Add the DragonFly cvs id and perform general cleanups on cvs/rcs/sccs ids. Most
[dragonfly.git] / games / battlestar / com2.c
1 /*
2  * Copyright (c) 1983, 1993
3  *      The Regents of the University of California.  All rights reserved.
4  *
5  * Redistribution and use in source and binary forms, with or without
6  * modification, are permitted provided that the following conditions
7  * are met:
8  * 1. Redistributions of source code must retain the above copyright
9  *    notice, this list of conditions and the following disclaimer.
10  * 2. Redistributions in binary form must reproduce the above copyright
11  *    notice, this list of conditions and the following disclaimer in the
12  *    documentation and/or other materials provided with the distribution.
13  * 3. All advertising materials mentioning features or use of this software
14  *    must display the following acknowledgement:
15  *      This product includes software developed by the University of
16  *      California, Berkeley and its contributors.
17  * 4. Neither the name of the University nor the names of its contributors
18  *    may be used to endorse or promote products derived from this software
19  *    without specific prior written permission.
20  *
21  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
22  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
23  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
24  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
25  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
26  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
27  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
28  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
29  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
30  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
31  * SUCH DAMAGE.
32  *
33  * @(#)com2.c   8.1 (Berkeley) 5/31/93
34  * $FreeBSD: src/games/battlestar/com2.c,v 1.8.2.2 2002/05/01 09:17:16 roam Exp $
35  * $DragonFly: src/games/battlestar/com2.c,v 1.2 2003/06/17 04:25:22 dillon Exp $
36  */
37
38 #include "externs.h"
39
40 int
41 wearit()                /* synonyms = {sheathe, sheath} */
42 {
43         int n;
44         int firstnumber, value;
45
46         firstnumber = wordnumber;
47         while(wordtype[++wordnumber] == ADJS);
48         while(wordnumber <= wordcount){
49                 value = wordvalue[wordnumber];
50                 if (value == -1) {
51                         puts("Wear what?");
52                         return (firstnumber);
53                 }
54                 for (n=0; objsht[value][n]; n++);
55                 switch(value){
56                         default:
57                                 printf("You can't wear%s%s!\n",(objsht[value][n-1] == 's' ? " " : " a "),objsht[value]);
58                                 return(firstnumber);
59
60                         case KNIFE:
61                 /*      case SHIRT:     */
62                         case ROBE:
63                         case LEVIS:     /* wearable things */
64                         case SWORD:
65                         case MAIL:
66                         case HELM:
67                         case SHOES:
68                         case PAJAMAS:
69                         case COMPASS:
70                         case LASER:
71                         case AMULET:
72                         case TALISMAN:
73                         case MEDALION:
74                         case ROPE:
75                         case RING:
76                         case BRACELET:
77                         case GRENADE:
78
79                                 if (testbit(inven,value)){
80                                         clearbit(inven,value);
81                                         setbit(wear,value);
82                                         carrying -= objwt[value];
83                                         encumber -= objcumber[value];
84                                         gtime++;
85                                         printf("You are now wearing %s %s.\n",(objsht[value][n-1] == 's' ? "the" : "a"), objsht[value]);
86                                 }
87                                 else if (testbit(wear,value))
88                                         printf("You are already wearing the %s.\n", objsht[value]);
89                                 else
90                                         printf("You aren't holding the %s.\n", objsht[value]);
91                                 if (wordnumber < wordcount - 1 && wordvalue[++wordnumber] == AND)
92                                         wordnumber++;
93                                 else
94                                         return(firstnumber);
95                 } /* end switch */
96         } /* end while */
97         puts("Don't be ridiculous.");
98         return(firstnumber);
99 }
100
101 int
102 put()           /* synonyms = {buckle, strap, tie} */
103 {
104         if (wordvalue[wordnumber + 1] == ON){
105                 wordvalue[++wordnumber] = PUTON;
106                 return(cypher());
107         }
108         if (wordvalue[wordnumber + 1] == DOWN){
109                 wordvalue[++wordnumber] = DROP;
110                 return(cypher());
111         }
112         puts("I don't understand what you want to put.");
113         return(-1);
114
115 }
116
117 int
118 draw()                  /* synonyms = {pull, carry} */
119 {
120         return(take(wear));
121 }
122
123 int
124 use()
125 {
126         while (wordtype[++wordnumber] == ADJS && wordnumber < wordcount);
127         if (wordvalue[wordnumber] == AMULET && testbit(inven,AMULET) && position != FINAL){
128                 puts("The amulet begins to glow.");
129                 if (testbit(inven,MEDALION)){
130                         puts("The medallion comes to life too.");
131                         if (position == 114){
132                                 location[position].down = 160;
133                                 whichway(location[position]);
134                                 puts("The waves subside and it is possible to descend to the sea cave now.");
135                                 gtime++;
136                                 return(-1);
137                         }
138                 }
139                 puts("A light mist falls over your eyes and the sound of purling water trickles in");
140                 puts("your ears.   When the mist lifts you are standing beside a cool stream.");
141                 if (position == 229)
142                         position = 224;
143                 else
144                         position = 229;
145                 gtime++;
146                 notes[CANTSEE] = 0;
147                 return(0);
148         }
149         else if (position == FINAL)
150                 puts("The amulet won't work in here.");
151         else if (wordvalue[wordnumber] == COMPASS && testbit(inven,COMPASS))
152                 printf("Your compass points %s.\n",truedirec(NORTH,'-'));
153         else if (wordvalue[wordnumber] == COMPASS)
154                 puts("You aren't holding the compass.");
155         else if (wordvalue[wordnumber] == AMULET)
156                 puts("You aren't holding the amulet.");
157         else
158                 puts("There is no apparent use.");
159         return(-1);
160 }
161
162 void
163 murder()
164 {
165         int n;
166
167         for (n=0; !((n == SWORD || n == KNIFE || n == TWO_HANDED || n == MACE || n == CLEAVER || n == BROAD || n == CHAIN || n == SHOVEL || n == HALBERD) && testbit(inven,n)) && n < NUMOFOBJECTS; n++);
168         if (n == NUMOFOBJECTS)
169                 puts("You don't have suitable weapons to kill.");
170         else {
171                 printf("Your %s should do the trick.\n",objsht[n]);
172                 while (wordtype[++wordnumber] == ADJS);
173                 switch(wordvalue[wordnumber]){
174
175                         case NORMGOD:
176                                 if (testbit(location[position].objects,BATHGOD)){
177                                         puts("The goddess's head slices off.  Her corpse floats in the water.");
178                                         clearbit(location[position].objects,BATHGOD);
179                                         setbit(location[position].objects,DEADGOD);
180                                         power += 5;
181                                         notes[JINXED]++;
182                                 } else if (testbit(location[position].objects,NORMGOD)){
183                                         puts("The goddess pleads but you strike her mercilessly.  Her broken body lies in a\npool of blood.");
184                                         clearbit(location[position].objects,NORMGOD);
185                                         setbit(location[position].objects,DEADGOD);
186                                         power += 5;
187                                         notes[JINXED]++;
188                                         if (wintime)
189                                                 live();
190                                 } else puts("I dont see her anywhere.");
191                                 break;
192                         case TIMER:
193                                 if (testbit(location[position].objects,TIMER)){
194                                         puts("The old man offers no resistance.");
195                                         clearbit(location[position].objects,TIMER);
196                                         setbit(location[position].objects,DEADTIME);
197                                         power++;
198                                         notes[JINXED]++;
199                                 } else puts("Who?");
200                                 break;
201                         case NATIVE:
202                                 if (testbit(location[position].objects,NATIVE)){
203                                         puts("The girl screams as you cut her body to shreds.  She is dead.");
204                                         clearbit(location[position].objects,NATIVE);
205                                         setbit(location[position].objects,DEADNATIVE);
206                                         power += 5;
207                                         notes[JINXED]++;
208                                 } else puts("What girl?");
209                                 break;
210                         case MAN:
211                                 if (testbit(location[position].objects,MAN)){
212                                         puts("You strike him to the ground, and he coughs up blood.");
213                                         puts("Your fantasy is over.");
214                                         die(0);
215                                 }
216                         case -1:
217                                 puts("Kill what?");
218                                 break;
219
220                         default:
221                                 if (wordtype[wordnumber] != NOUNS)
222                                         puts("Kill what?");
223                                 else
224                                         printf("You can't kill the %s!\n",objsht[wordvalue[wordnumber]]);
225                 }
226         }
227 }
228
229 void
230 ravage()
231 {
232         while (wordtype[++wordnumber] != NOUNS && wordnumber <= wordcount);
233         if (wordtype[wordnumber] == NOUNS && testbit(location[position].objects,wordvalue[wordnumber])){
234                 gtime++;
235                 switch(wordvalue[wordnumber]){
236                         case NORMGOD:
237                                 puts("You attack the goddess, and she screams as you beat her.  She falls down");
238                                 puts("crying and tries to hold her torn and bloodied dress around her.");
239                                 power += 5;
240                                 pleasure += 8;
241                                 ego -= 10;
242                                 wordnumber--;
243                                 godready = -30000;
244                                 murder();
245                                 bs_win = -30000;
246                                 break;
247                         case NATIVE:
248                                 puts("The girl tries to run, but you catch her and throw her down.  Her face is");
249                                 puts("bleeding, and she screams as you tear off her clothes.");
250                                 power += 3;
251                                 pleasure += 5;
252                                 ego -= 10;
253                                 wordnumber--;
254                                 murder();
255                                 if (rnd(100) < 50){
256                                         puts("Her screams have attracted attention.  I think we are surrounded.");
257                                         setbit(location[ahead].objects,WOODSMAN);
258                                         setbit(location[ahead].objects,DEADWOOD);
259                                         setbit(location[ahead].objects,MALLET);
260                                         setbit(location[back].objects,WOODSMAN);
261                                         setbit(location[back].objects,DEADWOOD);
262                                         setbit(location[back].objects,MALLET);
263                                         setbit(location[left].objects,WOODSMAN);
264                                         setbit(location[left].objects,DEADWOOD);
265                                         setbit(location[left].objects,MALLET);
266                                         setbit(location[right].objects,WOODSMAN);
267                                         setbit(location[right].objects,DEADWOOD);
268                                         setbit(location[right].objects,MALLET);
269                                 }
270                                 break;
271                         default:
272                                 puts("You are perverted.");
273                 }
274         }
275         else
276                 puts("Who?");
277 }
278
279 int
280 follow()
281 {
282         if (followfight == gtime){
283                 puts("The Dark Lord leaps away and runs down secret tunnels and corridors.");
284                 puts("You chase him through the darkness and splash in pools of water.");
285                 puts("You have cornered him.  His laser sword extends as he steps forward.");
286                 position = FINAL;
287                 fight(DARK,75);
288                 setbit(location[position].objects,TALISMAN);
289                 setbit(location[position].objects,AMULET);
290                 return(0);
291         }
292         else if (followgod == gtime){
293                 puts("The goddess leads you down a steamy tunnel and into a high, wide chamber.");
294                 puts("She sits down on a throne.");
295                 position = 268;
296                 setbit(location[position].objects,NORMGOD);
297                 notes[CANTSEE] = 1;
298                 return(0);
299         }
300         else
301                 puts("There is no one to follow.");
302         return(-1);
303 }