am-utils: Convert info page to "man 7 am-utils"
[dragonfly.git] / games / sail / pl_3.c
1 /*-
2  * Copyright (c) 1983, 1993
3  *      The Regents of the University of California.  All rights reserved.
4  *
5  * Redistribution and use in source and binary forms, with or without
6  * modification, are permitted provided that the following conditions
7  * are met:
8  * 1. Redistributions of source code must retain the above copyright
9  *    notice, this list of conditions and the following disclaimer.
10  * 2. Redistributions in binary form must reproduce the above copyright
11  *    notice, this list of conditions and the following disclaimer in the
12  *    documentation and/or other materials provided with the distribution.
13  * 3. Neither the name of the University nor the names of its contributors
14  *    may be used to endorse or promote products derived from this software
15  *    without specific prior written permission.
16  *
17  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
18  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
19  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
20  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
21  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
22  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
23  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
24  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
25  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
26  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
27  * SUCH DAMAGE.
28  *
29  * @(#)pl_3.c   8.1 (Berkeley) 5/31/93
30  * $FreeBSD: src/games/sail/pl_3.c,v 1.6 1999/11/30 03:49:37 billf Exp $
31  */
32
33 #include "player.h"
34
35 void
36 acceptcombat(void)
37 {
38         int men = 0;
39         int target, temp;
40         int n, r;
41         int idx, rakehim, sternrake;
42         int hhits = 0, ghits = 0, rhits = 0, chits = 0;
43         int crew[3];
44         int load;
45         int guns, car, ready, shootat, hit;
46         int roll;
47         struct ship *closest;
48
49         crew[0] = mc->crew1;
50         crew[1] = mc->crew2;
51         crew[2] = mc->crew3;
52         for (n = 0; n < 3; n++) {
53                 if (mf->OBP[n].turnsent)
54                         men += mf->OBP[n].mensent;
55         }
56         for (n = 0; n < 3; n++) {
57                 if (mf->DBP[n].turnsent)
58                         men += mf->DBP[n].mensent;
59         }
60         if (men) {
61                 crew[0] = men/100 ? 0 : crew[0] != 0;
62                 crew[1] = (men%100)/10 ? 0 : crew[1] != 0;
63                 crew[2] = men%10 ? 0 : crew[2] != 0;
64         }
65         for (r = 0; r < 2; r++) {
66                 if (r) {
67                         ready = mf->readyR;
68                         load = mf->loadR;
69                         guns = mc->gunR;
70                         car = mc->carR;
71                 } else {
72                         ready = mf->readyL;
73                         load = mf->loadL;
74                         guns = mc->gunL;
75                         car = mc->carL;
76                 }
77                 if ((!guns && !car) || load == L_EMPTY ||
78                     (ready & R_LOADED) == 0)
79                         goto cant;
80                 if (mf->struck || !crew[2])
81                         goto cant;
82                 closest = closestenemy(ms, (r ? 'r' : 'l'), 1);
83                 if (closest == NULL)
84                         goto cant;
85                 if (closest->file->struck)
86                         goto cant;
87                 target = range(ms, closest);
88                 if (target > rangeofshot[load] || (!guns && target >= 3))
89                         goto cant;
90                 Signal("%s (%c%c) within range of %s broadside.",
91                         closest, r ? "right" : "left");
92                 if (load > L_CHAIN && target < 6) {
93                         switch (sgetch("Aim for hull or rigging? ",
94                                 NULL, 1)) {
95                         case 'r':
96                                 shootat = RIGGING;
97                                 break;
98                         case 'h':
99                                 shootat = HULL;
100                                 break;
101                         default:
102                                 shootat = -1;
103                                 Signal("'Avast there! Hold your fire.'",
104                                         NULL);
105                         }
106                 } else {
107                         if (sgetch("Fire? ", NULL, 1) == 'n') {
108                                 shootat = -1;
109                                 Signal("Belay that! Hold your fire.",
110                                         NULL);
111                         } else
112                                 shootat = RIGGING;
113                 }
114                 if (shootat == -1)
115                         continue;
116                 fired = 1;
117                 rakehim = gunsbear(ms, closest) && !gunsbear(closest, ms);
118                 temp = portside(closest, ms, 1) - closest->file->dir + 1;
119                 if (temp < 1)
120                         temp += 8;
121                 else if (temp > 8)
122                         temp -= 8;
123                 sternrake = temp > 4 && temp < 6;
124                 if (rakehim) {
125                         if (!sternrake)
126                                 Signal("Raking the %s!", closest);
127                         else
128                                 Signal("Stern Rake! %s splintering!", closest);
129                 }
130                 idx = guns;
131                 if (target < 3)
132                         idx += car;
133                 idx = (idx - 1)/3;
134                 idx = idx > 8 ? 8 : idx;
135                 if (!rakehim)
136                         hit = HDT[idx][target-1];
137                 else
138                         hit = HDTrake[idx][target-1];
139                 if (rakehim && sternrake)
140                         hit++;
141                 hit += QUAL[idx][mc->qual-1];
142                 for (n = 0; n < 3 && mf->captured == 0; n++)
143                         if (!crew[n]) {
144                                 if (idx <= 5)
145                                         hit--;
146                                 else
147                                         hit -= 2;
148                         }
149                 if (ready & R_INITIAL) {
150                         if (idx <= 3)
151                                 hit++;
152                         else
153                                 hit += 2;
154                 }
155                 if (mf->captured != 0) {
156                         if (idx <= 1)
157                                 hit--;
158                         else
159                                 hit -= 2;
160                 }
161                 hit += AMMO[idx][load - 1];
162                 if (((temp = mc->class) >= 5 || temp == 1) && windspeed == 5)
163                         hit--;
164                 if (windspeed == 6 && temp == 4)
165                         hit -= 2;
166                 if (windspeed == 6 && temp <= 3)
167                         hit--;
168                 if (hit >= 0) {
169                         roll = die();
170                         if (load == L_GRAPE)
171                                 chits = hit;
172                         else {
173                                 struct Tables *t;
174                                 if (hit > 10)
175                                         hit = 10;
176                                 t = &(shootat == RIGGING ? RigTable : HullTable)
177                                         [hit][roll-1];
178                                 chits = t->C;
179                                 rhits = t->R;
180                                 hhits = t->H;
181                                 ghits = t->G;
182                                 if (closest->file->FS)
183                                         rhits *= 2;
184                                 if (load == L_CHAIN) {
185                                         ghits = 0;
186                                         hhits = 0;
187                                 }
188                         }
189                         table(shootat, load, hit, closest, ms, roll);
190                 }
191                 Signal("Damage inflicted on the %s:",
192                         NULL, closest->shipname);
193                 Signal("\t%d HULL, %d GUNS, %d CREW, %d RIGGING",
194                         NULL, hhits, ghits, chits, rhits);
195                 if (!r) {
196                         mf->loadL = L_EMPTY;
197                         mf->readyL = R_EMPTY;
198                 } else {
199                         mf->loadR = L_EMPTY;
200                         mf->readyR = R_EMPTY;
201                 }
202                 continue;
203         cant:
204                 Signal("Unable to fire %s broadside",
205                         NULL, r ? "right" : "left");
206         }
207         blockalarm();
208         draw_stat();
209         unblockalarm();
210 }
211
212 void
213 grapungrap(void)
214 {
215         struct ship *sp;
216         int i;
217
218         foreachship(sp) {
219                 if (sp == ms || sp->file->dir == 0)
220                         continue;
221                 if (range(ms, sp) > 1 && !grappled2(ms, sp))
222                         continue;
223                 switch (sgetch("Attempt to grapple or ungrapple %s (%c%c): ",
224                         sp, 1)) {
225                 case 'g':
226                         if (die() < 3
227                             || ms->nationality == capship(sp)->nationality) {
228                                 Write(W_GRAP, ms, sp->file->index, 0, 0, 0);
229                                 Write(W_GRAP, sp, player, 0, 0, 0);
230                                 Signal("Attempt succeeds!", NULL);
231                                 makesignal(ms, "grappled with %s (%c%c)", sp);
232                         } else
233                                 Signal("Attempt fails.", NULL);
234                         break;
235                 case 'u':
236                         for (i = grappled2(ms, sp); --i >= 0;) {
237                                 if (ms->nationality
238                                         == capship(sp)->nationality
239                                     || die() < 3) {
240                                         cleangrapple(ms, sp, 0);
241                                         Signal("Attempt succeeds!",
242                                                 NULL);
243                                         makesignal(ms,
244                                                 "ungrappling with %s (%c%c)",
245                                                 sp);
246                                 } else
247                                         Signal("Attempt fails.",
248                                                 NULL);
249                         }
250                         break;
251                 }
252         }
253 }
254
255 void
256 unfoulplayer(void)
257 {
258         struct ship *to;
259         int i;
260
261         foreachship(to) {
262                 if (fouled2(ms, to) == 0)
263                         continue;
264                 if (sgetch("Attempt to unfoul with the %s (%c%c)? ", to, 1) != 'y')
265                         continue;
266                 for (i = fouled2(ms, to); --i >= 0;) {
267                         if (die() <= 2) {
268                                 cleanfoul(ms, to, 0);
269                                 Signal("Attempt succeeds!", NULL);
270                                 makesignal(ms, "Unfouling %s (%c%c)", to);
271                         } else
272                                 Signal("Attempt fails.", NULL);
273                 }
274         }
275 }