games: Massive style(9) cleanup commit. Reduces differences to NetBSD.
[dragonfly.git] / games / hack / hack.wield.c
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1/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
2/* hack.wield.c - version 1.0.3 */
3/* $FreeBSD: src/games/hack/hack.wield.c,v 1.4 1999/11/16 10:26:38 marcel Exp $ */
4/* $DragonFly: src/games/hack/hack.wield.c,v 1.4 2006/08/21 19:45:32 pavalos Exp $ */
5
6#include "hack.h"
7extern struct obj zeroobj;
8
9void
10setuwep(struct obj *obj)
11{
12 setworn(obj, W_WEP);
13}
14
15int
16dowield(void)
17{
18 struct obj *wep;
19 int res = 0;
20
21 multi = 0;
22 if (!(wep = getobj("#-)", "wield")))
23 ; /* nothing */
24 else if (uwep == wep)
25 pline("You are already wielding that!");
26 else if (uwep && uwep->cursed)
27 pline("The %s welded to your hand!",
28 aobjnam(uwep, "are"));
29 else if (wep == &zeroobj) {
30 if (uwep == 0) {
31 pline("You are already empty handed.");
32 } else {
33 setuwep(NULL);
34 res++;
35 pline("You are empty handed.");
36 }
37 } else if (uarms && wep->otyp == TWO_HANDED_SWORD)
38 pline("You cannot wield a two-handed sword and wear a shield.");
39 else if (wep->owornmask & (W_ARMOR | W_RING))
40 pline("You cannot wield that!");
41 else {
42 setuwep(wep);
43 res++;
44 if (uwep->cursed)
45 pline("The %s %s to your hand!",
46 aobjnam(uwep, "weld"),
47 (uwep->quan == 1) ? "itself" : "themselves"); /* a3 */
48 else
49 prinv(uwep);
50 }
51 return (res);
52}
53
54void
55corrode_weapon(void)
56{
57 if (!uwep || uwep->olet != WEAPON_SYM) /* %% */
58 return;
59 if (uwep->rustfree)
60 pline("Your %s not affected.", aobjnam(uwep, "are"));
61 else {
62 pline("Your %s!", aobjnam(uwep, "corrode"));
63 uwep->spe--;
64 }
65}
66
67bool
68chwepon(struct obj *otmp, int amount)
69{
70 const char *color = (amount < 0) ? "black" : "green";
71 const char *ltime;
72
73 if (!uwep || uwep->olet != WEAPON_SYM) {
74 strange_feeling(otmp,
75 (amount > 0) ? "Your hands twitch."
76 : "Your hands itch.");
77 return (0);
78 }
79
80 if (uwep->otyp == WORM_TOOTH && amount > 0) {
81 uwep->otyp = CRYSKNIFE;
82 pline("Your weapon seems sharper now.");
83 uwep->cursed = 0;
84 return (1);
85 }
86
87 if (uwep->otyp == CRYSKNIFE && amount < 0) {
88 uwep->otyp = WORM_TOOTH;
89 pline("Your weapon looks duller now.");
90 return (1);
91 }
92
93 /* there is a (soft) upper limit to uwep->spe */
94 if (amount > 0 && uwep->spe > 5 && rn2(3)) {
95 pline("Your %s violently green for a while and then evaporate%s.",
96 aobjnam(uwep, "glow"), plur(uwep->quan));
97 while (uwep) /* let all of them disappear */
98 /* note: uwep->quan = 1 is nogood if unpaid */
99 useup(uwep);
100 return (1);
101 }
102 if (!rn2(6))
103 amount *= 2;
104 ltime = (amount * amount == 1) ? "moment" : "while";
105 pline("Your %s %s for a %s.",
106 aobjnam(uwep, "glow"), color, ltime);
107 uwep->spe += amount;
108 if (amount > 0)
109 uwep->cursed = 0;
110 return (1);
111}