games: Massive style(9) cleanup commit. Reduces differences to NetBSD.
[dragonfly.git] / games / trek / setup.c
1 /*-
2  * Copyright (c) 1980, 1993
3  *      The Regents of the University of California.  All rights reserved.
4  *
5  * Redistribution and use in source and binary forms, with or without
6  * modification, are permitted provided that the following conditions
7  * are met:
8  * 1. Redistributions of source code must retain the above copyright
9  *    notice, this list of conditions and the following disclaimer.
10  * 2. Redistributions in binary form must reproduce the above copyright
11  *    notice, this list of conditions and the following disclaimer in the
12  *    documentation and/or other materials provided with the distribution.
13  * 3. Neither the name of the University nor the names of its contributors
14  *    may be used to endorse or promote products derived from this software
15  *    without specific prior written permission.
16  *
17  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
18  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
19  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
20  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
21  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
22  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
23  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
24  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
25  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
26  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
27  * SUCH DAMAGE.
28  *
29  * @(#)setup.c  8.1 (Berkeley) 5/31/93
30  * $FreeBSD: src/games/trek/setup.c,v 1.6 1999/11/30 03:49:54 billf Exp $
31  * $DragonFly: src/games/trek/setup.c,v 1.3 2006/09/07 21:19:44 pavalos Exp $
32  */
33
34 #include "trek.h"
35 #include "getpar.h"
36
37 /*
38 **  INITIALIZE THE GAME
39 **
40 **      The length, skill, and password are read, and the game
41 **      is initialized.  It is far too difficult to describe all
42 **      that goes on in here, but it is all straight-line code;
43 **      give it a look.
44 **
45 **      Game restart and tournament games are handled here.
46 */
47
48 struct cvntab Lentab[] = {
49         { "s",          "hort",         (cmdfun)1,      0 },
50         { "m",          "edium",        (cmdfun)2,      0 },
51         { "l",          "ong",          (cmdfun)4,      0 },
52         { "restart",    "",             NULL,           0 },
53         { NULL,         NULL,           NULL,           0 }
54 };
55
56 struct cvntab Skitab[] = {
57         { "n",          "ovice",        (cmdfun)1,      0 },
58         { "f",          "air",          (cmdfun)2,      0 },
59         { "g",          "ood",          (cmdfun)3,      0 },
60         { "e",          "xpert",        (cmdfun)4,      0 },
61         { "c",          "ommodore",     (cmdfun)5,      0 },
62         { "i",          "mpossible",    (cmdfun)6,      0 },
63         { NULL,         NULL,           NULL,           0 }
64 };
65
66 void
67 setup(void)
68 {
69         struct cvntab           *r;
70         int             i, j;
71         double                  f;
72         int                     d;
73         int                     klump;
74         int                     ix, iy;
75         struct quad     *q;
76         struct event            *e;
77
78         while (1) {
79                 r = getcodpar("What length game", Lentab);
80                 Game.length = (long) r->value;
81                 if (Game.length == 0) {
82                         if (restartgame())
83                                 continue;
84                         return;
85                 }
86                 break;
87         }
88         r = getcodpar("What skill game", Skitab);
89         Game.skill = (long) r->value;
90         Game.tourn = 0;
91         getstrpar("Enter a password", Game.passwd, 14, 0);
92         if (sequal(Game.passwd, "tournament")) {
93                 getstrpar("Enter tournament code", Game.passwd, 14, 0);
94                 Game.tourn = 1;
95                 d = 0;
96                 for (i = 0; Game.passwd[i]; i++)
97                         d += Game.passwd[i] << i;
98                 srandom(d);
99         }
100         Param.bases = Now.bases = ranf(6 - Game.skill) + 2;
101         if (Game.skill == 6)
102                 Param.bases = Now.bases = 1;
103         Param.time = Now.time = 6.0 * Game.length + 2.0;
104         i = Game.skill;
105         j = Game.length;
106         Param.klings = Now.klings = i * j * 3.5 * (franf() + 0.75);
107         if (Param.klings < i * j * 5)
108                 Param.klings = Now.klings = i * j * 5;
109         if (Param.klings <= i)          /* numerical overflow problems */
110                 Param.klings = Now.klings = 127;
111         Param.energy = Ship.energy = 5000;
112         Param.torped = Ship.torped = 10;
113         Ship.ship = ENTERPRISE;
114         Ship.shipname = "Enterprise";
115         Param.shield = Ship.shield = 1500;
116         Param.resource = Now.resource = Param.klings * Param.time;
117         Param.reserves = Ship.reserves = (6 - Game.skill) * 2.0;
118         Param.crew = Ship.crew = 387;
119         Param.brigfree = Ship.brigfree = 400;
120         Ship.shldup = 1;
121         Ship.cond = GREEN;
122         Ship.warp = 5.0;
123         Ship.warp2 = 25.0;
124         Ship.warp3 = 125.0;
125         Ship.sinsbad = 0;
126         Ship.cloaked = 0;
127         Param.date = Now.date = (ranf(20) + 20) * 100;
128         f = Game.skill;
129         f = log(f + 0.5);
130         for (i = 0; i < NDEV; i++)
131                 if (Device[i].name[0] == '*')
132                         Param.damfac[i] = 0;
133                 else
134                         Param.damfac[i] = f;
135         /* these probabilities must sum to 1000 */
136         Param.damprob[WARP] = 70;       /* warp drive            7.0% */
137         Param.damprob[SRSCAN] = 110;    /* short range scanners 11.0% */
138         Param.damprob[LRSCAN] = 110;    /* long range scanners  11.0% */
139         Param.damprob[PHASER] = 125;    /* phasers              12.5% */
140         Param.damprob[TORPED] = 125;    /* photon torpedoes     12.5% */
141         Param.damprob[IMPULSE] = 75;    /* impulse engines       7.5% */
142         Param.damprob[SHIELD] = 150;    /* shield control       15.0% */
143         Param.damprob[COMPUTER] = 20;   /* computer              2.0% */
144         Param.damprob[SSRADIO] = 35;    /* subspace radio        3.5% */
145         Param.damprob[LIFESUP] = 30;    /* life support          3.0% */
146         Param.damprob[SINS] = 20;       /* navigation system     2.0% */
147         Param.damprob[CLOAK] = 50;      /* cloaking device       5.0% */
148         Param.damprob[XPORTER] = 80;    /* transporter           8.0% */
149         /* check to see that I didn't blow it */
150         for (i = j = 0; i < NDEV; i++)
151                 j += Param.damprob[i];
152         if (j != 1000)
153                 syserr("Device probabilities sum to %d", j);
154         Param.dockfac = 0.5;
155         Param.regenfac = (5 - Game.skill) * 0.05;
156         if (Param.regenfac < 0.0)
157                 Param.regenfac = 0.0;
158         Param.warptime = 10;
159         Param.stopengy = 50;
160         Param.shupengy = 40;
161         i = Game.skill;
162         Param.klingpwr = 100 + 150 * i;
163         if (i >= 6)
164                 Param.klingpwr += 150;
165         Param.phasfac = 0.8;
166         Param.hitfac = 0.5;
167         Param.klingcrew = 200;
168         Param.srndrprob = 0.0035;
169         Param.moveprob[KM_OB] = 45;
170         Param.movefac[KM_OB] = .09;
171         Param.moveprob[KM_OA] = 40;
172         Param.movefac[KM_OA] = -0.05;
173         Param.moveprob[KM_EB] = 40;
174         Param.movefac[KM_EB] = 0.075;
175         Param.moveprob[KM_EA] = 25 + 5 * Game.skill;
176         Param.movefac[KM_EA] = -0.06 * Game.skill;
177         Param.moveprob[KM_LB] = 0;
178         Param.movefac[KM_LB] = 0.0;
179         Param.moveprob[KM_LA] = 10 + 10 * Game.skill;
180         Param.movefac[KM_LA] = 0.25;
181         Param.eventdly[E_SNOVA] = 0.5;
182         Param.eventdly[E_LRTB] = 25.0;
183         Param.eventdly[E_KATSB] = 1.0;
184         Param.eventdly[E_KDESB] = 3.0;
185         Param.eventdly[E_ISSUE] = 1.0;
186         Param.eventdly[E_SNAP] = 0.5;
187         Param.eventdly[E_ENSLV] = 0.5;
188         Param.eventdly[E_REPRO] = 2.0;
189         Param.navigcrud[0] = 1.50;
190         Param.navigcrud[1] = 0.75;
191         Param.cloakenergy = 1000;
192         Param.energylow = 1000;
193         for (i = 0; i < MAXEVENTS; i++) {
194                 e = &Event[i];
195                 e->date = TOOLARGE;
196                 e->evcode = 0;
197         }
198         xsched(E_SNOVA, 1, 0, 0, 0);
199         xsched(E_LRTB, Param.klings, 0, 0, 0);
200         xsched(E_KATSB, 1, 0, 0, 0);
201         xsched(E_ISSUE, 1, 0, 0, 0);
202         xsched(E_SNAP, 1, 0, 0, 0);
203         Ship.sectx = ranf(NSECTS);
204         Ship.secty = ranf(NSECTS);
205         Game.killk = Game.kills = Game.killb = 0;
206         Game.deaths = Game.negenbar = 0;
207         Game.captives = 0;
208         Game.killinhab = 0;
209         Game.helps = 0;
210         Game.killed = 0;
211         Game.snap = 0;
212         Move.endgame = 0;
213
214         /* setup stars */
215         for (i = 0; i < NQUADS; i++) {
216                 for (j = 0; j < NQUADS; j++) {
217                         q = &Quad[i][j];
218                         q->klings = q->bases = 0;
219                         q->scanned = -1;
220                         q->stars = ranf(9) + 1;
221                         q->holes = ranf(3) - q->stars / 5;
222                         q->qsystemname = 0;
223                 }
224         }
225
226         /* select inhabited starsystems */
227         for (d = 1; d < NINHAB; d++) {
228                 do {
229                         i = ranf(NQUADS);
230                         j = ranf(NQUADS);
231                         q = &Quad[i][j];
232                 } while (q->qsystemname);
233                 q->qsystemname = d;
234         }
235
236         /* position starbases */
237         for (i = 0; i < Param.bases; i++) {
238                 while (1) {
239                         ix = ranf(NQUADS);
240                         iy = ranf(NQUADS);
241                         q = &Quad[ix][iy];
242                         if (q->bases > 0)
243                                 continue;
244                         break;
245                 }
246                 q->bases = 1;
247                 Now.base[i].x = ix;
248                 Now.base[i].y = iy;
249                 q->scanned = 1001;
250                 /* start the Enterprise near starbase */
251                 if (i == 0) {
252                         Ship.quadx = ix;
253                         Ship.quady = iy;
254                 }
255         }
256
257         /* position klingons */
258         for (i = Param.klings; i > 0; ) {
259                 klump = ranf(4) + 1;
260                 if (klump > i)
261                         klump = i;
262                 while (1) {
263                         ix = ranf(NQUADS);
264                         iy = ranf(NQUADS);
265                         q = &Quad[ix][iy];
266                         if (q->klings + klump > MAXKLQUAD)
267                                 continue;
268                         q->klings += klump;
269                         i -= klump;
270                         break;
271                 }
272         }
273
274         /* initialize this quadrant */
275         printf("%d Klingons\n%d starbase", Param.klings, Param.bases);
276         if (Param.bases > 1)
277                 printf("s");
278         printf(" at %d,%d", Now.base[0].x, Now.base[0].y);
279         for (i = 1; i < Param.bases; i++)
280                 printf(", %d,%d", Now.base[i].x, Now.base[i].y);
281         printf("\nIt takes %d units to kill a Klingon\n", Param.klingpwr);
282         Move.free = 0;
283         initquad(0);
284         srscan(1);
285         attack(0);
286 }