70hithim:
71 if(rn2(2)) { /* hit - perhaps steal */
72
73 /* if hit 1/20 chance of stealing amulet & vanish
74 - amulet is on level 26 again. */
75 if(hitu(mtmp, d(mtmp->data->damn,mtmp->data->damd))
76 && !rn2(20) && stealamulet(mtmp))
77 ;
78 }
79 else
80 inrange(mtmp); /* try magic */
81 return(0);
82}
83
84inrange(mtmp)
85struct monst *mtmp;
86{
87 schar tx,ty;
88
89 /* do nothing if cancelled (but make '1' say something) */
90 if(mtmp->data->mlet != '1' && mtmp->mcan)
91 return;
92
93 /* spit fire only when both in a room or both in a corridor */
94 if(inroom(u.ux,u.uy) != inroom(mtmp->mx,mtmp->my)) return;
95 tx = u.ux - mtmp->mx;
96 ty = u.uy - mtmp->my;
97 if((!tx && abs(ty) < BOLT_LIM) || (!ty && abs(tx) < BOLT_LIM)
98 || (abs(tx) == abs(ty) && abs(tx) < BOLT_LIM)){
99 switch(mtmp->data->mlet) {
100 case 'D':
101 /* spit fire in the direction of @ (not nec. hitting) */
102 buzz(-1,mtmp->mx,mtmp->my,sgn(tx),sgn(ty));
103 break;
104 case '1':
105 if(rn2(WIZSHOT)) break;
106 /* if you zapped wizard with wand of cancellation,
107 he has to shake off the effects before he can throw
108 spells successfully. 1/2 the time they fail anyway */
109 if(mtmp->mcan || rn2(2)) {
110 if(canseemon(mtmp))
111 pline("%s makes a gesture, then curses.",
112 Monnam(mtmp));
113 else
114 pline("You hear mumbled cursing.");
115 if(!rn2(3)) {
116 mtmp->mspeed = 0;
117 mtmp->minvis = 0;
118 }
119 if(!rn2(3))
120 mtmp->mcan = 0;
121 } else {
122 if(canseemon(mtmp)){
123 if(!rn2(6) && !Invis) {
124 pline("%s hypnotizes you.", Monnam(mtmp));
125 nomul(rn2(3) + 3);
126 break;
127 } else
128 pline("%s chants an incantation.",
129 Monnam(mtmp));
130 } else
131 pline("You hear a mumbled incantation.");
132 switch(rn2(Invis ? 5 : 6)) {
133 case 0:
134 /* create a nasty monster from a deep level */
135 /* (for the moment, 'nasty' is not implemented) */
136 (void) makemon((struct permonst *)0, u.ux, u.uy);
137 break;
138 case 1:
139 pline("\"Destroy the thief, my pets!\"");
140 aggravate(); /* aggravate all the monsters */
141 /* fall into next case */
142 case 2:
143 if (flags.no_of_wizards == 1 && rnd(5) == 0)
144 /* if only 1 wizard, clone himself */
145 clonewiz(mtmp);
146 break;
147 case 3:
148 if(mtmp->mspeed == MSLOW)
149 mtmp->mspeed = 0;
150 else
151 mtmp->mspeed = MFAST;
152 break;
153 case 4:
154 mtmp->minvis = 1;
155 break;
156 case 5:
157 /* Only if not Invisible */
158 pline("You hear a clap of thunder!");
159 /* shoot a bolt of fire or cold, or a sleep ray */
160 buzz(-rnd(3),mtmp->mx,mtmp->my,sgn(tx),sgn(ty));
161 break;
162 }
163 }
164 }
165 if(u.uhp < 1) done_in_by(mtmp);
166 }
167}
168
169aggravate()
170{
171 struct monst *mtmp;
172
173 for(mtmp = fmon; mtmp; mtmp = mtmp->nmon) {
174 mtmp->msleep = 0;
175 if(mtmp->mfroz && !rn2(5))
176 mtmp->mfroz = 0;
177 }
178}
179
180clonewiz(mtmp)
181struct monst *mtmp;
182{
183 struct monst *mtmp2;
184
185 if(mtmp2 = makemon(PM_WIZARD, mtmp->mx, mtmp->my)) {
186 flags.no_of_wizards = 2;
187 unpmon(mtmp2);
188 mtmp2->mappearance = wizapp[rn2(sizeof(wizapp)-1)];
189 pmon(mtmp);
190 }
191}