Add the DragonFly cvs id and perform general cleanups on cvs/rcs/sccs ids. Most
[dragonfly.git] / games / larn / data.c
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1/*-
2 * Copyright (c) 1988 The Regents of the University of California.
3 * All rights reserved.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions
7 * are met:
8 * 1. Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer.
10 * 2. Redistributions in binary form must reproduce the above copyright
11 * notice, this list of conditions and the following disclaimer in the
12 * documentation and/or other materials provided with the distribution.
13 * 3. All advertising materials mentioning features or use of this software
14 * must display the following acknowledgement:
15 * This product includes software developed by the University of
16 * California, Berkeley and its contributors.
17 * 4. Neither the name of the University nor the names of its contributors
18 * may be used to endorse or promote products derived from this software
19 * without specific prior written permission.
20 *
21 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
22 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
23 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
24 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
25 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
26 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
27 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
28 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
29 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
30 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
31 * SUCH DAMAGE.
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32 *
33 * @(#)data.c 5.3 (Berkeley) 5/13/91
34 * $FreeBSD: src/games/larn/data.c,v 1.5 1999/11/30 03:48:59 billf Exp $
35 * $DragonFly: src/games/larn/data.c,v 1.2 2003/06/17 04:25:24 dillon Exp $
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36 */
37
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38/* data.c Larn is copyrighted 1986 by Noah Morgan. */
39#define NODEFS
40#include "header.h"
41
42/*
43 class[c[LEVEL]-1] gives the correct name of the players experience level
44 */
45static char aa1[] = " mighty evil master";
46static char aa2[] = "apprentice demi-god";
47static char aa3[] = " minor demi-god ";
48static char aa4[] = " major demi-god ";
49static char aa5[] = " minor deity ";
50static char aa6[] = " major deity ";
51static char aa7[] = " novice guardian ";
52static char aa8[] = "apprentice guardian";
53static char aa9[] = " The Creator ";
54char *class[]=
55{ " novice explorer ", "apprentice explorer", " practiced explorer",/* -3*/
56 " expert explorer ", " novice adventurer", " adventurer ",/* -6*/
57 "apprentice conjurer", " conjurer ", " master conjurer ",/* -9*/
58 " apprentice mage ", " mage ", " experienced mage ",/* -12*/
59 " master mage ", " apprentice warlord", " novice warlord ",/* -15*/
60 " expert warlord ", " master warlord ", " apprentice gorgon ",/* -18*/
61 " gorgon ", " practiced gorgon ", " master gorgon ",/* -21*/
62 " demi-gorgon ", " evil master ", " great evil master ",/* -24*/
63 aa1 , aa1 , aa1 ,/* -27*/
64 aa1 , aa1 , aa1 ,/* -30*/
65 aa1 , aa1 , aa1 ,/* -33*/
66 aa1 , aa1 , aa1 ,/* -36*/
67 aa1 , aa1 , aa1 ,/* -39*/
68 aa2 , aa2 , aa2 ,/* -42*/
69 aa2 , aa2 , aa2 ,/* -45*/
70 aa2 , aa2 , aa2 ,/* -48*/
71 aa3 , aa3 , aa3 ,/* -51*/
72 aa3 , aa3 , aa3 ,/* -54*/
73 aa3 , aa3 , aa3 ,/* -57*/
74 aa4 , aa4 , aa4 ,/* -60*/
75 aa4 , aa4 , aa4 ,/* -63*/
76 aa4 , aa4 , aa4 ,/* -66*/
77 aa5 , aa5 , aa5 ,/* -69*/
78 aa5 , aa5 , aa5 ,/* -72*/
79 aa5 , aa5 , aa5 ,/* -75*/
80 aa6 , aa6 , aa6 ,/* -78*/
81 aa6 , aa6 , aa6 ,/* -81*/
82 aa6 , aa6 , aa6 ,/* -84*/
83 aa7 , aa7 , aa7 ,/* -87*/
84 aa8 , aa8 , aa8 ,/* -90*/
85 aa8 , aa8 , aa8 ,/* -93*/
86 " earth guardian ", " air guardian ", " fire guardian ",/* -96*/
87 " water guardian ", " time guardian ", " ethereal guardian ",/* -99*/
88 aa9 , aa9 , aa9 ,/* -102*/
89};
90
91/*
92 table of experience needed to be a certain level of player
93 skill[c[LEVEL]] is the experience required to attain the next level
94 */
95#define MEG 1000000
96long skill[] = {
970, 10, 20, 40, 80, 160, 320, 640, 1280, 2560, 5120, /* 1-11 */
9810240, 20480, 40960, 100000, 200000, 400000, 700000, 1*MEG, /* 12-19 */
992*MEG,3*MEG,4*MEG,5*MEG,6*MEG,8*MEG,10*MEG, /* 20-26 */
10012*MEG,14*MEG,16*MEG,18*MEG,20*MEG,22*MEG,24*MEG,26*MEG,28*MEG, /* 27-35 */
10130*MEG,32*MEG,34*MEG,36*MEG,38*MEG,40*MEG,42*MEG,44*MEG,46*MEG, /* 36-44 */
10248*MEG,50*MEG,52*MEG,54*MEG,56*MEG,58*MEG,60*MEG,62*MEG,64*MEG, /* 45-53 */
10366*MEG,68*MEG,70*MEG,72*MEG,74*MEG,76*MEG,78*MEG,80*MEG,82*MEG, /* 54-62 */
10484*MEG,86*MEG,88*MEG,90*MEG,92*MEG,94*MEG,96*MEG,98*MEG,100*MEG, /* 63-71 */
105105*MEG,110*MEG,115*MEG,120*MEG, 125*MEG, 130*MEG, 135*MEG, 140*MEG, /* 72-79 */
106145*MEG,150*MEG,155*MEG,160*MEG, 165*MEG, 170*MEG, 175*MEG, 180*MEG, /* 80-87 */
107185*MEG,190*MEG,195*MEG,200*MEG, 210*MEG, 220*MEG, 230*MEG, 240*MEG, /* 88-95 */
108250*MEG,260*MEG,270*MEG,280*MEG, 290*MEG, 300*MEG /* 96-101*/
109};
110#undef MEG
111
112char *lpbuf,*lpnt,*inbuffer,*lpend; /* input/output pointers to the buffers */
113struct cel *cell; /* pointer to the dungeon storage */
114short hitp[MAXX][MAXY]; /* monster hp on level */
115short iarg[MAXX][MAXY]; /* arg for the item array */
116char item[MAXX][MAXY]; /* objects in maze if any */
117char know[MAXX][MAXY]; /* 1 or 0 if here before */
118char mitem[MAXX][MAXY]; /* monster item array */
119char moved[MAXX][MAXY]; /* monster movement flags */
120char stealth[MAXX][MAXY]; /* 0=sleeping 1=awake monst*/
121char iven[26]; /* inventory for player */
122short ivenarg[26]; /* inventory for player */
123char lastmonst[40]; /* this has the name of the current monster */
124char beenhere[MAXLEVEL+MAXVLEVEL]={0}; /* 1 if have been on this level */
125char VERSION=VER; /* this is the present version # of the program */
126char SUBVERSION=SUBVER;
127char nosignal=0; /* set to 1 to disable the signals from doing anything */
128char predostuff=0; /* 2 means that the trap handling routines must do a
129 showplayer() after a trap. 0 means don't showplayer()
130 0 - we are in create player screen
131 1 - we are in welcome screen
132 2 - we are in the normal game */
133char loginname[20]; /* players login name */
134char logname[LOGNAMESIZE]; /* players name storage for scoring */
135char sex=1; /* default is a man 0=woman */
136char boldon=1; /* 1=bold objects 0=inverse objects */
137char ckpflag=0; /* 1 if want checkpointing of game, 0 otherwise */
138char cheat=0; /* 1 if the player has fudged save file */
139char level=0; /* cavelevel player is on = c[CAVELEVEL] */
140char wizard=0; /* the wizard mode flag */
141short lastnum=0; /* the number of the monster last hitting player */
142short hitflag=0; /* flag for if player has been hit when running */
143short hit2flag=0; /* flag for if player has been hit when running */
144short hit3flag=0; /* flag for if player has been hit flush input */
145short playerx,playery; /* the room on the present level of the player */
146short lastpx,lastpy; /* 0 --- MAXX-1 or 0 --- MAXY-1 */
147short oldx,oldy;
148short lasthx=0,lasthy=0; /* location of monster last hit by player */
149short nobeep=0; /* true if program is not to beep */
150/* unsigned long randx=33601; /* the random number seed */
151time_t initialtime=0; /* time playing began */
152long gtime=0; /* the clock for the game */
153long outstanding_taxes=0; /* present tax bill from score file */
154long c[100],cbak[100]; /* the character description arrays */
155int enable_scroll=0; /* constant for enabled/disabled scrolling regn */
156char aborted[] = " aborted";
157struct sphere *spheres=0; /*pointer to linked list for spheres of annihilation*/
158char *levelname[]=
159{ " H"," 1"," 2"," 3"," 4"," 5"," 6"," 7"," 8"," 9","10","V1","V2","V3" };
160
161char objnamelist[]=" ATOP%^F&^+M=%^$$f*OD#~][[)))(((||||||||{?!BC}o:@.<<<<EVV))([[]]](^ [H*** ^^ S tsTLc............................................";
162char monstnamelist[]=" BGHJKOScjtAELNQRZabhiCTYdegmvzFWflorXV pqsyUkMwDDPxnDDuD ...............................................................";
163char *objectname[]=
164{ 0,"a holy altar","a handsome jewel encrusted throne","the orb","a pit",
165 "a staircase leading upwards","an elevator going up","a bubbling fountain",
166 "a great marble statue","a teleport trap","the college of Larn",
167 "a mirror","the DND store","a staircase going down","an elevator going down",
168 "the bank of Larn","the 5th branch of the Bank of Larn",
169 "a dead fountain","gold","an open door","a closed door",
170 "a wall","The Eye of Larn","plate mail","chain mail","leather armor",
171 "a sword of slashing","Bessman's flailing hammer","a sunsword",
172 "a two handed sword","a spear","a dagger",
173 "ring of extra regeneration","a ring of regeneration","a ring of protection",
174 "an energy ring","a ring of dexterity","a ring of strength",
175 "a ring of cleverness","a ring of increase damage","a belt of striking",
176 "a magic scroll","a magic potion","a book","a chest",
177 "an amulet of invisibility","an orb of dragon slaying",
178 "a scarab of negate spirit","a cube of undead control",
179 "device of theft prevention","a brilliant diamond","a ruby",
180 "an enchanting emerald","a sparkling sapphire","the dungeon entrance",
181 "a volcanic shaft leaning downward","the base of a volcanic shaft",
182 "a battle axe","a longsword","a flail","ring mail","studded leather armor",
183 "splint mail","plate armor","stainless plate armor","a lance of death",
184 "an arrow trap","an arrow trap","a shield","your home",
185 "gold","gold","gold","a dart trap",
186 "a dart trap","a trapdoor","a trapdoor","the local trading post",
187 "a teleport trap", "a massive throne",
188 "a sphere of annihilation","a handsome jewel encrusted throne",
189 "the Larn Revenue Service","a fortune cookie","","","","","","",
190 "","","","","","","","","","","","","","","","","","","",""
191 };
192
193\f
194/*
195 * for the monster data
196 *
197 * array to do rnd() to create monsters <= a given level
198 */
199char monstlevel[] = { 5, 11, 17, 22, 27, 33, 39, 42, 46, 50, 53, 56, 59 };
200
201struct monst monster[] = {
202/* NAME LV AC DAM ATT DEF GEN INT GOLD HP EXP
203----------------------------------------------------------------- */
204{ "", 0, 0, 0, 0, 0, 0, 3, 0, 0, 0 },
205{ "bat", 1, 0, 1, 0, 0, 0, 3, 0, 1, 1 },
206{ "gnome", 1, 10, 1, 0, 0, 0, 8, 30, 2, 2 },
207{ "hobgoblin", 1, 14, 2, 0, 0, 0, 5, 25, 3, 2 },
208{ "jackal", 1, 17, 1, 0, 0, 0, 4, 0, 1, 1 },
209{ "kobold", 1, 20, 1, 0, 0, 0, 7, 10, 1, 1 },
210
211{ "orc", 2, 12, 1, 0, 0, 0, 9, 40, 4, 2 },
212{ "snake", 2, 15, 1, 0, 0, 0, 3, 0, 3, 1 },
213{ "giant centipede",2, 14, 0, 4, 0, 0, 3, 0, 1, 2 },
214{ "jaculi", 2, 20, 1, 0, 0, 0, 3, 0, 2, 1 },
215{ "troglodyte", 2, 10, 2, 0, 0, 0, 5, 80, 4, 3 },
216{ "giant ant", 2, 8, 1, 4, 0, 0, 4, 0, 5, 5 },
217
218/* NAME LV AC DAM ATT DEF GEN INT GOLD HP EXP
219----------------------------------------------------------------- */
220
221{ "floating eye", 3, 8, 1, 0, 0, 0, 3, 0, 5, 2 },
222{ "leprechaun", 3, 3, 0, 8, 0, 0, 3,1500, 13, 45 },
223{ "nymph", 3, 3, 0, 14, 0, 0, 9, 0, 18, 45 },
224{ "quasit", 3, 5, 3, 0, 0, 0, 3, 0, 10, 15 },
225{ "rust monster", 3, 4, 0, 1, 0, 0, 3, 0, 18, 25 },
226{ "zombie", 3, 12, 2, 0, 0, 0, 3, 0, 6, 7 },
227
228{ "assassin bug", 4, 9, 3, 0, 0, 0, 3, 0, 20, 15 },
229{ "bugbear", 4, 5, 4, 15, 0, 0, 5, 40, 20, 35 },
230{ "hell hound", 4, 5, 2, 2, 0, 0, 6, 0, 16, 35 },
231{ "ice lizard", 4, 11, 2, 10, 0, 0, 6, 50, 16, 25 },
232{ "centaur", 4, 6, 4, 0, 0, 0, 10, 40, 24, 45 },
233
234/* NAME LV AC DAM ATT DEF GEN INT GOLD HP EXP
235----------------------------------------------------------------- */
236
237{ "troll", 5, 4, 5, 0, 0, 0, 9, 80, 50, 300 },
238{ "yeti", 5, 6, 4, 0, 0, 0, 5, 50, 35, 100 },
239{ "white dragon", 5, 2, 4, 5, 0, 0, 16, 500, 55, 1000},
240{ "elf", 5, 8, 1, 0, 0, 0, 15, 50, 22, 35 },
241{ "gelatinous cube",5, 9, 1, 0, 0, 0, 3, 0, 22, 45 },
242
243{ "metamorph", 6, 7, 3, 0, 0, 0, 3, 0, 30, 40 },
244{ "vortex", 6, 4, 3, 0, 0, 0, 3, 0, 30, 55 },
245{ "ziller", 6, 15, 3, 0, 0, 0, 3, 0, 30, 35 },
246{ "violet fungi", 6, 12, 3, 0, 0, 0, 3, 0, 38, 100 },
247{ "wraith", 6, 3, 1, 6, 0, 0, 3, 0, 30, 325 },
248{ "forvalaka", 6, 2, 5, 0, 0, 0, 7, 0, 50, 280 },
249
250/* NAME LV AC DAM ATT DEF GEN INT GOLD HP EXP
251----------------------------------------------------------------- */
252
253{ "lama nobe", 7, 7, 3, 0, 0, 0, 6, 0, 35, 80 },
254{ "osequip", 7, 4, 3, 16, 0, 0, 4, 0, 35, 100 },
255{ "rothe", 7, 15, 5, 0, 0, 0, 3, 100, 50, 250 },
256{ "xorn", 7, 0, 6, 0, 0, 0, 13, 0, 60, 300 },
257{ "vampire", 7, 3, 4, 6, 0, 0, 17, 0, 50, 1000},
258{ "invisible stalker",7,3, 6, 0, 0, 0, 5, 0, 50, 350 },
259
260{ "poltergeist", 8, 1, 4, 0, 0, 0, 3, 0, 50, 450 },
261{ "disenchantress", 8, 3, 0, 9, 0, 0, 3, 0, 50, 500 },
262{ "shambling mound",8, 2, 5, 0, 0, 0, 6, 0, 45, 400 },
263{ "yellow mold", 8, 12, 4, 0, 0, 0, 3, 0, 35, 250 },
264{ "umber hulk", 8, 3, 7, 11, 0, 0, 14, 0, 65, 600 },
265
266/* NAME LV AC DAM ATT DEF GEN INT GOLD HP EXP
267----------------------------------------------------------------- */
268
269{ "gnome king", 9, -1, 10, 0, 0, 0, 18, 2000, 100,3000 },
270{ "mimic", 9, 5, 6, 0, 0, 0, 8, 0, 55, 99 },
271{ "water lord", 9, -10, 15, 7, 0, 0, 20, 0, 150,15000 },
272{ "bronze dragon", 9, 2, 9, 3, 0, 0, 16, 300, 80, 4000 },
273{ "green dragon", 9, 3, 8, 10, 0, 0, 15, 200, 70, 2500 },
274{ "purple worm", 9, -1, 11, 0, 0, 0, 3, 100, 120,15000 },
275{ "xvart", 9, -2, 12, 0, 0, 0, 13, 0, 90, 1000 },
276
277{ "spirit naga", 10, -20,12, 12, 0, 0, 23, 0, 95, 20000 },
278{ "silver dragon", 10, -1, 12, 3, 0, 0, 20, 700, 100,10000 },
279{ "platinum dragon",10, -5, 15, 13, 0, 0, 22, 1000, 130,24000 },
280{ "green urchin", 10, -3, 12, 0, 0, 0, 3, 0, 85, 5000 },
281{ "red dragon", 10, -2, 13, 3, 0, 0, 19, 800, 110,14000 },
282
283{ "type I demon lord", 12,-30, 18, 0, 0, 0, 20, 0, 140,50000 },
284{ "type II demon lord", 13,-30, 18, 0, 0, 0, 21, 0, 160,75000 },
285{ "type III demon lord",14,-30, 18, 0, 0, 0, 22, 0, 180,100000 },
286{ "type IV demon lord", 15,-35, 20, 0, 0, 0, 23, 0, 200,125000 },
287{ "type V demon lord", 16,-40, 22, 0, 0, 0, 24, 0, 220,150000 },
288{ "type VI demon lord", 17,-45, 24, 0, 0, 0, 25, 0, 240,175000 },
289{ "type VII demon lord",18,-70, 27, 6, 0, 0, 26, 0, 260,200000 },
290{ "demon prince", 25,-127,30, 6, 0, 0, 28, 0, 345,300000 }
291
292/* NAME LV AC DAM ATT DEF GEN INT GOLD HP EXP
293--------------------------------------------------------------------- */
294 };
295
296/* name array for scrolls */
297
298char *scrollname[] = {
299"\0enchant armor",
300"\0enchant weapon",
301"\0enlightenment",
302"\0blank paper",
303"\0create monster",
304"\0create artifact",
305"\0aggravate monsters",
306"\0time warp",
307"\0teleportation",
308"\0expanded awareness",
309"\0haste monsters",
310"\0monster healing",
311"\0spirit protection",
312"\0undead protection",
313"\0stealth",
314"\0magic mapping",
315"\0hold monsters",
316"\0gem perfection",
317"\0spell extension",
318"\0identify",
319"\0remove curse",
320"\0annihilation",
321"\0pulverization",
322"\0life protection",
323"\0 ",
324"\0 ",
325"\0 ",
326"\0 "
327 };
328
329/* name array for magic potions */
330char *potionname[] = {
331"\0sleep",
332"\0healing",
333"\0raise level",
334"\0increase ability",
335"\0wisdom",
336"\0strength",
337"\0raise charisma",
338"\0dizziness",
339"\0learning",
340"\0gold detection",
341"\0monster detection",
342"\0forgetfulness",
343"\0water",
344"\0blindness",
345"\0confusion",
346"\0heroism",
347"\0sturdiness",
348"\0giant strength",
349"\0fire resistance",
350"\0treasure finding",
351"\0instant healing",
352" cure dianthroritis",
353"\0poison",
354"\0see invisible",
355"\0 ",
356"\0 ",
357"\0 ",
358"\0 ",
359"\0 ",
360"\0 ",
361"\0 ",
362"\0 ",
363"\0 ",
364"\0 ",
365"\0 "
366 };
367
368\f
369/*
370 spell data
371 */
372char spelknow[SPNUM]={0};
373char splev[] = { 1, 4, 9, 14, 18, 22, 26, 29, 32, 35, 37, 37, 37, 37, 37 };
374
375char *spelcode[]={
376 "pro", "mle", "dex", "sle", "chm", "ssp",
377 "web", "str", "enl", "hel", "cbl", "cre", "pha", "inv",
378 "bal", "cld", "ply", "can", "has", "ckl", "vpr",
379 "dry", "lit", "drl", "glo", "flo", "fgr",
380 "sca", "hld", "stp", "tel", "mfi", /* 31 */
381 "sph", "gen", "sum", "wtw", "alt", "per"
382 };
383
384char *spelname[]={
385 "protection", "magic missile", "dexterity",
386 "sleep", "charm monster", "sonic spear",
387
388 "web", "strength", "enlightenment",
389 "healing", "cure blindness", "create monster",
390 "phantasmal forces", "invisibility",
391
392 "fireball", "cold", "polymorph",
393 "cancellation", "haste self", "cloud kill",
394 "vaporize rock",
395
396 "dehydration", "lightning", "drain life",
397 "invulnerability", "flood", "finger of death",
398
399 "scare monster", "hold monster", "time stop",
400 "teleport away", "magic fire",
401
402 "sphere of annihilation", "genocide", "summon demon",
403 "walk through walls", "alter reality", "permanence",
404 ""
405 };
406
407char *speldescript[]={
408/* 1 */
409 "generates a +2 protection field",
410 "creates and hurls a magic missile equivalent to a + 1 magic arrow",
411 "adds +2 to the casters dexterity",
412 "causes some monsters to go to sleep",
413 "some monsters may be awed at your magnificence",
414 "causes your hands to emit a screeching sound toward what they point",
415/* 7 */
416 "causes strands of sticky thread to entangle an enemy",
417 "adds +2 to the casters strength for a short term",
418 "the caster becomes aware of things around him",
419 "restores some hp to the caster",
420 "restores sight to one so unfortunate as to be blinded",
421 "creates a monster near the caster appropriate for the location",
422 "creates illusions, and if believed, monsters die",
423 "the caster becomes invisible",
424/* 15 */
425 "makes a ball of fire that burns on what it hits",
426 "sends forth a cone of cold which freezes what it touches",
427 "you can find out what this does for yourself",
428 "negates the ability of a monster to use his special abilities",
429 "speeds up the casters movements",
430 "creates a fog of poisonous gas which kills all that is within it",
431 "this changes rock to air",
432/* 22 */
433 "dries up water in the immediate vicinity",
434 "you finger will emit a lightning bolt when this spell is cast",
435 "subtracts hit points from both you and a monster",
436 "this globe helps to protect the player from physical attack",
437 "this creates an avalanche of H2O to flood the immediate chamber",
438 "this is a holy spell and calls upon your god to back you up",
439/* 28 */
440 "terrifies the monster so that hopefully he wont hit the magic user",
441 "the monster is frozen in his tracks if this is successful",
442 "all movement in the caverns ceases for a limited duration",
443 "moves a particular monster around in the dungeon (hopefully away from you)",
444 "this causes a curtain of fire to appear all around you",
445/* 33 */
446 "anything caught in this sphere is instantly killed. Warning -- dangerous",
447 "eliminates a species of monster from the game -- use sparingly",
448 "summons a demon who hopefully helps you out",
449 "allows the player to walk through walls for a short period of time",
450 "god only knows what this will do",
451 "makes a character spell permanent, i. e. protection, strength, etc.",
452 ""
453 };
454
455char spelweird[MAXMONST+8][SPNUM] = {
456/* p m d s c s w s e h c c p i b c p c h c v d l d g f f s h s t m s g s w a p */
457/* r l e l h s e t n e b r h n a l l a a k p r i r l l g c l t e f p e u t l e */
458/* o e x e m p b r l l l e a v l d y n s l r y t l o o r a d p l i h n m w t r */
459
460
461/* bat */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
462/* gnome */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,5, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
463/* hobgoblin */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
464/* jackal */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
465/* kobold */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,5, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
466
467/* orc */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 4,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
468/* snake */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
469/*giant centipede */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
470/* jaculi */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
471/* troglodyte */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
472
473/* giant ant */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
474/* floating eye */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
475/* leprechaun */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
476/* nymph */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
477/* quasit */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
478
479/* rust monster */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 4,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
480/* zombie */ { 0,0,0,8,0,4, 0,0,0,0,0,0,0,0, 0,0,0,0,0,4,0, 4,0,0,0,0,4, 0,0,0,0,0, 0,0,0,0,0,0 },
481/* assassin bug */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
482/* bugbear */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,5, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
483/* hell hound */ { 0,6,0,0,0,0, 12,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
484
485/* ice lizard */ { 0,0,0,0,0,0, 11,0,0,0,0,0,0,0, 0,15,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
486/* centaur */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
487/* troll */ { 0,7,0,0,0,0, 0,0,0,0,0,0,0,5, 0,0,0,0,0,0,0, 4,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
488/* yeti */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,15,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
489/* white dragon */ { 0,0,0,0,0,0, 0,0,0,0,0,0,14,0, 0,15,0,0,0,0,0, 4,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
490
491/* elf */ { 0,0,0,0,0,0, 0,0,0,0,0,0,14,5, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
492/*gelatinous cube */ { 0,0,0,0,0,0, 2,0,0,0,0,0,0,0, 0,0,0,0,0,4,0, 0,0,0,0,0,4, 0,0,0,0,0, 0,0,0,0,0,0 },
493/* metamorph */ { 0,13,0,0,0,0, 2,0,0,0,0,0,0,0, 0,0,0,0,0,4,0, 4,0,0,0,0,4, 0,0,0,0,0, 0,0,0,0,0,0 },
494/* vortex */ { 0,13,0,0,0,10, 1,0,0,0,0,0,0,0, 0,0,0,0,0,4,0, 4,0,0,0,4,4, 0,0,0,0,0, 0,0,0,0,0,0 },
495/* ziller */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
496
497/* violet fungi */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
498/* wraith */ { 0,0,0,8,0,4, 0,0,0,0,0,0,0,0, 0,0,0,0,0,4,0, 4,0,0,0,0,4, 0,0,0,0,0, 0,0,0,0,0,0 },
499/* forvalaka */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,5, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
500/* lama nobe */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
501/* osequip */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
502
503/* rothe */ { 0,7,0,0,0,0, 0,0,0,0,0,0,0,5, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
504/* xorn */ { 0,7,0,0,0,0, 0,0,0,0,0,0,0,5, 0,0,0,0,0,0,0, 4,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
505/* vampire */ { 0,0,0,8,0,4, 0,0,0,0,0,0,0,0, 0,0,0,0,0,4,0, 0,0,0,0,0,4, 0,0,0,0,0, 0,0,0,0,0,0 },
506/*invisible staker*/ { 0,0,0,0,0,0, 1,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
507/* poltergeist */ { 0,13,0,8,0,4, 1,0,0,0,0,0,0,0, 0,4,0,0,0,4,0, 4,0,0,0,4,4, 0,0,0,0,0, 0,0,0,0,0,0 },
508
509/* disenchantress */ { 0,0,0,8,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
510/*shambling mound */ { 0,0,0,0,0,10, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
511/* yellow mold */ { 0,0,0,8,0,0, 1,0,0,0,0,0,4,0, 0,0,0,0,0,4,0, 0,0,0,0,0,4, 0,0,0,0,0, 0,0,0,0,0,0 },
512/* umber hulk */ { 0,7,0,0,0,0, 0,0,0,0,0,0,0,5, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
513/* gnome king */ { 0,7,0,0,3,0, 0,0,0,0,0,0,0,5, 0,0,9,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
514
515/* mimic */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
516/* water lord */ { 0,13,0,8,3,4, 1,0,0,0,0,0,0,0, 0,0,9,0,0,4,0, 0,0,0,0,16,4, 0,0,0,0,0, 0,0,0,0,0,0 },
517/* bronze dragon */ { 0,7,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
518/* green dragon */ { 0,7,0,0,0,0, 11,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
519/* purple worm */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
520
521/* xvart */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
522/* spirit naga */ { 0,13,0,8,3,4, 1,0,0,0,0,0,0,5, 0,4,9,0,0,4,0, 4,0,0,0,4,4, 0,0,0,0,0, 0,0,0,0,0,0 },
523/* silver dragon */ { 0,6,0,9,0,0, 12,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
524/*platinum dragon */ { 0,7,0,9,0,0, 11,0,0,0,0,0,14,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
525/* green urchin */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
526/* red dragon */ { 0,6,0,0,0,0, 12,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
527
528/* p m d s c s w s e h c c p i b c p c h c v d l d g f f s h s t m s g s w a p */
529/* r l e l h s e t n e b r h n a l l a a k p r i r l l g c l t e f p e u t l e */
530/* o e x e m p b r l l l e a v l d y n s l r y t l o o r a d p l i h n m w t r */
531
532/* demon lord */ { 0,7,0,4,3,0, 1,0,0,0,0,0,14,5, 0,0,4,0,0,4,0, 4,0,0,0,4,4, 0,0,0,0,0, 9,0,0,0,0,0 },
533/* demon lord */ { 0,7,0,4,3,0, 1,0,0,0,0,0,14,5, 0,0,4,0,0,4,0, 4,0,0,0,4,4, 0,0,0,0,0, 9,0,0,0,0,0 },
534/* demon lord */ { 0,7,0,4,3,0, 1,0,0,0,0,0,14,5, 0,0,4,0,0,4,0, 4,0,0,0,4,4, 0,0,0,0,0, 9,0,0,0,0,0 },
535/* demon lord */ { 0,7,0,4,3,0, 1,0,0,0,0,0,14,5, 0,0,4,0,0,4,0, 4,0,0,0,4,4, 0,0,0,0,0, 9,0,0,0,0,0 },
536/* demon lord */ { 0,7,0,4,3,0, 1,0,0,0,0,0,14,5, 0,0,4,0,0,4,0, 4,0,0,0,4,4, 0,0,0,0,0, 9,0,0,0,0,0 },
537/* demon lord */ { 0,7,0,4,3,0, 1,0,0,0,0,0,14,5, 0,0,4,0,0,4,0, 4,0,0,0,4,4, 0,0,0,0,0, 9,0,0,0,0,0 },
538/* demon lord */ { 0,7,0,4,3,0, 1,0,0,0,0,0,14,5, 0,0,4,0,0,4,0, 4,0,0,0,4,4, 0,0,0,0,0, 9,0,0,0,0,0 },
539/* demon prince */ { 0,7,0,4,3,9, 1,0,0,0,0,0,14,5, 0,0,4,0,0,4,0, 4,0,0,0,4,4, 4,0,0,0,4, 9,0,0,0,0,0 }
540
541 };
542
543char *spelmes[] = { "",
544/* 1 */ "the web had no effect on the %s",
545/* 2 */ "the %s changed shape to avoid the web",
546/* 3 */ "the %s isn't afraid of you",
547/* 4 */ "the %s isn't affected",
548/* 5 */ "the %s can see you with his infravision",
549/* 6 */ "the %s vaporizes your missile",
550/* 7 */ "your missile bounces off the %s",
551/* 8 */ "the %s doesn't sleep",
552/* 9 */ "the %s resists",
553/* 10 */ "the %s can't hear the noise",
554/* 11 */ "the %s's tail cuts it free of the web",
555/* 12 */ "the %s burns through the web",
556/* 13 */ "your missiles pass right through the %s",
557/* 14 */ "the %s sees through your illusions",
558/* 15 */ "the %s loves the cold!",
559/* 16 */ "the %s loves the water!"
560 };
561
562char to_lower[]= /* tolower[character] = lower case converted character */
563 {
564 0000,0001,0002,0003,0004,0005,0006,0007,0010,0011,0012,0013,0014,0015,0016,0017, /* NUL-SI*/
565 0020,0021,0022,0023,0024,0025,0026,0027,0030,0031,0032,0033,0034,0035,0036,0037, /* DLE-US*/
566 0040,0041,0042,0043,0044,0045,0046,0047,0050,0051,0052,0053,0054,0055,0056,0057, /* SP-/ */
567 0060,0061,0062,0063,0064,0065,0066,0067,0070,0071,0072,0073,0074,0075,0076,0077, /* 0-? */
568 0100,0141,0142,0143,0144,0145,0146,0147,0150,0151,0152,0153,0154,0155,0156,0157, /* @-O */
569 0160,0161,0162,0163,0164,0165,0166,0167,0170,0171,0172,0133,0134,0135,0136,0137, /* P-_ */
570 0140,0141,0142,0143,0144,0145,0146,0147,0150,0151,0152,0153,0154,0155,0156,0157, /* `-o */
571 0160,0161,0162,0163,0164,0165,0166,0167,0170,0171,0172,0173,0174,0175,0176,0177, /* p-DEL */
572 };
573
574char to_upper[]= /* toupper[character] = upper case converted character */
575 {
576 0000,0001,0002,0003,0004,0005,0006,0007,0010,0011,0012,0013,0014,0015,0016,0017, /* NUL-SI*/
577 0020,0021,0022,0023,0024,0025,0026,0027,0030,0031,0032,0033,0034,0035,0036,0037, /* DLE-US*/
578 0040,0041,0042,0043,0044,0045,0046,0047,0050,0051,0052,0053,0054,0055,0056,0057, /* SP-/ */
579 0060,0061,0062,0063,0064,0065,0066,0067,0070,0071,0072,0073,0074,0075,0076,0077, /* 0-? */
580 0100,0101,0102,0103,0104,0105,0106,0107,0110,0111,0112,0113,0114,0115,0116,0117, /* @-O */
581 0120,0121,0122,0123,0124,0125,0126,0127,0130,0131,0132,0133,0134,0135,0136,0137, /* P-_ */
582 0140,0101,0102,0103,0104,0105,0106,0107,0110,0111,0112,0113,0114,0115,0116,0117, /* `-o */
583 0120,0121,0122,0123,0124,0125,0126,0127,0130,0131,0132,0173,0174,0175,0176,0177, /* p-DEL */
584 };
585
586char is_digit[]= /* isdigit[character] = TRUE || FALSE */
587 {
588 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, /* NUL-SI*/
589 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, /* DLE-US*/
590 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, /* SP-/ */
591 1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0, /* 0-? */
592 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, /* @-O */
593 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, /* P-_ */
594 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, /* `-o */
595 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, /* p-DEL */
596 };
597
598char is_alpha[]= /* isalpha[character] = TRUE || FALSE */
599 {
600 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, /* NUL-SI*/
601 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, /* DLE-US*/
602 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, /* SP-/ */
603 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, /* 0-? */
604 0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1, /* @-O */
605 1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0, /* P-_ */
606 0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1, /* `-o */
607 1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0, /* p-DEL */
608 };
609
610/*
611 * function to create scroll numbers with appropriate probability of
612 * occurrence
613 *
614 * 0 - armor 1 - weapon 2 - enlightenment 3 - paper
615 * 4 - create monster 5 - create item 6 - aggravate 7 - time warp
616 * 8 - teleportation 9 - expanded awareness 10 - haste monst
617 * 11 - heal monster 12 - spirit protection 13 - undead protection
618 * 14 - stealth 15 - magic mapping 16 - hold monster
619 * 17 - gem perfection 18 - spell extension 19 - identify
620 * 20 - remove curse 21 - annihilation 22 - pulverization
621 * 23 - life protection
622 */
623char scprob[]= { 0, 0, 0, 0, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 3, 3,
624 3, 3, 3, 4, 4, 4, 5, 5, 5, 5, 5, 6, 6, 6, 6, 6, 7, 7, 7, 7, 8, 8, 8, 9, 9,
625 9, 9, 10, 10, 10, 10, 11, 11, 11, 12, 12, 12, 13, 13, 13, 13, 14, 14,
626 15, 15, 16, 16, 16, 17, 17, 18, 18, 19, 19, 19, 20, 20, 20, 20, 21, 22,
627 22, 22, 23 };
628
629/*
630 * function to return a potion number created with appropriate probability
631 * of occurrence
632 *
633 * 0 - sleep 1 - healing 2 - raise level
634 * 3 - increase ability 4 - gain wisdom 5 - gain strength
635 * 6 - charismatic character 7 - dizziness 8 - learning
636 * 9 - gold detection 10 - monster detection 11 - forgetfulness
637 * 12 - water 13 - blindness 14 - confusion
638 * 15 - heroism 16 - sturdiness 17 - giant strength
639 * 18 - fire resistance 19 - treasure finding 20 - instant healing
640 * 21 - cure dianthroritis 22 - poison 23 - see invisible
641 */
642char potprob[] = { 0, 0, 1, 1, 1, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 9, 9, 9, 10, 10, 10, 11, 11, 12, 12, 13, 14, 15, 16, 17, 18, 19, 19, 20, 20, 22, 22, 23, 23 };
643
644char nlpts[] = { 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 5, 6, 7 };
645char nch[] = { 0, 0, 0, 1, 1, 1, 2, 2, 3, 4 };
646char nplt[] = { 0, 0, 0, 0, 1, 1, 2, 2, 3, 4 };
647char ndgg[] = { 0, 0, 0, 1, 1, 1, 1, 2, 2, 3, 3, 4, 5 };
648char nsw[] = { 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 2, 3 };