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1 | .\" Copyright (c) 1983, 1993 |
2 | .\" The Regents of the University of California. All rights reserved. | |
3 | .\" | |
4 | .\" Redistribution and use in source and binary forms, with or without | |
5 | .\" modification, are permitted provided that the following conditions | |
6 | .\" are met: | |
7 | .\" 1. Redistributions of source code must retain the above copyright | |
8 | .\" notice, this list of conditions and the following disclaimer. | |
9 | .\" 2. Redistributions in binary form must reproduce the above copyright | |
10 | .\" notice, this list of conditions and the following disclaimer in the | |
11 | .\" documentation and/or other materials provided with the distribution. | |
6693db17 | 12 | .\" 3. Neither the name of the University nor the names of its contributors |
984263bc MD |
13 | .\" may be used to endorse or promote products derived from this software |
14 | .\" without specific prior written permission. | |
15 | .\" | |
16 | .\" THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND | |
17 | .\" ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | |
18 | .\" IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE | |
19 | .\" ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE | |
20 | .\" FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL | |
21 | .\" DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS | |
22 | .\" OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) | |
23 | .\" HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT | |
24 | .\" LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY | |
25 | .\" OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF | |
26 | .\" SUCH DAMAGE. | |
27 | .\" | |
28 | .\" @(#)battlestar.6 8.1 (Berkeley) 5/31/93 | |
29 | .\" $FreeBSD: src/games/battlestar/battlestar.6,v 1.4.2.1 2001/07/22 11:32:34 dd Exp $ | |
28feafc7 | 30 | .\" $DragonFly: src/games/battlestar/battlestar.6,v 1.5 2007/05/19 17:32:12 swildner Exp $ |
984263bc | 31 | .\" |
1a3c4bd7 SW |
32 | .Dd May 31, 1993 |
33 | .Dt BATTLESTAR 6 | |
34 | .Os | |
35 | .Sh NAME | |
36 | .Nm battlestar | |
37 | .Nd a tropical adventure game | |
38 | .Sh SYNOPSIS | |
39 | .Nm | |
40 | .Op Fl r | |
41 | .Sh DESCRIPTION | |
42 | .Nm | |
43 | is an adventure game in the classic style. | |
44 | However, it's slightly less of a puzzle and more a game of exploration. | |
45 | There are a few magical words in the game, but on the whole, simple English | |
984263bc | 46 | should suffice to make one's desires understandable to the parser. |
1a3c4bd7 SW |
47 | .Sh THE SETTING |
48 | In the days before the darkness came, when battlestars ruled the heavens... | |
49 | .Bd -literal -offset indent | |
50 | Three He made and gave them to His daughters, | |
51 | Beautiful nymphs, the goddesses of the waters. | |
52 | One to bring good luck and simple feats of wonder, | |
53 | Two to wash the lands and churn the waves asunder, | |
54 | Three to rule the world and purge the skies with thunder. | |
55 | .Ed | |
56 | .Pp | |
57 | In those times great wizards were known and their powers were beyond belief. | |
58 | They could take any object from thin air, and, uttering the word | |
59 | .Sq su | |
60 | could disappear. | |
61 | .Pp | |
62 | In those times men were known for their lust for gold and desire to | |
63 | wear fine weapons. | |
64 | Swords and coats of mail were fashioned that could withstand a laser blast. | |
65 | .Pp | |
66 | But when the darkness fell, the rightful reigns were toppled. | |
67 | Swords and helms and heads of state went rolling across the grass. | |
68 | The entire fleet of battlestars was reduced to a single ship. | |
69 | .Sh SAMPLE COMMANDS | |
70 | .Bd -literal -offset indent | |
71 | take --- take an object | |
72 | drop --- drop an object | |
984263bc | 73 | |
1a3c4bd7 SW |
74 | wear --- wear an object you are holding |
75 | draw --- carry an object you are wearing | |
984263bc | 76 | |
1a3c4bd7 SW |
77 | put on --- take an object and wear it |
78 | take off -- draw an object and drop it | |
984263bc | 79 | |
1a3c4bd7 | 80 | throw \*[Lt]object\*[Gt] \*[Lt]direction\*[Gt] |
984263bc | 81 | |
1a3c4bd7 SW |
82 | ! \*[Lt]shell esc\*[Gt] |
83 | .Ed | |
84 | .Sh IMPLIED OBJECTS | |
85 | .Bd -literal -offset indent | |
86 | \*[Gt]-: take watermelon | |
87 | watermelon: | |
88 | Taken. | |
89 | \*[Gt]-: eat | |
90 | watermelon: | |
91 | Eaten. | |
92 | \*[Gt]-: take knife and sword and apple, drop all | |
93 | knife: | |
94 | Taken. | |
95 | broadsword: | |
96 | Taken. | |
97 | apple: | |
98 | Taken. | |
99 | knife: | |
100 | Dropped. | |
101 | broadsword: | |
102 | Dropped. | |
103 | apple: | |
104 | Dropped. | |
105 | \*[Gt]-: get | |
106 | knife: | |
107 | Taken. | |
108 | .Ed | |
109 | .Pp | |
984263bc | 110 | Notice that the "shadow" of the next word stays around if you |
1a3c4bd7 SW |
111 | want to take advantage of it. |
112 | That is, saying "take knife" and then "drop" | |
984263bc | 113 | will drop the knife you just took. |
1a3c4bd7 SW |
114 | .Sh SCORE \*[Am] INVEN |
115 | The two commands | |
116 | .Dq score | |
117 | and | |
118 | .Dq inven | |
119 | will print out your current status in the game. | |
120 | .Sh SAVING A GAME | |
121 | The command | |
122 | .Dq save | |
123 | will save your game in a file called | |
124 | .Pa Bstar | |
125 | in your home directory by default. | |
d0f6cdba | 126 | You can recover a saved game by using the |
1a3c4bd7 SW |
127 | .Fl r |
128 | option when you start up the game. | |
129 | .Sh DIRECTIONS | |
984263bc MD |
130 | The compass directions N, S, E, and W can be used if you have a compass. |
131 | If you don't have a compass, you'll have to say R, L, A, or B, which | |
1a3c4bd7 SW |
132 | stand for Right, Left, Ahead, and Back. |
133 | Directions printed in room descriptions are | |
134 | always printed in R, L, A, and B relative directions. | |
135 | .Sh HISTORY | |
28feafc7 SW |
136 | I wrote |
137 | .Nm Battlestar | |
138 | in 1979 in order to experiment with the niceties of the C Language. | |
984263bc | 139 | Most interesting things that happen in the game are hardwired into the |
1a3c4bd7 SW |
140 | code, so don't send me any hate mail about it! |
141 | Instead, enjoy art for art's sake! | |
142 | .Sh AUTHORS | |
143 | .An David Riggle | |
144 | .Sh INSPIRATION \*[Am] ASSISTANCE | |
145 | .Bl -item -compact | |
146 | .It | |
984263bc | 147 | Chris Guthrie |
1a3c4bd7 | 148 | .It |
984263bc | 149 | Peter Da Silva |
1a3c4bd7 | 150 | .It |
984263bc | 151 | Kevin Brown |
1a3c4bd7 | 152 | .It |
984263bc | 153 | Edward Wang |
1a3c4bd7 SW |
154 | .It |
155 | Ken Arnold \*[Am] Company | |
156 | .El | |
157 | .Sh BUGS | |
984263bc | 158 | Countless. |
1a3c4bd7 SW |
159 | .Sh FAN MAIL |
160 | Send to edward%ucbarpa@berkeley.arpa, chris%ucbcory@berkeley.arpa, | |
984263bc | 161 | riggle.pa@xerox.arpa. |