Commit | Line | Data |
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984263bc MD |
1 | /* |
2 | * Copyright (c) 1988, 1993 | |
3 | * The Regents of the University of California. All rights reserved. | |
4 | * | |
5 | * This code is derived from software contributed to Berkeley by | |
6 | * Timothy C. Stoehr. | |
7 | * | |
8 | * Redistribution and use in source and binary forms, with or without | |
9 | * modification, are permitted provided that the following conditions | |
10 | * are met: | |
11 | * 1. Redistributions of source code must retain the above copyright | |
12 | * notice, this list of conditions and the following disclaimer. | |
13 | * 2. Redistributions in binary form must reproduce the above copyright | |
14 | * notice, this list of conditions and the following disclaimer in the | |
15 | * documentation and/or other materials provided with the distribution. | |
16 | * 3. All advertising materials mentioning features or use of this software | |
17 | * must display the following acknowledgement: | |
18 | * This product includes software developed by the University of | |
19 | * California, Berkeley and its contributors. | |
20 | * 4. Neither the name of the University nor the names of its contributors | |
21 | * may be used to endorse or promote products derived from this software | |
22 | * without specific prior written permission. | |
23 | * | |
24 | * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND | |
25 | * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | |
26 | * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE | |
27 | * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE | |
28 | * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL | |
29 | * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS | |
30 | * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) | |
31 | * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT | |
32 | * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY | |
33 | * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF | |
34 | * SUCH DAMAGE. | |
1de703da MD |
35 | * |
36 | * @(#)machdep.c 8.1 (Berkeley) 5/31/93 | |
37 | * $FreeBSD: src/games/rogue/machdep.c,v 1.6.2.1 2001/12/17 12:43:23 phantom Exp $ | |
b28e2a8f | 38 | * $DragonFly: src/games/rogue/machdep.c,v 1.3 2006/09/02 19:31:07 pavalos Exp $ |
984263bc MD |
39 | */ |
40 | ||
984263bc MD |
41 | /* |
42 | * machdep.c | |
43 | * | |
44 | * This source herein may be modified and/or distributed by anybody who | |
45 | * so desires, with the following restrictions: | |
46 | * 1.) No portion of this notice shall be removed. | |
47 | * 2.) Credit shall not be taken for the creation of this source. | |
48 | * 3.) This code is not to be traded, sold, or used for personal | |
49 | * gain or profit. | |
50 | * | |
51 | */ | |
52 | ||
53 | /* Included in this file are all system dependent routines. Extensive use | |
54 | * of #ifdef's will be used to compile the appropriate code on each system: | |
55 | * | |
56 | * UNIX: all UNIX systems. | |
57 | * UNIX_BSD4_2: UNIX BSD 4.2 and later, UTEK, (4.1 BSD too?) | |
58 | * UNIX_SYSV: UNIX system V | |
59 | * UNIX_V7: UNIX version 7 | |
60 | * | |
61 | * All UNIX code should be included between the single "#ifdef UNIX" at the | |
62 | * top of this file, and the "#endif" at the bottom. | |
63 | * | |
64 | * To change a routine to include a new UNIX system, simply #ifdef the | |
65 | * existing routine, as in the following example: | |
66 | * | |
67 | * To make a routine compatible with UNIX system 5, change the first | |
68 | * function to the second: | |
69 | * | |
70 | * md_function() | |
71 | * { | |
72 | * code; | |
73 | * } | |
74 | * | |
75 | * md_function() | |
76 | * { | |
77 | * #ifdef UNIX_SYSV | |
78 | * sys5code; | |
79 | * #else | |
80 | * code; | |
81 | * #endif | |
82 | * } | |
83 | * | |
84 | * Appropriate variations of this are of course acceptible. | |
85 | * The use of "#elseif" is discouraged because of non-portability. | |
86 | * If the correct #define doesn't exist, "UNIX_SYSV" in this case, make it up | |
87 | * and insert it in the list at the top of the file. Alter the CFLAGS | |
88 | * in you Makefile appropriately. | |
89 | * | |
90 | */ | |
91 | ||
92 | #ifdef UNIX | |
93 | ||
94 | #include <stdio.h> | |
95 | #include <sys/types.h> | |
96 | #include <sys/file.h> | |
97 | #include <sys/stat.h> | |
b28e2a8f | 98 | #include <sys/wait.h> |
984263bc | 99 | #include <pwd.h> |
b28e2a8f | 100 | #include <time.h> |
984263bc MD |
101 | |
102 | #ifdef UNIX_BSD4_2 | |
103 | #include <sys/time.h> | |
104 | #include <sgtty.h> | |
105 | #endif | |
106 | ||
107 | #ifdef UNIX_SYSV | |
108 | #include <time.h> | |
109 | #include <termio.h> | |
110 | #endif | |
111 | ||
112 | #include <signal.h> | |
113 | #include <stdlib.h> | |
114 | #include <unistd.h> | |
115 | #include "rogue.h" | |
116 | #include "pathnames.h" | |
117 | ||
118 | /* md_slurp: | |
119 | * | |
120 | * This routine throws away all keyboard input that has not | |
121 | * yet been read. It is used to get rid of input that the user may have | |
122 | * typed-ahead. | |
123 | * | |
124 | * This function is not necessary, so it may be stubbed. The might cause | |
125 | * message-line output to flash by because the game has continued to read | |
126 | * input without waiting for the user to read the message. Not such a | |
127 | * big deal. | |
128 | */ | |
129 | ||
b28e2a8f PA |
130 | void |
131 | md_slurp(void) | |
984263bc | 132 | { |
b28e2a8f | 133 | fpurge(stdin); |
984263bc MD |
134 | } |
135 | ||
b28e2a8f | 136 | /* md_control_keybord(): |
984263bc MD |
137 | * |
138 | * This routine is much like md_cbreak_no_echo_nonl() below. It sets up the | |
139 | * keyboard for appropriate input. Specifically, it prevents the tty driver | |
140 | * from stealing characters. For example, ^Y is needed as a command | |
141 | * character, but the tty driver intercepts it for another purpose. Any | |
142 | * such behavior should be stopped. This routine could be avoided if | |
143 | * we used RAW mode instead of CBREAK. But RAW mode does not allow the | |
144 | * generation of keyboard signals, which the program uses. | |
145 | * | |
146 | * The parameter 'mode' when true, indicates that the keyboard should | |
147 | * be set up to play rogue. When false, it should be restored if | |
148 | * necessary. | |
149 | * | |
150 | * This routine is not strictly necessary and may be stubbed. This may | |
151 | * cause certain command characters to be unavailable. | |
152 | */ | |
153 | ||
b28e2a8f PA |
154 | void |
155 | md_control_keybord(boolean mode) | |
984263bc MD |
156 | { |
157 | static boolean called_before = 0; | |
158 | #ifdef UNIX_BSD4_2 | |
159 | static struct ltchars ltc_orig; | |
160 | static struct tchars tc_orig; | |
161 | struct ltchars ltc_temp; | |
162 | struct tchars tc_temp; | |
163 | #endif | |
164 | #ifdef UNIX_SYSV | |
165 | static struct termio _oldtty; | |
166 | struct termio _tty; | |
167 | #endif | |
168 | ||
169 | if (!called_before) { | |
170 | called_before = 1; | |
171 | #ifdef UNIX_BSD4_2 | |
172 | ioctl(0, TIOCGETC, &tc_orig); | |
173 | ioctl(0, TIOCGLTC, <c_orig); | |
174 | #endif | |
175 | #ifdef UNIX_SYSV | |
176 | ioctl(0, TCGETA, &_oldtty); | |
177 | #endif | |
178 | } | |
179 | #ifdef UNIX_BSD4_2 | |
180 | ltc_temp = ltc_orig; | |
181 | tc_temp = tc_orig; | |
182 | #endif | |
183 | #ifdef UNIX_SYSV | |
184 | _tty = _oldtty; | |
185 | #endif | |
186 | ||
187 | if (!mode) { | |
188 | #ifdef UNIX_BSD4_2 | |
189 | ltc_temp.t_suspc = ltc_temp.t_dsuspc = -1; | |
190 | ltc_temp.t_rprntc = ltc_temp.t_flushc = -1; | |
191 | ltc_temp.t_werasc = ltc_temp.t_lnextc = -1; | |
192 | tc_temp.t_startc = tc_temp.t_stopc = -1; | |
193 | #endif | |
194 | #ifdef UNIX_SYSV | |
195 | _tty.c_cc[VSWTCH] = CNSWTCH; | |
196 | #endif | |
197 | } | |
198 | #ifdef UNIX_BSD4_2 | |
199 | ioctl(0, TIOCSETC, &tc_temp); | |
200 | ioctl(0, TIOCSLTC, <c_temp); | |
201 | #endif | |
202 | #ifdef UNIX_SYSV | |
203 | ioctl(0, TCSETA, &_tty); | |
204 | #endif | |
205 | } | |
206 | ||
207 | /* md_heed_signals(): | |
208 | * | |
209 | * This routine tells the program to call particular routines when | |
210 | * certain interrupts/events occur: | |
211 | * | |
212 | * SIGINT: call onintr() to interrupt fight with monster or long rest. | |
213 | * SIGQUIT: call byebye() to check for game termination. | |
214 | * SIGHUP: call error_save() to save game when terminal hangs up. | |
215 | * | |
216 | * On VMS, SIGINT and SIGQUIT correspond to ^C and ^Y. | |
217 | * | |
218 | * This routine is not strictly necessary and can be stubbed. This will | |
219 | * mean that the game cannot be interrupted properly with keyboard | |
220 | * input, this is not usually critical. | |
221 | */ | |
222 | ||
b28e2a8f PA |
223 | void |
224 | md_heed_signals(void) | |
984263bc | 225 | { |
b28e2a8f PA |
226 | signal(SIGINT, (sig_t)onintr); |
227 | signal(SIGQUIT, (sig_t)byebye); | |
228 | signal(SIGHUP, (sig_t)error_save); | |
984263bc MD |
229 | } |
230 | ||
231 | /* md_ignore_signals(): | |
232 | * | |
233 | * This routine tells the program to completely ignore the events mentioned | |
234 | * in md_heed_signals() above. The event handlers will later be turned on | |
235 | * by a future call to md_heed_signals(), so md_heed_signals() and | |
236 | * md_ignore_signals() need to work together. | |
237 | * | |
238 | * This function should be implemented or the user risks interrupting | |
239 | * critical sections of code, which could cause score file, or saved-game | |
240 | * file, corruption. | |
241 | */ | |
242 | ||
b28e2a8f PA |
243 | void |
244 | md_ignore_signals(void) | |
984263bc MD |
245 | { |
246 | signal(SIGQUIT, SIG_IGN); | |
247 | signal(SIGINT, SIG_IGN); | |
248 | signal(SIGHUP, SIG_IGN); | |
249 | } | |
250 | ||
251 | /* md_get_file_id(): | |
252 | * | |
253 | * This function returns an integer that uniquely identifies the specified | |
254 | * file. It need not check for the file's existence. In UNIX, the inode | |
255 | * number is used. | |
256 | * | |
257 | * This function is used to identify saved-game files. | |
258 | */ | |
259 | ||
260 | int | |
b28e2a8f | 261 | md_get_file_id(const char *fname) |
984263bc MD |
262 | { |
263 | struct stat sbuf; | |
264 | ||
265 | if (stat(fname, &sbuf)) { | |
266 | return(-1); | |
267 | } | |
268 | return((int) sbuf.st_ino); | |
269 | } | |
270 | ||
271 | /* md_link_count(): | |
272 | * | |
273 | * This routine returns the number of hard links to the specified file. | |
274 | * | |
275 | * This function is not strictly necessary. On systems without hard links | |
276 | * this routine can be stubbed by just returning 1. | |
277 | */ | |
278 | ||
279 | int | |
b28e2a8f | 280 | md_link_count(const char *fname) |
984263bc MD |
281 | { |
282 | struct stat sbuf; | |
283 | ||
284 | stat(fname, &sbuf); | |
285 | return((int) sbuf.st_nlink); | |
286 | } | |
287 | ||
288 | /* md_gct(): (Get Current Time) | |
289 | * | |
290 | * This function returns the current year, month(1-12), day(1-31), hour(0-23), | |
291 | * minute(0-59), and second(0-59). This is used for identifying the time | |
292 | * at which a game is saved. | |
293 | * | |
294 | * This function is not strictly necessary. It can be stubbed by returning | |
295 | * zeros instead of the correct year, month, etc. If your operating | |
296 | * system doesn't provide all of the time units requested here, then you | |
297 | * can provide only those that it does, and return zeros for the others. | |
298 | * If you cannot provide good time values, then users may be able to copy | |
299 | * saved-game files and play them. | |
300 | */ | |
301 | ||
b28e2a8f PA |
302 | void |
303 | md_gct(struct rogue_time *rt_buf) | |
984263bc | 304 | { |
b28e2a8f | 305 | struct tm *t; |
984263bc MD |
306 | time_t seconds; |
307 | ||
308 | time(&seconds); | |
309 | t = localtime(&seconds); | |
310 | ||
311 | rt_buf->year = t->tm_year; | |
312 | rt_buf->month = t->tm_mon + 1; | |
313 | rt_buf->day = t->tm_mday; | |
314 | rt_buf->hour = t->tm_hour; | |
315 | rt_buf->minute = t->tm_min; | |
316 | rt_buf->second = t->tm_sec; | |
317 | } | |
318 | ||
319 | /* md_gfmt: (Get File Modification Time) | |
320 | * | |
321 | * This routine returns a file's date of last modification in the same format | |
322 | * as md_gct() above. | |
323 | * | |
324 | * This function is not strictly necessary. It is used to see if saved-game | |
325 | * files have been modified since they were saved. If you have stubbed the | |
326 | * routine md_gct() above by returning constant values, then you may do | |
327 | * exactly the same here. | |
328 | * Or if md_gct() is implemented correctly, but your system does not provide | |
329 | * file modification dates, you may return some date far in the past so | |
330 | * that the program will never know that a saved-game file being modified. | |
331 | * You may also do this if you wish to be able to restore games from | |
332 | * saved-games that have been modified. | |
333 | */ | |
334 | ||
b28e2a8f PA |
335 | void |
336 | md_gfmt(const char *fname, struct rogue_time *rt_buf) | |
984263bc MD |
337 | { |
338 | struct stat sbuf; | |
339 | time_t seconds; | |
340 | struct tm *t; | |
341 | ||
342 | stat(fname, &sbuf); | |
343 | seconds = sbuf.st_mtime; | |
344 | t = localtime(&seconds); | |
345 | ||
346 | rt_buf->year = t->tm_year; | |
347 | rt_buf->month = t->tm_mon + 1; | |
348 | rt_buf->day = t->tm_mday; | |
349 | rt_buf->hour = t->tm_hour; | |
350 | rt_buf->minute = t->tm_min; | |
351 | rt_buf->second = t->tm_sec; | |
352 | } | |
353 | ||
354 | /* md_df: (Delete File) | |
355 | * | |
356 | * This function deletes the specified file, and returns true (1) if the | |
357 | * operation was successful. This is used to delete saved-game files | |
358 | * after restoring games from them. | |
359 | * | |
360 | * Again, this function is not strictly necessary, and can be stubbed | |
361 | * by simply returning 1. In this case, saved-game files will not be | |
362 | * deleted and can be replayed. | |
363 | */ | |
364 | ||
365 | boolean | |
b28e2a8f | 366 | md_df(const char *fname) |
984263bc MD |
367 | { |
368 | if (unlink(fname)) { | |
369 | return(0); | |
370 | } | |
371 | return(1); | |
372 | } | |
373 | ||
374 | /* md_gln: (Get login name) | |
375 | * | |
376 | * This routine returns the login name of the user. This string is | |
377 | * used mainly for identifying users in score files. | |
378 | * | |
379 | * A dummy string may be returned if you are unable to implement this | |
380 | * function, but then the score file would only have one name in it. | |
381 | */ | |
382 | ||
383 | const char * | |
b28e2a8f | 384 | md_gln(void) |
984263bc MD |
385 | { |
386 | struct passwd *p; | |
387 | char *s; | |
388 | ||
389 | if ((s = getlogin())) | |
390 | return s; | |
391 | if (!(p = getpwuid(getuid()))) | |
392 | return((char *)NULL); | |
393 | return(p->pw_name); | |
394 | } | |
395 | ||
396 | /* md_sleep: | |
397 | * | |
398 | * This routine causes the game to pause for the specified number of | |
399 | * seconds. | |
400 | * | |
401 | * This routine is not particularly necessary at all. It is used for | |
402 | * delaying execution, which is useful to this program at some times. | |
403 | */ | |
404 | ||
b28e2a8f PA |
405 | void |
406 | md_sleep(int nsecs) | |
984263bc | 407 | { |
b28e2a8f | 408 | sleep(nsecs); |
984263bc MD |
409 | } |
410 | ||
411 | /* md_getenv() | |
412 | * | |
413 | * This routine gets certain values from the user's environment. These | |
414 | * values are strings, and each string is identified by a name. The names | |
415 | * of the values needed, and their use, is as follows: | |
416 | * | |
417 | * ROGUEOPTS | |
418 | * A string containing the various game options. This need not be | |
419 | * defined. | |
420 | * HOME | |
421 | * The user's home directory. This is only used when the user specifies | |
422 | * '~' as the first character of a saved-game file. This string need | |
423 | * not be defined. | |
424 | * SHELL | |
425 | * The user's favorite shell. If not found, "/bin/sh" is assumed. | |
426 | * | |
427 | */ | |
428 | ||
429 | char * | |
b28e2a8f | 430 | md_getenv(const char *name) |
984263bc MD |
431 | { |
432 | char *value; | |
433 | ||
434 | value = getenv(name); | |
435 | ||
436 | return(value); | |
437 | } | |
438 | ||
439 | /* md_malloc() | |
440 | * | |
441 | * This routine allocates, and returns a pointer to, the specified number | |
442 | * of bytes. This routines absolutely MUST be implemented for your | |
443 | * particular system or the program will not run at all. Return zero | |
444 | * when no more memory can be allocated. | |
445 | */ | |
446 | ||
447 | char * | |
b28e2a8f | 448 | md_malloc(int n) |
984263bc MD |
449 | { |
450 | char *t; | |
451 | ||
452 | t = malloc(n); | |
453 | return(t); | |
454 | } | |
455 | ||
456 | /* md_gseed() (Get Seed) | |
457 | * | |
458 | * This function returns a seed for the random number generator (RNG). This | |
459 | * seed causes the RNG to begin generating numbers at some point in it's | |
460 | * sequence. Without a random seed, the RNG will generate the same set | |
461 | * of numbers, and every game will start out exactly the same way. A good | |
462 | * number to use is the process id, given by getpid() on most UNIX systems. | |
463 | * | |
464 | * You need to find some single random integer, such as: | |
465 | * process id. | |
466 | * current time (minutes + seconds) returned from md_gct(), if implemented. | |
467 | * | |
468 | * It will not help to return "get_rand()" or "rand()" or the return value of | |
469 | * any pseudo-RNG. If you don't have a random number, you can just return 1, | |
470 | * but this means your games will ALWAYS start the same way, and will play | |
471 | * exactly the same way given the same input. | |
472 | */ | |
473 | ||
b28e2a8f PA |
474 | int |
475 | md_gseed(void) | |
984263bc MD |
476 | { |
477 | time_t seconds; | |
478 | ||
479 | time(&seconds); | |
480 | return((int) seconds); | |
481 | } | |
482 | ||
483 | /* md_exit(): | |
484 | * | |
485 | * This function causes the program to discontinue execution and exit. | |
486 | * This function must be implemented or the program will continue to | |
487 | * hang when it should quit. | |
488 | */ | |
489 | ||
b28e2a8f PA |
490 | void |
491 | md_exit(int status) | |
984263bc MD |
492 | { |
493 | exit(status); | |
494 | } | |
495 | ||
496 | /* md_lock(): | |
497 | * | |
498 | * This function is intended to give the user exclusive access to the score | |
499 | * file. It does so by flock'ing the score file. The full path name of the | |
500 | * score file should be defined for any particular site in rogue.h. The | |
501 | * constants _PATH_SCOREFILE defines this file name. | |
502 | * | |
503 | * When the parameter 'l' is non-zero (true), a lock is requested. Otherwise | |
504 | * the lock is released. | |
505 | */ | |
506 | ||
b28e2a8f PA |
507 | void |
508 | md_lock(boolean l) | |
984263bc MD |
509 | { |
510 | static int fd; | |
511 | short tries; | |
512 | ||
513 | if (l) { | |
514 | if ((fd = open(_PATH_SCOREFILE, O_RDONLY)) < 1) { | |
515 | message("cannot lock score file", 0); | |
516 | return; | |
517 | } | |
518 | for (tries = 0; tries < 5; tries++) | |
519 | if (!flock(fd, LOCK_EX|LOCK_NB)) | |
520 | return; | |
521 | } else { | |
b28e2a8f PA |
522 | flock(fd, LOCK_NB); |
523 | close(fd); | |
984263bc MD |
524 | } |
525 | } | |
526 | ||
527 | /* md_shell(): | |
528 | * | |
529 | * This function spawns a shell for the user to use. When this shell is | |
530 | * terminated, the game continues. Since this program may often be run | |
531 | * setuid to gain access to privileged files, care is taken that the shell | |
532 | * is run with the user's REAL user id, and not the effective user id. | |
533 | * The effective user id is restored after the shell completes. | |
534 | */ | |
535 | ||
b28e2a8f PA |
536 | void |
537 | md_shell(const char *shell) | |
984263bc MD |
538 | { |
539 | long w[2]; | |
540 | ||
541 | if (!fork()) { | |
542 | /* revoke */ | |
543 | setgid(getgid()); | |
544 | execl(shell, shell, 0); | |
545 | } | |
b28e2a8f | 546 | wait((int *)w); |
984263bc MD |
547 | } |
548 | ||
549 | #endif /* UNIX */ |