kernel - work on dmsg disk exports
[dragonfly.git] / games / sail / dr_3.c
1 /*-
2  * Copyright (c) 1983, 1993
3  *      The Regents of the University of California.  All rights reserved.
4  *
5  * Redistribution and use in source and binary forms, with or without
6  * modification, are permitted provided that the following conditions
7  * are met:
8  * 1. Redistributions of source code must retain the above copyright
9  *    notice, this list of conditions and the following disclaimer.
10  * 2. Redistributions in binary form must reproduce the above copyright
11  *    notice, this list of conditions and the following disclaimer in the
12  *    documentation and/or other materials provided with the distribution.
13  * 3. Neither the name of the University nor the names of its contributors
14  *    may be used to endorse or promote products derived from this software
15  *    without specific prior written permission.
16  *
17  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
18  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
19  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
20  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
21  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
22  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
23  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
24  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
25  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
26  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
27  * SUCH DAMAGE.
28  *
29  * @(#)dr_3.c   8.1 (Berkeley) 5/31/93
30  * $FreeBSD: src/games/sail/dr_3.c,v 1.6 1999/11/30 03:49:32 billf Exp $
31  */
32
33 #include "driver.h"
34
35 static bool stillmoving(int);
36 static bool isolated(struct ship *);
37 static bool push(struct ship *, struct ship *);
38 static void step(char, struct ship *, char *);
39
40 /* move all comp ships */
41 void
42 moveall(void)
43 {
44         struct ship *sp, *sq;
45         int n;
46         int k, l;
47         int row[NSHIP], col[NSHIP], dir[NSHIP], drift[NSHIP];
48         char moved[NSHIP];
49
50         /*
51          * first try to create moves for OUR ships
52          */
53         foreachship(sp) {
54                 struct ship *closest;
55                 int ma, ta;
56                 char af;
57
58                 if (sp->file->captain[0] || sp->file->dir == 0)
59                         continue;
60                 if (!sp->file->struck && windspeed && !snagged(sp)
61                     && sp->specs->crew3) {
62                         ta = maxturns(sp, &af);
63                         ma = maxmove(sp, sp->file->dir, 0);
64                         closest = closestenemy(sp, 0, 0);
65                         if (closest == NULL)
66                                 *sp->file->movebuf = '\0';
67                         else
68                                 closeon(sp, closest, sp->file->movebuf,
69                                         ta, ma, af);
70                 } else
71                         *sp->file->movebuf = '\0';
72         }
73         /*
74          * Then execute the moves for ALL ships (dead ones too),
75          * checking for collisions and snags at each step.
76          * The old positions are saved in row[], col[], dir[].
77          * At the end, we compare and write out the changes.
78          */
79         n = 0;
80         foreachship(sp) {
81                 if (snagged(sp))
82                         strcpy(sp->file->movebuf, "d");
83                 else
84                         if (*sp->file->movebuf != 'd')
85                                 strcat(sp->file->movebuf, "d");
86                 row[n] = sp->file->row;
87                 col[n] = sp->file->col;
88                 dir[n] = sp->file->dir;
89                 drift[n] = sp->file->drift;
90                 moved[n] = 0;
91                 n++;
92         }
93         /*
94          * Now resolve collisions.
95          * This is the tough part.
96          */
97         for (k = 0; stillmoving(k); k++) {
98                 /*
99                  * Step once.
100                  * And propagate the nulls at the end of sp->file->movebuf.
101                  */
102                 n = 0;
103                 foreachship(sp) {
104                         if (!sp->file->movebuf[k])
105                                 sp->file->movebuf[k+1] = '\0';
106                         else if (sp->file->dir)
107                                 step(sp->file->movebuf[k], sp, &moved[n]);
108                         n++;
109                 }
110                 /*
111                  * The real stuff.
112                  */
113                 n = 0;
114                 foreachship(sp) {
115                         if (sp->file->dir == 0 || isolated(sp))
116                                 goto cont1;
117                         l = 0;
118                         foreachship(sq) {
119                                 char snap = 0;
120
121                                 if (sp == sq)
122                                         goto cont2;
123                                 if (sq->file->dir == 0)
124                                         goto cont2;
125                                 if (!push(sp, sq))
126                                         goto cont2;
127                                 if (snagged2(sp, sq) && range(sp, sq) > 1)
128                                         snap++;
129                                 if (!range(sp, sq) && !fouled2(sp, sq)) {
130                                         makesignal(sp,
131                                                 "collision with %s (%c%c)", sq);
132                                         if (die() < 4) {
133                                                 makesignal(sp,
134                                                         "fouled with %s (%c%c)",
135                                                         sq);
136                                                 Write(W_FOUL, sp, l, 0, 0, 0);
137                                                 Write(W_FOUL, sq, n, 0, 0, 0);
138                                         }
139                                         snap++;
140                                 }
141                                 if (snap) {
142                                         sp->file->movebuf[k + 1] = 0;
143                                         sq->file->movebuf[k + 1] = 0;
144                                         sq->file->row = sp->file->row - 1;
145                                         if (sp->file->dir == 1
146                                             || sp->file->dir == 5)
147                                                 sq->file->col =
148                                                         sp->file->col - 1;
149                                         else
150                                                 sq->file->col = sp->file->col;
151                                         sq->file->dir = sp->file->dir;
152                                 }
153                         cont2:
154                                 l++;
155                         }
156                 cont1:
157                         n++;
158                 }
159         }
160         /*
161          * Clear old moves.  And write out new pos.
162          */
163         n = 0;
164         foreachship(sp) {
165                 if (sp->file->dir != 0) {
166                         *sp->file->movebuf = 0;
167                         if (row[n] != sp->file->row)
168                                 Write(W_ROW, sp, sp->file->row, 0, 0, 0);
169                         if (col[n] != sp->file->col)
170                                 Write(W_COL, sp, sp->file->col, 0, 0, 0);
171                         if (dir[n] != sp->file->dir)
172                                 Write(W_DIR, sp, sp->file->dir, 0, 0, 0);
173                         if (drift[n] != sp->file->drift)
174                                 Write(W_DRIFT, sp, sp->file->drift, 0, 0, 0);
175                 }
176                 n++;
177         }
178 }
179
180 static bool
181 stillmoving(int k)
182 {
183         struct ship *sp;
184
185         foreachship(sp)
186                 if (sp->file->movebuf[k])
187                         return 1;
188         return 0;
189 }
190
191 static bool
192 isolated(struct ship *ship)
193 {
194         struct ship *sp;
195
196         foreachship(sp) {
197                 if (ship != sp && range(ship, sp) <= 10)
198                         return 0;
199         }
200         return 1;
201 }
202
203 static bool
204 push(struct ship *from, struct ship *to)
205 {
206         int bs, sb;
207
208         sb = to->specs->guns;
209         bs = from->specs->guns;
210         if (sb > bs)
211                 return 1;
212         if (sb < bs)
213                 return 0;
214         return from < to;
215 }
216
217 static void
218 step(char com, struct ship *sp, char *moved)
219 {
220         int dist;
221
222         switch (com) {
223         case 'r':
224                 if (++sp->file->dir == 9)
225                         sp->file->dir = 1;
226                 break;
227         case 'l':
228                 if (--sp->file->dir == 0)
229                         sp->file->dir = 8;
230                 break;
231                 case '0': case '1': case '2': case '3':
232                 case '4': case '5': case '6': case '7':
233                 if (sp->file->dir % 2 == 0)
234                         dist = dtab[com - '0'];
235                 else
236                         dist = com - '0';
237                 sp->file->row -= dr[sp->file->dir] * dist;
238                 sp->file->col -= dc[sp->file->dir] * dist;
239                 *moved = 1;
240                 break;
241         case 'b':
242                 break;
243         case 'd':
244                 if (!*moved) {
245                         if (windspeed != 0 && ++sp->file->drift > 2 &&
246                             ((sp->specs->class >= 3 && !snagged(sp))
247                              || (turn & 1) == 0)) {
248                                 sp->file->row -= dr[winddir];
249                                 sp->file->col -= dc[winddir];
250                         }
251                 } else {
252                         sp->file->drift = 0;
253                 }
254                 break;
255         }
256 }
257
258 void
259 sendbp(struct ship *from, struct ship *to, int sections, char isdefense)
260 {
261         int n;
262         struct BP *bp;
263
264         bp = isdefense ? from->file->DBP : from->file->OBP;
265         for (n = 0; n < NBP && bp[n].turnsent; n++)
266                 ;
267         if (n < NBP && sections) {
268                 Write(isdefense ? W_DBP : W_OBP, from,
269                         n, turn, to->file->index, sections);
270                 if (isdefense)
271                         makesignal(from, "repelling boarders", NULL);
272                 else
273                         makesignal(from, "boarding the %s (%c%c)", to);
274         }
275 }
276
277 int
278 toughmelee(struct ship *ship, struct ship *to, int isdefense, int count)
279 {
280         struct BP *bp;
281         int obp = 0;
282         int n, OBP = 0, DBP = 0, dbp = 0;
283         int qual;
284
285         qual = ship->specs->qual;
286         bp = isdefense ? ship->file->DBP : ship->file->OBP;
287         for (n = 0; n < NBP; n++, bp++) {
288                 if (bp->turnsent && (to == bp->toship || isdefense)) {
289                         obp += bp->mensent / 100
290                                 ? ship->specs->crew1 * qual : 0;
291                         obp += (bp->mensent % 100)/10
292                                 ? ship->specs->crew2 * qual : 0;
293                         obp += bp->mensent % 10
294                                 ? ship->specs->crew3 * qual : 0;
295                 }
296         }
297         if (count || isdefense)
298                 return obp;
299         OBP = toughmelee(to, ship, 0, count + 1);
300         dbp = toughmelee(ship, to, 1, count + 1);
301         DBP = toughmelee(to, ship, 1, count + 1);
302         if (OBP > obp + 10 || OBP + DBP >= obp + dbp + 10)
303                 return 1;
304         else
305                 return 0;
306 }
307
308 void
309 reload(void)
310 {
311         struct ship *sp;
312
313         foreachship(sp) {
314                 sp->file->loadwith = 0;
315         }
316 }
317
318 void
319 checksails(void)
320 {
321         struct ship *sp;
322         int rig, full;
323         struct ship *closest;
324
325         foreachship(sp) {
326                 if (sp->file->captain[0] != 0)
327                         continue;
328                 rig = sp->specs->rig1;
329                 if (windspeed == 6 || (windspeed == 5 && sp->specs->class > 4))
330                         rig = 0;
331                 if (rig && sp->specs->crew3) {
332                         closest = closestenemy(sp, 0, 0);
333                         if (closest != NULL) {
334                                 if (range(sp, closest) > 9)
335                                         full = 1;
336                                 else
337                                         full = 0;
338                         } else
339                                 full = 0;
340                 } else
341                         full = 0;
342                 if ((sp->file->FS != 0) != full)
343                         Write(W_FS, sp, full, 0, 0, 0);
344         }
345 }